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Making The Main Timeline Play From A Button Embedded In A Movie Clip



How does one make the main timeline play from a button embedded in a movieclip that is on the main timeline?



FlashKit > Flash Help > Flash ActionScript
Posted on: 06-29-2003, 07:40 PM


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Making Main Timeline Play From Button Inside MC
Hello,

i think the title says it all.
I have done this a million times, but for some reason I seemed to have missed something.

My button is inside a movie clip, the AC on the button is this...

on (release) {
gotoAndStop(6);
_root.play();
}

_root.play(); isnt working....

Making Movie Clip Effect Main Timeline
I want to make a movieclip of a guy shooting a rifle. I am making the guy have button attributes so that when you click on him, he dies. In order to save time and space I want to make it a movie clip. How can I make it so that if you miss the guy and he shoots you, it does a goto and play in the main timeline?

Having A Movie Clip Play The Main Timeline
How can i make a movie clip play the main time line?

Movie Clip Symbol Won't Play On Main Timeline
Hi everyone,

I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?

Appreciate any advice.

Tell Movie Clip To Play/stop From Main Timeline?
I have a main timeline that has a movieclip called "Clock". At one point in the main timeline I want the movieclip to play and at another point I want it to stop. I can't get script to control the movieclip.

Any tips?

Thank you so much for your time.

Please Help First Website Movie Clip Placed On Main Timeline Wont Play
Hi! if any one could please help me it would be greatly appreciated!

So im trying to make my first website in flash and ive ran into a problem. I have the main movie, my main time line. I have a few animations going on in this that were all created in that main time line. those work fine. however, i created two new movie clips (still inside the same .fla file) and animated them with thier own time line. I then thought you could just drag and drop these movie clips onto your main time line and they would play inside the movie. but when i press ctrl + enter, the dont play!

here are some points of intrest.

my main movie (the main time line) is 130 frames.

the movie clips i made inside the same .fla file are between 400 and 600 frames.

i placed both new movie clips on the 130th frame in the time line with their own layers.

also there is a layer for actions on the 130th that has stop();

i thought that maybe the time line had to be as long as those movie clips i created and so i extended it but they still didnt play.

im thinking action script is involved? please help me im getting pretty frustrated and im sure there is something simple to achieve this.

here is a link where you can download the source files im using. if you open the file the two movie clips i created are called front two and front one and are layers with the same name.

this board wont let me fully post my link cause the last word in it is s*h*i*t* so youll have to type it in your browser. its http://public.me.com/matts*h*i*t* (just remove the asterisks)

also i noticed that my file is huge. i used photoshop to create everything and them imported it into flash. is there a way i can reduce this size?


thank you sooo much! please help!

-Matt

Telling Main Timeline To Play Backwards From Movie Clip
Hi,

I am trying to tell flash from within a movieclip to start playing a specific frame within the main timeline only after it has finished playing the movieclip backwards. I can get the movieclip to play backwards fine but it's getting the main timeline to start from frame 1 which doesn't work. I have the following code on the first frame of the movieclip (which is called video) but it doesn't seem to do anything

onClipEvent (enterFrame) {
if prevFrame == 2 {
_root.gotoAndPlay(1);
}
else if {
_root.video.gotoAndPlay(2);


any suggestions?

Control The Play On The Main Timeline From Within A Loaded Movie (not A Movie Clip)?
Question... I have a movie (main movie) that loads another movie (movie 2) automatically. Movie 2 contains a button that loads yet another movie (movie3). Now I’m having trouble with this next part... When movie3 loads I want "main movie" to stop where it’s at in the timeline and stop all other loaded movies until the user clicks another button where upon movie 3 will go away and "main movie" will resume. Movie 2 is like the paper clip guy in Word and movie 3 is my help movie. Therefore, it can be accessed at any point during the main movie and I don’t want to use a goTo command to jump to a frame label or scene. Does anyone have any idea how to control the play on the main timeline from within a loaded movie (not a movie clip)?

How Do I Code For A Movie Clip With A Button In It Embedded In The Main Scene?
This should be easy for any one who designs websites in flash.

I have a movie clip embedded in my main timeline that appears after an animation sequence happens. In this movie clip is button that changes color when you rollover it and links to an email address. Pretty simple.

