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Making A Movie Loaded To A Level Stretch To 100%



This might be a basic question... I have jjust never encountered it till the job I am now working on.

I have a movie that is 100% x 100% (noscale) so takes up the full browser window. Within that movie, I am calling another movie to load in Level 10

How to I get the content of the movie that is being loaded in level 10 to stretch (scale) to 100% ? It contains a movieclip that I need to stretch out to fit the browser.

At present it just loads into Level 10 and is the size defined in the file - so it doesn't stretch.

I am using Cs3 with actionsscript 2



FlashKit > Flash Help > Actionscript 3.0
Posted on: 10-10-2007, 07:42 PM


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Loaded Movie Doesn't Stretch Down To Fit
Hi there,

I am trying to add an additional portion to a flash website inside the same html page using the loadMovie command.

I need the site to maintain the same format... so for this add on page, which is wider than the original site, I went thru great pains to make it exactly the same proportions (ratio) as the root site.

The site is now 550x400, so i made the add on page 660x480, the same x:y ratio... however when I loadMovie the larger onto the small, I don't see the bottom or right part of it... boo hoo.

I would like to keep it all on one html page if possible.

Is there any 'easy' way to shrink everything on the add on page down to 550x400?

Any help is greatly appreciated!

quazi

Play Movie In Level 0 From Loaded .swf On Level 10?
hi everyone...

i have a movie(frame2) on the main timeline of the the main .swf loaded in at level 0, Which i want to play by clicking a button in a movie on the main timeline of .swf loaded in on level 10 what actionscript do i need to do this, i have looked at several other answers on the message board but none seemed to be relevant any body know what the script should be that i attach to the button.????your help would be much appreciated...

Playing A Loaded Movie Clip (loaded In A Different Level)
I really don't understand the problem here, I'm loading a swf containing a movie clip with 2 frames with Stop(); on each. The file is loaded on _level5 so I tried this:

Code:
tellTarget (_level5.musicmc) {
gotoAndStop (2);
}


but instead of telling the musicmc movieclip to go to frame 2, it tells it to the main timeline to go to frame 2 and stop...What's the problem, when I use "Debug Movie", I can see the:
_level5
......._level5.musicmc (....... = spaces)

what's wrong, it seems to don't want to tell the MC to go to frame 2. I passed many hours on this simple d*mn thing and I really can't find out...


BTW, I'm using Flash 5

Making Shapes Stretch Via A Mc.
Hey Im wondering if anyone can help me! I am wanting to make a square, then when the movie clip is played the square elongates into a rectangle. I have trouble doing this as everytime I go to make the rectangle the centre point from the free transform tool always knocks it out of alignment.

Cheers

Craig

Making Swf's Stretch All The Way Across Browser?
I want to have a movie, a trailer basically, stretch all the way across so it is touching the browser from the left to the right borders.

Just like a widescreen movie trailer.

EXACTLY like this actually:
http://www.dreams2.com/siteintro1.htm


How would I achieve this? Do i still need to put it in an html page? What?

Thanks in advance,
M4L

Making The Largest Of A Duplicated Movie From Loop In Highest Level ?
I have created creatures that get closer with scaling then when reached a certain size jump out at you. this creature mc has been duplicated with a loop to produce 3 , all with random scale rates. in a variable called growth

firstly how do I always make the largest on a higher level so it is in front of the smaller ones so it looks closer ?

they are created in the main timeline with
------------

for (i=1; i<3; i++) {
evilbogey_mc.duplicateMovieClip("evilbogey_mc"+i, i);
}

for (n=4; n<7; n++) {
microNinja.duplicateMovieClip("microNinja"+n, n);
}
-------
-------------
then have this on each Movieclip (evilbogey_mc and microNinja)
--------------
onClipEvent (load) {
var attack = false;

function reset() {
this._x = (Math.random()*500);
this._xscale = 0;
this._yscale = 0;
attack = false;
growth = (Math.random(4)+1);
this.gotoAndPlay("start");


}
reset();
}
onClipEvent (enterFrame) {
this._xscale += growth;
this._yscale += growth;
_root.debug3 = growth;
if (this._yscale>=80) {
growth = 0;
if (attack == false) {
this.gotoAndPlay("attack");
attack = true;
}
}
}
on (press) {
this.gotoAndPlay("killed");
_root.headshot3.start();

}
-----------------------
this sets the scaling up etc
SO i need to make the one growing fastest or the largest in FRONT all the time?????
HOW DO I DO THIS Ive tried swapDepths

Thanks in advance
Dave Mattock
dave@mattockgraphicdesign.com

Making Flash Stretch Across The Screen.
Hello,

I have a Flash menu that I'd like to stretch across the full width that it has. I've tried the object method and SWFObject method, setting width to 100%. It simply makes the window the Flash is displayed in wider, but doesn't actually stretch the content of the Flash itself.

