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Please Help Strange Problem With Images



I have 11 B&W images that scroll across a screen size of 640x480 with an alpha of 41%. However when exporting the movie some of the images have dissapeared. the box for the image is still there but it is filled with black and grey lines. Is this a bug in MX or is there and easy fix?



FlashKit > Flash Help > Flash MX
Posted on: 07-20-2002, 07:42 AM


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Strange Things Happen With My Images
i have a colored and black and white picture of a face, i put them on separate layers, and made the top colored on tween to 0% opacity, so it gives the effect of fading in and out of color. but for some reason the image starts kinda twitchin n stuff, heres a link so you can see what im talking about http://www.handle-my.biz/jizzypop/fade_test.htm

Strange Problem With Dynamic Images
Hi all, this thing is really pissing me off.

Ive got an mc thats starts of alpha 0% with 2 mcs inside it, and the first frame of the timeline has AS in it to stop(), and then make each one loads the same image. When the images are loaded, the timeline plays, and the top mc fades in to alpha 100%, then the timeline stops, and it works perfectly. Also, theres a for() loop in this frame, which attachMoiveClips to the top mc.

I want it to work so if I push a button, the timeline plays on, deletes all the attached mcs with another for() loop (which I have got working fine), and then the top mc has a tween applied that should take it back to 0% alpha. This is were the wheels fall of, cause it doesnt fade out. It just stays at 100%, till the very end when it just dissapears BANG! GONE, then the timeline is sent back to the start to load a different image.

Now, it loads the new images, but when its finished the fade doesnt work, it just appears, BANG! The exact same code that worked the first time round subsequently refuses to work. Whats wrong?

Im using the loadMovie method to load the jpegs into the 2 movie clips.

Images Wont Load...strange Output Box
i used a tutorial from kirupa to add a photo slideshow to my portfolio site. i added in all of the actionscript EXACTLY as it is in the tutorial..and it says there is nothing wrong with it. however..when i test the scene...no images show up and also when i click the "next" or "back" button the output box shows up showing only "0" over and over again....

anyone have an idea as to whats going on?

Strange GetBytesTotal Behaviour On Images Created With GD In PHP
I was doing the flash gallery tutorial (http://www.kirupa.com/developer/mx20...otogallery.htm) here just for fun and I've came across an issue I can't resolve so I'm hoping some of you could help me out.

My issue is:

The XML file of the image list is created from DB and images are fed to flash through script which creates images on the fly with PHPs GD library. Images are shown and browsing through pictures works.

The thing not working is the preloader. the loaded bytes are never equal to total bytes so the preloader never gets shown.

When I trace the getBytesTotal inside enterFrame I get two different numbers. First two frames the total bytes equal to 4 then on the other frames function returns the right size value of the file.

This issue persist only when I feed the FLASH with GD images. If I pass the normal image file, the preloader works great.

I'm assuming the issue is when GD creates the image the fileSize is uknown. I tried getting the file size of GD created file by caching the created file, checking the filesize and passing it through headers but the preloader still won't work and getBytesTotal still returns 4 before giving the right size.... Does anybody know what the issue could be?

STrange Distorting Effect On Images In Flash 6 When Using Masking?
Hi

I have created a bunch of flash files which use masking layers to show wallpaper on a wall.

I use to pictures of the same wall exactly, but one has different wallpaper, then a mask the new wallpaper in white and reveal slowly, it looks great, but the image distorts in flash 6, 7. In flash 8 it is fine, no distorting.

Does anyone know a fix for this problem? i've tried breaking the images up (Control + B) but that makes no difference.

I would use Flash 8 preferable but for some reason all the text doesn't appear if uses only have flash 7 player not flash 8 player, does anyone know a fix for this too? (im only using arial black which everyone already has on their PC)

Thanks for any help,
Bigals.

Strange Problem Arround Moving Mc Ghost Images Get Drawn
Hello.

