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Multiple MovieClips As A Group



-----------------------------
my_colorA = new Color(b1.btn);
my_colorB = new Color(b2.btn);
my_colorC = new Color(b3.btn);
---------------------------------


All i want to know is how we can group a property these three similar properties.

Something like :

my_color= new Color [b1.btn & b2.btn & b3.btn]

I don't know exactly how to code it,.....

similar to this if i want to apply an alpha effect to three movieclips at a time..

Thanks



FlashKit > Flash Help > Flash ActionScript
Posted on: 01-25-2004, 10:45 AM


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Is It Possible To Group And Drag Movieclips Dynamically
Hi
Here is the scenario:

I just created an graphic editor. And now I just want to add a feature to select multiple movieclips and drag the selected movieclips together on the canvas. I'm Just attaching the source file where I just tried and tired to do so.

Please reply soon if some one has any solution.

Thanks

Re: Isometry And Moving Separate MovieClips As A Group
I have an isometric scene in which I want move several separate movieclips as a group to form a custom cursor.

The movieclips have to be separate in order to maintain proper depth sorting.

My movieclips are stored in an array. If I only have one mc in my array, I can set the x,y no problem. But if I have multiple mcs in my array, the x,y positions all collapse to the mouseX, mouseY.

I need to figure out how to maintain the separate mcs original x,y to each other but move them as a group in the stage space.


Anyone have an idea on how to solve this problem?

Multiple-group Radio Buttons
I have a form with 4 lines, each line has 4 radio buttons with values of 1-4.

example:

---

line 1 - () () () ()
line 2 - () () () ()
line 3 - () () () ()
line 4 - () () () ()

---

I need to validate by making sure that each line has a unique value selected ie. if line 1 has the first radio button selected then you shouldnt be able to select the first radio button for the other 3 lines.. in other words 1,2,3 and 4 have to be selected but on seperate lines. Can anyone point me in the right direction with a listener or have some code handy? I'd appreciate it.

Thanks!

Aaron
www.forwardtrends.com

Multiple Radio Button Group Validation
I have a form with 4 lines, each line has 4 radio buttons with values of 1-4.

example:

---

line 1 - () () () ()
line 2 - () () () ()
line 3 - () () () ()
line 4 - () () () ()

---

I need to validate by making sure that each line has a unique value selected ie. if line 1 has the first radio button selected then you shouldnt be able to select the first radio button for the other 3 lines.. in other words 1,2,3 and 4 have to be selected but on seperate lines. Can anyone point me in the right direction with a listener or have some code handy? I'd appreciate it.

Thanks!

Aaron
www.forwardtrends.com

Multiple Radio Button Group Validation
I have a form with 4 lines, each line has 4 radio buttons with values of 1-4.

example:

---

line 1 - () () () ()
line 2 - () () () ()
line 3 - () () () ()
line 4 - () () () ()

---

I need to validate by making sure that each line has a unique value selected ie. if line 1 has the first radio button selected then you shouldnt be able to select the first radio button for the other 3 lines.. in other words 1,2,3 and 4 have to be selected but on seperate lines. Can anyone point me in the right direction with a listener or have some code handy? I'd appreciate it.

Thanks!

Aaron
www.forwardtrends.com

Is It Possible To Hide A Group? Or A Group Of Radio Buttons?
I have a frame where I want to hide a group of radio buttons... is it possible... can I do it according to the group name? or should I assign an instance to them individually? if I can do any of this... please give some syntax... thanks...

Carlos

Multiple SWFs In Multiple MovieClips
So I'm trying to load eight swf files at the same time using eight different movie clips (cause i need to move them around) placed in one big movie clip. I'm using a loop that looks like this :


Code:
for (var i = 1; i<=8; i++) {
this.clip_mc.createEmptyMovieClip("spec" + i + "_mc", 10000+1);
this.clip_mc["spec"+i+"_mc"].loadMovie("species/" + i + "_25.swf");
this.clip_mc["spec"+i+"_mc"]._x = 150;
this.clip_mc["spec"+i+"_mc"]._y = 25*i;
}
The problem is that only the last one (number 8 or in fact any number I put as the last one in the loop) shows up on the scene. I'm pretty sure something is wrong with my syntax but I can't figure out what... any tips?

