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Moving Symbols And Animation From File To File



I know its possible, but how do you move a selection of symbols and layers from one document to another, keeping the animation and the seperate layers? When I have tried, it puts it all on one layer and there are problems with the animation.




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Weird Issue, Outside Of File Is Messing With The AS Animation Inside The File
The problem is when you click like over on the masthead image to the
left of the swf, it goes really fast! Is that something that can be
caped?
The speed in the file gets set like so:

this._visible = true;
// speed at start
var speed=.5;

// speed by mousemove
if ((_root._ymouse<100) || (500<_root._ymouse)) {
speed = speed*0.9;
} else {
speed = (0-_xmouse)/150;
}



Is there a way to create a maxspeed that the file will not go beyond?

And why could clicking outside the file affect the file?

Thanks for any help!
Brian

Symbols Like % + & From Text File?
is there a definitive list for encoding symbols like "%" and "¼" in a text file, loading them into flash?

Symbols And FIle Sizes
I know that using symbols improve file sizes, because the file only has to store the information once....
But what I want to know is if I make a drawing,
resize it so it's really small,
make it a symbol,
and then use that symbol and resize it to how big I want it...

Will it improve the file size??

File Size Of Images/ Symbols
hi,
I've been importing some jpegs into flash and tracing them using the trace bitmap facility. The thing is I want to know what the file size of the traced image is so that I can make sure that it is in fact smaller than the original.
How do I do this?

How Do I Get Special Symbols Load From Txt File?
Hi
I have a problem loading some dynamic text symbols from txt file. Symbols like ąčęėįšųūž ... Do you have any ideas ?

How To Load Library Symbols From .as File?
Hi there, I want to load symbols from the library in Flash using a .as file. I have a custom class that should trigger this to happen but I am not sure of the syntax to do it.

I have checked a tutorial:
http://www.bit-101.com/blog/?p=853

Which explains what to do but this does not seem to work when using flash alone.

Currently I have objects in my library names 'star', 'square' and 'circle. Here is my .as file:


ActionScript Code:
package{    import flash.display.Sprite;    import flash.display.StageAlign;    import flash.display.StageScaleMode;     public class App extends Sprite    {        [Embed(source="library.swf", symbol="star")]        private var Star:Class;         [Embed(source="library.swf", symbol="square")]        private var Square:Class;         [Embed(source="library.swf", symbol="circle")]        private var Circle:Class;         public function App()        {            init();        }         private function init():void        {            stage.scaleMode = StageScaleMode.NO_SCALE;            stage.align=StageAlign.TOP_LEFT;             var star:Sprite = new Star();            addChild(star);            star.x = 100;            star.y = 100;             var square:Sprite = new Square();            addChild(square);            square.x = 200;            square.y = 100;             var circle:Sprite = new Circle();            addChild(circle);            circle.x = 300;            circle.y = 100;        }    }}

This runs but I can't see my symbols,if someone could let me know the syntax to do this I would be very grateful

Thanks in advance
Schm

(CS3 AS2) Deleting Symbols From Library & File Size Help
Hello,

I've got a fairly large and complex file going on (it's about 123 MB). There are 2 movie clips within it that I need help with. I want to send the file to a friend to look over those movie clips, but since it's so large I want to send something much smaller.

I saved another version of the file and deleted everything from the movie that doesn't involve the two problematic movie clips. First I dragged unrelated layers into the trash, and then in my library I picked "Select Unused Items" and dragged those into the trash.

However, the file's size only decreased by a few hundred KB. I probably deleted a good 85% of the information from the file, and there are no obtrusively large symbols left in the library that could account for such a large size.

How can I get my file size to accurately show how much is going on in the file? The only thing I can think to compare this to is putting files in the trash and not being able to figure out how to empty the trash... I'm clearly missing some important step, probably something glaringly obvious, too. Thanks!

