Navigation Glitch
my website is: http://www.curve180.com/index2.htm, as you can see, the navigation is a series of circles, and when you roll over them, they enlarge, and when you roll out of them, they go back to normal. i have found that if you roll over them really fast, they stay in the enlarged untill you get you mouse inside it again, and roll out slowly, any ideas on how i can fix this? thanks in advance
FlashKit > Flash Help > Flash MX
Posted on: 07-24-2002, 04:14 PM
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Navigation Glitch In MX
Nav question! wow im frustrated. My nav works, except when you click to go back to section 2 from section 3, the section doesnt change. It works from 2 to 1, 3 to 1, 4 to 1, 4 to 3,and 4 to 2, but not 3 to 2. See fla. Any help appriciated.
http://www.angelfire.com/rock2/drumm...ne/soadnav.fla
http://www.angelfire.com/rock2/drumm...ne/soadnav.swf
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NAVIGATION GLITCH
Can anyone enlighten me as to why this glitch is happening on a website I designed?
Please go to http://www.boulevardpropertiesllc.com
Why does the "Welcome" page continually pop up during page transitions on button release?? In some browsers it pops up for an instant, others as long as 30 seconds before opening the next page which will cause my audience to abandon the site.
It seems as if each new page takes long to load so during the interim my "welcome" page fills in the blank. Each page is an external .SWF which I thought was the most efficient way to build a Flash site thereby avoiding long pre-load times. The largest size of any .SWF is 280KB. That doesn't seem too large to load in an instant. I'm using the first version of FlashMX. Any advice??
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[F8] Glitch In Flash Navigation With Photo Slideshow - HELP
Hello everyone!
Though I'm not a COMPLETE newbie to Flash, I'm currently working on my first major development project for a client using Flash.
The application is a Flash-based photo gallery, and the working movie can be seen here:
http://www.kasia-gawlak.com/testing/gallery
The top level of the movie contains the background and the text at the top of the window. Within that, there is a movie clip which contains the sidebar navigation menu options. When a user clicks an option, the sidebar adjusts and thumbails for each section appear. This movie clip controls the animation where the menu options slide up and down and the thumbnails fade in accordingly.
The thumbnails and the full-sized photos that correspond to each option are each contained in a separate movie clip that allows the user to click a thumbnail and have the full-sized picture appear. The way this works is each full sized picture is displayed in a separate keyframe and clicking on the thumbnail button advances to that frame and then stops, waiting for their next action.
There is also an option for the user to view all the pictures in the category as a slideshow. Clicking this option takes them to a further set of keyframes later in that movie clip's timeline where each frame is on an automatic timer.
If the user chooses "view as slideshow" option, as long as they wait until the slidehsow has finished playing all the way through, everyone works fine. But if they are in the middle of viewing a slideshow and interrupt it by clicking on one of the thumbnails within that category, it will take them to that picture's frame but then automatically advance to the next frame before pausing.
Worse, if they interrupt the slideshow in the middle of playing it by clicking on one of the OTHER categories, after a few seconds the movie automatically reloads from the beginning (including the preloader screen) and gets stuck in some kind of glitch loop where it plays the first few frames and then reloads them over and over again.
Before I added the preloader screen as a separate scene at the beginning of the movie, I didn't notice this issue. It was only after I added the preloader that this became a problem.
Any help, advice or assistance at this stage would be much appreciated. I'm not sure what's causing this problem, and the only solution I can think of at this point is to remove the "view as slideshow" option, which my client is really not keen on.
I'm happy to send over the source .fla file to anyone who thinks they can help.
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"There's A Glitch In The Matrix" - Help I Need Someone To Fix The Glitch
Hi,
I've got this glitch (and NO, I haven't seen two black cats) in my movie.
I've attached the 'fla' file. There's four spinning objects and the red one is the only workable button. Put your mouse over the red button, whilst it's at the top and keep your mouse over it as it swings down CCW to the left. You'll see the text "Our Product" fade in -and unfortunately it cuts out and then fades back in again. Now, I know why it's doing it, but I can't seem to fix it.
Is there anybody able-minded and up for the challenge?
I will really appreciate anybody who can help.
Blastbum
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"There's A Glitch In The Matrix" - Help I Need Someone To Fix The Glitch
Hi,
I've got this glitch (and NO, I haven't seen two black cats) in my movie.
