Play Movie In Level 0 From Loaded .swf On Level 10?
hi everyone...
i have a movie(frame2) on the main timeline of the the main .swf loaded in at level 0, Which i want to play by clicking a button in a movie on the main timeline of .swf loaded in on level 10 what actionscript do i need to do this, i have looked at several other answers on the message board but none seemed to be relevant any body know what the script should be that i attach to the button.????your help would be much appreciated...
FlashKit > Flash Help > Flash ActionScript
Posted on: 11-06-2001, 01:07 PM
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How To Check If Movie Is Loaded On Another Level & Play Frame#?
I have a menu for an all flash webpage on a top level and I want to command flash to check and see if there is a movie loaded on another level, such as level 1, and if so play frame 30 of that movie. and if there's no movie, do nothing. I tried the ifFrameLoaded command, but cant get it to work for other levels than the current level. I have tried it in conjunction with _level1 for example and with "tell target" It seems to be in compatible.
Do you know any other code to do this?
Thanks for any ideas,
Peter
PS this is the code I have tried that didnt work:
on (release) {
_level1.ifFrameLoaded (1) {
gotoAndPlay(30);
}
}
Level 0 Loads A Movie Into Level 1 - Buttons On Level 0 Still Appear To Be Active Underneath
I am working on an interactive cd. My main movie plays in level 0 and clicking on an option loads the relevant movie into level 1.
The problem I have is that the main movie's buttons are still active underneath and if you click on the wrong place in the movie on level 1 it jumps to a new movie because of the button below.
Is there a way to somehow deactivate these while there is a movie playing above?
Why Are Buttons On A Lower Level Still Active In A Loaded Higher Level...?
hi, i'm very new to flash and am in the midst of trying to figure out the loadMovieNum feature. I have the one swf loading into a higher level (say 10) but the buttons on the level below it are still active (ie you get the little hand if you roll over them) even though they are no longer visible. I tried loading all levles into 0, but that means the page below goes away entirely and i like having the preloader of the next page pop up over the current page. I've tried just loadMovie into an empty MC but get the same result. Can anyone help?
thanks in advance!!
[F8] Quiz Template Not Computing Score When Loaded Into A Level Other Than Level 0...
I have created a 10 question multiple choice quiz from the quiz template, and it works perfectly as its own .swf. But when I use the moviecliploader object to load the quiz .swf into another .swf in level 5 (or any other layer other than 0) I am able to go through all of the questions and get the correct feedback, but when the results frame shows up, nothing gets computed. Does anyone know what I should do to allow this to work? Thanks.
Quiz Template Not Computing Score When Loaded Into A Level Other Than Level 0...
I have created a 10 question multiple choice quiz from the quiz template, and it works perfectly as its own .swf. But when I use the moviecliploader object to load the quiz .swf into another .swf in level 5 (or any other layer other than 0) I am able to go through all of the questions and get the correct feedback, but when the results frame shows up, nothing gets computed. Does anyone know what I should do to allow this to work? Thanks.
Sound Won't Play When Loaded On Level ?
This is weird...
I publish my swf which contains a song. When I play the swf, everything works fine.
However, when I load the swf into level one of another movie- the audio won't play. I can see that the swf has loaded onto level one, but the audio refuses to play...
ANY suggestions?
cheers
jen
Sound Objects Won't Play When Loaded Onto A Level
I have sound objects in my movie that are working fine, but when I load the swf into a level in my base movie the sound objects stop playing.
Here is what I am doing.
Level0 is the base movie.
I load my swf with the sound objects onto level 1.
In my swf file on level1 frame 1 I have an action that says
stop();
_visible = false;
On the layer above my actions layer I have an other layer with a key frame in frame 1 that defines the sound objects.
When I take out the
stop();
_visible = false;
the sound objects play.
Am I doing something that I am not supposed to be doing?
Please help
Control (Stop/Play) External Swf Loaded On Top Level?
