Tracking Forums, Newsgroups, Maling Lists
Home Scripts Tutorials Tracker Forums
  Advanced Search
  HOME    TRACKER    Flash




How Do U Make The Matrix Kick Were The Screen Turns



in flash mx how do we make the screen turns for the matrix kick plz tell me



KirupaForum > Flash > Flash 8 (and earlier) > Flash MX
Posted on: 02-09-2003, 07:38 PM


View Complete Forum Thread with Replies

See Related Forum Messages: Follow the Links Below to View Complete Thread

How To Make 0 And 1 Screen Like Matrix Film
Dear friends,

Hi,
I want to make screen like Matrix film.
If any one have an Idea please tell me know,
I made one, but still I have problem if you need my fla tell me to send it to you.


Thanks,
Vahid

I Have A Kick Ass Idea, Im Looking For Someone Who Wants To Help Me Make It
hey,

i wouldn't consider myself a newbie, but the thing is, thati have an idea but i have no f***ing idea how to make it.

Ok, you go to my page right? and it has a nav bar on the top of the page with buttons. You click on one of the buttons, and a toolbar drops down the right side of the page. In that toolbar, there will be links and stuff in it. When you click on a link, the toolbar expands to the page width, and turns into the page that the link points to.

Ok, like lets say on the nav bar, i have a link for a page that has alot of different stuff about that certain thing. SO when the toolbar coems dow nthe right, it shows different links for that part....Like thumbnails for example. The thumbnails will show up on the toolbar, and when you click on them, the toolbar expands to the page width, and shows you the full size of the thumbnail.

Books suck.....im one of those people who don't like to read and do it, i just like ot learn how ot do it using a computer...you know, like Hands-On.

Anyone willing to give me a hand???

E-mail me back, or just reply here.

How Did They Make This Kick Ass Preloader?
http://www.devontracey.com/away.html

Basically, I love the fact that it eases out, and fades out as it reaches the end. It is a very smooth effect.

If you refresh the page, it will do it again.


How can I recreate this type of preloader? All the preloaders I have seen are clunky and don't have an easing effect like this.

Thanks.

How Did They Make This Kick Ass Loader
http://www.devontracey.com/away.html

Basically, I love the fact that it eases out, and fades out as it reaches the end. It is a very smooth effect.

If you refresh the page, it will do it again.


How can I recreate this type of preloader? All the preloaders I have seen are clunky and don't have an easing effect like this.

Thanks.

Looping / Scrolling A Matrix Screen
I haven't been able to find a solution for this...

I found a tutorial that allows a 0 to change to a 1 randomly.
When you group a ton of these numbers it makes a cool binary / matrix effect. To make it even cooler I make it scroll. But this means I have to group even more together and the file size gets bigger.

Also the scroll time is short - Check out these two examples. I would like it to continue looping indefinately.

How should I do this?

Example 1 (The One I like)

Example 2

How Do You Make A 4x4 Matrix In Flash?
I know Nutrox might have the answer for this...just banging my head on this 3D stuff. Papervison3D uses a 3x4 matrix but most articles I've read online describe 4x4 matrices. Can you even make a 4x4 matrix in flash?

Can You Make A Matrix In Flash Like In C++ ?
---For ActionScript 2.0---

Ok, my problem is that I want to make a matrix, like you do in c++. An array of arrays.

Is this possible in flash? all i've been finding on matrix in flash is matrixcolor, transfering, rotating, blah blah.. everything to animate something.

But is it possible to make an array of arrays (a matrix) in flash? I've tried this, didn't seem to work:

var testMatrix = new Array();

testMatrix[i][j] = 1;

- this just comes out as undefined

var testMatrix[][];
or
var testMatrix[8][8];
- this just gives me an error

var testMatrix = new Matrix();

testMatrix[i][j] = 1;

-and this is undefined as well

So if anyone knows something on this subject please post a responce, or a link on how to do this.