Anyone know how I can properly stretch the Flash to go all the way across the screen?

If Movie Loaded In Level 8 Then.. Else...
Is there a way to check if a certain movie is loaded in a certain level.
I have a background that loads into level one and content that loads into level 2.

Each section has a different background and several sub sections. I want to put a script onto the buttons that checks whether the correct background swf is loaded for each section when you are there and only load the content for that sub-sector but if the background is wrong then to load that also.

I presume it'll be something like this but I am brand new to actionscript.

On (release)
If level1 contains "correctbackground"
then
load movie ("content",2)
else
loadmovie("correctbackground",1)
loadmovie("content",2)
end if

The reason for this is because when entering a new section it will have a new background, but when moving through the subsectors I don't want it to keep reloading the background.

Thanks in advance for any help

Making A Rewind Button 1 Level Down From The Root Work For A Movie Clip
Hi there. I'm a relative newcomer to the wonderful world of actionscripting, and I can't seem to find an answer to this problem by searching for it on the Web. I have a movie that contains two clips: one is a controller movie clip, "reverse", located on the first level, that has 3 frames - the actions stop(); on the first, _root["artworks"].prevFrame(); on the second, and gotoAndPlay(2); on the third. What this is intended to do is play the movie clip "artworks" backwards until a stop(); command is reached in that clip. The clip "artworks" is also located on the first level, and has a button that, when pressed, says: on (release) {_root["reverse"].gotoAndPlay(2); } - this is intended to cause the clip "reverse" to go to the second frame, which should make the clip "artworks" play in reverse. Of course, this isn't working out like I expected it to - it isn't working at all. When the button is pressed, nothing happens. I hope someone out there can let me know what I'm doing wrong, and hopefully what I can do to fix things. Thanks in advance.

Making Background Images Stretch With Canvas...?
Hi,

I'm working on a Flash project -- a commercial. This commercial will be published as a .exe file.

I want to create a background image that will stretch with the canvas to the size of a users monitor -- starting with the highest possible resolution and sizing down.

When I've been testing this, I'm getting margin space around the background image in the color of the canvas. Is there anyway that I can get the image to stretch with the canvas? I just can't figure it out after putzing around all of the options...

Thanks!

SetProperty Of A Loaded Movie In A Level?
Is it at all possible to control the placement of a loaded movie that has been placed in a new level?

_level1.setProperty._x = 100 doesn't work...

I know you can position .swf's using the targetting method when loading a movie, but what about in a new level? I would try to use the targetting method, but then the scripting in the "to be loaded" swf doesn't work...

any help is appreciated... i am open to any solutions... actionscript, javascript, whatever... but it can't be slicing the page into html and postioning my swfs in table cells.

thanks.

~N

How Can I Controll A Movie That Is Loaded On Level 1
hello friends...


i have a prob here.....

i have a MAIN mc.... now em loading SECOND mc on level 1 in MAIN mc...

now i want to controll the SECOND mc from main....

i mean how can i stop or play the SECOND mc whenever i want to... by pressing a button in MAIN mc....


i tried my best.... but i cant controol it.. ???... em sure if there is anyway of doing this then i will get my answer ....

Level Loaded Movie Sketchy - Help
so im loading a series of movies into a holder. each one has its own nav and im loading them into level 1 but im leaving a background image on level 0 so that there is something that remains throughout the transitions. inside one of the movies i have a sliding menu that just stops working every now and then. the call is going:

on (rollOver) {
if (_global.menustate == "closed") {
_level1.buttonslide.play();
_global.menustate = "open";
}
with (_root.vidprevA) {
gotoAndPlay(2);
}
}
on (rollOut) {
with (_root.vidprevA) {
gotoAndPlay(1);
}
}

this is driving me nuts, any tips appreciated. i will post the files if necessary but its a whole series....

m

Positioning A Movie When Loaded On A Level?
Can anyone help me with the syntax so I can position a movie when I load it into a level?

loadMovieNum("moviename.swf",5)

This just puts it in the upper left corner (not where I need it naturally)

thanks for any help!

