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Masks Don't Work When Published



I'm making a set of thumbnails using freehand art. The fh art is masked by pasting it inside a stroked rectangular path. It imported fine, looked normal in flash, but when I published it I got major frog in a blender...the masks didn't work. I got all kinds of space trash--image outside the crop and no image within.

I thought I had the answer from an earlier post on this forum re masks not being allowed inside buttons. I changed the setup so that the button was on a separate layer.

Still got the frog body parts.

Anyone have an idea what's going on?



FlashKit > Flash Help > Flash Newbies
Posted on: 10-02-2004, 01:25 PM


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Published SWF Does Not Work Properly
Hello,

I'm trying to stream video through a website using a ready-made FLA file that was provided to me as the SWF video player frame. This FLA file is basically a video player, and in the html code of the website it has parameters that call a different swf file which is the actual video that will be played inside of the original swf player.

Player.swf (the flash movie player frame) loads strategy.swf (the actual flash movie).

Here is the code for example:

Code:
<PARAM NAME=movie VALUE="Player.swf?videoFile=strategy.swf&Name=First Title&Title=Software Developer"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF>
<EMBED src="Player.swf?videoFile=strategy.swf&Name=First Title&Title=Software Developer" quality=high bgcolor=#FFFFFF WIDTH="175" HEIGHT="175" NAME="Player" ALIGN=""
TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED>



My problem is the original swf of player.swf works just fine, however when I modify player's FLA file (like the color of the player) and republish it, the video player starts acting very strangely. For instance, the original swf that I was provided with plays videos just fine in internet explorer however when I make a change, and republish the FLA when I try and play the video in IE it takes several clicks on the play button for the video to begin playing.

This makes me think that either the original FLA file was created with a different version of flash, or the publish settings aren't correct. I'm using Flash MX 2004 and I'm publishing for Version Flash Player 7.

Any help or advice would be greatly appreciated!

Thanks,
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Flv Will Not Work When Published, Does Locally
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http://www.onefam.org here is where its located
http://www.onefam.org/vidbanGold.flv

LoadVars Don't Seem To Work When Published
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I really hope you can help me with this problem, because I can't figure out why it won't work.

I use LoadVars to receive data from Mysql via php. It works perfectly when I try it on my computer, but when I upload, nothing really happends.

Do you have any ideas why that is?

Why Doesn't #include Work When Published As Swf?
New here, searched for this subject all-over, but havn't found anything.. Maybe some one here knows.

I'm building an interface for an educational program (dont ask..)
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Player Wont Work When Published As 7
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its a basic video player but it seems like have depercated script because when i try to publish as flash 7 the time line scrubber will not work.
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My Swf File Didn't Work When Published
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Need your help..

RequestURL(*.txt) Doesn't Work When Published On The Net
Hi!

I'm new here and to AS3. I have built a page in Flash and it works perfectly when I view it locally. But when I put it up on the server I use it doesn't work as good.
I use dynamic text, to make it simple to update the page. I use this code:


Code:
var htmlText:String="valkommen.txt";
var loader:URLLoader = new URLLoader();
var requestURL:URLRequest = new URLRequest(htmlText);
loader.load(requestURL);
loader.addEventListener(Event.COMPLETE,completeHandler);

function completeHandler(event:Event):void {
var loader:URLLoader = URLLoader(event.target);
var htmlText:String = loader.data;
this.pageText_txt.htmlText = htmlText;
}

b1.addEventListener(MouseEvent.CLICK,b1Listener);
b2.addEventListener(MouseEvent.CLICK,b2Listener);
b3.addEventListener(MouseEvent.CLICK,b3Listener);
b4.addEventListener(MouseEvent.CLICK,b4Listener);
b5.addEventListener(MouseEvent.CLICK,b5Listener);
b6.addEventListener(MouseEvent.CLICK,b6Listener);

function b1Listener(event:MouseEvent):void {
loadFile("content_sektionen.txt");
}

function b2Listener(event:MouseEvent):void {
loadFile("content_styret.txt");
}
.
.
.
function loadFile(htmlText:String):void{
requestURL.url = htmlText;
loader.load(requestURL);
}
I hope this code will help you help me.

