Making A Swf Image Sequence
hi all, I have this animation software that outputs individual .swf files for each frame of an animation. For some stupid reason it does not create an .swf movie of all the frames together. Is there any way that I can string all the .swf files together so that I get one .swf movie. Sort of like making an image sequence. I tried with quicktime but it keeps crashing and is really unstable.
Cheers, Jay
FlashKit > Flash Help > Flash MX
Posted on: 02-21-2006, 03:09 PM
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Making PNG Sequence Into A Movie
Dudes,
I have a 65 frame PNG sequence rendered with an alpha channel. Is there some way to automate adding each bitmap to a movie clip timeline and having them be positioned in the center?
With video import supported, you would think they could also support importing image sequences! I have to use PNG because I need the alpha channel.
Gracias,
- LB
Making A Sequence That Never Repeats
Ok, basically, I have "10" profiles, and I want to set it up so each of them play someone once, but not they same person
(PROFILE BEING THE NAME)
EXAMPLE, tracing it would show
"profile 1 vs profile 5"
"profile 4 vs profile 9"
"profile 8 vs profile 6"
etc...
It cant say this (EXAMPLE)
"profile 1 vs profile 2"
"profile 2 vs profile 1"
"profile 1 vs profile 7"
"profile 7 vs profile 9"
see? that can't happen, because, profile 1 can't verse profile 2, AND profile 7
and profile 2, cant verse profile 1 twice...
profile 7 cant verse profile 1, and profile 9, it needs to do it for all
this is my current code:
Code:
function func_gen_round_robin()
{
var stotal:Number = 0;
var player_vs_who:Array = new Array();
var sequence:Array = new Array();
var tmp1:Number = 0;
var tmp2:Number = 0;
for (var i:Number = 0; i<profiles_amount; i++)
{
if (playerishere[i] == true) //checks that the profile is ok to check from
{
stotal++;
}
}
//trace("Stotal "+stotal);
if (stotal == 0)
{
errorbox.text = "No players are playing!";
}
var scurr:Number = stotal;
//trace("Scurr "+scurr);
for (var i:Number = 0; i<stotal; i++)
{
sequence[i] = i;
}
var n:Number = 0;
for (var z:Number = 0; z<stotal; z++)
{
if (player_amount % 2 == 0) //checks if its even
{
tmp1 = Math.floor(Math.random()*scurr);
//trace("Tmp 1 "+tmp1);
tmp2 = sequence[tmp1];
//trace("Tmp 2 "+tmp2);
player_vs_who[tmp2] = playername[i];
//trace("Player "+player_vs_who[tmp2]);
sequence[tmp1] = sequence[scurr];
//trace("Sqe tmp1 "+sequence[tmp1]);
//trace("Sqe sccur "+sequence[scurr]);
sequence[scurr] = tmp2;
trace(tmp2);
scurr--;
if (scurr == 0)
{
scurr = stotal;
}
}
else
{
tmp1 = Math.floor(Math.random()*scurr);
trace(tmp1);
tmp2 = sequence[tmp1];
player_vs_who[tmp2] = playername[i];
sequence[tmp1] = sequence[scurr];
sequence[scurr] = tmp2;
scurr--;
if (scurr == 0)
{
scurr = stotal;
}
//trace("Player "+player_vs_who[tmp2]);
}
}
for (var i:Number = 0; i<stotal; i++)
{
trace(player_vs_who[i+n] + " vs " + player_vs_who[(i+1)+n]);
n++;
}
}
is there anyway easier to do this?
Thanks in advanced
Making A Random Play Sequence
just wonder what to use if i want to make a movieclip play randomly.. i figured maybed using a timer but even still i'm confused i had an idea like
i = getTimer * Math.random()*2-4
while (i = 22) {
gotoAndPlay (1);
}
eerr i'm pretty crap at action script but give me a break i'm new to it ..
if anyone can help i'd appreciate it
thanks
Image Sequence OR FLV?
I have a piece of video thats going into the banner of this site...
http://www.moremusicdj.com/ndex.php
just wondering what would work best...
im guessing image sequence, because then i can control the frame rate of it.
i kind of wanted to make each frame last 2 frames long. i think in a FLV it would have to actually load doubled frames???
thanks in advnace...
Image Sequence Bug?
