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LoadMovie In LoadMovie Won't Work...



So I've been trying to get this loadMovie within an loadMovie to work...with no luck at all...

// This code is in my main 'shell' swf file
myBtn.onPress = function()
{
dropZone.loadMovie("projects/project1.swf");
}

// This code is in the first frame of my project1 swf file in the 'projects' folder
dropZone2.loadMovie("content/contentPage.swf");


Anybody have any insight on this?



FlashKit > Flash Help > Flash ActionScript
Posted on: 08-01-2007, 12:55 PM


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LoadMovie Work But Send Variable Not Work On Mac.
Hi!
I have many swf files that I want it link to specify frame.

AT Level0(bg.swf ): I set two variable as glob_marker, glob_scene for keep frame label and scene from Level5 for load Level8 and goto that label. action at frame be:
glob_scene = "";
glob_marker = "";
loadMovieNum ( "movie1.swf", 5 );

Inside Level5(movie1.swf): I set action to buttons be:
on (release) {
_level0.glob_scene = "5";
_level0.glob_marker = "5-1";
loadMovieNum ("movie2.swf", 8);
}

Level8(movie2.swf ): I set action to first frame at root be:

dis = _level0.glob_scene;
if (dis eq "5") {
gotoAndPlay ("IC", "LL");
} else {
gotoAndPlay (3);
}

And Level8(movie2.swf ): Inside "IC scene" I set action to first frame be:

display = _level0.glob_marker;
if (display eq "5-1") {
gotoAndPlay ("IC1", "IC1");
} else {
loadMovieNum ("orher.swf", 20);
gotoAndPlay ("IC1", "IC1-1");
}

Everything work fine on PC.
It go to scene and label right.
But for Macintosh it not go to scene and label (movie2.swf) as I want, it go to first scene and first frame.
(Everything play on CD by have projector from Flash Not preview with Browsers)

I sorry for my english. Thank you.

LoadMovie Won't Work For Me?
can't get the loadmovie function to import an swf into an empty MC in the MAIN movie. I've tried everything I can think of, just need super-detailed steps I guess. Thanks for your help... Mike

Loadmovie Does Not Always Work
I notice that in IE on the mac the loadmovie action does not always work. Has any one else had any problems with the loadmovie action not always functioning like it should. another problem I have had is when I load an external swf file into a movie clip and while it is loading it will unload itself for no reason.

If any one has had similar problems and have found solutions please let me know.

Thank you all in advance.

<< LoadMovie : Cant Get To Work >>
Hello there, I have a problem with using:

loadMovie

I have a interface setup to where i have
5 buttons on the top row side by side, and i want
each button to load seperate external .swf files
into the movie within a general area, like a 100x100 boxed
area. I have seen many examples like at
www.estudio.com, and 2advanced.com where they have
a button and when u click it it says loading and
a new swf plays, how do i do this? and is it using
the target way of loadMovie. Im trying to add more
of a technical look to this site:
http://www.imperial-tx.com
help would be very appreciated.
also are there any tutorials out there on how to do this?


Thank you,
-rimp

LoadMovie Would Not Work In Mac
I am doing CD project. All my movies are externally linked, through loadMovie command. I have specified a path for this loadMovie command and the CD works great in a Windows based machine, but would not work in a Mac OS X machine. The main movie plays but would not load the external movies? What am I missing??

This is the actual code I am using.

on (release) {
loadMovie("/swfs/print/coll/picture1.swf", "_root.empmc");
}

I have many swf movies. Everything works great in PC and not in Mac.
I would appreciate any help you could provide.
Once again thank you!!

LoadMovie Needs To Work
flash mx 2004...

i have a movie that uses the following code to link text from a text box to load an external swf into a container in the main movie:

<a href='asfunction:container.loadMovie,assets/crow.swf'>crow</a>

the container script is set as follows:

createEmptyMovieClip("container, 1");
container.loadMovie("dailyimage.jpg);
set(container._x=180, container._y=41);

the asfunction link is in the 2nd scene of my movie.... the daily image container script is in the 2nd scene and repeated in the first scene of my movie. the dailyimage.jpg loads fine.