Here is a link to the published site.

The text is in Swedish so you will probably not understand anything of the site....the text should shift when the textlinks are clicked. (named sektionen, styret, föreningar...)

Hope this isn't a repost (I couldn't find anything like it) and also hope you can help me out.

Thx in advance

Published ComboBox Doesn't Work
Hello,

I'm confuse. I'm using a ComboBox component populated dinamicaly from a XML data. When I test it in Flash (Ctrl+Enter) it work's well, but when I publish it, it doesn't work!.

I tried:
- To test the loaded XML and it's ok. The data is charged without problem;
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I'm using this in a loop:
faceList.addItem( { label: face.name, data: face } );





























Edited: 07/15/2008 at 01:03:30 PM by andergmartins

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I have just finished a website that contains images that extend beyond the stage area set for my site. It was my intention for the published movie to crop these images off at the publishing stage, so only the part of the image in my stage area is visible. In reality, the published movie shows everything in the work area beyond the stage. It seems like I've tried everything I know to fix this.

Is there something I can do to remedy this? I would like the swf to be aligned top and center in the window.


Thanks,
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bulb.container.addChild(new iconShot());

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bulb.container.addChild(new iconShot());

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I've run through the tutorial many times verifying I have the same settings and "design" as the person presenting, and while the mask does work when I'm in CS3, if I test the movie, the only thing I see is the mask layer moving on top of the text, and not the way it plays CS3.

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Thanks in advance for your help!

Matt

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Does AddChild Work With Masks?
Perhaps I'm missing something about masking or the display list, but here's my problem:

I have a clip with an animation, a mask and a static image I load under the mask. If I place the image there myself, everything looks fine. I am trying to use add/remove child to dynamically change which image is displayed under the mask.

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bulb.container.addChild(new iconShot());

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Fidelity

Script (F5) Doesn't Work When Published In Flash Player 6, Why?
Helle there.

I tried to post this subject on the Flash MX help forum but no one could help me, so I really hope any of you might have some ideas to what could be the solution. I found a script, that doesn't work when published in flash player 6 and I'm wondering why that is???

Here's the script (shaved down to the essentials):

accel = .8;
convert = .2;
Movieclip.prototype.sticky_load = function(menunumber) {
_parent.released = 0;
iterations = 5;
xstart = _x;
drag = 0;
ystart = _y;
targetx = xstart;
targety = ystart;
r = 5;
x = (2*Math.PI)*(number/iterations);
t = Math.tan(x);
_parent.drag = 0;
};

It workes perfectly when published in Flash Player 5.

Regards

Michael
[Edited by fahlsten on 04-08-2002 at 05:02 AM]

Movie Works For Test, Doesn't Work When Published...
hi,

when i test my movie in flash it works perfectly, it even connects to a webpage from within the test page... but when i publish it and click the link from the web browser, it says the file is not foundon the server, but i uploaded it at the same time as my other file... any suggestions??

[FMX2004] Why Does This Script Not Work When Published As Flash Player V7 ?
Hi there,

I was hoping someone could help me. I was given this piece of script by a friend. It's placed on a movie clip instance and makes it bounce away from the mouse pointer in random directions and distances. It's a great piece and works fine when you publish your flash movie as v6. But I'm wanting to use it in a movie that I have to publish as v7 with as2, and it doesn't work at all when you do that. Anyone know why?

Here's the code:


Code:

onClipEvent(load){
var x=_x;
var y=_y;
var n=function(){
c=10000;
b=Math.floor(Math.random()*100);
d=b*b;
a=Math.sqrt(c-d);
if(Math.random()*2>=1){
b=-b;
}
if(Math.random()*2>=1){
a=-a;
}
tx=x+b;
ty=y+a;
}
}
onClipEvent (enterFrame) {
xm=_parent._xmouse;
ym=_parent._ymouse;
if (this.hitTest(xm,ym,true)) {
if (done!=1) {
n();
done=1;
i=30;
}
}
i--;
if (i<=1) {
xdif=x-_x;
xspeed+=xdif/4;
xspeed*=.8;
_x+=xspeed;
ydif=y-_y;
yspeed+=ydif/4;
yspeed*=.8;
_y+=yspeed;
} else {
done=0;
xdif=tx-_x;
xspeed+=xdif/4;
xspeed*=.8;
_x+=xspeed;
ydif=ty-_y;
yspeed+=ydif/4;
yspeed*=.8;
_y+=yspeed;
}
}

