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Playing A Movie Clip In A Single Frame



I am looking for a way to make an entire movie clip play from one frame then move onto the next frame in the movie. I'm running into trouble as I can't seem to get the frame to play properly and I can't get it to move onto the next frame, it just keeps looping. Can anyone help me on this?

Wedge



FlashKit > Flash Help > Flash ActionScript
Posted on: 12-08-2001, 06:21 PM


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[F8]Playing A Movie Clip From A Certain Frame To A Certain Frame With A Button
Hey guys,

im slamming my head in trying to figure this out.

I have an invisible button and only one mc, the mc loops 3x then stops, this is defined with as in mc.

Now i want to play the movie from the invisible button but only loop it once.
Which means i would like to play it from frame 1 to frame 215.

And also when u rollout i would like the movie to stop and go to frame 1.

this is my button code so far


Code:
on (rollOver) {
tellTarget ("loader")
{
gotoAndPlay (1);}}


on(rollOut){
tellTarget ("loader") {
gotoAndStop(1);}}

on (release)
{
getURL(clickTAG, "_blank");
}
Help please

Playing A 20 Frame Movieclip In A Single Frame
can anyone tell me how to get a movieclip to play in a single frame before it goes to the next frame on the timeline?

Playing Frame 26 In A Movie Clip
I need a button to have play a movie clip but I dont want it to play from the start. I want to it to play from frame 26.

heres the code i have that makes it start from the start. How can I change it make it play from frame 26?

on (release) {
gotoAndPlay ("_root.linksmovie.");
}

Lee

Playing A Frame In Another Movie Clip
Hello,
I'm working on a flash doc with multiple movie clips within each other. One is 3 levels down and I want it to play a frame at one level up. I know that if there were only 2 levels the code would look like:

on (release) {
_root.gotoAndPlay(18);
}

But since I don't want it to go to the root, I'm not sure how to make it go to the other clip. Can anyone help here?

Playing A Frame Outside A Movie Clip...
with ActionScript, Is it possible???

Scenario
Scene 1
------welcome_movie (movie clip)
------------active_links (movie clip instance)
------------------home(button) contact(button) portfolio(button)

------contact_movie (movie clip)
------------active_links (movie clip instance)
------------------home(button) contact(button) portfolio(button)

inside welcome_movie movieclip is an instance of the links (active_links) that contain the buttons...

Is it possible from the nested active_links clip within the welcome_movie clip for the buttons to play the contact_movie clip??? eventhough the contact_movie is not nested within the welcome_movie??? HOW??? *ERW scratches head*

Thanks for your replies!!!
www.towernetweb.com

Frame W/ Movie Clip Playing Too Fast
erf!!!! I'm going batty here. I have created a webpage and have a pre loader on the first frame (which works fine) and then an animation sequence which I have made (according to the lil timeline bar) 30 secs long, but when I veiw it- the loader shows up and then the animation is over in the blink of an eye! It's supposed to slide all the bits of the page layout in nice and slowly. (and yes I am vewing it live online not locally, and yes I have emptied my cache) Is this just some glich in mx? am I doing something wrong ?(I'm still learning flash )
I can send in the fla or give you the URL if ness if no one can give me an obvious reason for why it's doing this.
thanks heaps!

Playing A Movie Clip To A Desired Frame
if i have a movie clip on my stage that is at frame 1 and stopped, how could i create a button that would play the movie clip from frames 1-25 then stop and antoher button that will play it from 1-50 then stop?
i am sure this is confusing and stupid. so post back with your questions

[f8] Go To Next Frame After Movie Clip Finishes Playing
I'm a newbie to flash, and certainly to Action Script - I've been searching for this for many hours and nothing has solved my problem.

Here is a very detailed description:

The movie starts with a pretty winter night with stars and other lights twinkling. I want them to keep doing all of that shiny stuff, and so far they do.

