Game In Progress.
Hello ppl,im currently in the process of making a game, and have hit a slight wall.ill explain the game a little.You start off with a black screen and you move your mouse to scrub the black off the screen to reveal the picture.i have got this underway, but i would like to make it so when all the black is removed before the time limit you then win and get a free membership to my web site.how would i go about doing the actionscript so when the black is removed you goto another scene?heres the file for anyone who would like to help.http://www.ausir.com.au/gameinprogress.flaCheers guys,thanks in advance-baleric
General Flash
Posted on: Thu Aug 10, 2006 4:25 am
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My Game (In Progress)
ok, i got the source off of goto, and messed with it a little.
http://www.swfme.com/view/1076902
Save Game Progress?
How can I make my game have multiple save slots so that people can save their game, exit and leave, then come back and resume where they were? Note: I would like it to remember when saved which frame the SWF was on, and which frame a movie clip was on. Thanks for looking!
Progress Bar For Showing Progress Of Loading Data From A CFC?
Hi all,
I wondered if anyone knew any way of showing a progress bar when calling a CFC through actionscript? I have a CFC which returns a ton of data, and so would like to show the progress of the data being loaded.
I know you can do this when loading a webpage, through using URLLoader, and getting the progress by listening to the ProgressEvent.PROGRESS event. However, when I call the CFC, I don't use the URLLoader class. My code for calling the CFC service looks like below
Code:
var service : RemoteObject = RemoteObject( ServiceLocator.getInstance().getService( "productService" ) );
var responder : GenericResponder = this.initResponder( getProductOptionListResult, getProductOptionListFault, resultHandle, faultHandle );
var call : AsyncToken = service.findOptionsForProduct( product );
thanks in advance for your help!
Mark
AS3 - Coding A Progress Bar To Show Progress Of A Timer.
Coding a progress bar to show progress of a Timer.
I have a timer that is set for (8000, 0). Pretty much what I would like to do is show the progress of where the timer is at but with a graphic. Something simple like a loader bar. Pending on where the timer is at the progress bar would load accordingly.
I am going to give it a try with out help but thought I would ask on the forum incase someone has an idea of how to do this before I go on a wild goose chase. Anyhow here goes the chase. If I figre it out before someone can help me I will post my code here.
Thanks,
Artofacks1
Progress Bar Not Showing Progress
Hi all
I have putted the code below in frame1, and then the actual movie in frame 2. The problem is that the code below doesn't show the progress unless i put the movie to start from say frame 5. Could someone please tell me why that is and any good progress bar code with percentage? I've actually tried a few tutorial sample and only this one works but need to move to higher frame no.
// stop the movie from continuing
stop();
// create a function called onEnterFrame
// with this name, it is an event handler
// and is called automatically by the flash
// player every frame at intervals specified
// by the frame rate of the movie
onEnterFrame = function(){
// percent loaded is loaded/total
var percent_loaded = _root.getBytesLoaded()/_root.getBytesTotal();
// assign percent loaded to preloader movie clip
// in the form of the variable named value
preloader_mc.value = percent_loaded;
if (percent_loaded == 1){
// delete the onEnterFrame event handler
// so that it is no longer being called
// every frame
delete onEnterFrame;
// tell the main timeline to play
play();
//gotoAndPlay(12);
}
}
Needs EXPERT Help: 1. Save Game For Replay, 2. Reset Game
I'm rather new to Action Script, but doing not bad. I have searched the Board, found a link to a tutorial on ActionScript[Org], titled: "save a local copy of file". But that was yet not clear enough for me.
2 Questions at the moment (files attached):
1. Save Game for Replay: How can I save the set to a file in the Same Folder so it could reload for further play from that point on?
2. Reset Game: How can I Reset the Game for a NEW Attemp? I need to remove all Actors at once, to start a new game, without closing this SWF and reopenning it.
If you'd be so kind as to explain very clearly, and add Action Script, taking into consideration that I still get confused by trying to deal with Arrays and so. I promise to study your lesson carefully - this GameTest attached is the fruit of this week studies.
THANKS A LOT
Nit Kalish
Flash Game Help The Game Runs Too Slow In A Browser
lo there!
I'am so frustrated!
I have made a plattformgame in flash, and after I had published it I tested it (local) when it was embedded in a browser, and it hacks and laggs! But when I play it in the flash player it works just fine.
What should I do?