Save Swf Movie Loaded Into Level 1
I'm trying to capture the SWF movie which is stored as a .GIF on the server and that is being loaded into the memory.

g_url = "http://www.kaartenhuis.nl/kaarten/flash/klaroengeschal.gif";
loadMovieNum(g_url, 1, "GET");

Once it has been loaded into the memory, how can I save the loaded file as SWF? Or how do I get the file from the server if they renamed it to GIF?

Thanks!

Calling From A Movie Loaded In A Different Level
I have my flash site split up into four different movies...the first movie is a root movie that loads the other three, and the other three are the header, the body, and the background. The bg is loaded on to level 2, the body on level 3, and the header on level 4. Well, what I need to do is when I hit a button in the header, it changes a value in the body movie but I'm not sure how to do this. How to I have the action tell the movie clip in level 3 do something when it is loaded on level 4? Any help would be greatly appreciated! Thanx in advance!

Level For The External Movie Loaded
hi my friends

can you help me in assigning a level for the external movie(reseller_locations.swf) loaded to a moivie clip(clipHolder)

code

loadMovie("reseller_locations.swf", this._parent.clipHolder);

can any body guide me.

if needed, please tell me for any kind of more details.

thankx in advance for help.

arun

(F8) Check If Movie Is Already Loaded In A Level
This may be a simple question, but I'm relatively new to the actionscript side of Flash.

I have buttons that each load a different movie clip into, let's say, Level One. I'd to know how to write the AS so that if a specific movie is already loaded into that level, it won't load again when the button is pressed.

Thanks in advance if you can help.

Playing Loaded Movie From Another Level
I'm trying to play a movie that is already loaded. For example. The main movie loads "super.swf" into level 6. "super" plays and then stops. How do I from the main movie tell "super" on level 6 to continue playing after you click on a button. I tried

on (release) {
level_6.play();
}

That didn't work. Should I just copy that last frame of the movie in level 6 and on release from the main tell it to unload level 6 and load level 7 that has the last frame from level 6 as the first frame of level 7?

I hope I made enough sense for someone to know what I was talking about.

Load Movie: Can You Lock A Level Below A Loaded Movie?
I have a mainmovie with lots of buttons from which users can access 200 still images. The way I have set it up is that ALL images are loaded into level 2 from the buttons on the main movie, and all images unload from level 2 (there is only one image ever up at a time) and then go to a certain frame label back on level 0. Glitch has just come up (at zero hour) - seems that the buttons on level 0 still remain active through level 2 images - sooo, I wonder, is there any way to work around this by assigning level 1 a locked value or something?
Any tips or ideas welcome!
thanks

Control Timeline Of Movie Loaded Into New Level
I've constructed a flash 5 site in levels - there's an unchanging background in level 0, the navigation is loaded into level 20, and I have different files for the "areas" swapping in level 1. For poster.swf in level 1 I don't want the navigation to appear; it unloads fine. Poster.swf has a back button to gallery.swf, and I want the navigation to reappear without animating. I've labeled the frame I want to target "midpoint" and this is the code I've used:

Code:
on (release) {
loadMovieNum ("gallery.swf", 1);
loadMovieNum ("navbar.swf", 20);
tellTarget ("_level20/") {
gotoAndStop ("midpoint");
}
}
All of the movies load, but I always get an error message: Target not found: Target="_level20/" Base="_level1". What am I doing wrong? -I'm pretty new at this, so you made need to really spell out your answers, especially code. Thanks.

Is It Posible To Stream A Loaded Movie In Level 2?
The thing is im working in a huge movie with videos in it and if i publish with the music in it it gets pretty slow, so i tried making another movie with the music and load it as level 2 PERFECT, now how can i make it stream with the main movie??
Thanx.

Load Variables From A Loaded On Level 1 Movie?
How do you load variables into your movie from another movie loaded into that one? is there a way? I am making a casino like thing... and when you click the button or whatever I want the Casino movie to load on level 1 and the Variable "money" from the loaded on level 1 movie clip to show on the main movie as well. PLease help. I have no idea how i would do this or if its even possible. Thanks alot.




matt

Give Layer Or Level To Loaded Movie
As in the attached code, i had made an example where a movie (swf) will be opened when press a button.

