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Preload Multiple Images One By One



hello againbeen using a preloader many timesstill i havent figured out this one.i load from an xml a batch of imagesthe info comes from a database so will be changed spontaniouslynow my clients wishes that a single image(thumb) is beging preloadedshows the image (thumbnail)(then moves up to the position, but thats fairly easy cuz there will always be 6 thumbs at one single screen)and only "then" starts the second image to preloadknowing this that always 6 thumbnails must be seen by the vieweri tried adding a counter but it fails on methough it shows the right amounti just can't seem to preload the first image, then the secondup to the sixth,and when clicking "next" it shows up the following 7th > to the 12thagain! my client doesn't want to preload all 6 images in time, but step by step, might sound abstract duno, it's getting lateheres the code for the flyers, i left out the actual xml loading code snippet, cuz it's not much of a help here.i asked it before how to preload each item but due to other jobs i didn't finished the tests, now i really need to solve this :/hope anyone can shed a light on my little mystery.Code: var selectedFlyersub:MovieClip;var currentItems:Number = 0;var increment:Number = 6;function ShowFlyers (success:Boolean){   if (success)   {      clearMenu ();      path = "/list/item";      format_array = mx.xpath.XPathAPI.selectNodeList (this.firstChild, path);      total.text = format_array.length;      var i:Number;      var xMax = 810;      var iX = 0;      var iY = 5;      for (i = currentItems; i < format_array.length; i++)      {         if (i < (currentItems + increment))         {            //trace("totaal ="+format_array.length+" - Current: "+currentItems+" - increment: "+increment);            if (currentItems >= increment)            {               //trace("niet eerste pagina");               prevbtn._visible = true;            }            else            {               prevbtn._visible = false;            }            if ((format_array.length - currentItems) > increment)            {               nextbtn._visible = true;            }            else            {               nextbtn._visible = false;            }            var flyersub = port_holder.attachMovie ("thumbnail", "knopsub" + i, i);                        totalwidthposition = (Stage.width / 2) - port_holder._width/2;            port_holder._x = totalwidthposition;                        if (iX < xMax)            {               flyersub._x = iX;               flyersub._y = iY;               iX += flyersub._width + 10;            }            else            {               iY += flyersub._height + 5;               iX = 0;               flyersub._x = iX;               flyersub._y = iY;               iX += flyersub._width + 10;            }            flyersub.id = i;            var curPic = format_array[i];                        flyersub.th.loadMovie ("url/" + curPic.firstChild.nodeValue);                                    flyersub.txt.text = curPic.firstChild.nodeValue;                        };                     }      }   }   else   {      trace ("Error loading XML");   }}



Actionscript 2.0
Posted on: Sun Jan 21, 2007 4:27 am


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MCL To Preload Multiple Images From XML
hi there,

i'm having a nightmare trying to create multiple instances of the moviecliploader to preload many images referenced from an XML file. i want a preloader for each image but it only ever shows the last one. i think thats because i can't increment the moviecliploader variable name and so after cycling through the for...loop, only the last iteration preloader is shown. i've tried writing the loading portion in a seperate function but got confused as to where i was targetting. i've tried many other ways with temporary references and extra arrays with no luck. the code is below:


PHP Code:




this.createEmptyMovieClip("container_mc", 0);

var gotx:XML = new XML();
gotx.ignoreWhite = true;

var pics:Array = new Array();
var captions:Array = new Array();
var holders:Array = new Array();


gotx.onLoad = function() {
    //trace("onLoad");
    
    var photos:Array = this.firstChild.childNodes;
    
    for(i=0; i < photos.length; i++) {
        
        //ADDS PICTURES TO ARRAY
        pics.push(photos[i].attributes.pic);
        captions.push(photos[i].attributes.caption);
        
        //GENERATES HOLDER FOR MOVIECLIP WHERE PICTURE IS LOADED
        container_mc.createEmptyMovieClip("holder"+i, (10+i));
        
        //ADDS HOLDERS TO ARRAY
        holders.push(container_mc["holder" + i]);
        //trace(holders);
        
        //GENERATES HOLDING CLIPS FOR EACH PICTURE
        container_mc["holder" + i].attachMovie("clip", "clip"+i, (10+i), { _x:0, _y:(i * 225) });
        