There is a moon, which, when clicked, will tilt and dump a bunch of snowflakes on the ground. This moon is a movie clip in the first frame of the main timeline. The invisible button over the moon is also in the first frame of the main timeline, and it plays the tilting moon/falling snowflakes clip. That clip is in the second frame of the main timeline because there can't be both a tilted moon and a straight moon in the sky. That movie clip consists of a bunch of nested movie clips of individual snowflakes. All the child movie clips have stops in their last frames, so the movie clip only plays the whole sequence once. So far all of this works.

The first frame of the main timeline has a stop in it (if it didn't, the movie would proceed to frame 2 and play the snowflakes without allowing the user to click on the moon and cause snowflakes). It also has this code:


PHP Code:



moon_active.addEventListener(MouseEvent.CLICK, buttonClick);
moon_active.onPress = function(){
gotoAndPlay(2);
}




which advances the movie to the snowflakes clip only after the moon button has been clicked.

The 2nd frame of the main timeline has a stop in it so that the movie clip could finish playing completely when the button is clicked. So far all of this works too.

3rd frame in the main timeline has no button and no snowflakes clip in it. It has the original moon mc which needs to remain there throughout the rest of the movie (along with other stuff that will happen from frame 3 onward). The problem is - I can't get the movie to proceed to frame 3. I think I need an event handler for this that will advance the movie to frame 3 only after the last frame of the mc has played (which is frame 1 in that mc, but it's frame 706 in the longest mc nested within). I'm completely incompetent with action script (and pretty much with flash in general), and have no idea where to go from here - tried a million things that I read in various posts and tutorials and flash help, and nothing works. If someone wants to be kind enough to help, here is the file for reference: http://www.tranzed.net/junk/NewYearFlash.fla

Thanks in advance!

Playing A Movie Clip In A Simgle Frame
I'm making a flash gallery of several different animations, each being in one movie clip. I was wondering if there's a way to make a whole, say, 1000 frame movie clip play in a single frame on the main timelime, and how it would be done. (assuming that the main timeline frame has the actionscript to make the movie stop)

I'm kinda new to actionscript and all, even though I've been working with flash for a while, so it would be a real big help for this project and future ones.

-EDIT-
I'm using AS2 for this project.





























Edited: 01/03/2008 at 08:14:04 PM by ijp290

Button Within Movie Clip Only Playing One Frame
Hi,

I have a button within a movie clip which has the following code:

on(release)
{
_root.gotoAndPlay(2);
}

However, it only plays the second frame on the main timeline and not the following ones. (There is no "stop();" command on this frame in my actions layer).

Why is this?

How To Control The Playing Frame Of A Movie Clip Simbol?
Hello!

I have a movie clip symbol named "kt" let's say wit 10 frames. I put it on the scene. How can i control the Movieclip kt and make it play frame #2?

Thanks!

Anastasios Yalanopoulos

Playing A Movie Clip At Frame On Timeline Question
Hi,
I am having trouble learning how to trigger a movieclip at a specific frame in my main timeline.

I have an example fla file here: (its about 400kb)

http://www.harmoniccycle.com/harmoni..._03a_JMS_2.zip

Its part of this cartoon that I am working on:

top 10 reasons to wear a skateboard helmet

I want to get the hair movie clip to hold at frame one until frame 40 then I want it to play to its end and stop and hold while the main timeline plays out.

Can someone help with some instruction?

thanks,
mike

Start Playing Movie Clip Instance In A Frame
I have this movie clip in my library. I dragged it onto the stage at a particular frame, gave it an instance name, but when I play it, the movie clip instance doesn't play at that frame (doesn't play at all). How can I make it so that the clip starts playing (and looping) at that specific frame? I tried adding instanceName.gotoAndPlay(1) but that doesn't seem to work? Please help me! I would use the search but I think it's down b/c I'm getting timeout errors. Thanks!