THE PROBLEM :

the results are that the external swf loads fine, but does not have its actions enabled. (there is a 'on keypress' function to browse frames in the movie.) the external swf browsing works fine when loaded on its own but not when it's loaded into the main movie container. when i try it with the asfunction link in my movie, the browsing for some reason only works after i preview, and then re-preview the movie in flash pressing the command+return shortcut.

with these test results in mind... is there some levels problem that i should address? i need suggestions, ANY SUGGESTIONS WILL HELP.

thanks so much.

LoadMovie Won't Work In IE. Please Help :-(
So I'm trying to make a button load a new .swf that has some songs on it. I have a clip and stuff all lined up on the main movie then I load the songs .swf into it by clicking on the button. It works in netscape but not on IE! what am I doing wrong??? my brains are going to explode! here is the code i have on the button:


Code:
on(press){
holderClip.loadMovie("songsChrist.swf");
}
See any mistakes?? again, it works in Netscape but not IE. I'm on a PC. Thanks to anybody that has any suggestions

LoadMovie Won't Work In IE Please Help?
hi! i'm going crazy trying to get this simple thing to work. it's a simple loadMovie into a clip. The clip i'm loading plays these funny christmas songs i made. See the photo below of the "click hear" button and the script. It works in netscape no problem and it also works on IE but only on my desktop. when its on the server it doesnt work! aaaarrrrgghh!! why why why??


please, for the love of god. tell me what i'm doing wrong!

Pehaps it's just my compter here or my browswer for some reason. Perhaps you could test it on yours. here is the link:

http://www.threebrain.com

Thanks

Help Loadmovie Won't Work
OK,

So I've been making some needed updates to my Flash site such as changing the background image and getting rid of a sound loop I no longer wanted in the movie. I've also been consolidating the Artwork section of the site by loading an external movie called Photoscroller.swf.


This is the loadMovies syntax I used:

Photos.loadmovie("PhotoScroller.swf ");


I put that code directly on the actions layer of the main timeline where the Artwork section comes into play but I can't see anything. Help me.

Loadmovie: Swf Won't Work
Heyas,

FlashMX question here:

I have a main movie with a timeline and i'm trying to load an external swf movie into a clip placed on the stage of the main fla. i did that 100 times before and for the first time it's just not working!
my command is:


Code:
_root.insside.loadMovie("projects.swf");
and i've also tried:

Code:
loadMovie("projects.swf", _root.insside);
weird: i've tried loading a jpg image instead of the swf with the same lines of code and it worked. i've removed the ".insside" and tried to load the movie directly in _root and it worked as well. But it doesn't load in my "insside" mc. Plus, the rest of the movie (the buttons of my menu) slow down, like if it was trying to load it but the file was too heavy, while it's only 100k. I do have a lot of code in that swf, and i'm using a php page to get data dynamiclly into it, could that slow everything down so that it doesn't show? But why would it show in my root then?

please somone nice help me!!

[CS3] [AS 2] Loadmovie Don't Work
Hello.
In my flash file i'm loading another swf with loadmovie.
I have the path to where the file is in a variable but i won't work.
The variable is built like this (simplified version)

Code:
_root.variable1 = folder1;
_root.variable2 = folder2;
_root.path = [_root.variable1] + "/" + [_root.variable2];
_root.path_true = path + "/" + "myswffile.swf";
loadmovie (_root.path_true, something);

But the real thing is if i do like this it will work

Code:
loadmovie ("folder1/folder2/myswffile.swf", something

And that is exacly what the variable is (i have checked in the debugger)
does anyone know what the problem can be??

Loadmovie: Swf Won't Work
Heyas,

I have a main movie with a timeline and i'm trying to load an external swf movie into a clip placed on the stage of the main fla. i did that 100 times before and for the first time it's just not working!
my command is:


ActionScript Code:
_root.insside.loadMovie("projects.swf");
and i've also tried:

ActionScript Code:
loadMovie("projects.swf", _root.insside);

weird: i've tried loading a jpg image instead of the swf with the same lines of code and it worked. i've removed the ".insside" and tried to load the movie directly in _root and it worked as well. But it doesn't load in my "insside" mc. Plus, the rest of the movie (the buttons of my menu) slow down, like if it was trying to load it but the file was too heavy, while it's only 100k. I do have a lot of code in that swf, and i'm using a php page to get data dynamiclly into it, could that slow everything down so that it doesn't show? But why would it show in my root then?

please somone nice help me!!

