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Loadmovie Over Prev Loadmovie And Positioning Jpg



Hello, a little question and i have the feeling i am very close.i use loadmovie to load an image into an movieclip.that movieclip goes to the position x and y of the movieclip - the loaded image width/2 my problem is that when i load a new image the position is not correct.my code:--------------------------------------------------------------------------------------------------------------------function nextImage1(){ if (p < total - 1) { ++p; if (loaded == filesize) {trace(p);trace("x van inst0"+litlimg_instance.ltlimgmc_instance0._x);trace("y van inst0"+litlimg_instance.ltlimgmc_instance0._y);litlimg_instance.ltlimgmc_instance0._alpha = 0; litlimg_instance.ltlimgmc_instance0.holder.loadMovie(image[p], 1);var maxWidth = 250;var maxHeight = 200;var myWidth = litlimg_instance.ltlimgmc_instance0._width;var myHeight = litlimg_instance.ltlimgmc_instance0._height;// Calculate percentage by which image will need to change to fitif (myWidth > maxWidth){var xscalePercent = (myWidth*100)/maxWidth;}if (myHeight > maxHeight){var yscalePercent = (myHeight*100)/maxHeight;}// Multiply both height and width by the bigger percentageif (xscalePercent>yscalePercent) {litlimg_instance.ltlimgmc_instance0._width /= (xscalePercent/100);litlimg_instance.ltlimgmc_instance0._height /= (xscalePercent/100);} else {litlimg_instance.ltlimgmc_instance0._width /= (yscalePercent/100);litlimg_instance.ltlimgmc_instance0._height /= (yscalePercent/100);}var test=litlimg_instance._x-(litlimg_instance.ltlimgmc_instance0._width/2);trace("width img:"+litlimg_instance.ltlimgmc_instance0._width);trace("width:2 :"+litlimg_instance.ltlimgmc_instance0._width/2);trace("x position must be:"+test);trace("x position is:"+litlimg_instance.ltlimgmc_instance0._x);trace("----------------------------------------------------");litlimg_instance.ltlimgmc_instance0._x=litlimg_instance._x-(litlimg_instance.ltlimgmc_instance0._width/2);litlimg_instance.ltlimgmc_instance0._y=litlimg_instance._y-(litlimg_instance.ltlimgmc_instance0._height/2); slideshow(); } // end if } // end if} // End of the functionfunction slideshow(){ function pause_slideshow() { clearInterval(myInterval); if (p == total - 1) {p = 0; firstImage1(); } else { nextImage1(); } // end else if } // End of the function myInterval = setInterval(pause_slideshow, 4000);} // End of the functionp = 0;--------------------------------------------------------------------------------------------------------------------what i do is i have an array with the image links. on a interval i load an image. and if p has reached the number of loaded images i start over again.i traced the following while testing a bunch of images:-------1x van inst0-125y van inst0-93.55width img:250width:2 :125x position must be:-125x position is:-125----------------------------------------------------2x van inst0-125y van inst0-93.55width img:258.05width :2 :129.025x position must be:-129.025x position is:-125----------------------------------------------------3x van inst0-129y van inst0-93.55width img:140.3width :2 :70.15x position must be:-70.15x position is:-129----------------------------------------------------4x van inst0-70.15y van inst0-93.55width img:243.2width :2 :121.6x position must be:-121.6x position is:-70.15----------------------------------------------------1x van inst0-125y van inst0-93.55width img:250width :2 :125x position must be:-125x position is:-125----------------------------------------------------It looks like he takes the position of the prev image or something like that.Please some help here.Greetz. JacobPs: this was some code i posted.. i would like to know how you put it into such a nice code block on the forum so it becomes more readable.




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LoadMovie Positioning
= PLEASE HELP = PLEASE HELP = PLEASE HELP = PLEASE HELP =


I am using LoadMovie to load a temporary movie on Level 1 (temporary meaning it will only last about 150 frames). The movie loads and unloads fine.