Playing Movie Clip Backwards To A Specific Frame
Hi guys,

I´ve looked in the forum for threads regarding playing a flash timeline backwards. As a matter or fact, I´ve found plenty of them... However, all of them just teaches us how to tell flash to go from the last frame to the first frame of the movie. What I need is to find a whay to tell flash to run backwards to a specific frame.

Best regards!

Playing A Movie Clip In A Different Frame Rate That The Movie Has HELP
Hello all, im trying to play a mc in a different frame rate than the movie (im using flash 5) is it possible?? any help appreciated !!!
Thanx in advanced.

Playing A Movie Clip Inside A Frame (how?) [newbie Question]
hi

im trying to create a movie with loads of transitions so what I want to do to make it simpler is to have movie clip inside every second frame, so that it plays them one by one.

However I started and placed a movie clip symbol on frame 4 of my animation which I wanted flash to play - but it skips right over it and moves on to play the rest of the content and never enters this movie clip symbol or play it.

What am I doing wrong here?
Can someone guide me how I can make this hapen so that when the flash reaches frame 4 it plays the movie clip there first and then moves on to the next frame without looping the same movie.

Thanks

Aku

Playing A Frame(s) Inside A Movie Clip From Actionscript On The Main Timeline
hello i was wondering if someone could tell me the correct syntax for playing a frame(s) inside a movie clip from actionscript on the main timeline.

I have tried: this.movie_clip.gotoAndStop("frame_name");

i don't want it to play, just stop on the frame (which does not contain any script).

also: gotoAndStop("this.movie_clip", "frame_name");

and: gotoAndStop(this.movie_clip, "frame_name");

please help!

thanks in advance

Al

Playing A Movie Clip On Mouse Over And Continue To Last Frame On Mouse Out
Hi All,

I have a movie clip on the timeline which is an animated mouseover button

Basically what I need to do is for the movie to be stopped at frame one when there is no mouse over and loop continuosly when I do have mouse over then on mouse out i want it to finish it's frames playing from where ever it was at when the mouse was moved out to the last frame and then display frame one so it is stopped again ready for a new mouse over.

Something I have found difficult to work out is that whilst it is doing the "out" play to to last frame, if you put the mouse back over again, it starts from frame 1 so looks like it jumps so i need the mouse over to also read what frame it is currently playing so that it can continue its endless loop from that frame to avoid it jumping about.

I hope that makes sense, it's really difficult to describe in words.

Here's the movie clip's action as it is now.

on (rollOver)
{
this.gotoAndPlay("over");
}
on (releaseOutside, rollOut)
{
this.gotoAndPlay("out");
}

ok so in the movie's timeline itself, the label "over" is a frame containing another movieclip which is basically a continous 30 frame loop and my movie timeline is stop();

so, on (rollOut) it plays at label "out"

I have placed a copy of the movie loop at the "out" frame which plays the movie slower at the end to make it a nice wind down stop

what I thought to do in action script is to read the current frame that the movie loop is at and make so the "out" position movie starts its playing frame from that frame number until it reaches the end frame where it jumps back to frame one of the timeline with the first stopped frame.

I've seen a command something like this below used to get the current frame number and take it away from the total to continue playing from that point, that's not totally right for what I am doing but it shows me the sort of thing i need to write but i don't know how to write an actionscript to read the current frame from the movie1 whcih is playing and start playing movie2 at "out" from that frame number?

on (rollOut) {gotoandPlay(_totalframes - _currentframe); }

maybe there is an easier way to get this to work, i've seen lots of similar examples on the web but nothing that specifically plays a lopp and then continues to the end on mouse out. it sounds simple but I've tried all weekend to do it without success?

Can anyone help me please?

Thanks,
Terrence.

Movie In A Single Frame?
Hi,
Does anyone know how to make a movie / graphic play in a single frame? when the whole flash movie has stopped on a single frame, i still want the chicken to wiggle from left to right! ? can anyone help?