If i need to give a layer or level to the movie, what should be done?

Hope someone could help me.

How To Control A Mc Inside A Loaded Movie On Level 1
nov.15th 2003


The action bellow is employed to control a movie clip ;

.................................................. .................................................. ........
tellTarget ("_root.drescovinha.menubuttonsmc") {
gotoAndPlay (6);
}
.................................................. .................................................. ........

It has not worked and the error message is :
Target not found: Target="_root.drescovinha.menubuttonsmc" Base="_level0.menu.drescovinha" ;

Both movie clips are inside "menu_port.swf" loaded on level 1 onto intro_mc_port.swf which is loaded onto "base_movie.swf"
on level zero ;

What is the correct action to control menubuttonsmc ???

Thank you very much





__________________________________________________ ___________________________
__________________________________________________ ___________________________

How To Control A Mc Inside A Loaded Movie On Level 1
nov.15th 2003


The action bellow is employed to control a movie clip ;

.................................................. .................................................. ........
tellTarget ("_root.drescovinha.menubuttonsmc") {
gotoAndPlay (6);
}
.................................................. .................................................. ........

It has not worked and the error message is :
Target not found: Target="_root.drescovinha.menubuttonsmc" Base="_level0.menu.drescovinha" ;

Both movie clips are inside "menu_port.swf" loaded on level 1 onto intro_mc_port.swf which is loaded onto "base_movie.swf"
on level zero ;

What is the correct action to control menubuttonsmc ???

Thank you very much





__________________________________________________ ___________________________
__________________________________________________ ___________________________

How Do You, Check If The Movie.swf On Level 3 Is Fully Loaded And If So, Do This?
I want to add on a frame in a movie on level 0, to check if movie B has been fully loaded onto level 3 and if so, go and play frame 10 of that movie B, if not, then load movie B onto level 3 and when its fully loaded, play frame 10 then.

How To Check If Movie Is Loaded On Another Level & Play Frame#?
  I have a menu for an all flash webpage on a top level and I want to command flash to check and see if there is a movie loaded on another level, such as level 1, and if so play frame 30 of that movie.  and if there's no movie, do nothing.  I tried the ifFrameLoaded command, but cant get it to work for other levels than the current level.  I have tried it in conjunction with _level1 for example  and with "tell target"  It seems to be in compatible.  

Do you know any other code to do this?

Thanks for any ideas,

Peter

PS this is the code I have tried that didnt work:

on (release) {
     _level1.ifFrameLoaded (1) {
        gotoAndPlay(30);
    }
}



Level 0 Loads A Movie Into Level 1 - Buttons On Level 0 Still Appear To Be Active Underneath
I am working on an interactive cd. My main movie plays in level 0 and clicking on an option loads the relevant movie into level 1.

The problem I have is that the main movie's buttons are still active underneath and if you click on the wrong place in the movie on level 1 it jumps to a new movie because of the button below.

Is there a way to somehow deactivate these while there is a movie playing above?

Externally Loaded .jpgs Stretch :{
Ok, So I got the jpgs to load fine, but now the problem is that they stretch vertically rather than fit perfectly into the MC that I specified. They are all the same dimensions - 220/320 but for some reason, it stretches. Its the same code as the load_movie.fla that come with flash sample files. i tailored it of course for my project. Any ideas why this would happen?

Thanks in advance..
Barmty

here is the code:

square._alpha = 0;
whichPic = 1;

next.onPress = function() {
if (whichPic<33 && !fadeIn && !fadeOut) {
fadeOut = true;
whichpic++;
input = whichPic;
}
};
back.onPress = function() {
if (whichPic>1 && !fadeIn && !fadeOut) {
fadeOut = true;
whichpic--;
input = whichPic;
}
};
_root.onEnterFrame = function() {
fade in
if (square._alpha>10 && fadeOut) {
square._alpha -= 10;
}
if (square._alpha<10) {
loadMovie("http://www.meality.com/Images/sketches/image"+whichPic+".jpg", "square");
fadeOut = false;
fadeIn = true;
}
if (square._alpha<100 && fadeIn && !fadeOut) {
square._alpha += 10;
} else {
fadeIn = false;
}

if (input>33) {
input = 33;
}

if (Key.isDown(Key.ENTER)) {
fadeOut = true;
whichpic = input;
}
};
pressed, change

inputField.onKillFocus = function() {
input = whichPic;
};

Stretch Dynamically Loaded Image
I'm loading an image into an empty movie clip on the stage.

is there a way that if the user rolls over this image it will then increase in size (say from 50x50 to 75x75)?

any help or pointers greatly appreciated.

