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Images Loading In Photogallery Tutorial Problem :(


Well, I've followed this tutorial:

http://www.kirupa.com/developer/mx/photogallery.htm

And when I play it:

http://frampa.messiahsoft.net/photogallery.html

It does that. It doesn't load it into the rectangle that I created. o.O I followed everything correctly and I've been trying to fix it but can't.

In advance, thanks! ^_^




KirupaForum > Flash > Flash 8 (and earlier) > Flash MX
Posted on: 10-21-2003, 11:06 PM


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Images Loading In Photogallery Tutorial Problem :(
Well, I've followed this tutorial:

http://www.kirupa.com/developer/mx/photogallery.htm

And when I play it:

http://frampa.messiahsoft.net/photogallery.html

It does that. It doesn't load it into the rectangle that I created. o.O I followed everything correctly and I've been trying to fix it but can't.

In advance, thanks! ^_^

View Replies !    View Related
Resize Images Of Photogallery Xml Tutorial
Hi all,

I want to change the images of http://www.kirupa.com/developer/mx20...otogallery.htm from 300x200 to 700x380 but im unsure how, ive done a search and tried changing the FLA document size but no luck.
I thought it would just automaticlly change but it doesnt. in the source files it has two layers called "area" adn "movieclip" and i guess it has something to do with it but cant find it,

any help wud be gratefully taken ! thanks

View Replies !    View Related
Resize Images Of Photogallery Xml Tutorial
Hi all,

I want to change the images of http://www.kirupa.com/developer/mx20...otogallery.htm from 300x200 to 700x380 but im unsure how, ive done a search and tried changing the FLA document size but no luck.
I thought it would just automaticlly change but it doesnt. in the source files it has two layers called "area" adn "movieclip" and i guess it has something to do with it but cant find it,

any help wud be gratefully taken ! thanks

View Replies !    View Related
Complex Xml Loading Using PhotoGallery Tutorial
I am currently building a portfolio site and was able to incorporate the kirupa thumbnail gallery in tandem with an externally loaded scrolling XML menu. When you click on an item in the menu, it changes the XML file that is being loaded by the photogallery. Thus the thumbnails and the current image change based on the newly loaded XML doc.

My problem is that the thumbnail images are not completely refreshed. If there are 20 images in XMLdoc1, and 15 images in XMLdoc2, then when I click on XMLdoc2, the first 15 thumbnails change, but the remaining 5 thumbnails from XMLdoc1 stay where they are.

I assume that what is happening is that, because the thumbnails are being placed in new movie clips using getNextHighestDepth, the thumbnails from the newly loaded XML doc simply populate the existing new movies without first refreshing the container mc.

Is there any way to simply add a function that would reset or delete the new movie clips in response to clicking on an externally loaded menu (in another swf) whose current action is simply to call a new XMLdoc?
After that, it would have to regenerate the movie clips based on the new XMLdoc.

My swf tree looks like this:

master.swf //calls everything into itself (as the name implies)

workphoto.swf //the thumbnail gallery is located here (called into level5 of master.swf

listMenu.swf //an XML driven menu with different clients. each item uses an action to call a new XMLdoc into the thumbnail gallery
Actions.newMenu = function(menuxml){
_level5.xmlData.load(menuxml);
};

scrollMenu.swf //listMenu.swf is first called into this swf before being loaded into the master.swf (this is so that the list will scroll)

mainMenu.swf //the mainMenu that is called from the start


to see a sample of what is going on:
http://www.completepicture.com/flash
click on "work" then, using the menu at the bottom, select nicaragua gallery, then select dark city again. You will see that the last few images from nicaragua are appended onto dark city, as dark city has fewer images.

thanks for the help
craig

View Replies !    View Related
Complex Xml Loading Using PhotoGallery Tutorial
I posted earlier today, but I thought I should show some of my code in case that would help.

If you can help me out with any ideas to try practically or theoretically, I would be grateful. There are more details about the problem in my earlier post of the same title.

This is the list menu file in which the XML generated menu is created. I am only posting the code that I think is important for this problem.