Thanks

I Couldn't Able To Do Control Sound By Using Single Button In Single Frame....
Hai All,

I've developed file with sound control. But i would like to do in single frame control by using buttons.

Actually i've to place mp3 files in each frame and it should be controled by on/off button. When file loading the audio should start play and button should be in OFF state.

When user click the button to make it sound on then audio should play. Every frame will be in stop action. So user will listen audios by clicking next button to go next frame to listem next frame audio.

So If user stops the audio in frame 1 and it should be globally controlled in rest of frames and if sound on globally for next frame audio.

Right now i developed by using:
frame 1:
var my_sound:Sound = new Sound();
my_sound.attachSound("Audio1");

and placed one movie clip in stage. Inside movieclip two button[on and off] in two frames separately.

Inside movieclip frame1:
this._parent._parent.my_sound.start();
stop();

and for ON button:
on (release){
this._parent._parent.my_sound.start();
gotoAndStop(2);
}

Frame2:
this._parent._parent.my_sound.stop();
stop();

and for OFF button:
on (release){
this._parent._parent.my_sound.stop();
gotoAndStop(1);
}

I hope somewhere i did mistake...

Can you please help me on this and give me an idea to make it.

Thanks
Sathish

Timing For Single Frame Movie
need to find out how to get the frame that a playing movie is on.
the movie is attatched to the stage through actionscript. using functions to control specific tasks but i need to find out where each movie that is running is so i can control other movie clips to respond at the right time.

HELP

Preloader In Single Frame Movie
I'm working on a project where I'm loading several external SWFs into a main/container SWF. The main SWF is a single frame movie. I'm wondering if there is a way I can check to see if all external SWFs have been completely loaded before displaying them. I've read a lot of info on how to use preloaders in the first frame of a movie and then advance to the second frame when everything has been loaded. I'm hoping there's some way I can check that everything is loaded and still keep my movie all in one frame.

Thanks!

Print Single Frame Rather Than Entire Movie
I am using the following generic actionscript to print out my website. However, this code prints the entire movieclip and I only want to print a single frame for every printer button click. Can someone help?

function printContent() {
var output:PrintJob = new PrintJob();
var clip:MovieClip = content_mc;
var printInit = output.start();
if(printInit) {
trace("printing...");
var pWidth:Number = output.pageWidth;
var pHeight:Number = output.pageHeight;
var origXscale:Number = clip._xscale;
var origYscale:Number = clip._yscale;
var xScale:Number = (pWidth/clip._width)*100;
var yScale:Number = (pHeight/clip._height)*100;
with(clip) {
_xscale = xscale;
_yscale = yscale;
}
output.addPage(clip);
output.send();
with(clip) {
_xscale = origXscale;
_yscale = origYscale;
}
}
else {
trace("print aborted by user");
}
cbtPrint.addEventListener("click", this.printContent);

New Browser Window From Single Movie Frame?
Sorry but I am a total newbie>

I have a 4 frame movie imported into one layer and want to specify a different URL to be opened in a separate window for each frame. So I have made each frame a keyframe and added from the behaviors a geturl event for each frame. When this is published it loops the movie and opens a new browser window for every frame for every loop, resulting in dozens of browser windows. How can I make this a mouse clickable event so only when I click on a frame will the new browser window launch?

I am trying to use onrelease, but I am not sure how this should work as I can't find a good example.

Export Single Frame Of Movie As Jpeg Or Png
Is there an action script call i can make to allow a user to save a frame of a flash movie they're using from my site to some directory on my site?
i'm aware of external solutions like the following:
http://www.sephiroth.it/tutorials/flashPHP/print_screen/index.php

just wondering if there is an easier way.
thanks!

