Importing Sounds Vista Cs3?
Hi,
i recently 'upgraded' to vista... and now, after i try to import new .wav sounds into the library, the sounds do not 'sound good'. the weird thing is that the sound files play fine from within the Flash IDE but when i publish the movie they sound muffled and off... ...does anyone have an idea what i should do?
ActionScript.org Forums > Flash General Questions > Flash 9 General Questions
Posted on: 05-17-2008, 01:17 PM
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Sounds Under Vista
Having problems with sounds under vista, on multiple computers using a flash 8 application we are noticing that the sounds are delayed in comparrison to XP.
We have a program where by when a key is pressed an animation and sound event occurs, there is now a noticable delay of aprox 200ms before the sound is heard.
Importing Sounds?
Hey all, Im very new to flash, got the basics down almost, but still have no idea on how to important sounds.. sounds as in mp3's, wav's, anything.. does flash handle those extensions? and if so, how do I add them and add them to certain layers of a movie?
for example. If I was to make a little cartoon movie about 2 characters talking, would I be able to put multiple sound streams in the same layer, etc?
Importing Sounds
Many thanks for any help.
What's wrong with my script below. I'm loadin a sound externally, but I can't get it to play.
music = new Sound();
music.loadSound("import/sound/music_001.mp3", false);
music.onLoad = function() {
music.start();
};
Importing Sounds
im making a game on flash and i cannot import a sound i need for it, every time i go to file > import. import is blanked out so i can't click on it. (this is for flash 5 btw). if anyone knows what i can do to import it please help me.
Importing Sounds
I'm not sure why this won't work but when ever I try to import my mp3's it says it cannot import them because it cant read them, I need to figure this out for a school project, can anyone help me?
Importing SWF W/ Sounds
OK this one has been bugging me for a while. I have a .swf file with images and sounds in it. I import it into flash and i only get the images and no sounds. I don't have the .fla so is there a way to extract the sounds for external use? Thanks.
Importing Sounds
I'm not sure why this won't work but when ever I try to import my mp3's it says it cannot import them because it cant read them, I need to figure this out for a school project, can anyone help me?
Importing Sounds During Runtime
is there a way to import a sound during the movie? u see, i want to hv the sound available to the user for downlaod, but also to listen through flash mx, and to save space, i want to load the sound into the movie afterwards (or else the movie will be large and so will the sound, and i wont be able to put as many sounds as i want to).
thnx
Importing Sounds Flash
I have a folder containing about 70 sfx. I tried to import them all into flash, yet only about 25 of them actually get imported properly. I get an error saying "One or more files were not imported because there were problems reading them". All the files are *.wavs, I don't know what differs between files that would stop them being able to be read. If I try to open the files normally (i.e. not in flash), they work fine. Does anyone know how I can successfully get these files into flash? Thanks/
[F8] Problems With Importing Sounds
Hi I'm new to flash and to this site (first time posting here) anyway.
Whenever I try to import an MP3 to stage or library, I get this message-
"One or more files were not imported because there were problems reading them."
Anyone know how i can fix it?
Umm, thanks.
Importing WAV Audio Sounds Bad
Hello I have audio WAV file and when I play it windows Windows Media Player is sounds perfect but when I import the file into flash and play it through Flash it sounds terrible, its sounds low quality and echoey. Is there way I can adjust the settings for this or fix it? Or is there a work around? Thanks in advance.
Importing Sounds From External SWF
Hey people,
I know this subject has been spoken upon alot and tutorials provided such as
http://kennybellew.cowfly.com/tutori...ttachsound.htm
but I still somehow cant get it to work! I've spent hours surfing around and trying to fix it but I guess I've reached a dead end. This is how my .fla files are.
One contains the sound. The .fla is called Track2.fla.