I removed all the heavy graphics, lowerd the fps to 30fps and removed all the code so now its just the bassis left (gravity, collision, key checking etc. and yes u should bounce on the walls giving a wall jump effect).
Anyone please! I am in big need of help!
Is it my code? Did I publish it wrong?
here are the links:
http://smh03.lbs.se/smh03niklas/prof...ofilbollen.swf
http://smh03.lbs.se/smh03niklas/prof...ofilbollen.fla
http://smh03.lbs.se/smh03niklas/prof...filbollen.html
//Qui
How To Disply Time In Game And How To Stop After The Game..
Hi all,
i need help on drag and drop game...
i have done the drag and drop function, for this game timer has to be shown, after user finishes the drag & match, it should give finish alert and time taken for this game (please tell me also how to stop time after he finish the game) is to be sent to some external file or some database...
can it be done?
i have attached the .fla file also..
[F8] Game Studio Needs Flash Game Programmer
Hi -
I've been working on cartoon Flash interfaces for awhile. Now my clients want games, so I'm looking for one or two Flash game actionscripters who can help out and maybe start a studio. Since it's a startup, I'm looking for someone who's good, but not yet making millions - hoping we can do that ourselves eventually. Someone dependable, easy-going and easy to get along with. Would be great to find someone relatively local, but not absolutely necessary.
We'll be creating custom Flash games for an existing client.
Hoping to check out people's games first.
J.
[F8] How Can I Make A Game With Levels And A Game That Restarts?
I know this sounds stupid, but I just can't figure it out. I need to make a platform game. I'm fine with making a points system and a scrolling background and it functions but I don't know how to get the player to touch an object, or reach a goal and then transport to another level...I don't want to make the user have to click something to go to a new level.
Also, when the character hits an enemy, I can make it die, but I don't know how to make a button or something appear saying 'Game Over - Try again', so they can pretty much restart the level.
Hopefully someone can help me.
Regards,
Andrea
Help With A Game.. Game Is Running Slow In Browser..
I am working on this game for work and for now all i have is placeholder art for the most part and nothing very heavy on the graphics end yet my game is running very slow.. i bumped the FPS to 60 since at 30 i was getting image tearing or a double vision effect.. the upped FPS fixed that but the game is still running very slow. To give you an idea of what's going on i have different intervals running so different things can happen at different times.. there are 2 constant onEnterframes for the 2 enemies flying around the screen.. there is 1 for the main loop, 1 for the character, 1 for whenever tickets generate which removes itself and deletes the enterframe when they disappear, 1 for the wrecks that occur on level 2 which also remove themselves and delete enterframes for themselves, and 1 for a holder that handles all the money flying in which removes themselves as they collide with the player or leave the screen. All enterframes that run during gameplay delete themselves at the end of each level and re-initialize at the beginning of the next.
I can't figure it out.. please take a look at the fla and html files attached. Could it be just the sheer size of the game screen.. should i make it about half the size?? I appreciate any help and thank you.
Also the game's scripted animations seem to be running a little choppy if you watch their movement closely like there is a little glitchy jump every second or so.. is this fixable?
AS Help Needed In Game(i Will Give Credit In Game If You Help)
ok so basicly this is my game so far
23.swf
my probelm is that i want to make my charcter a flame and the tips of his head will move depending on the direction you are going.
So here is basicly this what its like
Moving left-Flames bend to right
Moving left and down-Flames bend at an angle between the left and down
Moving Down-Shorter Flames
Moving Up-Stretched Flames
etc...
ill put borders on after i get the flames down
Updating Game Stats During Game
B"H
hi - happy new year
i have a small problem - i run a college sports website - i want to update game stats during the game and ppl would go my website and access the stats as i type them - they are in microsoft database and i have php cgi flash mysql on my server (just not asp) and i want it to be that as i type the scores and then switch cells w/o uploading the new file - flash could still access the files from my computer and update the page auto - (it could load the files from my i.p. addy)
what is the best way to do this - do you have any examples?
thanks
yechi
[CS3] Snake Game, Game Size
I'm using this snake game code from the old Nokia phones. The game takes place in a 150X150 square, i want this to be 384X512 but ideally it would be in a var so it can be changed easily. Can anyone help?