I am working on an application of visualizing graph, and arround moving nodes(mcs with many filters) strange ghost effects get drawn at the place of the bounding box. See the screenshot:

http://farm4.static.flickr.com/3019/...ca8d65.jpg?v=0

notice to the bottom and right of some of the balls.

Any idea or a solution of what might be happening would be very welcome.
Thank you for the effort.

Strange Problem In Creating A 360 Model With Dynamicly Loaded Images...?
Hi there,

I'm creating a 3D "spinaround" 360 model, from 40 images of the model.
I want the 360 "spin" to run as smooth as possible with the dynamicly loaded images.

I'm loading the images with a MovieClipLoader object, and afterward placing them on a timeline in another movieclip. I've created a layer for each image, because I couldn't get it to work when all placed in one layer.

Now I've tried a million different setups, but can't get it to work with more than 23 images???

Can't Flash handle more than the 23 images in a movieclip??? Or is it perhaps the number of movieclips in the main movieclip, with an image placed in each that is screwing things up...??

Here's a link to the flashmovie I've createt so far...

The first couple of turns to the right should run pretty smooth, but then it goes wrong...?

http://www.plusidentity.dk/360/MCL_2.html

Any suggestions will help, because I'm out of ideas.

/JBOY

Strange Strange For Loop Problem
i have the following for loop within a private constructor in a class:


PHP Code:



        // Place season choice buttons        for (i = 1; i <= numSeasons; i++) {            thisSeason = setSeasonVar["Season"+i];            var mcName:String = "MC_seasonChoice"+i;            var depthToUse:Number = 1001+i;            var seasonChoiceXPos:Number = 100 + (i*60);                        // Add season choice            seasonNavHolder.attachMovie("MC_seasonChoice", mcName, depthToUse, {_x:seasonChoiceXPos, _y:67, txt_seasonChoice:thisSeason});                        // Give season choice button actions            seasonNavHolder[mcName].onPress = function():Void {                trace(thisSeason);            }        } 




everything works except the "trace(thisSeason)" line of the script. Here, it seems that the script is no longer in the for loop. Each onPress event traces the last value of the array.. the last value to be returned from the query and placed into the loadVars object...

is this a scope thing?

GotoAndStop? Strange, Strange
I have an instance of a movieclip my_mc linked to a class file in the first frame of the maintimeline.

The movieclip my_mc has two frames, the first of which calls a function on the maintimeline:


Code:
_root.myfunction();
myfunction is defined thus:


Code:
function myfunction() {
trace("function called ok");
_root.my_mc.gotoAndStop(2);
}
The 2nd frame of the my_mc has a trace.

The problem is this: The call to the function from the first frame of my_mc works fine... the trace shows up. But, the call to gotoAndStop(2) doesn't work.

The strange thing is, when I remove the linkage to the class file (deselecting "Export for ActionScript" in Properties for the movieclip) it works fine - the movie goes to frame two of my_mc.

Anyone any idea what's going on?? Any help greatly appreciated. Already wasted half a day fiddling around with this.

Pulling Images From Folder/txt File, The Images Loop With Delay?
I would like to have a flash movie where images change from one to the next with maybe a 10second delay, and it will loop over n over.

I want flash to take images from a folder or a .txt file stating where the images are found so adding new photos or removing photos from this looped movie will be a breeze.

Any help would be greatly appreciated, thanks!

Load All Images From The Images In 1 Folder (named By Random Number)
Hi Guys,

I've got a gallery style viewer, you click on an image and it enlarges. It pulls in images which are numbered 1 to 12 in a folder called 'images'. I want it to pull in randomly numbered images instead. so i suppose i want it to search the folder for images named 1.jpg up to 1000000.jpg and pull them in.

I've uploaded it to: www.dhardy.co.uk/gallery.zip as it'll become clearer then!

Thanks in advance! dave.

Bad Quality For JPEG Encoded Images ,,<***(sample Images INSIDE)***>
I have noticed that the quality of the images produced by the JPEGEncoder does not match that of other encoders available (i.e. php’s built in image compression functions from the gd library)

Any explanation ? or hints/workarounds for improving the quality of compressed images by JPEGEncoder ??