I am not sure how to correctly code the actionscript for this. So far, when you rollover the movie clip and try to click the button, the whole movie clip flashes.

How do I tell flash to point to the button embedded in the movie clip?

You can see the god awful mess I've created online at:

http://www.espavoproductions.com/flash_site.swf

Look at the CONTACT button to see what I am talking about.

Please help. I would be so very grateful.

-Stephanie

Button In Movie Clip To Main Timeline
I have a button(A) that opens a movie clip which contains a button (B). I want button B to go to and play a frame on the main timeline, NOT a frame in the movieclip. Is this possible?

If not, what I am aiming for is a menu of buttons, that are rollovers from which another menu pops up with buttons you can click.

Help!
Thanks

Button In A Movie Clip To Trigger Main Timeline
I have a little problem...I have a navigation menu that is a movie clip containing buttons. I want each button to go to a specific frame on the main time line. But I can't seem to make it work. Does anyone have any ideas?

I tried

on (release) {
gotoAndPlay ("home");
}

But its probably trying to find that frame label within the menu timeline.

http://www.sodiumhalogen.com/new

Controlling Main Timeline From A Button In A Movie Clip...
i have a button inside of a movieclip, and all i want it to do is ON RELEASE...make the main movie GOTO & PLAY another scene.

For some reason, this isnt f*ckin working!

Is this wrong or right?

on (release) {
tellTarget ("_root") {
gotoAndPlay ("rls_details", 1);
}
}


lemme know. Thanks!

Button In Movie Clip To Return To Main Timeline
This is similar to the question just posted. I have a movie clip with buttons in it. When a button is pressed I want to exit the movie clip and go to Scene 2 and what ever frame corresponds to that button.

I scripted a button:
on(release) {
gotoAndStop ("scene 2", 1);
}
This works when you are in the movie clip pressing the buttons but on test movie nothing happens.

I tried
on (release) {
unloadMovieNum(0);
gotoAndStop ("Scene2", 1);
}
on test movie the screen goes blank. Apparently it unloads the movie clip but does not go to scene 2 or anywhere else for that matter.

Thank you for any ideas you can give me.

Listbox, Within A Movie Clip, And A Button On The Main Timeline
Hey guys, I've been a silent user of this site for ages, but now comes the time when I have to ask a q' of my own.

I have a List Componant (menu1), which undergoes a motion tween, within the movie clip (drop_down), this list contains the names of the other scenes, and is designed to allow the user to pick what scene to play, which eventially leads back that that scene.

Then I have a button, called goButton, on the main timeline, which needs to allow the user to actually go to the scene in question. Below is the code that im currently using, but im fairly sure i need to start afresh as apposed to edit this, but any help would be much appreciated, the person who actually figures this out gets my eternal gratitude (this is for a fairly major project).

The Code That Is On The Same Timeline As The List Component:


PHP Code:



menu1.addItem({label:"0.357", data:"0.357"});
menu1.addItem({label:"7&7", data:"7&7"});
//and then loads more after that

var listHandler:Object = new Object();
listHandler.change = function(evt:Object)
{
    switch (evt.target.selectedItem.data)
    {
    case "0.357" :
        trace("0.357")
        //_root.superSelect = "0.357";
        //break;
    case "7&7" :
        trace("7&7")
        //_root.superSelect = "7&7";
        //break;
    default :
        trace("something else")
        //trace("unhandled event: "+evt.target.selectedItem.data);
        //break;
    }
}
my_list.addEventListener("change", listHandler);




The Code That Is In The Button:


PHP Code:



on(release)
{
    if (megaSelect == "null")
    {
        gotoAndPlay("Preamble", 1);
    }
    else if (megaSelect == "0.357")
    {
        gotoAndPlay("0.357", 1);
    }
    else if (megaSelect == "7&7")
    {
        gotoAndPlay("7&7", 1);
    }
    else if (megaSelect == "Alabama Slammer")
    {
        gotoAndPlay("Alabama Slammer", 1);
    }
}





As you can see im currently trying to pass the variable megaSelect from the list to the button, preamble is meary an empty scene that occures between the loading scene and the Main Menu scene, any help what so even will be greatly appreciated. To see the Flash in its current, highly unfunctional state, lol, have a look at http://www.wickedmixer.com/mixer.html

Making Main Timeline Play From Inside Mc In AS3
Hi

I'm primarily a motion graphics guy but am helping out a friend with some Flash web work. I have CS3 now but haven't touched the app since MX so Actionscript 3 is taking me some time to get to grips with - not that I was any more than a dabbler anyway.