I've attached the 'fla' file. There's four spinning objects and the red one is the only workable button. Put your mouse over the red button, whilst it's at the top and keep your mouse over it as it swings down CCW to the left. You'll see the text "Our Product" fade in -and unfortunately it cuts out and then fades back in again. Now, I know why it's doing it, but I can't seem to fix it.
Is there anybody able-minded and up for the challenge?
I will really appreciate anybody who can help.
Blastbum
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X And Y Glitch?
Is there a reason why the x and y cordinates never work properly? I mean you can click on a symbol to get it's x and y then put it into an actionscript. Then when the actionscript is calling apon those x and y it puts it somewhere else. Is there a bug in flash that causes this because me and other people I know have this problem where they can't find the "true" x and y. Thanks for the help.
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X And Y Glitch?
Is there a reason why the x and y cordinates never work properly? I mean you can click on a symbol to get it's x and y then put it into an actionscript. Then when the actionscript is calling apon those x and y it puts it somewhere else. Is there a bug in flash that causes this because me and other people I know have this problem where they can't find the "true" x and y. Thanks for the help.
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Okay I Think There's A Glitch
okay I need someone to download this .fla and see if they can throw in a dynamic text box and throw on a scrollbar. It doesn't matter where at all actually. it just seems to cause problems all over everytime I try and then freeze up.
sorry about the link but my other server blows. you'll have to copy and paste
http://www.geocities.com/xjasonsmithx/test.zip
thanks a lot in advance for testing this out for me
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[F8] IE Glitch
hi there... i am new to FLASH.. so please bear with me!!
to help make the upload time of my flash website smaller, i have used the:
on (release) {
_root.loadMovie("longblondes.swf");
}
script to navigate between my pages.
the problem is that IE does not show the preloader between pages. it shows up for the homepage on initial load up, but not for any of the preloaders once the site is loaded.
this glitch only happens in IE, i have checked it for firefox and safari which both work fine.
the link for what i've done so far is:
http://www.thewellyclub.karoo.net/index2.html
(only the front end of the site is up so only click on the days of the week)
please please please can someone help me!!!!!
cheers
mark
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Help With Glitch
here's the deal: web site with several movie clip instances on stage as menu items. each menu item has a different .swf that it will load on press. each mc has this script attatched:
on (rollOver)
{
this.swapDepths(1000);
this.gotoAndPlay ("start");
}
on (rollOut) {
this.gotoAndPlay ("end");
}
on (press) {
_parent.gotoAndPlay ("out");
loadMovieNum("preitem1.swf", 1);
}
the "start" and "end" reference rollover animations within the mc. the on(press) dims the menu and loads a seperate .swf over top of the menu. my problem occurs when i roll over one mc to the next too quick and click, the menu dims but no .swf loads. it is then, and only then, that the .swf does not load.
it is really a frustrating "glitch" that i can't seem to solve. any help is greatly appreciated.
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Glitch With CSS
I have a flash file that scrolls through news. It's importing an XML file using an external actionscript file. And it works perfectly fine. BUT, as soon as I add this CSS code to the first frame of the Flash file, the first news item doesn't appear, but then the others do perfectly fine. I'm assuming it's because the CSS code is loading before the external .as file does. But how do I fix it?
Code:
var paramObj:String = stage.loaderInfo.parameters.xmldoc;
var textLoader:URLLoader = new URLLoader();
var textReq:URLRequest = new URLRequest(paramObj);
var cssLoader:URLLoader = new URLLoader();
var cssRequest:URLRequest = new URLRequest("alumniconnectionflash.css");
var style:StyleSheet = new StyleSheet();
function cssLoaded(event:Event):void {
style.parseCSS(cssLoader.data);
description_txt.styleSheet = style;
description_txt.htmlText = textLoader.data;
}
function textLoaded(event:Event):void {
cssLoader.load(cssRequest);
cssLoader.addEventListener(Event.COMPLETE, cssLoaded);
}
textLoader.load(textReq);
textLoader.addEventListener(Event.COMPLETE, textLoaded);
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Help With A Possible Glitch?
Ever since my early days with flash (trying to use the book "Macromedia Flash MX Bible") the "components" have not done what I wanted, or I believe SHOULD do.
The point of this post is that I was using the tutorial found here, which is used for scrolling text boxes that load content from a different spot. And I can't get past step number 6 because of what it asks me to do.
