Imported SWF Loose Part Of Animation
I have imported an SWF (butterfly following a path, flapping the wings) into a FLA project library and have dragged it onto a frame in my project. When I publish the FLA the butterfly is following the path, but the wings are no longer flapping... How come? When I play the butterfly SWF alone without importing it it works great.Thanks!Anna
Adobe > Flash General Discussion
Posted on: 03/01/2007 05:34:30 AM
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Imported Jpgs Loose Color Intensity...
Being new to Flash I have run into a problem. I have really nice photographs in jpg that have great color intensity. When I import them in Flash "Place on Stage" the colors look boring and faded... What is the solution to this basic task?? I have tried importing the photos as jpg, png, psd and they all look horrible comparing to what they look like in Photoshop...
Thanks in advance!
Anna
Using Imported Variables As Part Of A Path
I'm having a problem getting an image to show dynamically in flash mx. It works fine with the following action script:
var LocationToImages = "images/";
var FileType = ".jpg";
var MyArray = new Array();
MyArray[0] = LocationToImages+"imagename"+FileType;
loadMovie(MyArray[0], "horse1");
However, I don't want to have the actual name of the image ("imagename" above) stored in the action script. What I have tried is to import the image name as a variable and then use this as part of the array to show the image. Here's what my action script looks like...
loadVariables("variables.txt","");
var LocationToImages = "images/";
var FileType = ".jpg";
var MyArray = new Array();
MyArray[0] = LocationToImages+ImportedVariable+FileType;
loadMovie(MyArray[0], "horse1");
That doesn't work. I get an error when I test the movie:
Error opening URL "file:images/.jpg"
Obviously it's not reading the imported variable at all.
Admittedly, I'm a novice when it comes to action script and I'm not even sure if what I'm trying to do is possible in MX. If anyone has any suggestions or even a shove in the right direction would be much appreciated.
Text Scrolling In An Imported .swf Part Deux...
Okay, I posted something similar a couple days ago, and I still cant figure this thing out.
Can you scroll dynamically loaded text in a Loaded Movie? If so, then where do you specify where to load the text, in the main time line, or in the imported .swf timeline. And where do you target the text field with the scroll buttons? Should the text field be targeting the _root, or the level of the .swf that it is loaded into?
I dont know if any of that will make any sense, but if anyone can figure out a little answer to some of those it will be much appreciated.
2 Part Question : Stop Movie Animation/Load Movie Animation
Okay I am a VBA guy and taking on a project in Flash. So 72 hours into it I am going nuts on a simple problem = P. I read a tutorial from http://www.echoecho.com/flashbuttons02.htm about how to make animated buttons. All went well, I was able to DL the FLA and really see the inner workings. However. When I mouse over I want the move to play but not loop. I can't get it to stop. I want my button to go from black to alpha 20% and stay on mouse out, 20% alpha - black. That code on the site makes it loop, which is very unappealing. (Also in the FLA they use grouped graphics, what the advantage to that?)
So second part. In my button I would like the "down" to enable another .swf to open and play on the other half of my page setup. Am I coding onpress() on the down part of the button or elsewhere in the FLA.
I wanted to attack my fla file but i guess you can't. regardless if ppl need to see more of what I am doing then I can host it on my site. I figured this is pretty basic stuff that once I know I will get it.
http://www.alexrat.netfirms.com/portfolio/teevo/teevo.htm - This is a site that I liked. It has the nice buttons like I am trying to build and then on mouse clicks it changes the other side of the page. That is what I am aiming for.
Hide Part Of Animation
Hi,
I would like to know how to hide a part of the animation in Flash. For example, I would like the symbol that is animated from frames 1 to 50 to become invisible between frames 30 and 40.
Thank you.
Loading Part Of The Animation
Hi,
i need help to creat this loading part of the animation, how to do this ? i 'll really apriciate if someone can help.
Thank you!
How Repeat A Part Of An Animation?
i have an animation which contains 30 frames. it has two layers. the first layer has animation till the last frame but the second layer has animation only till the 3rd frame.. now i want the second layer to repeat itself its animation(3 frames) for 10 times till the movie reaches the end(30th frame).. how to do this? do i need any technique using action script?.. please help out..