        //CREATES TEMPORARY REFERENCE TO EACH HOLDER
        var rollHold = holders[i];
        rollHold.captionValue = i;
        
        
        //LOADS EACH PICTURE INTO A HOLDING CLIP
        //container_mc["holder" + i]["clip" + i].loadMovie(pics[i]);
        mcLoader.loadClip(pics[i], container_mc["holder" + i]["clip" + i]);
        
        var mcListener:Object = new Object();
        mcListener.onLoadStart = function(target_mc:MovieClip) {
            trace("started");
            attachMovie("counter", "counter"+[i], (500+i), { _x:0, _y:(i * 10) });
        }
        mcListener.onLoadComplete = function() {
            trace("finished");
            //removeMovieClip("counter"+[i]);
        }
        mcListener.onLoadProgress = function(target_mc:MovieClip) {
            //attachMovie("counter", "counter"+[i], (1000+i), { _x:0, _y:(i * 50) });
        }
        mcListener.onLoadInit = function(target_mc:MovieClip) {
            removeMovieClip("counter"+[i]);
        }
        
        var mcLoader:MovieClipLoader = new MovieClipLoader();
        mcLoader.addListener(mcListener);
        mcLoader.loadClip(pics[i], container_mc["holder" + i]["clip" + i]);
        
        
        //ROLLOVER BEHAVIOUR FOR EACH IMAGE USING TEMPORARY REFERENCE
        rollHold.onRollOver = function() {
            //trace("allow that");
            trace(photos[this.captionValue].attributes.caption);
        }
        
        rollHold.onRelease = function() {
            //trace("allow that");
            caption_txt.text = photos[this.captionValue].attributes.caption;
        }
    
    }
}

gotx.load("autumntry4.xml");

//







i've seen what i want working on many sites so it can't be too tough. this has been driving me nuts all day and i've searched loads of threads and tutorials but not found an answer. can anyone help me???

cheers,

dave.

Preload Multiple Images From XML
Hi,

i am using XML to load multiple images to flash. Now my vision is to make some kind of preloader. What is the best way to know that all images are loaded?

Thanks!

PreLoad Multiple External Images
Hi guys.

newbie here hehe.

I stuck a reply to a thread further down but thought maybe posting a thread maybe a better way to go. Anyways...

I was wondering, say you had an xml file of images to load, you loop though those and load them into several instances of the "holder" movie clip. How would you use the method shown in the External SWF Preload tutorial to actually loop through several images at once and pre load each.

Say for example you had 5 external images in a row and you wanted to pre load those images at the same time.

This is the project I’m working on which would need such a solution to pre-load each member picture Smile

http://www.team-dignitas.org/flash_test ... test2.html

Or should I even bother? :P

Thanks

Chris
krak3n

Preload Multiple XML Images At Same Time (Not Sequentially)?
So I have an image gallery that loads in multiple images from an XML file. Currently, I am using the Movie Clip Loader to load them and push them into a container. The problem is it loads them sequentially and my preloader bar goes crazy as they come in. How can I program it so that the preloader bar reflects the current progress of all images prior to moving forward?

Thanks in advance.

MM

Preload Multiple Dynamic Images To Cache In Flash Mx
I have made a dynamic xml gallery in flash, and am trying to preload all the dynamic images before the movie plays, so the user only has to only wait at the beginning of the movie, and not while each individual thumbnail is clicked.

Al the moment I have
preload_mc.loadMovie("pics/br_img_01.jpg" ;
preload_mc.loadMovie("pics/br_img_02.jpg" ;
preload_mc.loadMovie("pics/br_img_03.jpg" ;
.. and so on... the images load into the mc, but when they are called when the user clicks on the thumbnail, they take time to load.

Is there any way that i can preload the images into the users cache? there will be about 30 image in total.

thanks Jane

Preload Multiple Dynamic Images To Cache In Flash Mx
I have made a dynamic xml gallery in flash, and am trying to preload all the dynamic images before the movie plays, so the user only has to only wait at the beginning of the movie, and not while each individual thumbnail is clicked.

