Preloading Mutliple Movies In The Background
Hello all! Question: Is it possible to preload multiple swfs while the viewer is using the main movie?
In other words, there is alot of wasted time after the main movie loads when flash doesn't have anything left to stream because I am using multiple swfs. Then when they do hit the button which takes them to another swf I need to preload it. Couldn't I load it during the downtime of the main movie? In the background somehow to save time?
Can anybody help?
Thanks,
-BGoody
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Help With Preloading Ext Movies Into Background
Hi,
I'm hoping someone will help me. I have a slide presentation with audio tracks and I need to load the new slides in while the previous ones are playing to get rid of any preloaders during a change of slide. The project consists of one main navigation movie and 30 slide files all with extensive audio. The trace commands are just there because I had a hard time getting it to work.
Here's the code I came up with. i created a blank movie clip with an instance name of container and am loading additional empty clips into it-
onClipEvent (load) {
i = 1;
r = 0;
}
onClipEvent(enterFrame){
if (i<31) {
trace(i);
_root.container.createEmptyMovieClip("container"+i, i);
clip = eval("container"+i);
if (r == 0) {
_root.container.clip.loadMovie("slide"+i+".swf");
slide = "slide"+i+".swf";
trace(slide);
if (_root.container.clip.getBytesLoaded()==_root.container.clip.getBytesTotal()) {
trace(_root.container.clip.getBytesLoaded());
r = 0;
i += 1;
_root.container.clip.unloadMovie();
} else {
r = 1;
}
}
}
}
I'm pretty sure the problem lies in the getBytesLoades<getBytesTotal if then statement as the trace shows me they both are always 0-Can someone please help? What I've done is created a blank movie clip named container and placed an instance of it on the stage(instance name container) and then use that instance to execute the code, that is create the emptyMovieClips within it. I did this because the root timeline has around 35 frames and each frame has a stop action, so I created the movie clip so that the code would be read and executed throughout the entire movie.
Am I targeting the newly created clips wrongly when I call the getBytesLoaded and getBytesTotal commands as their values are always 0?
Thanks,
Yvette
Preloading Movies In The Background And Playing As Loaded
Hi.
Ok. This is the plan. I have 4 swfs. What I would like to do is preload the intitial one, then as that one gets to the end of its animation it starts loading movie 2, then loops as it finishes playing again (and possibly again, depending on how long it takes movie 2 to load) until number 2 is loaded, then at the end of 2 it starts loading number 3 and loops until 3 is loaded, and so on...
These 4 movies can only be visible on the stage at one time (i dont want to replace them, just make them invisible once the new one kicks in).
The end of the 4th movie just stops.
Please!!!! i know this is posssible, can someone help??
Thanks,
Chris
Parallel Background Preloading / Duplication Of Movies Into Different MCs
Hello everyone,
I am currently on "customize" tool - completely in flash. It works similar to the nikeid.com application, but it's for paragliders.
I have mainly two problems:
Problem a)
Preloading in background or multiple preloading:
Is there a intelligent way to preload multiple swf/xml files parallel and/or in the background?
For example, main application loads and in the background the other files, which will be used later in the application, are being preloaded.
(A really nice to have thing would be: you can interrupt the preloader, because you have to update an xml with maximal bandwith....)
The MovieClipLoaders class provides only serial loading, each after another, but I want to load the elements parallel.
Problem b)
I load different movieclips with MCL into a nonvisible library. The path to the movieclips look like this:
_root.library.mc1
_root.library.mc2
_root.library.mc3
_root.library.mc...
Now later in the application i want to display one of those movieclips on the stage, path should then look like this (stage = visible):
_root.stage.mc1
Is there any way to "copy" the image from the "library"? Currently I just do a loadMovie("") again....which is kind of "dirty" in my view.
Preloading Other MC In The Background
Please help me with this problem.
I have a main MC and 4 other MCs that are being loaded on clicking a button.
How can i start preloading these MCs in the background, while i am looking on another category?
Thank you !
Preloading In Background
Hi all!