I've never had a problem in the past importing image sequences. However, in CS3, Flash no longer keyframes my sequence. Instead, I noticed it put all the images ontop of each other in 1 keyframe. What's going on!?
3d With Image Sequence
Hi everyone, does anyone know how to make an interactive 3d rotate with image sequences? something like this
http://www.flashloaded.com/flashcompone ... mple2.html
I really can't get anything to work, so any help would really be great.
J
Import Image Sequence (?)
hi i cant seem to import an image sequence into flash mx.
ive tried gif and jpeg, neither gives me the option.
is there some naming convention that needs to be followed??
at the moment i have:
filename_00052.jpg
filename_00053.jpg
etc
Image Sequence Getting Out Of Sync
Hi all, this is my first post here.
I have created a cgi ocean in 3DS Max(set at night) and 3 twinkling stars. The total animation is 100 frames, with the stars twinkling for 90 and static for the final 10. I have imported the 100 frame image (jpegs) sequence into Flash MX and everything seems fine. However I want to have a 100 frame pause in loop of the star twinkle, so I made a 200 frame movie clip, put in an image of the static stars from frames 100-200 and placed it accordingly over the main background animation. So, now i have a 100 frame ocean and stars background animation, with a 200 frame clip placed over the stars that displays the static star image at frame 200, creating a pause, but using half the animation that would be needed.
Everything plays fine at first when I publish a preview. However after a little while the background ocean and stars animation starts to get jumbled up or out of sync with the 200 frame clip that creates the pause effect in the the stars part of the animation. Are the 2 movie clips getting out of sync? And how? The 200 frame clip is playing on the stage as an 100 frame instance, would this be creating problems?
Any help would be greatly appreciated.
Image Sequence Import
I have heard that there is a way to import an image sequence into flash, preferably as a single movieclip. I have had success with this only when using GIFs.
What is the best image format to import sequences in, while maintaining a transparency layer ? (JPEGs are out of the question...maybe PNG format?)
Thanks for any help.
Animated Image Sequence
i am aware many of the best animations use a sequence of images? which are custom made and exported as a group to them be used within flash - for adding text and sounds etc.
I am wondeing how do i create these (what sort of program) and then export as image1, image2, image3 etc.
Some Help Please With Navigating An Image Sequence
I am trying to do something (i consider to be) unusual in flash cs3.
I have a image sequence(100 images) that makes rotation of an image from a 3d program. I can import them no problem and play them in flash.
However i would like the user to be able to control the movement. e.g. if the user clicks and drags from right to left the frames play i a reverse order and click/drag left to right the play the frames forward, in both cases until the mouses is released.
any suggestions would be gratefully received :-)
Jamie
[F8] Placing Image-sequence
A small problem, but a big time annoyance:
When importing an image-seqence on stage, Flash places them - seemingly - at a random location on the stage - how do i move them to where i want them in an efficient way? No matter what i try, i can only move one image (frame) at at time which is VERY tedious if you got 36 frames...
There's gotta be a better way?
Thank you!
PS - the sequence is part of an 'elaborate' flash-construction, so no, i can't turn the entire thing into a movieclip...
Preload Image Sequence ..
Hi there guys ..
Now, this may be a stupid question, but what I am after is a image sequence preload routine ..
I have 10 images equalling approx 200k(swf), each image is about 20k ..
So what I need is for the first image to load and show and while that is happening I need the other images loading in the background ..
Im gonna have a search around, but I thought it'd be sensible to post here first ..
I am sure that I have done this in the past although I havent used flash for quite a while and am just getting back to grips with the thing .. I think from memory I loaded each frame at a time ..
Am I making any sense ..?
Cheers
L
Image Sequence Import
Im trying to import a sequence of images to make a video in flash. They are named sequetially and in jpg, but when I import the first image flash doesnt ask me if I want to import the whole sequence, so it only imports the first one. Any ideas why this happens?
Tracing Image Sequence
Is there a way to trace all of the images of an image sequence without having to use the "Trace Bitmap" on each individual frame? I saw something about a JSFL file to do this. what is a JSFL file and how do I use it? Any information would be helpful.
3d Image Sequence Playback
I'm trying to work out how to take a mc with a jpg image sequence in it and then control the playback by using the left and right mouse movement. I've searched the web and various flash forums for quite sometime but cannot find any info on how this is achieved. Perhaps I'm searching for the wrong terms?