Al the moment I have
preload_mc.loadMovie("pics/br_img_01.jpg" ;
preload_mc.loadMovie("pics/br_img_02.jpg" ;
preload_mc.loadMovie("pics/br_img_03.jpg" ;
.. and so on... the images load into the mc, but when they are called when the user clicks on the thumbnail, they take time to load.

Is there any way that i can preload the images into the users cache? there will be about 30 image in total.

thanks Jane

Help With Unique Random Images - Multiple Images At A Time
Ok so what i would like to do is set up a page that has 36 images on it. But every time anyone goes to the site i want them to show up in random order. I have jpgs they are all labeled 1.jpg, 2.jpg 3.jpg and so on. I have used code that pulls the images form a folder that the swf isnt in like /images/1.jpg. So what im saying is i want to pull them externally. Any one have any ideas on how to do this?

Attaching Multiple Images - Load Images One At A Time?
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:


Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
photos_xml.onLoad = function(success) {
if (success) {
var photos = photos_xml.firstChild.childNodes;
var itemCount = 0;
for (var i = 0; i < photos.length; i++) {
var path = photos[i].attributes.path;
// attach the photos
var photo_mc = _root.center_mc.photosLevel1_mc.attachMovie("photoFrame_mc", photoName, itemCount);
photo_mc.empty_mc.loadMovie(path);
itemCount ++

...
Then on the photoFrame_mc clip I have a loading like:


Code:
onEnterFrame = function () {
loader_mc._visible = false;
var t = empty_mc.getBytesTotal();
var l = empty_mc.getBytesLoaded();
percent = Math.round((l / t) * 100);
if (l == t && t != undefined && t > 10) {
loader_mc._visible = false;
delete this.onEnterFrame;
} else {
loader_mc._visible = true;
if (isNaN(percent)) {
percent = 0;
}
loader_mc.percent_txt.text = 10 - Math.round(percent / 10);
}
};
So what happens now is that many images get attached at once and they are all loading at the same time.

What I'd like to do instead is to have them load one at a time. The first pass through the for loop attaches an image and then it loads, but it doesn't move on to the next image until the first one is done loading. Is that possible?

Or maybe is it better to let them load all at once? I just think that when the image count is very large it will really bog down loading so many images at once and it might be best to load one at a time. Please advise.

Preload Multiple Swf
I have one main movie which will load, says, 4 other swf files, in either _level1, _level2, or even replace some targets.
The question is, how to preload all these 4 movies so the main movie will play only when all these 4 movies are already loaded (and in the browser cache). Will an ordinary "If frame is loaded" work just fine ???

FYI I am still using Flash 4.

Thanks in Advance

Preload Multiple SWF
I am using oldnewbies preloader but am have a major problem. The movies dont preload...well they do..they just all begin to play...I just want to preload them for later use thats all....not sure why this doesnt work....someone please help?

// Hides displayed elements
this.reelmc._visible = false;
this.loadbar._visible = false;
percent_display = "";
//create a new movieclip to load
//the external movie into
this.createEmptyMovieClip("container1",10);
this.createEmptyMovieClip("container2", 20);
this.createEmptyMovieClip("container3", 30);
this.createEmptyMovieClip("container4", 40);
this.createEmptyMovieClip("container5", 50);
this.createEmptyMovieClip("container6", 60);
this.createEmptyMovieClip("container7", 70);
//load the external movie into the new movieclip
container1.loadMovie("1.swf");
container2.loadMovie("2.swf");
container3.loadMovie("3.swf");
container4.loadMovie("4.swf");
container5.loadMovie("5.swf");
container6.loadMovie("6.swf");
container7.loadMovie("7.swf");
//check the download status of the external
//movie once every frame
this.onEnterFrame = function() {
//trace the percentage of the movie that has loaded
percent = (this.container.getBytesLoaded()/this.container.getBytesTotal())*100;
if (!isNan(percent)) {
// trace(percent+"% loaded");
if (percent == 0) {
percent_display = "";
} else {
percent_display = Math.ceil(percent)+"% LOADED.";
}
this.loadbar._visible = true;
this.loadbar._xscale = percent;
if (percent>1) {
this.reelmc._visible = true;
}
container1.stop();
container2.stop();
container3.stop();
container4.stop();
container5.stop();
container6.stop();
container7.stop();
} else {
// trace("0% loaded");
}
if (percent == 100) {
delete this.onEnterFrame;
this.reelmc._visible = false;
percent_display = "";
this.loadbar._visible = false;
}
};
stop();

Preload Multiple Swf's?
it's possible? how?