PHP Code:
var unit = 15;//size of snake partsvar uwh = 20;//?var canMove = false;var dir = 2;var score = 0;aPieceList = new Array();mouseListener = new Object();mouseListener.onMouseDown = function(){ if (!canMove) { canMove = true; startGame(); }};Mouse.addListener(mouseListener);k = new Object();k.onKeyDown = function(){ var k = Key.getCode(); if (k == Key.UP && dir != 2 && canMove) { dir = 0; canMove = false; } else if (k == Key.LEFT && dir != 3 && canMove) { dir = 1; canMove = false; } else if (k == Key.DOWN && dir != 0 && canMove) { dir = 2; canMove = false; } else if (k == Key.RIGHT && dir != 1 && canMove) { dir = 3; canMove = false; }};Key.addListener(k);function addPiece(){ var p = this.attachMovie("piece", "piece" + aPieceList.length, aPieceList.length); p._x = aPieceList[aPieceList.length - 1]._x; p._y = aPieceList[aPieceList.length - 1]._y; aPieceList.push(p);}function moveFood(){ var moveIt = true; while (moveIt) { food._x = Math.floor(Math.random() * uwh) * unit; food._y = Math.floor(Math.random() * uwh) * unit; moveIt = false; for (var i = 0; i < aPieceList.length; i++) { if (aPieceList[i]._x == food._x && aPieceList[i]._y == food._y) { moveIt = true; } } }}function gameOver(){ delete this.onEnterFrame; tScore.text = "You Lose. Score: " + score; canMove = false;}function startGame(){ for (var i = aPieceList.length - 1; i >= 0; i--) { aPieceList[i].removeMovieClip(); aPieceList.pop(); } score = 0; var p = this.attachMovie("piece", "piece" + aPieceList.length, aPieceList.length); aPieceList.push(p); p._x = 10 * unit; p._y = 10 * unit; var food = this.attachMovie("food", "food", -1); var c = 0; moveFood(); var startingLength = 3; for (var i = 1; i < startingLength; i++) { addPiece(); } this.onEnterFrame = function() { canMove = true; tScore.text = score; for (var i = aPieceList.length - 1; i > 0; i--) { aPieceList[i]._x = aPieceList[i - 1]._x; aPieceList[i]._y = aPieceList[i - 1]._y; } if (dir == 0) { aPieceList[0]._y -= unit; } else if (dir == 1) { aPieceList[0]._x -= unit; } else if (dir == 2) { aPieceList[0]._y += unit; } else if (dir == 3) { aPieceList[0]._x += unit; } if (aPieceList[0]._y / unit == 20) { aPieceList[0]._y = 0; } else if (aPieceList[0]._y / unit == -1) { aPieceList[0]._y = 19 * unit; } else if (aPieceList[0]._x / unit == -1) { aPieceList[0]._x = 19 * unit; } else if (aPieceList[0]._x / unit == 20) { aPieceList[0]._x = 0; } if (aPieceList[0]._x == food._x && aPieceList[0]._y == food._y) { score += 10 * aPieceList.length / 2; moveFood(); addPiece(); } for (var i = 1; i < aPieceList.length; i++) { if (aPieceList[0]._x == aPieceList[i]._x && aPieceList[0]._y == aPieceList[i]._y) { gameOver(); } } };}
Save Game/load Game
How do you get the browser to remember all the variables and what point you're in on the timeline when you press "Save Game," and how do you get it to reload those variables when you press "Load Game." Is this some extremely complicated process?
How To Save A Game And Load A Game?
I don't know the codes that can make a game can be saved and be loaded. I have been trying out some codes but they doesn't work. So, can anyone help me please? Im using Flash MX 2004 and Im doing a standalone game.
So, how to make it? Can teach me step by step? Please??
Card Game (turn-based) - Lobby Room And Game Room, Maintain State
Hi all, I´m new in this forum, since now i appreciate for any help.
I´m developing a turn-based card game in Flash 8 (multiplayer), using the concepts of lobby and room. In this case when the user login de game, he always see the lobby, where he can choice the games, then the user selects a game in a dataGrid and enter the game.
Inside the game (that resides in another frame in my .fla), there is a button that when clicked brings de users to the main lobby ( gotoAndStop(“lobby”) ) so that the user can visualize the lobby with the game running in background with the others users.
The problem is when the user return to the game ( gotoAndStop(“game”) ), the images, cards, players name and chat history text disappear, all the game object disappear, remaining only the original graphics (movie clips) to the game room.
In fact, I need a solution to maintain the state of the game when the user decide to visualize the lobby (with the game running) and after return to the game.