I am simply trying to make the main timeline play when an MC on the stage reaches the end of its animation. I have tried variations of root.play("menu") or parent.play("menu") in the last frame of the MC but I get:

"1061: Call to a possibly undefined method play through a reference with static type flash.display:DisplayObjectContainer."

Also it breaks the previously ok code and the 'stop' on the 2 frames of the main timeline are now ignored.

Then I see stuff like this -

Button In Movie Clip Not Activating Label On Main Timeline Help Please
i have created a movie clip containing a sroller using actionscript, in this movie clip in this there is a another movie clip containing the pictures and buttons on separate lavers (the bits that scroll)

i have set up one instance of the button which has a onrelease gotoandplay action to scene1, (frame label) project 1

this should move the main timeline to the label and trigger another movie clip, but dosent can anyone shed any light on this

regards jason

i would be more than happy to email the flash document if someone is prepared to take a look

How Do I Script A Back Button From The Main Timeline To A Movie Clip?
Movie clip plays, when it reaches the end there is a stop action. Two buttons are displayed, each one takes you to a different page (in the main timeline, have on(release) _root.gotoAndStop for the buttons)..

On the two pages that the buttons take you to (on the main timeline) I want to put a back button on each to take you back to the movie clip and tell it to go to the last frame of the movie clip and stop. I'm pretty sure I know how to do that, but the problem is I have more than one movie clip: how do I script the back button to send you back to the last movieclip you viewed?

How Do I Target A Text Field On The Main Timeline From A Button Within A Movie Clip?
Hi people.
I checked the archives and the tutorials but could not find the answer. Or at least I wasn't smart enough to figure it out......

I have a text box with an instance name textbox. I assigned a layer (AS) with the following code. The text loads fine.

// copy which is loaded
loadVarsText = new loadVars();
loadVarsText.load("mywriting.txt");
textbox.text = loadVarsText.var1;
loadVarsText.onLoad = function(success) {
if (success) {
trace("done loading");
textbox.html = true;
textbox.htmlText = this.var1;
} else {
trace("not loaded");
}
};

This is the AS which I assigned to the movie clip containing the pulldown buttons:

The pull down button menu works fine as well...... Please hang with me. The next paragraph should show my error(s)......

// pulldown menu
onClipEvent(load){
previouslyOver=false;
}
onClipEvent(enterFrame){
currentlyOver=this.hitTest(_root._xmouse,_root._ym ouse,true);
if(!previouslyOver and currentlyOver){
previouslyOver=true;
this.gotoAndStop("On");
} else if (previouslyOver and !currentlyOver){
previouslyOver=false;
this.gotoAndStop("Off");
}
}

I now want to replace the text on the main time line with a new text from the pull down menu button movie clip which holds several buttons.

The code for each button currently looks like this:
The text doesn't load into the text field? Not sure what the target path should look like? Please help somebody.

Thanks a lot, Henrik

// Code for text button
on (press) {
_root.loadVarsText.load("historicevents.txt");
_root.textbox.text = loadVarsText.var1;
loadVarsText = function(success) {
if (success) {
trace("done loading");
textbox.html = true;
textbox.htmlText = this.var1;
} else {
trace("not loaded");
}
};

Making Button In Movie Clip Symbol Reference Main Scene
I set up a flash movie with a scroll pane moving a movie clip. When I place instances of buttons in that movie clip and apply actions to them, they are not working.

The main movie has only one scene, so my actions for the buttons in the movie clip contained in the scroll pane have the following properties: gotoandplay, scene 1, frame label, frame label in scene 1 I'd like to jump to.

Is there a reason, the actions applied to those buttons won't take me to the corresponding frame label in my main movie?

