Pattern Recognition
Hi, I am doing a project that involves scanning a black and white(and gray) image of a palm and running it through tests to find out where the lines are. Then comparing the lines to a database of possibilities to output a result closest to the database examples. Like a fortune teller kind of thing. Any one have any ideas how to read pixels to compare to stored information on pixels?
Thanks Jay
View Complete Forum Thread with Replies
See Related Forum Messages: Follow the Links Below to View Complete Thread
Gesture/Pattern Recognition
I'm going through this excellent article about gesture recognition: http://www.gamedev.net/reference/articles/article2039.asp#
It is working fairly well so far, but I'm only up to the part where it simplifies the drawn gesture.
Basically you create an array of the points you draw (in my case with a mouse drag).
Then to simplify the gesture you want to make some smaller number of evenly spaced points along that shape. So that you come out with, say 32 or some such number of points.
The algorithm presented basically starts adding up the distances between each point and when it gets to a distance greater than or equal to 1/32 of the total length it copies that point into the new spaced array.
This would work great if my original array had points that were spaced fairly consistently. But both with onMouseMove and onEnterFrame I get far to disparate spacing of my points. If I draw very slowly and carefully I get nice even spacing, but even a moderate mouse drag is not even.
Anybody with me so far?
I do know a brute force kind of solution and that would be to do some kind of average length for all the segments and then go through and split any overtly long lengths into to segments. It is just some trig and a splice.
I'm just wondering if anybody has any other recommendations?
You can see what it looks like with the attached code. Past it into a Frame action on frame 1. And have a small dot of one color set to export as dot and a small dot of another color set to export as oDot.
Attach Code
function Point(x:Number, y:Number) {
this.x = x;
this.y = y;
return this;
}
//
// Set Up the drawing area
//
var drawPad:MovieClip = this.createEmptyMovieClip("drawPad", 100);
drawPad.createEmptyMovieClip("bg", 100);
with (drawPad.bg) {
beginFill(0x00ff00, 25);
moveTo(0, 0);
lineTo(550, 0);
lineTo(550, 600);
lineTo(0, 600);
lineTo(0, 0);
endFill();
}
var drawArea:MovieClip = this.createEmptyMovieClip("drawArea", 101);
with (drawArea) {
beginFill(0x00ff00, 50);
moveTo(0, 0);
lineTo(550, 0);
lineTo(550, 600);
lineTo(0, 600);
lineTo(0, 0);
endFill();
}
drawPad.setMask(drawArea);
drawPad.onPress = function() {
this.clear();
thePoints = new Array();
p0 = new Point(_xmouse, _ymouse);
this.moveTo(p0.x, p0.y);
thePoints.push(p0);
this.lineStyle(2, 0xff0000, 100);
this.onMouseMove = function() {
var p = new Point(_xmouse, _ymouse);
thePoints.push(p);
this.lineTo(p.x, p.y);
};
};
drawPad.onRelease = drawPad.onReleaseOutside=function () {
delete this.onMouseMove;
// work on a copy of the array
normalizeGesture(thePoints);
myArray = spacePoints(thePoints);
testSpacing();
};
function normalizeGesture(points:Array):Array {
//work on a copy of the array
var xMin:Number = points[0].x;
var yMin:Number = points[0].y;
var xMax:Number = points[0].x;
var yMax:Number = points[0].y;
for (var i = 1; i<points.length; i++) {
var pt = points[i];
if (xMin>pt.x) {
xMin = pt.x;
}
if (yMin>pt.y) {
yMin = pt.y;
}
if (xMax<pt.x) {
xMax = pt.x;
}
if (yMax<pt.y) {
yMax = pt.y;
}
}
var gWidth:Number = xMax-xMin;
var gHeight:Number = yMax-yMin;
// empty or single point stroke! no gesture here
if (gWidth == 0 && gHeight == 0) {
return null;
}
var sFactor:Number = (gWidth>=gHeight) ? 1/gWidth : 1/gHeight;
//
// TEMP TESTING THING
//
SCALE = sFactor;
for (var i = 0; i<points.length; i++) {
var pt = points[i];
pt.x *= sFactor;
pt.y *= sFactor;
}
}
function spacePoints(points:Array):Array {
var pointsPerStroke:Number = 12;
var spacedPoints:Array = new Array();
//get length of original stroke
var gestureLength:Number = 0;
for (var i = 1; i<points.length; i++) {
var dx:Number = points[i].x-points[i-1].x;
var dy:Number = points[i].y-points[i-1].y;
gestureLength += Math.sqrt(dx*dx+dy*dy);
}
var newSegLen:Number = gestureLength/(pointsPerStroke-1);
//
//The first point goes back in
//
spacedPoints.push(points[0]);
//
//traverse along points in the original gesture
//calculate distance as you go. When the distance is far enough
//add a point to the new space gesture array.