An example of what I want to do can be found here (flash animation at top of page). Click and drag on the computer or 360 button to spin it around. I want to do this but with one of my own 3d models that I've rendered out as an image sequence(jpgs).
Image Sequence Problems
Hey all...
So i have used Rhino (excellent nurbs modelling program) to create a 3-d flyby of a simple graphic. This i have rendered using a "cartoony" rendering engine. This has resulted in a stark BLACK and WHITE sequence of PNG files. Each about 10-40KB. There are 320 of them.
Making a QT movie of them, and then importing THAT through the flash video renderer has resulted in all sorts of persnikity encdoding artifacts which look GLARING in this stark image sequence. So i figure i can just import the series of images, and have flash use the series in it's timeline to generate it's final movie. Imports just fine, however, as soon as i try to work with the image sequence... i am told that flash has "run out of virtual memory". That is alarming to me as i have two full gigs of RAM, and a paging file of over 3 gigs. Somehow i doubt that that is actually the problem.
Thoughts?
Importing Sequence Image
hi y'all,
i have 10 jpegs and would like to import them in flash as a sequence. Usually, flash would ask if it is to be imported as a sequence but for the last few times i imported, it doesnt.
how do i import images as a sequence...( so that each image filles up one frame
Image Sequence Question
does it make a diffrence if a bitmap image sequence is broken apart?
Does it make the animation run smoother perhaps?
Easing Image Sequence
hey all,
i've been searching around all over but can't seem to come up with a solution for this... i have, say, a MC with a sequence of images in it, making a 360 rotation of a product. How would i go about easing the sequence as your move it?
example of what i have already: http://containedenvironment.com/nt/car.html(1.1MB)
(yep, i know...been done... not my images)
code is at: http://containedenvironment.com/nt/car.scroller.fla
any ideas? tutorials? fla's?
Lmporting Image Sequence's To Timeline
I have image sequence's that i want to import on the timeline so that each image has a keyframe. But I do not know how to do this.
At the moment i am placing each image in a keyframe, one by one, its driving me crazy.
Best Video / Image Sequence Compression?
Hi,
I have built a screensaver which consists of a 300x300 pixel 30 second image sequence (at 12 frames a second) animating at random around the screen (see here for an example http://www.toucandesign.co.uk/client...reensaver.html ).
However when I test the screensaver on its target PC the animation of the image sequence is very "steppy". I have rendered the sequence as JPEG medium quality.
Can anyone reccomend a good low file size image format for use within flash? or would it be better to import the animation as a quicktime movie?
I am basically looking for smooth playback on lower end computers.
Thanks for your time - any advice would be great.
Cheers,
Tim
Performance: Video Or Image Sequence?
Good Afternoon,
I'm doing a project to my school and some of my animations are made with movies made in Cinema 4D. In order not to lose Picture Quality I made the movie into a pictures and implanted that pictures on the timeline.
The problem is that each pic is 1280x720 and there about 50 pics, so as you can guess the computer is laggy when trying to animate this movie throw an image sequence.
I really want to improve my flash overall performance and trying to change this kind of animation could be good start.
Does anyone know a better "CPU friendly" animation to substitute my 50 frames Image Sequence?
My best regards and thanks,
Yue
360 Degree Rotation Image Sequence
hi
here i've a swf file containing a 360 degree image sequence. i want to pan the sequence with the mouse to left or right.
here my test file
do anybody out there know how to do that?
many thanks
marlon
Image Rotation With A Foto Sequence
Hi all
I want to make a 3d rotating image like this. (Click on the elephant)
I have a sequence of 32 fotos and i have put them in 32 frames. I can easily control the sequence to go back and forth with 2 buttons.
But i want to advance it a little. I want to connect the speed of the animation with the distance of the mouse from the center of the screen (the further the mouse the bigger the speed)
One way to achieve this it would be to use a setInterval that calls a fuction that attaches an mc (a foto). The think is that this setInterval should have a variable interval (depending from the mouse distance from the center). From what i know i can't do something like that.
Can anyone point me to a direction since i'm stuck in this?
Thanx in advance
Image Sequence Importing Stupidity
I'm doing 3D renders out of Maya, occasionally running them through After Effects, but sometimes not.