Please have a look at the following samples:

original image:
http://img212.imageshack.us/img212/5930/67624460qh5.jpg
Size: 110KB

Image encoded with JPEGAsync (same effect with JPEGEncoder):
http://img136.imageshack.us/img136/3554/77570198qp0.jpg
Size:46.7KB

Image encoded with Php’s built-in functions (gd library):
http://img382.imageshack.us/img382/7751/1492if8.jpg
Size:33.4KB
Much smoother than the JPEGAsyncencoder and JPEGEncoder version.. and smaller too


Any hints ? or workarounds to improve the quality of the encoded images ?

Images Pulled From Folder/txt File, Images Loop With Delay?
I would like to have a flash movie where images change from one to the next with maybe a 10second delay, and it will loop over n over.

I want flash to take images from a folder or a .txt file stating where the images are found so adding new photos or removing photos from this looped movie will be a breeze.

Any help would be greatly appreciated, thanks!

Images Pulled From Folder/txt File, Images Loop With Delay?
I would like to have a flash movie where images change from one to the next with maybe a 10second delay, and it will loop over n over.

I want flash to take images from a folder or a .txt file stating where the images are found so adding new photos or removing photos from this looped movie will be a breeze.

Any help would be greatly appreciated, thanks!

Images In Layers Being Hidden By Transparent Parts Of Other Images?
I am having a weird issue with Flash MX. I am working on a design, and I have images that are being hidden by the transparent section of other images. Basically I have 10 layers. Each layer has a piece if an image. They all kinda fit together to make one big image. But the problem is that even though none of the pieces overlap some layers seem to be hiding others. All the images are transparent png images. I have tried this with gif images as well and the problems still are there. Am I missing something totally easy here? Or is this some bug? Any help would be greatly appreciated.

Thanks,
Bill

Loading External Images Randomly, Getting The Amount Of Images Out A *.txt
hello there!


i've made an a script that loads images externaly from a specific map
randomly. there's only one thing:


how can flash learn to know how many images are loaded?


it's for a client so he can only upload the images and that's it.
can he somehow fill in a *.txt-file that flash can use further???


this is my sourcecode for the external-stuff:

code:

_root.importImage = "background_netomzet"+random(*)+".jpg";



(the * has to be a value that needs to be generated by how many pics
there are in the image map")


thanks a million people!


g

Is It Possible To Upload Images From CMS To Update Images In Flash Movie?
Hi,

I've got some developers working on a job that I'm project managing. Check it out by clicking here.

On the home page, you will notice a Flash movie of images of cars that fade into each other. My client wants to know if it's possible for him to be able to update the images of the cars (when the model gets out-of-date) from the CMS. Is there a way of updating the images from the CMS? The site is scripted in php on a Linux server. Any help will be greatly appreciated.

Regards,

Dan

Help With Unique Random Images - Multiple Images At A Time
Ok so what i would like to do is set up a page that has 36 images on it. But every time anyone goes to the site i want them to show up in random order. I have jpgs they are all labeled 1.jpg, 2.jpg 3.jpg and so on. I have used code that pulls the images form a folder that the swf isnt in like /images/1.jpg. So what im saying is i want to pull them externally. Any one have any ideas on how to do this?

The Age Old Question: Upload Images To MYSQL Or Images To Webserver?
hi guys, im having trouble deciding on the approach to go about.

i want peopel to be able to upload images so should i have them upload it into a db using BLOB or should i have them upload it to the web server?

i've been reading people say that the web server is probably better to use, but i dont know about that using AS.

anyone got a preference or a good approach?

I don't mind doing either one, but i don't know, i read some folks are paranoid about DB corruption.

any advice, let me know.