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Hi,

I have a problem. I am able to load an external MovieClip into the stage with the position I want, but it did not play when I Test Movie. Can anybody guide me regarding this?

This is the code:
_root.createEmptyMovieClip("container", 1);
loadMovie("scroller.swf", "container");
container._x = 5 ;
container._y = 20 ;

Of Course LoadMovie Does NOT WORK Help
I tell ya everytime I try AS it's like the first freaking time. I HATE IT!

I can't get the loadmovie to work. I searched here but it doesnt' work.

Here is the code:


Code:
on(release){
this.gotoAndPlay("ribbonCutting");
this.photoContainer.loadmovie("blueRibbon.swf");
//photoContainer.loadmovie("blueRibbon.swf");
}
I'm having it to go the ribbonCutting label where the MC container is.

Thanks for your help.


**********************************************************
I got it to work. First I put the SWF file where the other SWF files were.
Then I made changed the code to this:


Code:
on(release){
this.gotoAndPlay("ribbonCutting");
this.photoContainer.loadMovie("blueRibbon.swf");


}


So it was just a matter of putting the SWF file in the correct folder.

LoadMovie Won't Work
[as]
_root.holder_mc.loadPic("lamp1.jpg");

MovieClip.prototype.loadPic = function(myPic) {
loadMovie(myPic, this); //doesn't work
this.loadMovie(myPic) ;//doesn't work

}
[as]

Loadmovie Cant Work With Movieclip?
hi there,

Let says i have a movieclip1 in the scene, how can i load another movieclip to replace this movieclip1 in the scene?

This function can work by using the Loadmovie scipt if we are going to load a swf file into the movieclip..but how can we make it work if we want to load another movieclip, not swf file? Thank you.

Loadmovie - Why Wont This Work?
Hi, I'm trying to use loadmovie with a variable as the path name :-

fromfile = "mymovie.swf";
loadMovie ( fromfile, 1);

Why won't this work? I don't get any error messages or anything. The files defiantly in the correct directory (there would be errors if it wasn't).

What's the story?

My LoadMovie Wont Work :(
on (release) {
loadMovie ("flash.swf", "flash");
}
Why wont this work?
the flash.swf file loads no problem on my computer, but it wont load the movie when uploaded to the net
I have tried a few things but still no joy. I am missing something?
And yes i do have a blank mc named flash, within the movie containing the buttons.


Cheers

Paul

LoadMovie To Certain X/y - Position Won't Work
Hi all!

I got a huge problem! (who hasn't *g*) I want to integrate a feature which allows the user to upload a .jpg file into my flash movie.
Therefore I downloaded a .jpf to .swf converter and customized it a little. That's the part that works.
I actually get the converted pictures loaded into my movie but I can't set the position of the uploaded pics correctly.

I've tried two approaches:

1) I created an empty movie at the designated coordinates and used it as target for loadMovie

loadMovie ( "bild3.swf", "holder" );
setProperty( "holder", _x, "109");
setProperty( "holder", _y, "48");
stop ();

2) I tried to assign the correct cordinates directly to the movie

loadMovie ( "bild3.swf", 3 );
_level3._x = 109;
_level3._y = 48;
stop ();

But the result remains the same:
When the external movie is loaded, it remains at it's designated position for the wink of an eye an then jumps to 0,0.

My problem is, that I can't set the x/y - coordinates in the external .swf itself - like some guys in this forum proposed in other cases.
There has to be some other solution! I already thought of moving the main movie's 0,0 coordinates to the center,
but I got no idea how to do that!

