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LoadMovie Frames Per Second



This was posted at actionscript org:
Loadmovie with different FPS (frames per second)
NOW I am asking the same question because this guy never got a solution and I'm looking for one too.






Hi there.

Is there a way to make actions in a loaded movie clip stay true to the movie?

I have a swf (5 FPS) 60 frame slide show with navigation controls called 'slide.swf'. I have a button in 'main.swf' (20 FPS) thats loads this movie onto the stage.

When the movie plays inside the main movie it loses all its navigation controls and plays at parent movie FPS. Most AS on slide.swf targets _parent. for the nextframe and playmovie actions.

Is there a way to make actions in a loaded movie clip stay true to the movie?



KirupaForum > Flash > ActionScript 1.0/2.0
Posted on: 08-14-2004, 07:07 AM


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LoadMovie Frames Per Second
This was posted at actionscript org:
Loadmovie with different FPS (frames per second)
NOW I am asking the same question because this guy never got a solution and I'm looking for one too.






Hi there.

Is there a way to make actions in a loaded movie clip stay true to the movie?

I have a swf (5 FPS) 60 frame slide show with navigation controls called 'slide.swf'. I have a button in 'main.swf' (20 FPS) thats loads this movie onto the stage.

When the movie plays inside the main movie it loses all its navigation controls and plays at parent movie FPS. Most AS on slide.swf targets _parent. for the nextframe and playmovie actions.

Is there a way to make actions in a loaded movie clip stay true to the movie?

LoadMovie Help Plz. Going To Frames & _root.
I recently updated a project i was working on to use loadMovie to areas i already created. I ran into a problem... I have submenu buttons that take you to a (labeled) frame in each loaded movie, but they wont work because the actionscript takes place while the movie is loading.

IF ANYONE KNOWS A TUTORIAL, SOLUTION, OR JUST-POINT-ME-IN-THE-RIGHT-DIRECTION ADVICE FOR 3 ISSUES BELOW, I THANK YOU.

Is there a way to do this in the preloader of each loadedmovie (ie when preloader goes to 100% loaded gotoAndPlay (frameX) )?

Would it be a function or a variable or something else... (yes, semi-selftaught newbie)?

Finally, I've been having a little confusion in how the absolute _root. of a loaded movie works. I had an area that was _root.areas.newsmovieclip...
I surgically removed the newsmovieclip into a new loadmovie swf file, but suddenly my buttons weren't working. My placeholder for the movie was _root.areas.
Where did I go wrong?

Thanks for the help

Browser Frames & Loadmovie
Is this possible?

To loadmovie into a different frame? rather than GetURL

::: LoadMovie - Frames Problem :::
Hi there,

I am working on a flash animation. The name is 'home.swf', which had about 300 frames in it. The first 250 frams got all the intro, skip intro and tweening etc. One of the link in this animation will go to 'contact.swf'. When I click on the 'back' button it should come to 'home.swf' and it should play from the 250th frame (not from the frame 1). How can I do that? Wht is the code I can write in the 'back' button?

on (press){
loadMovie("home.swf",0);
}

I have specified 250, but it is not working. Can anyone advice me in htis regard please?

Cheers,

punukollu

Loadmovie Select Frames
Hi
how do i call a 'loadmovie' action for a .swf
to play within my main .swf
but have this loaded .swf to loop between a specified number of frames
(e.g. frames 200 to 300)
rather than as is usually the case, play the whole thing.
Is this possible? thanks J

Using LoadMovie() In A Frames Site?
i am trying to load a swf movie into a master swf using a seperate swf button which is on a different html page.

I am using a frames page where one frame has the individual swf buttons, and on the main page is the main.swf which inside has the content_mc to fit the description of each button.

my question is, how do I use loadMovie() so that separate swf files are loaded into content_mc on the seperate frame or seperate html pages in a frame set.

At the moment I have this code, where main.html is the main content page and description.swf is the swf i want to put into the content_mc

on (release) {
loadMovie("description.swf", http://www.mysite.com/main.html/main.swf.content_mc")
}

will this work?

tim

::: LoadMovie - Frames Problem :::
Hi there,

I am working on a flash animation. The name is 'home.swf', which had about 300 frames in it. The first 250 frams got all the intro, skip intro and tweening etc. One of the link in this animation will go to 'contact.swf'. When I click on the 'back' button it should come to 'home.swf' and it should play from the 250th frame (not from the frame 1). How can I do that? Wht is the code I can write in the 'back' button?

on (press){
loadMovie("home.swf",0);
}

I have specified 250, but it is not working. Can anyone advice me in htis regard please?