Why Are Buttons On A Lower Level Still Active In A Loaded Higher Level...?
hi, i'm very new to flash and am in the midst of trying to figure out the loadMovieNum feature. I have the one swf loading into a higher level (say 10) but the buttons on the level below it are still active (ie you get the little hand if you roll over them) even though they are no longer visible. I tried loading all levles into 0, but that means the page below goes away entirely and i like having the preloader of the next page pop up over the current page. I've tried just loadMovie into an empty MC but get the same result. Can anyone help?

thanks in advance!!

[F8] Quiz Template Not Computing Score When Loaded Into A Level Other Than Level 0...
I have created a 10 question multiple choice quiz from the quiz template, and it works perfectly as its own .swf. But when I use the moviecliploader object to load the quiz .swf into another .swf in level 5 (or any other layer other than 0) I am able to go through all of the questions and get the correct feedback, but when the results frame shows up, nothing gets computed. Does anyone know what I should do to allow this to work? Thanks.

Quiz Template Not Computing Score When Loaded Into A Level Other Than Level 0...
I have created a 10 question multiple choice quiz from the quiz template, and it works perfectly as its own .swf. But when I use the moviecliploader object to load the quiz .swf into another .swf in level 5 (or any other layer other than 0) I am able to go through all of the questions and get the correct feedback, but when the results frame shows up, nothing gets computed. Does anyone know what I should do to allow this to work? Thanks.

Making Holder Movie Aquire Size Of A Loaded Movie
Kinda simple concept.

In Flash, external movie receives the properties of the movie it loads into, but I was surprised to find myself needing exactly the opposite.

When buttons are pressed, the Holder movie clip instance loads different external movies.
This Holder movie is connected to the windows style Scroll bar that should resize depending on the Holder movie height.
Therefore I need the Holder movie to acquire the height of the loaded movie so that the Scroll bar can resize accordingly.

I wonder if it's at all possible. Simple Movie1._y == Movie2._y doesn't seem to work.
[Edited by turbostas on 04-29-2002 at 06:58 PM]

Making A Loaded Movie Its Original Size In A Stretched Movie
lo all is it possable to make a loaded movie [via loadmovie()] display at its origan size in a stretched movie?

i tryed this:

Mheight = Stage.width;
Mwidth = Stage.height;
/// loads the movie into an empty movie clip
mainMovie.loadMovie("main.swf");
// moves the movie clip to the center and resises it to the original size
mainMovie._x = -0;
mainMovie._y = -0;
mainMovie._width = Mwidth;
mainMovie._height = Mheight;

but it doesnt load the movie for some reason! aggh! flash!!
any ideas how i can do this?
cheers guys

Making Loaded Movie Navigation Work On Main Movie
how do i make a movie(navigation with buttons) that has been loaded into one movie(main movie) control aspects of that movie through button actions.

for example: nav movie button making main movie go to a particular scene and load a movie in it.

[F8] Making Movie Play From Given Frame Number When Loaded In To Another Movie
Hi ! there,

can any body help me pls


There are number of movie sequence movie.swf say movie 1 on frame 1, movie 2 on frame 2 and so on.. and i want a movie 3 on frame 3.

There is another main.swf which has an action to load movie.swf and to stop at movie3(frame 3 ) so that movie play from that number.
At present I can load the movie but fail to start movie from frame 3.

How do I go about it???
I'm stuck...

Sabs

Making A Loaded Movie Scroll
here's deal

I get a menuMoiveClip to scroll on the main Timeline (no problem)... I then save that menuMovieClip into menu.swf.
I load menu.swf into _levelX.
when I'm resetting the properties for the scrolling effect , say, setting the "x" position of the loaded movie,
setProperty(_levelX.menu.menuMovieClip,_x,number0)

I get it scrool alright >>> _level0 , and not the actual menuMOvieClip inside menu.swf wich is at _levelX !=_level0

hummm ...I get the scrolling for the parent movie but at no point I'm telling the _parent movie to move...

help please

Making A Loaded Movie Stop
Ok guys I was wondering if you could help me out on stopping a loaded .swf file through the loadmovie comand. The problem is just that I loads perfectly but when I try to set a stop comman on the .swf file bein loaded it stops if I play that individual file but when I try to play the movie into witch I want to load it, the .swf file keeps on looping and I dont want it to do that. Also have tried previews fram on the .swf file bein loaded but that doest work either.