Cant Get Frame In Main Timeline To Play Frame In Movie Clip
Hi all,

Ok, I want a section of a movieclip to play up until a certain frame on the main, or _root timeline. Then I want a different section of the same movie clip to play. Now I have the movie clip all set up all fine and dandy, yet I cant get it to the frames or 'section' it is playing when it reaches the apropriate frame. I have the following code on the _root timeline frame.


Code:
gotoAndPlay("stop");
(I have a frame label "stop" where it should be) Is this the right code I should be using? It has worked in the past, but it has been in between an on (something) event/action (not quite sure of the correct termanology there)

Please help.

How To Get A Button Inside Of A Movie Clip Play The MAIN Movie
how to get a button inside of a movie clip play the MAIN movie

( reposted, bad grammer in 1st one)


I got a button, inside of a movie clip.....
How do I get the button to have the MAIN movie play on click, not the MOVIE clip

Making A Button Play A Movie Clip
How do you make a button go-to-and-play a certain frame on a movie clip on rollover, and rollout?

I need the actionscript.. thanks.

Problem Getting A Button From A Movie Clip To Play A Frame In Main Scene
I am at a stumbling block and need help!!

I have created a animation that is a scrollbar full of buttons as a separate clip, the prob is that when I set the action from the button of that clip to the main scene, the action doesn't happen.

Please help! you can reach me by aim or e-mail and I will send you the fla to help me debug, thanks!!

Linking From An Embedded Movie To Main Timeline
Hello,
I am new to actionscript and can't seem to figure this one out. Ok, on the main timeline I have a button that when clicked, goes to the frame "movie". The movie is like a drop-down menu. When the drop-down menu completly folds down, a button appears. I want to be able to click the button on the drop-down menu and be able to go to the first frame of the main timeline.

Can anyone help me out? I would greatly appreciate it. You can download the flash 5 file that I am working on at www.geocities.com/iraq_spider/gotobegining.fla
Thankyou

- Michael

Linking From An Embedded Movie To Main Timeline
Hello,
I am new to actionscript and can't seem to figure this one out. Ok, on the main timeline I have a button that when clicked, goes to the frame "movie". The movie is like a drop-down menu. When the drop-down menu completly folds down, a button appears. I want to be able to click the button on the drop-down menu and be able to go to the first frame of the main timeline.

Can anyone help me out? I would greatly appreciate it. You can download the flash 5 file that I am working on at www.geocities.com/iraq_spider/gotobegining.fla
Thankyou

- Michael

[CS3] Making A Movie Clip Play Upon Clicking A Button?
So I have this movie clip that the first frame is set to stop but I want to be able to activate/play it upon clicking a button?

How do I go about this?

Is There Anyway To Get A Button Inside Of A Movie Clip On One Timeline To Play Anothe
Is there anyway to get a button inside of a movie clip on one timeline to play another movie clip on the same timeline? Right now everything is in one timeline in one frame in layers. If anyone can help I would greatly appreciate it. Thanks.

Is There Anyway To Get A Button Inside Of A Movie Clip On One Timeline To Play Anothe
Is there anyway to get a button inside of a movie clip on one timeline to play another movie clip on the same timeline? Right now everything is in one timeline in one frame in layers. If anyone can help I would greatly appreciate it. Thanks.

Play Movie In Timeline But Keep Main Timeline In Place
Hello,

Scenerio: You are at frame 1 of the timeline and it's stopped, you hit a button and it jumps you to frame 20 and then at frame 20 a movie clip plays.

Question. Can I have that movie play for however long I want (let's say it's a 100 frame movie) BUT have my main timeline still sit on frame 20? And then when the movie is done playing it goes to frame 21 of the main time line? Currently I have to make my main timeline be the same length as any movie I have in it, and so my main timeline ends up being an absurdly long.

Just a general answer will help - which action scripts would I be looking to use (I'm using Flash 8 Pro)?

Thanks

Button To Play Main Timeline?
Hi, I have a button that I want to continue playing the main timeline and I cant seem to get it to work From my understanding it should be pretty simple.

Controlling A Movie Clip's Timeline Separately From Main Timeline
I've got a problem here that I've been trying to figure out for a while now, and it seems like it should be way easier than this. Here's what I've got:

I'm trying to make a neato little flash swf with lots of buttons that you can push and another little movie clip will show some little animation.

