Load Movie With Linkage Movies
this is my problem:
I want to load an external swf that contains several movieclips with linkage, export on first frame.
that works, and I can also use attachMovie in the main swf, but only on the movie where the external swf was loaded in.
question: how can I display those movies (with the linkage) in an other movie in the main swf??
(hope you can picture what I mean)
thnx?!
mark
FlashKit > Flash Help > Flash ActionScript
Posted on: 04-26-2004, 12:17 PM
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Wtf Linkage And Load Movies Dont Work Together.
I made a movie that has sound in it being activated and deactivated by using the sound object and linkage id's and it works like a champ.
Now i take that movie and load it into another movie
like so.....
actNav_mc.loadMovie("test.swf");
Now the sounds dont play or work.
So just for fun i brought the sound files into the library of my _parent movie and the sounds worked. Since i must have the sounds in the loaded file this is not a viable option. I then tried using the import linkage on an empty mc in the parent movie and it worked but i could shut the sound off.
**Well, I spent all day on this and as i was typing this thread i found a fix....
So i might as well post a solution. Dont even ask me how this made it work lol.
What i originally had....
navloop_sound = new Sound();
What fixed it....
navloop_sound = new Sound(this);
Wow that was strange.
Just thought id share
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Wtf Linkage And Load Movies Dont Work Together.
I made a movie that has sound in it being activated and deactivated by using the sound object and linkage id's and it works like a champ.
Now i take that movie and load it into another movie
like so.....
actNav_mc.loadMovie("test.swf");
Now the sounds dont play or work.
So just for fun i brought the sound files into the library of my _parent movie and the sounds worked. Since i must have the sounds in the loaded file this is not a viable option. I then tried using the import linkage on an empty mc in the parent movie and it worked but i could shut the sound off.
**Well, I spent all day on this and as i was typing this thread i found a fix....
So i might as well post a solution. Dont even ask me how this made it work lol.
What i originally had....
navloop_sound = new Sound();
What fixed it....
navloop_sound = new Sound(this);
Wow that was strange.
Just thought id share
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Linkage And Movie Load Issues
I have a movie with a basic "loading..." animation at the beginning. However, I also have linked audio files (I have linked them in order to control them - start, stop, volume).
The problem is, with those sounds linked, the "loading" animation doesn't show up on the screen until the 80-90% of the entire movie is loaded.
If I unlink them and drag them to the stage (which diminishes the level of control I have over their playback), the "loading" animation pops up immediately.
Is this a known problem? Is there a workaround? Any help is greatly appreciated!!!
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I have an intro.swf file that is basically a movie with sound that is exported for actionscript but not exported in the first frame. I just stuck it in a movie on my timeline and it works great and the preloader works because it doesn't load the sound before the preloader. I use :
musicSound = new Sound();
musicSound.attachSound("music");
musicSound.start();
to play the sound in intro.swf.
However, now this intro.swf gets loaded into an index.swf and everything works fine and the sound plays as long as I have the sound included in BOTH the intro.swf and the index.swf and the sound is exported on the first frame in the index.swf. I was hoping I could remove the sound entirely from my index.swf since it already loads into the intro but so far I haven’t been able to figure out how without breaking the sound. Any advice or help would be greatly appreciated.
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hello,
I'm trying to do a attachMovie function to create some instances of a symbol across a base movie and a movie loaded into level 1.
What I'd like to do is create all the linkage within the loaded movie and then create the instances within the base movie. This way I can create a bunch of loaded movies for various purposes or clients without editing the base.
So is this possible to do? I was able to get it to work by creating a blank symbol and doing an import from the loaded movie file, but that kinda defeats the purpose of making it dynamic.
_matt
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Calling Linkage Identifiers From Other Movies Or Shared Libraries?
I've been working at this problem for a while so let me cut right to the chase. I have designed a site with a photgallery of lots of high res images.
Okay, so inspired by the Peter Funch site, I knew I wanted a dynamic masking effect, so I use attachmove and attachmask, and pull the images from my library using their linkage identifiers.