Q: Preload Multiple MCs
I'm having problems preloading multiple movie clips. I'm loading in four clips via loadMovie and then this code happens:


PHP Code:



stop();
_root.bin.onEnterFrame=function(){
    lkb1=_root.bin.pic1.bin.getBytesLoaded();
    tkb1=_root.bin.pic1.bin.getBytesTotal();
    lkb2=_root.bin.pic2.bin.getBytesLoaded();
    tkb2=_root.bin.pic2.bin.getBytesTotal();
    lkb3=_root.bin.pic3.bin.getBytesLoaded();
    tkb3=_root.bin.pic3.bin.getBytesTotal();
    lkb4=_root.bin.pic4.bin.getBytesLoaded();
    tkb4=_root.bin.pic4.bin.getBytesTotal();
    lkb=lkb1+lkb2+lkb3+lkb4;
    tkb=tkb1+tkb2+tkb3+tkb4;
    p=int((lkb/tkb)*100);
    if(p==100){
        _root.bin.gotoAndPlay("start");
        delete this.onEnterFrame;
    }
}




I'm pretty sure the targets and everything are correct - it works if I just preload one mc. But when I try to do this and add all the loaded bytes and all the total bytes I think it gets pissed or something. Any help would would be appreciated. Cheers!

Preload Multiple Swf Help
Hey peeps, working on a project at the moment which i have broken up into several individual swf's. Now i have about 3 swfs that i want to load to movie clip containers on the stage. Now thats not a problem but when i try to implement a preloader to display progress it just seems to show 0% and then 100% when its done rather then progressivly as the file loads. And the same with the _xscale of the loader bar. Here's what i have done.

www.freshvision.com.au/game/test_load.htm
and the fla is here
http://www.freshvision.com.au/game/load_screen.fla

If anyone can fix this or has a better way to go about this. Please do tell.

Thanks

Multiple Preload
i preload 4 imgs with


Code:
function loadFinished1 () {
trace("img1 loading complete")
}

function preload (clip, loadBar, loadText, callBack) {
var totalBytes = clip.getBytesTotal();
var loadedBytes = clip.getBytesLoaded();
var percentLoaded = Math.floor((loadedBytes/totalBytes)*100);
loadBar1._xscale = percentLoaded;
loadText.text = percentLoaded+"%";
if (totalBytes > 30 && totalBytes == loadedBytes) {
clearInterval (preload_interval);
callBack ();
}
}

//usage


mc1.loadMovie("1.jpg", 20);
preload_interval = setInterval (preload, 100, mc1, loadBar_mc, loadText_txt1, loadFinished1);
stop();

function loadFinished2 () {
trace("img2 loading complete")
play();
}

function preload (clip, loadBar, loadText, callBack) {
var totalBytes = clip.getBytesTotal();
var loadedBytes = clip.getBytesLoaded();
var percentLoaded = Math.floor((loadedBytes/totalBytes)*100);
loadBar2._xscale = percentLoaded;
loadText.text = percentLoaded+"%";
if (totalBytes > 30 && totalBytes == loadedBytes) {
clearInterval (preload_interval);
callBack ();
}
}

//usage


mc2.loadMovie("2.jpg", 20);
preload_interval = setInterval (preload, 100, mc2, loadBar_mc, loadText_txt2, loadFinished2);
stop();

function loadFinished3 () {
trace("img3 loading complete")

}

function preload (clip, loadBar, loadText, callBack) {
var totalBytes = clip.getBytesTotal();
var loadedBytes = clip.getBytesLoaded();
var percentLoaded = Math.floor((loadedBytes/totalBytes)*100);
loadBar3._xscale = percentLoaded;
loadText.text = percentLoaded+"%";
if (totalBytes > 30 && totalBytes == loadedBytes) {
clearInterval (preload_interval);
callBack ();
}
}

