Help With Puzzle
I am trying to build a sliding puzzle. Not for a game just for a navigation system. My trouble is that I don't even know where to begin. I found this:
http://www.flashkit.com/movies/Effec...5043/index.php
That is on the right track, but I don't want to have 1 movie duplicated. I want to have each square be a button to a seperate page, each with its own rollover picture. I guess my question is that even possible. Can I achieve the random movement of that example, with out the duplication of movie clips. Basically start with my pattern on screen and have the boxes move around at random like a sliding puzzle. This is probably extremely confusing, so I will check back and answer any questions you have of me.
Thanks in advance
FlashKit > Flash Help > Flash MX
Posted on: 03-14-2003, 05:06 PM
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Puzzle.fla
HELP! I am completely new, not only to Flash, but to web design also. This actionscript stuff is a foreign language to me. In the puzzle.fla in the Macromedia tutorial, the "OK" button pulses. I see how the animation was built, but where is the instruction to cause it to run? I am out of my league
This Is A Puzzle (pun)
i have been working with this puzzle for a while - can someone help me?
here is the puzzle:
http://www.flashkit.com/movies/Games...2433/index.php
(copy all of the url)
this is what i am trying to do:
1. make the puzzle bigger!
2. make it so it can be random pictures (with a button to reset with a random picture)
thanks for your time guys
Yechiel
(i am using flash mx - hi was done in flash 5)
Puzzle
I found this article in the Flash Tutorial, it describes Ifframeloaded action script for Flash MX,
If Frame Is Loaded (Scene 1, "end")
Go to and Play (Scene 1, 1)
End Frame Loaded
i am currently using Flash 5. How do i overcome this problemo.
Thanks for takin your time reading this.
Help is greatly appreciated. I would also like little bit more info on how to create a preloader if possible.
thanks again.
A Puzzle
Not sure how else to subject title this problem so hopefully you like starting your monday's off with a puzzle...
Bit o' background:
I have a multi-level movie that has 2 ways in...the user is either coming in for the first time or returning to a previously viewed 'page'. Each time the user views a 'page' he triggers code that makes a clip visible. That clip's name as well as the level it's on is dynamic...determined by AS code:
Code:
_level0[holdsVisual][visual]._visible = true;
Everything works fine on the 'user here for 1st time' branch...but the above statement is evalutaing to null on my 'return via bookmark' branch. Here's the puzzle....the variables 'holdsVisual' and 'visual' both return exactly what they should but taken together they ain't got it. That means the most obvious source of problem ... populating/initializing my vars ... works correctly.
When I run this trace from the '1st time' branch:
Code:
trace("visual is: " add visual);
//returned: myVis
trace("holdsVisual is: " add holdsVisual);
//returned: _level41
trace("holdsVisual is: " add _level0[holdsVisual][visual]);
//returned: _level41.myVis
trace("holdsVisual is: " add _level0[holdsVisual][visual]._visible);
//returned true
But when run from the 'resume from bookmark' branch the 2 vars show the correct value but they don't evaluate to anything when used in the '_level0[holdsVisual][visual]' statement:
Code:
trace("visual is: " add visual);
//returned: myVis
trace("holdsVisual is: " add holdsVisual);
//returned: _level41
trace("holdsVisual is: " add _level0[holdsVisual][visual]);
//returned: [blank]
trace("holdsVisual is: " add _level0[holdsVisual][visual]._visible);
//returned [blank]
I've taken great pains to be sure that all the levels have already loaded before the ' _level0[holdsVisual][visual]._visible = true;' is called so i'm at a loss for my next troubleshooting step.
thankx
--steve...
Puzzle?
i'm trying to make a jigsaw puzzle and i dont know how to make the parts join and move as one group if they are placed correctly. can anyone help? ps. am using flash mx
Here's A Puzzle For Someone...
How would you define setInterval so that depending on which content is loaded into your movieclip, the delayed would be longer or shorter.
For example I have a movie clip with 3 text fields. Each text field loads text from a txt file. This movie clip has an animation (10 frames) and on frame 9 I have the setInterval command that acts as a pause so content can be displayed.