In it, I've imported a .wav file and set the Linkage to export for AS and export in first frame. The identifier is "Track2".
on the first frame of the timeline, I added this code:
trackMusic = new Sound(this);
trackMusic.attachSound("Track2");
========
For the second .fla, it is called Test.fla. I created the empty movie clips such as the tutorial has suggested and placed this codes in the first frame:
_root.soundHolder.loadMovie("Track2.swf");
_root.soundHolder.trackMusic.start();
No sound at all.
The funny thing is when i placed trackMusic.start() in Track2.fla it works perfectly.
Also I have tried the following and have yet to succeed :
var BackgroundMusic:sound = new Sound(2);
loadMovie("Track2.swf", 2);
BackgroundMusic.attachSound("Track2");
BackgroundMusic.start();
Importing Sounds From Library In AS3
Im not being able to load sounds from library in AS3. I get no error when I compile, but I also don't get to hear the sound...
i have a sound in the library with export for actionscript, with auto generated class named loop1
when importing movieclips i just load them like mc:MovieClip=new movfromlibrary()
but with sound nothing happens...
can anyone help?
here's my code:
Code:
package{
import flash.display.*;
import flash.events.*;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.net.URLRequest;
//
public class somswfClass2 extends Sprite{
public function somswfClass():void{
//
//var request:URLRequest = new URLRequest("loopsom1");
//varloop1:Class=this.contentLoaderInfo.applicationDomain.getDefinition("loop1");
var sonido:Sound = new loop1();
sonido.start(0, 999)
//this.addChild(sonido)
//sonido.load(request);
var canal:SoundChannel = sonido.play(0, 999999);
var transforma:SoundTransform = canal.soundTransform;
transforma.volume = 100;
canal.soundTransform = transforma;
trace("ok")
}
//
}
}
Importing Sounds Into Library
I have this song I am using for a site. What i am doing is importing it into the library and setting the linkage properties to export for ActionScript. I dont have export for first frame selected because I would like it to export to the second frame. In side my Publish settings I have it set to export classes to the 2nd frame.
When I do this I get the Errors:
1046: Type was not found or was not a compile-time constant: MySoundFile
1180: Call to a possibly undefined method MySoundFile.
when I export the sound on the first frame I do not receive these errors. How would i go about fixing this issue or do I have to Export it on the first frame.
Thanks!
[F5] Fading Out Sounds After Importing From An SWF File.
Using FLASH 5,
After much struggle, I managed to piece together an Actionscript that controlled 4 different sounds independently, including being able to fade them all out independently, and having the sound files stored in the library within one SWF file. The 4 sound files all had Linkage names and were set for export. Everything seemed to work just as need. This little (if i can call it that) project is a Test movie for another movie that will use 40 to 50 sounds. I will never have more than 5 sounds playing at once.
Then the nightmare of nightmares began... To my distress, I found that when you set up a Linkage and export your sounds, so you can have strict control over them (which my project requires), the flash player insists on loading all the audio files 1st (which i have MANY) leaving the viewer to look at a blank screen, defeating the purpose of the preloader I spend hours creating.
I have been referencing 4 different Flash 5 books to do this work. I then removed the sound files from my library. Made a separate SWF that just contains the audio files, which my main SWF accesses and loads the audio files into an empty movie clip within my main SWF.
I have been able to modify my original ActionScript code to allow the 4 sounds to be played back by their controls, and I have been able to successfully start and stop all the sounds. The mindnumbing problem that I have run into, is that no matter what I try, I CANNOT get any of the sounds to properly fade out (fade the volume out to zero). The fade out function script and calls, just don't seem to work no matter what i do, and I have spend over 3 days trying to alter the code to make it work!!!