Thanks for any help.
Regards,
Luiz Filipe (CURURU)
Os: Sorry for my bad english -
Progress Bar
can anyone tell me how to create a simple preloader progress bar please
Progress Bar
hi,
I tried changing the color of the progress bar in the conponents... for some reason while it is in the library it is the color that i changed it to... but when i put it on the stage it is the default color.
What am i doing wrong?
Thanks!
Seth
Progress Bar Help
hey- I'm having trouble with a progress bar
im working on a fight club animation, and im not using very much actionscript. I needed to make a loading bar, and it seems to stick at 11% (at least on my computer). Also, the text saying what % it is at is not good quality. I find that it is good quality if i set it to static text, but then i obviously can't get it to change along with the bar. anyway.
Here is everything you would need to know.
The names of the Objects -
1. "Bar". the name of the semi-orange bar that should creep across (Graphic)
2. "Loader". the name of the movie (movie)
The Scripting i have set to "Loader"
onClipEvent (load) {
perc = Math.round((_parent.getBytesLoaded()/_parent.getBytesTotal())*100);
xperc = perc/100;
barlength = 364.9;
if ((perc == 100) and (bar._width == barlength)) {
_parent.gotoAndPlay(2);
} else {
nperc = perc+"%";
bar._width = barlength*xperc;
bar._x = -100+(bar._width/2);
}
}
onClipEvent (load) {
if ((perc == 100) and (bar._width == barlength)) {
_parent.gotoAndPlay(2);
// checks the percentage of the movie that is
// loaded. If the movie is fully loaded it tells
// the main timeline to goto frame 2 and play.
// It also checks to make sure that the loading bar
// has made it all the way across.
} else {
nperc = perc+"%";
// gives a percentage readout in the text box you created.
bar._width = barlength*xperc;
// makes the bar grow.
bar._x = -100+(bar._width/2);
// keeps the bar in place.
}
}
i copied and pasted this off of a tutorial, still not completely understanding it. I am sure the problem is within that. The only thing i changed was the barlength (4th line) from 200 to 364.9.
when the loading finishes, it should say "done" for a few frames, fade out, and cut to the movie. i know how to do this.
check out whats happening with it at
www.geocities.com/skifreak05
then click on "go here for fight club"
Progress Bar
I want to make a load bar, that loads from down to up inside of
a shape of an ink bottle.
Progress Bar?
hey guys i'm new here ^_^ and i'm kinda new in flash animations...\
can somebody help me? how do i make a fake progress bar? ok so here how it goes... when i click a button the progress bar loads up and goes to the next frame
Progress Bar
hi,
can s.b. tell me how to add a progress bar into a video in flash mx? i mean the video progress bar not the loading one.
i mean i can insert it into the video, but it doesn't work. it doesn't go on and stays by 0.00 sek...
thx!
Dorian
Progress Bar
I'm using the Progress Bar component to load a jpeg into a loader component. I've gotten this to work fine. Except that I'm not quite sure how to make the progress bar component disappear once the it has finished loading the jpeg. Does anyone know how to do this? Thanks.
-Jay
Progress Bar
I have a swf file that loads on my web page. I would like to have a progress bar that tells the user how much more they need to download.
Can anyone help?
Progress Bar
I have no idea or nor do i understand how to make a progress bar for my movie. Can anybody make this as simple as possible? Or have an easier toturial with step by step pictures and instructions lol. Im sorry but i need someone to hold my hand on this one. Thanx
Progress Bar
What are the step by step on using the progressbar in Flash 2004? I am new at that component.
Thanks
Progress Bar - How To ?
I Have a `2 MB fullscreen(fscommand) SWF clip` that I`d like to monitor it`s upload progress for the surfer so he knows how long to wait until it loads.
I just can`t manage it.
Tried reading and rereading the Help files - to no avail.
Please , Dear helpers : How do I load a fullscreen(fscommand) with a progress bar to monitor it`s upload pace ?
Thanks heartily in advance
Progress Bar
Hi, I am new to Flash MX 2004 having just upgraded from Flash 4 (I know this may seem weird to some but I am an artist using Flash not a programmer). I have been looking for a simple tutorial about displaying a progress bar when loading my swfs. I am only familiar with the Flash 4 "If frame is loaded" script. Can anyone please help. I have spent several hours on this site searching and reading previous board messages and not got anywhere yet.