What I am looking to accomplish is using setinterval to, depending on what frame of my movie clip is displayed (some text fields are 2 lines of text others 1)display for a longer or shorter period of time.
I am using this code on frame 9
//
_root.animate = setInterval(_root.playMovieClip, 5000, this);
and I imagine I would just incorporate if then statements
Any takers?
Puzzle
hi guys
can any one help me to do a puzzle just like the sample was in flash 5,
but i want it 9 squares rather than 15 and i want to put a picture on the squares
Puzzle
I got as far as making the pieces, converting to buttons doing the x y thing so they click into place; but then I want to add a click sound, so put another layer on the buttons with a sound; and they don't move with the mouse anymore! also it has a stop in the first frame of the first layer, but I want the player when he has put the puzzle together to go automatically to the next scene. I have put the condition script. I am stuck at making it go ahead. The puzzle image is a house with a window and when assembled I want it to go to same pic but with a person looking out of the window, it's for a birthday card. I hope I have explained what I am trying to do clearly. Found tutorials on making a puzzle but no sound and no final changed scene.
[CS3] Puzzle With If
Hi,
I have made three puzzles, but now I need to add code, so the animation continue after the puzzle is finish.
I already have done some coding for the first one, but it doesn't work :
if ((_root.Puzzle.CercleE._rotation==_root.Puzzle.Cer cleE._rotation+(180,250))
(_root.Puzzle.CercleI._rotation==_root.Puzzle.Cerc leI._rotation+(65,115))
(_root.Puzzle.Centre._rotation==_root.Puzzle.Centr e._rotation+(150,210))){
play;}
For the second I want something similar, but its the frames that will make the animation continue.
For the last I have a whiteboard, and when 5 specific locations will have been hit by the draw, the animation must continue.
Thanks for your help.
Puzzle
Hi there!
I m making a puzzle. I want when i attach the objects to the rt place - a sound will produce like in normal windows game.
If i place the sound in the puzzle piece it plays early n look awkward.
Can anyone help me in this?
Puzzle Help
Howdy all, Trying to put together an example for a client of an adver-game. Simple game simple message anyway...
i used a standard sample file in the flash 5 samples folder and made a few modifications. it's the sliding piece puzzle game and the only thing that fails on it is the movie clip labeled "p0". for some reason it's dead wherever it lands after the shuffle.
this is just something that i wanted to whip-out and say "see this is sort of what i'm talking about"per usual the flash snake has bitten me in the ass.
http://www.westwayne.com/interactive...nt/Puzzle2.swf
http://www.westwayne.com/interactive...nt/Puzzle2.fla
the only real changes that i made was disabling the routine that dynamically generated the "tiles" and instead made my own pictographic tiles with the instance names already in place.
Any thoughts or insight to this dead tile would be greatly appreciated.
Another Puzzle For All Of You
Lets say we have text fields that can be filled up with an external text.(I am novice, bear with me, I dont know the exact term)
Quote:
this is the actual working code, by the way.
ActionScript Code:
function loadtext(str) {
trace(str);
texte = new LoadVars();
texte.onLoad = function(success) {
if (success) {
_root.texte1.text = texte.texte1;
_root.texte2.text = texte.texte2;
_root.texte3.text = texte.texte3;
_root.email.texte5.text = texte.texte5;
_root.url.texte6.text = texte.texte6;
_root.texte7.text = texte.texte7;
_root.int2020.texte8.text = texte.texte8;
_root.intcat.texte9.text = texte.texte9;
_root.bexit.texte10.text = texte.texte10;
} else {
trace(success);
texte.load(str+"/txt.txt");
}
};
texte.load(str+"/textesID.txt");
}
loadtext(lang);
// Just for contact us
texte22 = new LoadVars();
texte22.onLoad = function() {
_root.createTextField("box", 15, 35, 200, 250, 250);
_root.box.html = true;
_root.box.selectable = false;
var m = this.txt.split("<#>");
m = m.join(newline);
box.htmlText = m;
};
texte22.load(lang+"/textesID.txt");
texte22.autoSize="left";
Now, each field is set at Arial, 12(For example).