Below is the code I am using, and hopefully someone can shed some light on this problem as I am at a complete loss how to fix it (other than have no preloader and make users sit and look at a black screen while my movie loads).
ext_sound1.swf (is the name of my swf that contains the sound files)
"loop" (Linkage name)
"lot37" (Linkage name)
"lot48" (Linkage name)
"lot53" (Linkage name)
// This Script loads the sound files into an empty movie clip called "sndContainer"
onClipEvent (load) {
loadMovie ("ext_sound1.swf", _root.sndContainer);
bar._width = 0;
var percent = 0;
}
onClipEvent (enterFrame) {
// for slower connections: check for transfer
// so getBytesTotal != 0 and set percent to NaN
currentLoad = _root.sndContainer.getBytesLoaded();
totalLoad = _root.sndContainer.getBytesTotal();
if (currentLoad>0) {
percent = Math.round(currentLoad/totalLoad*100);
percentOutput = percent+" %";
// bar is 200 pixels in length
bar._width = percent*2;
if (percent>=100) {
_root.gotoAndStop(25);
}
}
}
//Each sound is triggered by a button within it's own movie clip (that is named after their respective sounds), such as "lot37", "lot48", "lot53".
Each of these movie clips contains the following code:
onClipEvent (load) {
// instantiate a new instance of the sound object
// with this clip instance as the target.
sComponent = new Sound(this._root.sndContainer);
// attach a sound from the library using this clip's instance name
sComponent.attachSound(this._name);
// playing set to false at load
sComponent.playing = false;
// declare & initialize parameter values
var loops = 0;
var secondOffset = 0;
var volume = 65;
var pan = 0;
}
onClipEvent (enterFrame) {
sComponent.setPan(pan);
if(fadeTrig) {
fadeOut();
}
else {sComponent.setVolume(volume);}
}
//Each button within those clips contains the following code:
on (press) {
if (!sComponent.playing) {
sComponent.start(secondOffset, loops);
sComponent.playing = true;
}
}
on (rollOut) {
var mcRef;
for (var i = 1; i<=50; i++) {
mcRef = _root["lot"+i];
mcRef.fadeTrig = true;
}
}
//The fadeOut Function sits on frame one of each movie clip and contains the following code:
function fadeOut () {
if (sComponent.getVolume()>=0) {
sComponent.setVolume(sComponent.getVolume()-5);
} else {
sComponent.setVolume(0);
sComponent.stop();
fadeTrig = sComponent.playing = false;
}
}
Again, this code worked perfectly when the sounds were in the main SWF's library. After removing them and loading them via the external SWF, the fade out function no longer works.
I have tried referencing the sounds with all sorts of names like sndContainer.sComponent or _Root.sndContainer.sComponent or sComponent.getVolume("lot37") etc. and nothing I have done up to this point works... This has been driving me nuts!
Please help....anyone...
Steve
Music Clip (wav) Sounds Fine Befroe Importing And Slows In Flash? Any Suggestions ?
I have built a website for a dj client - he wanted an intro that had people dancing etc
I have built this in Flash - http://www.mixedemotionsound.com/index.html
The problem is the when the music is imported it slows up .... it seems like it is on a different frequency ....
The music clip (wav) sounds fine outside of Flash but it seems to lose speed when I import it in Flash ...
Any way to work around this ? seems like I need to chnage the frequency in Flash to match the original clip ...
Let me know
How Do I Disable All Sounds Including Background Music And Button Rollover Sounds?
Hey, you don't know how long I've been on this forum last night and no one was able to help me with this. I have no clue how to do this. Basically what I want to do is create a site with a bunch of buttons with a Over State Sounds and a Down State Sounds. I have done so already with the file I have been working on at home. Now, I also have background music playing on my flash site. I already have a button that says, turn off music which is using the stop all sounds command. But now, I want a button that disables all the sounds on the whole entire site including background music and button over and down state sounds. I have tried the stop all sounds action but that DOES NOT WORK. Another action that I tired was the globalsound action where it puts the volume to 0, but all that does is stop the background music. It doesn't kill the button over and down state sounds. So what action script would I need in this case? I have been looking for this action scrpt for hours on end and havn't had any luck with anything.
Please help.
Thank You.
Chris
Disable Background Sounds And Button Over And Down State Sounds With An Action? How?