I have build a Flash website for my client, but the graphics are very heavy.
I have a preloader that loads the first scene of the site.
Is it possible to attach an Action somewhere in 'scene 1' in background that loads other graphics?
Background Preloading
Does anyone have a tutorial for how to make background preloading work?
I have a flash intro movie for a web site I'm building. I'd like to have my main interface preloaded while the intro is being played.
Can anyone help? thanks!
Preloading In Background
Hi all,
Is it posible to preload movies while watching an Intro?
I ask this because I think that would be good to start preloading movies from levels 2, 3 and 4, while viewer watch the movie from level 1 (Intro).
Something like "preloads in background".
any idea?
thanks!
Preloading SWF's In Background From Cd
I've designed a cd application that loads swf movies with embedded flv's "making them quite large" when the user clicks one from the menu. This causes a decent wait time. I was wondering how to make the swf's load in the background (either into the ram or onto the hard-drive, whichever is neccessary) while a video is playing? Like, when chapter 1 is playing, I'd like chapter 2 to load in the BG. An installer isn't an option due to limitations with the client. Thanks all for your time
Jesse
Preloading In The Background
Hi experts.
I have this movie with a container MovieClip in wich i load external swf containing video (each about 1mb).
When the movie first runs it preloads the first external swf and then plays it.
Now. I would like to preload the second swf in the background - and if it is not ready when the first external swf is done i want it to preload the rest and then play.
I really have no idea how to do this.
this is my code:
Code:
function startPreload(url){
videoMc.loadMovie(url);
attachMovie("preloader_mc", "preloader_mc", 500, {_x:38, _y:28});
onEnterFrame = preloadContainer;
}
function preloadContainer(){
var bytes_loaded = videoMc.getBytesLoaded();
var bytes_total = videoMc.getBytesTotal();
videoMc.stop();
videoMc._visible = false;
if (bytes_total > 0){
var percent_loaded = (bytes_loaded/bytes_total) * (100);
var percent_loaded = Math.round(percent_loaded);
preloader_mc.value = percent_loaded;
if (percent_loaded < 100){
preloader_mc.gotoAndStop(percent_loaded);
trace(percent_loaded)
} else {
videoMc.play();
videoMc._visible = true;
preloader_mc.removeMovieClip();
delete onEnterFrame;
}
}
}
I tried making a second container MovieClip and then preload the second swf into this while the first swf was playing.
like this:
Code:
function startPreloadHidden(url){
videoMcHidden.loadMovie(url);
attachMovie("preloader_mc", "preloader_mcHidden", 500, {_x:38, _y:28});
onEnterFrame = preloadContainerHidden;
}
function preloadContainerHidden(){
var bytes_loaded = videoMcHidden.getBytesLoaded();
var bytes_total = videoMcHidden.getBytesTotal();
videoMcHidden.stop();
videoMcHidden._visible = false;
if (bytes_total > 0){
var percent_loaded = (bytes_loaded/bytes_total) * (100);
var percent_loaded = Math.round(percent_loaded);
preloader_mc.value = percent_loaded;
if (percent_loaded < 100){
preloader_mc.gotoAndStop(percent_loaded);
trace(percent_loaded + " hidden loading")
} else {
preloader_mc.removeMovieClip();
delete onEnterFrame;
}
}
}
I see my trace of the second swf being loaded just fine - but when the first swf end it starts to preload the second swf from the top again (calls StartPreload(url)...
Any sollution to this?
Preloading In Background
I have 6 different swf's. They play one after the other automatically with NO next button etc. How can I have the first swf play, while that is playing have the next swf preloading in the background..and then while that one is playing have the next one loading...and so on...
I currently have a FLA project with 6 different scenes that i intend on publishing as seperate swf's.
Preloading In The Background
Most of you will know this beautiful site:
http://www.dqbooks.com/
When you click on 1 of the books, underneath it you can see how the 'upcoming pages' are loaded while you click through the first couple of pages. Now my question is this: how can I load stuff that's 'a couple of blocks down' while I go through the openig part of a site? I know you can simply preload an entire website, or load content dynamically at the click of a button, but how do I get content to load 'in the background' while I already see the first content? Cheers!!