PLEASE HELP!!! I REALLY NEED SOME SLEEP AGAIN! *g*

Greetinx, Ralf

Please Help Loadmovie Wont Work
What is wrong with this?

on (release) {
if (getproperty ("/ayer", _droptarget) eq "/dtmain") {
loadMovie ("dirt.swf", "/dtmain");
}
}


Trying to say when movieclip ayer is dragged and dropped into this movieclip - dtmain
load movie dirt.swf into dtmain....

Is it possible to do that? to load a movie into a movieclip they are the same size, just want to use the movieclip dtmain as like a place holder thing...

Does this make sense, Im so confused - probably such a simple thing to do...

LoadMovie Doesn't Always Work On A Mac
When you assign the loadMovie command to a button I have found, when using a Mac, that it doesn't always load the movie even if the main movie has finished loading. Eventually clicking on the button does load the movie but why not the first time? Has anyone else experienced this problem? Is there a fix?

Cheers

Mc.loadMovie() And Netscape 6 Don't Work Help
If I use mc.loadMove() to load a swf it works great in IE and older version of Netscape for Mac and Windows, but it doesn't work for Netscape 6.2 for the Mac or Windows (I don't know about Netscape 6.0 I haven't tested it yet).

Is this a known issue and everyone is doing a workaround if they have to worry about Netscape 6.x? Help!

I know Netscape 6.0 was crud, but by avoiding the known FS commands and other issues reported with Netscape 6 I hoped to be able to run on it so I wouldn't have to tell my employer "no can do". They had Netscape 6.x in the specs so I need to try to get it to work.

To recreate the problem:

Make movie with a simple animation or box in it or something
export it as "yada1.swf"

In another movie make a movie symbol drag it onto the stage, call it "test1". Make it extend over 5 frames.

in Frame 2 type the action script:

_root.test1.loadMovie("yada1.swf");

in frame 5 just loop through the frame
with the actionscript:

gotoAndPlay(3);

Results: the test Animation shows up in IE and previous to 6.0 versions of Netscape on Mac and Windows. However Netscape 6.2 doesn't load it n Mac or Windows.

Thanks in advance for any help on this.

Get Loadmovie To Work In Root?
maybe this is a simple...but please help....

I have my main movie, and want to create the navigation menu in a seperate .swf, and then just load it in, in the bgeinning, to keep the size down.

What action do i give my buttons in the new loadmovie, to get them to change scenes in the main movie?

thanks a lot for your help....

cheers

LoadMovie Dowsn't Work In Ie5.5
hi i have a template movie called "control.swf" which other movies are loding into them
i'm also sending a parameter from the htm page to the flash movie -
if i dun get this parameter i dun let the movie start or close itself


Code:
if (_root.vol != undefined){
loadMovieNum("control.swf", 255);
}else{
_root.stop()
fscommand("quit");
}
my problem is that when im showing it in ie5.5 after reload the template file "control.swf" is disapear
and it does work in ie5 and ie6

what can e the reason for that??

Loadmovie Doesnt Work In IE
hi ther.....

i've embedded my flash movie in dreamweaver mx.....
when i view it in IE, the movie that i set it to load doesnt load....

but when i view it in flash itself, the movie loads....y is this so??

i put all the swf files in one folder btw....

What AttachSound Won't Work In LoadMovie?
What the hey? attachSound quits working when the movie is used in loadMovie?

s1 = new Sound();
s1.attachSound("sound1");
s1.start(0,1);

Works fine on it's own, not a peep out of it when loaded as an external to a clip. What's wrong?

Loadmovie Doesnt Work
I cant get loadmovie to work. I tried soo many different ways.


loadMovie("banner.swf", _root.container);
loadMovie("banner.swf", container);
loadMovie("banner.swf");


Where container is an empty movie clip. Someone help this is thrid day on this page and im goin crazy!!!!

I tried to make the big button as simple as possible to make it work still no go. I suggest use a dumby banner.swf to test if it loads. i cant get it to work...

Buttons Work In MC, But Not After LoadMovie()
I have a calendar mc that I load into an empty movie clip container. Each date is a button that returns that date to the main mc when clicked.

When I load the calendar, all buttons (dates) refuse to respond to on (release). The function appears to never be called. They work fine if I run the calendar as a stand-alone in test or as a swf, It also works fine if I use loadMovieNum() to load the mc into _level1 as opposed to _level0 where the container mc is.