Hey guys this is what I am trying to do
I have main movie and I am loading external swf on level 20 on top of my movie
No trouble with that
My problem is I have button on main movie trying to stop and play my External movie on level 20
( Note not unloand/loadmovie just play or stop )
Thank u in advance !!!
Have Level 0 Play From Action On Level 3
I have a two movies main being on level 0 and the other that loads on top of 0 levl 3 when u click on one of the buttons on level 3 I want the main timeline on level 0 to continue to play wich is currently on frame 175 and stop at 185. So I have a stop on the main timeline of level 0 at frame 185and on 175 and the script I have on the button is
on (release) {
unloadMovie(2);
_level0.play();
loadMovie("home.swf", 2);
}
I also tried
on (release) {
unloadMovie(2);
_level0.gotoAndPlay(176);
loadMovie("home.swf", 2);
}
the both work but it dosent stop at 185
so I tried
on (release) {
unloadMovie(2);
_level0.gotoAndStop(176);
loadMovie("home.swf", 2);
}
and of courser it stoped on 176.
I am not sure what I am doing wrong. please help
On Mouse Press Load Movie To Level 5 And Unload Movies From Level 6.7.8.9 ?
on mouse press Load movie to level 5 and unload movies from level 6.7.8.9 ???
Ok here is the deal
I have 5 Music files I created 5 seperate flash movies for them
As it stands now I have
Track1 load to level 5
Track2 load to level 6
Track3 load to level 7
Track4 load to level 8
Track5 load to level 9
The problem is how I script that if I press track 1 to unload level 6,7,8,9 so only level 5 track playing
Or if I press Track 5 to unload movies level 5,6,7,8
This is what I done so far
http://eclipse.ebportal.com/bluenotejazz/index.html
If u press on track1 and after on track 2, Track 2 will just upload new flash file on top of track 1.
Now I am not good with this but, this is what I tried
This is as code stands
on (press) {
stopAllSounds();
loadMovieNum("flash/track1.swf", 5);
play();
}
This is what I was trying to do for TRACK 1
on (press) {
stopAllSounds();
loadMovieNum("flash/track1.swf", 5);
play();
}
on (release) {
unloadMovieNum(6,7,8,9);
}
---------------------------------
Of course for Track 2 this would be
on (press) {
stopAllSounds();
loadMovieNum("flash/track2.swf", 6);
play();
}
on (release) {
unloadMovieNum(5,7,8,9);
}
ETC
Pls some help need it here and its URGENT !!!
Load A Movie To Another Level And The Buttons In Base Level Still Work..
Hello,
Ok Im loading movies into level 95. The problem is the movie at the base has buttons in it and they are still active through the movie that is loaded at lvl 95. So to fix this I made one large button and made the movie at lvl 95 dragable. The only issue with this method is now your cursor looks like it is always active. So has anyone figured out a way to block buttons that are at the base level if you load into a upper level?
Thanx
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I have a movie (main.swf) and when you click one of the buttons, it loads section.swf on top of main.swf onto level 1
When section.swf appears on the screen, everything is fine BUT... the buttons on the main.swf work THROUGH the section.swf which is on level 1. Is there anyway to cancel out the buttons on level 0 when a movie is loaded ontop of it to level 1????
TIA
Level 0 Movie Won't Play
I have 3 movies. The original movie has the user presented with 2 button options on a frame with the Stop action. Depending on which button the user chooses a large flash file loads on the level above (level 1).
Once the movie on level 1 has loaded I want to remove the movie on level 0 so that the movie on level 1 enjoys all the processing power.
I found out I couldn't just unload the movie on level 0 so I did
swapDepths( _level0,_level1 );
to make level 1 the main movie (level 0) which worked well. I then go to unload the new level 1 with
unloadMovieNum (1);
which works fine except that the movie on level 0 isn't playing. I've even put a gotoAndPlay on that frame on the movie but while it does go to the frame it still doesn't play. Even a straightforward Play command doesn't work.
I'm using Flash 5 and any help would be fantastic.
Merry Christmas
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Hi,
I have a movie that loads various other .swf files into level 3.
How do i get the movie loaded into level 3 to tell the main movie in level 0 to go and play a certain frame?