Code:
curr_item.onRelease = function(){
Actions[this.action](this.variables);
};
} // end for loop
};
// ----------------< /menu generator >----------------- \

// ----------------< main menu creator >----------------- \
CreateMainMenu = function(x, y, depth, menu_xml){
// generate a menu list
GenerateMenu(this, "mainmenu_mc", x, y, depth, menu_xml.firstChild, 1);
};
// ----------------< /main menu creator >----------------- \

// ----------------< Actions object >----------------- \
Actions = Object();
Actions.gotoURL = function(urlVar){
getURL(urlVar, "_blank");
};
Actions.message = function(msg){
message_txt.text = msg;
};

Actions.newMenu = function(menuxml){
_level5.xmlData.load(menuxml);
};


// ----------------< /Actions object >----------------- \

// ----------------< load XML >----------------- \
menu_xml = new XML();
menu_xml.ignoreWhite = true;
menu_xml.onLoad = function(ok){
// create main menu after successful loading of XML
if (ok){
CreateMainMenu(10, 10, 0, this);
message_txt.text = "message area";
}else{
message_txt.text = "error: XML not successfully loaded";
}
};
// load first XML menu
menu_xml.load("xml/designMenu.xml");
// ----------------< /load XML >----------------- \

for the workPhoto.swf file I need to show a little more code since I can't figure out exactly where the problem is coming from



Code:
// ----------------< Load XML >----------------- \
function loadXML(loaded) {
removeThumbnails(i);
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
thumbnails = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
thumbnails[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue;
//thumbnails_kill(i);
thumbnails_fn(i);
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;


xmlData.load("xml/designMaven.xml");
// ----------------< /Load XML >----------------- \

// ----------------< next and previous >----------------- \
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
// ----------------< /next and previous >----------------- \

// ----------------< image loading >----------------- \
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = false;
if (loaded == filesize) {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
_level0.myWorkMCL.loadClip(image[p], "picture");
desc_txt.text = description[p];
picture_num();
}
} else {
p = 0;
if (loaded == filesize) {
picture._alpha = 0;
_level0.myWorkMCL.loadClip(image[p], "picture");
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
_level0.myWorkMCL.loadClip(image[p], "picture");
desc_txt.text = description[p];
picture_num();
} else {
p = (total-1);
picture._alpha = 0;
_level0.myWorkMCL.loadClip(image[p], "picture");
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
_level0.myWorkMCL.loadClip(image[0], "picture");
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}
// ----------------< /image loading >----------------- \

// ----------------< thumbnail scroller >----------------- \
function thumbNailScroller() {
// thumbnail code!
this.createEmptyMovieClip("tscroller", 1000);
scroll_speed = 10;
tscroller.onEnterFrame = function() {
if ((_root._ymouse>=thumbnail_mc._y) && (_root._ymouse<=thumbnail_mc._y+thumbnail_mc._height)) {
if ((_root._xmouse>=(hit_right._x-40)) && (thumbnail_mc.hitTest(hit_right))) {
thumbnail_mc._x -= scroll_speed;
} else if ((_root._xmouse<=(hit_left._x+40)) && (thumbnail_mc.hitTest(hit_left))) {
thumbnail_mc._x += scroll_speed;
}
} else {
delete tscroller.onEnterFrame;
}
};
}
// ----------------< /thumbnail scroller >----------------- \
function removeThumbnails(k) {
thumbnail_mc.removeMovieClip("t"+k);
}
// ----------------< thumbnail generation >----------------- \
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._alpha = 50;
target_mc._x = 2+((target_mc._width+6)*k);
target_mc.pictureValue = k;
target_mc.onRelease = function() {
p = this.pictureValue-1;
nextImage();
};
target_mc.onRollOver = function() {
this._alpha = 100;
thumbNailScroller();
};
target_mc.onRollOut = function() {
this._alpha = 50;
};
};
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
}
// ----------------< /thumbnail generation >----------------- \



----from my ealier post-------
I am currently building a portfolio site and was able to incorporate the kirupa thumbnail gallery in tandem with an externally loaded scrolling XML menu. When you click on an item in the menu, it changes the XML file that is being loaded by the photogallery. Thus the thumbnails and the current image change based on the newly loaded XML doc.

My problem is that the thumbnail images are not completely refreshed. If there are 20 images in XMLdoc1, and 15 images in XMLdoc2, then when I click on XMLdoc2, the first 15 thumbnails change, but the remaining 5 thumbnails from XMLdoc1 stay where they are.

I assume that what is happening is that, because the thumbnails are being placed in new movie clips using getNextHighestDepth, the thumbnails from the newly loaded XML doc simply populate the existing new movies without first refreshing the container mc.

Is there any way to simply add a function that would reset or delete the new movie clips in response to clicking on an externally loaded menu (in another swf) whose current action is simply to call a new XMLdoc?
After that, it would have to regenerate the movie clips based on the new XMLdoc.