var endOldDist:Number = 0;
var startOldDist:Number = 0;
var newDist:Number = 0;
var curSegLen:Number = 0;
for (var i = 1; i<points.length; i++) {
var excess:Number = endOldDist-newDist;
if (excess>=newSegLen) {
newDist += newSegLen;
var ratio:Number = (newDist-startOldDist)/curSegLen;
var tmpX:Number = (points[i].x-points[i-1].x)*ratio+points[i-1].x;
var tmpY:Number = (points[i].y-points[i-1].y)*ratio+points[i-1].y;
spacedPoints.push(new Point(tmpX, tmpY));
} else {
var dx:Number = points[i].x-points[i-1].x;
var dy:Number = points[i].y-points[i-1].y;
curSegLen = Math.sqrt(dx*dx+dy*dy);
startOldDist = endOldDist;
endOldDist += curSegLen;
}
}
trace("original: "+thePoints.length+", spaced: "+spacedPoints.length);
return spacedPoints;
}
//
//
function testSpacing() {
for (var i = 0; i<myArray.length; i++) {
drawPad.attachMovie("dot", "dot"+i, 5000+i, {_x:myArray[i].x/SCALE, _y:myArray[i].y/SCALE});
}
for (var i = 0; i<thePoints.length; i++) {
drawPad.attachMovie("oDot", "oDot"+i, 1000+i, {_x:thePoints[i].x/SCALE, _y:thePoints[i].y/SCALE});
}
}
Mouse Tracking/ Pattern Recognition
Is it possible to use actionscript to recognize mouse movements and act on them? I'm thinking of an interface similar to one I read about in a game called Black and White, in which the user moves his mouse in a predefined pattern/shape and the computer recognizes that and triggers something. Can anyone help?
Thanks.
Name Recognition
I am looking at creating an online Flash presentation where a user will input a pre-assigned number (which will already correspond to a person's name) and the presentation will be personalized throughout using that person's name.
There could be as many as 2000 numbers that each will correspond to a different person's name.
Can anybody tell me if this is possible, and if so...how?
Thanks
MT
Movie Recognition...is It Possible Without Php Asp?
Hello. I have created an all cd-rom based movie, so no php can be included.
I need a solution that recognizes that a movied clip has already played played it never plays again.
The stop();
feature will not work here because my movie is going back to an external movie clip (level1), and then starts that movie over again. Adding stop to the end is useless and adding it to the front will not play the movie clip (level1) on level 0.
Thank you in advance,
Christian
Text Recognition
Is it possible to compare two texts with each other - letter by letter?
I want to compare the text the user has typed into an input text field with the "correct" answer. It is a complete sentence, and I want to check where the misspelling was.
But is ActionScript powerful enough to split a text apart and evaluate it letter by letter?
Object Self Recognition
Let's see if I can describe this accurately:
I have a matrix (a multidimensional array) of objects (movie clips). I want to achieve a sort of ripple of effect, such that, if I click on one of the objects it "lights up," but so do all of the other objects in its proximity.