Getting Multiple Movieclips To Appear
I am trying to get multiple movieclips to appear when you click the same button. Every time you click the same button, another movieclip (the same movieclip, just multiple copies) appears, so that there are mutliple movieclips. Can anyone help me out. Thanks

Multiple Movieclips
Does anybody know how it comes that the movieclips, that I use in one scene at the same time (8) don't run fluently, play slower as they should?

Regards,
Jorrit

Set With On Multiple Movieclips
I have a movie with multiple movieclips (MC1, MC2, MC3, MC4, etc.....)
I want to change the width of these clips in one time.

I think it must be possible with something like this:

for (i=0;i<10;i++){
MC+i+._width=100;
}
This one does'nt work....

[F8] Multiple Movieclips
what's the secret for controlling multiple movieclips?

i'm about to start a project where i need one movieclip to play all the way through before mc#2 starts.

it seems inefficient to try to judge timing by placing the two movieclips far apart on the main timeline.

is there an actionscript i can put into mc#2 that tells it not to start until mc#1 is complete?

Multiple MovieClips...
i am having trouble with a script... rather than post the script i have, i figured it might make more sense to post the problem.

here's my goal:
When a user clicks and drags from a movieclip (01_mc), they drag a movieclip (02a_mc) to a new location. The user then drops the new clip (02a_mc) where ever they like. If you user decides to move the clip (02a_mc) they can. If the user wants to create another movable clip... they simple drag from the first clip (01_mc) to produce a new clip (02b_mc). This action could happen infinately.

does that make sense?

Many - many thanks.

Multiple Movieclips
I'm a bit of a noob with as3, so hopefully this doesn't sound dumb, but I've been watching all these tutorial videos on lynda and can't figure this out for the life of me.

Here, what I'm trying to do:

I've got an xml file that basically has 3 attributes, smallthumbnail, largethumbnail, and an flv file. I have it load all the small thumbnails, and I'm trying to add an event for the mouseover of the small thumbnail to show the large thumbnail above the small one. The click of the small thumbnail also should play the flv.

I just can't figure out how to send the data from the event to the functions. Any ideas?


Code:
function loadXML(event:Event):void {
xml = XML(event.target.data);
xmlList = xml.children();
for (var i:int=0; i < xmlList.length(); i++) {

trace(xmlList[i].attribute("tn"));

var circle:MovieClip = new MovieClip();


imageLoader = new Loader();

imageLoader.load(new URLRequest(xmlList[i].attribute("tnSM")));

imageLoader.y = 25;

imageLoader.addEventListener(MouseEvent.MOUSE_OVER, showPicture);
imageLoader.addEventListener(MouseEvent.CLICK, showFLV);

imageLoader.x = i * 50 + 10;


addChild(imageLoader);

function showPicture(){
trace(imageLoader.name);
}


}
}



function showFLV(event:MouseEvent):void
{
trace(lrgthumb);
}

function showPicture(event:MouseEvent):void
{
trace(flv);
}

Removing Multiple Movieclips At Once
hey guys.
wonder if anyone could help me.

i have 4 movieclips on my main timeline all of which contain a button.
now, when you hover over them, actionscript makes them spring forward, like they were growing, and when you take mouse off they spring back to normal size.

i am trying to make it so that when one of them is pressed all 4 of them disappear but i cant figure out the code.

anyone have any ideas on how to achieve this?

help much appreciated.
cheers
matty

Attaching Multiple MovieClips Together
I tried this and it just dissapers after first frame...help

onClipEvent (enterFrame) {
_x = _root.car._x;
_y = _root.car._y;
}

Multiple Movieclips In One Scene
Does anybody know how it comes that the movieclips, that I use in one scene at the same time (8) don't run fluently, play slower as they should?

Unloading Multiple Movieclips *again*
Hope you can help me out with this problem.

I've created a movie (attached) that duplicates a handprint mc every time the user clicks the mouse. (Yeah, I know, exciting.)

Anyway I'm stuck when it comes to clearing the movie so the user can start again with a blank canvas. I have no idea how many duplicate movieclips the user will create and I don't want to set them an upper limit if I don't have to.

