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Movie Properties - Match



Hello.

I understand more or less the purpose of the Printer and Contents of the Movie Properties. But I was wondering if someone here could explain it, in a more simple way as it is on the manual of Flash.



FlashKit > Flash Help > Flash General Help
Posted on: 01-05-2003, 11:32 AM


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I have a flash file made of 300 frames, at 1 fps, and for some reason, the movie (when exported either in .swf, .mov or .html) is 6 minutes and 44 seconds, when it should really be 5 minutes long on the nose.

What do you think causes this problem?

I should precise that I have some movie clips in it, and I tried to export it without the movie clips and then it's 4 minutes 40 seconds. Weird...

Thanks!

Match Papervision Shape To Actual Movie Clip
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Basically I'm trying to create a transition where a plane moves and rotates into a position. When the plane is in position I want to seamlessly (or as seamlessly as possible) swap it out with an actual movie clip.

My current method involves setting camera3D zoom to 11 at which point the size of the plane is pretty much equal to rectangle with the same width and height. Also, the x and y co-ordinates are pretty much equal to the shapes actual x and y co-ordinates on the stage (once you adjust for the fact that pv3d centers the shape).

Does anyone have any other methods for doing this?

[F8] Playing A Random Movie Clip When Clicking On Another MC (like A Match Game).
Is anyone familiar with the book Macromedia Flash Professional 8 Game Development by Glen Rhodes? I bought this book thinking it'd teach me how to make a matching game. Indeed, it has a tutorial on how to make one, but there's one problem: it's a matching game for sounds, not images. :

I'm an idiot and only know basic ActionScript. I have some idea as to how it works, but I can't figure out how to display movie clips instead of sounds.

This is the code I'm using, taking the code from the book and altering some names for my own use.

code: numitems = 3;
selone = -1;

function build ()
{
for (var i = 0; i < (numitems * 2); i++)
{
nm = "crd" + i;
_root.attachMovie("card", nm, i);
_root[nm]._x = (i % 3) * 150 + 50;
_root[nm]._y = Math.floor(i / 3) * 150 + 50;

// Part that generates the random images
item = "s" + (i % numitems);
_root[nm].s = new MovieClip(_root[nm]);
_root[nm].s.attachMovie(item);
_root[nm].myid = (i % numitems);
// end

_root[nm].inbut.onRelease = function()
{
this._parent.s.start(0,0);

if (this._parent._xscale == 100)
{
if (selone == -1)
{
selone = this._parent;
this._parent._xscale = this._parent._yscale = 0;
}
else
{
if (this._parent.myid == selone.myid)
{
selone._visible = false;
this._parent._visible = false;
selone = -1;
}
else
{
selone._xscale = selone._yscale = 100;
selone = -1;
}
}
}
}
}
}

shuffle = function()
{
for (var i = 0; i < 200; i++)
{
var c1 = Math.floor(Math.random() * numitems * 2);
var c2 = Math.floor(Math.random() * numitems * 2);

var tx = _root["crd" + c1]._x;
var ty = _root["crd" + c1]._y;

_root["crd" + c1]._x = _root["crd" + c2]._x;
_root["crd" + c1]._y = _root["crd" + c2]._y;

_root["crd" + c2]._x = tx;
_root["crd" + c2]._y = ty;
}
}

build();
shuffle();

So the part that's troubling me is this:

code: item = "s" + (i % numitems);
_root[nm].s = new MovieClip(_root[nm]);
_root[nm].s.attachMovie(item);
_root[nm].myid = (i % numitems);

The original code in the book was:
code: snd = "s" + (i % numsounds);
_root[nm].s = new Sound(_root[nm]);
_root[nm].s.attachSound(item);
_root[nm].myid = (i % numsounds);

How would I change that code so that it displays movie clips instead of playing sounds?

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Here is my code:

onClipEvent (load) {
StagePictures._lockroot = true;

e_mc.loadMovie(_root.PathText+_root.imageClips[0]);

}
onClipEvent (enterFrame) {
if (Key.isDown(a number)) {
if (Key.isDown(Key.something)) {
if (Key.isDown(a number)) {
_root.StagePictures.e_mc.createEmptyMovieClip("Sec ondClip" , 3);
_root.StagePictures.e_mc.SecondClip.loadMovie(_roo t.PathText+_root.imageClips[1]);
_root.ScoreBox.text = scvar+1;
_root.Command.text = _root.imageCommand[1];
_root.Response.text = "Correct!";
}
}
}
}

StagePictures is the parent clip, e_mc is a child, and SecondClip is a child within e_mc.

Both e_mc, and SecondClip are loading the dynamic images which are the paths labeled _root.PathText+_root.imageClips[0, and 1];

The size of the images need to be contained within the size of the parent clip of both called StagePictures.