I thought that I could achieve this with the matrix, so that when a particular object is activated, say object[n][n], I could send the same direction to object[n-1][n-1], object[n-1][n], object[n-1][n+1], object[n][n-1], object[n][n+1], object[n+1][n-1], object[n+1][n], object[n+1][n+1]. What I don't know, if you're still with me, is how an object references itself--in other words, a movie clip has to know that it is object[n][n] in order to know what's in proximity.
The easy and tedious answer would be to just repeat the same code for each object specifically (in this case that would be 25 times). I'd rather come up with a more elegant solution, however.
About Sound Recognition
Ok, I can't use voice recognition but I still can use sound recognition, did flash works with a mesure like Db or frequency or something like that, i mean, I don't need for now to use voice recognition (still it could be cool) but I want the iternfase tu recognize the diferences beetween a level of sound and another.
Did somebody has an open code with an example of this? if this is possible?.
I have seen some sites that allows to play with sound and it converts it self in a matemathic algorithm or something like that, and responds with a change at the visuals.
Well, I want to pot here an example, but I can't find the site were I found it.
LOT OF THanKS!!!!!!!
Page URL Recognition
HI, I am trying to make a flash header for my site that recognises the page URL it is embeded on and displays relivant txt information.
For example if the header was on www.mysite.com/news.htm - the header would display the word news or relivant txt.
and if it was on www.mysite.com/links.htm it would display the Links txt and relivant txt links!!!
Got any ideas how I can get this to work?
Fez
Colour Recognition
Ok, what I want is a way to find out what colour something is, a JPEG or BMP or GIF for instance. Like, dynamically load one and find out what colour it is. Any help would be nice
Voice Recognition
hi
I need to make a movie that can be voice driven, I need is that if the users says the word HOME my movie redirect itself to the home page and so on with the other options.
This is for blind people and has to be done this way because its for edutacional purposes. It´s a history CD.
Thank you very much
Mariano
How Do They Do Photo Recognition?
I’m very interested in Photo recognition applications like my heritage or simpsonsize me, but I have no clue how or who is making these apps. Does anyone know? Is this a flash type thing or how does it work? Please share some knowledge with me if you know anything.
[F8] Music Recognition
Hi, I am making a game where there is music, and when the music hits a certain volume and pitch, it attaches a certain movie clip that varies by the pitch. Any idea how to do this? If this has been posted elsewhere on the forum, I apologize, but please link me. Thanks.
Handwriting Recognition
hi all...
I am working on a project that involves handwriting recognition and I want to create a prototype of the same in flash.
Wanted to know if I can make an interactive movie where I draw/ write something and then in return something happens.
Can I recognize as well what I am drawing so that the accurate results appear each time I draw something (although, that is not a compulsion )
plz reply
ananya
Variable Name Recognition
I can successfully load variables from an external text file.
However, when I do a Test Equality comparison, testing this, I get a "false".
Code:
beans = _root.var2;
answer = "ZERO";
If I use this, I get a "true":
Code:
beans = "ZERO";
answer = "ZERO";
I'm testing using a button with this:
Code:
on (press) {
if (beans == answer) {
applause.gotoAndPlay(2);
} else {
crickets.gotoAndPlay(2);
}
trace("answer = " + answer);
trace("beans = " + beans);
trace (beans == answer);
}
So even tho both text fields display the same thing, I can't get a true if I use the variable value.
edit ====
I believe it's because this adds a few carriage returns
Code:
onClipEvent (load) {
_global.letterkeys = new Array('A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z');
}
onClipEvent (keyDown) {
pizza = Key.getCode();
if (pizza >= 65 and pizza <= 90) {
_parent.pizza = letterkeys[pizza-65];
_parent.beans += _parent.pizza;
}
}
But I'm not sure where or why.
edit: turns out it was because I had carriage returns in my list of variable names.
Keyboard Recognition?
I am trying to figure out how to have a dynamic text box fill with random letters in sets of 3 in 4 sets and then have someone type those letters in the order they appear. They cannot move to the next letter until they have typed the first.
ex. fff sss www aaa
They must type it in that order as it appears. I can get the first letter to recognize using the (chr) but I can't get it to read the next.