Fine with English, fine with Dutch...fine with with and with...but our German is having text that are taking more place and so, the text is cut by the displaying box.
Is there a way to say to Flash that if the text is not displayed enterely in one of all those field, take the one that is having more than what we can display(preferably in character number...)then reduce the police to 11...till either you reach 6 or it fits in the field...then do not reduce.
I tried with text lenght, but all the boxes are the same lenght, that's the content that is not...
Any thought on that?
Btw, I am still working on this myself...I thought I found a way to know what field was the longuest...
just that Flash is like having 3h of my time per week...
Sorry.
Thanks for anything.
Zaza
PS:For your information:
My ultimate goals with that flash is to come to a point that just by setting my variable lang, the flash will :
- go and fetch the text in a folder(done),
-change the police to make it fit all the way(So you dont have a 12 aside a 8).(in progress)
-change the font type(Thinking of it, this could be simple so I didnt asked for help there)
-change the url and email(posted on an other thread)
-mirror the position of the object if need to be for right-to-left language(done, believe it or not)
Ambitious for a newby?
It's A Puzzle? (help)....PLEASE
Hi there....
Need to get the jigsaw pieces in the main image to change from grey to red when they are rolled over by the pointer. They need to fade in as red and then when the pointer isn't over them they need to fade back out to grey. I have got so close to doing this but my files are a mess. I have put up a blank file with the library of files to be used. If someone wants to have a pop at making the solution, feel free or can someone tell me how I should go about it?
Many thanks in advance!
>File in Flash CS3
>File in Flash 8
Edited: 07/02/2007 at 04:24:00 AM by ukdazza
Puzzle
Does anyone know how you could have a animated picture and cut into pieces
to make a puzzle that you drad around to put it together. I coudl use an example file. THANKS.
AS Puzzle
Hi,
I'm trying to unravel a piece of AS that i found, but untill now I'm not very succesfull in understanding it, maybe you guys can make sense of it (for me)
Code:
function str_replace(str, char, replace)
{
return (str.split(char).join(replace));
}
thanx
Puzzle ?
hello... i want to know if someone can help///
i want to learn how to do a puzzle but when i finish my puzzle..
i want a enter button to appear..
the puzzle i want it to be made of a picture..
thanks
Crossword Puzzle
I've built a small crossword puzzle for a training program as a series of Flash files. I have the thing working great locally, but it will not work when posted to the web. I am calling the answer files (e.g. 1 down), which are separate .swf files, from the clue buttons (e.g. "1 down: Amplifies and passes network signals")using:
on (release) {
loadMovieNum ("1 down.swf", 1);
}
The user then types their answer and it appears on screen and persists throughout the remainder of the movie. (Each answer file--there are just eight of 'em--goes into its own layer.)
What do I need to do to get this working over the web?
Thanks in advance!
SwapDepths () Puzzle
I have created a 3D interface with 10 panels using the attachMovie method. I am trying to work out a way of using swapDepths to make it so that the front panel hides the proportion of the rear panel that it is in contact with.
Is there any way of making one panel's level greater than any other when it's _xscale value is also greater?
Thanks for your time,
Shaka(UK)
Help Me By Working Out This Puzzle
Pictur this:
A movie clip (import mc) in a stop frame of the main time line, this has variable imported from a .txt,
On the main time line there is another variable, and a button.
I am trying to set the variables on the main time line with the variable in the import mc using a button action, here's what i've been using:
"on (release) {
variable = import/variable;
}"
but I keep getting the variable NaN in the main time line.
Does any one understand my explanation nevermind what I need to know?
any help much appriciated.
Crossword Puzzle Help
Hoping that someone knows of a flash crossword puzzle that I could take a look at, and help if you know how it was done.
Trying to do several interactive quizes, and this one is hanging me up. If you know of anything let me know.
Thanks
A Sound Puzzle...
Right heres the deal, I want sound 'A' lets call it to play when I open the frame...ok I can do that, but now I want sound 'B' to play when sound 'A' has finished. How do I do this? Also I want sound 'B' to loop infinately, how do I enter infinity?