Attaching Multiple Images - Load Images One At A Time?
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:


Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
photos_xml.onLoad = function(success) {
if (success) {
var photos = photos_xml.firstChild.childNodes;
var itemCount = 0;
for (var i = 0; i < photos.length; i++) {
var path = photos[i].attributes.path;
// attach the photos
var photo_mc = _root.center_mc.photosLevel1_mc.attachMovie("photoFrame_mc", photoName, itemCount);
photo_mc.empty_mc.loadMovie(path);
itemCount ++

...
Then on the photoFrame_mc clip I have a loading like:


Code:
onEnterFrame = function () {
loader_mc._visible = false;
var t = empty_mc.getBytesTotal();
var l = empty_mc.getBytesLoaded();
percent = Math.round((l / t) * 100);
if (l == t && t != undefined && t > 10) {
loader_mc._visible = false;
delete this.onEnterFrame;
} else {
loader_mc._visible = true;
if (isNaN(percent)) {
percent = 0;
}
loader_mc.percent_txt.text = 10 - Math.round(percent / 10);
}
};
So what happens now is that many images get attached at once and they are all loading at the same time.

What I'd like to do instead is to have them load one at a time. The first pass through the for loop attaches an image and then it loads, but it doesn't move on to the next image until the first one is done loading. Is that possible?

Or maybe is it better to let them load all at once? I just think that when the image count is very large it will really bog down loading so many images at once and it might be best to load one at a time. Please advise.

Skipping Missing Images For Dynamically Loaded Images?
Hey all,

I'm creating a image viewer for a photography studio.

I have it dynamically load the images. I'm using a text file to tell flash how many pics there are, the starting number, and the prefix and suffix for the file name ie. Ahp1234.jpg. Im using a simple counter when a person clicks on the "next" button it will add an increment to the starting number. My problem is photography studios often throw out images that didn't come out right, so there is a jump in numbers, and hence I get an error when trying to load an image that isn't there. I was wondering if there was a way to tell if an image has loaded properly using loadMovie. Or perhaps a better method than what I'm using?

I tried

square = new loadMovie;
square.load (_root.Filename);
square.onload = function (success){
if (success) {
//coding
}else{
counter++
}
}

If any one has any insight I would appreciate it.

Thanks.

Images Slideshow Problem: Empty Screen Between Images
hi
i've made a script for slideshow an array of images.
I'm trying to figure out what's wrong with my script, why it has small pauses between images.
could anyone help me?
thank you.

here is the script, on the first (and only) frame of the movie:


disp_int = 150;
var index = 0;
var img_mc = new MovieClip();
var background1 = new MovieClip();
var iarray = ["test1", "test2", "test3", "test4", "test5", "test6"];

loadImg(index);
loadBackground(++index);

function loadImg(index) {
clip = iarray[index];
file = clip + ".jpg";
img_mc = this.createEmptyMovieClip(clip, 2);
img_mc.loadMovie(file);
}
function loadBackground(index) {
clip = iarray[index];
file = clip + ".jpg";
background1 = this.createEmptyMovieClip(clip, 1);
background1.loadMovie(file);
}

function fade() {
img_mc._alpha -= 10;
if (img_mc._alpha <= 0) {
img_mc._alpha = 100;
loadImg(index);
index++;
if(index==iarray.length) index=0;
loadBackground(index);
}
}
setInterval(fade, disp_int);

Loading Images Into A Container-H And V Images Centered
I am trying to load multiple images into a container clip to make an image gallery. Since there are both horizontal and vertical images I want the images to load into the center of the container clip (the center of container clip is aligned with the center of each image) because I cannot align both h and v images in my design by a corner. how do I do this?
Thank you!

72dpi Images Versus 96dpi Images
Does anyone know if importing higher dpi images into Flash would result in nicer images? Because when I import a 96dpi image into a Flash document, it appears smaller on the stage than the same image at 72dpi. Flash shrinks it accordingly.

Does this shrinking cancel out all the gains of the higher dpi?

72dpi Images Versus 96dpi Images
Does anyone know if importing higher dpi images into Flash would result in nicer images? Because when I import a 96dpi image into a Flash document, it appears smaller on the stage than the same image at 72dpi. Flash shrinks it accordingly.

Does this shrinking cancel out all the gains of the higher dpi?