Character Recognition
I'm wondering, does anyone here happen to have experience with (handwritten) character / letter recognition or analysis ?
It's for my Japanese studies and the frustration of having to look up characters by pronunciation (which I usually don't know) on amount of strokes (really, wading through 55 pages of 12 stroked kanji is very time consuming).
I want to make an ap where you can write a character with your mouse (or pen if you're fortunate enough) and the character (and / or a list with similar matches) appears with some linked info (amount of strokes, radicals, meaning etc). I know you can make drawings and save and retrieve these, so analysing should be possible just as well.
Any pointers would be much appreciated. I've read some online articles, but a lot are very mathematical (like the patent documentations) and unfortunately, I threw math out of my list of courses in high school (yep, you could do that in my time. Silly me).
Please, no smart remarks as : "buy an Ezaurus, they have that feature built in." I know, but (for me) it's also an interesting Flash project. Maybe I then finally get to learn some XML too ...
URL Recognition - Urgent
Hi all. i just created a flash menu (swf file) for a html site. the problem is when you click on a button in flash menu it sides down and as the related html page loads, the swf menu reloads as well and that button sides up. but i want my button status sided down in its respective page. so i need a URL recognizer to make an specific action starts in every page loading. or is it because i embed my swf inside each HTML pages? is there any other way anybody can help?
Frame Recognition
Hello,
I'm trying to put together a game where you match up different peaces together. I have successfully done that but I need a completion/finished movie to come up when the user has completed the puzzle and has matched all the peaces together. In other words
if this is completed go to this frame.
I hope that makes sense.
Av a good new year.
Voice Recognition
Hi,
I want to know if its possible to develop a Voice User Interface using flash. Does flash have the capability of voice recognition ? or is it possible to integrate some other tools with flash to achieve voice/speech recognition ?
I was also wondering if there is a way to combine voiceXML with flash ?
Thanks for u r answers.....
Regards,
Samrat
Variable Recognition
So I'm trying to scale down 8 objects(Each instance called leafx_mc, with a different number replacing the x), so instead of writing out ActionScript Code:
leafx_mc._xscale=0;
leafx_mc._yscale=0;
for all the items, I thought I'd be clever and make a for loop to do it...
So I created this:
ActionScript Code:
for (i=1; i<9; i++) {
var leaf = "leaf"+i+"_mc";
leaf._xscale = 0;
leaf._yscale = 0;
trace(leaf);
trace(leaf._rotation);
}
It creates the proper names for the leaf variable, as it traces properly. the rotation trace, however, returns undefined. Which leads me to believe it doesn't recognize the leaf variable as the mc they are supposed to be, but instead as a text string. How can I get this to work? Any thoughts?
Thanks much,
iLan
[AS3] Character Recognition
This is mainly the result of a research class that I was in over the summer. It was primarily an attempt to see if a new method of recognition could be successful, so traditional methods using neural networks, fuzzy logic, and bitmap detail extraction aren't used. There are two different test files to choose from. One of them is preloaded with handwriting samples from yours truly, so anyone with handwriting similar to mine can test that one out. The second doesn't have any letters defined, so it has to be trained before it can recognize anything.
Trained Recognizer
Untrained Recognizer (Trainable)
Requires: Flash Player 9. A Wacom (or similar) tablet makes this much more accurate.
To train:
-Click on the TextField in the upper left corner that says 'Recognition Mode', the text should change to 'Definition Mode'. (It acts like a button)
-Decide which letter (or symbol) you want to define, and type this into the TextField at the top of the Stage. The TextField has an 'a' in it by default.
-Using (ideally) a tablet pen or other mousing device, draw the letter that you want to define.
-Press the 'Define Character' button (or the 'd' key) to tell Flash Player that this is the character. If you make a mistake, simply draw the character again before pressing the button. As long as the old and new characters aren't drawn on top of eachother, everything should be fine.