Only problem with using the loadMovieNum() is that I can't move it (It is draggable).

Every thing looks normal and nothing shows in debug, but the date buttons refuse to operate. I might add that the date buttons are created at runtime when the movie is loaded and again each time the month changes. However, even when I place a pre-built button on the mc, it will not respond either.

I have checked for things like level conflicts, but they seem OK too.

I am using FlashMX

Any help would be most appreciated. Thanks in advance.

LoadMovie Won't Work With This .swf (.rar Included, Please Help Me)
Hi, I tried to type :
loadMovie("Slide - Type.swf",mc1);

in an animation, but even if it works, the "Slide - Type" is frozen and black.

Looks like the movie doesn't play, and I can't find why.

Can someone help me ? Here are the .fla and the .swf file.
Click here to download

Try it, make a loadmovie in an mc, it won't work...

Please help me

LoadMovie() Will Not Work In Web Browser
Hi, This could be the most annoying problem ever. I'm using Flash MX and my web browsers are both using Flash player 7.

I have a series of movies that I am loading into a shell flash movie, they work perfectly when I play the movies in flash projector. However when I load the flash movie onto an html page (and I tried an asp page just for kicks) the loadMovie() function absolutely will NOT work. I have tried loadmovie into level 0 and into an empty target clip.

Again there is nothing wrong with my syntax as it works EXACTLY how I want it to locally. However as soon as it lands on an html page it will not work at all. One other thing of note, the web page is also locally tested on my computer. I upload it to my web server it does not work. I test it out on my local machine it does not work. I have tried both IE and Firefox. What the heck is going on?


thanks,

crash.

Why Doesn't LoadMovie Work With .gif's?
I'm using loadMovie to display thumbnail's and their grownup counterparts, but I can only get it to work with jpeg's. What is going on? I need to use gif's so that I can maintain transparency around the "ragged" edges of the images. Am I missing something, or is there a compatibality issue?

LoadMovie : My Loaded Swf Won't Work
Hi Everyone:

I have a problem when loadind a clock swf into a MC. The clock that works fine on itself , won't work when loaded into the MC. To clarify, the hierarchy of my site is like this:

Main Fla>
page1MC>
clock.swf(loaded into an EmptyMC created inside page1MC).

The code is as follows inside the page1MC timeline:

this.createEmptyMovieClip("newClock", 10);
newClock._x=300;
newClock._y=-20;
newClock._xscale=newClock._yscale=50;
newClock.loadMovie("clock.swf","newClock");

This code loads the clock.swf movie just fine but...the clock doesn't work. Why is this?. Is it because in the original clock.fla I referenced the _root timeline to get the time and date...?.

How can I solve this?. I have the same problem loading another swf that loads jpgs dinamically into it....

Thanks for your help in advance.
Txusm

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I'm trying to load an external movie using the loadmovie function. When I do this by placing the code directly on the timeline it works without a problem, however, whenever I try I do it by placing the the loadmovie code in a function and call that function in the next frame it doesn't load. Any ideas why?

This works:


ActionScript Code:
loadMovie("files/movies/movie1.swf","_root.page.firstmovie");

This doesn't work

Frame 1:

ActionScript Code:
function show_movie ()
{
loadMovie("files/movies/movie1.swf","_root.page.firstmovie");
}

Frame 2:

ActionScript Code:
show_movie();

LoadMovie In IE/Mac Doesn't Work
Anyone have this same problem? What I'm doing is very basic, using a preloader that tests for bytesLoaded == totalBytes, movieClip._width > 0 and framesloaded == totalframes. If none of these conditions are true, gotoAndPlay the frame that calls the function containing the above conditions. It works randomly on IE/Mac but on all other browsers/platforms it works flawlessly. thx in advance for your help

Loadmovie On New File Does Not Work Now
I upgraded to cs3 and now a new file I made won't work using load movie. I am calling it the same thing as the old movie that worked so it is not a name prolem and the path is the same to. It works on my desktop but when I uplaod it the html doc just shows the outline of where the swf should be. My older files still load fine on line. Anyone know whats going on here? Thanks

Why LoadMovie Doesn't Work
Hi I have a simple code that Picks color from the image. But when I loads an image using loadmovie it doesn't picks color. Can someone help me out whats the problem.