Replacing Flash Images With Dynamic Images [please Help]
Ok, I created some flash applets doing some image effects..
like fading between 2 images and so on...

lets take that one.. it is simple..
there are 2 images and in the timeline they fade into each other in a never ending loop.

Now what I want to do.. and where I am stuck.. is the following:

I want the "applet" to work as before, but.. if there are images in the same folder, to load the images and use them instead of the embedded ones.

Actually replacing dynamically the internal images

I think there is no problem achieving the second part..(if they exist) but i'm stuck in loading the images.

I tried loadMovie and loadMovieNum.. but the best I achieved was overlaying right at the beginning but then just for one loop.

Any help would be appreciated

Luciano

Strange
i have a movie with 2 scenes(pre , scene1).In pre i want to add a percentage preloader.I have one frame with stop action on it and i put a MC(instance=preloader) with 11 frames showing the percent bar.I put anther mc in the main scene with two frames having the action<If frame Loaded, scene1, 1, goTo, _root.preloader, Frame 1 and stop. and simailarly if frameloaded scene1 frame 2 goto tell target _root.preloder and stop 2 and so on..>when I

preview it in flash player it says [target not found _root.preloader,]why??? i even tried to put ../preloader,_parent.preloader,_pre.preloader but nothing seems to work???why? Or any other way to put percentage preloader ???

thanx!

Very Strange Please Help
Ok, here is the problem: I have a movie, the 1st frame in the timeline is empty except for a preloader graphic...For some reason, when I test the movie, the preloader doesn't start until at least 3K of the movie has loaded. The preloader script is in the 2nd frame, so it can't be the preloader that is holding it up...What could it be???

It's A Strange 1
Right i wiil see if i can get this right.

"Main.swf" has a button that loads another movie into it "login.swf". The movie "login.swf" is located in another folder on the server "loadMovie folder/login.swf, _level1"

Now as i said the "login.swf" movie is located in another folder and also in that folder are php scripts to work with the login.swf.

My question is:

When i click on the login button do I call the php script from the folder that contains the "login.swf" movie or since the login.swf movie is in that folder already can i just call them in as:

Code:
on (press) {
loadMovie("login.swf", _level1);
}
or

Code:
on (press) {
loadMovie("adminlogin/login.swf", _level1);
}
jst a thought
Anyone

Cheers

A Strange One
I have made a small form with a invisible button off stage to Tab through the fields in order

actionscript as follows

tabOrder = new Array();
tabOrder[0] = "Name";
tabOrder[1] = "Email";
tabOrder[2] = "Telephone";
tabOrder[3] = "Subject";
tabOrder[4] = "Entry";

on (keyPress "<Tab>") {
if (index<tabOrder.length-1) {
index++;
} else {
index = 0;
}
Selection.setFocus(tabOrder[index]);
}

it worked fine until I needed to publish in wmode=transparent

now its gone barmy, any ideas why, or a decent workaround?
are transparent bg swfs more trouble than they are worth?

be interested to hear anyones thoughts (or strange behaviours encountered) whilst using this method.

a very confused JB

Strange
i give a movie clip this action :

onClipEvent (enterFrame) {
if (Key.isDown( 37 )) {
this._x = this._x - 5;
}
}

Then when i press left he's goes to the left and thats fine.
but i also want it to change frame so i put in this

onClipEvent (enterFrame) {
if (Key.isDown( 37 )) {
gotoAndStop(6);
}
}

but then nothing happens when i press left.

anyone know what im doing wrong

(sry im noob )

thnx vorty

Very Strange Please Help
Hi,

I have this movie in which I'm using _sans for the font (flash 5). Well when I preview it, the text doesn't show up, but if I make it dynamic text, then it shows up, but with dynamic text I can't use different colors or bold/italic within a text block--it comes out all plain and one color.

Help!!!!
thanks in advance

Very Strange.........
Very strange.........

See, I have 3 MC on my library: black, purple, blue, wich are placed on scene with attachMovie, so their names goes as follows:
black - from 1 to 10,
purple - from 11 to 20 and
blue - from 21 to 30.