Can this be done?
Cheers
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i want to have a movie clip play when a button is pressed at the top most level of everything that is on the stage. is there a way to do this?
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thanks much
If Movie Loaded In Level 8 Then.. Else...
Is there a way to check if a certain movie is loaded in a certain level.
I have a background that loads into level one and content that loads into level 2.
Each section has a different background and several sub sections. I want to put a script onto the buttons that checks whether the correct background swf is loaded for each section when you are there and only load the content for that sub-sector but if the background is wrong then to load that also.
I presume it'll be something like this but I am brand new to actionscript.
On (release)
If level1 contains "correctbackground"
then
load movie ("content",2)
else
loadmovie("correctbackground",1)
loadmovie("content",2)
end if
The reason for this is because when entering a new section it will have a new background, but when moving through the subsectors I don't want it to keep reloading the background.
Thanks in advance for any help
Playing A Loaded Movie Clip (loaded In A Different Level)
I really don't understand the problem here, I'm loading a swf containing a movie clip with 2 frames with Stop(); on each. The file is loaded on _level5 so I tried this:
Code:
tellTarget (_level5.musicmc) {
gotoAndStop (2);
}
but instead of telling the musicmc movieclip to go to frame 2, it tells it to the main timeline to go to frame 2 and stop...What's the problem, when I use "Debug Movie", I can see the:
_level5
......._level5.musicmc (....... = spaces)
what's wrong, it seems to don't want to tell the MC to go to frame 2. I passed many hours on this simple d*mn thing and I really can't find out...
BTW, I'm using Flash 5
SetProperty Of A Loaded Movie In A Level?
Is it at all possible to control the placement of a loaded movie that has been placed in a new level?
_level1.setProperty._x = 100 doesn't work...
I know you can position .swf's using the targetting method when loading a movie, but what about in a new level? I would try to use the targetting method, but then the scripting in the "to be loaded" swf doesn't work...
any help is appreciated... i am open to any solutions... actionscript, javascript, whatever... but it can't be slicing the page into html and postioning my swfs in table cells.
thanks.
~N
How Can I Controll A Movie That Is Loaded On Level 1
hello friends...
i have a prob here.....
i have a MAIN mc.... now em loading SECOND mc on level 1 in MAIN mc...
now i want to controll the SECOND mc from main....
i mean how can i stop or play the SECOND mc whenever i want to... by pressing a button in MAIN mc....
i tried my best.... but i cant controol it.. ???... em sure if there is anyway of doing this then i will get my answer ....
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so im loading a series of movies into a holder. each one has its own nav and im loading them into level 1 but im leaving a background image on level 0 so that there is something that remains throughout the transitions. inside one of the movies i have a sliding menu that just stops working every now and then. the call is going:
on (rollOver) {
if (_global.menustate == "closed") {
_level1.buttonslide.play();
_global.menustate = "open";
}
with (_root.vidprevA) {
gotoAndPlay(2);
}
}
on (rollOut) {
with (_root.vidprevA) {
gotoAndPlay(1);
}
}
this is driving me nuts, any tips appreciated. i will post the files if necessary but its a whole series....
m
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This just puts it in the upper left corner (not where I need it naturally)
thanks for any help!
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I'm trying to capture the SWF movie which is stored as a .GIF on the server and that is being loaded into the memory.
g_url = "http://www.kaartenhuis.nl/kaarten/flash/klaroengeschal.gif";
loadMovieNum(g_url, 1, "GET");
Once it has been loaded into the memory, how can I save the loaded file as SWF? Or how do I get the file from the server if they renamed it to GIF?
Thanks!
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hi my friends
can you help me in assigning a level for the external movie(reseller_locations.swf) loaded to a moivie clip(clipHolder)
code
loadMovie("reseller_locations.swf", this._parent.clipHolder);
can any body guide me.
if needed, please tell me for any kind of more details.
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arun
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This may be a simple question, but I'm relatively new to the actionscript side of Flash.