The Situation: I need the movie to load at a specific place in the main movie (approximately 20 pixels from the left and 35 pixels from the top).

The Problem: Using x Position 20, y position 35 in the LOADED movie- it moves the entire movie, parent and child.

I only need to position the LOADED movie.


= PLEASE HELP = PLEASE HELP = PLEASE HELP = PLEASE HELP =

LoadMovie Positioning
Hi
How can loaded movie clips be position them exactly where I need them on the stage. I tried createEmptyMovieClip, however when I load the movie using this method, everything on the stage disappears and the loaded movie takes over.

LoadMovie And Positioning Help
I built a FLV-based video player for a client, tested it and got it working properly with a preloader, play controls, the whole nine.

Now he wants to include it into another flash movie. No problem, I thought, I'll just use a loadMovie to load the swf into an empty movie clip on the stage. Nope. It will load in, but the preload fails to function.

Here's the weird part: if I load it in using loadMovie, BUT only specify a level to load into, it works just fine!

I need to position the swf properly, and the only way I know to do that is to load it into a movie clip. Is there a better way to do this?

Positioning An Swf With LoadMovie
I started this question at the tail-end of another discussion, so I'm starting a new thread for this question only.


Quote:




loadmovieNum("external.swf",1)

loads an swf on _level 1. You don't have an easy way to place it where you want, x y and z.

loadMovie("external.swf", this.container)

loads a an swf into an empty movie clip with instance name 'container'.
Later you can target that external swf using 'this.container' and treat it as if the whole clip was just sitting on your timeline.




OK. So I place

Code:
loadMovie("deteal.swf", this.detail)
on the main timeline.

Two questions: How do I position the loaded swf?
If loading more than one swf to the same frame, how do I specify verticle placement?
The actionscript 2.0 reference shows only two parameters: URL and Method.

Positioning My LoadMovie-MC
hi there,
I have problems with my navigation.
if you press the home button, a movie get loaded(by loadMovieNum), it´s called "home_info.swf"(thatfilled in an empty MC).

Now I´ve tried to position the MC with it´s content, but it doesn´t work. It always appears on the left top corner.

If you know why, please tell me.
You will find the fla´s below.

cobo

PS: Sorry for my English, I´m austrian.

Loadmovie Positioning Help
I am building an interactive portfolio and need to add a couple .swf animations and .avi files to the portfolio. And to do this a I need to use the loadmovie command. I also need to showcase a few games I've used. Now I need the files to be positioned on the stage to where they're not in the upper left hand corner. The movie clip method of placing the clips works for the .swf movies, but does not work for the games. Does anyone know of anyway I can load a movie at a set position on the stage with a button? Thanks.

Positioning LoadMovie
Hi all,
I've sifted through the forums and confused myself with the help feature in flash but still can't find an answer to my problem, would be apreciated if someone could help.
Im trying to load and external swf i but when I use the usual loadMovie into the mc the swf wont work fully - something to do with being inside numerous mc's. When I use the code -
loadMovieNum("scroller.swf", 1, "GET");

It works but is positioned to the default ie x=0 y=0
I've also tried:
this.createEmptyMovieClip("image_mc", 1);
image_mc.loadMovie("scroller.swf");
image_mc._x = -10;
image_mc._y = -50;

But every time I place the new swf into a mc it won't fully work!
Is there any way to use the loadMovieNum("scroller.swf", 1, "GET"); but give it the correct x,y values?
Thanks in advance for any input.
Cheers,
D

LoadMovie Positioning
i'm using the loadmovie function to load *.jpg images into a movie clip, BUT i would like the images to be positioned in the center of the movie clip, not in the upper left corner... any medicine against this ?

Tanel

Positioning LoadMovie-Clips
Hi, when i want to import a .swf file in my Main Clip i can not place it, where i want it. E.G. i want to place that .swf on X=0 and Y=0.
How can i solve this ? Please help me.