Hey, you don't know how long I've been on this forum last night and no one was able to help me with this. I have no clue how to do this. Basically what I want to do is create a site with a bunch of buttons with a Over State Sounds and a Down State Sounds. I have done so already with the file I have been working on at home. Now, I also have background music playing on my flash site. I already have a button that says, turn off music which is using the stop all sounds command. But now, I want a button that disables all the sounds on the whole entire site including background music and button over and down state sounds. I have tried the stop all sounds action but that DOES NOT WORK. Another action that I tired was the globalsound action where it puts the volume to 0, but all that does is stop the background music. It doesn't kill the button over and down state sounds. So what action script would I need in this case? I have been looking for this action scrpt for hours on end and havn't had any luck with anything.
Please help.
Thank You.
Chris
Rand Generate Sounds Multiple-sounds
I got background sound playing (looped) in a movieclip. How could I randomly play other sounds while the background sound is playing? No mouse actions involved here. My objective is to play other sounds while bgsound is playing at any given time or specific times.
Example: playing looped sound and have a short sound clip play when the looped bgsounds hits 20th loop.
Dunno if this is even possible, but hopefully someone can explain how and show a example. thx
CS3 On Vista
I am developing on a new box now and the performance is AWFUL. I've got double the CPU, double the RAM, a massively bigger video card, and moved from XP Pro to Vista.
I am watching my performance monitor and I am not using a ton of memory or CPU or anything. And yet, there is lag on every key press or mouse movement- god forbid I am holding the mouse button down and trying to select some text. Regularly the cursor and/or buttons in the UI will turn black rather than redraw appropriately.
Anybody else experience anything like this?
The only thing about this machine that triggers any alarms for me is that I am running dual screens... But like, I can run photoshop, WoW, and have Pandora and Youtube all going without any trouble. The Flash IDE is almost unusable when running by itself.
Sounds.. Help Needed With Sounds And Actions..
alright i need some help on starting and stopping sound with a toggle switch, using this code on the toggle button:
on (press) {
if (music=yes) {
tellTarget ("soundtrack") {
gotoAndStop ("stop");
}
} else if (music=no) {
tellTarget ("soundtrack") {
gotoAndPlay ("go");
}
}
}
soundtrack contains 4 frames: 1st frame label = "go" actions = music="yes"
2nd frame music event is there
3rd frame action = stop
4th frame action = music="no", stop all sounds, stop
im also using an animated movie clip for a button, and im trying to when the music is off, have it animate, and when the music is on, have it still. my code for this is on the instance "clip" and is basically the same as above except it uses gotoAndStop ("raystop") if music="yes"
can anyone please tell me why none of this seems to work at all?
Linkage - Sounds Stopping Other Sounds?
Hi all,
OK
i have a Christmas Card game that i am trying to put a "jingleBell" sound to. I am using linkage. I dont know if this is the right way to do this but i have put the call to the "jinglebell" sound in a movieclip with the first frame having the following actions
===============================================
bellSound = new Sound(this);
bellSound.attachSound("bells");
bellSound.start();
===============================================
the sound is 5 seconds long and i am trying to loop the sound. My framerate is 60 fps so at the 300th frame of the jinglebell MC, i have a simple gotoAndplay (1).
I also have a cannon on the main stage - if someone not of flash mind was reading this they would think i was doolally!!!! - The cannon fires snowballs and on firing i have another linked sound "fire". the code for the snowball sound is on it's timeline and is as follows
================================================
throwSound = new Sound(this);
throwSound.attachSound("throw");
throwSound.start();
================================================
1. My jinglebell sound only plays once and does not loop again
2. Sometimes the bell sound comes back, but when the cannon is fired, the bells disappear
3. The cannon sound is always present and works as required
Any ideas as to how to get the jingle bell sound to loop and not be effected by the cannon fire sound?
I know that using ActionScript to stop a sound that is linked on the main timeline will stop all others on the main tomeline too, but the sounds here are all located within seperate movieClips.
Any help gratefully recieved
Thanks in advance
gilseb
Stop All Sounds = Play All Sounds
Ok, I'm pulling my hair out
I have 3 movies Layered togehter.