I am guessing the best way to deal with this is to load the duplicate clips into a container mc and unload the container mc on click of the button. Am I right in thinking that this will take all the other clips with it?

I've searched the board and found lots of posts about using a container (including a detailed one by pellepiano) but I can't get it to work for me.

Can anyone give me a hand with this? Cheers.

missiseff

Multiple Movieclips And Variables
Ok, im sure i've seen this before... Ive got 10 or so movie clips all named: checkBox1, checkBox2, checkBox3... and so on. I need to access all of their "_currentframe"'s within a for loop.

So far this is what i have...

for(i=1; i<=10; i++){
if (_root.nav.checkBox[i]._currentframe == 2) {
completed++;
}
}

This isnt working so im assuming im doing something wrong Ive tried using the trace function

trace(_root.nav.checkBox[i]._currentframe);

and it returns "undefined" meaning that im using the wrong syntax to call the instance of the check box. Any help would be appreciated.

Multiple Mousedown Movieclips
Hi All,

Such a stupid question... but here goes.

I have multiple movies which I need to act as buttons in my stage. Don't ask but I need them to be MC's. If I put this code on one:

onClipEvent (mouseDown) {
tellTarget ("_parent.menu02") {
play();
}
tellTarget ("_parent.menu03") {
play();
}
}

And this code on another:

onClipEvent (mouseDown) {
tellTarget ("_parent.menu04") {
play();
}
tellTarget ("_parent.menu05") {
play();
}
}

And click on the second button... It takes the first script. I am presuming that this is taking the first mousedown script it comes across. I have searched all over but can't find anything. Does anyone know what I can do? Something like: onThisClipEvent (mouseDown) or like it. I thought that it would read the MC action that was pressed but apparently not.


Anyone? Pleaseeeeeeeeee!

Remove Multiple MovieClips
on(rollOver) {
_root.moveclip.newname.removeMovieClip();
_root.movieclip.attachMovie("idname", "newname", 1);
}

My code works like this, however I am attaching different movieclips to the
same movie clip on stage. Therefore I want whatever movieclip that is currently attached to be removed. Instead of specifying newname, or specifically whatever movieclip is attached, I want the script to remove any movieclip that is currently attached.

Can anyone help me with this?

[F8] SetMask To Multiple MovieClips?
Hey, how do you set a mask to multiple movieclips???

Class With Multiple Movieclips
Hi all,

I'm a bit new here... so this is my forst post

I've been bussy with flash but I;ve never used classes

question:
I'm building a class (asignd to a symbol and placed on the stage)
inside this symbol there are some moviclips and buttons

but I can only interact with the main symbol/Movieclip and not with the movieclips inside...

example code of class that doesn't work:

Code:
class myClip extends MovieClip{

function myClip() {
subClip1.onRelease = doReleaseSubClip1;
subClip2.onRelease = doReleaseSubClip2;
subClip3.onRelease = doReleaseSubClip3;
}

function doReleaseSubClip1():Void{
trace("clicked subclip1");
}
function doReleaseSubClip2():Void{
trace("clicked subclip2");
}
function doReleaseSubClip3():Void{
trace("clicked subclip3");
}
}
is this not the way to do it? i.o.w should I make a class.as for every button inside this clip?


J!

Remove Multiple Movieclips
I'm trying to remove some movieclips within an container movieclip. Since the mc's are added dynamicly, I can not know how many they are and what their exact names are.

this code removes the first movieclip:

Code:
_root.subMenuArea.subitem0.removeMovieClip();
But what I want to do is to remove all the mc's.

So, my question! Is there a way to remove all mc's within a mc at the same time??