First of all it asks me to drag the component "ScrollBar" (Which i do not have, so I assumed it meant "ScrollPane". And when I drag "Scroll Pane" it does NOT resize or adjust to fit the area. NONE of the components do. They all just stay in their regular form which is normally a 100x100 box with a circle in it.
Please help me if you can. I have NO IDEA what to do. Thank you
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Help W/glitch
Hey guys. I'm working on a Mario-type game and I've come across a problem Take a look at this code. When the man jumps on the blob, the hitTest won't register. This only happens when the code checks the hitTest and if the man is airborn. If "&& airborn" is eliminated, the blob will be removed when the man makes contact with it anytime, even if the man is not jumping. Help me out, will ya?
-MC with instance name "man"-
Code:
onClipEvent (load) {
xs = 0;
ys = 0;
force = 1;
ms = 10;
friction = 0.8;
jforce = 18;
airborn = true;
fl = _root.fl;
}
onClipEvent (enterFrame) {
this._x += xs;
xs *= friction;
if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop(2);
this._xscale = -100;
xs += (force<ms);
} else if (Key.isDown(Key.LEFT)) {
this.gotoAndStop(2);
this._xscale = 100;
xs -= (force<ms);
} else {
this.gotoAndStop(1);
}
this._y += (ys += _root.grav);
if (this._y>fl) {
this._y = fl;
}
if (this._y == fl) {
ys = 0;
airborn = false;
} else {
airborn = true;
}
if (Key.isDown(Key.UP) && !airborn) {
ys = -jforce;
}
if (airborn) {
this.gotoAndStop(3);
}
}
-MC with instance name "blob"-
Code:
onClipEvent (load) {
xscale = random(1);
if (xscale == 1) {
this._xscale = 100;
} else {
this._xscale = -100;
}
xs = random(3)+1;
ys = 0;
d = 0;
}
onClipEvent (enterFrame) {
if (this._name != "blobinstance") {
if (this._xscale == 100) {
this._x += xs;
}
if (this._xscale == -100) {
this._x -= xs;
}
if (this._x>_root.rbounds) {
this._xscale = -100;
}
if (this._x<_root.lbounds) {
this._xscale = 100;
}
this._y += (ys += _root.grav);
if (this._y>_root.fl) {
this._y = _root.fl;
}
if (this._y == _root.fl) {
ys = 0;
}
if (this.hitTest(_root.man._x, _root.man._y, false) && _root.man.airborn) {
this.removeMovieClip();
}
}
}
-Frame 1-
Code:
lbounds = 0;
rbounds = 550;
fl = 350;
grav = 3;
d = 0;
for (i=0; i<5; i++) {
blobinstance.duplicateMovieClip("blob"+d+1, d++, {_x:random(550)});
}
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Help With A Possible Glitch?
Ever since my early days with flash (trying to use the book "Macromedia Flash MX Bible") the "components" have not done what I wanted, or I believe SHOULD do.
The point of this post is that I was using the tutorial found here, which is used for scrolling text boxes that load content from a different spot. And I can't get past step number 6 because of what it asks me to do.
First of all it asks me to drag the component "ScrollBar" (Which i do not have, so I assumed it meant "ScrollPane". And when I drag "Scroll Pane" it does NOT resize or adjust to fit the area. NONE of the components do. They all just stay in their regular form which is normally a 100x100 box with a circle in it.
Please help me if you can. I have NO IDEA what to do. Thank you
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Help W/glitch
Hey guys. I'm working on a Mario-type game and I've come across a problem Take a look at this code. When the man jumps on the blob, the hitTest won't register. This only happens when the code checks the hitTest and if the man is airborn. If "&& airborn" is eliminated, the blob will be removed when the man makes contact with it anytime, even if the man is not jumping. Help me out, will ya?