How can I set the size of the two nested clips to match the parent?

Thanks,
sam

Match The Size Of A Dynamic Movie To The Size Of Its Parent Container Using ActScrpt?
I have a program that is dynamically loading images into a nested movie clip. The Parent movie contains the two separate movies within it and images are to switch back and forth in them. I need to know how I can use action script to load these nested movies to the exact dimension of the parent movieclip.

Here is my code:

onClipEvent (load) {
StagePictures._lockroot = true;

e_mc.loadMovie(_root.PathText+_root.imageClips[0]);

}
onClipEvent (enterFrame) {
if (Key.isDown(a number)) {
if (Key.isDown(Key.something)) {
if (Key.isDown(a number)) {
_root.StagePictures.e_mc.createEmptyMovieClip("SecondClip" , 3);
_root.StagePictures.e_mc.SecondClip.loadMovie(_root.PathText+_root.imageClips[1]);
_root.ScoreBox.text = scvar+1;
_root.Command.text = _root.imageCommand[1];
_root.Response.text = "Correct!";
}
}
}
}

StagePictures is the parent clip, e_mc is a child, and SecondClip is a child within e_mc.

Both e_mc, and SecondClip are loading the dynamic images which are the paths labeled _root.PathText+_root.imageClips[0, and 1];

The size of the images need to be contained within the size of the parent clip of both called StagePictures.

How can I set the size of the two nested clips to match the parent?

Thanks,
sam

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Plz help me to know how to load a movie from flash inheriting all properties(Background color, fram rate..) of the new movie that is going to be loaded....

Loading A Movie Inheriting New Movie Properties || PLz Help..
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Plz help me to know how to load a movie from flash inheriting all properties(Background color, fram rate..) of the new movie that is going to be loaded....

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I am having a problem getting my flash movies to come up in the broswer w/out any extra space around the movie. I have published all 3 ways out of flash, and even made may changes to the Dreamwever file with no luck.

Is it possible to have my movie pop up and the browser be 600x440 w/out extra background?

Please send help!

Thanks,

xcaliber_1

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I want to upload my high dynamic menu-swf; next problem

HOW TO SET THE BACKGROUND of the swf to transparant? I like to use this menu into a frame.....I load it into the HTML page (dreamweaver) but of course you can see the contours because it is white background.I can of course use another layer and show the background ther ....but I am afraight for big download sizes!

I like to set the background of the frame in Dreamweaver to the same background....

Kind regards

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Dan

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My problem is just getting those buttons to access the _x and _y variables of "Billy Bob." Fact is I'm just clueless on the syntax.

Could someone give me an example of what I could put in the actions of one of the buttons? I'm talking an "on (release)" thing, I'll worry about smooth scrolling later.

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HELP With Loaded Movie Properties
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After I use

loadMovie("blah.jpg",1);

how could I change the alpha (so it would fade away) after 5 seconds. In the end result I would like to load 3 jpgs. When the next one was loaded, wait 5 seconds and fade out the last one, now showing the one that was just loaded. ETC>

I hope this makes sense... I have accomplished this on the stage but the file seems too large and is therefore a bit slow. I can load external jpgs but I really need help in determining if the next one is loaded, WAITING 5 secs, and then fading out.

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THANKS =)

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-Regards

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External Movie Properties
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on (press) {
loadmovie("news.swf", 2);
}

and I want to get the loaded bytes and total bytes of that movie via the getbytestotal() and getbytesloaded() functions. But... how do I say <news.swf>.getbytesloaded and <news.swf>.getbytestotal() ?

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target_mc.loadMovie.("blade.swf");

I am using this to load an external SWF file, but I would like to set the width and height properties for the movie that loads. How can I accomplish this?

Properties Of A Loaded Movie
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Is there any way around this?

Movie Clip Properties
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http://www.trts.com/welcome/around.swf

I know it has something involving duplicateMovieClip and color values of that movie clip, but I'm not getting very far. Something like this might be out of my league at the moment, but I'm still curious as to how I would implement something like these mouse trails that float around. Anyone know of a similar tutorial, or a good place to start? Maybe a synopsis of how this type of thing is achieved?

Thanks for your help.

Help On Movie Clip Set Properties
Okay, heres the deal. I have a good guy and a bad guy. Its stop time control, so, the bad guy only acts when the good guy does. the thing is, the good guy can only move horizontially or vertically while the bad guy can only move diagonally torwards the good guy, where theres is a collision and then game over. My questions are as follows;

1. How can I make it so that the bad guy will always go towards the good guy
2. Can I set up a collision detection that sends an effect only when the bad guy sprite is 100% covering the good guy sprite, and how.