Dimensions And What Part Of The Animation Is Visible
Ok one thing that bothers me is that when I make an animation, when its played the dimensions I set in the Properties window dont seem to apply.
For example I made a new file, set the dimensions to be 700x200 and so the white canvas that you draw on resizes to 700 width by 200 hight. I drew some stuff. But when its played on the internet, IE zooms in and resizes the animation so the width fits across the whole browser window... when the browser is in maximum size. When I adjust the browser window's size to smaller the animation becomes smaller, and stuff that I drew outside the canvas in the grey area becomes visible, which I don't want it to. Like if I wanted to put a background in the animation, and have it slowly move from the grey area onto the canvas without someone seeing beforehand, etc...
www.geocities.com/harpoon_5/flash.swf
The big blue rectagle is drawn around the actual canvas (700x200)with a couple of smaller rectagles inside.. but if you resize the window you'll see the bigger red rectagle that goes way around the canvas in the grey work area. Whats the point of having the white canvas at all if everything is going to be shown anyway?
I know I'm being sorta vague but plz help
Need To Loop Final Part Of Animation
Hi,
I need to have the final part (one layer) of a small animation keep looping. If I place a stop() at the end of any layer, the whole thing stops, and if don't, the whole thing repeats. I've enclosed the file as an attachment, if anyone could be so kind as to help me solve this problem. The part that needs to loop is the end, where the stick figure's legs morph into the flying carpet.
Thanks,
aaroneousmonk
FLASH 6 Player - SLOWER ANIMATION (part 3)
This is PART 3 of my original thread: "Flash Player 6 - SLOWER ANIMATION".
The last thread seemed to go waaaaaaaay off on a tangent at the end of page 2, which is fine, but I wanted to at least sum up the last 2 threads here, because this issue is still really bothering me.
TO SUM UP:
The Flash 6 Player (activeX control) for Internet Explorer is running movies 5-7 fps slower than the Flash 5 player. This difference in speed only happens in IE (Opera was always slow...)
This is a serious problem which you can see for yourself by checking out the test swf file I posted. It's at:
http://www.kneeandshoulder.md/test.zip
This swf file in the ZIP archive contains Colin Moock's FPS Speedometer to measure the frames per second of the movie. Run this in the Flash 6 Standalone player and then in Internet Explorer (with Flash 6 player installed). Note the difference in speed of the two. The movie is set to run at 30 fps, but typically we are seeing it running at 24-26 fps in Internet Explorer, which creates a noticeable slowdown.
I sent a bug report to Macromedia. Thanks to whomever gave me the link. Who knows if MM will do anything about this. I have yet to be contacted.
Thank you to all the people who checked out the test file. It was nice to hear that others were getting the same results and that I wasn't going crazy.
Let us all cross our fingers and hope that Macromedia can do something about this problem. For a browser that has the majority of coverage, Internet Explorer needs to work properly with Flash 6. Macromedia -- are you listening??
Hello?
Sigh...
Flash Animation Only Showing Part On Some Computers
I've got a simple flash animation consisting of some motion tweens. The first part of the movie has a graphic starting out blown up and shrinking down to nothing 3 times, the second part has some letters coming down to create the word "grouplink".
On my computer at work and my home computer, it works fine, but on my co-workers computer, the only part of the flash that shows up is the letters coming down. Here is a link to the page with the flash:
http://www.eaglebrookchurch.com/ministries/groups/join.html
Any idea why it would do that?
- Josh
Imported Animation Wierdness
I made an animated image in Fireworks and in FW the image does just what I want with the animated layer going from 0 - 100 in opacity.
I imported it into the library in Flash and the opacity is all at 100. If I double click the symbol and go into its timeline the opacity is back to the correct 0 - 100 fade.
Why does it do this?
Animation Imported Or Flash Drawn?
Hey, I'm a total newbie and i have a quick question for all you gurus out there. I've seen a lot of pretty crazy animations on the web, and it looks seemingly impossible to draw some of the stuff they draw on flash. But it seems that when you try and import something that you drew on lets say photoshop, fireworks etc. You aren't able to manipulate it as easily, and the image is fuzzy.