My swf tree looks like this:

master.swf //calls everything into itself (as the name implies)

workphoto.swf //the thumbnail gallery is located here (called into level5 of master.swf

listMenu.swf //an XML driven menu with different clients. each item uses an action to call a new XMLdoc into the thumbnail gallery
Actions.newMenu = function(menuxml){
_level5.xmlData.load(menuxml);
};

scrollMenu.swf //listMenu.swf is first called into this swf before being loaded into the master.swf (this is so that the list will scroll)

mainMenu.swf //the mainMenu that is called from the start


to see a sample of what is going on:
http://www.completepicture.com/flash
click on "work" then, using the menu at the bottom, select nicaragua gallery, then select dark city again. You will see that the last few images from nicaragua are appended onto dark city, as dark city has fewer images.

thanks for the help
craig

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Re: XML Tutorial At Kirupa, Loading Images Externally - Please Help.
Hi all this question is relating to one of the tutorials on Kirupa. The xml and image loader tutorial where images are loaded into the flash externally via xml.

I really like this tutorial but do not like the fact that the images are preloaded on run time if this makes sense. What I would like to do is have say 12 small images in a directory being loaded via the same method be with just a standard preloader at the start of the movie.

I appreciate that these images will be loaded externally, but there will only be a fixed amount of images say 12, that may change from time to time.

Is this possible??? so then a suitable transition can be made for the images in the directory with some text etc as it currently does.

I need to get this done today so any advice or help would be of great help.

Many thanks for any assistance.

Trev

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On The Photogallery Tutorial
so im making a photogallery right, and ive been through the entire tutorial inside and out. In fact even if i copy the tutorial this happens. as soon as i change the image locations in the xml file i get this:

not what i want

its like it gets stuck loading the image in or something and can only count backwards the number of times you click forward.

i know the image locations are right because i access them all the time.

any ideas?

here is the tutorial i am referencing

gracias

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Need Some Help With The Photogallery Tutorial
http://www.kirupa.com/developer/mx20...otogallery.htm

so i read through this very usefull tetorial but i was hoping there would be a way to have the action script automaticly adjust the size ( HxW ) of the picture to fit. cause as it is now when i insert a url for my own picture which is considerable larger then the ones in the tutorial it just shows the top left wuarter of it.

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XML Photogallery Tutorial
Hello people

I am trying to do something and have come up against a brick wall and was hoping for some help.

The tutorial named above is all about importing an image into flash using xml.

I have successfully imported one image, however I would like to have a duplicate smaller image as well.



Here is my actionscript

function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
thumb = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
thumb[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue;
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
// ///////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
// ///////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
thumb.loadMovie(thumb[0], 1);
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}

The red script is what I have changed since the original tutorial.

The xml is as such

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<images>
<pic>
<image>simon.jpg</image>
<caption>Simon & Friend</caption>
<thumb>simon_1.jpg</thumb>
</pic>
<pic>
<image>simon_1.jpg</image>
<caption>Media Lab</caption>
<thumb>simon_1.jpg</thumb>
</pic>
<pic>
<image>simon_2.jpg</image>
<caption>Stata Center</caption>
<thumb>simon_1.jpg</thumb>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/stata_lobby.jpg</image>
<caption>Stata Lobby</caption>
<thumb>simon_1.jpg</thumb>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/construction.jpg</image>
<caption>Construction</caption>
<thumb>simon_1.jpg</thumb>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/dome.jpg</image>
<caption>The Dome</caption>
<thumb>simon_1.jpg</thumb>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/structure.jpg</image>
<caption>Structure</caption>
<thumb>simon_1.jpg</thumb>
</pic>
</images>

Any help on this issue would be very much appreciated.

Please treat me like an idiot when responding, as I am not very compotent when it comes to actionscript or flash!

Thanking everyone in advance

Cameron

View Replies !    View Related
On The Photogallery Tutorial
so im making a photogallery right, and ive been through the entire tutorial inside and out. In fact even if i copy the tutorial this happens. as soon as i change the image locations in the xml file i get this:

not what i want

its like it gets stuck loading the image in or something and can only count backwards the number of times you click forward.

i know the image locations are right because i access them all the time.

any ideas?

here is the tutorial i am referencing

gracias

View Replies !    View Related
Photogallery Tutorial Assistance
I'm new to your forum and am getting my feet wet with flash mx. I used the tutorial at http://www.kirupa.com/developer/mx/photogallery.htm to attempt to construct a photogallery for my friends band and it isn't working out the way I'd like it to. For some reason the graphics are appearing on toward the bottom right of the window and I can't figure out how to fix this alignment issue. Everything appears to be fine on my editing screen, but then again what do I know. Here's a link to the photogallery I'm working on to give a better perspective on the problem I'm having.

http://www.azeron.com/Gallery

Thanks,

-Daniel

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Papervision3D Photogallery Tutorial
Just finished a new tutorial showing how to make something a little like this: http://www.onebyonedesign.com/tutori...ples/complete/

The tutorial is here: http://www.onebyonedesign.com/tutori...ision_gallery/

And for those who don't have time for that reading stuff, the source files are way down at the bottom...