Library Symbols Are Making My File HUGE
Hey everyone,

Im struggling in my conversion to AS 3.0 from 2.0. Ive been thrown into a project built by someone else and done in 3.0. The file is HUGE because they have included all of their custom built components in the library. They have built classes for the functionality of each component such as the videoplayer, audioplayer, etc. contained within external .as files.

My question is....is this the best way of setting up a project in 3.0. The reason I am asking is because Im trying to decrease the size of the main interface file and back in my 2.0 projects I would simply load any elements from external .swfs that I wished to appear on the stage when needed. The symbols I left in the library would be attached with attachMovie and were usually part of the look and feel or navigation.

Any suggestions to how best set up this project in a way that will keep the file size small and not embed so many of its components?

P.S. I have optimized to the best of my ability the symbols in the library already.

AS2 Symbol - Nested Symbols Invisible Outside Class File Constructor
Hi there.

I never got round to classes in AS2 so I'm having a go now.

I have a symbol, let's call it outer_mc. This clip has a class file associated with it, which works fine - the constructor is called when I attach it to the stage. All hunky dory.

Inside the outer_mc symbol is a symbol called inner_mc. If I trace(inner_mc) from the class file constructor I get "_level0.inner_mc" or whatever. If I trace(inner_mc) from anywhere else I get undefined!

To summarize: Why are nested symbols invisible outside the constructor function of its parent's class file?

Or am I doing something wrong? << more likely


ActionScript Code:
class outer_mc extends MovieClip{

    var inner_mc:MovieClip;
   
    function outer_mc(){
        trace(inner_mc); // works fine
    }
   
    function someOtherFunction(){
        trace(inner_mc); // undefined!
       
    }
}

Many, many thanks in advance.

James

Moving Xml File Between Frame
Hi!

I have a large xml file that I load at the beginning of program(frame 1). Then depending, at each frame, I will querry that xml file. However, I can not "transfer" the value of xml file in the first frame to other frame. _global does not seems to work. What is the most efficient way.

Thanks.

Help Moving An Image Around From File Input
Can someone help me understand how to do this. I'm new to flash but not programming.

What I would like to do is keep the x and y axis of an image inside of a text file.

With flash I'd like to read that file and move the image along the path that is created in the file.

How do I set an element to do that?

Thanks,

Moving From The Timeline To External AS File
Hello all,

I'm new here and I looked through quite a bit of the posts but I didn't find any thing like I was looking for. I found a nice bit of code that allows the use of one function to jump to any number of points with a frame label.

Code:

stop ();

homeBttn.addEventListener(MouseEvent.CLICK, toFrame("home"));
aboutBttn.addEventListener(MouseEvent.CLICK, toFrame("about"));
contactBttn.addEventListener(MouseEvent.CLICK, toFrame("contact"));

//Function to handle jumping to frame by frame lable
function toFrame(frameLable : String ) : Function{
    var handler : Function = function( event : MouseEvent ) : void{
      gotoAndStop(frameLable);
    }
    return handler;
}


I really like this because I can just pass my frame label in the parameters portion of the function call vs making a bunch of different functions. My problem is however I haven't been able to figure out why I can put this into a package and use it in an external AS file, put my buttons on the stage and get it to work. Any ideas or help please?

Thanks,
Steve

Moving Array From Keyframe To Txt File And Shuffle
Hi I have an array in a keyframe - but i want to have it in a textfile instead ( so that others can edit it for themselves. But i am having difficulty doing it.
At the moment I have this on a button

on(press){
letters = new Array ();
letters.push ("Y");
letters.push ("d");
letters.push ("e");

_root.gotoAndStop(8)


Then in frame 8 I have serveral dynamic textboxes and in the keyframe I have

box1=letters[0];
box2=letters[1];
etc.....