Each one has a variable called "AndaX" and "AndaY", as:
andaX = _root.speed * signalX;
andaY = _root.speed * signalY;

Ok OK OK

Now, I need blue to know black's AndaX, OK?
So I did (inside blue):
for (i=1; i<=10; i++){
theirSpeedX = _root[n].andaX;
theirSpeedY = _root[n].andaY;
trace("AndaX black = " + theirSpeedX);
trace("AndaX black = " + theirSpeedY);
}

And I got a very strange number, as 1.57573217712343 or 5.56227283459157

Ah! In these codes are no such things as Math.random or random

Strange Mc
hi!
i dont know what the time now in the us but i will be glad to get the answer as quicly as possible.
anyway, here is my problem, code i regular use and everyone does work in flash on release of the button the mc (instance name = creatures) start playing
they arent in the same timeline

thank you for your help almog,flash-man

Very Strange...
I have a movie that loads other movies. And it works great in internet explorer but it does not work in flash player? its the same exact movie used in both. any ideas?

thanks dave

Strange...
hey,

I'm wondering why it doesn't work:

code:
myVars = new LoadVars();
myVars.onLoad = function() {
var q = this.switch;
trace(q)
if (q == "yes") trace ("yes")
}
myVars.load("text.txt");


text.txt: switch=yes

For some reason when trying to trace the output everything is as it should be, but when trying with statement it doesn't work....

any ideas ?


Cheers

Something Strange
Hello, Newbe here and I have been using flash for about a month and so far so good. But I have this problem if you look at my new template that I have been editing for my business.www.tsigold.com.Go to products then in catagory select Tapetech tools, after it loads on the front page if you look at the little button with no words on it which says select in flash but not on my website? Also when you put it into shopping cart, the 2 little square buttons nest to the item should say (change) and (delete). All of this shows up in the flash template. Should I do any changes in dreamweaver on notepad. How to I do this. Woody

Strange
Hi there,

I was working on my CMS in flash and then all of a sudden my input fields didn't show their text anymore.

I tried everything but they wont show no text anymore when I use that specified kind of font.

when I use an other font it shows again.
does someone know an answer to my problem?

(when I use the same font for dynamic textfield or for static there is no problem. only for input)

thank you very much

kilikMC

Strange, Very Strange?
I'm trying to attach a MC to the stage in a basic drag and drop type exercise which SHOULD attach all 12 MCs which each contain a different word to fit into a text passage with missing words.

I have used the code below but for some reason it is not working at all, i'm not sure why. i have exported each MC with the AS but its still not working. is there something here that i'm not seeing??



PHP Code:



function () {
    for (k=0; k<13; k++) {
        _root.attachMovie("b", "b"+k, k);
        ("b"+k)._x = random(400);
        ("b"+k)._y = random(400);
    }
};




Please HELP!!!

This Is REALLY Strange...
Hi, thanks for devoting some time!
I'm currently struggling with a strange problem...
If you click on the button "btn1" (path: _root.mc1.mc2 / see attached .fla), it sets off a red bar labelled "placeholder" (path: _root.mc1.card).
The frame "open" (_root.mc1.card) features a script that tells mc2 to go to frame 2, which pretty much is a copy of frame 1 except for btn1
(it doesn't hold a script in frame 2).
Despite the fact that there is no script attached to btn1 in frame 2, it still performs an action when you test the movie.
I don't really see the mistake ...your help is really appreciated!

Strange Bug
can anyone solve this,

i am attempting to take the server time from my server every second, to do this i have a php file that echos the date and time to the flash file.


Code:
<?PHP
$currenttime = date("F d, Y H:i:s", time());
echo "current_time=".$currenttime;
?>
no problems so far..

then i load this variable into flash and display it ...