-MC with instance name "man"-
Code:
onClipEvent (load) {
xs = 0;
ys = 0;
force = 1;
ms = 10;
friction = 0.8;
jforce = 18;
airborn = true;
fl = _root.fl;
}
onClipEvent (enterFrame) {
this._x += xs;
xs *= friction;
if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop(2);
this._xscale = -100;
xs += (force<ms);
} else if (Key.isDown(Key.LEFT)) {
this.gotoAndStop(2);
this._xscale = 100;
xs -= (force<ms);
} else {
this.gotoAndStop(1);
}
this._y += (ys += _root.grav);
if (this._y>fl) {
this._y = fl;
}
if (this._y == fl) {
ys = 0;
airborn = false;
} else {
airborn = true;
}
if (Key.isDown(Key.UP) && !airborn) {
ys = -jforce;
}
if (airborn) {
this.gotoAndStop(3);
}
}
-MC with instance name "blob"-
Code:
onClipEvent (load) {
xscale = random(1);
if (xscale == 1) {
this._xscale = 100;
} else {
this._xscale = -100;
}
xs = random(3)+1;
ys = 0;
d = 0;
}
onClipEvent (enterFrame) {
if (this._name != "blobinstance") {
if (this._xscale == 100) {
this._x += xs;
}
if (this._xscale == -100) {
this._x -= xs;
}
if (this._x>_root.rbounds) {
this._xscale = -100;
}
if (this._x<_root.lbounds) {
this._xscale = 100;
}
this._y += (ys += _root.grav);
if (this._y>_root.fl) {
this._y = _root.fl;
}
if (this._y == _root.fl) {
ys = 0;
}
if (this.hitTest(_root.man._x, _root.man._y, false) && _root.man.airborn) {
this.removeMovieClip();
}
}
}
-Frame 1-
Code:
lbounds = 0;
rbounds = 550;
fl = 350;
grav = 3;
d = 0;
for (i=0; i<5; i++) {
blobinstance.duplicateMovieClip("blob"+d+1, d++, {_x:random(550)});
}
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Mx, Mx Pro 04, And A Glitch
hello. Im not really new to flash but i am new to flash mx2004 pro and im a little frustated with it. You see, i made something in mx pr0 04 and opened it in mx(i hav 2 flash versions in my comp). After saving it like so, the next time around, i cant open it anymore! It says something like freeing up some space in flash's memory or something. What i dont like about mx pro 04 is that there's no modes in actionscripting and its getting frustrating to have to switch between the two versions...help!
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PRELOADER GLITCH
hi there...
got some trubles with making preloader using loadmovie command... it's working fine when i use a direct link to a swf file in my browser, but doesn't work when it is placed in html file (my swf with a preloader)... and displays only the loaded part without a preloader... why it happens ????????
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My Script Has A Glitch
i'm very confused why my script doesnt work.
you can see the swf here:
http://www.eight.nl/test/circletest.swf
my script is
Code:
onClipEvent (load) {
navigation = ["info", "divisies", "agenda", "contact"];
max = navigation.length;
i = 0;
function Circle() {
Radius = 200;
Speed = 3;
for (i=0; i<max; i++) {
_root.attachMovie("Box", "Box"+i, i);
var targ = _root["Box"+i];
targ.attachMovie(navigation[ i ], "mc"+navigation[ i ], 1);
targ.Rotate = i*(360/max);
targ.onEnterFrame = function() {
xpos = (targ._x - _xmouse);
if (xpos<=0) { this.Rotate +=Speed
} else {
this.Rotate -= Speed
}
this._x = 380+(Math.cos(this.Rotate*(Math.PI/180))*Radius);
this._y = 280+(Math.sin(this.Rotate*(Math.PI/180))*Radius);
};
}
}
Circle();
}
does anyone know what i'm doing wrong in my script?
(problems: contact doesnt keep in line, when mouse is held still the rotation jerks)
[Edited by spazmaster on 07-05-2002 at 11:30 AM]
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Sound Glitch
Hello, I figured out how to get an on/off button on my FlashMX intro page, but the other action script is causing a problem by restarting the tune, bypassing the on/off switch commands. Check it out here please. Turn the music off and then go anywhere on the mask:
http://www.ncmtb.com
also, how do you make FlashMX text have an outline? I really dont want to have to make all my outlined text in PS and import it into Flash.
btw, I figured out a great way to make sound loops, get them into Flash, and which export settings to use for very small file size but great quality still. That sound loop I used is 5 seconds long and about 15kb big. It started off as a 890kb .wav file. Export Settings: Compression = ADPCM is the key.
[Edited by Troy Bouffard on 07-24-2002 at 06:04 AM]
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Scroll Bar Glitch
Is there anyone I could email a fla file to to figure out the problem with the scroll bar--The actual scrolling works, but when u scroll back up it actually scrolls too far.
If you can take a look email me at budabug@hotmail.com
Thanks
MM
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Movie Glitch
This is hard to explain, but I will do my best.