What I'd like to know is how to change the above array so that it would work in a text file (which would be easier for others to edit you see).
I think i could divide the letters by : and then use some code to break the array apart at ':'. But I am not really sure.
Can anyone give me some pointers?
Also - if u have time to shuffle the array so letters appear in different boxes each time?
cheers
lesley

Moving Array From Keyframe To Txt File And Shuffle
Hi I have an array in a keyframe - but i want to have it in a textfile instead ( so that others can edit it for themselves. But i am having difficulty doing it.
At the moment I have this on a button

on(press){
letters = new Array ();
letters.push ("Y");
letters.push ("d");
letters.push ("e");

_root.gotoAndStop(8)


Then in frame 8 I have serveral dynamic textboxes and in the keyframe I have

box1=letters[0];
box2=letters[1];
etc.....

What I'd like to know is how to change the above array so that it would work in a text file (which would be easier for others to edit you see).
I think i could divide the letters by : and then use some code to break the array apart at ':'. But I am not really sure.
Can anyone give me some pointers?
Also - if u have time to shuffle the array so letters appear in different boxes each time?
cheers
lesley

Automatic Update In Flash File(.swf File) When There Is Any Change In A .txt File
i have a site(intra) in my college for displaying notices.the clerk is completely ignorant of flash.he knows how to type the text in notepad.so whenever he changes the .txt file it should get updated in the flashfile automatically.

so anybody please help me in solving this problem..

kiran

[Edited by kiranwizz on 04-16-2002 at 05:25 PM]

Moving Symbols
How do I make symbols move? I've tried but then things get all cimplicated

Moving Symbols...
Umm... beginner question maybe, but I'm just starting to pick up on this stuff...

I have two objects on my stage, one in a fixed position, and another object moving randomly. I want to have the object that's moving randomly stop and move towards the stationary object whenever a certain action is performed. I might be using the word "object" instead of "symbol", but I hope whoever reads this gets an idea of what I'm asking. The problem is clearly that the location of the random moving object can be anywhere, and I'm not sure how to move it to a certain co-ordinate (of the stationary object).

If this was some other language, I would figure out the x-y ratio between the two objects and have the random object move along that path until it reaches the other object. I'm sure there's a much simpler way of doing this in flash.

Thanks.

Calling Different Animation Within The Same Swf File
I like to to this..I currently have an HTML Site that links you to a swf file. This swf file is pretty much a virtual tour for people to see and learn about the product.

The thing is that this product target is for the public and for business. The only content on the Swf that would change is a screen shoot of the Business Or Public HTML site. Depending were the viewer if Business or public clicked on, the HTML link would take them to the same swf file but showed them iether the Business or Public HTML screen shoot.

My logic is as followed:

Depending on were they are, if they are in the HMTL Business section or Public section then have the same swf for both of them be called in and then have included in it ..something like..


on (release){
_level1.barney.gotoAndPlay("Business");
}


The thing is that I have a main movie (_level1) which calles in different external swf. How would I comummunicate from the html link to go and play that particualr Screen shoot of eighther the Business or Public section...

thank you

SetInterval For Jpg Animation Ext.file
I've got this code which doesn't work. I had the same basis with buttons
working, but by changing it to a 'no button' mode it won't work anymore.
I cannot see why....

Does anybody see why?
code:
reportVars = new LoadVars();

reportVars.onLoad = function(succes) {
if (succes) {
Index = -1;
show_next_image();
mc_info.play();
}
loadMovie(this["image"+(Index)], imageHolder0);
_text.text = this._text;
_title.text = this._title;
};

reportVars.load("reports/rotterdam2.txt");

setInterval(show_next_image, 5000)
{
// call function every 5 seconds

function show_next_image() {
if (Index<reportVars.aantalimages-1) {
Index++;
// need to get the image name from the loadVars object
image_name = eval("reportVars.image"+Index);
loadMovie(image_name, imageHolder0);
update_counter();
}
}
}

function update_counter() {
mc_info.dInfo_1en2.dInfo_holder1.dInfo.text = (Index)+"/"+reportVars.aantalimages;
}

Swf File And Actionscripted Animation
Hi, where I am working we are making swf files for an advertising system that display ads to flat panels in public places. One requirement of the system is to have non-scripted, 1 level only swf files, so basicly a frame by frame sequence. Is there any way to capture the frame per frame vector output of flash player so I can convert the dynamic animation into a static frame by frame one (also a swf file) ?