Everything is good, but I can't load all of the images up front. The wait would be too big. So what I am doing now is loading a second swf into an empty clip/slug. In that second swf (movie 2) that is in a slug i now attach more movies using movie 2s library.
I just get the feeling that I am doing this very clumsily and in fact after a while things start working less smoothly, even though I am removing clips as I go.
So my questions are these:
1. Is it smart to use a shared library, instead of loading clips onto the root of my movie and having them sit there. Will this prevent my movie from becoming clumsy?
2. Suppose I go to a library item's identifier and export for actionscript. Let's call this movie movie 1. If I have movie 2 and in movie 2 I load movie 1 (loadMove("movie1"...), are movie 1s library items available to movie 2?
3. Does anyone know of a tutorial on loading a movie in stages, and working with linkage property names across these multiple movies.
The site I am trying to improve is http://www.jennifermorton.com
Any strategies would be appreciated.
Thanks,
Kent Rygiel
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Calling Linkage Identifiers From Other Movies Or Shared Libraries?
I've been working at this problem for a while so let me cut right to the chase. I have designed a site with a photgallery of lots of high res images.
Okay, so inspired by the Peter Funch site, I knew I wanted a dynamic masking effect, so I use attachmove and attachmask, and pull the images from my library using their linkage identifiers.
Everything is good, but I can't load all of the images up front. The wait would be too big. So what I am doing now is loading a second swf into an empty clip/slug. In that second swf (movie 2) that is in a slug i now attach more movies using movie 2s library.
I just get the feeling that I am doing this very clumsily and in fact after a while things start working less smoothly, even though I am removing clips as I go.
So my questions are these:
1. Is it smart to use a shared library, instead of loading clips onto the root of my movie and having them sit there. Will this prevent my movie from becoming clumsy?
2. Suppose I go to a library item's identifier and export for actionscript. Let's call this movie movie 1. If I have movie 2 and in movie 2 I load movie 1 (loadMove("movie1"...), are movie 1s library items available to movie 2?
3. Does anyone know of a tutorial on loading a movie in stages, and working with linkage property names across these multiple movies.
The site I am trying to improve is http://www.jennifermorton.com
Any strategies would be appreciated.
Thanks,
Kent Rygiel
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Suppose "start.swf" is a base movie with a music (xyz.mp3, event sound, 50 loops) in which different movies load in defferent levels. I want to controll the sound volumes differently when each movie loads & plays.
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Track3 load to level 7
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http://eclipse.ebportal.com/bluenotejazz/index.html
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This is as code stands
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---------------------------------
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i have attached my work file
actully i am trying to draw continues line one point to another by mouse click , and each points there will be a round shape(using linkage library method) with the mouse click .
the lines all are removed by this (_root.newgrid1.clear()) method.
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-----------------------------------------------------------------------
This is the method i used to attach movie from library
var _loc3 = _root.newgrid2.attachMovie(color, "obj" + objCountx, objCountx);
--------------------------------------------------------------------------
################################################## ##
this is the method i used to remove the clip
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I have tried the following:
_root.menuScroll.menuDropMC.moduleNameMC0.moduleBt n.enabled = false;
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hi, need a help
i am trying to draw continues line one point to another by mouse click , and each points there will be a round shape(using linkage library method) with the mouse click .
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the problem is that i was only able to remove one round shape from the stage using remove movie clip method,
how can i remove all the attached movie by the reset button from newgrid2?
-----------------------------------------------------------------------
This is the method i used to attach movie from library
var _loc3 = _root.newgrid2.attachMovie(color, "obj" + objCountx, objCountx);
--------------------------------------------------------------------------
################################################## ##
this is the method i used to remove the clip
_root.reset.onRelease = function () {
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_root.newgrid2.clear();
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removeMovieClip (_root[n]);
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################################################
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"The installed verision of QuickTime does not have a handler for this type of Macromedia Flash movie. Please consult the documentation for further information"
what does this mean and how do i fix it?
I could embedd the movie but, my file size becomes prohibitively large (12.3 mbs) can anyone help?
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