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FLASH XML Photogallery Tutorial Q
Hi all,

I am new here but have always been a frequent visitorto the tutorials and features of the site.

Anyway down to my question...

I have just built the XML photogallery but would like the next button to loop back to the first image in the XML file instead of it just stopping.

This is mainly to do with the fact
that my gallery will have in excess of 60 images so if a user manages to actually get thru 60 images i would prefer them to actually be able to click next to go back to the start and not have to use the prev button to skip thru the image.

Here is the code


Code:
stop();
fscommand("allowscale","false");

function loadXML(loaded) {

if (loaded) {

xmlNode = this.firstChild;
image = [];
description = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {

image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;

}
firstImage();

} else {

content = "file not loaded!";

}

}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {

if (Key.getCode() == Key.LEFT) {

prevImage();

} else if (Key.getCode() == Key.RIGHT) {

nextImage();

}

};
Key.addListener(listen);
prev_btn.onRelease = function() {

prevImage();

};
next_btn.onRelease = function() {

nextImage();

};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {

filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {

preloader.preload_bar._xscale = 100*loaded/filesize;

} else {

preloader._visible = false;
if (picture._alpha<100) {

picture._alpha += 10;

}

}

};
function nextImage() {

if (p<(total-1)) {

p++;
if (loaded == filesize) {

picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();

}

}

}
function prevImage() {

if (p>0) {

p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();

}

}
function firstImage() {

if (loaded == filesize) {

picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();

}

}
function picture_num() {

current_pos = p+1;
pos_txt.text = current_pos;" / "+total;

}
Can somone help with editing this code so it will do what i need it to do please - it will be most appreciated

Cheers

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Hello -

I've created the photo gallery using the tutorial at http://www.kirupa.com/developer/mx/photogallery.htm and it is working great - until I try to nest the movie in my existing flash site.

Hope you can help. Here goes.

The Setup:
I have 3 movies nested as follows:temp1.swf - the main moviepage3.swf - child of temp1 which is loaded into a movieclip instance on temp1 using loadMoviegalleryKitchens.swf - child of page3 which, again, is loaded into a movieclip instance on page3


galleryKitchens was created step-by-step according to the above referenced tutorial except that I have added navigation buttons to scroll back and forth through the images. The buttons use the following:



Code:
on (release) {
_root.changePhoto(1);
}
I have a button instance on page3 with the following AS:

Code:
on (release) {
bucket.loadMovie('galleryKitchens.swf');
}
bucket is the instance name of the movieclip into which galleryKitchens loads.

The Problem:
When I click the button, galleryKitchens is loaded into bucket, the first image (in pArray) is loaded, and the navigation buttons flash on the screen and then disappear. It's as if the nav button layer is below the image layer.

The Shameless Plea For Help:
This thing is driving me NUTZ!!!! I have been working on it for days to no avail. Any help will be GREATLY appreciated.

I'm new to the Flash thing so please go easy.

Thanks

B

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I wasn't sure where to put this, so I thought I'd put it here I guess.

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I can give you as much info as you need, I'll even send the .fla if you wanna take a look. Thanks for any help.

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If anyone can help me out with this I'd be very greatful. If I did not explain myself well enough let me know and I'll try again.

Thanks!!

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Anyone?

referring to this tutorial:
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I took the photogallery and thumbnail tutorial and left everything the same only now i have a larger size document and i need to move the thumbnail area to the bottom right corner -- But when I do that, the thumbnails dissappear. I tried looking through the code and am not sure if it has defined a specific area for the thumbnails to work, which seems like that may be the case. Any help is appreciated. Thanks!

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Hi Everyone,

I have a question regarding the photogallery tutorial on this site.

Currently, all tutorials related to it (including adding of thumbnails) is written in such a manner that they assume all photos would be of equal size ie 300x200.

However, I do not have any such luxory and am stuck as I am not able to get it to work here.

The code is more or less related to the following -

We are doing a picture.loadMovie() to load the external jpeg.

Now, how do we make sure it's always in the center and has maxWidth as 300 and maxHeight as 200? ie, if width > 300 then width = 300 and height = proportionate to 200
and so on?

I am not able to capture the height and width of the "picture"

It keeps coming as 0.