Puzzle Pieces
Hi,
I just made a jigsaw puzzle and am trying to get the pieces returned to exactly the same position if they are placed incorrectly. The problem is that they do return but usually go right off the stage so it is impossible to place them on the puzzle again. This is the code I used..
onClipEvent (mouseDown) {
mx = _root._xmouse;
my = _root._ymouse;
for (x=0; x<6; x++) {
for (y=0; y<4; y++) {
piece = _root[x+"-"+y];
if (piece.hitTest(mx, my) and (piece._alpha<100)) {
piece.startDrag();
x = 6;
y = 4;
break;
}
}
}
}
onClipEvent (mouseUp) {
stopDrag ();
dx = _root.outline._x-piece._x;
dy = _root.outline._y-piece._y;
dist = Math.sqrt(dx*dx+dy*dy);
if (dist<10) {
piece._x = _root.outline._x;
piece._y = _root.outline._y;
// set to full color
piece._alpha = 100;
else (dist>10)
piece._x = mx
piece._y = my
}
}
3D Co-ordinates Puzzle
HI Everyone
back again... this seemed to be unanswered last week, so just in the hope of getting an answer this time ;o)
i have a 3d problem thats had me stumped for months and i really need to get this bit sorted out so any help would be really appreciated,,i have tried every tutorial i can find but none seem to be as straightforward as i need
anyway
i have some points
camerapositionX
camerapositionY
camerapositionZ
and
camerafocusX
camerafocusY
camerafocusZ
(general x,y,z coordiantes to a normal flash movie, im trying to use the camera focus part as the perspective point so i can move it around
now i have a layer with x,y,z values
eg:
clipX
clipY
clipZ
so in essence im looking for something to stick in a call or function type thing where the inputs would be
inputclipX
inputclipY
inputclipZ
and outputs would be
outputX
outputY
to then 'fake' the 3d coordinates relative to the camera coordinates..
i hope that makes sense ?
many thanks again
Shane
How Do I Create A Puzzle?
I know the basic features about flash and using symbols and such, but can anyone give me step by step instructions to create a puzzle with an image of my choice?
Help Building A Puzzle
Hi there,
I was looking for that kind of tutorial for so long. I'm trying to build a
puzzle game. Same kind as at http://www.shockwave.com/content/dailyjigsaw_syn/
where you can select the draggable object from anywhere whithin it's boundary.
Also, when the two object do overlap, they don't glue unless their in their good
position. It's not very easy but if you know how, give me a good hint
Regards,
Puzzle Game
If you have simple puzzle game in .fla file
please send it to me so I can look on how it's done
I would like to see codes and how it's done.
Thank you very much.
webnut@shaw.ca
Problem With Puzzle
Hi flashers, I´m doing a puzzle with non square pieces. I´ve got the base mcs in one layer and the daggable mcs in other layer. Then when I drag the mc´s it can appear under the other draggable mc´s or even under the base or the already placed mc´s. How can I make the draggable mc to appear on top and the placed mc to appear at the bottom? Any way to check levels? I´ve tried with swapdepths and it´s driving me crazy... there must be better way to do it. Thank you all.
Puzzle Question
How do I make puzzle pieces snap together so people don't have to struggle to get them in place properly?
Puzzle Question
I would like to do a jigsaw puzzle game. I have an image, and i would like to slice them. Is there a program which could slice it for me so that I could directly take them to use it Flash??
Thanks
FK
Swapdepths In A Puzzle
I'm working with a puzzle, and i had de following structure:
Principal scene this function:
//_root.embaralha();
function embaralha(){
for (var i = 1; i<=3; i++){
with (this["c"+i]){
_x = Math.floor(Math.random()*200)+360;
_y = Math.floor(Math.random()*230)+140;
}
}
}
function final(numero){
if (_root.n < 2){
_root.n+=1
}else{
_root.fundo.play();
_root.onEnterFrame = function() {
if (_root.movie_txt._alpha < 100) {
(_root.movie_txt._alpha += 5);
}
}
}
}
inside every piece(MC) i had:
3 frames and 2 layers
in the first frame:
if ((getProperty("", _droptarget) eq "/a1") and(getProperty("", _rotation) eq"0") ) {
setProperty("", _x, getProperty("/a1", _x));
setProperty("", _y, getProperty("/a1", _y));
gotoAndStop(3);
}
in secound frame:
gotoAndPlay(1);
in third frame:
stopDrag();
_root.final();
stop();
in the first and secoun frames i had a button with the action:
on (rollOver){
this.swapDepths(1);
}
on (press) {
startDrag("", true);
}
on (release) {
stopDrag();
}
and this button chnge for a graphic in the third frame.