I have created a movie that runs in the middle of the screen when there is a mouseover on a button. I would like this movie to repeat as long as the mouseover is happening and this works fine until I add onmouseout or onmouseclick to the button in the main timeline. Once the timeline reaches it's stop point the movie attached to the button resets thus making a glitch in the already repeating movie. If I don't add any actionscripts to the button on the main timeline the movie keeps repeating perfectly on a mouseover.
I'm wondering if I have to use the onmouseover command in the script instead of attaching the movie to the button in the "over" frame, but i'm hoping for a less time consuming solution. Thanks for reading and any help on the situation would be greatly appreciated.
-Lance
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Weird Glitch
I have a file with three scenes and buttons on each scene.
The first button jumps to scene 3 where in frame one I have a load movie script. I specify exactly where I want to load my movie clip using x and y properties and it loads perfectly when I test scene but when I test movie, its in the wrong spot. Any help?
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Actionscript Glitch...
Ok here's what I have...
I have a couple of MC's on stage
One of the MC's has actionscript attached to it that tells it to fade in and grow in size and after it's done, it's supposed to trigger the other MC on the stage to start playing.
I almost got it.
My 1st MC fades in and grows like it's supposed to, and even triggers the 2nd MC to play successfully, however when the 2nd MC starts playing it just keeps looping, and I put stop action in the first and last frames of that (2nd) MC. I gave the second MC an instance name and put it in the level below, but in the same frame.
here's the script that I have on the first MC
Code:
onClipEvent (load) {
this._alpha = 0;
this._yscale = 0;
this._xscale = 0;
}
onClipEvent (enterFrame) {
if (_alpha<100) {
this._alpha += 10;
this._yscale += 5.5;
this._xscale += 5.5;
} else {
_root.welcome.play();
//where "welcome" is the instance name of the 2nd mc
}
}
I even replaced
Code:
play()
with
Code:
gotoAndPlay(2);
I'm not sure what'm doing wrong here.
So any advice will help...
Thanks in advance
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Help With An Image Glitch
I'm making a game that uses lots of small images. Problem is, they don't appear correctly. I found this glitch was around on every image I'm using, just less apparent on the larger images.
The attachment is a before and after picture of the problem I'm dealing with. The guy on the left is the image before it is put into flash, the guy on the right is after. Can anybody help me out here?
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Preloader Glitch
I have a movie clip with the attached actionscript on it. Inside the clip there is a masked logo and the logo fills in with color from bottom to top as the .swf loads. You can see this in action at www.3circlestudio.com. My problem is that sometimes, often, it just stop in the middle of the loading! WHAT THE HECK? I worked far too long on this for this crap to be holding me up. I'm upset that flash would create such a glitch!
----------------------------------------------------------
onClipEvent(enterFrame){
l=_parent.getBytesLoaded();
t=_parent.getBytesTotal();
if(l==t){
_parent.gotoAndPlay(2);
}else{
this.gotoAndStop(Math.floor((l/t)*100));
}
}
----------------------------------------------------------
Please let me know if anyone has any input. I could simply change the loader but that's not the point. The point is to find the problem. Please check out my site and let me know, thanks.
Selfminded
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Weird Glitch, Help
On this site http://www.issans.com/Flash/new/index3.html
you'll have to click the "Uk" button at the bottom and look close at the map of the UK (an imported jpeg). It's bizarre. Where the word England is, from "land" to the right, the image keeps shifting to the right. And if you just mouseover any of those other buttons, it seems to cause it to keep adjusting like by one pixel or so.
The buttons are on the index page, the UK page loads on top (into level 1). The map is in one keyframe with a stop action on that same keyframe. I even took the map symbol off the keyframe and added it back, same thing. If I open up the uk.swf standalone, it works just fine. None of the other links do that. I'm stumped.
Thanks ahead of time
lburba
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Flash Mx Glitch
hello !!
when i export my movies to .swf
and i try to see them i cant...
what should i do is there a patch or something or is it just an error with my software ?
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Minor Glitch...
Hi,
I've got some movie clips, and when you hover the mouse over them, a brief animation plays.
Well, the way it seems to work is...the longer your mouse cursor stays on the MC, the longer the MC animation loops -- which is fine!
However, on 3 out of about 10 of these MCs, it is not looping and only plays 1 time...unless you move your cursor off & then on again!
Why? All the keyframes seem to be in the correct places when I compared these MCs in editing mode.
