Interactive AD CD In Flash
I am trying to make an interactive AD CD in flash for the company I work with. I need to have it so that a customer can pull up an ad and edit it using resorces also from the cd. Then Save it for printing. I have made a basic flash movie/webpage with all the main pages but I'm not sure where to go from here. Can anyone help.
FlashKit > Flash Help > Flash General Help
Posted on: 12-21-2005, 01:50 PM
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I might not be explaining myself very well, but for anyone following what I'm sayinig, has this been done before and does anyone know how?
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Guy Blomberg
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Our websites:
http://www.optical3d.com
If you want to see what i mean,
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Thanks Steve
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Hi,
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Oh, my first post on the boards and im askin for help already
Anyone help me with this? Ive just done a interactive cd movie in flash - How can i make it pop up full screen when it autoloads?
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am just using flash 8, no xml files or java script.
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I just got a question, that I hope some may give me some tips!
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Interactive Cd In Flash
Hi there all!!!
I just got a question, that I hope some may give me some tips!
For some time back I allways use Director for delivering interactive content in cd-roms, this is a great tool; but now I have using flash for about four months and I like it very much.
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Hi
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option 1: type in the x and y location values of the dots instead
option 2(prefered): link this input of dots to a dynamically generated x and y values from Max/MSP tracking system.(through flashsever).
Pliz help!
killion
script:
MovieClip.prototype.drawLine = function(x1, y1, x2, y2) {
this.moveTo(x1, y1);
this.lineTo(x2, y2);
};
Movieclip.prototype.drawFillCircle = function(x, y, r, c) {
var rx = r+x, ry = r+y, xr = x-r, yr = y-r;
var r07 = r*0.7071, r04 = r*0.4142;
this.moveTo(rx, y);
this.beginFill(c);
this.curveTo(rx, r04+y, r07+x, r07+y);
this.curveTo(r04+x, ry, x, ry);
this.curveTo(x-r04, ry, x-r07, r07+y);
this.curveTo(xr, r04+y, xr, y);
this.curveTo(xr, y-r04, x-r07, y-r07);
this.curveTo(x-r04, yr, x, yr);
this.curveTo(r04+x, yr, r07+x, y-r07);
this.curveTo(rx, y-r04, rx, y);
this.endFill();
};
function init() {
dots = [];
PI = Math.PI;
PI2 = 2*PI;
maxSpeed = 5;
dotNum = 0;
distance = [];
sx = [];
sy = [];
ex = [];
ey = [];
appW = Stage.width-1;
appH = Stage.height-1;
gOff = _root.createEmptyMovieClip("imageOff", 0);
initDots();
_root.onEnterFrame = run;
_root.onMouseUp = addDotAtMouse;
}
function addDotAtMouse() {
addDot(_xmouse, _ymouse);
}
function run() {
movedot();
setVoronoi();
gOff.clear();
drawVoronoi(0x808080);
}
function initDots() {
var i;
for (i=0; i<3; i++) {
addDot(Math.random()*appW, Math.random()*appH);
}
}
function addDot(x, y) {
dots[dotNum] = new Object();
dots[dotNum].x = x;
dots[dotNum].y = y;
dots[dotNum].angle = Math.random()*PI2;
dots[dotNum].v = Math.random()*maxSpeed;
dots[dotNum].m = _root.createEmptyMovieClip("dot" add dotNum, 10+dotNum);
dots[dotNum].m.drawFillCircle(0, 0, 3, 0x000000);
storage = dotNum+4;
dotNum++;
}
function movedot() {
var i, t;
var a, s, x, y, cx, cy, vx, vy;
for (i=0; i<dotNum; i++) {
x = dots[i].x;
y = dots[i].y;
a = dots[i].angle;
s = dots[i].v;
vx = Math.cos(a)*s;
vy = Math.sin(a)*s;
x += vx;
y += vy;
if (x<3 || x>=appW-3 || y<3 || y>=appH-3) {
if (x<3) {
x = 3;
vx *= -1;
}
if (x>appW-4) {
x = appW-4;
vx *= -1;
}
if (y<3) {
y = 3;
vy *= -1;
}
if (y>appH-4) {
y = appH-4;
vy *= -1;
}
dots[i].angle = Math.atan2(vy, vx);
}
dots[i].m._x = dots[i].x=x;
dots[i].m._y = dots[i].y=y;
if (Math.random()<.1) {
dots[i].angle += Math.random()-.5;
}
if (Math.random()<.1) {
dots[i].v += Math.random()-.5;
dots[i].v = Math.max(0, Math.min(maxSpeed, Math.abs(dots[i].v)));
}
}
}
function setVoronoi() {
var i, j, k, m, n;
var a, b, a0, b0, a1, b1, x, y, x0, y0, x1, y1;
for (i=0; i<dotNum; i++) {
x0 = dots[i].x;