So my question is, are these people just extremely good at drawing on flash or are they importing their images from another program? Thanks for your time
Animation In Imported SWF Doesnt Work...
First of all, thank you for taking you time to reply.
I'm doing a cartoon. I've made a body and a head for a caracter.
The HEAD is a symbol that blinks. When i export it it works fine,
on Macromedia player, but when i import it to Macromedia flash mx, the eyes dont blink, only the motion of the head works.
I can't undestand it, it works in the player. The reason i want to import it again, is because i'm making every scene of the animated short film in a diferent FLA, and then compiling it all in one *.fla
Hope you can help me out. I've search and search and nothing.
Movie When Imported Doesn't Play Animation
I used actionscript to move the object (rather than motion tween) and it works in a stand alone movie when published. problem is after i import the swf into another movie. the animation won't work.
am i missing something simple?
f
Help (Might Loose My Job.)
My CEO really is on my back with this flash animation he wants.
I've only prior to this made a website with like 4 links and some pictures on in Flash, I've made a few animations. But he wanted to see if I could create this animation. So, I'll explain for ya'll.
Basically, what he wants is for one picture to be like a "key box".
He wants a picture (jpg) and when the user moves the mouse over this picture he wants a picture to fade in from alpha 100% to alpha 0% just next to the picture. Then when the user moves the mouse outside the box it should fade back to alpha 100%.
Now, I've made the animation for one way. (100%->0%)
But when it comes to actionscripting my knowledge is really limited.
I just had my company buy me Macromedia Flash MX 2004 Bible from Robert Reinhardt and Snow Dowd... (Is this a good book btw?)
And what my CEO is saying is that if I can make this he will invest further into education for me to become a full time flash web application developer. (This is my dream.)
So this is as a test for me. I will be here all day and I am REALLY appreciative for all the help I would recieve. Or answers.
If there's anything more you need to know or have the fla sent to you just reply and I'll fix it asap.
Thanks alot in advance.
Regards,
Mats Lagnevall
Loose Trailer....?
I was wondering how to i make a loose trailer that increases in size as you move your mouse one way and decreases as you move the other way. Example is the mouse trailer here: http://www.designiskinky.com/coverat...isualdata.html
Trying to figure it out, figured out how to do everything on the page sept that ... not much but yeah ... just would like some help ... thanks!
Loose Control
Hi...
I have recently divided my flash movie that has play/pause, rewind, and on/off buttons as well as the animation and the audio that goes along with each section into small flash movies. However, after I do this... I loose all the control that I used to have. I used the loadMovieNum("*.swf", 1) after the animation and audio in the base movie finish. The loading part was ok but I can't control the play/pause, rewind, on/off buttons anymore when the second movie get loaded into the base one.
any ideas?
I Loose 1 Day And Still Did Not Find The BUG Help
I have a site where I use a lot of load movie - external files from the same domain.
When I use http://www.domain.com the site works perfect
When I use http://domain.com I have problems loading some of the files.
I used System.security.allowDomain but nothing works.
Closing A Pop Up On Loose Focus
I know I need to use on.focus()
and I think on.looseFocus().
But I don't know the syntax.
How can I make a movie close a popup when someone clicks on the main movie (which makes the pop up go behind the movie)?
thanks
Help (some) Global Vars Loose Value
I have a stange issue. I have an introduction in my flash movie, that shows a video first, and then, if you return to the introductoin, and have already viewed the video, you don't see the video, you instead are jumped to a frame with text in it.
I am doing this by using a global variable, once the video plays, i set the global video to "yes" and then, when the intro loads again, it checks to see if the value equaled "yes", if it does, it bounces you to the text frame.
My issue is that this works fine locally. It doesn't work online. I don't understand how my global variable is getting reset? This also used to work flawlessly online. I don't understand what happened to change it.
I am loosing my mind. Does anyone have any ideas or help for me?
[CS3] I Will Loose My Job If I Dont Get This Resolved Help
Hello Awesome flashers
I have a banner with a selected amount of images that i want to scroll across the screen and then fade out. I want the animation to loop continously but flawlessly loop with no banner gap. Please help.