-Thanks

One Button Turns Off Mc But Turns Another On
Ok,

I have a menu with 5 buttons in an mc on main
(mission, links, contact, resume, portfolio)

when i click … say mission button, an mc opens of mission in center of screen. Now, when I click … say, contact, I want mission to fade away out of view and have contact mc play in same spot. and if i click resume, i want mission to fade off and resume mc to play in its position and so on.

got it? pretty simple, I think---but i can't figure it out.

can get some help, nick.

How To Make That Matrix Random Letters Generated Before Your Text Appears.
I want to add this in to my sites. You know that Matrix looking space age random letters before the actual text shows up.

eg.

In my movie, I have text like:
"The dog is there"

What that matrix thing does is, it generates all these random letters and numbers before stopping to reveal the text "The dog is there".

Is there an easy way of doing this? I can't be bothered manually doing this using timeline which could take ages and it's not really random either, cause I will be using timeline.

How To Make Flash Screen Saver Always Fit Screen?
hi.
i'm trying to make a screen saver just for the pleasure of myself and a few close friends in my team. i've searched everywhere but have not found an answer to the following problem. although i use this command:
Code:
fscommand("fullscreen", true);
in the first frame of my movie, the screen saver does not fit the screen all around as it should. yes, it does scale to a certain extent, but only according to the dimensions of the original fla, that is, it'll stretch only horizontally or vertically until the stage limit leaving a gap either to the top or sides... and this won't do as my friends have different stage dimensions as me.
so. can someone please tell me what i'm missing? i'm using flashforge to produce the .scr. i've tried with trial versions of a couple of similar converters, but the problem persists. must be something with my .fla settings.
wise words will be much appreciated here!

Logic Help: Matrix.b Based Upon Matrix.a Values
Hi ya,

I have always had a hard time figuring out the best way to make a relationship between 2 changing values. Often times I use percents, but in this case that wont work very well.

Anyway, I'd like for the attached movieclip to scale up and then scale back down (and maybe one dip down some). What is the best way to corolate (sp?) these two values?

Cheers



ActionScript Code:
import flash.geom.Matrix;

// set up Matrix filter
var matrix:Matrix = new Matrix();
var totalSkew:Number= -0.3;
matrix.tx = text_mc._x;
matrix.ty = text_mc._y;

// initialize degress and radians
// conversion: radians = degrees * (Math.PI/180);
var radians:Number = 0;
var degrees:Number = 0;

text_mc.onEnterFrame = function():Void
{
    // increment the degrees of rotation and convert to radians
    degrees += 3;
    radians = degrees * (Math.PI/180);
   
    // calculate x scaling
    matrix.a = Math.round(100 * Math.cos(radians)) / 100;
   
    // calculate y skewing
    var range:Number = degrees % 91;
    var percent:Number = (range / 90);
    matrix.b = percent * totalSkew;
   
    // apply transformation
    text_mc.transform.matrix = matrix;
   
}

[FMX] Matrix Algebra And Matrix Inverse
Has anyone here ever developed a function (or general library of relevant functions) that will allow one to find the inverse of a matrix? I've searched the forum archives, as well as the internet more generally, but haven't found anything. If anyone has some leads, I hope you'll pass them along.

If I don't hear anything within the next few days, I might try to develop something on my own, but I'd hate to do so if someone has already done the dirty work.

A solution to this problem would be very useful for 3-D work or anyone doing mathematical programming more generally.

Thanks,
Chris

Kick Me
Hi

I'm a Dweeb.

Bye

If I Could Only Kick Flash Mx.................
Hey guys, i've got a prob and i'm totally stumped
instead of trying to confuse everyone with a long winded description, i'll just poste the code and my prob.



