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Playing The Clips


hello

help please can some one please tell me if i could do thisi am trying to play different movie clips in flash by dragging each one of them to the same screen and viewing them by pressing play and stop rew.ff etc. on top of each other thanks a lot i will really appreciated it here is my file just in case some one takes the time to look at it thanx again




DevShed > Flash Help
Posted on: April 5th, 2004, 12:32 AM


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Playing 2 Movie Clips Before Going To Swf
I have 4 swf's and I want 2 transitional movie clips (8 altogether) between each swf. How do I script my button so that it will play 2 movie clips before going to another swf? Thanks!

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My Movie Clips Are Not Playing
Hi everyone!

Im trying to get my actionscript to work here. I have all my instances named properly (and not using the names from the library) and such but still they dont play when needed.

//Instance MC Functions:

mov1 = plays on [rollOver]
mc1 = plays the menu on [onRelease]
cube1 = plays the button mc with an invisible button behind it.

//Here is the script:

on (rollOver, dragOver) {
_root.mov1.play();
_root.cube1._alpha = 100;
}
on (rollOut, dragOut) {
_root.cube1._alpha = 30;
}
on (release) {
_root.mc1.play();
}

//End of Script

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Playing Movie Clips
please help me out, im new in flash (mx)... i have created 3 movie clips and i want to play them in succession from one clip to another. i tried the goto function but it seems that it only loops the first clip, it does not jump to the next one. please give me the proper way of doing it. thanks in advance.

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Playing Movie Clips On Top Of Each Other
Hi,

I am very new to this forum although I have been using Flash for a couple of years now.

I am doing a little presentation here at work. It is very simple. All I have are three square cubes hanging in a row on the center of a white canvas. Each cube is a movie clip that falls in to the canvas and stops until you click on it. The idea is that each cube represents a section of the presentation and that when you click on any of these cubes it should expand to cover the whole canvas. Then, when that particular section is finished, they return to their original shape and size.

The problem is that I want each cube to overlap the other two when it expands and I dont know how to do it. Right now if I click on the cube to the left it will expand behind the other two. If I click on the one in middle, it will cover the left one but not the one to the right. And likewise the one to the right will cover the other two cubes.

Each cube is a movie clip. I have them all placed in the same keyframe and they overlap each other in the order that I placed them within the frame.

What can I do to make each movie clip play on top of the other two ?

thanks

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I created a movie clip, and although I can play it in the Library, when I put it on the stage, it doesn't play. Is there something I need to turn on, or what?

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I was curious what the correct method to play 6 movie clips in a row was.

I am basically displaying furniture by group in a slide show.

Armoires -> Beds - > Etc.

Each section has about 9 layers, so I thought I could save each section as a movie clip and then add all the movie clips to a final flash document.

I tried doing 1 movie clip per scene, but was having problems with that. Obviously user error.

Would it be better to just make each scene a furniture section?
I have nine layers a scene, but it works.

I am just trying to make sure that I am following the acceptable methods among flash users when building my files.

Any Ideas?

Thank You

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hi..can somebody help me please..how can i make my movie clips plays one after another?
if i put my script like this on each movieclip:
onClipEVent(enterframe)
{
play();
}

it will play all the movieclips simultanously..please help me..i'm so desperate..

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Hey guys,

I can make my movie play when I want it to like so:


Code:
if (_root.char == 1) {
_root["newman"].play();
}


But how can I make it play from a specified frame of the movie? The first 5 frames are being played as an attack animation. Then I have made the next 5 frames into a different animation so I want to be able to start is playing from frame 5 onwards. Im sure its very simple I just dont know the syntax

Any help appreciated.

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Hi all,

Does anyone know a way to to make one movie clip play with another in AS3?

Here is my AS2 code: (I know how to fix the on release stuff. What I need is how to fix the "if" and "with" stuff and "clipframe").

on (release, keyboardPress "<Space>") {
if (clipframe == 1) {
with (coulombs_law) {
play();
}
} else {
nextFrame();
}
}
on (keyboardPress "<Right>") {
if (clipframe == 1) {
with (coulombs_law) {
play();
}
} else {
nextFrame();
}
}



Thanks so much for your help.
Aryeh

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I have two empty movie clips, each containing to movie clips. So really I have four movie clips that need to be played two at a time. I have it all figured out except that it plays "ICE_txt_mc" twice instead of playing "ICE_txt_mc" and then "COM_txt2_mc". Any ideas? Thanks.