//usage


mc3.loadMovie("3.jpg", 20);
preload_interval = setInterval (preload, 100, mc3, loadBar_mc, loadText_txt3, loadFinished3);
stop();


function loadFinished4 () {
trace("img4 loading complete")

}

function preload (clip, loadBar, loadText, callBack) {
var totalBytes = clip.getBytesTotal();
var loadedBytes = clip.getBytesLoaded();
var percentLoaded = Math.floor((loadedBytes/totalBytes)*100);
loadBar4._xscale = percentLoaded;
loadText.text = percentLoaded+"%";
if (totalBytes > 30 && totalBytes == loadedBytes) {
clearInterval (preload_interval);
callBack ();
}
}

//usage


mc4.loadMovie("4.jpg", 20);
preload_interval = setInterval (preload, 100, mc4, loadBar_mc, loadText_txt4, loadFinished4);
stop();
how can i say, instead of

function loadFinished3 () {
trace("img3 loading complete")

}

to trace "all images complete" when ALL images are loaded?

thank u very much!

How Do I Preload Multiple .swf's
Hi everybody,

I'm currently making a new website for my local football club, and although the intended audience doesn't have to experience anything too fancy, i can't help but to try and create a seamless web viewing experience. I'm working on MX 2004, and I'm basically just trying to teach myself how to do all this. I've uploaded the beginnings of my site to www.claytonfc.com so you can see what i'm trying to achieve. Is there a way of preloading all the external swf's so that my (very basic) preloader won't kick into the main movie until all required swf's are loaded and ready for immediate viewing when the appropriate button is pressed?

I've loaded most external movies into empty movie clips. Can i preload the content within the empty movie clips before starting the main movie? Also, loaded movies that have button actions(scrolling text etc...) don't seem to work inside a blank MC, I have to load them onto another level.

Any help would be appreciated.

Regards,
Nievvy16

Preload Multiple MCs
I'm having problems preloading multiple movie clips. I'm loading in four clips via loadMovie and then this code happens:


ActionScript Code:
stop();
_root.bin.onEnterFrame=function(){
    lkb1=_root.bin.pic1.bin.getBytesLoaded();
    tkb1=_root.bin.pic1.bin.getBytesTotal();
    lkb2=_root.bin.pic2.bin.getBytesLoaded();
    tkb2=_root.bin.pic2.bin.getBytesTotal();
    lkb3=_root.bin.pic3.bin.getBytesLoaded();
    tkb3=_root.bin.pic3.bin.getBytesTotal();
    lkb4=_root.bin.pic4.bin.getBytesLoaded();
    tkb4=_root.bin.pic4.bin.getBytesTotal();
    lkb=lkb1+lkb2+lkb3+lkb4;
    tkb=tkb1+tkb2+tkb3+tkb4;
    p=int((lkb/tkb)*100);
    if(p==100){
        _root.bin.gotoAndPlay("start");
        delete this.onEnterFrame;
    }
}


I'm pretty sure the targets and everything are correct - it works if I just preload one mc. But when I try to do this and add all the loaded bytes and all the total bytes I think it gets pissed or something. Any help would would be appreciated. Cheers!

Preload Images
Hello

I am tying to preload images (used elsewhere on my site) with Flash. I'm sure I've seen a tutorial on this somewhere. Any help or pointers are greatly appreciated.

TIA
John

Preload Images
Hi,

please help me! One animation contains 10 pictures. Their size is 1000 kb. Loading of this animation takes a long time. I need detailed instruction for the preloader, which doesnt load the full animation (all these 10 pictures), but only the first picture. Preloader loads first picture. Before I have a look at this picture, in the background the rest of pictures (9) will load.
Thanks very much. George

sample: http://mujweb.cz/www/doncella

Preload Images
Hi,

please help me! One animation contains 10 pictures. Their size is 1000 kb. Loading of this animation takes a long time. I need detailed instruction for the preloader, which doesnt load the full animation (all these 10 pictures), but only the first picture. Preloader loads first picture. Before I have a look at this picture, in the background the rest of pictures (9) will load.
Thanks very much. George