Cheers,

punukollu

::: LoadMovie - Frames Problem :::
Hi there,

I am working on a flash animation. The name is 'home.swf', which had about 300 frames in it. The first 250 frams got all the intro, skip intro and tweening etc. One of the link in this animation will go to 'contact.swf'. When I click on the 'back' button it should come to 'home.swf' and it should play from the 250th frame (not from the frame 1). How can I do that? Wht is the code I can write in the 'back' button?

on (press){
loadMovie("home.swf",0);
}

I have specified 250, but it is not working. Can anyone advice me in htis regard please?

Cheers,

punukollu

Preloading Loadmovie Content Into Respective Frames...
Hi Everybody,

Once again I'm wondering if I can ask for everyones help and precious time. I'm working with a multi frame(at the moment 2 but soon to be more) movie, that has to take all of its data from xml. I can import the xml, but I'm trying to figure out how I can get the images loaded prior to getting to their frames. When I try to do a loadMovie to incorporate them onto their movie clips, it just isn't happening.

Any tips on how I can set something like this up?

Regards,

Plasnid

<as>stop();
offFrame = new XML();
offFrame.ignoreWhite = true;
offFrame.load("fram.xml");
offFrame.onLoad = function() {
_root.firstPic = offFrame.childNodes[0].childNodes[0].attributes.image;
_root.secondPic = offFrame.childNodes[0].childNodes[1].attributes.image;
_root.secondPic = offFrame.childNodes[0].childNodes[2].attributes.image;
loadMovie(_root.firstPic, _root.hld1);
loadMovie(_root.secondPic, _root.hld2);
loadMovie(_root.thirdPic, _root.hld3);
};</as>

Probelm In Manipulating "LoadMovie" Frames
Is there any way I could manipulate the frames of the movie loaded during run time?
For example I've loaded an swf file into a movieclip, how can I play play with the frames of the loaded movie? Is it possible?

How To Have Frames In Flash (frames That Are Like HTML Frames)?
hi
Does anyone know how i can have frames (frames that are like html frames) in my movie?
Like say:
I want movie 1 to load into frame 1 of my main movie.
Movie 2 to load into frame 2 of my main movie.
Thanks for your help.
Metal Fusion

Puzzled On Frames Loaded And Total Frames Calculation Issue
The Goal:
I am trying to find out if the last frame of a loaded swf has been completed so I can then unload that swf and replace it with another swf.

The Process:
I have on the main time line a MC called movie1. (The main time line is only one frame long)

In the first frame on the main time line I have the following code:
---- start code ----
loadMovie("test/test_movie.swf", "movie1");
if (_root.movie1.framesloaded=_root.movie1.totalframe s) {
getURL("javascript:alert("Frames Fully Loaded")");
} else {
gotoAndPlay("Scene 1", 1);
getURL("javascript:alert("Frames Not Loaded")");
}

---- end code ----

This code will load and play the movie into the MC and gives me an alert that the "Frames Not Loaded". Thats great because it means I am loading the movie correctly and testing the total frames correctly. But I need to know when the last frame of the loaded swf has played so I can then load another. Even if I take out the else statment in my testing code I still can't get it to tell me when all the frames are loaded.

Any help would be great.

Thanks

Looping Frames X-y For 'z' Amount Of Times Then Proceeding To Frames After Loop
Hi,

I'm relatively new to Flash and have not done much work with the AS. I was hoping someone here could enlighten me on an area which has been stumping me.

I need to know how to loop (for example) frames 1 to 5, 4 times then continue to frame 6 until the last frame, then go back to frame 1, thus re-entering the loop, etc. I do believe it would involve something like this... but then again I'm a newbie to this so... what do I know (which is why I wanna learn)

Frame 1:
i=0

Frame 5:
i=i+1
if (i>4) {
gotoAndPlay(6);
} else if (i<4) {
gotoAndPlay(1);
}


Thanks so much

Looping First 38 Frames 7 Times, Then Playing The Whole 76 Frames And Stopping
Hi Guys, I have a movieclip that the first half has one set of movements, but the second half changes. I want to be able to loop this movieclip (instance on the root), so that it plays the first 38 frames 7 times...i.e., loops 7 times, and the 8th time, it plays the whole clip, then stips...the movie is 76 frames long.