My problem is when i use the swapDepht property on every pieces
in finalof the game i try to scrumble the pieces again and the puzzle start with a copy of the last piece in the final place.
why?????
see the attachment for understand it.....
http://clientes.lazo.com.br/lazo/layout_producao4.zip
i'm using just the three pieces in the left/top pieces to test this
sorry abou my english
and thank's
Icaro
Puzzle Problem
Hi,
In the movie's there's a simple picture sliding game, where you move elements around a 3x3 square, what I want to know is, is it possible to solve it??, because the Flash lessons version is 4x4...is a 3x3 version solvable??
thanks
phil.
Animated Puzzle
What would be the best way to create an animated puzzle in Flash?
Ex. I have 8 pieces that I want to fly onto the screen to complete a puzzle.
Puzzle Pieces
hey I'm making a puzzle game and i want the pieces to "lock" in the right place if they're near where it should be. It's a fairly big puzzle but i really need help with the script. right now i have it where they have to be exact and it isn't working out to good due to exact placement. Thanks for your help.
Puzzle Pieces
hey I'm making a puzzle game and i want the pieces to "lock" in the right place if they're near where it should be. It's a fairly big puzzle but i really need help with the script. right now i have it where they have to be exact and it isn't working out to good due to exact placement. Thanks for your help.
Puzzle Pieces
hey I'm making a puzzle game and i want the pieces to "lock" in the right place if they're near where it should be. It's a fairly big puzzle but i really need help with the script. right now i have it where they have to be exact and it isn't working out to good due to exact placement. Thanks for your help.
Puzzle Pieces
hey I'm making a puzzle game and i want the pieces to "lock" in the right place if they're near where it should be. It's a fairly big puzzle but i really need help with the script. right now i have it where they have to be exact and it isn't working out to good due to exact placement. Thanks for your help.
Puzzle Pieces
hey I'm making a puzzle game and i want the pieces to "lock" in the right place if they're near where it should be. It's a fairly big puzzle but i really need help with the script. right now i have it where they have to be exact and it isn't working out to good due to exact placement. Thanks for your help.
the .fla is located here...
http://www.geocities.com/allisan16/Puzzle.fla
Shuffle Puzzle
hi,
i'm doing a 4x4 pic shuffle game... using "picture sliding puzzle" source file. but somehow the pieces don't move sometimes. could anyone help me out on this. thank u! thank u!
==script==
if (!initialized) {
Initialize();
initialized = true;
}
function PieceX (col) {
return xBase+col*xSpace;
}
function PieceY (row) {
return yBase+row*ySpace;
}
// Subroutine Initialize
// Puzzle Initialization Code
function Initialize () {
Congratulations.stop();
// Set dimensions of game grid
numRows = 4;
numCols = 4;
numCells = numRows*numCols;
xBase = p0._x;
yBase = p0._y;
xSpace = p0._width;
ySpace = p0._height;
// Create pieces
var c = 0;
var r = 0;
for (var i = 0; i<numCells-1; i++) {
var name = "p"+i;
var newPiece = eval(name);
newPiece._x = PieceX(c);
newPiece._y = PieceY(r);
newPiece.PieceNumber = i+1;
if (++c>=numCols) {
c = 0;
r++;
}
}
// Set initial positions of each cell, including empty space
posArray = [];
for (i=0; i<numCells-1; i++) {
posArray[i] = i;
}
empty = numCells-1;
}
// Subroutine Winner
// Tests whether the current piece positions is a winning position (that is, every piece in sequence)
function isWinner () {
for (var i = 0; i<numCells-1; i++) {
if (posArray[i] != i) {
return false;
}
}
return true;
}
// Subroutine Click
// Puzzle click handler.When a piece is clicked, determine if it is adjacent to the empty space. if it is, move it into the empty space.