Hoping someone knows,

BeeKay

[FMX2004] Why Does This Script Not Work When Published As Flash Player V7 ?
Hi there,

I was hoping someone could help me. I was given this piece of script by a friend. It's placed on a movie clip instance and makes it bounce away from the mouse pointer in random directions and distances. It's a great piece and works fine when you publish your flash movie as v6. But I'm wanting to use it in a movie that I have to publish as v7 with as2, and it doesn't work at all when you do that. Anyone know why?

Here's the code:


Code:

onClipEvent(load){
var x=_x;
var y=_y;
var n=function(){
c=10000;
b=Math.floor(Math.random()*100);
d=b*b;
a=Math.sqrt(c-d);
if(Math.random()*2>=1){
b=-b;
}
if(Math.random()*2>=1){
a=-a;
}
tx=x+b;
ty=y+a;
}
}
onClipEvent (enterFrame) {
xm=_parent._xmouse;
ym=_parent._ymouse;
if (this.hitTest(xm,ym,true)) {
if (done!=1) {
n();
done=1;
i=30;
}
}
i--;
if (i<=1) {
xdif=x-_x;
xspeed+=xdif/4;
xspeed*=.8;
_x+=xspeed;
ydif=y-_y;
yspeed+=ydif/4;
yspeed*=.8;
_y+=yspeed;
} else {
done=0;
xdif=tx-_x;
xspeed+=xdif/4;
xspeed*=.8;
_x+=xspeed;
ydif=ty-_y;
yspeed+=ydif/4;
yspeed*=.8;
_y+=yspeed;
}
}

Hoping someone knows,

BeeKay

Actionscript MCs As Masks - Wont Work - HELP
I have an mc that is just a thin line, no stroke, fill 5 wide and 100 high. I have written actionscript in another mc that rotates the original, instance name "block" about it's bottom edge.

the scprit is the usual
frame 1 - initiate variable
angle=0
frame 2 - tell mc instance to rotate
block._rotation=angle
frame3
angle=angle+5
gotoAndPlay(2);

Basically the mc is spinning about an axis on it's bottom edge. I now want to use this as a mask layer to view an image underneath but only as the mc rotates

When the mc is brought from the library and placed ontop of the layer i want to mask and i dont mask it, the mc rotates fine as i want.

However when i make the layer with the mc in it a mask layer for the image layer, nothing happens

Any help would be greatly recieved - thanks

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I am using various masks with bitmap images moving behind them. They work fine when saved as an .swf, but when using the quicktime export, all motion behind the masks is lost. Any suggestions?

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any suggestions would be super appericasted as the client is on my back about this!!

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is there a switch or something? i can't figure this out...

XML Thumbnail Gallery Works When Published In As1, When Published In As2 It Fails
if anyone can help, I believe it's a scoping issue?????


//import mx.transitions.*;
//import mx.transitions.easing.*;

// Create a new XML object.
//var myPhoto:XML = new XML();
myPhoto = new XML();
myPhoto.ignoreWhite = true;
myPhoto.onLoad = function(success) {
if (success) {

trace("success");

var numimages = this.firstChild.childNodes.length;
spacing = 70;
j = 0;

for (i=0; i<numimages; i++) {
picHolder = this.firstChild.childNodes[i];
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thumbLoader.loadMovie(picHolder.attributes.thmb);
trace(picHolder.attributes.thmb);
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thumbLoader.main = loader.createEmptyMovieClip("main_image", 0);

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//image_src._alpha=0;
new Tween(loader, "_alpha", Strong.easeIn, 0, 100, .8, true);
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var my_mcl:MovieClipLoader = new MovieClipLoader();
my_mcl.addListener(mcl_obj);
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////////// end ////////////

if (j == 4) {
y += 50;
x = 0;
j = 0;
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thumbHolder._y = y;
thumbHolder._x = j*spacing;
j++;