I know it's going to be...make i=1 first time...add 1 to i each time...and if i=7, then play past frame 38...and put a stop(); at the end of the movie, but i don't know how that code would look, if I could please ask for more...basic (ugh...) help...
In other words, how do I write this (pseudocode) in AS:

i=1
play frames 1-38
i=i+1
if i is less than 8, play frames 1-38
if i is more than 7, play the whole movieclip, all 76 frames


Shawn

How To Repeat A Group Of Frames Without Adding A Million Frames?
Hello,

I have made a small flash intro using Flash MX 2004 Professional. The intro is about 3 seconds long. Here's what I want to do:

I want to add a few frames to the intro where I add things shooting through randomly, and I need these few frames to repeat themselves while keeping the main intro sort of paused in the background... How would I do this? How would I "pause" the background without adding a million frames? And is there some way that I can loop a group of frames? Please respond as "newbish" as possible so I can understand

Thank you!

Copy Frames Paste Frames... File Size.
Sooo I have a bunch of vector art I imported from swift3d and than I want to reverse the animation later on in the project so I copy the frames and than I paste them then I use the reverse frames option.... When I compile it doubles the size when I compile.... I know that maybe I should expect this. But if the symbols are already in the library why doesnt flash just use those symbols again and not increase in size?'

I hope this makes sense thanks in advance

Film Frames To Flash Frames
I want to make some small animations and in order to capture movement and forms 'correctly' I want to use digital video.

I would then turn up the contrast to define the form and shapes and then trace in flash or freehand. Hereby creating a frame by frame animation.

OK that's an idea, how do I do that the best way? (and quick?)

Move All Clips For 30 Frames ? Can't Use "copy Frames" Why ?
Hi
I have a animation with masks, movieclips loads of keyframes...all in all about 25 layers.
How can I insert at the beginning in every layer for example 30 emty frames ?
Another thing:
I tried to make a movieclip out of this animation because I don't want to handle all these layers but it doesn't work. The option "copy frames" is not active. Why ?
Thanks a lot for help.
cheers
Stefan

Replacing Frames With Other Frames
I would like to know if it's possible to replace existing frames with other frames. In my case I have made an animation of a talking guy with text appearing over him, but at some point he stops talking and I forgot to insert the frames where his mouth is closed, so I'm stuck with no text but a mouth that is moving anyway. I would like to replace the sequence of 'moving mouth frames' with a sequence of 'closed mouth' of the same length.

Thanks in advance guys.

How To Loadmovie The Place Iwant? I Have Loadmovie But It Just Take All The Screen
i load a swf and it just take all the space
and my buttoms and others are all been covered
here is how i do it

onClipEvent (enterFrame) {
ifFrameLoaded (1) {
loadMovieNum ("first.swf", 0);
}
}


i put this in the layer called middle where i have put a instance of a w700 h270 movieclip so i can try to loadmovie the same size of it but it just failed
did i miss anything else? i know i did
please tell me~~~~~~~~~~~~~~~~~~~~~

LoadMovie Target Vs. LoadMovie Level
can someone please explain to me why when I load an external movie as a target, the action scripting in the loadedmovie doesn't work.
But if i load the movie into a level it works fine. I want to load into a target beacuse I want it positioned in a specific co-ordinate.

thanks

LoadMovie Calling MC With LoadMovie Problem
I am loading a movie clip into a target MC on my timeline and it works fine, but the movie clip that I'm loading in is also using loadMovie to load a movie into a MC on it's own timeline. For some reason, the MC that is getting loaded doesn't load the MC it is calling on it's own timeline. It works fine when I test it out on it's own, but as soon as I load it in using the first MC, the loaded MC doesn't call the movie clip it's supposed to load.

Any suggestions?

-k

(I said "load" way too many times!)

LoadMovie/loadMovie From Loaded Movie?
I know I know .. messed up heading .. but ..

I have a button that loads a swf into an empty mc (sliderContainerMC)

(release) {
_root.sliderContainerMC.loadMovie("http://www.justinsteiger.com/flash/anims/sliderOpen.swf");
}

That works as advertised. The difficulty comes when I tell the button on that swf to load a new swf into the same MC (sliderClose.swf). Since the swf in the MC (sliderOpen.swf) isn't the same swf (loading into a MC in justinsflashsite.swf) do I need to change the path? Say to include something telling it to load the swf into the parent swf?