Print Single Frame Rather Than Entire Movie
I am using the following generic actionscript to print out my website. However, this code prints the entire movieclip and I only want to print a single frame for every printer button click. Can someone help?

function printContent() {
var outputrintJob = new PrintJob();
var clip:MovieClip = content_mc;
var printInit = output.start();
if(printInit) {
trace("printing...");
var pWidth:Number = output.pageWidth;
var pHeight:Number = output.pageHeight;
var origXscale:Number = clip._xscale;
var origYscale:Number = clip._yscale;
var xScale:Number = (pWidth/clip._width)*100;
var yScale:Number = (pHeight/clip._height)*100;
with(clip) {
_xscale = xscale;
_yscale = yscale;
}
output.addPage(clip);
output.send();
with(clip) {
_xscale = origXscale;
_yscale = origYscale;
}
}
else {
trace("print aborted by user");
}
cbtPrint.addEventListener("click", this.printContent);

Targetting Multiple Movie Clips From Single Frame
On my timeline I have 10 keyframes, on each frame I have a new instance of 'square_mc' appearing. Instead of putting the following script on each MC I want to put it on frame 1 and have all MCs read from it. So I only have to change it in one place.

I can write the function for the frame script and call it from each mc but can't target each MC properly

onClipEvent (load) {
targetScale = 0
_xscale = _parent.startx
_yscale = _parent.starty
}
onClipEvent (enterFrame) {
if (_xscale > targetScale+0.1) {
Scale = (targetScale+_xscale)/_parent.accel;
_xscale -= Scale;
_yscale -= Scale;
} else {
break;
}
}

Help!

Single Button Movie Clip Reverse
I have seen many reversals using two buttons but that kind of defeats the purpose. I don't want to create the identical frames in reverse and use a stop either. I would like to have a single direction clip that plays forward/ reverse when clicking a single button and operates independently of the main timeline so I can use it as a flyout. I would ultimately want to run a crawl (tickertape) with editable text on this fictitious flyout. Am I nuts?

Multiple Links On Single Movie Clip
I have not done any flash in a while and cant remember the best way to do this. I have say four images which I converted to graphics. Each graphic has an action for a link to a specific site. I placed the four graphics next to one another and made them into a movie clip. These are to scroll in a loop you click on the graphic of say the band you want as the graphics are scrolling by or going through a mask. However all my link actions disappear when I make the movie clip. I can add a link to the movie clip all together but I need each pic to be different. Am I going about this all wrong?

thanks

Controling Many Movie Clip With A Single Slider
Hi
I'm looking for a script to control many movie clip with a single slider.
clicking on the clip to select it and change the parameter (like _xscale) with a single slider.

I've try to write some script using Setfocus/killfocus but I can't make it work properly.

...My goal is to build a kind of toolbox made of slider to control many movie clip on the stage.

Any clue or sample would be very welcome at this point.
I post my WIP .fla file (zipped attachment) for those who wish to take a look on what I'm talking about

thanks in advance

flash_gogo Al

Movie Clip Loader Class - Single Use?
I have noticed an interesting actionscript problem.
http://dsydesign.com/ <- site in question

I have the same sidebar_mc with 9 mcs with nested mcs (loading w/movie clip loader).
[ the image sidebar in "photo" and "print" | MCL.loadClip(blahblah);]

I am using it for 2 pages with different instance names. The loadClip code simply loads different images.
["print" and "photo" page ]

I noticed I needed a second moviecliploader object for "photo" page to actually work.
[ ie MCL2:MovieClipLoader for the "photo" page for it to work]

however, if I somehow click on 1 of the 2 pages twice (any perumutation), it fails to load the images.
[ click on an image in either page, than click on "print" or "photo" again]

So why is it my movieClipLoader is only for SINGLE load?
can anyone comment on this issue? thank you for your time!

Check If Movie Clip Finish Playing Before Playing Next
I'm trying to figure out how to create a conditional variable script to check to see if one of the 4 movies are finished before starting the next selected one.

I have 4 menus with 4 movie clips that have an opening and closing animation in them.
When clicking the one of the buttons I would like it to check and see if any of the movie clips are in the open position. Then have the movie that is in the open position play it's closing animation. Then play the selected category movie that the person clicked on.