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roll.test_txt.text = this.caption;
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loader.loadMovie(this.main);
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cost.htmlText = this.cost;
};
}
}
};
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Hi,

I'm trying to figure out how to acheive a similar effect to the main 4 buttons, at this site, http://www.nationalgeographic.com/forcesofnature/

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import flash.text.TextField;
var eformat:TextFormat = new TextFormat();
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eformat.size = 14;
eformat.color = 0xff0000;
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errorOutput.defaultTextFormat = eformat;
addChild(errorOutput);
errorOutput.text = "Test Error";

When I publish it and run the html on the local drive, the code is run (you see "Test Error" at the top left). When I put all of the same files on a server and run from there, you don't see those words.

Do I need to change some publishing options or something? Any help would be appreciated.

Just Published
i have just publihed my movie, opened it on the web and the bloody thing is to big, and to add to my problems... it's looping
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please help
cheers
quintin

Published Fonts Etc
When I publish my flash stuff on a website, the text and symbols etc made in flash are all blurry and weird looking.. when i write text in flash it looks good but on the website it's messy... did i do something to my publish settings to cause this? Where would I find these settings and what should I change?

Thanks in advance

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i have created a simple game in flash 5. when i test it from within flash it works fine but when i publish it as a swf or exe it doesn't work properly. i'm using windows 2000.
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hi. heres a question. Why is it that there are several important differences between my swf when i test the movie (using show streaming0 and when i actually publish it on the web?
the way i set i up is the following.
i have a swf that is approx. 120 kb of which 60-odd are a compressed mp3 the rest are several jpegs that range from 4 to 12 kbs. Because i was intendinng the site for people that might actually have lower than 56k modems i desided to only preload the sound file. as the images are used at different points along the 40 sec. animation i tried to use the animation itself as the preloader because the pics had time to load before they were needed. i built it to work for 28kps conections using the show streaming option.
also i added a bit of code towards the end (on a empty movie clp)
saying roughly : onEnterFrame decrease sound using setVolume. when i export the movie and use showstreaming at 28kbps the whole thing runs just fine.
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there is this little problem which i dun understand. in flash, the image appeared to be fine and good. however when published, i realise that the image becomes rigid and looked like a smuggy sponge. why is it like this? here's a screenshot.

Actionscript Changes When Published
Hello!

I have this piece of actionscript inside a MC:

stop();
_root.novo.gotoAndPlay(2);

I change it to:

_parent.novo.gotoAndPlay(2);
stop();

Publish it and close the file, then when I open it again it went back to:

stop();
_root.novo.gotoAndPlay(2);

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Thanks in advance!

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I'm still new to flash, sorry if this is a simple question.

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Is there something I can do to make it so people don't need to click just to see the full potential of the design?

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WhiteDG

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Hi,
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HI!!!

I need some MAJOR help (pleeeeeeeeease)

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Published .swf Different From Timeline
I imported a video clip and turned it into a symbol. Then I inserted some key frames, made a fade in and cut out a large chunk from the beginning. In the timeline, it shows the correct sequence. But when I publish, it reproduces the entire clip, unchanged.

I also have "loadMovieNum ("overview.swf", 0);" in the last frame in one of my scenes but it does not redirect. Any ideas?

Nicholas

edit: working with CS3 Pro, publishing with Flash 9

[CS3] No Sound In Published .swf
I have a simple Flash menu with event sounds on rollover of the buttons. The sounds play perfectly in debug mode and when previewing it in CS3. But after I publish the .swf file, the sound disappears.

What am I doing wrong? (Hoping there's a simple answer...)

Thanks!

Get Published Streamname
A newbie question. If a stream is published from a client,
is there any event the serverside actionscript can subscribe to, to get the stream name?
I can see Stream.onStatus events in the documentation , but only a Client
object is available in the app.onConnect event. any help will be appreciated.
thanks.

Slow When Published
I have a game that's completely dependent on being in sync with music. It works fine when viewed from flash. But when I publish it, it is much slower (not like frame rate slow, but just being off sync with the music). It's only taking up 3% of my CPU power and I have a preloader, so I have no idea what's going on...

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