1- Sound file with someone speaking
2- Index moive that loads the Sound file
3- Sound On/Off button
On the Sound On/off moive I would like the button to stop all sounds and then continue playing the same sounds when clicked one again. (Basically pick up where the animation currenlty is.)
Attached is what I have been currently trying. I stops the sounds, but dose not continue to play when - click to start the sound again.
What gives GGGGRRRRRRRRRRRRRRRRRRRRRRRR!
Sounds: Faders And Stopall Sounds
Hi can any one help me with sound in flash
I 've created an 8 track mixing deck with 8 separate faders which fade in attached/linked sounds. I have also created a master
volume fader that I would like to beable to control the master volume. I can't seem to get the master volume control to work.
is there a specific script for the master volume???
summary: 8 faders, 1 master control volume. Would like master control volume to fade all 8 sounds up or down in volume.
(but not changing the actual separate fader volumes...just over all master sound!
StopallSounds(part of the same project)
with in the movie of the 8 track mixer I have a stop and play buttons,
I have attached the script 'stopallsounds' to the stop button which stops the sounds but I cant seem to restart the sounds,
is there a script like playall sounds which will restart the sounds?
can any one help
kind regards
paul
Backgrounds Sounds Vs. Button Sounds
Hi!
I have tried browsing briefly through the forum, but failed locating anything similar to my issue.
I have a background music playing, and buttons that makes different noises when you roll over them. The issue is that I can't stop ONLY the buttonsound when you scroll away from the button.
The code looks like this:
------------------------------
on (press, release) {
gotoAndStop(215);
}
on (rollOut)
{stopAllSounds();}
------------------------------
I'm aware that it is the stopAllSounds that makes all sounds stop, the key is to make a code that stops only the button sound.
Cheers!
-David
Play Sounds After Stop All Sounds
Dear all,
I have a question which I hope someone can answer: my flash animation starts immediately when a visitor comes to the page. I have a stop button which stops the animation and the sound which comes with it (speaker voice). A play button plays the animation after the stop button was pressed. But the play button only plays the animation, not the speaker voice. How do I do this? I want the sound to start were it was stopped, just like the animation.
I'm using Flash mx 2004, version 7.2
Thanks in advance for your replies
/Bo from Sweden
Stop All Sounds And Start All Sounds
I have one button with the "stopAllSounds" actionscript on it. what would the actionscript be if I want to use the same button to start the sound again?
Flash In Vista?
I'm having a problem running Flash MX (version 6 i guess) in Vista. Going into videoclips goes very slowly. Also, when I save my .fla and try to open it again, I double click the fla and flash opens and says that it cannot find the fla even though I just clicked it to open it!
Flash And Vista
i am probably going to be running the vista os soon - are there any issues with using flash 8 pro and the vista os?
cheers
MX Fonts And Vista
Hi,
I am using a pc with vista. After installing flash MX, the fonts in the properties and color mix windows, along with some others, now have fonts that are pixely and bllurred. I can't even read it.
Has anyone had this problem and found an answer?
Thanks
SWF Desktop For Vista
Does anyone know if there is a company that sells SWF Desktop for Vista or another program that creates kiosks out of your SWF files on your desktop?
Many thanks!
Ronda
Vista Compatibility?
I really want to run Flash in Windows Vista!!! Can anyone help? ive been looking for a driver, but i cant seem to find one. Im lost without Flash.
btw, i have vista ultimate if that helps.
EDIT: please help! i've been waiting quite awhile for any sort of answer...
CS3 And Vista Compatibility
Hi all.
I have recently bought Adobe's Web Premium Suit but can't use it on my machine as SP2 never suits my windows XP machine. It always gives bugs.
Now I want to upgrade to vista so that I can use my CS3 softwares (mainly Photoshop, Flash and Dreamweaver).
I want to know ARE THERE ANY COMPATIBILITY ISSUES BETWEEN ADOBE CS3 SOFTWARES (mainly photoshop, dreamweaver and flash) AND VISTA?
