How Do I Create Frames
i really need help how do i create frames in games or whateva plese help
FlashKit > Flash Help > Flash Newbies
Posted on: 08-03-2003, 04:16 AM
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How Do I Create Frames In Flash?
I Wanna Create Frames In Flash....Like The One Below. How Would I Do This...
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When using video converted to .swf with Squeeze, I find I need to insert an fscommand somehow on the last frame (to trigger action in my host application). I found that loading the video .swf into an empty .swfs timeline I can simulate this by placing an fscommand on the last frame of that empty .swfs timeline, this works gerat as long as the empty .swf has same number of frames as the dynamically loaded video .swf. I was wondering if there's a way to have the empty .swf read how many frames in the video .swf and then adjust it's own timeline length to match?
Or does anyone have a better way to solve this problem of needing to have an fscommand on the last frame of my converted-from-video .swfs?
Thanks for any help or advice.
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Ok. Cast your minds back to Swift 3D v1.00. Yup. Remember? Well that's what I'm using....
I'm getting v3 if I can convince the client to go with 3D work I mock up in v1 (which our sister company has so I'm stuck with!)
My problem is this. I have created an object, lit it, added materials and now I want the damned thing to move, but it isn't playing ball!
The manual makes it sound incredibly simple. Drag out your timeline to the appropriate length, pick a frame and move your object. A key frame will automatically be inserted. Apparently. Well it's not doing that for me
So, I drag out 40 frames and go the the super easy Animation Gallery. Or rather, I would if I could find it. It's not on my screen and it's not on the View menu, but according to the manual this mystical creature exists. The only thing I've found is Setup --> Animations. I tried dragging and dropping animations to objects from there and it wouldn't let me.
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G
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I want to be able to create
movie clip instances on the fly
and be able to manipulate the timeline
in them (add keyframes, add actions to
frames, create tweening paths, etc).
You can create clips with duplicateMovieClip, but
I don't see anything in the actionscript
help or dictionary for modifying clips. Is it impossible? Is there a plugin SDK for
flash which can do it?
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i'm working on a dynamic animator. i have a series of jpg files that are generated by some cgi/php/sql junk, and i'd like to show them as an animation. they will be generated while i view the page, so i'd like to be able to have it dynamicly update as it looped, as in, id like each loop through the movie to show the avalibe frames. the problem i'm having is, i don't know what i should do for this. should i create several (the number of images in the animation is dynamic, that is, anywhere from 1 to 500) movie clips that can hold 1 image a piece, and then just show them at a frame on the timeline, or is there a way htat i could load them all into a timeline as they are generated?
any help that you can provide would be very much appreciated.
`grom
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Hello,
Is it possible to create write some actionscript which would cause a Flash movie to fade smoothly when jumping from one frame to another?
For example, say I have a Flash movie with 10 frames with a 'stop' command on each frame with a navigation bar which allows me to jump from from frame to frame as I choose. Every time I jump to a new frame I want the content in the old frame to smoothly fade into the content of the new frame. And I want this to happen for the entire frame, not just certain elements. What would be the actionscript elements for doing that? Or is there a tutorial?
Thanks in advance.
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Hi everyone.... I'm the new spud on the block so don't mash me up to bad !
I'm also a tater-tot when it comes to ActionScript...but a wise enough tater to know how truely awesome it can be if used properly.
I'm creating a cartoon and the charactor descends a flight of stairs. At the bottom he pauses and looks around, blinks, scratches and looks around some more. On this frame I've placed the charactor as a button to continue on. But I would like for it to keep looping back a few frames to where he reaches the bottom of the stairs and keeps doing his thing until the viewer clicks on him to move on ...... similiar to the Neverhood charactor (Clayman)
Would this call for a Listener or some other type of ActionScripting code ??
Thanks
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http://www.cbtcafe.com/flash/flyoutmenu/flyoutmenus.html
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Well, I guess the subject is pretty self-explanatory, but I'll clarify: I'd like to dynamically create MovieClips and then create layers (and frames, but for now my interest is in layers only) inside them. The only solution that comes to mind is to create additional MovieClips inside the main MovieClip to pose as layers. Any suggestions?
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The Goal:
I am trying to find out if the last frame of a loaded swf has been completed so I can then unload that swf and replace it with another swf.
The Process:
I have on the main time line a MC called movie1. (The main time line is only one frame long)
In the first frame on the main time line I have the following code:
---- start code ----
loadMovie("test/test_movie.swf", "movie1");
if (_root.movie1.framesloaded=_root.movie1.totalframe s) {
getURL("javascript:alert("Frames Fully Loaded")");
} else {
gotoAndPlay("Scene 1", 1);
getURL("javascript:alert("Frames Not Loaded")");
}
---- end code ----
This code will load and play the movie into the MC and gives me an alert that the "Frames Not Loaded". Thats great because it means I am loading the movie correctly and testing the total frames correctly. But I need to know when the last frame of the loaded swf has played so I can then load another. Even if I take out the else statment in my testing code I still can't get it to tell me when all the frames are loaded.
Any help would be great.
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Hi,
I'm relatively new to Flash and have not done much work with the AS. I was hoping someone here could enlighten me on an area which has been stumping me.
I need to know how to loop (for example) frames 1 to 5, 4 times then continue to frame 6 until the last frame, then go back to frame 1, thus re-entering the loop, etc. I do believe it would involve something like this... but then again I'm a newbie to this so... what do I know (which is why I wanna learn)
Frame 1:
i=0
Frame 5:
i=i+1
if (i>4) {
gotoAndPlay(6);
} else if (i<4) {
gotoAndPlay(1);
}
Thanks so much
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Hi Guys, I have a movieclip that the first half has one set of movements, but the second half changes. I want to be able to loop this movieclip (instance on the root), so that it plays the first 38 frames 7 times...i.e., loops 7 times, and the 8th time, it plays the whole clip, then stips...the movie is 76 frames long.
I know it's going to be...make i=1 first time...add 1 to i each time...and if i=7, then play past frame 38...and put a stop(); at the end of the movie, but i don't know how that code would look, if I could please ask for more...basic (ugh...) help...
In other words, how do I write this (pseudocode) in AS:
i=1
play frames 1-38
i=i+1
if i is less than 8, play frames 1-38
if i is more than 7, play the whole movieclip, all 76 frames
Shawn
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I have made a small flash intro using Flash MX 2004 Professional. The intro is about 3 seconds long. Here's what I want to do:
I want to add a few frames to the intro where I add things shooting through randomly, and I need these few frames to repeat themselves while keeping the main intro sort of paused in the background... How would I do this? How would I "pause" the background without adding a million frames? And is there some way that I can loop a group of frames? Please respond as "newbish" as possible so I can understand
Thank you!
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I know I could put this all in the original onEnterFrame, but I don't wanna be wasting processor time doing an if statement every frame to work out if it's time to swoosh out the movieclip. Or should I not worry because that's negligible cpu time?
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I have a animation with masks, movieclips loads of keyframes...all in all about 25 layers.
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Another thing:
I tried to make a movieclip out of this animation because I don't want to handle all these layers but it doesn't work. The option "copy frames" is not active. Why ?
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cheers
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http://www.grumpie.nl
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