Code:
onClipEvent(load){
max=4
i=0
px =260
py =0
}
onClipEvent(enterFrame){
if(i < max){
j="jeep"+ i
jimg =j+".jpg"
jlnk = "jeeppics/" + jimg
attachMovie("Misc","misc"+i,10+i)
mov="misc"+i
mov._x= px+10
mov._y = py
px += 100
i ++
}
}
ok basically, it loops throu 4 at a time, and should place the mc's 10 px apart, but when i "trace(mov._x)" i get undefined. Now if i change "Mov._x.." to read "misc0._x=..." it sticks it in its place. Otherwise, it seems like the mc's just pile up on eachother. any help would be great!
thanks a bunch

Just Need A Kick Start
I am new to actionscripting and Flash. I have played with animations, but never really did anything with them.

I am trying to make simple button for a navagation menu so that I can have them click on it and take them to another html page.

I have struggled with it but never got it right. I have my nemu items as buttons, I have put them on the stage and gave them the code to open a url. Problem is when I ren the movie, the items are not clickable.

One thing I think is the problem is that I created a button, then just put the text I wanted on it. I have tryed putting a square box on the hit frame around my text. i read that in a tutuorial some where so that flash knows the clickable area.

Well it seems now that the box is behind the text, so that when I mouse over, it only activates if I am not on the text itself, only around it.

Can someone enlighten me as to what I am doing wrong?

Need A Kick In The Right Direction
Thanks for looking.

I am trying to create a volume slider (done) that has a little speaker icon on it that reads where the dragger is on the line, converts it to a ratio, then passes that ratio into a var. If the var is less than 25,50,75, or 100 it is supposed to go and stop on either frame 0,1,2, or 3. Anyway, it doesn't work. Even if I create just a local variable it doesn't work.

on _root here is my actionscript:
this.onEnterFrame=function(){
ratio.text=mySlider.ratio;
}
_global.speaker:Number=mySlider.ratio;

on one of the sub layers (level 3) here is my actionscript:

this.ratio=0 ;
dragger.onPress=function(){
this.startDrag(true,0,0,line._width,0);
this.onEnterFrame=function(){
ratio=Math.round(this._x) ;
_global.speaker:Number=ratio;
}
}
dragger.onRelease=dragger.onreleaseOutside=stopDra g;

//this doesn't work, even with a local var
var speaker:Number=(57);
if (speaker < 25){
gotoAndStop ("framezero");
}else if (speaker < 50){
gotoAndStop ("frameone");
}else if (speaker < 75){
gotoAndStop ("frametwo");
}else {
gotoAndStop ("framethree");
}



To see the source file if that would help please go to theharmonfam.com/download

Thanks in advance

After A Kick In The Right Direction
hi all

i want to create a simple chatroom based in flash ideally using php backend. i haven't done anything like this before and am after a point in the right direction as to where to start in the coding process. i've read somewhere that using xml might be an option.

can you build a chatroom on Flash media server (free developers edition)?

So could you direct me where to start?

Does anyone know of a good tutorial for creating a chat room?

Thanks in advance,

Jon

Need A Kick In The Right Direction
Thanks for looking.

I am trying to create a volume slider (done) that has a little speaker icon on it that reads where the dragger is on the line, converts it to a ratio, then passes that ratio into a var. If the var is less than 25,50,75, or 100 it is supposed to go and stop on either frame 0,1,2, or 3. Anyway, it doesn't work. Even if I create just a local variable it doesn't work.

on _root here is my actionscript:

ActionScript Code:
this.onEnterFrame=function(){
ratio.text=mySlider.ratio;
}
_global.speaker:Number=mySlider.ratio;

on one of the sub layers (level 3) here is my actionscript:


ActionScript Code:
this.ratio=0 ;
dragger.onPress=function(){
this.startDrag(true,0,0,line._width,0);
this.onEnterFrame=function(){
ratio=Math.round(this._x) ;
_global.speaker:Number=ratio;
}
}
dragger.onRelease=dragger.onreleaseOutside=stopDrag;

//this doesn't work, even with a local var
var speaker:Number=(57);
if (speaker < 25){
gotoAndStop ("framezero");
}else if (speaker < 50){
gotoAndStop ("frameone");
}else if (speaker < 75){
gotoAndStop ("frametwo");
}else {
gotoAndStop ("framethree");
}


To see the source file if that would help please go to theharmonfam.com/download

Thanks in advance

I'm New, So Please Don't Kick Me For Asking This Question
when I try to mask text, and then preview the movie, the mask background object shows up in stead of the masked text. Am I just using the wrong view mode or what?