I know it's all done with variables but just cant figure out how to put it together.

here is what i have so far.

menuStatus = 0;
trace(menuStatus);
but1.onPress = function() {
if (menuStatus == 0) {
menuwork.gotoAndPlay("start");
menuStatus = 1;
} else if (menuStatus == 2) {
resetMenus();

}
};
but2.onRelease = function() {
if (menuStatus == 0) {
menuwhoweare.gotoAndPlay("start");
menuStatus = 2;
}else if (menuStatus == 1){
resetMenus();
}
};
function resetMenus() {
if (menuStatus == 1) {
menuwork.gotoAndPlay("close");
menuStatus = 0;
} else if (menuStatus == 2) {
menuwhoweare.gotoAndPlay("close");
menuStatus = 0;
}
}

thanks for any help in advance

Html Link Controling Flash Movie On Single 2 Frame Page
Scenario:
On a 2 frame dreamweaver page, left frame containing html link and right frame containing a flash movie.

Question:
How can the html link (lt frame) make the flash movie (rt frame) goto and play a particular frame within the movie?
(All taking place on same page, as described in scenario)

hope someone can help...

Consolidating Multiple Layers Into A Single Movie Clip
Hi All,

I made the mistake of creating a messy movie clip consisting of multiple layers and layer folders and basic masks on the main scene timeline.

Now i am required to isolate these layers into a single movie clip, what is the best way to do do this?

Thanks

Storing Wepage Content As A Single Movie Clip
I built a simple webpage and I want to add this to an existing website time line.

I want to convert these 15 layers x 25 frames (that make up the page) into a movieclip, that I can simply drop into one frame in the existing website time line.

Is this as simple as converting it to a symbol/ movieclip, and then button linking the two?

Thanks so much

Externally Loading SWF Into Position On A Single Movie Clip
No one seems to have ever posted how to do this, and I have been searching multiple forums as well as the web in general. I am trying to externally load swf files into a single position that i define in a specific movie clip in my main fla. Can anyone help me? Thanks. *Man I hate AS3 its so much more complicated*

Externally Loading SWF Into Position On A Single Movie Clip
I realize that title sounds a little confusing, but what I am trying to do is copy this style of site, http://www.flashden.net/files/14545/index.html . I have created all of the swf's for the main index of the site, but am way out of my league on how to load them into a certain position in a single movie clip so that a drag bar can slide the movie clip left and right. I have read a few posts on external loading, but am not really sure on how to implement them to achieve this look. Any help as soon as possible would be great.

[MX] Playing A Clip Inside A Frame (how?)
hi

im trying to create a movie with loads of transitions so what I want to do to make it simpler is to have movie clip inside every second frame, so that it plays them one by one.

However I started and placed a movie clip symbol on frame 4 of my animation which I wanted flash to play - but it skips right over it and moves on to play the rest of the content and never enters this movie clip symbol or play it.

What am I doing wrong here?
Can someone guide me how I can make this hapen so that when the flash reaches frame 4 it plays the movie clip there first and then moves on to the next frame without looping the same movie.

Thanks

Aku

Can I Convert Same Illustrator Shapes Into Instances Of A Single Movie Clip?
I have a drawing in Illustrator consisting of 11,475 tiny circles of various colors that are acting as pixels. I want to animate these pixels in Flash so that they change colors, so my question is: Is there is a way to convert these circles into instances of one movie clip without having to re-color each one individually in Flash?

Controlling Multiple Movie Clip Location Using Single Function
I need to write a function which should fix the location of the movie clip on the stage.

public function setCoOrdinates(xpos:Number,ypos:Number,movieName:S tring):Void
{
eval(movieName)._x=xpos;
eval(movieName)._y=ypos;
}

My function is as above. While I use this function in flash I only see the last movieclip on the stage which was passed. Movieclips passed earlier seem to have disappeared from the screen.

setCoOrdinates(20,200,"bButton_mc");
setCoOrdinates(530,100,"fButton_mc");

I see only "fButton_mc" on the stage. Even though I set different xpos and yposs for the movie clip.