Preloading In The Background?
Hey all, I did a quick search but couldn't find many things specifically for what I'm doing.
I have this movie: http://www.leetimage.com/members/genesis/reception
What I'm looking to do is when you go to the page, you immediately see the main page, and the rest of the content is loading in the background. Basically, there will end up being several images and stuff inside and it will end up being a bit big. I just don't want people to lose interest and leave, so I want them to see something right away.
Thanks!
Preloading SWFS In Background...
Just a quick question that I have seen before, but not payed much attention to. haha.
I simply want to know if there is a tutorial out there that tells me how to preload seperate SWFs in my movie so that the users do not have to wait with a progress bar during navigation.
Any suggestions?
Thanks!
Preloading SWFs In Background
Here is what i am trying to do. I have a file... Here it is: http://www.evirtualisting.com/16washington/ave.html
I would like to Load the Floorplan SWF first. Once it is completed, i would like the rest of the stuff on the page to load. And finally, once the page is loaded, i would like to load the other 20+ SWFs (in the background) so that they are stored in the browsers cache. The other 20 SWFS are the Actual Room Images that popup when you click on the Floorplan.
I basically just want to do something simple like
Load this FIRST, Load these Next, Load these Last but make visibility "false" but on click make visibilty "true"
Could it be this simple?
Help Preloading A Random Background
I can't tell you how long I've slaved over this question. I would ultimately like to load a random background, but first I'm just trying to preload a script-defined background. This is the coding I'm at right now and it doesn't work at all; it just sits with an empty load bar and "NaN% loaded" as the text. Any help you guys could give me would be VERY MUCH appreciated. Thanks in advance!
Justin
Here's the script--
stop();
//pic folder name
folder = "pics";
//create Holder and place him
this.createEmptyMovieClip("image", 1);
image._x = 0;
image._y = 0;
//load the content
image.loadMovie(folder + "/background.jpg");
//declare and launch preload
var content = image;
loadNow(content);
function loadNow(content) {
//Turn on and initialize the preloader
_root.loadBar._xscale = 0;
_root.loadText = "0% loaded";
//Set an interval to update the loading progress
loadInterval = setInterval(checkProgress, 10, content);
}
function checkProgress(content) {
//Set all variables to default
var contentSize = 0;
var downloaded = 0;
var percntLoaded = 0;
//Get total and loaded bytes
contentSize = content.getBytesTotal();
downloaded = content.getBytesLoaded();
percentLoaded = Math.ceil(downloaded / contentSize * 100);
//Update the preloader display
_root.loadText = percentLoaded + "% loaded";
_root.loadBar._xscale = percentLoaded;
updateAfterEvent();
//Is everything loaded?
if (downloaded == contentSize && contentSize > 0) {
clearInterval(loadInterval);
}
}
Help W/preloading Ext Swfs Into Background
Hi,
I'm hoping someone will help me. I have a slide presentation with audio tracks and I need to load the new slides in while the previous ones are playing to get rid of any preloaders during a change of slide. The project consists of one main navigation movie and 30 slide files all with extensive audio. The trace commands are just there because I had a hard time getting it to work.
Here's the code I came up with after searching the forums-i created a blank movie clip with an instance name of container and am loading additional empty clips into it-
Code:
PHP Code:
onClipEvent (load) {i = 1;r = 0;}onClipEvent (enterFrame) {if (i < 31) { _root.container.createEmptyMovieClip("container" + i, i); clip = eval("container" + i); if (r == 0) { _root.container.clip.loadMovie("slide" + i + ".swf"); slide = "slide" + i + ".swf"; trace(slide);if (_root.container.clip.getBytesLoaded()==_root.container.clip.getBytesTotal()) {trace(_root.container.clip.getBytesLoaded()); trace(_root.container.clip.getBytesTotal());r = 0;i += 1;_root.container.clip.unloadMovie();} else {r = 1; } }}}
I'm pretty sure the problem lies in the getBytesLoades<getBytesTotal if then statement as the trace commands evaluate them both as 0-Can someone please help?