sample: http://mujweb.cz/www/doncella

Preload Images
Hi,

please help me! One animation contains 10 pictures. Their size is 1000 kb. Loading of this animation takes a long time. I need detailed instruction for the preloader, which doesnt load the full animation (all these 10 pictures), but only the first picture. Preloader loads first picture. Before I have a look at this picture, in the background the rest of pictures (9) will load.
Thanks very much. George

sample: http://mujweb.cz/www/doncella

Preload Images, Please Help Me...
Hi,

please help me! One animation contains 10 pictures. Their size is 1000 kb. Loading of this animation takes a long time. I need detailed instruction for the preloader, which doesnt load the full animation (all these 10 pictures), but only the first picture. Preloader loads first picture. Before I have a look at this picture, in the background the rest of pictures (9) will load.
Thanks very much. George

sample: http://mujweb.cz/www/doncella

Preload Images, Please Help Me...
Hi,

please help me! One animation contains 10 pictures. Their size is 1000 kb. Loading of this animation takes a long time. I need detailed instruction for the preloader, which doesnt load the full animation (all these 10 pictures), but only the first picture. Preloader loads first picture. Before I have a look at this picture, in the background the rest of pictures (9) will load.
Thanks very much. George

sample: http://mujweb.cz/www/doncella

Preload Images, Please Help Me...
Hi,

please help me! One animation contains 10 pictures. Their size is 1000 kb. Loading of this animation takes a long time. I need detailed instruction for the preloader, which doesnt load the full animation (all these 10 pictures), but only the first picture. Preloader loads first picture. Before I have a look at this picture, in the background the rest of pictures (9) will load.
Thanks very much. George

sample: http://mujweb.cz/www/doncella

Preload Images, Please Help Me...
Hi,

please help me! One animation contains 10 pictures. Their size is cca. 1000 kb. Loading of this animation takes a long time. I need detailed instruction for the preloader, which doesnt load the full animation (all these 10 pictures), but only the first picture. Preloader loads first picture. Before I have a look at this picture, in the background the rest of pictures (9) will load.
Thanks very much. George

sample: http://mujweb.cz/www/doncella/preloader.zip

Preload Images, Please Help Me...
Hi,

please help me! One animation contains 10 pictures. Their size is cca. 1000 kb. Loading of this animation takes a long time. I need detailed instruction for the preloader, which doesnt load the full animation (all these 10 pictures), but only the first picture. Preloader loads first picture. Before I have a look at this picture, in the background the rest of pictures (9) will load.
Thanks very much. George

sample: http://mujweb.cz/www/doncella/preloader.zip

Preload Images
Hello!
Is it possible to make a preloader for dynamic loaded images?
There is 32 images that will be randomly loaded into my swf file (only one per session).
Please help me...

Preload Images With XML?
Hello,
Is there a decent tutorial out there for preloading images with XML? I built a gallery swf that loads images on the fly (on button release), now I need to find a way to preload them when someone clicks the button.

Preload Images From Xml
I need to preload some images, they are less then 1kb but the number of images can go up to 20+ and are variable in both name and number). The number of files and the name of the files are gotten from a xml file.

These images then have to be converted to buttons.

It loads the xml and images fine, but if its more then 1 image it wont load. Alsoo It doesnt register mouseclick events or even an alpha property on it.

How can I load an array of images that act as buttons?
Here is the code:


Code:
var mapcontainer = new MovieClip();

var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, showXML);
xmlLoader.load(new URLRequest("xml/sitemap.xml"));

function showXML(e:Event):void
{
XML.ignoreWhitespace = true;
var sitemap:XML = new XML(e.target.data);

var i:Number = 0;
for (i = 0; i < sitemap.link.length(); i++)
{
GenerateSpots(i);
}

function GenerateSpots(i:Number)
{
var bla:String = sitemap.link.tracktype[i].text();
var img:String = "images/" + bla + ".png";
var trackloader:Loader = new Loader;
trackloader.load(new URLRequest(img));
trackloader.contentLoaderInfo.addEventListener(Event.COMPLETE,result);

function result(evt:Event):void
{
trace ("fully loaded");
mapcontainer.addChild(trackloader);

trackloader = sitemap.link.tracktype[i].text();
trackloader.y = sitemap.link.locy[i].text();
trackloader.x = sitemap.link.locx[i].text();
trackloader.alpha = 0.5;
}
}
}
I've tried to put the image in a new bitmapdata after its loaded, but it wouldnt work (Type Coercion Failed)

Code:
function result(evt:Event):void
{
var trackimage:Bitmap = new Bitmap(evt.target.content.bitmapData);
mapcontainer.addChild(trackimage);
trackimage.addEventListener(MouseEvent.MOUSE_OVER,
}
test);
And even if that worked, it probally wouldnt load them sequentially or at once, but overwrite each other because the next i is fired in the for loop before the old one is finished.