Another Flash BUG Or Vista? Or Me?
Has anyone encountered this issue with flash cs3 on Vista operating system? I would compile my code and everything is fine. Then I'll make a minor change to trace() something different and the next time I compile the code, the change is not reflected on the output. This has been an issue all day so far and I'm wondering if it has anything to do with Vista? I would have to close and reopen flash or even restart the computer just to see the changes i made in my code. Is there some editing I can do to flash under perferences or somewhere to make the program flush out all old files or something???
Flash MX 04 On Vista
Hello,
This a question concerning flash and the rest of the studio products running on Vista. I know these products are not Vista capable and who knows when they will as Adobe doesn't seem to care to much about the studio bundle.
But for now, running on Vista without Aero the title pallets background color is black instead of gray. any way to change that back to gray? I tried all the various "advance" mode in the display properties but nothing worked.
If anyone as a clue about a fix, patch or upgrade to Vista capable that will helpful as well. other wise here comes a Mac.
MIc
Flash 8 And Vista
I have bought a new laptop with vista loaded on it. I have installed both flash mx and flash 8. When I go to output my movie(control -enter) both programs will not make the swf??? If I go to the menu and click make movie it will make the swf... Has anybody seen this and know how it fix
Flash 9 And Vista
I have a Flash intro built for a software demo CD. There is a button on the Flash screen to launch the software installation. All works fine under XP and below. With Vista, the link to run the software installation does not work unless I either diable UAC in Vista or browse to the Flash intro, right click and choose "Run as Administrator".
Since this is a software demo, I would prefer the user not have to do anything but click the button to get the software installation to run.
Anyone know of a work around for this?
Vista And Flash
Ok I'm running Windows Vista and have downloaded the lastest version of Flash Player and can not get any sites that use it to work (Youtube, YIM Vista Version, ect..) anybuddy have any clue?
Vista Opinions
I don't intend to start a war of words between the platform police here but I'd like to hear some feedback on how Vista fares. I bought a copy of XP Pro a few months back and have received a copy of Vista as they had promised to anyone purchasing XP during that time. Vista still sits in its box as I'm apprehensive to take the plunge until I hear how it's working out for people.
For those of you out there who are running Flash, Photoshop, etc. on Vista, can you tell me what problems, if any, you've experienced and whether you feel it's worth "upgrading"? I'm happy with XP but curious about new things as well.
Frames In CS3 With Vista
Posted this in General Discussion, but think it might be a Flash problem.
I have a framed site with Flash buttons that display the selected page within a frame. No problems with this when running it on a local XP machine in IE7. However, when I run the same site on a Vista system with IE7 from my local computer, the selected page opens in a new window.
I have the site online at
http://dm.hccfl.edu/cgs2822/07fa63686/dwells/parks%20frames/parks_frameset.htm
The default page is General Information.
The online site works perfectly when viewed in IE with either my XP or Vista computers. This would not be an issue except my problem is that this is for a textbook that I am revising and I need to do screenshots on the Vista computer to show students step-by-step examples and need to be able to explain why this is happening and/or how to correct it in the book. Any ideas or suggestions would be appreciated.
Flash 9 And Vista
Has anyone come across this issue wiht Flash 9 and Vista?
I install flash 9, but all pages with Flash on them say that I need to install Flash 8 or later so its not detecting flash 9 has installed.
If I run the uninstall flash program and then run the flash 9 install it works fine, however as soon as I reboot the machine I am back to square one!!!
Any one got any ideas?
Cheers
Lag In Flash -Vista-
I have Vista and Flash CS3. When I play flash games on the internet, all is fine, but when I try to make a game with sound in it, there is a significant lag time between the time I press a button and the animation (with the sound) occurs. (of course, there is no lag when there is no sound)
It looks like Flash does not export my sound in the swf, and have to get it from my hard drive everytime I press that button. So far, it doesn't seem like the type of sound influences the lag (.wav, .mp3, etc)
Is there an option in the export settings or linkage or anything I am forgetting?