Preloader On Multiple Movieclips
thanks in advance -

Okay, simply put i have about 10 different maps which depending on which ones load, activate waypoints. ( anywhere from 4 - 130 ) when the user selects a waypoint, it loads a series of 12 images representing the waypoint pressed into a grid of 12 blank movieclips.

the code for that :


Code:
function changeimagegrid() {
if (currentButton>=1 && currentButton<=(numberhotspots)) {
for (var i:Number = (((currentButton-1)*12)+1); i<((currentButton*12)+1); i++) {
mcsimplified = ((i+1)-(((currentButton-1)*12)+1));
var imagetoload:String = "neighborhood_images/"+HSsection+"/"+HSsection+"_nail/"+i+".jpg";
var mcloadto = eval("_root.image_grid.imagegrid_holder.imagethumb_"+mcsimplified);
loadMovie(imagetoload, mcloadto);
}
}
so i have all this working but i want to have each image have a preloader wipe across each Movieclip while they load, and then dissapear on complete.

i know i must need to use a moviecliploader, a load listener, and just declare a startload function, but ive only done it in the past with a single movie clip loading into levels.

like this- how ive done in past


Code:
mcLoader = new MovieClipLoader();

loadListener = new Object();
mcLoader.addListener(loadListener);
_root.percentText_txt._visible = false;
_root.progressBar_mc._visible = false;
loadListener.onLoadStart = function() {
_level5.stop();
};
loadListener.onLoadProgress = function(loadTarget, loadedBytes, totalBytes) {
preloaded = Math.round(loadedBytes/totalBytes*100);
_root.percentText_txt.text = preloaded+"% loaded";
_root.progressBar_mc._xscale = preloaded;
};
loadListener.onLoadInit = function() {
_root.percentText_txt._visible = false;
_root.progressBar_mc._visible = false;
_level5.play();
};
function startLoad() {
_root.percentText_txt._visible = true;
_root.progressBar_mc._visible = true;
_root.progressBar_mc._xscale = 1;
}
can anyone give me a hand with this? - some reason i just cant seem to get it to work.

thanks

Multiple URLs In Movieclips
Hello! I'm fairly new to AS3, so I have a maybe not impossible query. I'm experimenting with buttons that appear to the stage different pages of a movieclip. I want to make these pages clickable links in the movieclip but I can only seem to get the first one to work properly. What would I do to fix this? Thanks

Changing Multiple MovieClips
I am making a dynamic photo gallery.
When i roll over the gallery buttons they light up when i roll off they go back to normal. when i click on one of them it stays lit up. My problem is when i click i need to be able to set any button that was clicked back to its original state and i cant for the life of me seem to be able to do that.

Thanks In Advance

Copy Multiple Movieclips
I have a movieClip with some other movieClips in it (pictures, text, shapes). And when i press a button it should copy it self and everything in it to a new movieclip. I also want to copy every property and action in it so it will apply to the new movieClip.

Any easy way to do it?

One Bitmap In Multiple Movieclips
Hi,
I have a thumbnail bitmap image and I insert it into a MovieClip. When a user clicks on the movie clip it goes to another page where the user can see the larger image. I also want to display the thumbnail the user clicked on the large image page. When I add the bitmap image to a movie clip on the large image page; the bitmap disappears from the main page.

Do I duplicate the image? I don't get it.

Tweening Multiple Movieclips
I want to apply the same _alpha tween to multiple mc's without having to define a new tween for each mc. Let's assume I have mc_1, mc_2, and mc_3. I want to apply _alpha tween as follows to all mc's at the same time using one statement as follows:

mcTween = new Tween(mc_1, "_alpha", easeNone, 100, 0, .5, true);

Thanks in advance.

Problem With Multiple MovieClips
I have a small instructional app containing several MovieClips. The app provides a simple navigational control (next clip, prev clip, pause, play) for the user.

Under certain situations, when one MovieClip is started, the sound from the other MovieClips also start. So, I get the sound from all the MovieClips going on at the same time!

I have tried two approaches, with both approaches producing the problem described above. 1: Place each MovieClip in a separate frame. stop() and gotoAndPlay(1) the MovieClips as the user navigates the frames. 2: stage all the MovieClips in the first setup frame (that the users don't see). Then stop(); removeChild() and addChild(); gotoAndPlay(1) the movie clips as needed.

What am I doing wrong? How can I prevent MovieClips sounds from starting magically without explicitly being told to? Any suggestions would be DEARLY APPRECIATED.

Multiple Classes And Movieclips?
hello,

yes, its me again

Umm... can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.

I created two different classes and created two entire different movieClips and registered each movie clips to a different class.

However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.

Individually both peices of code work ok.