Another LoadMovie Question: Positioning
i am using the loadMovie command to load some external swf's as many do to create a O/S stylie website. i have hit a problem, i need to control where each movie clip loads. I know there is a way and it will be nice and simple, i just can't find it.
a pint of kharma for everyone who can help me.

thanks

toby

Loadmovie Question, Positioning
Ive loaded an swf into my movie, that works fine. I can somewhat specify where it goes but i have to move the symbol instance in which ive loaded the movie into awkward positions on the stage to get the loaded movie to play where i want it to. Like i have to set the symbol off the stage to get the loaded movie to play in the center. Why is that? Please help. Thanks to all. ***by the way, im using MX***
[Edited by acion84 on 08-12-2002 at 04:19 AM]

How To Do Positioning With LoadMovie? And Movieclip?
I can't get my loadMovie to position the movie within my current movie correctly.

Someone said to try putting it into a movie clip but that didn't work.

Can I not specify positioning for a loadMovie?

Suggestions?

Is there a place I can go that gives step by step instructions on how to make this work?


THANKS!

LoadMovie Positioning And Reading A Txt
I have two questions for you and I am hoping you can help me figure them out.
I have an fla that loads an external swf and I am wondering if there is any way I can alter the positioning of the loaded movie. Right now it is loading at 0,0 and I would love to be able to leave a 2px margin around it.
Another issue regarding the same fla is that I would like to be able to use the same fla on 8 pages and load different swfs on each one without having to create several main movies.
Is there a way to create this movie and have a JS to input which swf it should load on each page?

Thanks in advance,

FayeC

Positioning A Swf Movies With LoadMovie
Ok here is my problem.

I am trying to load a seperate swf into a playing movie. This swf is for a CDrom and the loaded movie contains my video. I can get the video to play, but not load in the position I want it to. Here is the code I am using on the button:

on (release){
loadMovie("video.swf", 1)_x41_y84;
}

Can anyone show me the correct format? THis is REALLY driving me nuts

Thanks everyone
JF

Positioning Swf Loaded With LoadMovie
Ok, here is my problem.
I have a main movie, in this movie I want to load an external swf (which is a menu) that's smaller then the main movie. Therefore I would like it to be positioned at a certain location. I've read multiple threads, and tried multiple options, but nothing works well.

I cannot have the movie loading in an empty movie clip, because the movie I am loading holds _root scripting in it, and so when it's loaded, this script ins't recognized. so the following script style is not good to me:

ActionScript Code:
_root.createEmptyMovieClip("area", 1);
loadMovie("content.swf", "area");
I was able to make the movie apear with this script:

ActionScript Code:
_root.createEmptyMovieClip("cont_mc", 1);
cont_mc = loadMovie("menu_index.swf", 1);
For position, I tried:

ActionScript Code:
setProperty("area", _x, 12);
setProperty("area", _y, 100);
and

ActionScript Code:
cont_mc._x = 12;
cont_mc._y = 100;

but it doesnt position it anywhere else then default 0,0. I've tried other methods too, but either it doesn't load the movie, or it's always at 0,0.

Please help!!! here is the link to my current movies http://ca.geocities.com/cdeso@rogers...index_test.swf

Exact Positioning Of LoadMovie()
I have a question concerning loadMovie(). I need to figure out how to load a movieclip in an exact x and y position. What would the code look like for that.

Thanks

Problems W/ Loadmovie & Positioning... (timing?)
I posted this on the General Flash board but realized it probably belongs here.

I'm working on a photo gallery application and am storing each of the individual full sized photos in their own SWF file. When the user does a mouseover (or maybe a click -- still thinking about this), I want it to load up the full sized image and display it in the center of the movie.

This is what I have come up with so far:

on (press) {
loadMovie ("g4m5.swf", "mclip");
mclip._x = (_level0._width-mclip._width)/2;
mclip._y = (_level0._height-mclip._height)/2;
}

The behavior I am getting is strange though. When I first click it, the image appears, but not centered. When I click it a second time, it does.