For example... I was making a button... I created the button's background, and then made a new layer for the text. On the text layer, I inserted a new symbol... in this symbol I typed the word "HOME" then put a rectangle with the desired colors behind it, and masked the text. The problem is that the rectangle is showing up in stead of the masked text
PLEEEEEASE help






























Edited: 04/09/2007 at 08:14:49 PM by diamotsu

Movie CLIP Needs A Kick? Help
Hi

I followed your example for my movie and I am running into some problems.

Please excuse me, for I am New at this. I have a movieclip (instance/mc1) on frame 36 on my root timeline. At the end of this clip on the last frame I have a button that I dragged in (button is tracked as button not menu). I added actions to this button

on press
begin tell target ("/mc2")
(Is this right I have tryed mc2 alone with no slash)
play
end tell target
end on

On the root timeline on frame # 37 I have another clip instance name of mc2

when I test movie it plays all the way the last frame in mc1 where the button is and I click on the button and nothing happens. But if I right
click the mouse, I get a menu with "play" in it. If I scroll to play, then mc2 plays ok.

Does this mean I have targeted MC2 right? Wht will it not play on it own?

Remember, I am a Rock. People have told me so.



If you can send Your ideas to
tlane2@sc.rr.com

Ps. I have been told to add an GOTO and PLay to the button in MC1 button the drop down list doesn't list MC2.

Key Control L.R.U.D Kick Punch
i know the action script for left right up down. but i want to know how to use other keys so i can have a kick key and punch key as well. and want up to do a jump action like go up to a target height and then drop back down when its hit the target height [all this when i hit the up key.


please heeelp me im so lost

-::: Game - Kick Up Style :::-
Hi everyone.

Could anyone help me make a game?

Bascally i want to make a game like Pong or break out. Where you have the rectangle at the bottom of the screen. The ball drops down. The player moves the rectangle left and right to deflect the ball. The ball bounces off of the roof and back down where the player rebounds it again.

This is the general idea anyway....

Can anyone help me make this...thanks very very much

All the best

Ball Kick Code
Does anyone here know the actionscript for the ball in the
Kickups game???

Kick Ball Physics Help
I`m just trying to make a ball go in the correct curve and i just cannot pull it off !

What i`m doing is this .

there is a power par , how hard the ball is kicked and also an angle pointer to point the angle the ball should be kicked at.

I can kick the ball hard..and i can fiddle with my bounce height , but how do i actually mix them , As in when the angle is right up and the speed is really hard the ball should go very high and fall right infront of me again? I`m stumped.

PLEASE HELP !

Help Me Kick My For Loop Addiction
Hello.

I'm trying to create a random grid quickly without crippling Flash to much. However my over reliance on loops causes the 256 loops error to appear (thinking I've created an infinite loop by accident). If I add a slight pause into the loop (onEnterFrame or setInterval) it works (albeit slowly). In nutshell I want to try and cut down on the number of 'condition testing' loops if possible.

var maxWidth = 480; //horizontal area width
var maxHeight = 320; //vertical area width
var unitSize = 10; // this is the unit size

var maxXcount = maxWidth / unitSize; // number of units horizontally
var maxYcount = maxHeight / unitSize; // number of units vertically

for (i=0; i<maxXcount; i++){
grid = new Array();
for (j=0; j<maxYcount; j++){
grid[j] = false;
//trace("grid["+i+"]["+j+"] = "+grid[j]);
}
}

I started off by defining the max dimensions of the area and the size of the units within that area. Then looped through these to create a dual array which amounts to var gridElement [XPOS] [YPOS], doing nested loops to create this. No problems here. Every entry is set to false and used as an 'activatation' marker.