Without loadMovie when I load image from libary it works fine.







Attach Code

import flash.display.BitmapData;

linkageId = "landscape";
myBitmapData = BitmapData.loadBitmap(linkageId);

mc = this.createEmptyMovieClip("mc", 0);
mc.attachBitmap(myBitmapData, 0);

selectedColor.swapDepths(_root.getNextHighestDepth());
newColor = new Color(selectedColor.sample);

onMouseMove = function(){
myNewColor = "0x" + myBitmapData.getPixel(_xmouse,_ymouse).toString(16);
newColor.setRGB(myNewColor);
selectedColor.colorValue.text = myNewColor;
}

























Edited: 06/26/2007 at 09:15:41 PM by atlkhan

Problems Getting LoadMovie To Work
I've created an Flash movie that I want to load external jpgs and swf files, but I can't get it to work. I've tried:

on (press) {
loadMovie("running_order/01.jpg", "this.book_mc");
}





























Edited: 08/01/2008 at 05:06:35 AM by Lucy4

LoadMovie+preloader = Not Work
LoadMovie
http://www.kirupa.com/developer/mx/full_site.htm

and

preloader http://www.kirupa.com/developer/mx/p...epreloader.htm

i've done both of these tutz separately and they both work fine but when you put them together it doesn't work.

this is what i did...

made an "index" page called "Main"
made a "content" page called "gallery"

the gallery page contains a preloader in it. both the index and the content page work separately but when you ask the index page to load gallery, it does not work. i think the problem is in the coding in the preloader. Instead of loading frame 3 in the content (gallery) page it loads frame 3 in the index (main) page.

can somebody help me please????

Btw I’ve tested out the preloader and it works fine by itself. I also know “When you preview the animation in your browser from the Hard Drive, you WILL NOT see a preloader.”

here are the <a href="http://users.bigpond.net.au/kechen/help.zip">files</a>

LoadMovie Won't Work With A Variable
Hello,

I'm fairly new to flash, so there is probably a simple answer to this. What I have right now is three functions defined in the first frame of my root movie. The three functions work togethor to allow each section of the site to show an intro, then the content, then an outro when the section is changed.

It works without using variables in load movie, like so:


Code:
switch (_global.page) {
case "main":
loadMovie("sections/main.swf", 1);
break;
}
However, if I try to just do this:


Code:
loadMovie("sections/"+_global.page+".swf", 1);
or any variation (without the _global. for example), then it doesn't work. Does loadMovie have problems with variables? And I know the variable is set, I have a trace to show the variable at the start of the function, and the switch works perfectly.

Thanks for any help.

LoadMovie Command Won't Work
I have a button located 2 levels in. It calls the loadMovie command to load a .swf from a URL into a blank movie clip on _root. It looks like this:

loadMovie("http://www.iofilm.net/newsite/sub_menu_people.swf, "_root.sub_menu_1");

I think the problem is that the button is 2 levels deep because when I place an invisible button with the same command at the root level, it works fine. But I don't want to do this.

How can I make this work the way I have it? Is is possible?

...
Phlux

LoadMovie Doesn't Work
ActionScript Code:
_root.holder_mc.loadPic("lamp1.jpg");
MovieClip.prototype.loadPic = function(myPic) {
    this.createEmptyMovieClip("container",0)
    loadMovie(myPic, this); // doesn't work;
    this.loadMovie(myPic, this); // doesn't work;
    this.container.loadMovie(myPic); // doesn't work;
    /*
    this.onEnterFrame = function() {
        var totalBytes = this.getBytesTotal();
        var loadedBytes = this.getBytesLoaded();
        var percent = int((loadedBytes/totalBytes)*100);
        if(loadedBytes<totalBytes) {
            _root.progressBar_mc.gotoAndStop(percent);
            if(percent == 100){
                this._visible = true
               
            }
        }      
    };
    */
}

LoadMovie Command Won't Work
I have a button located 2 levels in. It calls the loadMovie command to load a .swf from a URL into a blank movie clip on _root. It looks like this:

loadMovie("http://www.iofilm.net/newsite/sub_menu_people.swf, "_root.sub_menu_1");

I think the problem is that the button is 2 levels deep because when I place an invisible button with the same command at the root level, it works fine. But I don't want to do this.