// Check if this is a winner
function Click (clicked) {
clicked--;
if (isWinner()) {
// Start a new game
shuffle();
// Get rid of the congratulations message
Congratulations.gotoAndStop(1);
} else {
// Get the position of the clicked piece
pos = posArray[clicked];
// Get row, column of empty spot
emptyRow = Math.floor(empty/numCols);
emptyCol = empty-emptyRow*numCols;
// Get row, column of clicked piece
clickedRow = Math.floor(pos/numCols);
clickedCol = pos-clickedRow*numCols;
// Test adjacency
// adjacent(i, j) = i is above j or i is below j, or i is left of j or i is right of j
rowDiff = Math.abs(clickedRow-emptyRow);
colDiff = Math.abs(clickedCol-emptyCol);
adjacent = (rowDiff+colDiff) == 1;
if (adjacent) {
// Move the movie clip for the piece
var piece = eval("/p"+clicked);
piece._x = PieceX(emptyCol);
piece._y = PieceY(emptyRow);
// Swap the clicked piece with the empty space
posArray[clicked] = empty;
empty = pos;
// If this is a winner, start the winning movie clip
if (isWinner()) {
Congratulations.play();
}
}
}
}
function Shuffle () {
// We want to arrange the cells in a random
// order. We do this by generating a random
// number r(i) for each cell i, and sorting
// the pairs (i, r(i)) using r(i) as the key.
// Comparison function for the sort
var cf = function (x, y) { if (x[1]<y[1]) {return -1;} else if (x[1]>y[1]) {return 1;} else {return 0;}};
var i;
var cell = [];
for (i=0; i<numCells; i++) {
cell.push([i, Math.random()]);
}
cell.sort(cf);
// We've sorted the ordered pairs...
// Now position the pieces according
// to the new order.
var r = 0, c = 0;
for (i=0; i<numCells; i++) {
var piece = cell[i][0];
if (piece == numCells-1) {
empty = i;
} else {
posArray[piece] = i;
var p = eval("/p"+piece);
p._x = PieceX(c);
p._y = PieceY(r);
}
if (++c>=numCols) {
c = 0;
r++;
}
}
}
Puzzle (combining MCs?)
Hey, I'm working on a Flash jigsaw puzzle. Right now there is no grid to work off of or picture to look at, the user tries to assemble pieces onto the "mat" and if they get a piece in the right place it snaps into place. I would like to make it so that if the user puts two pieces together, but they're not in the right spot on the "mat", the two pieces will stay locked together so if the user moves one, the other will move with it.
I know I've seen a tutorial on how to do this but for the life of me I can't find it again. If anyone could point to an already written tutorial or perhaps give me a brief idea on an efficient way to do it, I would be very appreciative.
Help Making A Puzzle
I am building a puzzle similar to the example that comes with flash 5. The one where you move around blocks until they are in the right order. Unfortunately I have little time and I don't want to use any code that macromedia coded (not sure if it's allowed). Everything is complete except for the dialogue which says "You have won". This must be more or less modal - so that the user cannot continue moving the blocks around. What do you guys recommend? Thanks in advance
OnEnterFrame Puzzle
Hi, i have created a pointer on my buttons which moves downwards onRollOver, but im having trouble getting it to move upwards and to its original postions on rollOut.