The image sequences are 300x300 pixels, but they import into Flash at roughly 800000x800000. With the ratio locked, I can downsize to 300x300 sometimes, although even this is a pretty bad situation since Flash is now scaling something that really shouldn't have to be, making it run slower.
What's even worse though is that sometimes the downsizing doesn't even work. Flash arbitrarily imagines some extra space around the subject, so at 300x300 downsize it's really screwed. Wrong proportions and too small.
It's frustrating because I really don't get what the issue is. In photoshop the images are regular 72 dpi 300x300 PNG files. I can only guess that somewhere in the file header or some other part of information it's storing some bogus values, but I can't seem to fix it because Fash is the only app that treats it so stupidly.
A regular PNG out of photoshop doesn't do this. It's only files that originate from Maya (as tiffs) or from After Effects (as PNGs).
I can't use a JPG sequence because I need the alpha channel.
Any ideas?
Many thanks.
Image Sequence Through A Socket To NetStream?
I am trying to send a sequence of images through a socket to a swf and have those images play in succession (like video) to clients in the browser. I am able to get a java socket to send image data to a binary socket in AS3, but I don't know how to turn that into a valid image in Actionscript and redirect that to a netstream or netconnection. Is this possible or does anyone have an example? You can do something similar with a custom plugin on wowza, but I'm not sure how to make it happen with FMS (or Wowza for that matter).
Thanks, T
Import Image Sequence: Images Not At 0,0?
Hi there:
I'm importing an image sequence (71 images) to my stage. Both the Stage and the images are 1200px square. When I import the images, they all end up at roughly x:242 y:2. Am I doing something wrong, or is there an easy way to get them back to the top left of stage?
I have to do this for 32 FLAs each of 71 frames, and would hate to have to manually set each image to the proper position...
Thanks in advance!
'Minimum Image Area' As PNG Sequence
Hi.
I don't know if this problem has been addressed before - I did do some Googling but found nothing.
I am using Flash 8, and I want to export all frames of the movie as a series of numbered PNG files. It is important that I use PNG files because I need the alpha channel. I also want the files to use the Minimum Image Area option - not necessarily taking the minimum area for each particular frame, but for it to take the largest area and use that as the size for all images.
However, all this does it just use the full document's dimensions. I have checked each frame to see if I had something on the edge of the screen by accident, but this is not the case.
BUT: If i choose Minimum Image Area for just one frame ("Export Image") as a PNG file, it correctly takes the smallest image area. Is Flash not capable of taking the minimum image area for an whole set of frames?
There is one obvious solution I can think of, which is to use "Edit Multiple Frames" and select every frame of the movie at the same time, then set the document's dimensions to fit it. I will do this if there is no other option or no way to fix this, but I just wanted to know if anybody else knew of this problem and what they could say about it.
[EDIT]: I asked a friend of mine to try doing the same thing on Flash CS3, and exactly the same happened. I think I may have stumbled across an actual bug here. I feel special :D
Edited: 08/23/2008 at 05:45:19 AM by Bornlivedie
Tracing A Btmap Image Sequence
Im trying to trace bitmap a hand drawn animation. So far one by one "select it, trace bitmap, then press enter"which is impossible, and not fun, nor robust. Is there a way to automate this? I also tried selecting all the keyframes, but it only does one.
Wow
thank you hopefully there is a next feature in the next flash
carlos melendez
AS3: Movie Clip Out Of Image Sequence
Hey,
I'm sure this has been asked here before, but I can't seem to find a related post.
What is the best way using AS3 to create a movie clip out of a sequence of images on disk/ a server.
Thanks!
Please Help. Problem With Image Sequence Playback
Hello All!
This is a problem that I have been facing for about a month without any major breakthroughs. Now the time has come, that I either resolve it or loose my project . So, whoever can help me out even a miniscule bit, please…. do.
Okay, here is the situation:
This is about a tutorial of some kind, where the content is done in flash. A ‘human character’ is supposed to ‘explain’ the content. So, the ‘human character’ was modelled in 3DS Max, and rendered as PNG [with Alpha channel].
I have imported the PNGs [about 90 images] and created a SWF with the character [NOTE: This SWF contains a preloader]. Now, I am loading the character SWF into the content movie using the loadMovie(). I have written a preloader here too
The Problem:
While the character SWF gets loaded and plays on the content movie, the playback is not smooth… in other words it plays frame-by-frame as though it is at 3 or 4 FPS. I find that if I let the [character] SWF play for a second time, it plays perfect. But, unfortunately the character SWF has to play only once on the content movie.