My problem lies hereon. If I stick with a fixed size the process is easy, it's my random size generator that seems to cause the issue. To create random sized shapes within this gird (that fit exactly) I end up adding more equations to the mix. Starting at 0,0 by the grid array, I loop from the current x position through to the maximum shape width + current x pos checking true/false to see if that grid entry is being 'used' or not. A counter inside the loop is increamented, if no match is found the full random value is used, if a match is found or the random width+xpos exceeds the max area width, the loop 'breaks' and the current increament counter value is used instead.

This process is repeated for the Y axis (mainly to test the height hasn't exceeded the max Area height).

var xCount;
var yCount;

for (i=0; i<maxDimension; i++){
xCount = i;
if (grid[(i+gridXCount)][gridYCount] || (i+gridXCount)>=maxXcount){ // check horizontally for 'TRUES' and not bigger than the X size of grid (maxXCount);
break;
}
}

for (j=0; j<maxDimension; j++){
yCount = j;
if (grid[gridXCount][j+gridYCount] || (j+gridYCount)>=maxYcount){ // check vertically for 'TRUES' and not bigger than the size of Y grid (maxYCount);
break;
}
}


var xWidth = randRange(1, xCount); // Get a random size 1 - (5 or smaller depending what else is around)
var yWidth = randRange(1, yCount); // get a random size 1 - (5 or smaller depending what else is around)

After the loops are finished, I now have my random shape which will not write over an existing shape and will not spill out of the main grid area. So now I do one last loop to make all the grid entries which fall inside this shape are set to true so they don't get reused.

for (j=gridYCount; j<(gridYCount+yWidth); j++){ //Set the Grid to true
for (i=gridXCount; i<(gridXCount+xWidth); i++){
grid[j] = true;
}
}

Then I jump the main X count on by the width of the new shape and start the process again test whether the current X,Y grid entry is true or false, if it is false it does the Maths again, if true the Xcounter jumps on 1 and tries again.

This system does work, but because I have to introduce a delay in the looping it causes quite a delay at the start when the swf is played. I just wondered if there's a less loop intensive way so I could also do away with the delay between each loop.

I know this is alot to ask, but any help or pointers on this matter would be greatly appreciated.

Many thanks,
Meeeeesta

Preloader Doesn't Kick In Soon Enough
I've put a preloader on frame 1 of a movie. The code's fine but it doesn't seem to kick in soon enough. When I look at the streaming and the frame by frame graph illustrating an analysis of the loading, it shows I have 37kb on frame 1 and about 2kb on frame 2. Yet only my preloader is on frame 1 and everything else is on frame 2. The preloader bar only shows when about 95% of the movie is loaded.

The preloader works fine with just a large bitmap on frame 2 so its not the preloader.

Is it the fact that the 'everything else' on frame 2 is in fact actionscript which builds the stage from the library using attachMovieclip at runtime? The stage on framed 2 contains only an empty movieclip to which library items are attached.

Any ideas as to what is happening would be greatly appreciated.

Way To Kick This Kind Of Listener
hi guys!

is there a way to remove this listener?

Key.addListener({onKeyDown:function () {
f_listenWords();
}});

since it has been the only listener that i have been proving and have reacted well in a pocket pc, or being precise in flash 6 as 1.

is there another alternative, if you know one please help.

thx for any!!

Kick A Function In Flash From HTML ?
Kick a function in flash from HTML ?

--------------------------------------------------------------------------------

Hi Peoples, here is the setup:

I have a .swf called master sitting on an .html page called master.html

In my .swf, I have an empty movie clip sitting on the stage called loader. I have two different movies in my library called movie1 and movie2 and they have been given linkages of "movie1" and "movie2". I also have two functions in the first and only frame of my movie. They look like this:

attachClip1 = function() {
_root.loader.attachMovie("movie1", "movie1", 10);
}

attachClip2 = function() {
_root.loader.attachMovie("movie2", "movie2", 10);
}

What I am trying to do is link to this .html page containing my .swf and run one of the above two functions. So the link I am trying to make could look something like this:

www.website.com/master.html?function=runFlashFunction

with something like this in the .html page:

<script language = "JavaScript">

<!--
function runFlashFunction(){
do something here;
}
//-->
</script>

So can anyone assist me here.