-To increase the chances of correct recognition, repeat the previous two steps numerous times.
-To define another character, change the text in the 'Character to define' field.
-Return to recognition mode by pressing the same button that you used to get into definition mode (upper left corner).
To recognize:
-Make sure that you have either launched the version of the recognizer with preloaded definitions, or that you have gone to definition mode and defined characters yourself.
-Draw a character.
-Press the 'Recognize Character' button (or the space bar). The box in the upper left corner should now display the character that you drew. It may also display an incorrect character or no character at all if it had no idea what you were trying to draw.
Source:
What kind of post would this be if I didn't include the source?
The source can be viewed here:
Source (HTML, formatted and colorized) (Includes link to .zip and Flex SDK)
Source (.zip, AS files only)
ASDocs:
The main application is almost completely private, as it is not meant to be subclassed or contained. ASDoc method signatures are included in the .as source files but are not accessible through the published ASDocs. The net.reclipse.handwriting package, however, is essentially fully documented and easily viewable through the following link:
Recognizer ASDocs
Modification and Reuse:
If you would like to use this or a derivative of this yourself, please contact me (A PM would be fine) about it first. This applies especially if you are going to using this for academic/school/research purposes. I still intend to improve and modify this and some of the novelty of the recognition method would be lost if others started using this without permission and without properly referencing the original author. I don't mean to scare anyone away with this section. Honestly, if you steal this and don't tell me (or even if you do tell me) I won't be upset.
I coded this mainly in Flex Builder 2.0 Beta 3, though towards the end minor modifications were made using the final, shipping version of Flex Builder 2. The .as files should be compilable with the Flex 2 SDK, which is linked to in the first source link.
I hope this is interesting to some of you! Personally I have found this to be about 62% accurate with my own handwriting, though I designed the system to (hopefully) be able to recognize most characters.
If you want to know more about how it works I would be happy to send you an in-depth explanation that delves more into research related areas rather than ActionScript.
Edit: Sorry for the long post, I tried to be somewhat thorough with the instructions because the application is a bit confusing to work with and a confusing application is no fun to use.
Frame Recognition
Hello,
I'm trying to put together a game where you match up different peaces together. I have successfully done that but I need a completion/finished movie to come up when the user has completed the puzzle and has matched all the peaces together. In other words
if this is completed go to this frame.
I hope that makes sense.
Av a good new year.
Voice Recognition
Hi,
I want to know if its possible to develop a Voice User Interface using flash. Does flash have the capability of voice recognition ? or is it possible to integrate some other tools with flash to achieve voice/speech recognition ?
I was also wondering if there is a way to combine voiceXML with flash ?
Thanks for u r answers.....
Regards,
Samrat
Speech Recognition?
evening gents!
so, what i did: a character that moves (like an arcade type of game) when someone in the microphone say something. using the activityLevel.
this works great, but what i WANT to do now:
the character run ONLY when someone in the microphone say an specific WORD.
what i think:
maybe, i can pass the sound of the word wich is gonna to activate the character trough some software. that can gave me the frequency and db in a text file. SO, i can compare the text file with the sound that the mic can give me, that could work for the amplitude... but with the frequency? uh? could works on run time?
sorry bout my ingles compadres. i´m a spanish guy.
Plz Help~about Color Recognition
Dear everyone,
i am the new learner for the Flash,i would like to ask something about the color recognition for a image in Flash.
All we know once we import a image(bitmap,jepg etc), the image should has different color in different pixel. I would like to ask how to use the actionscript to recognize the color and save the data for the future use??
Thz eveyone and sorry for my stupid question!
Recognition Of A Valuable With Wildcard
My fla file has approximately 100 AAAs.
AAA1,AAA2,AAA3.......AAA98,AAA99,AAA100.
Every AAA has two alternate values(0 and 1).
AAA1=0 or 1
AAA2=0 or 1
AAA3=0 or 1
............