I will email any files across if some one can help.
Pls Help 'cauz I'm Gonna Loose It
here is my scroller text problem.
first of all, i've alredy searched the forum...
so: I have done this http://www.kirupaforum.com/forums/sh...light=scroller
all perfect workin', but after a while(or after I close the Flash MX), tha Text Box is not the same dimenssions anymore... it becomes long as the text is... (e.g. first i set the 3/2 and it becomes 3/7)
ANY idea?
many many tkx!
Pls Help 'cauz I'm Gonna Loose It
here is my scroller text problem.
first of all, i've alredy searched the forum...
so: I have done this http://www.kirupaforum.com/forums/sh...light=scroller
all perfect workin', but after a while(or after I close the Flash MX), tha Text Box is not the same dimenssions anymore... it becomes long as the text is... (e.g. first i set the 3/2 and it becomes 3/7)
ANY idea?
many many tkx!
Loose Title On Project Window
Is there anyway to lose the title "Flash" on the projecter windows and replace it with the title of the movie/game etc? - Rick
Help Please? Movie Reloads - I Loose My Place
Please Help, I keep going in circles but no solution.
I have made a menu in falsh that is embeded in a template that was used to generate the web pages for a site. The menu simulates great in Flash, but in a server, when a page is selected in the menu, the new page is loaded, (which is what I desired), but the flash movie also gets reloaded and thus the variable I passed indicating what frame should advance to is ignored and the menu displays same as the first option.
I have been reading about passing variables using javascript to flash, but it seems that these are ignored as the new page loads.
Can someone shine any light on what I am doing wrong, and how to do it right?
Also, I would like to have some links at the bottom of the htm page for navigation. When those are selected, and the new page is loaded, I would like for the menu to indicate the page being viewed, so I am trying to also pass the variable to flash using javascript, but again, the menu keeps showing the frames as if the variable was not passed.
Your help is much appreciated!
Loaded Movies Loose Functionality
Hi,
I am loading external swf files into a single movie. The external swf file features a drag and drop item, which works well in the swf file on it's own - but fails to work when the swf is loaded into the host movie.
The external swf is online at:
http://www.jerram.co.uk/jerram_flash/about.swf
The drag and drop items are the option 1,2,3 and 4 buttons. You need to drag these to the orange folder to see them work (this is based on Drag and Drop by Moseley Webb Design - Thanks Molesley:-)
The host movie is online at:
http://www.jerram.co.uk/jerram_flash/jerram_frame.swf
Click on the 'about us' button to see the external swf load. The drag function doesn't work when hosted in this way.
Can anyone help solve this problem? I have a feeling that the problem lies in 'targeting' the right part of the total movie, but I am unsure why.
Thank you.
David Jerram.
David Jerram.
Just Found This Out....1 Part Heads Up / 2nd Part A Question..
old i know you won't care but maybe some will take this into consideration..i just found out that aol's new browser 7.0 and ie 6 are not compatible..buttons that call javascripted buttons (pop ups, etc), are not working..I guess bill gates and the new timewarner/aol guru are having tissies..aol will have to go back and build a patch for aol 7.0, the only other option for them i guess would be switch to netscape as there default browser..but bill probably, somehow, owns that one too..
anyways just thought you guys would like to know that for anyone who clicks on your sites with aol7.0 your javascript isn't working..
craziness.............
now for the question..i know this is the wrong forum but i'm gona ask you guys to explain this to me..it's a javascript that preloads images..will someone break it down and explain this to me..benefits of it of course i know..just not understanding exactly how it works..