How can I make this work the way I have it? Is is possible?

...
Phlux

LoadMovie In Existing MC Won´t Work Properly
Hi people!

I am having a problem loading an swf into an existing MC with loadMovie.

When I loadMovieNum it into Level 0 , it plays fine!!

When I loadMovie it into an existing MC, it shows, put doesn´t play!?!

Please help!

Thank you

chris

OnClipevent Doesn't Work When I Loadmovie
Anyone have any experience with loading a movieclip that contains onClipevent(enterFrame) commands that stop working..

I have a slider-type interface that uses clip events. Works fine when ran by itself but if I load it into another movie it doesnt seem to recognize the event commands.

Loadmovie To Level1 And Sound Won't Work
Hi:
I try to loadmovie() to level 1 and the sound won't work. Is anyone have idea how to solve it? My external .swf have one sound with volume control ( it use linkerage and symbol ). Not the wav file on the time table. Thanks a lot!

LoadMovie In Netscape Doesn't Work...
Hey. What can be happening here that when I use the loadMovie action it dowsn't work in Netscaper 6.2 and it does in Opera 6 and IE 6 ????

Help here! I want everyone to see my webpage
chek it out at http://www.asoft.com.ar/index.htm (not index.html)

- HELP - Double LoadMovie DOEN'T WORK - HELP -
I have a main swf (call it artists) and from artists a sub movie is loaded (call it Jay_Z). What I'm tryin to do is to have the Jay_Z move load another movie (call it song_samples).

I made the audio files (not actually Jay_Z) in to individual movies for faster loading but flash will not allow me after I load Jay_Z into artists to then load song_samples into Jay_Z (Jay_Z is still viewable in artists).

EG: Artists.swf: inside artists.swf there is a sub move with an instance name "theartists" so theartists.loadMovie("Jay_Z.swf"). -- this is ok. Now in Jay_Z.swf there is a sub movie with an instance name "sample" so sample.loadMove("song_sample") -- this is not ok.

On its own Jay_Z.swf (outside of Artists.swf) will load song_sample.swf perfectly but while inside artists.swf it wont.

How can I get around this... or does anyone know how to bypass this?

Please Help

Load JPG's Via LoadMovie Doesn't Work
Im trying to load JPG's via loadMovie("http://mydomain.com/twin.jpg", "_root.myMovieClip");

the .swf is in a diferent domain i think this is the problem
but it works when i tell it to load an other .swf file.
so whats the big deal? i can't load JPG's from a diferent URL?

What i want to do is load this JPG's files every 10Secs because i didn't find the way to make the live stream with liveCam = camera.get();
myCam.attachVideo(liveCam); <--- i know this way only works locally and when u publish the movie it says allow "local" to access blah blah blah.
but i've visited a few sites that says Allow "domain.com" to acces your camera blah blah blah.

http://pilotvideo.com/NewFiles/Compression.html

But if anyone can tell me how i can load the JPG's from URL i'll be pretty happy, thanks in advanced =)

The Sound Doesnt Work When I Loadmovie :(
Hi my movie i think is large for what i have so far (together 204 kb)which is only acouple of swords i made. so i thought i would try to use the load movie script in half of my movie (i cut the movie into two pieces to lower the downlod time) so i got that to work but not flawlessly (what in life and flash is flawless :P). The thing that is wrong is a sound that i exported to script doesnt work now in the loaded movie. please check out what i mean in the two movies i posted thanks

this link is to the one with the load movie attached and the sounds for the sword not working


http://www.geocities.com/jemproducti...reations2b.swf

this one is of the sword alone befor i make it load into the one above

http://www.geocities.com/jemproducti...reations2a.swf

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