Help?

gopaldass

Multiple Movieclips In Scene1
hello,

i have a few movie clips spread over the different layers in frames. Each of these clips has its animation.
Problem is how do i make the header play finish the animation in that movie clip before moving off to the next frame to play the next movieclip?


Eg: movieclip 1 in frame 1, clip 2 in frame 2.
so it has to play clip 1 first then clip 2. But the header keeps moving between these 2 frames. I'm not sure which action script to use, could someone show me how. Greatly appreciate it

One Preloader For Multiple Movieclips
Hello ppl, I am glad I have found this board, a little bit dissapointed for myself, I should have found here before

anyway, this is my question
in my web site, I am loading the 5 different sections iwth loadMovieNum(), and I have preloaders each of their beginning frames.
What I want to do is making a one preloader (what comes in my mind that it should be loaded when a user presses a link to any section and just afterwards load the content of that selected section) that loads the before loaded contents.

I should definitely use Arrays for sorting the sections out, what I cannot do is, like for instance, I can load the preolader first, and how can I calculate the loading section's _getbytesLoaded as a method, because I am not in that mc and dunno the mc's name. it is pure blabla.swf.

Levels comes to ones mind in this situation, maybe I should just loadMovieNum and calculate the getbytesLoaded according to the levels, which seems reasonable. What do u think ?

and I need some example about the arrays in this issue. Like when I press one of the five sections my loader should understand which blabla.swf to load and start to calculate that level ..

Thanks for all help
oz

Load Multiple Movieclips
Hello everyone!
I'm building an image gallery using the LoadMovieClip object and I want all the images to load only one time, then display them one after the other without having to reload them.

It should look like the image gallery on this page :
http://www.joshuadavis.com/

Hope someone can help me,

Thank you & best regards

Load Multiple Movieclips
Hello everyone!
I'm building an image gallery using the LoadMovieClip object and I want all the images to load only one time, then display them one after the other without having to reload them.

It should look like the image gallery on this page :
http://www.joshuadavis.com/

Hope someone can help me,

Thank you & best regards

Telltarget To Multiple Movieclips
Hi Guys,

I have a little problem, I have a scene containing about 30 movieclips (all with a unique instance name!)

I want to call all movieclips at once, on a specific keypress - ex. when I press the key "a", I want to tell one clip to go to frame 2, and all the rest to go to frame 1

I know how to do this the "hard" way, by writing all 30 actions on each key, but I'm looking for an easier way, ideas anyone?

Everything is welcome / Thanks in advance / Thomas

Loading Multiple Movieclips
Hey!

I'm working with four movie clips- I have each movie clip load an external image and then fade in. These images have to remain on the screen once they are faded in - not replace each other.

So I have dragged 4 movie clips into their position on the stage, and gave them a name: m1, m2, m3, m4. Each movie clip is on their own layer in the timeline because they will display on the screen at different times. On each layer I have placed this corresponding code:


Code:
m1.loadMovie("_load/img1.jpg");
m1._alpha=0;
this.onEnterFrame=function(){
if(m1._width>0){
m1._alpha+=20;
}
}
... and so on for each movie clip.

When I test it, each image fades in as it should - BUT - the only image that fades in 100% is the one that fades in last on the timeline. The other three fade in to about 80% and stay like that.

How do I fix this??

Thanks!

Multiple Duplicate Movieclips?
Is it possible to use duplicate movieclip on two different movieclips in the same flash movie? Do they need to be on different layers? I tried to do this following the duplicatemovieclip tutorial, but I always get one movieclip showing up and not the other.

So I use this:


Code:
dupMovie = function () {
for (i=0; i<100; i++) {
circle.duplicateMovieClip("circle"+i, i, {_x:Math.random()*300, _y:Math.random()*200, _alpha:Math.random()*50});
with (eval("circle"+i)) {
_xscale = _yscale=Math.random()*300;
}
}
};
dupMovie();
then Lets say I try to make another movieclip, a square, I do this:


Code:
dupMovie = function () {
for (i=0; i<100; i++) {
square.duplicateMovieClip("square"+i, i, {_x:Math.random()*300, _y:Math.random()*200, _alpha:Math.random()*50});
with (eval("square"+i)) {
_xscale = _yscale=Math.random()*300;
}
}
};
dupMovie();

Fading Multiple MovieClips
What I'm looking to do is have one button fade in/out fadeBox1_mc
and the other button fade in/out fadeBox2_mc.