Thanks for any pointer on this!

Converting SWF To Gif Animation File
Is that possible? I notice that under "Publish", it gives me the option to publish the file to Gif, but it only shows up the background image. Please help.

[CS3] Animation And File Size?
I'm completely new to frame-by-frame animation in Flash. I'm using the pencil tool in Flash CS3 to draw a character who runs and jumps at 30 frames per second for a website intro. There are a total of about 85 frames. My issue is that my FLA file size is now at 85.5MB and I have no idea why. When I save it as a SWF movie, it comes out to 3.8MB, and I still have many frames I'd like to add. I've been using the pencil tool to draw and there are many, many lines on each frame (i used a series of thin lines to make one thick line to outline the character), but will this make the file that huge? Everything is in one color (black), and I'm not done with the animation but I'm afraid to proceed without figuring out how I can shrink the size of the file. Is there anything I can do to the illustrations to make the file size smaller? Thanks in advance for any advice.

Flash MX Doing Animation With *.avi's File?
hello..

here's the situation.. i have an file1.avi, and i want to import it into flash mx, then do some animation in it, then export it back to *.avi format. can i manage to do so? will i encounter any problems? from the news i heard, some of the animation may not appear because of the *.avi's format, is it true? hope someone could help me out here. and maybe suggest what's the best software to make effects on a *.avi's file.

Moving Button Symbols
On the stage the symbols are acting as buttons too. I move the pointer over then and the Up, Over, Down states are Displayed as they would be when running the clip. If I treat them as movie clips all the AS is deleted. I've tried tracking them as Menu items and buttons but nothing is working.
I can't double click the button to edit it , I have to right click and select Edit in Place.
Assigning AS to the buttons is also proving to be a pain in the butt.

[F8] Two Symbols Moving At The Same Time
Hi i just started using flash a couple hours ago and all i have learned is how to move one symbol but my question is how can i have two symbols moving at the same time but doing different things?

[CS3] Moving Lip-sync Symbols
I've found a lot of tutorials that show how to do lip-sync animation using a Graphic symbol that contains a set of frames, where each frames holds different mouth positions (for example: http://www.youtube.com/watch?v=5uh3jhbCPbw), but I haven't found a tutorial that explains how to then motion-tween move that mouth around the screen.

I tried simply adding motion keyframes to the symbol, which works well until you start to tweak the motion. Because when you tweak the motion keyframes it affects the lipsync keyframes inside the symbol. And everything goes out of whack.

I tried putting the lipsync symbol inside another symbol and putting the movement on that, but it still screws with the lipsync animation.

So how do I add motion-tween'd movement to that lipsync symbol in a way that is completely independent of the lipsync keyframing that I have already done?

Moving All Symbols In Timeline
Hi again. One more question: I need to move an entire animation a bit on the stage over the length of the timeline. Do I have to change each frame's X & Y one by one!!?
There must be a way to effect all the frames at one time. A search here found nothing. Thank you.

Play Animation Then Load File?
Hello again,

I have the following code which I would like to use to play an animation, then load text. My method doesn't seem to be working...whats wrong?

ActionScript for HomeBut1:

Code:
on (release) {
gotoAndPlay(141);
var txt = new LoadVars();
txt.load("index.txt");
txt.onLoad = function(ok) {
if (ok) {
textbody.text = txt;
}
}
}
ActionScript for frame 180 (end of animation from 141-180):

Code:
goAndStop(140);
At the end of the main animation, there is a stop(); command to prevent frames 141-180 (my special animation) from playing. When I send it go play that animation, I have it automatically go back to frame 140, but the text DOES NOT LOAD!

Is there another way I should be doing this? Is my way not economical?

Preloading A Animation Swf File Issue
Hello.. I'm currently working on a preloader for my flash animation. I got a script from a guy from flash class for the preloader but I can't seem to make it work. I'd wish I can post the .fla file but its 22mb.