Is this because I am trying to set the .x and .y before the movie has loaded? If so, how do you work around this? It would be nice to just have the instructions performed in serial (i.e. wait to perform the next step), but I guses you can't do that.

Do I need to put in some sort of loop that wates until the new SWF is loaded? i.e.:

loadmovie
loop until (movie is loaded)
set x,y

Thanks in advance!... I'm still a bit of a flash newbie, but I'm trying

[cs3|as2]Positioning Loaded Assets After LoadMovie
Hi, guys.
This is probably a beaten subject but even after reading many post a couldn't understand how to go about it.
After doing the following:
PHP Code:



this.crateEmptyMovieClip("myMC",this.getNextHighestDepth());
myMC.loadMovie("image.jpg");




-would it be possible to set the _x and _y of image.jpg relative to myMC?
You see moving myMC and then loading the picture into it will not help me because myMC is to be scaled and manipulated, so its axis must be in the center of the loaded image.
Of course I can always create a childMC within myMC and load image.jpg into myMC.childMC, but I'd like to avoid that if possible.
Thank you.

[cs3|as2]Positioning Loaded Image After LoadMovie
Hi, guys.
This is probably a beaten subject but even after reading many post a couldn't understand how to go about it.
After doing the following:
PHP Code:



  this.crateEmptyMovieClip("myMC",this.getNextHighestDepth());  myMC.loadMovie("image.jpg"); 




-would it be possible to set the _x and _y of image.jpg relative to myMC?
You see moving myMC and then loading the picture into it will not help me because myMC is to be scaled and manipulated, so its axis must be in the center of the loaded image.
Of course I can always create a childMC within myMC and load image.jpg into myMC.childMC, but I'd like to avoid that if possible.
Thank you

Using LoadMovieNum Or LoadMovie & Positioning The Loaded Movie?
I'm trying to load a .swf into another flash file I am creating and have a couple questions.

Should I be using LoadMovieNum or LoadMovie?

Also, I am able to get the movie to load, but I want to position it so it is at _y=100. Can someone tell me how to do this?

Thank you!

Easy LoadMovie Question About Positioning And Scaling
hey for some reason when i use this code my picture is always bigger than my "holder" and it makes it look like crap it seems if my holder was 100 and my picture was 50 it would be smaller but itz not ? how can i make the picture load indside the "holder" movieclip im calling ? maybe just fit to edges and be centered ? thanks in advance here is my code ... oh and if anyone can tell me how to make that [ as] tag work i sure would appreciate it i cant get it to work in these forums ?

Code:
r=0;
picx = 125;
picy = 75;
while (r<3){
var pic = attachMovie("holder","pic"+[i],getNextHighestDepth(),{_x:picx, _y:picy, _width:150, _height:150, label:i});
pic.loadMovie("http://www.harryrice.zonemikel.com/pagepics/nopic.gif");
pic._xscale = 50;
pic._yscale = 50;
picx = (picx + 100);
r++;
}

How To Loadmovie The Place Iwant? I Have Loadmovie But It Just Take All The Screen
i load a swf and it just take all the space
and my buttoms and others are all been covered
here is how i do it

onClipEvent (enterFrame) {
ifFrameLoaded (1) {
loadMovieNum ("first.swf", 0);
}
}


i put this in the layer called middle where i have put a instance of a w700 h270 movieclip so i can try to loadmovie the same size of it but it just failed
did i miss anything else? i know i did
please tell me~~~~~~~~~~~~~~~~~~~~~

LoadMovie But Positioning "DOWN RIGHT"
Hello everyone, I have been trying this:

I need to loadMovie a jpg and/or swf files, so far so good... however, what is really important in this case is to load that movie but from th TOP RIGHT position of the movieclip that holds the movie (by default they always load files with the TOP LEFT corner as reference) . How can I achieve this ?? please, this is really important... help ! thanks in advance,