Code


Code:
on (press) {
gotoAndPlay("aila1");
this.createEmptyMovieClip("original_mc", depth++);
mcA = ["IceAd_next_mc", "AILA_fade_mc"];
mc1A = ["ICE_txt_mc", "COM_txt2_mc"];
index = 0;
index1 = 0;
xx = 448;
yy = 110;
xx1 = 217.5;
yy1 = 367.5;
mc = this.attachMovie(mcA[index], "mc", 0);
mc._x = xx;
mc._y = yy;
mc1 = this.attachMovie(mc1A[index], "mc1", 1);
mc1._x = xx1;
mc1._y = yy1;
trace(mc);
this.onEnterFrame = function() {
if (mc1._currentframe == mc1._totalframes) {
index1++;
if (index1<mc1A.length) {
attachMovie(mc1A[index],"mc1", 1);
mc1._x = this.xx1;
mc1._y = this.yy1;
}
}
if (mc._currentframe == mc._totalframes) {
index++;
if (index<mcA.length) {
attachMovie(mcA[index], "mc", 0);
mc._x = this.xx;
mc._y = this.yy;
}
}
};
}

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Playing 2 Movie Clips One After The Other...
Hi,

New to action script...Need some help to find the easiest way to script the playing of 2 or 3 files one after the other...

My script is below...only a few lines so far but stuck...

Ads._visible = false;
WoW._visible = false;

Bground.onEnterFrame = function() {
Ads._visible = true;
Ads.play (2);
}

This is getting the two movies to be hidden on startup as I have a background playing and it gets the first clip then playing....

I want to stop it playing at end of this clip then make the other clip visible and play it then stop that one and play another...and so on....I then want it to start over again.

Quick help appreciated....Time looming for completion.

Cheers
Mike

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hey folks

Hey folks,
I'm using Flash MX and have a project where the root level has two buttons: forward and previous. These buttons jump to specific labeled keyframes that contain a movie clip that contains an audio file placed on a layer.

When I test it, and move forward through the project, the audio clips stop, and then the next one will begin nicely....however when I use the previous button, multiple audio clips will play at the same time.

The same happens when I use the 'table of contents' buttons to jump to a specific section...all button actions are the same, for example:

on (press) {
stopAllSounds();
gotoAndPlay("four");
}


Is there a better way to handle audio when jumping from one keyframe to another on the root level, and the audio is contained within a movie clip?

any guidance will be greatly appreciated.

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Playing 2 Movie Clips Together
Hi all,

Does anyone know a way to to make one movie clip play with another in AS3?

Here is my AS2 code: (I know how to fix the on release stuff. What I need is how to fix the "if" and "with" stuff and "clipframe").

on (release, keyboardPress "<Space>") {
if (clipframe == 1) {
with (coulombs_law) {
play();
}
} else {
nextFrame();
}
}
on (keyboardPress "<Right>") {
if (clipframe == 1) {
with (coulombs_law) {
play();
}
} else {
nextFrame();
}
}



Thanks so much for your help.
Aryeh

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Right now I have:

on (release) {play(_parent, 1)
}

But this only plays the parent MC (wire)

Im not sure if the "and" function is needed?

Thanks,

Brain Fart

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BUT

I don't want it to play by having to press a button or anything.

I want it to begin playing, and continue to play WHILE the viewer is reading the text in the screen.

How would I do that?? I've tried TellTarget and GoandPlay and neither seem to be working (or I just might be doing something wrong).

Can someone help me out with this please? It's driving me nuts.

Much thanks in advance.

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Any help would be greatly appreciated!!

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i'm afraid i'm no expert with actionscript but i appreciate it'll require a bit of maths
alternatively if you can direct me in the direction of any tutorials that cover the subject i'd appreciate that

cheers
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Thank you.

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I'm using Flash MX by the way.

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if anyone can help that would be grand!

thanx in advance

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I am using Flash MX-

Basically I have a field of flat tiles in flash that flip over when you roll over them. There is one generic movie clip for now that will be duplicated as unique clips once I get it working so that each tile can have an unique image on the backside. This way you reveal an interesting image as you flip the tiles(the images swap out also based on number of tile flips). The movie clip has the flip over and flip back animations inside it, labeled with frame labels. In order to get it to roll back I have a time counter which is 2 frames: frame 1 has counter=counter+1 and frame 2 is gotoAndPlay frame1's label. Then in order for the tiles to flip back over after a certain amount of time, there is a simple math function which subtracts the current counter value from the time value that the counter was at when the tile was rolled over(which is the variable tilecounter, which was declared inside the button). If the difference of those two variables is > 50 (50 is an arbitrary value for now just for testing) then this line: _root.tileflipover.gotoAndPlay("tileflipback") should play. However all that happens is that it goes to the first frame of the tileflip animation and stops. I can get the tile to flip over nicely when i roll over it but it will not roll back. There are no stop actions on any of the frames at that point. I looked in two separate actionscripting books and both say that I have set it up right. I am so frustrated with this that I dont know what to do. Its for a class project thats due thursday and everything is ready except for this goddam flip back. Any help is appreciated. I have posted a link to the .fla file so anyone can take a look at it. Thanks.