I have buttons that each load a different movie clip into, let's say, Level One. I'd to know how to write the AS so that if a specific movie is already loaded into that level, it won't load again when the button is pressed.
Thanks in advance if you can help.
Playing Loaded Movie From Another Level
I'm trying to play a movie that is already loaded. For example. The main movie loads "super.swf" into level 6. "super" plays and then stops. How do I from the main movie tell "super" on level 6 to continue playing after you click on a button. I tried
on (release) {
level_6.play();
}
That didn't work. Should I just copy that last frame of the movie in level 6 and on release from the main tell it to unload level 6 and load level 7 that has the last frame from level 6 as the first frame of level 7?
I hope I made enough sense for someone to know what I was talking about.
Actionscript: GoTo&Play A Label In Other Movie On Different Level...
Is this possible?
Tell target is very easy as long as the instance is on the same stage.
But, What about trying to control the timeline in another movie that's loaded on another level?
Example.
Level 1 has a button..clicking on it cause the movie on Level 3 to go to a different frame label.
This seems like it's possible. I just dont know the syntax.
Can anyone help me out?
Tone.
Play Movie Clip On Correct Level/layer ?
Can anyone please help?
I am attempting to make a sound sequencer, which also plays animations. At present I am stuck with an animation, of Russian origin, that I have downloaded and modified. I don?t really understand the code.
The problem is quite basic and is that when I play the whole flash movie back the animation plays on top of my interface, no matter which layer I place in on. The interface has been imported as a GIF with a transparent area in the centre.
I'm guessing that there is something in the code which is controlling the level where the animation plays but cannot solve the problem myself.
You should understand what i'm going on about if you look at the example flash file i've posted.
Any help would be greatly appreciated.
Thanks.
Control Timeline Of Movie Loaded Into New Level
I've constructed a flash 5 site in levels - there's an unchanging background in level 0, the navigation is loaded into level 20, and I have different files for the "areas" swapping in level 1. For poster.swf in level 1 I don't want the navigation to appear; it unloads fine. Poster.swf has a back button to gallery.swf, and I want the navigation to reappear without animating. I've labeled the frame I want to target "midpoint" and this is the code I've used:
Code:
on (release) {
loadMovieNum ("gallery.swf", 1);
loadMovieNum ("navbar.swf", 20);
tellTarget ("_level20/") {
gotoAndStop ("midpoint");
}
}
All of the movies load, but I always get an error message: Target not found: Target="_level20/" Base="_level1". What am I doing wrong? -I'm pretty new at this, so you made need to really spell out your answers, especially code. Thanks.
Is It Posible To Stream A Loaded Movie In Level 2?
The thing is im working in a huge movie with videos in it and if i publish with the music in it it gets pretty slow, so i tried making another movie with the music and load it as level 2 PERFECT, now how can i make it stream with the main movie??
Thanx.
Load Variables From A Loaded On Level 1 Movie?
How do you load variables into your movie from another movie loaded into that one? is there a way? I am making a casino like thing... and when you click the button or whatever I want the Casino movie to load on level 1 and the Variable "money" from the loaded on level 1 movie clip to show on the main movie as well. PLease help. I have no idea how i would do this or if its even possible. Thanks alot.
matt
Making A Movie Loaded To A Level Stretch To 100%
This might be a basic question... I have jjust never encountered it till the job I am now working on.
I have a movie that is 100% x 100% (noscale) so takes up the full browser window. Within that movie, I am calling another movie to load in Level 10
How to I get the content of the movie that is being loaded in level 10 to stretch (scale) to 100% ? It contains a movieclip that I need to stretch out to fit the browser.
At present it just loads into Level 10 and is the size defined in the file - so it doesn't stretch.
I am using Cs3 with actionsscript 2
Give Layer Or Level To Loaded Movie
As in the attached code, i had made an example where a movie (swf) will be opened when press a button.
If i need to give a layer or level to the movie, what should be done?
Hope someone could help me.