LoadMovie Target Vs. LoadMovie Level
can someone please explain to me why when I load an external movie as a target, the action scripting in the loadedmovie doesn't work.
But if i load the movie into a level it works fine. I want to load into a target beacuse I want it positioned in a specific co-ordinate.

thanks

LoadMovie Calling MC With LoadMovie Problem
I am loading a movie clip into a target MC on my timeline and it works fine, but the movie clip that I'm loading in is also using loadMovie to load a movie into a MC on it's own timeline. For some reason, the MC that is getting loaded doesn't load the MC it is calling on it's own timeline. It works fine when I test it out on it's own, but as soon as I load it in using the first MC, the loaded MC doesn't call the movie clip it's supposed to load.

Any suggestions?

-k

(I said "load" way too many times!)

LoadMovie/loadMovie From Loaded Movie?
I know I know .. messed up heading .. but ..

I have a button that loads a swf into an empty mc (sliderContainerMC)

(release) {
_root.sliderContainerMC.loadMovie("http://www.justinsteiger.com/flash/anims/sliderOpen.swf");
}

That works as advertised. The difficulty comes when I tell the button on that swf to load a new swf into the same MC (sliderClose.swf). Since the swf in the MC (sliderOpen.swf) isn't the same swf (loading into a MC in justinsflashsite.swf) do I need to change the path? Say to include something telling it to load the swf into the parent swf?

Eventually the swf that's called into the empty MC is going to have buttons that are supposed to call up other swf's that load in other empty MC's around the site. HELP?!

Thanks,
Justin
http://www.justinsteiger.com/flash/justinsflashsite.fla (Is the parent swf)

Loadmovie Inside Loadmovie Problem?
Hi,

I have a main movie which use's the loadmovie function to load up an external SWF. But then inside that SWF there is another loadmovie function to load another external SWF into that.

But the problem is that when the first movie is loaded all of its loadmovie commands are disabled.

Is there something i could do to rectify this?

Thanks,
T

Local Loadmovie Ok / Online Loadmovie Bad
I'm at my wit's end with this one. I have an swf that's loading fine locally but refuses to be loaded online. Here's the script. It's in the first frame of the root mc ....
code:
_root.createEmptyMovieClip("slideshow", this.getNextHighestDepth());
_root.slideshow.createEmptyMovieClip("container_mc ", 0);
slideshow_btn.onRelease = function() {
this._visible = 0;
this.gotoAndStop(1);
_root.slideshow.container_mc.loadMovie("temp.swf") ;
};


Loads no problem locally. Nothing when I upload it. I have lockroot set to true in the same frame as the above script. I also tried a simple test with ....
code:
_root.slideshow.loadMovie("temp.swf");

.... in a simple mc containing only a 'slideshow' mc. Works if I access the URL directly, doesn't if I put it in an html page. What mistake could I be making?

thanks
mark

[F8] Need To Change A Variable In A LoadMovie Mc While In Another LoadMovie Mc
So I have a shell mc that has 2 mc's loaded into it with loadMovie (let's call them project1 and project2). While I'm in project1...how do I change a variable in project2 to be true instead of false?

I thought I could do it like this (in Project1...):
myBtn.onPress = function()
{
_parent.dropZone_project2.myVar = false;
}

Nothing seems to be working. Any insight would be greatly appreciated.

Resize LoadMovie Container, Not LoadMovie?
I've searched and searched but haven't found what I'm looking for.

I'm wanting to load different sized .swf into the same field and I want the field to adjust (preferably some smooth transitions for the size change) to fit the size of each different .swf loaded. I've seen it done on quite a few sites but I haven't been able to find a tutorial of any kind addressing this specifically. Can anyone help?

I'm keeping it simple, i.e. thumbnails with titles above or off to the side; click one; the field where the .swf will play adjusts itself; .swf loads and plays. When completed, user can click another thumbnail and the previous .swf will "unload" then the field adjusts for the new .swf and the new one loads. Follow me? Just any tutorial you guys may know of would be great.