Please help.

Thanks,
Mandy.

function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
}

this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};

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Nesting MX Photogallery From Kirupa Tutorial
Hello -

I've created the photo gallery using the tutorial at http://www.kirupa.com/developer/mx/photogallery.htm and it is working great - until I try to nest the movie in my existing flash site.

Hope you can help. Here goes.

The Setup:
I have 3 movies nested as follows:temp1.swf - the main moviepage3.swf - child of temp1 which is loaded into a movieclip instance on temp1 using loadMoviegalleryKitchens.swf - child of page3 which, again, is loaded into a movieclip instance on page3


galleryKitchens was created step-by-step according to the above referenced tutorial except that I have added navigation buttons to scroll back and forth through the images. The buttons use the following:



Code:
on (release) {
_root.changePhoto(1);
}
I have a button instance on page3 with the following AS:

Code:
on (release) {
bucket.loadMovie('galleryKitchens.swf');
}
bucket is the instance name of the movieclip into which galleryKitchens loads.

The Problem:
When I click the button, galleryKitchens is loaded into bucket, the first image (in pArray) is loaded, and the navigation buttons flash on the screen and then disappear. It's as if the nav button layer is below the image layer.

The Shameless Plea For Help:
This thing is driving me NUTZ!!!! I have been working on it for days to no avail. Any help will be GREATLY appreciated.

I'm new to the Flash thing so please go easy.

Thanks

B

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FMX2004: XML And Flash Photogallery Tutorial
Hi, I just went through it, and after much frustration of it not working I finally solved the problem, Flash cannot load progressive jpgs... or maybe it can and there's a trick to it. Either way, this may be helpful for other people who follow the tute. 'tis a fine tutorial though, I like the explainations of the scripts.

I wasn't sure where to put this, so I thought I'd put it here I guess.

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Problem With Modifying Xml Photogallery Tutorial.
I want to modify this tutorial's xml photo gallery: http://kirupa.com/developer/mx2004/x...otogallery.htm

So I change the white box in the layer "area" to the size of my pictures and switch the xml location to the name of my xml document. The problem is that it will not recognize pictures that match the new size of the white box.... but it will open any picture that is bigger than the size of the box....I have no clue how to fix this. Can somebody please help me?

I can give you as much info as you need, I'll even send the .fla if you wanna take a look. Thanks for any help.

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hi
Is there any way to add preloaders before jpegs in XML photo gallery tutorial.
thanks

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Hello all..
I need some help regarding kirupa's photogallery tutorial..
i have succeeded in creating a photogallery according to the tutorial..
however, as the actionscript is added on the main scene, i was wondering how to have a few photogalleries which the user can select by its category..

thanks.

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Hello all..
I need some help regarding kirupa's photogallery tutorial..
i have succeeded in creating a photogallery according to the tutorial..
however, as the actionscript is added on the main scene, i was wondering how to have a few photogalleries which the user can select by its category..

thanks.

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According to this tutorial http://www.kirupa.com/developer/mx2004/thumbnails.htm

I'd like to make the thumbnail-line vertical, but by simply changing x and y coordinates in the AS didnt work out...

Any suggestions? Thanks a lot in advance!!!

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Xml And Photogallery Tutorial - Works Fine For Flash Player 9 But Not 7
Hi

I've followed the tutorial called XML and dynamic photo gallery. Everything is working fine - except that the image isn't being shown unless I use Flash Player 9 to view it... I wonder is there something special about the loadMovie function?

I know for sure that I can't see the image in Flash 7... I've incorporated the tutorial into something I've done myself so it's hard to say whether it's because of masks, or instance sizes or what...

Thanks for any help,

G

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Sorry to keep posting so many topics here...but I have another question.

I did the how XML photogallery tutorial, got it to work, tested it, added my own pics, and now I am trying to customize it. The pictures I have on my comp ar 1600x1200 pixels (pretty big, huh?). I want to shrink all the pics so they fit in the gallery window. I resized the empty movieclip and the square behind it to 400x300 and my plan was to somehow scale all the photos down 25% (which would bring them all to exactly 400x300). Is there a way to do this with AS and not have to tediously edit each individual .jpg?

Thanks,
Mordaut

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Hi and thanks for the various photogallery tutorials. I've completed the xml photogallery and the automatic slideshow version of it and I am having some problems.

First, I have not altered kirupa's code, so I don't think I need to post it for you all. The tutorial can be found here with the code. My test site can be found here.