How To Control A Mc Inside A Loaded Movie On Level 1
nov.15th 2003
The action bellow is employed to control a movie clip ;
.................................................. .................................................. ........
tellTarget ("_root.drescovinha.menubuttonsmc") {
gotoAndPlay (6);
}
.................................................. .................................................. ........
It has not worked and the error message is :
Target not found: Target="_root.drescovinha.menubuttonsmc" Base="_level0.menu.drescovinha" ;
Both movie clips are inside "menu_port.swf" loaded on level 1 onto intro_mc_port.swf which is loaded onto "base_movie.swf"
on level zero ;
What is the correct action to control menubuttonsmc ???
Thank you very much
__________________________________________________ ___________________________
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How To Control A Mc Inside A Loaded Movie On Level 1
nov.15th 2003
The action bellow is employed to control a movie clip ;
.................................................. .................................................. ........
tellTarget ("_root.drescovinha.menubuttonsmc") {
gotoAndPlay (6);
}
.................................................. .................................................. ........
It has not worked and the error message is :
Target not found: Target="_root.drescovinha.menubuttonsmc" Base="_level0.menu.drescovinha" ;
Both movie clips are inside "menu_port.swf" loaded on level 1 onto intro_mc_port.swf which is loaded onto "base_movie.swf"
on level zero ;
What is the correct action to control menubuttonsmc ???
Thank you very much
__________________________________________________ ___________________________
__________________________________________________ ___________________________
Movie Clip From One Level To Another Level
I have heard this can't be done but anyways..
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IS IT POSSIBLE??
Trish.
(Level1 has to be in flash 4...for now.)
Wait for the Wizards response.................
Movie Clip From One Level To Another Level
I have heard this can't be done but anyways:
I would like to take a movie clip from _level0 and duplicate and send it into another movieclip in _level1.
IS IT POSSIBLE??
Trish.
(Level1 has to be in flash 4...for now.)
..(It's not that entirely doubt you tony.)
Wait for the Wizards response.................
Contolling A Movie At Level 0 From Level 1?
I have one movie (intro.swf) loaded on top of my main movie (start.swf) when the user clicks the 'skip intro' button I want the movie at level 1 (intro.swf) to unload and the movie at level 0 to progress (go to and play frame 28). What code do I use on the 'skip intro' button?
How To Play Root-level Sound From Within A Nested Movie Clip?
I've got this AS on the first frame of my main FLA:
PHP Code:
var spur1:Spur1 = new Spur1();
var playSpur1:Function = function() {
spur1.play();
}
playSpur1();
It works. When the movie starts playing, I hear the spur sound from my library immediately.
I have a cowboy MovieClip on my stage in frame 1. The 2nd frame inside that cowboy movie clip has a movieclip of some legs walking. The 1st and 6th frames of those legs walking has this actionscript:
PHP Code:
playSpur1();
This is causing an error:
Code:
1180: Call to a possibly undefined method playSpur1.
My movie will not run properly - the cowboy ignores all the internal actions and loops repeatedly.
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How To Make "Perloader In Level 0 React To File Size Of Level 1 Movie"
Hi with the help of a kind heart online, i was able to recieve a FLA file which contents the script for me to load an external movie onto a main movie, while allowing the preloader of tht main movie to wait for the external movie to be loaded b4 skiping the fram with the mc "loading".
Everything works fine offline but when i host it up online the main movie stucks at the mc "loading", and does not load the external movie. I have tried to replace tht external movie with a simple only one pix in it flash movie, but still no difference. Also when i previewed the main movie in flash 6, a window titled "output" poped up with the message "1110938". i tried looking up for infor on it but no luck at all.
here's the link to download the FLA file from :
http://www.geocities.com/yutokagui/p..._05_03.zip.zip
Hope someone can help thx alot.