I thought I could get this done pretty simply by making a bunch of buttons, giving them an over, down, hit, sound, etc. and then having one single movie clip do all of the animations, but cleverly use stop(); and gotoandplay();

I have tried a few different ways, searched through the help & tutorials, looked all over forums on the internets, and I still can't get this to work. The main timeline is really just 1 frame, and its only purpose is to just hold all of the buttons. I have given all of the buttons instance names (ending with _btn). There is a separate layer in the main timeline for the actionscript alone, and was hoping to put all of the gotoandplay commands there. The code that I am trying to use in that frame is:


Code:
this.WV_btn.onRelease = function(){this.productzmovie_mc.gotoAndPlay(2);
};
The productzmovie_mc has a command to stop(); in the first frame, and I am trying to get a button to skip to the next frame to get it going. I put a stop(); on the last frame of that animation so that it won't run through the whole thing on the first button press. If I remove that stop(); on the first frame, the whole animation just runs whenever I test it and the button has no effect.

I thought this would be way simpler than making 25 separate movie clips and hiding them or spawning them. Does anyone know what I could be doing wrong here? This seems like a pretty simple operation, and I am probably screwing up some mundane detail (I always do that). Be gentle, I am trying to learn Flash and I am a bigtime n00b. I can post the .fla if you need to see it, but it's pretty simple so far, just lots of buttons.

Thanks!

Pause/Play Button Referring To Main Timeline...
I'm working on a site that includes a button that says "pause" - when the viewer clicks it, it switches to say "play." Right now, it's a two-frame movie clip that has one button on each frame. I know I need to specify that the Pause/Play action refers to the main timeline (possibly using "_root"?) but I have no idea where to place that. Here's the script for both frames:

Frame 1:

on (release) {
stop ();
}
on (release) {
this.nextFrame();
}

Frame 2:

on (release) {
play ();
}
on (release) {
this.lastFrame();
}


Am I on the right track? Would _root go before or after the command? It's switching from "Pause" to "Play" and back perfectly....

Thanks for your help....

Julia

Button To Play MC & Goto Point On Main Timeline
Hi

I have a button on my scene. When clicked on, I would like to play a MC and go to a specific point on the main timeline.

However, the MC it will play will depend which frame the movie is on, when the button is pressed. I have the script, which will help to explain my question: -
on (release) {
if (frame = 10) {
_root.About.play();
_root.gotoAndPlay("Overview");
}

if (frame = 20) {
_root.Client.play();
_root.gotoAndPlay("Overview");
}

The script doesn't work! Can anybody advise?

Thanks

MERRY CHRISTMAS!!!

Make A Button Within A Movie Clip Make The Main Movie Clip Play?
hi, is it possible to make a button within a movie clip make the main movie clip play?

at the moment i have it set to play(); on release put this plays the movie clip rather than the main movie, is there any way to make it play the acutal main movie insteat?

Control Main Timeline With Movie Clip In Main Movie,,
I could really need your help on this.

http://www.flashkit.com/board/showth...hreadid=465355

Movie Clip Timeline Vs. Main Timeline
Ok, i have made a movie clip in Swift 3d and have imported it into Flash MX. Now it is in the first frame as flash will place it there and what i would like to have happen is to tell frame 1 that when the movie clip's timeline ends and stops(frame 90) to then move the parent timeline to continue with stuff
If any one reads this please help or refer me to a MX book that is worth the valuble time we think we have!
Mike

Loading Movie Into Main Timeline From Movie Clip Within Main Movie
Hi there,

I'm having major difficulties loading external SWF's into my main movie. The button actions are in a movie clip within the main movie. I've used the following AS to load in my external SWF files on higher levels:-

mybutton_bn.onRelease {
loadMovieNum("two.swf",1);
unloadMovieNum(2);
unloadMovieNum(3);
unloadMovieNum(4);
unloadMovieNum(5);
}

Similarly, my external text files are not loading!

myLoadVars = new LoadVars();
myLoadVars.onLoad = function() {
my_txt.htmlText = myLoadVars.myHTMLdata;
}
myLoadVars.load("textfile.txt");


All works fine until I upload to the server. It's really driving my around the bend. Any suggestions will be gratefully received.

Many thanks

Q.