<!-- ImageReady Preload Script (blank.bmp) -->
<SCRIPT LANGUAGE="JavaScript">
<!--
function newImage(arg) {
if (document.images) {
rslt = new Image();
rslt.src = arg;
return rslt;
}
}
function changeImages() {
if (document.images && (preloadFlag == true)) {
for (var i=0; i<changeImages.arguments.length; i+=2) {
document[changeImages.arguments].src = changeImages.arguments[i+1];
}
}
}
var preloadFlag = false;
function preloadImages() {
if (document.images) {
source_01_over = newImage("images/home_01-over.gif");
source_02_over = newImage("images/pics_01-over.gif");
source_03_over = newImage("images/3d_01-over.gif");
source_04_over = newImage("images/why_01-over.gif");
source_05_over = newImage("images/links_01-over.gif");
preloadFlag = true;
}
}
// -->
</SCRIPT>
<!-- End Preload Script -->
carlsatterwhite@orlandomediasolutions.com
Loaded Swfs Loose Class Information
Hi all,
I'm working on a modular project that includes loading external swfs into a main swf. The main swf communicates with the external swfs using an interface solution, where the main swf passes a reference of itself by calling a function in the loaded swf. The main swf class that handles the communication implements an interface, say IParent, and the loaded swf an interface called IChild. The interfaces themselves are compiled into the loaded, external swf, but the loaded swf has no other knowledge of the main app. The communication can look something like this:
Code:
//On received COMPLETE event from loader.contentLoaderInfo:
child = loader.contentLoaderInfo.content as IChild;
child.setParent( iParent ); //Where iParent is an instance of a class implementing the IParent interface
The child's document class is implementing the IChild interface.
Now to my very strange problem: Sometimes, without changing the code or recompiling anything, the loaded swf is not recognized as a IChild. The loaded swf is compiled on a completely different machine and have access only to the two interfaces needed for communication. Both the main swf and the child swf are then uploaded to the same server.
What is it that makes the loaded swf loose all it's class information? If I do a check in the main swf like trace( child is IChild ), it comes out false. Then magically it just starts working again (sometimes), without any changes in the code at all.
Mystified.
If I Embed Font, I Loose Html Formating
I have a component, that has a dynamic text field loaded from an external txt file. I have made the text field html rended property as true. The text is to be _sans...EXCEPT, I want one word in the text field to use the embeded font of Mistral. The problem is I can't have both (the embeded font and normal html rendered text). When I use the embed font cahracters using the 'character options" my html formating of normal text (_sans) does not work and I loose special characters such as dashes and trademark symbols, and even bold property, but my one word that is in 'mistral font' appears correctly. If I do not use the embed font using the 'character options', my text is html formated correctly but I loose the one word that has the font format of mistral. Can I have both?
Variables Loose Effect On Movie Loop
Hi all,
I'm using loadVariablesNum for loading some image paths from the server. After that, I'm loading those images into MovieClips with the loadMovie function. Everything works fine except for one detail. For avoiding load again the variables and the images in the movie loop, in the last frame I have set a gotoAndPlay() command for starting after the images are loaded, but in the second loop no images are displayed. Any help?
Thanks in advanced
A Simple Problem That Making Me Loose My Hair
ok so i got a movie thats loading swf files and targeting a mov (content).
the movie that its loading has buttons on it that tell it to goto frame 2,3,4,ect. im telling it to go to its path
PHP Code:
on (release) {
tellTarget ("_root.content") {
gotoAndStop(3);
}
}
please help. I dont have that much hair to start with
Variables Inside Quotes ...Pulling My Hair Loose.
I'm generating a code via three sliders that each fill a variable. i.e. slider 1: can be A,B,C,D,E
slider 2: can be G,H,I,J,K
slider 3: can be L,M,N,O,P
Wich I then concatenate into a single variable, So this variable (AlphaCode) can be AGL,CHP,BIO,AJM, and so on.
What I would like to do with this variable now is insert it into a attachMovie object like this:
showme.attachMovie(_root.AlphaCode,"showMC",10)
The problem is the IdName must be quotes. So it is read as an IdName=_root.AlphaCode .I can't figure a way to around this, it seems to me you ought to be able to place a variable like this. Am I making sense. Does anyone have any suggestions ?
Please help.
If you like you can email me directly at jaycenf29@hotmail.com
If I Press The Tab Button In This Form All Hell Breaks Loose
Hey everyone i just created a basic form in flash nothing too fancy it works perfectly well but when your inputting data and hit tab to go to the next one it randomly picks a box to jump to if you press tab again it jumps out of the flash movie and goes into some random symbol has this ever happened to any of you guys?
Any help you could give me would be great
Thanks,
Chris
PV3D + Filters Make Me Loose Correct ZDepth?