Thanks
JayDuke
Progress Bar
does anyone know how to i sent the progress bar back to 0% after its reached 100%?
Progress Bar
i can't seem to find any good progress bar tutorials i know i could use the components one but i want to make my own.
[F8] Progress Bar
I have a slide presentation...I am running it through a projector...I need a progress bar because it is sluggish when first loading...what would be the best way to do this...thanks!
Progress Bar
How would I place a simple gray loading progress bar into my swf file:
http://66.221.32.78/tony.html
imagine that page would be larger to load. say 1mb, can't you put a movie clip with some script on the first keyframe and then it loads your page? I looked at lynda.com and it just talks about making a preloader file that calls up a swf file to go into the container, can't get it to work is there a better way?
Progress Bar
I am trying to load an external file into a preloader, however i can't get the preloader bar to move at all. The external .swf gets loaded fine and in the correct amount of time. I have a ProgressBar called 'pBar' and a Loader called 'loader'. Here is the loading code:
loader.autoLoad = false;
loader.contentPath = "film4.swf";
loader.content._lockroot = true;
pBar.label = "%1 out of %2 loaded (%3%%)";
pBar.source = loader;
pBar.mode = "polled";
pBar.setStyle("themeColor", "0x000000");
pBar.setStyle("color", "0x000000");
loader.load();
why can't i get the loader bar to move?? Please help!!! cheers.
XML Progress Bar
Hi,
I'm using thois script to preload a XML file and the progress bar shows up and doesn't work until after published the second time in the flash again. What should I do I'm a newby. Thanks
Code:
var barWidth:Number = 200;
var barHeight:Number = 5;
this.createEmptyMovieClip("pBar_mc", 9999);
var bar:MovieClip = pBar_mc.createEmptyMovieClip("bar_mc", _level17);
bar.beginFill(0xC9DA2A,100);
bar.moveTo(0, 0);
bar.lineTo(barWidth, 0);
bar.lineTo(barWidth, barHeight);
bar.lineTo(0, barHeight);
bar.lineTo(0, 0);
bar.endFill();
bar._xscale = 0;
var stroke:MovieClip = pBar_mc.createEmptyMovieClip("stroke_mc", 20);
stroke.lineStyle(0, 0xFFFFFF);
stroke.moveTo(0, 0);
stroke.lineTo(barWidth, 0);
stroke.lineTo(barWidth, barHeight);
stroke.lineTo(0, barHeight);
stroke.lineTo(0, 0);
pBar_mc.createTextField("label_txt", 30, 0, barHeight, 100, 21);
pBar_mc.label_txt.autoSize = "left";
pBar_mc.label_txt.selectable = false;
pBar_mc._x = (Stage.width - pBar_mc._width) / 2;
pBar_mc._y = (Stage.height - pBar_mc._height) / 2;
var my_xml:XML = new XML();
my_xml.ignoreWhite = true;
my_xml.onLoad = function(success:Boolean) {
pBar_mc.onEnterFrame = undefined;
if (success) {
trace("XML loaded successfully");
} else {
trace("Unable to load XML");
}
};
my_xml.load("icons.xml");
//xml.load("icons.xml");
pBar_mc.onEnterFrame = function() {
var pctLoaded:Number = Math.floor(my_xml.getBytesLoaded() / my_xml.getBytesTotal() * 100);
if (!isNaN(pctLoaded)) {
pBar_mc.bar_mc._xscale = pctLoaded;
pBar_mc.label_txt.text = pctLoaded + "% loaded";
if (pctLoaded >= 100) {
pBar_mc.onEnterFrame = undefined;
}
}
};
Progress Bar
hi guys,
im using flash mx.
ive designed an interactive flash exe that runs on a cdrom. i have create some bttons so when the user clicks on each of them they open another flash swf file (which conatins large movie clips) using the load movie method.
the problem is, the swf file which have the movies take a lot of time to load from the cd. can some one tell me how to add a progressbar so the user wont get confused while the movie is being loaded.
[MX] Progress Bar
I have this progress bar thats one frame and everything has instance names. This code is on the frame itself. But when I preview it doesn't load anything
Code:
loader.contentPath = "http://www.hotlinkfiles.com/files/1415773_lsbug/webintro.swf";
pBar.source = loader;
Progress Bar
hello friends,
i am trying to create a progress bar in a movie. in that particular file i am playing three external swf files. but i want the progress bar to be interactive and can play the movie when ever it is draged and released on a particular place.
plz help me.
thanks and regards
Progress Bar Help
Hello
I followed Lee Brimelow's tutorial on creating a scrub progress bar.