Here's the closest example I could find... cool site too. http://www.pollenation.org

Set LoadMovie Time, UnloadMovie, LoadMovie
in that order-

Put simply-
can anyone guide me to any resources that would explain how to do this?

1. Load 2 swf's into empty mc's (this part is already done)
2. Have those 2 swf's be on the stage for 3 seconds.
3. Unload those 2 swf's.
4. Then load a completely new swf once those have been unloaded.

LoadMovie Talks To Other LoadMovie
ok this is baffling me!

i'm using loadmovie (target movieclip) alot

*main.swf
contains
**buttons.swf

i need button.swf to tell main.swf to loadMovie "contents.swf" into another movieclip.

i thought it would be as easy as:

[this script on button in button.swf]

on(release) {
loadmovie("contents.swf", _root.contents)
}

but of course this loads "contents.swf" into level0 of the current .swf (buttons.swf)

do i use globals or something?

set up ALL scripts in main.swf...

LoadMovie In LoadMovie Won't Work...
So I've been trying to get this loadMovie within an loadMovie to work...with no luck at all...

// This code is in my main 'shell' swf file
myBtn.onPress = function()
{
dropZone.loadMovie("projects/project1.swf");
}

// This code is in the first frame of my project1 swf file in the 'projects' folder
dropZone2.loadMovie("content/contentPage.swf");


Anybody have any insight on this?

LoadMovie Inside LoadMovie
im trying to make a movie clip that loads another swf that in turn loads a movie;



I created A.swf, which contains a movieclip; inside it has a shortshort animation and then loads an image:

loadMovie("image.jpg",_root.Image.PlayerScreen);
//_root.Image is the movieclip

then i created B.swf, wich loads A.swf;

loadMovie("A.swf", _root.PlayerScreen);

the problem is that B.swf loads with no prob, it loads the animation in A.swf, but instead of getting the image, i get a purple square...

any idea what's wrong?

thnx!

Prev & Next Button Goes To Prev Or Next LABEL
I'm trying to make an interactive presentation reminiscent of powerpoint but I can't get the prev and next buttons to work. Here's what I have...

a MC with all the images (sudo slides). The timeline begins with a stop action on frame1. Each image has a 15-frame Alpha fade which has a frame label on the first frame and a stop action on the last frame (so frame label "img1" goes from frame2 to frame16 then stops, frame label "img2" goes from frame17 to frame 32 then stops, etc.)

Outside of that MC in the main timeline I have the buttons prevBtn and nextBtn. What I need to do is get those buttons to go to the next label.

I know I can do gotoAndPlay("img2"); but I want the button to go to the next frame label no matter what it's named.

I tried an array but I've never dealt with arrays before so I don't think I did it right. The code I have for the array is:

mylabels = new array("img1","img2","img3");
currentLabel = 0;

//Go to next label
gotoAndPlay(mylabels[(currentLabel + 1)]);

//Go to previous label
gotoAndPlay(mylabels[(currentLabel - 1)]);

I got this from someone else who was trying to help but I don't know where to put any of it or if it will even do what I need.

I've also tried to use the _currentFrame+15 or _currentFrame-15 but that doesn't work either. I only know a small amount of AS so I may have done that one wrong too....

Any help would be appreciated. (btw, i'm using AS2 and Flash CS3)

LoadMovie
Can someone take a look at my post on the 20th. I wrote a pretty lengthy request for the load movie command. i would appreciate it. Having trouble with the loadMovie command and getting it to recognize the targeted level. What is the "Level" in flash 5. I need to know for action scripting.

John

Loadmovie Or NOT To Loadmovie
I was wonder should I keep my flash file on one big (600+kb) swf or should I break down my scenes into movies and then load then load the swf that way.

If I use the loadmovie, way I like that it quickly loads my intro and main interface, but you still have to wait on each scene to load up and each scene is around (150kb -300kb). But once its loaded its loaded.

Should you have your flash site just load once or have mini loaders in it. I'm not quite sure which direction to go.