Eventually the swf that's called into the empty MC is going to have buttons that are supposed to call up other swf's that load in other empty MC's around the site. HELP?!

Thanks,
Justin
http://www.justinsteiger.com/flash/justinsflashsite.fla (Is the parent swf)

Loadmovie Inside Loadmovie Problem?
Hi,

I have a main movie which use's the loadmovie function to load up an external SWF. But then inside that SWF there is another loadmovie function to load another external SWF into that.

But the problem is that when the first movie is loaded all of its loadmovie commands are disabled.

Is there something i could do to rectify this?

Thanks,
T

Local Loadmovie Ok / Online Loadmovie Bad
I'm at my wit's end with this one. I have an swf that's loading fine locally but refuses to be loaded online. Here's the script. It's in the first frame of the root mc ....
code:
_root.createEmptyMovieClip("slideshow", this.getNextHighestDepth());
_root.slideshow.createEmptyMovieClip("container_mc ", 0);
slideshow_btn.onRelease = function() {
this._visible = 0;
this.gotoAndStop(1);
_root.slideshow.container_mc.loadMovie("temp.swf") ;
};


Loads no problem locally. Nothing when I upload it. I have lockroot set to true in the same frame as the above script. I also tried a simple test with ....
code:
_root.slideshow.loadMovie("temp.swf");

.... in a simple mc containing only a 'slideshow' mc. Works if I access the URL directly, doesn't if I put it in an html page. What mistake could I be making?

thanks
mark

[F8] Need To Change A Variable In A LoadMovie Mc While In Another LoadMovie Mc
So I have a shell mc that has 2 mc's loaded into it with loadMovie (let's call them project1 and project2). While I'm in project1...how do I change a variable in project2 to be true instead of false?

I thought I could do it like this (in Project1...):
myBtn.onPress = function()
{
_parent.dropZone_project2.myVar = false;
}

Nothing seems to be working. Any insight would be greatly appreciated.

Resize LoadMovie Container, Not LoadMovie?
I've searched and searched but haven't found what I'm looking for.

I'm wanting to load different sized .swf into the same field and I want the field to adjust (preferably some smooth transitions for the size change) to fit the size of each different .swf loaded. I've seen it done on quite a few sites but I haven't been able to find a tutorial of any kind addressing this specifically. Can anyone help?

I'm keeping it simple, i.e. thumbnails with titles above or off to the side; click one; the field where the .swf will play adjusts itself; .swf loads and plays. When completed, user can click another thumbnail and the previous .swf will "unload" then the field adjusts for the new .swf and the new one loads. Follow me? Just any tutorial you guys may know of would be great.

Here's the closest example I could find... cool site too. http://www.pollenation.org

Loadmovie Over Prev Loadmovie And Positioning Jpg
Hello, a little question and i have the feeling i am very close.

i use loadmovie to load an image into an movieclip.
that movieclip goes to the position x and y of the movieclip - the loaded image width/2

my problem is that when i load a new image the position is not correct.

my code:
--------------------------------------------------------------------------------------------------------------------
function nextImage1()
{
if (p < total - 1)
{
++p;
if (loaded == filesize)
{
trace(p);
trace("x van inst0"+litlimg_instance.ltlimgmc_instance0._x);
trace("y van inst0"+litlimg_instance.ltlimgmc_instance0._y);
litlimg_instance.ltlimgmc_instance0._alpha = 0;
litlimg_instance.ltlimgmc_instance0.holder.loadMovie(image[p], 1);

var maxWidth = 250;
var maxHeight = 200;

var myWidth = litlimg_instance.ltlimgmc_instance0._width;
var myHeight = litlimg_instance.ltlimgmc_instance0._height;
// Calculate percentage by which image will need to change to fit
if (myWidth > maxWidth){
var xscalePercent = (myWidth*100)/maxWidth;
}
if (myHeight > maxHeight){
var yscalePercent = (myHeight*100)/maxHeight;
}
// Multiply both height and width by the bigger percentage
if (xscalePercent>yscalePercent) {
litlimg_instance.ltlimgmc_instance0._width /= (xscalePercent/100);
litlimg_instance.ltlimgmc_instance0._height /= (xscalePercent/100);
} else {
litlimg_instance.ltlimgmc_instance0._width /= (yscalePercent/100);
litlimg_instance.ltlimgmc_instance0._height /= (yscalePercent/100);
}
var test=litlimg_instance._x-(litlimg_instance.ltlimgmc_instance0._width/2);
trace("width img:"+litlimg_instance.ltlimgmc_instance0._width);
trace("width:2 :"+litlimg_instance.ltlimgmc_instance0._width/2);
trace("x position must be:"+test);
trace("x position is:"+litlimg_instance.ltlimgmc_instance0._x);
trace("----------------------------------------------------");