How To Go From Level 1 Movie To Level 2 Movie Frame Number 10
i'm in level 1 and i want to go to level 2 frame 10 how to i do that? i tried two script but none works.
the script i tried:
on button:
on (release) {
_root:a = "a";
gotoAndPlay ("start");
}
on last frame"
if (_root:a == "a") {
unloadMovieNum (1);
loadMovieNum ("intro.swf", 2);
_level2.gotoAndPlay("guest");
}
second method:
on last frame:
if (_root:a == "a") {
unloadMovieNum (1);
loadMovieNum ("intro.swf", 2);
_root:guest = "guest";
}
on first frame of level 2:
if (_root:a == "a") {
gotoAndPlay ("guest");
}
Load Movie: Can You Lock A Level Below A Loaded Movie?
I have a mainmovie with lots of buttons from which users can access 200 still images. The way I have set it up is that ALL images are loaded into level 2 from the buttons on the main movie, and all images unload from level 2 (there is only one image ever up at a time) and then go to a certain frame label back on level 0. Glitch has just come up (at zero hour) - seems that the buttons on level 0 still remain active through level 2 images - sooo, I wonder, is there any way to work around this by assigning level 1 a locked value or something?
Any tips or ideas welcome!
thanks
Movies Loaded On Level 1 Don't Disable Movies On Level 0
ok my problem is that i have a main movie playing and i load a new movie over it; the problem is that the links (buttons) on the older movie is still active; so how do i disable the buttons on the older movie; give focus only on the new movie and return to the older movie when i have unloaded the new movie ..... if anybdy unerstood my problem pls tell me; how can i fix this
Jerry
Movies Loaded On Level 1 Don't Disable Movies On Level 0
ok my problem is that i have a main movie playing and i load a new movie over it; the problem is that the links (buttons) on the older movie is still active; so how do i disable the buttons on the older movie; give focus only on the new movie and return to the older movie when i have unloaded the new movie ..... if anybdy unerstood my problem pls tell me; how can i fix this
Jerry
HELP With LoadMovie: When I Load Level 1, Level 2 Disappears And Shouldn't
Hi I have a problem...
I have a movie on level 0 with menu buttons A, B and C. Every button loads a new movie (movie A, movie B and movie C) and they all load the movie in level 1. I have another movie containing the music (movie MUSIC).
When I load the site (level 0) I first load the music (movie MUSIC) in level 2 with a loadMovie(2) and later I let the user choose if he wants to see movie A, B or C by loading them with loadMovie(1). Unfortunately when the user clicks on a button to load any of the three movies A, B and C, the music MOVIE disappears and therefore the music stops. I need the movie MUSIC to be in the top-most level and to load before the other movies do, that's why I have it in level 2, so the controls (play, stop, volume) are always on top of all other movies loaded.
Can you please help me make the music play without the music MOVIE disappearing and stopping when a movie UNDER/BELOW is loaded in a level lower that the music movie's level?
Thanks a lot!
Return At Level 0 In A Specific MC Frame By Clicking In Other Level...
I have a movie that loads (by a button) others swf's in level 1, 2...
My problems are:
1 - These buttons functions, in level 0, being still working when I "loadMovieNum" and then I have another ones above in levels 1, 2...
How can I make the bellows buttons (level 0 - that are "invisible") to stop working?
2 - I used "tellTarget" function in level 0, inside a MC, that jumps to frame 100 to 150 and stop. And so it loads another swf's in levels 1, 2...Nice.
The code I used is:
on (release) {
tellTarget("/my_movie") {
gotoAndStop(150);
loadMovieNum("filetwo.swf",1);
loadMovieNum("filethree.swf",2);
}
}
Otherwise, when I "unloadMovieNum" 1, 2... and it returns at level 0, the playhead starts again in frame 1.
How can I return at frame 100 by the same click?
The code I´ve put in a button in filetwo.swf is:
on (release) {
unloadMovieNum(1);
unloadMovieNum(2);
loadMovieNum("fileone.swf",0);
_root.my_movie.gotoAndPlay(100);
}
What is wrong?
Whoa.. Sending A Variable From Level 1 To Level 0.. Hmmm...
I thought this would be easy but can't find the code anywhere.
I've loaded a .swf movie into level1 and want to click a button in that movie that changes a variable in the main timeline (level0).
Does anyone know the actionscript to do this?
Thanks dudes,
bossanova
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