When i test the movie the flv begins playing but the scrubber movie clip shoots away from the loader bar I created onto the 0 coordinate. I figured the script i used acknoledges the 0 coordinate as the start for the scrub movie clip.
How do i make it so that the scrubber movie clip starts at X= 243.2, which is the location of the start of my loader movie clip.
Here is my script.
Code:
//video
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
//buffer
ns.setBufferTime(15);
ns.onStatus = function(info) {
if(info.code == "NetStream.Buffer.Full") {
bufferClip._visible = false;
}
if(info.code == "NetStream.Buffer.Empty") {
bufferClip._visible = true;
}
if(info.code == "NetStream.Play.Stop") {
ns.seek(0);
}
}
trailer.attachVideo(ns);
rewind_btn.onRelease = function() {
ns.seek(0);
}
play_btn.onRelease = function() {
ns.pause();
}
var videoInteval = setInterval(videoStatus,100);
var amountLoaded:Number;
var duration:Number;
ns["onMetaData"] = function(obj) {
duration = obj.duration;
}
function videoStatus() {
amountLoaded = ns.bytesLoaded / ns.bytesTotal;
loader.loadbar._width = amountLoaded * 243.2;
loader.scrub._x = ns.time / duration * 243.2;
}
MP3 Progress Bar
Hi, I'm trying to get this progress bar "sndbarMC" to show in this MP3 player and no luck. Any ideas??
Thanks!
KingKahuna
Code:
mySnd = new Sound();
sndbarMC._visible = false;
mySnd.onLoad = function() {
totalseconds = Math.floor(mySnd.duration/1000);
totaltime = Math.floor(totalseconds/60)+":"+totalseconds%60;
sndbarMC._visible = true;
};
mySnd.loadSound("moment1-clip.mp3", true);
volume = 100;
pause = 0;
pauseoverBTN._visible = false;
function f1() {
buffered = Math.floor((mySnd.getBytesLoaded()/mySnd.getBytesTotal())*100);
if (buffered<100) {
totaltime = buffered;
totaltime = totaltime+"%";
}
sndbarMC._xscale = (mySnd.position/mySnd.duration)*100;
playedseconds = Math.floor(mySnd.position/1000);
playedtime = Math.floor(playedseconds/60)+":"+playedseconds%60;
if (action == "stop") {
sndbarMC._xscale = 0;
}
if (pause == 1) {
pausepos = mySnd.position;
mySnd.stop();
pauseoverBTN._visible = true;
}
}
setInterval(f1, 100);
stop();
Progress Bar
I have two movies connected together i want that while a second movie is being loaded a sort of progress bas should appear indicating the percentage done of that sort . how can this be done
Progress Bar
Hi
I would like to use a progress bar component to show the amount of time left before the next scene is shown. I would like it to count up to 7 seconds, then switch to the next slide. I would also like to be able to pause this action and resume it.
Progress Bar Help
i created a progress bar for a school project but it doesnt seem to be working, i tried and made a nice slik bar with my name on top which fades in and out all the time and the percentage at the bottom. but it doesnt seem to work when i try it and how do you attach it to the html file, like show the flash and then the website comes?
sorry for my bad english and this is my first post
i have also included the .fla file for people who are extremely helpful
http://www.sendspace.com/file/dcys9y
Edited: 08/07/2007 at 02:06:10 PM by Ahmed_7
Progress Bar - Please Help
Hi there,
I have desperately trying to solve a problem with a progress bar in my animation. I have got a button on my progress bar which shows at what stage the animation is. I would like to have the button controlling the animation in the way that I could drag it to any place on progress bar and the animation would move to this place. I am attaching the source code, so I hope it would be much clearer then. The link to download source code: http://www.sendspace.com/file/st7dlx
I would highly appreciate any advice and would be happy for any help.
Thanks a lot in advance.
Tomas
Progress Bar
I can not figure out how to make a progress bar like the kind between pages when the second one is loading . I have tried what i think will work but to no avail
I am new at flash
Thxs Steve
Progress Bar?
Hi There,
I have a graphic saved as a movie clip which I'd like to convert to a progress bar component (or at least to act like a progress bar component) . . . how is this done? Is it even possible?
Any help would be greatly appreciated!
Thanks,
Kevin.
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