What's going on is that the preload bar works unfortunately it does not start the mc when it's done loading. I have two mc's that
is on the main timeline(scene 1,frame 1) and it's on they own layers. One for globe and one for santa along with skip button and background layers. I've name the globe mc, globe_mc and santa, santa_mc. I have the globe mc to play first then redirect to santa mc. Now the preload action script I got is

actions layer, frame 1:

bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
this.loadBar._width = getPercent*100;
this.loadText = Math.round(getPercent*100)+"%";
if (bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
actions layer, frame 2:

this.gotoAndPlay(1);

The preloader instruction was to create three layers, loadBar, loadtext, and border with all the var and instance name changed for the script. And action layer to add the action script, frame1 for main script and frame 2 for the gotoandplay(1). Now this is where I'm having problems.I had to move the globe and santa mc's from frame 1 to frame three to make the script work. But when I test it. The preloader
works but once the swf file load, it does not play the movie clip, globe. I've tried putting all the movie clips into the globe
mc and putting globe on fram 3 on action layer, doesn't work. I've tried adding a frame label and changing this.gotoAndPlay("framelabel"), but that doesn't work. I've tried replacing this.gotoAndPlay to _root.globe_mc.gotoAndPlay(). Nothing works and it just gets worse since I know little to nothing about Action Script. Can anyone suggest a fix? I've tried other preload script but this one seems to be easier for me to understand.

I attached a screen shot for the fla file and if you want to see what's going on, you can go to www.glogems.com/christmas_preload.html. Sorry for the long post.

Thank you for the help,
Eugene

Having Problems With The File Size Of My Animation.
Ok ive started making some decent length animations with flash, but the filesize of them always seems to be a problem. I made the first, and it was around 2.8mb, not horrendesly big, but still a little oversized for what it was i think. Well ive just finished the 2nd, and its 5.5mb!!!

I dont know what the problem is, as ive compressed all the sound files and in the size report it says they are only taking up a few kbs each... Is the aniamtion taking up all this space??? Its just really annoying, because the animation isnt really that bad, but the ffile size is way too big.

Can anyone recommend anything that will make the .swf smaller?

Make Animation From Pictures From File
hi
how do to make animation from pictures which they are in file ??
Using xml ???

please help

When Importing A Swf File Animation Into Your Project
Basically, what I thought would have been quite easy is actually confusing me now and i'm not sure what the best way is to go about this.

I have been importing and recreating the site im working on inside a project file in flash. It is made up mainly of imported parts originally created in Photoshop. One part of the site will have a box with a looping animation happening within it after the site loads up. I made the animation in a seperate flash project and saved it as a swf file. I then imported this into my current w.i.p. project hoping that it would easily fit, the problem is. I wanna know if im doing this right for a start, and want a bit of help managing the imported swf file animation.

When it is imported, I see lots of keyframes that indicate each frame of animation. I moved the whole thing by selecting it all and moving to the correct position. However each fram is by default, in the default position. How do I make it so that when I move the animation swf file into place, it is in the right place for every frame.

Secondly, I noticed that I can still see what goes on outside the frame of the animation box which of course gets in the way of the rest of the site. How would I get around this? Does it have anything to do with masking. If so is it best to make a mask around the animation box inside the flash project file for it before I export it as a sfw file.
I havent used a mask properly yet so i'm still new to that. Either way, from what i'm doing so far, is it the correct way to do this sort of thing. Im presuming this is how people deal with moving banners in flash sites.

Cheers RR

Animation Before I Load An External .swf File
I have been facing this problem for many days. The problem is that its hard to search for a tutorial for this one. Okay here it goes.. ill try to be as simple as possible.

suppose i want to load a certain "02.swf" file into my "01.swf" file by pressing a button named "02" (this button is inside "01.swf"). i will certainly use the loadmovie action to do that. No problem.. ive done that. The problem starts after that.... what if i want a certain animation to play after i press the button "02" before it loads the 02.swf?

I wonder if i was precise with my problem.. please help...