Thanks

Best Way To Preload Images..
I have multiple images that will be backgrounds for the different pages. There's many ways of doing this.. I'm just wondering what's the ideal way.
I'm thinking I could...

Create an array which contains an array for each photo [Boolean(whether the photo's been loaded), URL]. Then I would load each url, and when they're done I would change bool to true for that url.
then I could save the image in a new container, and move it off stage to replace for later.

If I load them all, then do nothing with them, not putting them on the stage or anything, and load them again, would it load instantaneously?


Also should I load them at the same time, or one at a time?

Preload Images
Hi,

Is that anyone know how to preload images to the Flash Library? Or it is impossible to do that?

Preload Images
Hi, I was wondering is there is any way to preload a JPG from a website and when its loaded show it... this is my code so far... 1 line

Code:
loadMovieNum("http://www.mywebsite.com/image.jpg",2);
thank you

Preload Images
Hey,

Say i have a photo gallery of images that i load from outside my swf file and into a container_mc, when i upload to the web and you click on a thumbnail to get the larger image, the transition plays through but then you have to wait for the photo to load, it dos'nt look good.

Can i some how preload all the image? or get the transition to wait until the image is loaded? which is the best way to do this??

How does it work?

Help is apprecaited thanks.

ck

Preload Images With XML?
Hello,
Is there a decent tutorial out there for preloading images with XML? I built a gallery swf that loads images on the fly (on button release), now I need to find a way to preload them when someone clicks the button.

Preload Images Right After The Other
Hello everyone,

I have a client who needs a flash front page which loads images dynamically one after the other. (ie. the effect they want is one image should fade in, then the next image should preload, the first image should wait until the second image is done preloading. Then once the preloading is done, the first image will start to fade out and the next image will start to fade in and so on for x number of images)

Is there a script out there that can help me out? I have tried this on my own but have not gotten good results.

Here is the link to the FLA: http://test.un-identified.com/test/msSample.zip

And the example: http://test.un-identified.com/test/msSample.html

Thanks

Preload Images
Hi, I was wondering is there is any way to preload a JPG from a website and when its loaded show it... this is my code so far... 1 line

Code:
loadMovieNum("http://www.mywebsite.com/image.jpg",2);
thank you

Multiple Movie Preload
HI!
Here is my situation. I have a series of swfs that need to be run one right after the other. Is there a way for me to preload the next one while the current one is playing so that I don't have to wait at the end of the current swf to load the next one? I guess what i'm asking is that is there a way to preload the next movie and stop it(rather than let it play) while the current clip is playing? PLEASE HELP!

Preload Multiple Movies
I have a flash movie with a preloader, and was wondering if its possiable to preload other swf movies at the same time.

Any help would be grand

Cheers!

Whats The Best Way To Preload Multiple SWF's At Once.
Hey guys,

To be honest never came across this problem before.

Shaun.

Preload Multiple Scenes
can anyone tell me the script for a preloader that will load multiple scenes.

thanks for your help

Multiple Movie Preload Help
I hope I can explain this well enough for you to understand. I'm trying to preload my main movie without preloading the external movies that are scritped within the movie. The preloading with the main movie goes fine but then when I call the external movie it opens it instantly like it had already been preloaded I want it to call the movie and then preload it at that point. The external movie does have a preloader also. Could anyone help me with this. The script I'm using on a frame action is :

_root.createEmptyMovieClip("cprofile", 1);
loadMovie("profile.swf", "cprofile");
cprofile._x = 156;
cprofile._y = 3;

The profile.swf does have a preloader but it doesn't use it and I know it's not just loading it quickly because it's bigger than the main movie and I'm on dial-up. Thanks.