At first I thought it was this: There is a transparent button that is causing these animations to activate. There seemed to be a dot (the little circle) in the first keyframe & the last keyframe -- but not on the one that wasn't looping. But I corrected that...and still no results.
I'm sure it's a simple fix! What do you think?
Thanks,
Christine
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Maybe A Glitch In Flash?
So, flash mx, importing an image at 4550x154 (6 times the width of my movie for each of the 6 sections of the site).
The image just disappears. It will display correctly if I crop down the image to around 2500 pixels, but when i go bigger than that it just simply turns black...
Is there a workaround here? I want to deceleratemove(enterFrame-distance, speed, _x+=speed) the image, so i cant just use 6 smaller images and tile them across in a single movie clip (that also gets the disappearing issue).
Anyone have any ideas?
thanks!
Mike.
www.nsurgents.com
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Flash Glitch Maybe?
HI everyone,
I got a problem with motion tweening. Its a strange occurance and im not sure why it does what it does. If anyone can help that would be great.
When i create a motion tween between two key frames it does something unexpected. What you would expect is the object you trying to move to move to one key frame to another, going at a steady pace depending on the distance.
What does happen is the tweening moves off in some random direction then at the end key frame, it moves to desired spot.
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Please Help With This Audio Glitch?
Hi,
I'm using the following script to fade in a sound. It works except that when the sound initially starts, you hear it (only for half a second) at full volume, at which time it drops the volume to zero and fades it in as intended.
Any idea why this is happening?
soundVolume = 0;
soundObject = new Sound(this);
soundObject.attachSound("mySound");
soundObject.start(0, 99);
this.onEnterFrame = function(){
if(soundVolume<100){
soundObject.setVolume(soundVolume);
soundVolume+=2;
}else{
delete this.onEnterFrame;
}
}
cheers!
jenny
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Loading Swf - Glitch
Good day.
Point a new window to
http://www.gouthier.com/sam_web.html
There? Good.
Now, here's the deal. By releasing a button, the intentions are to load an external swf without a problem. The problem is, it does not load consistently. Please take a moment and try the first buttons: top left, the one underneath the top left, and the bottom right. It seems like it wants to load the swfs. Heck, it even loads them at times. My question to you all is, why is it so glitchy? Below is the code I am utilizing. Its pretty basic. I've tried searching for another solution, but have not found results.
code: on(release){
_root.housing_mc.loadMovie("set1.swf",1);
}
There is a movie within my main file that houses these external swfs. You can see this in the code as housing_mc.
Thanks for any assistance and look forward to discussing how we can solve this annoying glitch!
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Arg Stretching Glitch...
I'm sure at one time or another every flash user has experienced this problem. I tried searching through the forums to see if this had already been addressed but the search feature wasn't working...so here goes.
Have you guys ever noticed that sometimes when you make an animation, an element such as a photo or a movieclip will randomly stretch??? You'll see just the slightest tweak, as if the image is being temporarily resized and then goes back to normal.
I've heard this is a fairly normal thing, but I can't figure out how to fix it for the life of me, I'm using the same image, and it's in the SAME exact spot at the beginning of the animation and at the end, the only thing changing is the alpha (the transparency) and yet the whole image stretches randomly in the middle of playing before going back to normal a split second later.
I know the coordinates are exactly the same on the file because I did a copy and then "paste in place". Anyone have ANY idea what causes this error???
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Roll Over Glitch
i made a simple website that has an image map and when u rollover portions of it the animate heres a demo http://www.rocketinnovations.ca/newsite11.html the problem is on the clients computer once he hits refresh the rollovers dont work unless he clicks on them. why would this be happening? and how can i fix it?
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Glitch With AttachMovie ?
Hi
I keep getting a glitch with using attachMovie and interval function ...
The example is just a basic slide show which uses 2 movie clips to load
slides .... one movie clip "holder1" does the transition animation ...
here is the example and everytime you press button next the
code seems glitch... well as u press next holder2 loads appropriate page
(page1,page2, page3 .. uses just a counter on a next button )
the thing is the holder1 movie which fakes the transition seem to load
the very first page for few seconds before it loads the same page as holder2
... anyone got an idea why is this happening?
(I slowed down the frame rate so that u can see the glitch better)
thanks
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Movie Glitch
I am having trouble doing a simple scrolling movie clip that I have done 100 times before. It's the type of clip where you have a group of images that slowly scrolls to the left until it reaches the end and then seamlessly starts over. Well, When I test movie no movie clip shows up just an empty stage. So in deconstructing the problem I have found that if I move the graphic to the left just a bit and test movie - it shows - a bit more and it still shows but as I get to the point where I need it to be so the beginning and end join seemlessly without that annoying jump - I test movie and it dissapears. What's going on? is this a bug?