y0 = dots[i].y;
n = i*storage+i+1;
for (j=i+1; j<dotNum; j++) {
x1 = dots[j].x;
y1 = dots[j].y;
if (x1 == x0) {
a = 0;
} else if (y1 == y0) {
a = 10000;
} else {
a = -1/((y1-y0)/(x1-x0));
}
b = (y0+y1)/2-a*(x0+x1)/2;
if (a>-1 && a<=1) {
sx[n] = 0;
sy[n] = a*sx[n]+b;
ex[n] = appW-1;
ey[n] = a*ex[n]+b;
} else {
sy[n] = 0;
sx[n] = (sy[n]-b)/a;
ey[n] = appH-1;
ex[n] = (ey[n]-b)/a;
}
n++;
}
sx[n] = 0;
sy[n] = 0;
ex[n] = appW;
ey[n] = 0;
n++;
sx[n] = .1;
sy[n] = 0;
ex[n] = 0;
ey[n] = appH;
n++;
sx[n] = appW;
sy[n] = 0;
ex[n] = appW-.1;
ey[n] = appH;
n++;
sx[n] = 0;
sy[n] = appH;
ex[n] = appW;
ey[n] = appH;
}
for (i=0; i<dotNum; i++) {
x0 = dots[i].x;
y0 = dots[i].y;
for (j=0; j<dotNum+4; j++) {
if (j != i) {
if (j>i) {
n = i*storage+j;
} else {
n = j*storage+i;
}
if (sx[n]>-Number.MAX_VALUE) {
a0 = (ey[n]-sy[n])/(ex[n]-sx[n]);
b0 = sy[n]-a0*sx[n];
for (k=i+1; k<dotNum+4; k++) {
if (k != j) {
m = i*storage+k;
if (sx[m]>-Number.MAX_VALUE) {
a1 = (ey[m]-sy[m])/(ex[m]-sx[m]);
b1 = sy[m]-a1*sx[m];
x = -(b1-b0)/(a1-a0);
y = a0*x+b0;
if ((a0*x0+b0-y0)*(a0*sx[m]+b0-sy[m])<0) {
sx[m] = x;
sy[m] = y;
}
if ((a0*x0+b0-y0)*(a0*ex[m]+b0-ey[m])<0) {
if (sx[m] == x) {
sx[m] = -Number.MAX_VALUE;
} else {
ex[m] = x;
ey[m] = y;
}
}
}
}
}
}
}
}
}
}
function drawVoronoi(c) {
var i, j, n;
gOff.lineStyle(0, c);
for (i=0; i<dotNum; i++) {
n = i*storage+i+1;
for (j=i+1; j<dotNum+4; j++) {
if (sx[n]>-Number.MAX_VALUE) {
gOff.drawLine(sx[n], sy[n], ex[n], ey[n]);
}
n++;
}
}
}
function angleDifference(t, s) {
var a;
a = t-s;
if (a>PI) {
return (a-PI2);
}
if (a<-PI) {
return (a+PI2);
}
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Check this url out
allo,
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Thanks.
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http://www.digiartes.com.br/
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Flash Interactive Aerial Map
Hi There
I was wondering if there were any third part programs anyone knew of that can create interactive maps, such as the one here :
http://www.edgewaterwebster.com/aerial/index.html
That is a competitors map that the VP really likes. I'm not really the greatest in Flash, or I'd try to do it myself.
Does anyone know of a program that could possibly do something like this? Basically looking for a legend on the left with clickable plot points..
Thanks!
Developing A Flash Interactive Map
I am trying to find an application already scripted, and was curious if anyone knew of something similar to the link below,
http://www.perkinsrowe.com/map
thanks
Interactive Flash Question
I have a website that I am trying to create a place where a visitor can type a name and it will display the text they type in a space above it.
I didn't design the initial flash and it currently allows you to select colors and different styles. The website is www.myboatlettering.com
And you can click on the Design Engine link to see the current site.
It changes a default text of MY BOAT LETTERING when you select font type and colors.
I want to be able to allow someone to type their own text and see what it would look like.
Any help on this would be greatly appreciated.
Saint
Interactive Flash Via Webcam
Hi there,
I am a Computer Graphic Design Honours student from New Zealand. For my Honours exhibition I would like to be able to use flash to make a webzine interactive. To do this I would like to be able to capture viewers actions via a webcam, which then tells Flash what to do, depending on what the webcam can see.
I would need to be able to get flash to recognise: certain colours, certain shapes, and "hotspots" on a certain area of the screen, these would also need to be able to change when viewing different pages of the webzine.
Any help would be appreciated
How To Import Interactive SWF Into Flash Doc?
I created an interactive animation in an external program called Sothink SWF Quicker and exported it to an SWF. The program is extremely similar to Flash in all aspects.
I am trying to import this SWF into my flash web page (to stage), but when I test it, it simply plays through the timeline of the SWF, allowing no interaction.
Is there something special I need to be doing to make the SWF behave the way it's supposed to? A special type of imbedding?
Thanks in advance.
Edited: 04/08/2007 at 02:12:25 PM by thirdforest
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