After applying filters to an object using a layer i loose the correct zDepth render.
Meaning that the object with the filter always renders on top of everything.
Code:
public var cowLayer:ViewportLayer;
cowLayer = viewport.getChildLayer(cow, true, true);
cowLayer.filters = [new GlowFilter(0xffee11, 1, 10, 10, 6, 3, false, false)];
Any ideas on how to solve this?
Play 1st Part, Preload 2nd Part, Play 2nd Part: Possible?
I've recently started with Flash development and I was wondering if the following was possible using only one Flash file?
- The first part is shown and the user can click a button here to continue.
- When he clicks the button, a preloader part is shown and the rest of the file is loaded.
- When it's done, the rest is shown.
I already have the parts seperated in movieclips and unchecked the "export in first frame" option on the movieclips for the second part, but that doesn't help.
If this isn't possible, how should I go about it then? Should I use a second .swf which I load with a loadMovie statement?
Trigger A Button In Work Part Of The Movie From Another Part Of The Movie
i did know how to do this but since forgot
i have my bav bar mc with all the button to load relevent sections
THe code for the buttons are on a keyframe
ActionScript Code:
b1.onRelease = function() {
_root.win1._alpha = 0;
_root.win1.loadMovie("blog.swf");
_root.win1._x = 0;
_root.win1._y = 25;
ov1.gotoAndStop(15);
b1.enabled = false;
//
};
In the past i was abe to trigger this from elsewhere in my movie but i have since forgot how to do it. i did scan the help files but couldnt find anything of any relevenace.
Thanks for any help.
Paul
Ignored (imported) CSS Styles On Imported XML?
Edit: I am a moron.
This has been bugging me for a while now, but has anyone else run into a problem where you've imported a CSS file (and you know it's loaded), you've imported some XML (and you know it's loaded), and you've essentially done everything properly, only to have certain styles ignored?
For example, if I have a chunk of XML that looks like this:
<![CDATA[<p><h2>Heading</h2>Hey there</p>]]>
It's rendered as:
HeadingHey there
with whatever attributes I'd assigned to the <p> style.
If I try to change <h2> to, say, <b> or <strong> (in all relevant places), I get the same result. So far the only way I've managed to fake it is by creating a style called "bo" and using that in place of a <bold>, <strong>, or <h2> tag...
I guess it's not a deal-breaker, since I can fake my way through it, but it just seems odd that it'd be behave that way...If anyone's run into this and discovered a solution, I'd love to hear about it!
How Did They Do That Part II
2 Questions:
1. How do you get those transition fades on the blurred images like on:
http://www.yigal-azrouel.com/flashpage.htm
I kinda have a poorman's version where I measure the offset of the center of the blur image, and then push the offset number into the _alpha setting of the blurred image. So if the x position is 23 pixels away from the center the blurred image...the _alpha of the blurred image is 23%
BUT YIGAL's is so much smoother and seems to work in a range or something.
2. Is there a way to make a negative integer into a positive?
Cause my poorman's idea works in the postive offset, but if you move left of the center, then the offset equals -23 and my _alpha gets thrown off.
THANKS!
Part Two
You can also tell the parent MC to stop (play, move, go to location x or y, change dimensions/colour etc.) Let’s say you have an MC called “bouncing ball”. Let’s also say that your “All buttons” MC is placed inside the “Bouncing ball” MC.
{
<Bouncing Ball>
<all buttons>
}
You could tell the ball to stop with this code
on (release) {
with (_parent) {
stop();
}
}
That is because, in this case “Bouncing ball” is the parent MC of “All buttons”.
Those are two of the basics; _root and _parent. You will notice that when you use the target tool it will demonstrate clearly the use of finding an MC from the root or in relation to the MC or button doing the telling. Click on a button. Chose variables/with. Place your cursor in the object window. Click the “insert target path button” (the cross hairs) from here you can target any MC—so long as you have named it! Note that Flash will put in the path for you eg:
an absolute path: _root.mc1.mcA
a relative path: mc1.mcA (this depends on the location of mcA and it’s relation to the location of the button doing the call)
Now that you understand the purpose to directing your tell with either _root or _parent you can take it a step further and tell from any location. Let’s take your example. Using the RED button in “all buttons” we want to tell the MC “bouncing ball” to stop. With the GREEN button we want to tell MC “bouncing Square” to stop. Both “all buttons and “bouncing ball” are on the root but “bouncing Square” is inside “Bouncing ball”.