Help Regarding Loadmovie
hello

i am tushar i am a flash animator .i am have a problem in getting a particular frame in loadmovie.
see i get the other SWf into my mother SWf but i can't get a specific frame
it come on first frame only and i want it could come to any frame i specify.

is there any one out there who can help me out

Thanks
Tushar Garg
gargtushar@hotmail.com
__________________

Loadmovie To Above All Others
Hello,

I am working on an operating system like interface where my navigation buttons load swfs with the apropriate content. These swfs resemble windows and I want them to work like windows as well. Everything is going great except I do not know how to load the move into the front most position. I want there to be multiple windows out at the same time and then I was going to put a swap depths script on each window to make the active window come to the front. Before I get that working though, I need to be able to load the movie into the front most position. Any ideas?

Loadmovie X-Y HELP
Well, I want to load an external *.swf movie called info.swf into my main movie called inside.swf.
Now, I used the following code (its assigned to a button):
-------------------------------------
on (release) {
loadMovie ("info.swf", 1);
setProperty ("1", _x, "260");
setProperty ("1", _y, "30");
}
-------------------------------------
The movie loads but the X and Y position won't work !!
I also tryed the code that is used for flashtyper X-Y positioning, but problem still exists, the movie loads at X-Y cooördinates 0-0 and I want them to load at 260-30. How can I arrange this ?

LoadMovie, Is It Possible?
I have a movie that has a preloader on the interface and also contains a dummy movie clip for loading external .swf's. When the page is opened the interface preloader comes up then after all that is loaded the external .swf is loaded (with another preloader). I was wondering if there is a way to get the first preloader to load the interface and the first external .swf????? Can you help me out?

thanks for the help.

LoadMovie Help
Can you add a variable to the end of the loadMove command?

loadMovie (http://myserver.com/myfile.swf?test=test);

Loadmovie To _x & _y
i have been loading movies into targets so i can place them on the stage
where i want them, but i have found that this sometimes causes action
scripts to not run.

how can i specify the _x and _y co-ordinates to load a movie into a level?

thanx!

Loadmovie (?)
Hi all,
I used loadmovie commands in my site>> http://www.kibbutznetwork.co.il/adam
which doesn't work on MAC platform.
any ideas?

Thanks.

Set _x And _y For LoadMovie Help?
Please If someone can tell me how to precisely pposition a loadedmovie within the main Movie, i'd be very grateful,
note: i don't want to use "target"

Loadmovie Help
Well, to make it short and simple, I have the main site interface and at the press of a button an animation will play then hold to a stop. At the stopped frame the loadmovie loadable.swf (1) is present.
My problem is I figured that if i have a preloader on the loadable.swf it would show and wont play until the loadable.swf is completly loaded. In this case the preloader status will not show, and once loadmovie is hit it starts to play the movie when it is not loaded all the way. Please if you can explian how to properly "totally load an swf file using loadmovie with the preloader status showing it would be greatly appriciated..

n.u.r.v.

Loadmovie() Help?
i am the web interface designer...so, i am not really understand actionscript at all...currentlly i have problem with the load movie script.

loadMovieNum ("project.swf", 10);

the project.swf was show up in my main movie,but how come always on top of main movie graphic.
the graphic of the project.swf alreally block all my main movie...why?....
ever i am try to put the picture frame border in my main movie..the project movie is floatting on top of my frame border...can i control my project.swf graphic all below of my frame border? couse all is on top of my picture frame some 1 pls help me please!

Set A Loadmovie
how do i place a loadmovie in the sene.. it always is centered when i use :
loadMovieNum ("marshal.swf", 1);
anyone got an idea?

LoadMovie()
This is my first post and probablly not my last.

In my root movie I want to load a swf file into a movieclip. I have done this with loadMovie. The only problem is when it loads into the new movie clip it is only oloading into the bottom right quarter of the movie clip. I think that it is taking the (0,0)x,y cords as the middle of the movie clip. Does anyone have a suggestion. I know that editing the center point doesnt do anything.

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