Preload Multiple External Swf
ive gone through almost every thread on this forum trying to find the answer to this but nobody has an answer that works. im trying to create a preloader to my site that loads external swfs that appear later in the site (like cached into the browser), the problem im having has to do with the particular type of preloader im using, it is found on flash kit tutorials
http://www.flashkit.com/tutorials/In...-855/index.php
i would like to somehow load the external swfs and monitor the bytesloaded and bytestotal, and upon completion not display them, i believe its possible, but nothing i try seems to work, the files are included if youd like to take a look,

thanks in advance for your help

Preload Multiple External Swf
ive posted this once before, but the help i got did not work. heres what im trying to do: i want a main preloader that loads other swfs within itself, but doesnt show them, all i want to do is preload them and have them cached into the browser. ive used all types of methods to get this to work (loadmovie, loadmovienum, getbytesloaded, etc..) but no matter what code i use, the main preloader will not track the total bytes nor the loaded bytes of the external files. ive tried levels ive tried container clips and every variety of getbytesloaded command i can think of. i have no idea what is wrong, im still rather new at this so im probably omitting some small detail thats screwin me up. do i need a preloader on the external files themselves? is this possible? ive read through this forum and many others but nothing ive tried or downloaded works. heres one example of what ive tried:

Actions Frame 1 of main preloader

loadMovie("opening.swf", "container");

actions frame 2 of main preloader
totalbytes= container.getBytesTotal();
loadedbytes= container.getBytesLoaded();
if (loadedbytes == totalbytes) {
container.gotoAndPlay(1)}

and then the gotoandplay 2 frame later on in the timeline, this is just the foundation of what im trying to od, but it still loads immediately in testmovie (even with streaming) and doesnt load or cache anything when uploaded to the web. if anybody has a simple to understand layout of how something like this would work and if my externals need any altering , id really appreciate it.

thanks

Preload For Multiple Movies
So I have a small movie with my a preloader, navigation, and empty mc that I load all of my other movies into. What I want to do is, at the end of my movie, where my buttons are, have the playhead go back to frame one and pass a variable or something telling it to load a different movie into the placeholder mc, then have my preloader preload that movie. I'm not going to bother posting my preloading script, because I'm sure it's not the best way, so I'm just looking for new suggestions/ideas on how to do this. And I appologize if this has been asked before, I just couldn't find what I was looking for in the forums. Thanks!

Preload Multiple Swf's Problem
I have a movie with three buttons that load 3 external swf's, with a preloader. Now I want all the external swf's to have a preloader as well. So I used the preloader script on the 3 external swf's, but when I test it, the movie starts at the first frame, where the preloader of the first swf is supposed to start, but nothing happens. Anyone have a clue, or maybe know a tutorial on this?

regards

Preload Multiple Mc's At One Time?
i have a photo album whichget a integer from a .php file and duplicates a movie clip that many times then loads a thumbnail created by a .php file from the larger image(for shorter laoding time. all of that is one movie which is loaded into my main movie. the movie itself is preloaded when the user selects the button to load that file. is it possible to preload all these tumbnails at the same time the movie is loaded?

Preload Multiple Movies?
hello,
ive got a very large flash movie that ive broken into 8 segments and used "loadMovie" at the end of each segment to open the next one and close the previous one.
however when i put them onto cd they take almost a minute to load. is there a way to preload these other movies while the first is playing?

or maybe a better way altogether to link them?

oh.. and i cant export them as one because i always get "not enough memory" and it fails. ive tried it on a couple PC's and they shouldnt be having that problem.

well, thanks for any help offered.
jon

Preload Multiple SWFs
Hey all,

I've been banging my head against the wall for about 2 days now so I've finallly broke down and I'm posting a message.

I want to be able to preload 2 swf files but not have them automatically start playing. Here's the jist of my movie:

1. Preload both swfs with one percentage bar displayed to the user
2. Start playing the first swf immidietly
3. Halfway through the first swf, call the second one to start playing.

Any help would be much appreciated. I'm using Flash 8 so I guess the MovieClipLoader class would be the best way to go...

Thanks.

-Jason

Preload Multiple Files
How would I go about preloading multiple files all at once with one progress bar?

Thanks.

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