No Tga Import In Vista?
I was able to import Tgas into a project on my Windows XP machine. When I imported the Tgas, I selected the file type, and it said "other (tga)" and I imported them without a problem.
I took the same project file and put it on a Windows Vista machine, and when I went to import Tgas, Flash would not see or recognize them. In Addition, any existing Tgas that were already in the project could not be updated because of this problem! When I selected the tga to update, Flash said "Bitmap Import Failed." What the crap?
Vista And Flash.
Hi everyone. Alright, I bought a new computer with 64 bit Vista, and it came with Flash (never checked the version number). Everything was fine, it worked as recently as 2 hours ago. Now it's gone. Nothing that requires it will work and, as best as I can tell, it's nowhere in my system files. So, I tried to download it. It tells me that my system is not supported, despite working earlier. So it's missing or hidden and I can't download it again; I would appreciate any help with this. Thank you.
Flash Help And Vista
Hi Folks
I own a Flash MX, that works fine with Windows XP; but with Windows Vista Flash won't show its help pages, written in HTML. The error must be in Flash, Vista, Internet Explorer and/or my AVG antivirus program.
What can I do to make Flash show me its help pages ??
Greetings Torben
Help With Flash On Vista?
I decided to learn how to create captions for flash video, using CS3. I tested this project and it worked fine. I could just double-click on the app or the swf and the captioned video played fine on my Mac. I only had Flash (CS3) on my Mac, so I created the files there.
I then published an exe to move over to my Vista machine. When I double-clicked on the file, it brought up Flash Media Player version 9, but only showed a blank white box. Very frustrating.
After some research, I read that Windows Vista was not compatible with Flash Media Player 9. Only 10.02xxx or later (I forget the exact version - it was long) was supposed to work with Vista. Since CS3 uses version 9 to pack into the executable (PC) or app (Mac) projector files, I thought maybe this was the problem.
So I downloaded the demo of Flash CS4, thinking this version would pack version 10 into the projector and this would solve my problem.
While the CS3 version of my saved flash video project would open in Flash CS4, it would not play when I tested the movie inside Flash CS4. It would just show a skin at the bottom of the video player only (with a play/pause button), and it had moving blue bars on the skin like it couldn't really load either.
I then decided to create the whole flash video with captions from scratch under Flash CS4. This time when I tested the movie in Vista, it worked fine. When I published either the projector exe or the html/swf combination, it worked fine. So proudly (and finally!) I sent the exe over to my boss. But..... you guessed it. The Flash Media Player 10 that started up when the file was double-clicked on her computer just showed a blank white screen again!
Back on my own Vista machine again I moved the exe over to another partition to test to see if there was some dependent directory pathway saved as part of the flash video file. The exe wouldn't play on the other partition! So I thought I was onto something. I then tried moving files that I thought the exe might be dependent on (although isn't the point of a projector to be stand alone?) to the same directory on this partition as the flash exe projector file.
I ended up moving the captions.xml file, the swf files (flash video player skins included), and the html file that the swf file is supposed to be embedded in. NOTHING worked.
I even read that someone with this problem saved his Flash CS4 file as a Flash CS3 file before he published it, and that worked for him. So I tried that too, but with no joy.
So I am totally stumped. Does anyone out there have advice or even a solution?
Much Thanks,
Chuck
Problems With Vista
I have recently upgraded to vista (fresh install and it went great. even an idiot like me can do it). i have several swf based websites with links in them. they are action scripts like getURL("
Flash And Vista
I've got a Flash home page (www.fcds.org) that uses Actionscript/ASP to load a folder of jpgs into a slideshow. A new AOL/Vista user says the page works EXCEPT for the slideshow. We haven't seen teh problem on Vista "pro" (I imagine she's got Vista Home). Think it's some special security issue with the Flash movie fetching variables from a separate ASP page? I am using the fix it script from last year to get around the "Click on this control to activate" garbage...
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