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Flash Tile Project

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In my movie i have the following code:

PHP Code:



_global.shoot=function(){
    _root.cs.play(2);
    _root.score++;
}




and on each target MC i have:

PHP Code:



on(press){
    shoot();
}




on the MC called cs (the cursor) frame 1 is just the standard cursor and frame 2-5 is the changed cursor. On frame 6 is the standard cursor again and a stop() command.

Any suggestions are much appreciated!

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<as>on (press) {
gotoAndPlay("mar");
this.createEmptyMovieClip("original_mc", depth++);
mcA = ["IceAd_next_mc", "Marriott_fade_mc"];
index = 0;
xx = 448;
yy = 105;
mc = this.attachMovie(mcA[index], "mc", 0);
mc._x = xx;
mc._y = yy;
trace(mc);
this.onEnterFrame = function() {
if (mc._currentframe == mc._totalframes) {
index++;
if (index<mcA.length) {
mc.removeMovieClip();
attachMovie(mcA[index], "mc", 0);
mc._x = this.xx;
mc._y = this.yy;
}
}
};


}
</as>

I also can make it work for the second movie clip alone, but not together the code for the second movie clip is just below. Is there a way to combine the two so that they both play at the same time?

<as>this.createEmptyMovieClip("text_mc", depth++);
mcA = ["ICE_txt_mc", "MAR_txt2_mc"];
index = 1;
xx = 217.5;
yy = 367.5;
mc = this.attachMovie(mcA[index], "mc", 1);
mc._x = xx;
mc._y = yy;
trace(mc);
this.onEnterFrame = function() {
if (mc._currentframe == mc._totalframes) {
index++;
if (index<mcA.length) {
mc.removeMovieClip();
attachMovie(mcA[index], "mc", 1);
mc._x = this.xx;
mc._y = this.yy;
}
}
};
</as>


Thanks!

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this seems very simple but all the action script i have tried does'nt work!!!

please help!
---------------
while im here, can anyone help with this:

the "sign" movie clip reveals(mask) a signpost. i want the sign to be revealed when you press the three_btn, but also i want the sign to disappear IF you press three_btn and the sign post is visible.

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any response would be great

thanks..

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I use the following code to catch all my movieClip but then don't know how to play them with delay...


Code:
for (x in atomMain_mc){
var myMcs:Object = atomMain_mc[x];
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Hi,

New to action script...Need some help to find the easiest way to script the playing of 2 or 3 files one after the other...

My script is below...only a few lines so far but stuck...

Ads._visible = false;
WoW._visible = false;

Bground.onEnterFrame = function() {
Ads._visible = true;
Ads.play (2);
}

This is getting the two movies to be hidden on startup as I have a background playing and it gets the first clip then playing....

I want to stop it playing at end of this clip then make the other clip visible and play it then stop that one and play another...and so on....

Quick help appreciated....Time looming for completion.

Cheers
Mike

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Hey all,
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I am wondering if there is script to make a movie clip play backwards?

and

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Using Flash MX, i'm grateful for any feedback. Thanks for your time.

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When I put a stop(); at the beginning or end to this code, it only plays the first movie clip and the second movie clip doesn't play.

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I'm building a flash file where there are several icons at the top, and by clicking on them, a swf movie is supposed to play with more details of that product. For some reason, the clips don't play. I'm not getting any script error messages, but the clips don't even run locally (control > test movie).

-Each swf clip being imported has "stop():" coded at the end in a script layer

-Before the frame where the clip loads in the main movie, the same stop script as above is coded there

-In the next frame from the stop script above, the following code is scripted on a different layer
mytarget.unloadMovie();
mytarget.loadMovie("nextmovieclip.swf");

I moved the order of the layers to see if they were being hidden by something else, but got the same results. Any idea what I'm overlooking?

Here's the URL to see the file in progress:
http://www.whiteboxerdesign.com/tattletale/

The Flash file is named HomePage.fla is that helps

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Stoping Other Movie Clips From Playing
Let's say I have 3 buttons (a, b, and c) on the main scene.

Each button plays a movie clip, which is on the main scene as well.

when button "a" is pressed it will play "movie1" clip this movie is a repeated movie.

when button "b" is pressed it will play "movie2" and so forth.

How do I get it so that when ever the user presses the button it will stop all the other movie clips from playin?

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