Scaling Movie Clip Of Single Line Returns Confusing Results
Consider this simple code:

__vp_mc = attachMovie("vp_mc", "vp_mc",getNextHighestDepth());
__vp_mc._width = 100;
__vp_mc._height= 100;
__vp_mc._x = 50;
__vp_mc._y = 50;

Where vp_mc is a 1.0w x 1.0h square movie clip with single pixel line border, line scaling set to "none" with ref point in center.

I would expect the movieclip to nestle into the upperleft corner of the stage.

However, as the attachment shows, it is offset from the corner by about 25 pixels in both x and y.

The apparent reason is that the movieclip boundary is based on the line's scaled size, not its unscaled size. This result happens whether I use scale9grid or not (in fact the scaled boundary appears in the authoring environment when scale9grid is enabled).

See the attachment for details.

Why is this happening, and what can I do to create a hit test region that easily scales?

Your help would be much appreciated.

Targeting A Frame Label In A Movie Clip From A Button In A Separate Movie Clip.
I have two separate movie clips placed on a timeline-MovieclipA and MovieclipB. I have a button in MovieclipB clip that wants to target a frame label located in the MovieclipA timeline. Can someone help me?

Making A Movie Clip In A Movie Clip Go To The Next Frame Of The Original Movie Clip
I have a movie clip (for simplicity I'll call it movie_a) in movie_a I have another movie clip movie_b.

in movie_a i have a button that when pressed makes movie_b play (it has a stop frame every once in a while so the button acts as a "next" button)

I want it so that when i get to the last frame of movie_b and press the button, it will go to the next frame of movie_a

I hope that doesn't confuse u and u can help me solve this problem, as i am stumped and I've tried everything I could think of (which isn't that much as I'm not too good with actionscript)

thnx

Playing A Movie From Frame To Frame, But How?
I was wondering if anyone knew how to play only certain frames from a movie. For instance, i have a movie that is 50 frames long, how do i get it to play from only 10-20 with one button and say 10-30 with another button? It would be a great help if someone can tell me how to do that.

Thx Much,
Montu

Playing A Specific Frame Of A Level1 Movie From Level 0 Movie
I want to play a level 1 movie from a level 0 movie, only I want to play a specific frame of the level 1 movie, not the whole movie. I don't know how to do this with the LoadMovie command. Can anyone help? Thanks

When I Click On A Movie Clip I Need The Movie Clip To Goto And Play Frame 2
i have created a movieclip and draged it on to the stage i tryed used on mouse down then tell target goto and play but that ment when ever the mouse clicked any where, how do i tell in to only play when i click on the movieclip ?

Playing A Movie From One Frame To Another...
This should be easy? I am using the telltarget command to controll a movie, but I want to tell it to play from frame 20 to frame 21, without using a Stop command inside the movie timeline. Is there a way I can use Gotoandplay (20 -30) or GotoandPlay (20+5frames)??

Playing Certain Frame On 2nd Movie
Hi,

I've got 2 swf files embedded in a html frameset. The first is just a nav bar with buttons that I want to call up certain frames of a 2nd swf file. I haven't been able to get the second file to jump to the certain frames that I want.

Suggestions please.
Thank you.

Playing To Certain Frame On A Movie
hello

im currently making myself a personal portfolio website using flash (which im very new to)

anyway im going to import a video into flash which is going to be of a rotating cube

then i want to have the video play to a specific frame when the user rolls over a certain area.

i dont want the video to just instantly go to that frame i want it to play to it so you see the frames in between.

the idea is that the user will be able to rotate the cube to see the content on each side by moving their mouse around a specific area on screen.


anyone have any idea how i could control a movie clip in this way?

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