Here is my situation: I have create multiple slideshows each with their own xml, swf, and jpgs and they are being accessed through a menu in a parent movie. Everything works fine at first, but if I click on either a new or the same slideshow the interval starts skipping. So, if the News slideshow has 5 images and the Bio slideshow has 7 images this is what happens:

News (autoloaded when main site loads):
1,2,3,4,5,1....
click on Bio (under the "information" menu):
1,2,3,4,5,6,7,1....
click back on News:
1,3,5,2,4,1... (begins skipping every other one)
click back on Bio:
1,4...(usually skips every 3 but at this point the interval skip is unpredictable)

You don't even have to click on different menu item for this skipping to occur. If you just click on the "News" button repeatedly and the same skipping happens. Each time you click on it the skip grows by 1.

So, it seems that I don't quite understand something (setInterval, parent/child movies, etc). It seems like the interval isn't getting cleared or something. Please help. Thanks

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Hi all, I've pieced together a photo gallery based on what I learned from this tutorial:

http://www.kirupa.com/developer/mx20...otogallery.htm

Can someone tell me how I dynamically resize the images that are loaded into Flash. I want to resize the window in which they are displayed, so a 400x400px photo will display at 150x150px, for example. If you want to help but don't feel like checking out the tutorial, please let me know and I will fish out whatever code I think this solution would concern.

~Jason

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I'm using this photogallery

http://www.kirupa.com/developer/mx20...otogallery.htm

Is there any way to display the first image and while it is displayed preload all the remaining images to avoid any delay while viewing the rest? I've tried some actionscript but I'm new to flash and the weird results i'm getting prove just as much.

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Dump Images In Photogallery
great tutorial btw....im not much of a coder but i know u can take this or a photogallery like it and make it so that uc an just dump images into the folder and ur website will always update them into the flash.. prolly need another file for this or maybe just some kinda range done in flash... to me it would make sense for the area we put ["image1.jpg". "image2.jpg", "image3.jpg"] to instead put ["image1.jpg-image3.jpg"] or somethign like that.
this way u can make it so it just looks for the next image with the next number. this would make for much easier updateing...

anyone willing to give this a shot?

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Scale Images In The XML Photogallery?
Sorry to keep posting so many topics here...but I have another question.

I did the how XML photogallery tutorial, got it to work, tested it, added my own pics, and now I am trying to customize it. The pictures I have on my comp ar 1600x1200 pixels (pretty big, huh?). I want to shrink all the pics so they fit in the gallery window. I resized the empty movieclip and the square behind it to 400x300 and my plan was to somehow scale all the photos down 25% (which would bring them all to exactly 400x300). Is there a way to do this with AS and not have to tediously edit each individual .jpg?

Thanks,
Mordaut

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Hi,

Does anyone know who to makes all of the images loaded using kirupas xml photogallery tutorial be centred in the movie rather aligned to the empty mc?

Would be great to get some advice.

Thank You,
Paul.

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Simultaneous Displaying Of Three Images In Photogallery
Hi guys,

Basing on the following script

http://www.kirupa.com/developer/mx20...otogallery.htm

I would like to have a photogallery which instead of one picture at a time will display three pictures. Please take a look at the attached image to get a better idea about what I need.



Could you help me? Thanks a lot!

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Code To Scale Vertical Images In PhotoGallery
Hello!

I'm working with this tutorial:

http://www.kirupa.com/developer/mx/photogallery.htm

I'm trying to figure out how I tell the clip to scale the dynamically loaded images to fit. For example, I have mostly horizontal images -- no problem, the clip is set up right. Now, If I come across a vertical image-- the image doesn't scale, but instead just slops out of the MC.

I'm just trying to figure out the actionscript to get it to dynamically scale, if thats even possible?

thanks so much!!!

-MD

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Hi folks. I'm having some trouble with the XML and flash photogallery tutorial. I downloaded the full source files for Flash MX. I made no changes to the files, but when I preview the swf the photogallery only loads the odd numbered images.

I downloaded the trial version MX 2004 and loaded the same fla file. When I preview in 2004, everything works perfectly. Just in case I downloaded the wrong version, I've already redownloaded the MX only version of the photogallery source code.

I'm running on Flash MX on a Mac running OS 10.4. Does anyone have any suggestions?

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Code To Scale Vertical Images In PhotoGallery
Hello!

I'm working with this tutorial:

http://www.kirupa.com/developer/mx/photogallery.htm

I'm trying to figure out how I tell the clip to scale the dynamically loaded images to fit. For example, I have mostly horizontal images -- no problem, the clip is set up right. Now, If I come across a vertical image-- the image doesn't scale, but instead just slops out of the MC.