The Swf.file About The Animation Inside The Button
well all what i mean is this...
first u go on first button and hold the mouse over few seconds... ( the animation inside the button is looping all the time)...
then go on second button (the animation inside the button loops just once), when u will click will appear anotehr animation (outside the button), it will appear an text...... well what will u tell me about that... how to make when i will rollover the mouse and the animation loops all the time, but in same time (after a while) if i want to click to appear the text and when i will rollout the mouse the animation inside the button to stop...
here's the link about the swf.file...please take a look
hope u understand me cos me english is not to good...
www.geocities.com/nukeman2015/Movie4.swf
thanks...

Maximum 3d Animation File Size?
I'm currently producing a 5-10 second 3d animation in swift3dv2 for export into flash but I am not sure what file size I should not go beyond. The site will maily be viewed by businesses so I guess I don't have to care much about those 56k modem people.

What's the maximum size you would advise on? Any suggestions on settings in flash5?

Moving Symbols On Different Frames At The Same Time
How can i move symbols on different frames at the same time????????
thank you
roberta

Moving Multiple Button Symbols
I have 9 buttons placed randomly on the stage. When one of those buttons is clicked I want to take the 8 other buttons and shrink them slowly (about 20 frames or so). Then when released I want to zoom out quickly (like 5 frames).

The problem I am having is I cant seem to figure out how to do this all at one time without putting some massive AS on each button.

Anyone have a recomendation on how I could go about making this all happen without typing like 200 lines of AS?

Thx

Moving Symbols With Arrow Click?
Basically, I am making a game. It's kinda like a classic birds-eye-view airplane shooter game you would find in an arcade.

Now, I suck at action script. So, does anyone know the script I need to use to have the airplane move when the user hits an arrow key.

For instance, when a user hits the left key on the keyboard, the ariplane should, you know, move a little to the left. If the user holds down on the left arrow, the airplane should continue to scroll left. Im sure the concept is not new to most you of guys.

Well, can anyone help me out?

Movie Symbols Moving On Rollovers
I nhave got a nav bar designed in Flash MX - when the cursor rolls over one of the buttons, a small movie symbol moves to a set cordinate. On roll out it returns to its original position. The script on the movie symbol is:

onClipEvent(enterFrame){
this._x+=(_root.xpos-this._x)/4;
}

the script on the button is:

on (rollOver) {
_root.xpos=16;}
on (rollOut) {_root.xpos=0;}

This is fine, but how do I introduce a second movie symbol to move to a second coordinate?

Cheers
Matt

Moving Grouped Symbols Problem
[edit]I've figured out that I needed to separate everything into separate layers!

Hello all, I've recently started using Flash and I've hit upon a headache with moving my character around.

My character was created into separate shapes, as shown here:


I did it so since I thought I could then move the parts separately, like moving the pupil around the eye.

Anyway, I'm trying to scroll my character on to the screen straight from the right, and every time I try to do so the character seems to move diagonally down, like on a slope. To solve this I grouped the symbols together, and they move in a straight line perfectly. The problem now is that I inserted a new keyframe after the scrolling animation, and tried to ungroup/break apart the symbols again. I put a few normal frames ahead, then another 2 keyframes, and try to animate the pupil moving to the center of the eye between these two. Instead, the character now seems to move downwards slowly before switching to the eye in center frame (there's no pupil movement at all).

Is there a reason behind this? I've animated before in 3DSMax and this appears to be a lot tougher than Max! I'm using MX 2004. Any explanation and tips appreciated, thanks.

Load Data For A Text Animation Out Of A .txt File
hy!

i need ya help urgently - PLZ!

i want to create a text, which scrolls from the left to the right side, but i don't want to scroll a special text - the displayed text should be loaded out of a .txt file.