Please let me know, is there a way to make the character SWF play smooth, or can I preload and Run the movie once with visibility set to zero or something, so that the movie is ready to play again when I need it to…
I am not sure if my explanation is clear.. if I am not please let me know, so that I can explain the situation more elaborate.
Any and every help will be greatly appreciated. Thanks in advance.
Import Jpeg Image Sequence Into Frames
I want to know that is there is any way through which i can import jpeg image sequence into the each frames in flash, i have nearly 101 jpeg images sequence, so its pretty difficult to import every image in every single frame.
Horizontal Scrollbar To Rotate Image Sequence Please Help
HI
Experts!
On Layer 1
from frame1- frame20 on each key frame i have one image. ( sequence of images when i run its act like a 3d object moving in 360 degree)
i need a horizontal scrollbar with a drager by which i can drag and go through the keyframe ( from 1 - 20) and view the images.
Is there is a possibility ??
Could you help me to find similar kind of script? or scrollbar??
Image Sequence Virtual Memory Explosion
After searching for 2 days . It's seems there is a great bug in flash
- an image sequence of 100 (or more jpeg)
- 1 jpeg is 33 ko - 1000*667 px - original size "following flash image properties" 2900 ko
when you play the sequence (one jpeg per frame) , flash allocate 2900 ko to display the jpeg AND DO NOT RELEASE IT
so it accumulate a huge memory use
the other way is to use bitmapdata class (gskinner blog)
but if it works with (mean the memory is correctly freed) :
foo.dispose();
foo = new flash.display.BitmapData(1000,667);
foo.noise(random(5));
mc.attachBitmap(foo,1);
it doesn't work with :
foo.dispose();
foo = new flash.display.BitmapData(1000,667);
foo.draw(MC_OF_ONE_JPEG)
mc.attachBitmap(foo,1);
MY CONCLUSION : When flash process a JPEG to display it or send it to a bitmapdata , flash allocate some memory that he forget to free
Image sequence is a great fonctionnality. Answering that we just have to use video or multiple swf dynamicly loaded is stupid : The problem is just that flash doesn't freed the memory, and the problem is for everyone importing 3d-animation by the way of image sequence
But, may be im missing something (i already read the scope chain pb) ...
call for a genius:
the goal : force flash to free the memory he allocate (and accumulate) to render a jpeg
Where I Can I Get Horizontal Scrollbar To Rotate Image Sequence
HI
Experts!
On Layer 1
from frame1- frame20 on each key frame i have one image. ( sequence of images when i run its act like a 3d object moving in 360 degree)
i need a horizontal scrollbar with a drager by which i can drag and go through the keyframe ( from 1 - 20) and view the images.
Is there is a possibility ??
Could you help me to find similar kind of script? or scrollbar??
Looping An Image Sequence With A Slight Twist
Hi all,
need help with this and would appreciate any insight,
I have a flash scene that is made up of a series of rendered out images form 3DMAX.
This is what I have:
Step 1 Frame 1-36, Image1.jpg is shown (nothing happens here for 3 secs (12fps) (Layer 2)
Step 2 Frame 36-90 image1.jpg fades out to reveal image2.jpg (Layer 2)
Step 3 frames 90-120 sequence of images i.e. image3.jpg to image33.jpg plays (Layer 1)
what i would like to do is have step 3 repeat itself for 4 more times and then at the end of the 4th time I need to fade in Image1.jpg (i.e. the inverse of Step 2)
Can this be done with a simple action script?
if not, how do I duplicate the layer 1and all the images on it
Thanks a mill
Export Image Sequence From AS Flash File
Hello:
I am new to flash I am using flash professional 8 and publishing at version 6 (although I can publish to any version for this issue). I am using ActionScript 2.0 and am animating objects using code instead of tweens. I need to export the animation out as separate frames. I need the image sequence from the flash to use in other applications and other uses. If anyone has any idea on how to do this I'd appreciate knowing. I'd prefer to not have to buy more software of course but if that is the case and it is the best way let me know.
Thanks in advance.
Import Image Sequence Into Flash 9, Images HUGE
I'm importing an image sequence into Flash 9. The original images are 340x225 pixels.