litlimg_instance.ltlimgmc_instance0._x=litlimg_instance._x-(litlimg_instance.ltlimgmc_instance0._width/2);
litlimg_instance.ltlimgmc_instance0._y=litlimg_instance._y-(litlimg_instance.ltlimgmc_instance0._height/2);
slideshow();
} // end if
} // end if
} // End of the function


function slideshow()
{
function pause_slideshow()
{
clearInterval(myInterval);
if (p == total - 1)
{
p = 0;
firstImage1();
}
else
{
nextImage1();
} // end else if
} // End of the function
myInterval = setInterval(pause_slideshow, 4000);
} // End of the function

p = 0;
--------------------------------------------------------------------------------------------------------------------

what i do is i have an array with the image links.
on a interval i load an image. and if p has reached the number of loaded images i start over again.

i traced the following while testing a bunch of images:
-------

1
x van inst0-125
y van inst0-93.55
width img:250
width:2 :125
x position must be:-125
x position is:-125
----------------------------------------------------
2
x van inst0-125
y van inst0-93.55
width img:258.05
width :2 :129.025
x position must be:-129.025
x position is:-125
----------------------------------------------------
3
x van inst0-129
y van inst0-93.55
width img:140.3
width :2 :70.15
x position must be:-70.15
x position is:-129
----------------------------------------------------
4
x van inst0-70.15
y van inst0-93.55
width img:243.2
width :2 :121.6
x position must be:-121.6
x position is:-70.15
----------------------------------------------------
1
x van inst0-125
y van inst0-93.55
width img:250
width :2 :125
x position must be:-125
x position is:-125
----------------------------------------------------

It looks like he takes the position of the prev image or something like that.

Please some help here.

Greetz. Jacob

Ps: this was some code i posted.. i would like to know how you put it into such a nice code block on the forum so it becomes more readable.

Set LoadMovie Time, UnloadMovie, LoadMovie
in that order-

Put simply-
can anyone guide me to any resources that would explain how to do this?

1. Load 2 swf's into empty mc's (this part is already done)
2. Have those 2 swf's be on the stage for 3 seconds.
3. Unload those 2 swf's.
4. Then load a completely new swf once those have been unloaded.

LoadMovie Talks To Other LoadMovie
ok this is baffling me!

i'm using loadmovie (target movieclip) alot

*main.swf
contains
**buttons.swf

i need button.swf to tell main.swf to loadMovie "contents.swf" into another movieclip.

i thought it would be as easy as:

[this script on button in button.swf]

on(release) {
loadmovie("contents.swf", _root.contents)
}

but of course this loads "contents.swf" into level0 of the current .swf (buttons.swf)

do i use globals or something?

set up ALL scripts in main.swf...

LoadMovie In LoadMovie Won't Work...
So I've been trying to get this loadMovie within an loadMovie to work...with no luck at all...

// This code is in my main 'shell' swf file
myBtn.onPress = function()
{
dropZone.loadMovie("projects/project1.swf");
}

// This code is in the first frame of my project1 swf file in the 'projects' folder
dropZone2.loadMovie("content/contentPage.swf");


Anybody have any insight on this?

LoadMovie Inside LoadMovie
im trying to make a movie clip that loads another swf that in turn loads a movie;



I created A.swf, which contains a movieclip; inside it has a shortshort animation and then loads an image:

loadMovie("image.jpg",_root.Image.PlayerScreen);
//_root.Image is the movieclip

then i created B.swf, wich loads A.swf;

loadMovie("A.swf", _root.PlayerScreen);

the problem is that B.swf loads with no prob, it loads the animation in A.swf, but instead of getting the image, i get a purple square...

any idea what's wrong?

thnx!

FRAMES
I'M DOING A SITE WITH HTML AND I'M USIN FLASH TO MAKE MY BUTTONS. MY QUESTION IS HOW DO YOU WRITE THE ACTION SCRIPT TO TARGET FRAME NAMES.THANKS FOR ANYHELP!!!