Thanks,
-M
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Alpha Glitch ?
Hi,
I've created this menu effect whereby the main menu buttons grow brighter (alpha change) as the user's mouse rolls into the navigation area. When the user rolls over a menu item, a submenu appears. *** note that I've only programmed the first two butttons to work ***
My Problem: The alpha effect works fine until I roll over a button. For some reason rolling over a button resets the alpha state.
Any suggestions?
Cheers,
Jenny
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[f8] Flash Glitch? Help
Omg this makes no sense.
Ok, I am creating a game with many minigames. Inside the minigame I am currently creating the player spells a word and then presses a button when the player thinks he/she has spelled the word correctly. I want it so that if the word is spelled correctly, it directs the player to a scene called "Q12". If the player spells the word incorrectly, it should redirect the player to a scene called "restart".
So.. I have one input text box on stage and its isntance name is "myTextField". Beneath the text field is a button. The buttons instance name is "goBtn".
I also have the question number in the top left corner, some instructions in a text box at the top, and a giant play button. But these HAVE NOTHING TO DO WITH THE TEXT FIELD.
On "goBtn", there is a code that SHOULD work.
This is the simple code:
Code:
on (release) {
if (_root.myTextField.text == "cat") {
gotoAndStop("Q12",1);
}
else {
gotoAndPlay("restart",1);
}
}
(I was just testing with the word "cat"...)
Anyways, when you type in the word cat (with or without capitals), it ALWAYS goes to the restart scene.
THIS CODE DOES NOT WORK!!!!!!
WHY??, IT IS PERFECTLY FINE, ISN'T IT??
I know it has nothing to do with the other stuff on my stage becauae I re-created the EXACT situation on a brand new flash document, every single thing identicle and IT WORKS FINE ON A DIFFERENT DOCUMENT!
Is this a glitch or something!?!??!?!?!
I DONT GET IT!!!
FRUSTRATED, PLEASE HELP!
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.Mov Export Glitch
I am trying to export my animation+sound as an mov file, but there
are serious glitches in the animation and in the sound. some of the sound is static, and the video seems to be fragmented. Does anyone know what the problem is???? Thanks!
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CreateEmptyMovieClip *glitch*
I have created various EmptyMovieClips within other movie clips throuhout my site due to file size. when viewed "locally" (from My desktop) it works perfectly but when I upload to server and I reach a frame with a "createEmptyMovieClip" actionScript the movie is loaded and immediately glitches and rederects me back to "home" or "resets" the site.
here's the code
ActionScript Code:
createEmptyMovieClip("myClip", 90);
myClip.loadMovie("exteriorFile.swf");
myClip._x = -273;
myClip._y = -222;
any clues on why this is?
maybe its due to the preloader in each movie that's being loaded?
preloader code..
ActionScript Code:
onClipEvent (enterFrame) {
var bytes = _root.getBytesTotal();
var bytes_loaded = _root.getBytesLoaded();
if (bytes_loaded == bytes) {
_root.gotoAndPlay(2);
this.textile = "movie loaded";
} else {
_root.gotoAndStop(1);
this.textile = "loaded (" + bytes_loaded + "/" + bytes +")";
}
}
Please hellp!
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Sound Glitch
I'm running Flash MX 2004 Pro 7.2, and my the way my sound previews is very glitchy. When I place a song on the timeline, even if I only have it in 1 Keyframe, when I test it, the song plays until the end (I have to mute the sound and then unmute to stop it). It won't stop when I stop the preview's playback. Also, I can't play the song from a midpoint; only from the keyframe where it starts.
It used to be normal, but it just screwed up one day. I installed from the same disk to someone else's PC, but it does the exact same thing.
Someone please help... maybe there's a patch or something that I don't know about. I've looked, but I can't find.