AAA98=0 or 1
AAA99=0 or 1
AAA100=0 or 1
If the value of the every AAA is "0",
it should go to frame 1.
If the value of the every AAA is "1"
it should go to frame 2.
So I made next action for that.
if (AAA1==0) {
gotoAndStop (1);
} else if (AAA1==1) {
gotoAndStop (2);
} else if (AAA2==0) {
gotoAndStop (1);
} else if (AAA2==1) {
gotoAndStop (2);
.....................
} else if (AAA99==0) {
gotoAndStop (1);
} else if (AAA99==1) {
gotoAndStop (2);
} else if (AAA100==0) {
gotoAndStop (1);
} else if (AAA100==1) {
gotoAndStop (2);
Although I didn't test the above action completely,
I think it may work or I can make it work.
My problem is the action is too long.
The same concept is repeated continously.
So I want to make the code clearer.
Next 3 actionscripts don't work but it may give you understanding my intention.
(1)
if (AAA add " "==0) {
gotoAndStop (1);
} else if (AAA1 add " "==1) {
gotoAndStop (2);
(2)
if (AAA*==0) {
gotoAndStop (1);
} else if (AAA*==1) {
gotoAndStop (2);
(3)
if (AAA"anynumber"==0) {
gotoAndStop (1);
} else if (AAA"anynumber"==1) {
gotoAndStop (2);
Will you make the one of the above code really work?
Help, please
Thanks in advance
Target Recognition Problem
I have a button using a super basic tell target function ...
// prelements
tellTarget ("_root.pr_back.back") {
gotoAndPlay ("fulltothin1");
}
tellTarget ("_root.pr_over") {
gotoAndPlay ("fulltothin1");
}
both of these targets are there and properly named but for whatever reason my ouput window shows ...
Target not found: Target="_root.pr_back.back" Base="?"
Target not found: Target="_root.pr_over" Base="?"
and they don't move.
This is one of those pull your hair out because youve more than quadruple checked everything, If anybody has any idea ... please let me know
Screen Resolution Recognition
Hi everybody,
is it possible, to recognise the screen resolution (800x600 or 1024x768) of the individual user so that I could present him the appropriate flash size?
Do I have to change my index.html or how is it done?
Thanx in advance @@@
Variable Recognition/Calculation Help
I am working on a series of Flash interactions for a College level statistics course. I have done about 10 of them and they all have the same issue.
First, random numbers are generated(frame action). Then students use those numbers to plug into then solve the formulas.
Sometimes you enter the right answer, but it says it's wrong. After you click "Check Answer" three times, the correct answer is just provided so the student can move on to the next step. So you click "Check Answer" 3 times and it puts the same thing in the text field that you already had there, but recognizes it as right.
Even in the same Flash file, sometimes it recognizes the inputted numbers just fine and works without a hitch. Other times it just hangs up and hangs up, counting anything entered as wrong. Like I said, this occurs throughout all the ones I've created - whether I convert the text entries to numbers or not - whether I declare the randomly generated variables as numbers or not.
Any help would be appreciated. I'm attaching one of the examples for you to see.
Thanks,
Ginger
Voice Recognition And Accessibility
It works once then doesn't work for days then all the sudden works again. Has anyone had any luck with using MX's accessibilty feature to create a self voicing application? If so what software are you using for voice recognition? Screen readers (Window Eyes and Jaws) both seem to be recognizing things properly. It reads off all my buttons and their descriptions. The people I am making this for are using L&H Voice Xpress. It will work then not work. Its very frustrating. Any help much appreciated.
Partial String Recognition
I'm setting some code in a MC tgo detect the user's operating system, and I have it working - to a point.
the systemCapabilities.os object recognises the string 'Mac OS X 10.3.2' but I'd like it just to check for 'Mac' or 'Win'.
Anyone know how to check for a partial string please??
Hand Writing Recognition, Can It Be Done?