.swf's And Frames
Hello.
Here is the question: How does one controll a swf from another swf loaded into another frame in the browser window. wow, I'm even confusing myself with that explanation... If I have a frameset with two frames, and one frame (the Main frame) contains my main movie, while the other frame has a 2nd swf loaded into it at a certain point along the main movie's timeline. Is there a way to control the main movie from this 2nd swf? Sorry if that makes no sence, its been a loooong day. I'm playing around with _parent._root etc, etc, but obviously no success.
Anyhow, thanks for any and all help.

Frames Per Second
Hey Guys,

I was wondering if was possible to have actionscripting to make a MC run faster through the frames, instead of changing the fps..

Any comments welcome..

cheers
mdesign

In Frames
ooo a cow icon!!!!! nice!! i'm in heaven!

ok... i have made a navigation bar in flash for my site and when i put it in the frame it doesnt stretch the project to the users screen. i have a java script on the page that resizes the window to the users screen but screens bigger than 800 width theres black around it.

i've using GoLive 4.x to make my pages and i cant figure out how to tell the frame to resize the .swf file to the users screen. can someone please help!!!

Frames
I have a setup where it simulates a FRAMES type page. imagine a title frame, a menu frame and footer frames with a central viewing place. I desire to make it so I can click on a menu option and have the desired scene appear in the central viewscreen... how can this be done? I can supply an image of what I have already done or even a flash "movie" of it if it helps.. please Respond ASAP (ICQ# 19803425)

I Need Frames
Someone point me to an actual working tutorial, or even a finished product I can download that I can use. I need a frame with a scrollbar on the side. The scrollbar needs to scroll the text inside of the frame, and the text in the frame needs to come from an external source..via a .txt file. Someone help.

I NEED Frames
Someone point me to an actual working tutorial, or even a finished product I can download that I can use. I need a frame with a scrollbar on the side. The scrollbar needs to scroll the text inside of the frame, and the text in the frame needs to come from an external source..via a .txt file. Someone help.

Frames Please Help
hey, i made a document and it has a frame at the top. and when i saved it and loaded it using ftp. i looked at it and it only has the bottom part of the document. the whole top frame is missing! i'm using dreamweaver 3, can u please help?

Frames...
Hi all, I need to know how to load pages in separate frames. Say you had a page, with two frames, a left side that would be the menu, and the right side, that would be the actual page being controlled by the menu. How would you word the action script for the buttons to change that frame? thanks in advance to anyone who can help! :-)

Frames
im trying to have my flash menu(which is in the left frame) open a webpage(in the right frame) but i dont know what action script to put in it... i have tired other ways to do it but it opens it up in another window...can anyone help me???

Frames
ok, in my movie, i go from page to page by using the gotoandstop thing, from frame to frame, and i have a link inside of a movie clip, and how do i tell it to leave that movie clip, and go to a frame outside of that movie clip? i tried putting that page in a new scene, and other things, PLEASE HELP!!!!!

Get Url And Frames
if i wanted to link to main.html and the frame target, what would i fill in the geturl area

main.html target="main"



????

Due SOON Get Url's In Frames. HELP
Ok you can check my website ( http://www.lanceg.myip.org ) for a better example but here's the basics. I have a left and a right frame. I have a flash navagation swf in the left frame that I need to change the html file/page in the right frame. I know how to use the Get url to change the parent site thing. But to make sure I get what I need plz assume studity. So flash in the left frame needs to change the html page in the right frame.
Thx in advance

Frames?
is there a way i can make a frame last throughout the whole scene like a background? I used tween motion but thats kinda wierd.

Frames Per Second
hey.. how.. so my question is.. how do you make you can see the fps in a dynamic textfield.. or some other textfield.. please reply as fast as you can because i need it tommorow

Frames Per Second
Hi,

Are there any guidelines or reccomendations for what you can use as frames per second in flash movies?

Are there any resources on the net that have explored this issue?

I'm curious if slower computers can handle higher frame rates in flash. (nothing really high, but 24 fps or so)

-thurston

Over And Hit Frames?
I'm obviously new at this, but I am going through a tutorial on how to make pop up menus. It say that you make a button (which I hope I did right) and add over and hit frames. I can't figure out how to due this and/or what it means. It's it that important to have those or what. If anyone could help me out if would be a big help. Thanks in advance.

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