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Tweaky Glitch
I need help I've got a movie clip that moves out when you rollover it and back in after you leave simple eh?.. thought so too, but I've got a problem after the first rollover it starts to freak out what I mean is it'll start jumping from the first part to the last frame when it shouldn't... can anyone help?
code
Quote:
mcMenu.onRollOver = function():Void {
gotoAndPlay(3);
}
mcMenu.onRollOut = function():Void {
gotoAndPlay(7);
}
frame 3
Quote:
stop();
frame 7
Quote:
stop();
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Puzzling Glitch
I am using Flash 8 Pro.
expoting as 6 & AS 1
I have a movie clip with 3 stop frames on the timeline for each of the 3 images. So the play head will stop at each image.
The clip should not play unless you press the next button.
This movie is placed into several html documents.
When you first load the site (enter "home" page) everthing is fine.
The clip remains stopped until you press the next btn.
However when you navigate to another html page, say the "pastel" section
the embeded mc plays automactily than stops on the second stop frame.
Does anyone why this is. I have stop(); on the first frame.
this is the site in mention
http://www.jessicajade.net/
Thanks,
kawabuz aka Justin
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Link Glitch?
Very strange problem...
I've been working on a website for some time, with working links to PDF files. Everything was working swimmingly, except for now. Whenever I click on a ling, I get two tabs open in Firefox. One says untitled, the other starts loading, and then opens a site called "intellagencia"
The links worked fine the first time I opened them today.... but now, no.
My code, which was working fine is:
ahrc_btn.onRelease = function (){
getURL("SessionsWorkshopsHRConference1.pdf");
}
all pdf's are in the correct file folder.
Any insight would be appreciated!
P
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Flash CS3 Glitch
So I found my first glitch in CS3 Flash. The Output window closed itself into just the top bar and it won't re-expand. Every time there is an output command going to the window, I see it attempt to open up to full screen, then it jumps back to being just a bar. I am troubleshooting some AS right now and this is making it impossible. I'm on a MacPro with CS3 Professional Upgrade software.
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Glitch In Flash 8
This is kind of hard to explain, but when I open up (double click) on a graphic, button, or movie clip to edit it from the stage, the edit screen opens in super slow motion. You can see the dashed box move super slow and it takes about 5-8 seconds to get the edit screen and then another 5-8 to get back to the main scene. I know this is not a memory problem because I just bought a new notebook with 2GB Ram and this still happens when Flash is the only program running. It also does it with every .fla file. Someone suggested it may be my graphics adapter, which is a NVIDIA Go 7600. However, I do not know what to look for concerning this issue. I downloaded Flash CS3 and it does not do it. Maybe its a glitch with Flash 8 and Vista. Any help would be greatly appreciated.
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Glitch In Flash CS3?
I have just spent a day and a half trying to get the flash ad I made link to the customer's website.....Its not that hard..... and I have done it before in Flash 8..... but for some reason I could not get it to work untill I saved it back to flash 8. Im just wondering if anyone else is having this problem and or if anyone can help me to get this to work in CS3.
Thanks
Morgen
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Actionscript 2 Glitch
Ok, so here is my whole project file because you need to see it to see what I am saying.
http://mganpg.bay.livefilestore.com/y1pTzNGErvx5OpgExm-2G3IwXIPCf6JMiQTHWpFDA7jXJ8Fmit-iy49PZzp-TVB_HEfoC29LRH3Y86dv6uw3pQ-Bw/Flash%20Website.fla
When I deploy the swf to a webserver, or when i just simply test it, the video doesn't play, but when i test it with the simulated download, it works fine. I think it might have something to do with all the junk importing on the third frame instead of the first one, but in order to use my preloader, I have to have it all import on the third frame instead of the first.
Just test the movie regular, and then in the simulated download thing, and you will see the problem.
Look around at my file, steal some code if you want haha, and see if you can't help me figure this out.
Edited: 08/29/2008 at 06:36:27 AM by jblanke
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Combobox Glitch
I ran across a bug using the combobox change event listener with an Alert.show call.
The movie runs into a recursive loop that is caught and stops the movie.
1) add a combobox to the stage and name it 'combobox' - add two labels using the parameters tab
2) drag an alert instance from the component panel to the library
3) add the code below to your root timeline
4) compile
5) now change the value of the combobox
I think for some reason, the Alert popup conflicts with Focus. This possibly triggers the change event listener, causing a recursive loop with no sentinel.
Has anyone else run into this or does anyone know how to work around it??
Attach Code
var listener:Object = new Object();
listener.change = function() {
trace("CHANGE");
mx.controls.Alert.show("test", "test");
}
combobox.addEventListener("change", listener);
Edited: 01/15/2007 at 08:48:51 PM by mikeDoh
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