Thanks for your time.
Reflex.

Kick A Function In Flash From HTML ?
Hi Peoples, here is the setup:

I have a .swf called master sitting on an .html page called master.html

In my .swf, I have an empty movie clip sitting on the stage called loader. I have two different movies in my library called movie1 and movie2 and they have been given linkages of "movie1" and "movie2". I also have two functions in the first and only frame of my movie. They look like this:

attachClip1 = function() {
_root.loader.attachMovie("movie1", "movie1", 10);
}

attachClip2 = function() {
_root.loader.attachMovie("movie2", "movie2", 10);
}

What I am trying to do is link to this .html page containing my .swf and run one of the above two functions. So the link I am trying to make could look something like this:

www.website.com/master.html?function=runFlashFunction

with something like this in the .html page:

<script language = "JavaScript">

<!--
function runFlashFunction(){
do something here;
}
//-->
</script>

So can anyone assist me here.

Thanks for your time.
Reflex.

Thanks For Not Letting Flash Kick My Butt
Hi Forum,

Flash (Actionscripting) has been hurting my head really bad the last few months and wanted to thank all of you for the temporary relief to the pain.
If it wasn't for this forum, my computer would be in a thousand bits and I would have jumped off the nearest bridge.

Thanks,
Shawn

Thanks For Not Letting Flash Kick My Butt
Hi Forum,

Flash (Actionscripting) has been hurting my head really bad the last few months and wanted to thank all of you for the temporary relief to the pain.
If it wasn't for this forum, my computer would be in a thousand bits and I would have jumped off the nearest bridge.

Thanks,
Shawn

Flash Remoting Kick-start
if you know some useful tutorials for learning Flash remoting from zero please post the URL.

How stable and usable AMFphp?


*** thanx ***

HitTest Penalty Kick Game
I stopped writing actionscript for about a year now as my job had nothing to do with it...but now I'd like to get back in for fun. I'd like to make a simple penalty kick game where when you move the keyboard that shows where you can kick it (i know how to do this)...And when you kick it have the ball be animated towards where you kick it (i don't know how to do this)...and if the goalkeeper is nearby, he will stop it (i don't know how to do this).
Any places I can start looking? Or any help you can give?

Kick A Function In Flash From HTML ?
Kick a function in flash from HTML ?

--------------------------------------------------------------------------------

Hi Peoples, here is the setup:

I have a .swf called master sitting on an .html page called master.html

In my .swf, I have an empty movie clip sitting on the stage called loader. I have two different movies in my library called movie1 and movie2 and they have been given linkages of "movie1" and "movie2". I also have two functions in the first and only frame of my movie. They look like this:

attachClip1 = function() {
_root.loader.attachMovie("movie1", "movie1", 10);
}

attachClip2 = function() {
_root.loader.attachMovie("movie2", "movie2", 10);
}

What I am trying to do is link to this .html page containing my .swf and run one of the above two functions. So the link I am trying to make could look something like this:

www.website.com/master.html?function=runFlashFunction

with something like this in the .html page:

<script language = "JavaScript">

<!--
function runFlashFunction(){
do something here;
}
//-->
</script>

So can anyone assist me here.

Thanks for your time.
Reflex.

How To Make A Pop Up Screen
i wanted to know if anyone knows of any tutorials of how to make another flash movie go into a movie { kinda like a little pop up screen} kind of like the pop ups on http://www.akademiks.com

How Do I Make My .swf Fit The Screen?
I'm sure this is an easy question, but I'm quite new with all this... so...

I'm making a flash site and I've pretty much figured out most of it, but I can't figure out how to get the .swf file to fit in the users selected screen size... this is what I have currently in my html file... any help appreciated. -TIA!