Please help. I beg of you.

Help On Movie Clip Set Properties
Okay, heres the deal. I have a good guy and a bad guy. Its stop time control, so, the bad guy only acts when the good guy does. the thing is, the good guy can only move horizontially or vertically while the bad guy can only move diagonally torwards the good guy, where theres is a collision and then game over. My questions are as follows;

1. How can I make it so that the bad guy will always go towards the good guy
2. Can I set up a collision detection that sends an effect only when the bad guy sprite is 100% covering the good guy sprite, and how.

Please help. I beg of you.

Properties Of A Movie Clip?
Hey there,

I'm trying to record all properties of a movie-clip (or of an object, or whatever) and save them to an array, so that I can reuse the info later on. This is fine if I add stuff to the movieclip/object, and only need to see that, but I'm hoping to get a quick way to iterate through all properties (like, say, x,y,alpha,rotation,etc).

If I do something like:
for (prop in myClip) {
trace(prop + " : " + myClip[prop]);
}

I get nothing, unless I've specified a clip property at run-time. I've tried making all of the prototype settings in the MovieClip class accessible (via ASSetPropFlags), but have succeeded only in making the methods of the clip visible.

Help?

Transfering Movie Properties On Collision
Need Help...

I am trying to force a transfer of properties from one movie to another, after collision has taken place. The main property I want to use is the _Alpha value. Bouncing it from one mov to another.

Retrieving Properties Of Loaded Movie
Hi all,

I'm trying to retrieve the width property of an swf loaded into a movieclip called 'placeholder'. Here's my code placed on the frame _after_ the loadmovie action (the movie loads fine):

----------------
width = placeholder._width;
if (width <= 115){
kader._width = placeholder._width;
}
----------------

I've made a frameloop back to this code. I've seen this done with the _level target but this isn't working with a movieclip target. Why?

Thanks very much for your help.

Danielle.

Dynamic Change Of Movie Properties
Hi Guys(n Gals too),
I need to knwo if this can be done !
Heres what the problem is
I have made an exe with a blue background, its a full screen thing.On the first scene i want some animation to play with a BLACK background which should extend to the full screen(So i cant just create a black box )
Is there any ways i can do that through actionscript (OR any other way)as long it works...suits me fine ??
Thanks
Sam.

Movie Clip W/ Button Properties?
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Thx !

Syntax For Properties In Loaded Movie?
I'm using the code from an fla I got here at flashkit(mouse_scroll by rel.pot), and it works great! Until I load that movie into a movie clip in another movie (called phclip for the example below).
I'm sure it's a quick tweak to the code, but I've tried several things and nothing seems to work.

I tried changing the initial code to:
varimg=_parent.phclip.img;
varbgd =_parent.phclip.bgd;
but that didn't work...


The code I'm using to move the jpg within area1.jpg is:

varimg = _root.img;
varbgd = _root.bgd;
v = 0.1;
//mouse pos
mousex = varbgd._xmouse;
mousey = varbgd._ymouse;
// image pos
imgx = getProperty(varimg, _x);
imgy = getProperty(varimg, _y);
// distance fom the center to the left, right, top and bottom side
left = getProperty(varimg, _width)/2;
right = (getProperty(varimg, _width)/(-2))+(getProperty(varbgd, _width));
top = getProperty(varimg, _height)/2;
bottom = (getProperty(varimg, _height)/(-2))+(getProperty(varbgd, _height));
// scrolling of the image
setProperty(varimg, _x, (imgx+(mousex*v)));
setProperty(varimg, _y, (imgy+(mousey*v)));
// stop the image on the horizontal side
// left
if (getProperty(varimg, _x)>=left) {
if (mousex>0) {
mousex = 0;
setProperty(varimg, _x, left);
} else if (mousex<0) {
mousex = varbgd._xmouse;
setProperty(varimg, _x, (imgx+(mousex*v)));
}
}
// right
if (getProperty(varimg, _x)<=right) {
if (mousex<0) {
mousex = 0;
setProperty(varimg, _x, right);
} else if (mousex>0) {
mousex = varbgd._xmouse;
setProperty(varimg, _x, (imgx+(mousex*v)));
}
}
// stop the image on the vertical side
// top
if (getProperty(varimg, _y)>=top) {
if (mousey>0) {
mousey = 0;
setProperty(varimg, _y, top);
} else if (mousey<0) {
mousey = varbgd._ymouse;
setProperty(varimg, _y, (imgy+(mousey*v)));
}
}
// bottom
if (getProperty(varimg, _y)<=bottom) {
if (mousey<0) {
mousey = 0;
setProperty(varimg, _y, bottom);
} else if (mousey>0) {
mousey = varbgd._ymouse;
setProperty(varimg, _y, (imgy+(mousey*v)));
}
}
// can be deleted, usefull for adjust your image
set("_level0:x", imgx);
set("_level0:mx", mousex);
set("_level0:y", imgy);
set("_level0:my", mousey);



If anyone can tell me how to change this code so it will work within a nested movie clip, that would be GREAT!!!
Thanks,

Attached Movie Properties Tint...
When attaching a movie... is it possible to change the tint of the item through actionscript.. while attaching 4 identical movieclip... i would like to distinguish between each... right now i know how to attach the movie and change its height and width properties but i have never figured out the color portion of it...