I can get one button to fade in and out the graphic with the following code:
Main Timeline

stop();
fadeBox1_mc.onEnterFrame = function() {
if (fade) {
fadeBox1_mc.nextFrame();
} else {
fadeBox1_mc.prevFrame();
}
};

Button:
on (rollOver){
this.fade=true;
}
on (rollOut,dragOut){
this.fade=false;
}

However when I attempt to create another button and make it fade in/out fadeBox2_mc i'm unsuccessfull when adding another fade function with fadeBox2_mc to the main timeline. What would be the most efficient way have having multiple buttons control _mc fades? Thanks a ton!

Attaching Multiple Movieclips
Hi guys,

I am trying to create a tile engine but I seem to be having a problem when trying to store my map tile data in a separate movieclip. The reason I am doing this is, if my map tiles are drawn in a separate movieclip, then when I need to refresh the display, I just delete this movieclip and re-create it. I think this is the right way to do it anyways. I would be very grateful if you someone could help me out. Thanks again guys!


Ash

Adding Multiple Movieclips
Im trying to add a movieclip to the stage (inside another movieclip but thats not so important) and I have defined the x and y location. Every time I press a certain button a duplicate will be added to the stage in the same location. Once the movieclip has been added it is free to be moved to any location (this already works fine).

My problem is whenever I press the button to add a 2nd duplicate the first one returns to its original co-ordinates and no duplicate is created. Anyone know why?
I would guess that the line marked blue should be inserted inside the 'createNewPiece' function (not 100%) but it needs to remain outside as I have other functions using this variable.

var Jig:MovieClip = new Jigsaw1();

template1_mc.addEventListener(MouseEvent.CLICK, createNewPiece, false, 0,
true);

function createNewPiece(evt:MouseEvent):void {
board.addChild(Jig);
Jig.x = goodX(50);
Jig.y = goodY(50);
}


Is there another way or can I place this line within the function and somehow the functions still call the variable?

Changing Multiple MovieClips
I am making a dynamic photo gallery.
When i roll over the gallery buttons they light up when i roll off they go back to normal. when i click on one of them it stays lit up. My problem is when i click i need to be able to set any button that was clicked back to its original state and i cant for the life of me seem to be able to do that.

Thanks In Advance

Multiple Classes And Movieclips?
hello,

yes, its me again

Umm... can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.

I created two different classes and created two entire different movieClips and registered each movie clips to a different class.

However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.

Individually both peices of code work ok.

Help?

gopaldass

Multiple Movieclips In Scene1
hello,

i have a few movie clips spread over the different layers in frames. Each of these clips has its animation.
Problem is how do i make the header play finish the animation in that movie clip before moving off to the next frame to play the next movieclip?


Eg: movieclip 1 in frame 1, clip 2 in frame 2.
so it has to play clip 1 first then clip 2. But the header keeps moving between these 2 frames. I'm not sure which action script to use, could someone show me how. Greatly appreciate it

Performance W/ Multiple MovieClips
I have a question regarding performance.

If I create a movie clip symbol with a simple tween.  Let's say a 60px circle with a half fill that uses a simple 10-20 frame tween to make the fill look like liquid (wavy).

At what # of instances on the stage would performance become an issue.  I would be using the same symbol with the same tween for all instances.  I would just be changing the fill color and masking dynamically one time.  

I know it's a generalized question so let's just assume we're talking about a corporate workstation 1-2 GHz Pentium.  

Oh, by the way, not all of the instances will be visible.  Some will be off the stage accessible by a scroll pane.

Just curious if anyone can tell me how multiple instances of a single MC with a tween will affect performance when it scales.

ToddWW

Loading Multiple Movieclips
how do you load multiple movie clips into a target from a combobox. i have tried but everytime i select something from the combobox to load it just replaces the old movieclip.

Controlling Multiple Movieclips
Hi!

How can I with only one one button on one frame on a scene tell several moviclips on different frames on a scene to go to a certain frame in there own movieclip timeline.

would be very thankfull if someone out there could help me with this

/Sune

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