No Accounting For Taste
The winner of a flash multimedia contest at a community college in the San Diego area. http://www.sdmesa.net/multimediacont...kekawamata.swf I guess lots of action and buzz noises (oh and don't forget the copyright infringing music) impresses some people. Please post response if so desired.
KirupaForum > Talk > Showcase & Critiques
Posted on: 05-08-2004, 01:27 PM
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AS3 - How Does It Taste?
Hey
Other than the cool new 3d bump mapping stuff has anyone else seen any AS3 [Flash CS3] specific examples that are rockin' the kasbah?
I checked out the new CS3 specific site but didn't really see anything [that didn't involve video] that made me sit up and take notice.
Just thought it might be cool to start discussing what some of the possibilities might be.
Accounting Software In Flash
Hi,
I am doing an project which is an Accouning Software in Flash. I have designed all the UI components can anyone please help me with the coding part that is i want to save all the day to day accounts in a seperate folder for future reference or provide me with a link from were i can get any information for this product. I will be greatl honoured if any one could help me.
Thank You.
Preloader Accounting For Nested SWFs
Hi all-
I'm stuck on a preloader issue. My preloader is a very simple one and seems to work fine. It monitors the loading progress of one SWF, let's call it "sample.swf". The problem is that sample.swf itself loads external JPGs, and these external images are not counted as part of sample's getBytesTotal(). Thus, the preloader says "done" when in fact many JPGs being called from sample.swf haven't yet loaded.
Would anyone have some ideas for an elegant solution to this?
Thanks!
Sooo Close, I Can Taste It..lol
my sample is (suppose to be playing) at
http://www.7thsign.ca/testVideo1.html
if you click the link, you will gee a gawd awful orange and a white box where my video should be.
in the uper corner of the white box. there is a black pixel or two but I have no clue what is generating them
nothing plays and no movie loads but the flash media server administrator will register the hit and the bandwidth is consumed but no video displays....
anyone have any clue as to why this would happen
I double checked the Application.xml and the ini file....everything is fine there..
Craig.
Sooo Close, I Can Taste It..lol
my sample is (suppose to be playing) at
http://www.7thsign.ca/testVideo1.html
if you click the link, you will gee a gawd awful orange and a white box where my video should be.
in the uper corner of the white box. there is a black pixel or two but I have no clue what is generating them
nothing plays and no movie loads but the flash media server administrator will register the hit and the bandwidth is consumed but no video displays....
anyone have any clue as to why this would happen
I double checked the Application.xml and the ini file....everything is fine there..
Craig.
Custom Playhead For Flash Movie (accounting For Nested Clips)
I’m trying to create a play-head (not a load bar) with Action Script that shows where my movie is at in its timeline…
A little something like this…
|---------------------------------------------------------------------------|
/
The difficulty is that on my main timeline I have 3 places where the main timeline stops to play a nested movie clip… once the nested clips finish it carries on down the main timeline again.
How can I create this play-head so it moves smoothly while still accounting for the nested clips ?… Can’t seem to wrap my head around it!
Thanks
b
Class Initialization Inside Constructor Or Out In Declaration. Matter Of Taste?
Hi,
About class initialization. What is the best practice? considering my following two examples.
Code:
public class Game extends MovieClip {
var key:KeyEvent = new KeyEvent(stage);
var player:Player = null;
var spriteCounter:Number = 15;//magic number
var spriteType:SpriteType = new SpriteType();
var sprites:Array = new Array();
public function Game() {
}
}
Or
Code:
public class Game extends MovieClip {
var key:KeyEvent = null;
var player:Player = null;
var spriteCounter:Number;
var spriteType:SpriteType = null;
var sprites:Array = null;
public function Game() {
sprites = new Array();
spriteType = new SpriteType();
key = new KeyEvent(stage);
spriteCounter = 15; //magic number
}
}
Matter of taste?
Thanks.
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