<object width="800" height="600">
<param name="movie" value="main_eng.swf">
<embed src="main_eng.swf" width="800" height="600">
</embed>
</object>

Help - How To Make A Pop-up Screen?
hey there!

i'm trying to find a way to create a pop-up screen, launched by flash.
i've made this button of a map and when you click on it, it launches the small pop-up with the enlarged picture of a map in it.

how the hell do you fix that?!
(preferably withouth al the internet eplorer buttons and stuff)

thanks a million!

How To Make Screen Shots Look Better?
Does any one have suggestions on how I can make this screenshot look clearer?

http://www15.brinkster.com/paulo4000/mainx/mainx.html


I captured them to jpeg them I tried to bitmap but saw no real difference.

Thanks for your help!

How Do I Make It Full Screen?
how do i make my flash web site go full screen?

How To Make To Full Screen?
I likw to convert my swf to projector file. But i want it to like when i create the projecoter..people click on it will become full screen. how to i do it?

How To Make A Movie To Fit The Screen?
I have created a flash movie thath i have put inside a tabale in Dreamweaver. The widh is 750pixels. In resolution 800x600 the movie is to big, I get a bottom scroller. How make the movie fit the screen (no scroller)?

How Do I Make A Screen Saver?
is there a way to make screen savers on flash mx? is it as easy as saving it as .scr or... is it more complicated... anyone help?

How To Make A Screen Flash
Hi,

I was wondering if someone could help me,

im creating a site and ive drawn the outlines of my screen in flash, now i want the screen to flash (if you know what i mean) once the lines have been drawn.

Can anybody help me.

Thanks

Andy

--Newbie--

How Do I Make The Swf Cover The Whole Screen?
Hey people.

I need a swf file i have make to run on some computers with the annimation just looping. is there any way to make the whole page white with the annimation playing. eg at the moment you can see the top bars and the start menu at the bottom. how do i make the movie cover the whole screen???.


Thanks people

Stef150

How To Make A Loading Screen?
How to make a loading screen?

for example: loading...45% -OR- a loading bar..?

Do I have to use Actionscript? What functions or methods should i use?

I'm really really new to Flash MX 2004, thanks ^_^

How Do You Make A Loading Screen
The flash animation I'm currently working on is of decent size. I would like to know how to create a load screen that will load the animation so as it won't lag.

Anybody able to help?

Best Way To Make Full-Screen?
I've looked at sooo many sites wondering the best way to make one .fla file that would take up the full screen and NOT look distorted no matter what the screen resolution was.

All of these fancy flash sites have flash files open up in a javascript window (which I understand), but then they take up every pixel from corner to corner on my screen, and I'm on a 1440x900 resolution.

I've checked around everywhere for the best way. The only advice I've found was to publish the HTML inside flash so the that movie is 100% x 100%. That I understand...

However, I did this, and my file now looks all distorted, the images are pixel stretched, the text isn't clear. I don't understand if I have to start with 1440x900 and then make it smaller, or if I need to account for the ratio in width compared to height.

I'm lost on this one and would love to know how if anyone call guide me. Thanks.

How Do I Make A Pop-up That Is Full Screen?
Hello everyone,

I am working on a website and would like the indexfile to open a pop-up window within flash to avoid regular pop-up blockers, in a "clean" window.

The code I currently use for loading the website in a pop-up window of 990 by 700 is:

getURL ("javascript:window.open('website.html,'my website','width=990,height=700,top='+((screen.heig ht/2)-(700/2))+',left='+((screen.width/2)-(990/2))); void(0);");

You can see it working at http://www.squiver.com/index2.html

I have two questions:
- Can this code be changed so the pop-up will be full screen, not a fixed size?
(Or is there another way to do it?)
- If I do not want people to click on a link like "enter" in order to get the pop-up window, but load automaticly like it does now, I still get blocked by pop-up blockers. Can this also be fixed?
The unblocked pop-up load full screen needs to work on both PC and MAC.

Hope someone can give me some advice. Thanks!

Daniëlla

Copyright © 2005-08 www.BigResource.com, All rights reserved