I'm just trying to figure out the actionscript to get it to dynamically scale, if thats even possible?

thanks so much!!!

-MD

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Help In Makeing Autoloop Scrollable Thumbnail Images In Photogallery
hi everybody,

i have a vertical photogallary in which thumbnail images part i need auto scrollable,in which image is loading through XML,

http://www.evascrivosalon.com/salon.html

this site will take time to load be patient...friends...
this is the which i used in it........

function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
thumbnails = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
thumbnails[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue;
thumbnails_fn(i);
}
firstImage();
} else {
content = "file not loaded!";
}
}


xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.UP) {
prevImage();
} else if (Key.getCode() == Key.DOWN) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 100;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 50;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}
function thumbNailScroller() {
// thumbnail code!
this.createEmptyMovieClip("tscroller", 1000);
scroll_speed = 25;
tscroller.onEnterFrame = function() {
if ((_root._xmouse>=thumbnail_mc._x) && (_root._xmouse<=thumbnail_mc._x+thumbnail_mc._widt h)) {
if ((_root._ymouse>=(hit_right._y-40)) && (thumbnail_mc.hitTest(hit_right))) {
thumbnail_mc._y -= scroll_speed;
} else if ((_root._ymouse<=(hit_left._y+40)) && (thumbnail_mc.hitTest(hit_left))) {
thumbnail_mc._y += scroll_speed;
}
} else {
delete tscroller.onEnterFrame;
}
};
}

function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {

target_mc._y =(target_mc._height+0)*k;
///target_mc._y =(target_mc._width-5)*k;
//trace(target_mc._width+"t"+target_mc._parent._rota tion)
target_mc.pictureValue = k;
target_mc._alpha = 50;
target_mc.onRelease = function() {
p = this.pictureValue-1;
nextImage();
};

target_mc.onRollOver = function() {
this._alpha = 100;
thumbNailScroller();
};
target_mc.onRollOut = function() {
this._alpha = 50;
thumbNailScroller();
};
};
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
}

///////////////////////////////////////////


and this code i used in thumbnail_mc to loop but its not looping just it just go to last image and stop there....

onClipEvent (load)
{
//ycenter=0;
speed=1/100;
}
onClipEvent (enterFrame)
{
var distance=_root._ymouse-ycenter;
_y+=(distance*speed);
if (_y > 455) _y=-123
if (_y <-455 ) _y=123;
}


so i just want to where ihave to change in the script to make it Thumbnail images AUTO loopable/ SCROLLABLE

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XML Photogallery With Loading Thumbs?
I was looking at the photo gallery you can find atthis place and was wondering if there is possible to add something similar to preload the thumbs on my gallery? should have been mutch nicer then just get the thumbs poping up like that..

Im using Sirenetta1's edited version of Senocular's XML Porfolio. The one Scotty help with. Im doing some modifications on the layout, and ran into som problems:

1. when I try to make the thumbs bigger (90"x90"), the thumb_spacing in _y disapears. The only space i can change is the one in _x way. I think I have to do somethiing with this code:

Code:
currentThumb_mc._x = 5+(i%columns)*(thumb_spacing+5);
currentThumb_mc._y = 5+Math.floor(i/columns)*thumb_spacing;
2. By making the thumbs bigger I would like them to have a preloader bar that shows that the thumbs are loading. I've also tryed write and paste code allover (coz im a newibe on programing). Its the same problem when I've hit the thumbs, and want the pic to load in the big mc, Im missing a preloader.
Maybe something like this:

Code:
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
disp_size = filesize + " kb";
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
Im not that smart , so I would be forever greatful if i got help

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Hello All!

I adapted a kirupa published excercise to build a photogallery (http://www.kirupa.com/developer/mx/photogallery.htm) and I had no problems to make it works.
Then I wanted to load this file in another swf file but now I can not make it work at all

What i´ve done is to load the photogallery swf in another swf file so I loaded
external variables from a text file "loadVariables("galeria.txt", "_root")" and I also crated a text field "_root.createTextField("banner"...".

I Suppousse that the mistake is related with the paths in the photogallery swf but iraelly can not get the clue.

Thanksa lot for your help

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Hello to all

I have this problem with a photogallery ( from this site ) not loading correctly into a MC with transition and preload animations.