Here is my code;
navBar["myBtn"+i].onRollOver = function() {
//create pointer mc over button
var pointer = this.createEmptyMovieClip("pointer_mc", 21);
with (pointer) {
lineStyle(0, 0xFFFFFF);
moveTo(this._width/2-6, -10);
beginFill(0xFFFFFF);
lineTo(this._width/2, -2);
lineTo(this._width/2+6, -10);
lineTo(this._width/2-6, -10);
endFill();
this.onEnterFrame = function() {
if (pointer._y<4) {
pointer._y += 1;
} else {
delete this.onEnterFrame;
this.enabled = false;
}
};
this.name_txt.textColor = 0xFFFFFF;
}
navBar.myButton_mc.onRollOut = function() {
this.onEnterFrame = function() {
if (pointer._y>0) {
pointer._y -= 1;
} else {
delete this.onEnterFrame;
this.enabled = false;
}
};
this.name_txt.textColor = 0x000000;
};
};
Am i putting the onEnterFrame in the wrong place or leaving out essential code for this to work.
Any help appreciated.
G
Bit Of A Javascript Puzzle?
Hi
Im really stuck on a problem with a site im doing, its a holiday operator and one of the first combined HTML and flash websites Ive done, Im mainly a designer and dont have a clue when it comes to creating some javascript that is not normally used.
Anybody with any knowledge please help with this one..... basically download test file (attached) to find out......
but in short Ive had help to fill out a form from a flash movie and now I need to transfer contents of form from one HTML.window to another form/window and then close the window on click!! I know it can be done but none of my web mates cant get it to work!
Cheers Jp
PS the file attached might be of use if anybody ever needs to fill out a form from flash!! simple use of java from flashkit buddy!
Putting All The Of The Puzzle Together.
The question I have is very opinion based I think due to the fact it's about selecting one program as the "master program". I am new to flash but have picked it rather quick and like it. I see that it is a good way to add to your HTML site, make a whole site with, or make stand alone movies. However am I not understanding is there a final program I should be using to combine my HTML with the flash? I also use adobe photoshop 7 as well as image ready. I was told that my design and layout could be done in PS and IR and flash elements could be added there? Any help would be welcome! Just remember to think simple site design, I know a lot about animation and graphics, but little with the www. Thanks
Help With A Puzzle Game....
anyone know how this game was made or if there is a tutorial/fla to look at.
http://games.yahoo.com/games/downloads/pi.html
i'm trying to learn actionscript and thought if could make something simular to this it would be a good challenge and a good learning curve.
thanks in advance,
ben
Crossword Puzzle
Does anyone know of a tutorial or scripting to make a crossword puzzle in Flash with clues and the ability to type in the answers into the puzzle? I need help desparately.
Navigation Puzzle
Ok, here's what I want to do. I'm making a site for a mate's recording studio. I want to make the navigation act like a slide button on a mixing desk. So it'd start at the bottom (low volume) and you'd click and drag the button up the mixer and release at various points. Different volume levels would be different areas of the site. Get it?
How do I go about making this slide button, and how do i make it have different actions depending on where i release it? Say the volumes go from 0-10.
Hope someone can help, or point me in the direction of a tutorial that will help.
Cheers,
James.
Fascinating Little Puzzle
the way my nav works is this:
1) a section ( corresponding to a MC ) gets labelled as the "current" section.
so to start we have
_root.current = _root.one; and that movie clip is sitting in its "open" position on a stop() frame.
2) then on my buttons i have this script
on (release) {
if (_root.current != _root.two) {
_root.current.play();
}
}
3) inside _root.one; just after the stop() i have this
with (_root.current) {
play();
}
so the idea is that at the time the button is clicked, the current movie is the one that is open and it plays but after that has been initiated, the second movie has been specified as the current movie and it gets triggered by the script in #3.
all of this works fine as long as you dont click on the buttons to fast. i just found that i can make sections overlap and just generally screw the whole thing up by clicking around quickly. its not like people in genral will do that but i dont feel good about the possibility of the site not working.
im going to try and attach the zipped file if that doesnt work the whole package can be found here:
http://www.headwatersdesign.com/mo_tester.zip
thanks in advance !
Sliding Puzzle
I am trying to create a sliding puzzle and have no idea what kind of actionscript to use.. if anyone has any suggestions, answers or resources, please let me know!
Image Puzzle
Hi
I'd like to make a image puzzle effect where there will be 5 images uploaded externally and it'll have a transision fx like this..
http://www.picturetrail.com/photoFli...l_puzzle.shtml
can abybody help me to start how to do this
Thanks
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