Code:
currenttime.load("http://www.xxxxxxxxx.co.uk/php/current_time.php");
currenttime.onLoad = function () {
_root.current_time = currenttime.current_time;
gotoAndPlay(3);
}
'currenttime' is defined as a new loadvars on the root, this is all fine.
The above code loads the variable from php then when it is loaded assigns it to a variable that is also a dynamic text box on my stage. Then when its loaded it goes to frame 3, frame 3 then plays to frame 32 (because my movie is 30fps) where i tell it to gotoAndStop(2), where it should run the above code again, update the time as one second has now passed and begin its loop all over. No problems there, pretty straight forward. Well when i test this (control and enter) it works perfectly. When i run the swf file off my computer it runs perfectly. However when i upload it, it displays the initial time but then does not increment every second, just stays at the first time it shows. I have no idea why this would happen please can some1 solve this puzzle?

Aaron

[F8]Very Strange Bug
Hello,
I have two files that use the DepthManager class in Flash 8. They are identical in AS, flash version, etc. For some strange reason one works and one doesn't. Any ideas?

See attachment for source files

Strange
I dnt have a clue what is going on but for some reason my coding doesnt work
heres my code:

Code:
if (this.name14 == "NA") {
this.all_mc.l14_btn._x = 800;
trace(14);
}
"14" is displayed in the output but for some reason l14_btn doesn't move.

but when i put:
Code:
function movv (){
this.all_mc.l14_btn._x = 800;
}
and call it, it works.

i tried to put:
Code:
if (this.name14 == "NA") {
movv();
trace(14);
}
but it didn't call the function

Please can someone help me!

Something Very Strange.....
Hello all

I have had a couple of people mention a small problem with a a website that I have created.

This site is created in Flash but someone said that they couldn't see any of the text on the pages, including the navigation and so makes the whole site unusable. At first I thought it was just their setup and hadn't come across any answers on the internet. Unfortunately two more people have mentioned the same problem so it is obviously becoming more of a worry.

Has anyone experienced this before or have any clues what the problem may be? The people with the problem are using IE6 and have flash player installed. Could it have anything to do with AS? but then the normal text would appear (above and below the central graphic).

Hmmm, I'm puzzled any ideas or thoughts?

Thanks in advance
James

Very Strange...
Hello... i am having this weird problem... i never had it b4..

I have a project where i am loading 4 different external txt files into my movie...
when i test it within flash (ctrl + enter) everything works great. However,... when i publish it and play the swf file it doesnt work.... it doesnt even read the stop action i put on frame 10 for example... its like it doesnt read code at all...

what the hell is going on??/ any ideas?

[CS3] Strange Gap
I have a website http://www.okvta.org that I work on if you go to the website in Internet Explorer it shows up just fine, but when pulled up in Mozilla Firefox there is a gap between the two flash objects on the site, I was hoping somebody might be able to help me with this problem any advice is greatly appreciated!

Thank You,
Paul

Strange?
I fixed my stuttering by installing a loading sequence... with the coding as follows:


Code:
T = getBytesTotal();
L = getBytesLoaded();
red_mc._alpha = L/T*100;
yellow_mc._alpha = L/T*100;
myPercent = Math.floor(L/T*100)+"%";
if (L == T) {
nextScene();
}
Well when I tried it, simulating download, no stuttering, wow... but my external swf file was missing. Like my external swf file is jsut an island which changes with the season... but theres no island. But when I remove the loading sequence, theres an island, but all stuttery!?

This Is Strange
I have a simple movie clip of man ystatic horizontal lines. I then selected all the lines to apply the stipple effect to them, and ever since I did that the program crashes when I try to test the movie. The pages without the stipple applied work fine. Any clues to why this would happen?

Once I delete that movie clip from the project, it tests fine.

Very Strange
i dont know how to really define this problem, so i was not successful in finding a solution through my searches. i shall describe the symptoms here and if anyone has encountered them please advise.

On one particular machine in my office (which happens to belong to my boss ), mp3 loaded externally (using loadSound) into an swf is not working, also the loader for the mp3 is not working properly. this happens only in IE. that too with the files i work on, there are no problems whatsoever with other sites in the net. what could be the problem with that computer?

i was not sure how to categorize this problem, thats y i am posting it here.

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