I have this button
code :
Code:
b1.onRelease = function() {
if (_root.section != "info.swf") {
_root.section = "info.swf";
_root.transition.gotoAndPlay("closing");
and the info.swf is the photogallery and it works perfectly on it's own but when it's supposed to load in the mc it doesn't show ok ( i can't see the buttons and the photo is aligned to the right )

If some one could help me out please

Regards
Matthew

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XML Photogallery. Loading Two Jpgs On One Click?
Hi All,

I've successfull managed to complete the thumbnail gallery tutorial on kirupa.com (which is fantastic). Now I want it so when I click on the thumbnail 2 jpgs load in different locations (i.e into 2 different MC's). I've tried making two movie clips with different instance names and adding all the extra lines in the AS, which I can do with as many text boxes as possible with success (see below)

-This all works okay:

function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
photographer = [];
agency = [];
client = [];
thumbnails = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
photographer[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
agency[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue;
client[i] = xmlNode.childNodes[i].childNodes[3].firstChild.nodeValue;
thumbnails[i] = xmlNode.childNodes[i].childNodes[4].firstChild.nodeValue;
thumbnails_fn(i);

etc....

function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
photo_txt.text = photographer[p];
agency_txt.text = agency[p];
client_txt.text = client[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
photo_txt.text = photographer[p];
agency_txt.text = agency[p];
client_txt.text = client[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
photo_txt.text = photographer[0];
agency_txt.text = agency[0];
client_txt.text = client[0];
picture_num();
}
}

etc....


///////////////////////////////////////

Along with my xml:

<pic>
<image>swf/puma_hoody.swf</image>
<caption>Richard Foster</caption>
<caption>GBH</caption>
<caption>Puma</caption>
<thumbnail>thumbs/2s.jpg</thumbnail>


But don't seem to be able to add an extra picture in like I can with the text.

Any help or ideas.

Paul.

If the above doesn't make any sense, then I try and explain further...

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Hi all,

i have created a gallery using kirupa's tutorial http://www.kirupa.com/developer/mx20...otogallery.htm
I was wondering how to continually load all external jpgs so while a person is looking at a photo the other photos are loading so they will not have as long of a wait when they click to view them
thanks

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Hi to all!

I'm having a problem with the XML photogallery of kirupa tutorial.
The trouble is that when I click in the button in the first film, the "main.swf", the "album.swf" is loaded into level 10, but the images and description does not load. Seems to be here some parsing problem between flash and xml, but I can't solve it.
Can anyone help me with this? It's not a problem of progressive jpegs...

Here goes the files.
Thanks in advance!

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Hi, I am using kirupa's flash gallery (not the xml one) and it works fine when I test it individually in it's own movie. But when I use loadMovie ('gallery.swf', loader); to load the gallery into a main movie, the next/previous buttons disappear!!! I didn't change the code much, just the path and the name of files which are needed to be load....My boss and I couldn't figure it out what's going on...so I am here to see if there's any pro can help us out! Any suggestion will be nice, thanks.

Let me know if you need me to uploaded my fla files!

Here's my code:

stop();
/*
i wrote this code, but you can use and abuse it however you like.
the methods are defined in the order which they occur to make it
easier to understand.
*/
// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. "pics/")
// leave it blank if they're in the same directory
this.pathToPics = "lightboxes/";
// fill this array with your pics
this.pArray = ["l1.jpg", "l2.jpg", "l3.jpg", "l4.jpg", "l5.jpg", "l6.jpg", "l7.jpg", "l8.jpg"];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.photo;
//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};
// Actions -----------------------------------------
// these aren't necessary, just an example implementation
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);

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hello there!


i've made an a script that loads images externaly from a specific map
randomly. there's only one thing:


how can flash learn to know how many images are loaded?


it's for a client so he can only upload the images and that's it.
can he somehow fill in a *.txt-file that flash can use further???


this is my sourcecode for the external-stuff:

code:

_root.importImage = "background_netomzet"+random(*)+".jpg";



(the * has to be a value that needs to be generated by how many pics
there are in the image map")


thanks a million people!


g

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i am trying to follow a tutorial:

http://www.flashkit.com/tutorials/In...44/index.shtml

but when i get to page 5, i dont understnad what it means

"Take your movieclip and drop it on the main time line of your movie. Give your movieclip the instance name of "scrollclip". " i dont know what part is the movieclip. i know how to give it an instance but i dont know exactly what to give the instance to.

Also, in the first couple steps of the tutorial, i cant get the pictures to follow each other wihtout some blank white space on the page. when the first row of pictures has scrolled by, the second set will begin but then the first set disapear because they arnt in the layer and all you see is the second set of pictures starting anew.(therefore leaving part of the screen blank) im not quite sure what to do about this?

thanks

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Printing Images-is There Any Tutorial About That?
Does anybody know how to print images from a site done in FlashMX? I haven't seen a tutorial here that explains that.

Thanks!

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