The code on the RED button is:
on (release) {
with (_root.bouncingBall) {
stop();
}
}
The code on the GREEN button is:
on (release) {
with (_root.bouncingBall.bouncingSquare) {
stop();
}
}
If you want to get really fancy you can replace the (_root.bouncingBall.bouncingSquare) with a variable.
Place a dynamic text on the root. Name is variableName. On the BLUE button within “all buttons” code:
on (release) {
with (_root:variableName) {
stop();
}
}
*note that there is now a : (column) to show that we are telling a variable not an MC. Run the swf and click the BLUE button. Nothing happens. Now put _root.bouncingBall.bouncingSquare into the dynamic text field and click the BLUE button once more. Notice how “Bouncing Square” stops moving
Now OPEN your mind and think of all the possibilities this leads to.
How Was This Done? ( Part 2 )
http://www.intentionallies.co.jp/content_normal.html
How come when you resize the window the objects don't scale/distort? The object move along with the window's size, where as, the logo and text stand still.
Second Part
Hi again
Mad Dog was nice enough to help with my first question and of course I need help with something else...
Here again is the site I am trying to duplicate.
www.niketraining.ca
I want to know if I can do a rollover inside a rollover...
When a rollover is executed for my drop down menu, I want 3 dift pictures(links) to fade in and when you roll your mouse over each one I want it to go from black and white to colour. I know how to do that type of movie clip but what I dont know is how it to execute within its parent rollover.
Here are the files.
swf
http://www.megaupload.com/?d=ICW5WPO1
fla
http://www.megaupload.com/?d=VKGQC9Q7
Thanks a ton for any assistance.
Where Dit Part 1 & 2 Go?
I'm new to Flash so I thought let's follow the Flash 101 cursus. I started with part 1 and after a few days I couldnt find part 1 and 2 anymore. Does someone know where they are or have them on his/here pc?
VoS
Need Urgent Help How To Combine Transition Class Tween Animation And Keyframe Animation?
Hi! I have a transitional tween class animation assigned to "mc_logo" on frame 1. However on frame 100, I have "mc_logo" animated on the timeline by regular keyframe animation.
I have assigned the tween class animation to "mc_logo" on frame 1 and the regular timeline animation starting on frame 100 does not execute now when I test the movie...why?
Do I need to end/clear the tween class animation so the regular timeline animation will work again?
Here is the code on frame 1 so far:
import mx.transitions.*;
import mx.transitions.easing.*;
import flash.filters.*;
var LogoTweenY:Tween = new Tween(mc_logo, "_y", Bounce.easeOut, -120, 171, 30, false);
Thank you in advance for your help.
Attila
Using % As Part Of A Variable Value
I am using an external file with values for text fields in my movie, but some of the values are statistics, that is I need to pull the precent sign from the text file, but evertime I put it in it just wont appear during the movie.
Is there a way around this? I cant have the % sign in movie sparately because the length of the text may change, and the sign would have to move accordingly, and also theres about 20 of these, so fancy scripting might be tedious to maintain.
There's gotta be a simple way to do this!
Can anyone please help?
Thanks
Simon H
Dunno What To Do.... Part 2.. Lol
Well now for those of you that didnt read my last post i have made a picture come on to the screen with a laser engraving it... now i have a picture of the front of the building, with and without the door open. Both of which are Jpg's inserted into flash. Now how do i get the door to open gradually and zoom in through it? (Zoom bit i can do....i think! lol) But i tried tweening one onto the other.. didnt work and then i tried breaking the images apart but the break apart didnt work properly... HELP!
Simon
Swf Won't Load - Part 2
Okay, got all the swf's loading with "loadmovie" but by using level1 and level2 on the respective movies, the base movie remains visable....should I be using level0...AND how does "unloadmovie" figure in all of this...
Thanks - David
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