Im wondering if anyone here has had experience making a drawing api recognize hand written letters. For example, you write the letter "A" with your mouse on the drawing pad, then the letter is converted to text in a text box.
thanks in advance
Mark
Mac Speech Recognition Into Flash
Is it possible to integrate Mac`s built in speech recognition feature ()or any other speech recognition software) into flash?
I am trying to make a speech recognition based flash application. It does not need to work online, jut locally on my mac (no communication server needed).
any ideas from other developers where to start?
thank you in advance.
Shape Recognition Webcam
I have a crazy idea about using a webcam to recognize shapes. Kinda like face recognition software. Just don't know if it's possible to use Flash???
Anybody know if this is feasable??
Speech Recognition. Is It Possible In Flash?
Is this possible in flash with the use of Microphone? Any way I can interface flash with the hardware? The scenario...
- A set of words is given to the user
- The user speaks through the microphone
- The system determines if the user have spoken the words correctly...
Hmmmm? Any help? Thanks!
Speech Recognition In Flash
I was wondering if Microsoft Speech API SDK was usable in a Flash environment. I am developing a Flash Movie to teach English and would like to add a Voice Recognition component so students can read into a mic and get feedback. Does anybody know if this is possible?
Auto Word Recognition
I am looking for a Actionscript to make the Glossary words
automatically recognised and underlined.
E.g.: If the course content contains the word 'cookies', this word wil
automatically be underlined and if you click on it, it will go to the glossary
item 'cookies'. Flash Action script can also be used for keyword search
in the glossary.
If the search is XML driven -better as all content is got from xml files.
Auto Word Recognition
I am looking for a Actionscript to make the Glossary words
automatically recognised and underlined.
E.g.: If the course content contains the word 'cookies', this word wil
automatically be underlined and if you click on it, it will go to the glossary
item 'cookies'. Flash Action script can also be used for keyword search
in the glossary.
If the search is XML driven -better as all content is got from xml files.
Mac Speech Recognition Into Flash
Is it possible to integrate Mac`s built in speech recognition feature ()or any other speech recognition software) into flash?
I am trying to make a speech recognition based flash application. It does not need to work online, jut locally on my mac (no communication server needed).
any ideas from other developers where to start?
thank you in advance.
Mac OS Speech Recognition Into Flash
Is it possible to integrate Mac`s built in speech recognition feature ()or any other speech recognition software) into flash?
I am trying to make a speech recognition based flash application. It does not need to work online, jut locally on my mac (no communication server needed).
any ideas from other developers where to start?
thank you in advance.
Mac Speech Recognition Into Flash
Is it possible to integrate Mac`s built in speech recognition feature ()or any other speech recognition software) into flash?
I am trying to make a speech recognition based flash application. It does not need to work online, jut locally on my mac (no communication server needed).
any ideas from other developers where to start?
thank you in advance.
Mac Speech Recognition Into Flash
Is it possible to integrate Mac`s built in speech recognition feature ()or any other speech recognition software) into flash?
I am trying to make a speech recognition based flash application. It does not need to work online, jut locally on my mac (no communication server needed).
any ideas from other developers where to start?
thank you in advance.
posting.php?mode=post&f=29&sid=00d1c515a850e288fc685db7c2235236#
Setting Cookies For 24 Hour Recognition
I looked at the cookies threads and every place I was sent by those threads was not helpful or they were discontinued links to the information. I want to recognize cookies for 24 hours so that returning viewers will skip the intro and go to same scene (scene 1) frame 134 or if they left from frame 139 they will go back to frame 139. My challenge. I have been trying to set this up for a week now working 8 hours a day researching and all roads are ending in no answer. I am self taught, little java or php or action script knowledge except for what I have picked up in the last year and 1/2. I started with DreamWeaver and made my first sites. Now I have been captivated by Flash but just haven't been able to overcome this one thing (so far) any help is good help. Please don't think I haven't tried to find the answer elsewhere. The cookie trail keeps crumbling. This is my first post so if I do it wrong please don't YELL at me. I am using FlashMX. Sin D
|