THX 4 ya help!!!

mike

Help: SLOWWW Animation With Only Vector, Tiny File?
I have a Flash movie I have created for the web, its 800 x 400, contains a lot of vector art imported from Illustrator, and the final .swf is only 60k... so why are my tweens moving so damn slow? there are just 400-500 frame tweens of the vector pieces moving back and forth across the screen, and it is just crawling... no jpegs, i dont understand...

thanks

Uploading An Existing Animation File.swf As Element
Hi everybody! I'm new in this forum and I am italian, so I apologize for my english and ask you the courtesy to try -if you'll be so kind to answer my question-speaking to me in a way as easier as possible. Here is my problem: Some days ago I found out(I am just a beginner of this program)that it is possible to upload an already existing flash animation as element (add new element). The first time the operation succeeded perfectly, but today I tried and retried several times: when I go and see the result all the other elements are visible and hearable but not the animation. Could you tell me why? What can be happened meanwhile?...i mean: why I succeeded only the first time?
many thanks

[F8] Slowed Animation In Published Html File
Hello,

I'm new to flash, and i've been experiencing a problem. hopefully some of you more experienced flash ppl will know how to fix this problem...

I've created a flash file with animation and a sound clip. When i ctrl+enter and preview the file, the animation and sound syncs up perfectly. However, once I publish as an HTML and view the file, the sound plays faster and the animation lags behind. I tried decreasing the fps from 100 to 50, but this did not allow the animation to sync up with the sound. Also, I noticed that the html file played a little faster in IE over firefox, but still not accurately.

I tried adding a preloader and decreasing the quality of the sound file, but neither of these seemed to help the problem.

How can I make a flash file that is viewable under any browser with the sound clips synced up with the animation?

Thanks for all your help!

Animation Exported To Swf Movie File Is Empty
I have a Flash file with an imported photo with keyframe motion. Export from the file menu to movie yields a .swf file but view movie or even double-clicking on the .swf file yields a blank document.

Am I missing a step?

The animation plays fine in the original Flash document.

Stop Motion Animation/file Sizes
Hi there,

I'm pretty new to Flash and I'm running into serious swf file-size issues.

I'm working on a site that basically has stop-motion animation for a background. So there is a new jpeg in each keyframe. I tried to keep the filesizes of the Jpegs down (25% quality, but some of the animations are large so the swfs for some sections are about 5mbs! I'm not using actionscript so far, but would the stop motion animations run smoothly if they were loaded into keyframes dynamically (or would each one have to load and ruin the flow of the animation?!)

What size should I be aiming to get my swfs down to so that people dont have to wait forever for them to load?!

Do people still use 56k modems to view flash sites?

Here's a test one if anyone wants to see

http://www.rossharrington.com/bookDiy.html

I'd really appreciate some help as I'm at my wits end and the site is supposed to be live by next week!

Thanks,

Ross

Linking Another Swf File To You Current Flash Animation..~~
Hey!

I am designing my website at the moment n developing it in flash 8. m not much of an actionscript person, unfortunatly hence i need your help here... !!

now i have created a link FLASH in my portfolio, and i have put some thumbnail images of the flash animations i have done. I have made them all buttons. Now what i wanna do is.. when i click on a particular button i want it to open that flash animation in another window...! but i dunno what script shud i write.... please help me do this..!! I have put all the swf files that have to be linked to their respective buttons in the same folder as my fla file..! but whats the code to link them and clicking and opening them in another window...i dont know.

Thanks For your help.

Cheers!
R

Tips For Synchronizing Animation With Sound File
Hi guys,

I'm trying to make an animation that synchronizes with a sound file (.mp3). Right now, the way I'm doing it is to play the sound file in ActionScript, and then code the animation in the main timeline in different frames. (for example, in frame 5, I'll signal an object to fade in, and then in frame 10, I'll signal another object to fade in, etc.) So basically you can think of it as I'm trying to make a simple music video.

However, I found out that when I publish the .swf file, although the animation and the sound seem synchronized in the way I intended it to be on my computer, when I view the animation on another computer, the movement of the animation seem "off-beat". I'm guessing that it's because I was viewing the animation on a slower computer. How should I approach this project so that the "music video" will look the same on all computers? For those of you who have made lots of music videos in Flash before, any tips for how to synchronize the sound and the animation so it will run smooth on all computers?

Thank you very much in advance.

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