When they arrive in Flash though, the dimensions are a whopping:
963777.6 x 637793.9 pixels!!!!
When I look at the image properties in the library, it says 340x255. But whenever I drag an image from the library to the stage, the size gets changed to the above ridiculously huge size.
Does anyone have a clue why this is happening?
Dynamically Loading Multiple Image Sequence For Playback
I am trying to figure out how to dynamically load a 44 frame pre-rendered image sequence (external .JPGs) and then play them back at 15fps.
I have many different image sequences which are all the same length and dimension, they just have different content. The location of the image sequence would have been passed to the SWF via an arguement in the HTML.
Is there anyway to do this without having to create a mc container and using loadmovie() ?
Ideally I'd like to import each image to its own frame and then begin playback.
Loop Image Sequence Through Library Items With LoadBitmap
I'm very bad at writing actionscript...
I have about 10 images in the library with sequential linkage names (pano1, pano2...pano10). Starting with pano1, I want to load the next image every 3 seconds through loadBitMap
Code:
function initPano():Void {
var imageCount:Number = 10;
for (var z:Number = 1; z <imageCount;) {
//load bitmap, based on linkage name, into new BitmapData object
var bmp1:BitmapData = BitmapData.loadBitmap("pano" + z);
setInterval(bmp1, 3000, z++);
if (z>=imageCount){
z=0}
}
}
}
Anyone have any suggestions why this doesn't work?
How To Make Image Sequence Moves On Buttons Mouse Over?
Can anyone please please please help me through the mouse over effect on buttons that changes the background image on the banner. I don't know how to do that at all. I would be highly obliged if anyone help me through this.
Sample link here: www.emedianow.com
Controlling Image Size When Importing A File Sequence
I'm importing about 500 jpegs that are sequentially numbered to create a time-lapse swf. When flash asks if I want to import the sequence and I say yes, the images appear on stage at about 1/3 of the size that they should be. In the library, the bitmap files properties say the files are still the same pixel x pixel dimension as the original files. Can I control Flash's ability to resize these arbitrarily? Otherwise I have to edit each keyframe and correct the image size.
Thanks-
Lash Question: Cannot Export A Quicktime Or Image Sequence
About a year ago I learned flash but i havent used it since and Ive forgotten alot of stuff. I have a very simple animation that im trying to expot as a quicktime or image sequence. But when i export an image sequence it only exports one image and when i export a quicktime its just a still frame. I tried changing the clip type to graphic symbol as it was a "movie clip" when it was originally created. the animation that Im trying to export does indeed play in the timeline without the need to preview. So i dont know what im missing here. Any suggestions?
Thanks in advance
Emery
Flash MX 2004/ Mac Dual 2 G5/ 10.3.1
Export Movie > GIF Sequence Doesn't Work - Same Image Every Time
I need images for a still GIF storyboard of a Flash movie. I have the original FLA file (not created by me). I've tried Export Movie > Save As: GIF Sequence, and Flash will export the scenes, but each of the 1000 or so GIFs is the same picture each time.
I have used the "Export Movie" feature before and haven't had any problems, but I can't figure out why this is happening now. Are there settings I need to adjust?
If someone could help me that would be great, I'm currently having to take screen shots of the movie as it plays over and over again.
Thanks in advance.
Automate Dropping Image Sequence Onto Adjacent Keyframes On Timeline
Hi,
Basically I need to just that - find a simple way of batch dropping an image sequence onto adjacent keyframes on the timeline!
Surely there must be a way! Its taking me for ever to import an image sequence to the stage, and then trace the bitmap to vectorise it...
I would use actionscript to attach each image dynamically - but as far as i know there is no way of tracing the bitmap using AS...
Help!
Thanks, Steve
Jpeg Sequence Export - No Sequence
Hi,
I am trying to export a short flash movie via the "export movie" "jpeg sequence" which then I can use in Final Cut Pro. I was able to do it once, but now I have spent the whole day and every time I try to do it Flash MX only exports one jpeg.
Any help apprechiated.
Jpeg Sequence Export - No Sequence
Hi,
I am trying to export a short flash movie via the "export movie" "jpeg sequence" which then I can use in Final Cut Pro. I was able to do it once, but now I have spent the whole day and every time I try to do it Flash MX only exports one jpeg.
Any help apprechiated.
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