Can I Preload A Movie Clip That Is On Main Timeline?
Ive seen this done, and now I need to do it. I want to do a percentage preloader for a movie clip. I think my nesting is wrong. Here is the script as it is not working. If anyone knows how to do this, you will be helping me save the world. The crap below might be totally off. Feel free to bust on me.

cmov is the MC I want to load.

total = 250;
download = int(_root.cmov.getBytesLoaded() /1000);
if (download>=total) {
tellTarget ("_root.cmov") {
gotoAndPlay (2);
}
} else {
play ();
}

Controlling The Main Timeline From Within A Movie Clip
Hey folks

I think I have a fairly simple problem.

I have a movie clip placed on the main timeline with a button inside of it. All I want to do is assign an action to the button that tells the main timeline to move on to the next scene. However I am obviously messing something up because the best I can do is tell the main timeline to go to a specific frame within the first scene using

on (release) {
_root.gotoAndPlay(50);
}



but can't get it to go to the next scene using

on (release) {
_root.gotoAndPlay("Scene 2", 1);
}


Any ideas peeps? Any help much appreciated

Control Main Timeline From Within A Movie Clip? Help
Please help...
I have a video game on the main timeline of a scene. The scene label is "Game"... before the game starts, I have frame 1 of the main timeline attach the movie clip "Instructions" and play it. Once instructions reaches the end, I have Flash remove the video clip(works) and I want it to go back to the main timeline(Game) and play frame 2. What command do I use to have it do this? I tried:

Game.gotoAndPlay(2);
_root["Game"].gotoAndPlay(2);

BUT it Doesnt Work! I assume because "Game" is the Scene name, not a movie clip name... Any ideas on how to do this??

THANK YOU!

Controling A Main Timeline From A Movie Clip
I am simply trying to tell my main timeline to go to another scene from a movie clip. I have used:

tellTarget (_parent) {
gotoAndPlay ("scene2", 1);
}

but it just won't work. I can control the current scene using this script but not change scenes.

Any idea what the problem is?

Attaching Movie Clip To Main Timeline
I have made a movie symbol that I would like to play in the main timeline. When I place the movie symbol in the timeline it doesn't play. Am I missing something? Actionscript?

Any help would be appreciated.

Main Timeline Control From A Movie Clip
we got a problem, we want to jump to specific keyframe in the main timeline from a button in a movieclip. Please tell us how?

How To Visualize The Movie Clip In The Main Timeline
Helo,

I cant visualize the movieclip reproduction in the main timeline...

Somebody knows how can i do that?

Thanx so much



:confused:

How Do I Refer To The Main Timeline From A Movie Clip?
how do i refer to the main timeline from a movie clip?

How To Control The Main Timeline In A Movie Clip?
I tried _root.gotoAndPlay(3); in a frame of my movie clip, but it seems to have no effect.

Is there somebody who could show me the right way to do it?

thanks

Link From Movie Clip To Main Timeline
I have a links in a movie clip that need to go to scenes in my flash movie:

on (release) {
_root.gotoAndStop("Home", 1);
}

I thought adding _root. would allow the link embedded in the movie clip to find the scene "Home" frame number 1 on the main timeline - but this isn't working.

Thanks for any help.

From Movie Clip Back To Main Timeline?
I want to break up a long movie into 3 smaller movies so they are easier to manage. Not sure on the best way but here is my thinking..

Put the first movie in frame 1 on the timeline with a stop, 2nd movie on frame 2 and 3rd movie on frame 3. I put an action at the last frame of my first movieclip so that when that movie finished it would go to frame 2 of the maintimeline which would start the second movieclip.

So if i use gotoAndPlay(2); on the last frame of the movie clip it goes to frame 2 of the current movie. How do I go to frame2 of the main timeline so that is starts the next movie instead of frame 2 of the current movie?

Thanks,
-GB

Controlling A Movie Clip From Main Timeline
Hello Everybody!

I have a button (on the main timeline - in frame 1) which when clicked I want it to make my movie clip (which is on the same frame and scene as the button) go to its timeline, frame 2!

In the button action i put:

on (release) {
MyMovieClip_mc.gotoAndStop(2);
}

I have to be doing something wrong because it ain't doing it. Can anyone help?

Thanks!

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