Thanks,
Carlos

Setting Properties For Movie Clips
I have a movie that begins with a movie clip on the stage.

How do I initialize the movie clip instance so that it is initially invisible. (I eventually want to use a button to make it visible)

I have not had problem setting the instance for commands such as play and stop, but can't get the _visible=false to work.

Where should this code be placed and what would be the right syntax?

Movie Clip With Button Properties
Hi, I'm using Flash 5 and I've created a MC that loads an external jpg and I want it to act like a thumbnail, so when the user clicks it, it executes the gotoandplay function. I've heard alot of people talking about using preloaders for this kind of thing but I'm not sure if that's what I need to do. Any suggestions?

Graphic Properties Within A Movie Clip
I have a movie clip. Inside this, is a text heading which is graphic symbol. It goes through several stages (increase in size, change of position and alpha).

I have 10 more text headings which I want to perform the same actions so I am duplicating and renaming the movieclip (no problem) but when I try and duplicate and rename the text heading symbol and type a different text heading, it changes the the text in previous symbol too.

This muct be a common procedure, which I am obviously doing wrong.

Changing Properties Of An MC Containing A Loaded Movie.
Hi guys!

I have an MC with instance name m1. I load a movie into it called sunset.


Code:
m1.loadMovie ("swf/sunset.swf");
this works. then i position the m1 containing sunset.swf wherever i want.


Code:
m1._x = 20;
m1._y = 20;
I also want the m1 to rezise because the sunset is wider then the movie it is loaded into. So i go:

m1._width = 250;

When i add this, the sunset.swf does not show anymore! I can hear it, but it is nowhere to bee seen. I have tried other values as well. When i put in minus value (-1 and under), it becomes visible but at normal size....


Whay am i doing wring?

[F8] Changing The Loaded Movie Properties...
I have a flash file similar to this one, i am trying to load an external flash mp3 player with variables like this:

loadMovieNum ("the file.swf?thevariables, 10);

I get the file loaded fine but the pop ups (when you click add comment etc) are coming up underneath the loaded file.

I've tried a variation of levels but no dice.

I even tried to load it into a movie clip, but for some reason that doesnt work, so i'm not sure if that is because of the variables or what.
The flash file shows other stuff it shouldnt do.

advice?

Adjusting The Properties Of An External Movie.
Hi there,

I would like to know some tips for adjusting the window size, etc. of an external movie. I have the link set up, but it opens the movie too big, I need to know how to adjust the size.


Code:
on (release) {
//load Movie Behavior
if(this == Number(this)){
loadMovieNum("create_new_role.swf",this);
} else {
this.loadMovie("create_new_role.swf");
}
//End Behavior

}

Watch Properties Of All Movie Clips
Hi,

I need to watch the _visible property of all movie clips created in the movie, wherever they are.

I'm thinking I need to assign the watch on the prototype of the MovieClip class, but I'm not sure how to do this.

Code:
MovieClip.prototype.watch("_visible", somefunc, 0);
does not seem to work.

Maybe I need to overload the constructor of MovieClip and set up the watch there? But I have no idea what's in the constructor already to set it up correctly.

Any pointers?

Thanx

--
mm

Keeping Movie Clip Properties?
hey fellow flash peeps,

(for the question go to the bit under the left pointing arrows)

in my current experiment i have played around with duplicating movie clips..... the movie clip i duplicate has a button on the first frame that once click moves the MC to frame 2, this frame has a read button on it. As a seperate Mc i have a red line moving from left to right accross the screen, i have script telling the red line ( if it hits the red button then play the linked attached sound. ( i think this can also be done using arays [o,1]-type thing,,,,, but lets not get into that now....Muhahaha!)

my problem is that once the movie clip is duplicated the button works the move to the 2nd frame(red button) but when the red line Mc hits it the linked attached sound does not pla.....so i supose my question is.....


><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
is there a way to duplicate a mc and keep all its propeties.....?
when a movie clip is duplicated does it loose the originals instance name or something????

hope this makes sense....

regards

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