Thanks

Making A Movie Alpha 0 If Another Movie Is Loaded
hmm I am so stuck! (again!)

I have a movie that plays then stops, and I need it to dissappear if any other movies are loaded. (all the other movies are triggered through buttons)

I tried:

onClipEvent (load) {
if (movieLoaded) {
}
welcome._alpha = 0;
}


I am not great with this action script malarky, please help!



ta!

Making Sure Load Movie Clips Are Loaded
I have a flash movie where I load several external movie clips, each clip goes in an empty movie instance in a different frame label. The problem is that all the clips don't load when I first view the movie, but load OK after I refresh the browser. How can I make sure all loadmovie clips get loaded?

Making A Particular Color In The Loaded Movie Transparent
i have a movieclip in which a bird is flying in a white rectangular background. when i load it in to my main swf, the background color is opaque -- (bird is flying along with its white rectangle). it's not becoming transparent as expected.
The external clip was created from an avi file using some frame extraction tool; so i don't have access to its background color settings. i think its drawing a white layer as background

is there a way by which i can make one particular color (here its white) of a loaded movieclip transparent?

i guess i can't use color transforms as its not an image. can i access it frame by frame and make one particular color transparent in all frames? is that possible or am i too ambitious?

Preloader Making My Loaded Movie Fuzzy?
I added a preloader to a movie and It made a loaded mc within the main movie fuzzy? when I delete the preloader code the image in the movie clip
is sharp and focused??? flash MX

Preloader Making My Loaded Movie Fuzzy?
if i delete the preloader code/mc the image of the building displays shape
but if i keep the proloader code in the movie and publish the building is fussy,
not sharp image????

How Can I Control A Movie Clip Which Was Loaded In To A Empty Movie Clip On Level 0
how can i control a movie clip which was loaded in to a empty movie clip on level 0 the name of the movie is 'imagemc.swf' and 'imagemc' for the empty movie clip on level 0. the movie doesn't have a movieclip name, how am i going to tell target the movie?

Making Externally Loaded Movie Clips As Buttons
I have a very small doubt. I have three different swfs of different shapes. All the three are pure graphics and exported. In a base movie clip i am loading all the three swfs in another three different movis clips.

_root.mv1.loadMovie("extnalgra1.swf");

_root.mv2.loadMovie("extnalgra2.swf");

_root.mv3.loadMovie("extnalgra3.swf");

Now the problem is when i click the these mv it has to act like buttons.

i hope you are getting me. I have solutions as round trips. but is there a simple way you know

please can you help me out



regards

Muruganandh

Making A Loaded Swf-file Loading Images Into The Movie..
Trying to convert my problem from norwegian into english isn't always that easy... :)

Anyway..
I've created som cool buttons that I want to be loaded into a movie (let's call i MainMovie.swf) and from there I want the buttons to be able to load images into a movieclip (ImageContainer) inside the MainMovie.swf.

Is it possible to make the MainMovie.swf communicate with the the loaded buttons (each button is a swf-file containing the actionscript, objects, etc.) so when the buttons are clicked they load different images into the ImageContainer?

My idea here is to include an as.file into the MainMovie.swf as well containing the url's to the images that I want to be loaded into ImageContainer.

I've tried to create a button on a layer above the buttons that's loaded into the MainMovie.swf but I end up with the loaded buttons not working properlu because of the button that I've created and placed above them.

Now, I don't want the url's inside the buttons thats loaded into the MainMovie.swf as I want the ability to be able to replace those buttons-files without having to use too much time writing the url's in each button.

Thanks folks.

Controlling Skip To Scene From Movie On Level 0 To Movie On Level 1
I have a menu movie loaded onto level 0....and i need a button in that movie to tell the movie that's loaded into level 1 to go a particular scene in level 1...i know this is possible...i think i've even done this before...but i can't remember...and i've done a million searches on the web and it's making me nuts...so any help would be really really great!

thanks much

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