Thanks,
Yvette
Preloading Tiled Background
I'm trying to complete tutorials on gotoandlearn.com but the fullbrowser backgrounds and the preloader clash. The instructions say to import the tiled graphic on the first frame but that obviously takes a while to load and cancels out the preloader. Unfortunately I can't just plunk the background into a layer. Is there a action script that will load the graphic without placing it on stage? I assume you can use attachMovie but that seems clunky. Any suggestions?
Code:
import flash.display.BitmapData;
container._x = Stage.width/2;
container._y = Stage.height/2;
var tile:BitmapData = BitmapData.loadBitmap("tile");
function fillBG() {
this.beginBitmapFill(tile);
this.moveTo(0,0);
this.lineTo(Stage.width,0);
this.lineTo(Stage.width,685);
this.lineTo(0,685);
this.lineTo(0,0);
this.endFill();
}
fillBG();
Preloading Bar On Grey Background
Hi everyone,
I am new to flash, and I created a flash Slideshow with the help of this site only, but the preloading bar on grey background is coming before showing next image, is annoying.
I want preloading bar on the background image, not on the grey background.
Can anyone tell me how it can be done.
here is the code:
delay = 6000;
//-----------------------
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
// ///////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
// ///////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
var myInterval;
function nextImage() {
p++;
p %= image.length;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
clearInterval(myInterval);
if (playing) {
slideshow();
}
}
}
function prevImage() {
clearInterval(myInterval);
if (playing) {
slideshow();
}
if (p>0) {
p--;
} else {
p = image.length-1;
}
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();
clearInterval(myInterval);
if (playing) {
slideshow();
}
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" of "+total;
}
function slideshow() {
myInterval = setInterval(pause_slideshow, delay);
function pause_slideshow() {
clearInterval(myInterval);
nextImage();
}
}
stop.tt.text = "STOP";
play.tt.text="PLAY"
playing = true
play.onPress = function(){
playing = true
nextImage()
}
play.onRelease =play.onReleaseOutside= function(){
this.gotoAndStop("_disabled")
this.enabled = false
}
stop.onPress = function(){
playing = false
play.enabled = true
clearInterval(myInterval)
}
Any help will be very much appreciated.
Thanks in advance!
Preloading All Jpgs In Background
Hi, I have a gallery that loads external jpg's. I'd like to have the gallery start and while viewing the images, the rest are loading in the background.
Any ideas where I can find out how to do this?
Thanks,
Help Preloading A Random Background
I can't tell you how long I've slaved over this question. I would ultimately like to load a random background, but first I'm just trying to preload a script-defined background. This is the coding I'm at right now and it doesn't work at all; it just sits with an empty load bar and "NaN% loaded" as the text. Any help you guys could give me would be VERY MUCH appreciated. Thanks in advance!
Justin
Here's the script--
stop();
//pic folder name
folder = "pics";
//create Holder and place him
this.createEmptyMovieClip("image", 1);
image._x = 0;
image._y = 0;
//load the content
image.loadMovie(folder + "/background.jpg");
//declare and launch preload
var content = image;
loadNow(content);
function loadNow(content) {
//Turn on and initialize the preloader
_root.loadBar._xscale = 0;
_root.loadText = "0% loaded";
//Set an interval to update the loading progress
loadInterval = setInterval(checkProgress, 10, content);
}
function checkProgress(content) {
//Set all variables to default
var contentSize = 0;
var downloaded = 0;
var percntLoaded = 0;
//Get total and loaded bytes
contentSize = content.getBytesTotal();
downloaded = content.getBytesLoaded();
percentLoaded = Math.ceil(downloaded / contentSize * 100);
//Update the preloader display
_root.loadText = percentLoaded + "% loaded";
_root.loadBar._xscale = percentLoaded;
updateAfterEvent();
//Is everything loaded?
if (downloaded == contentSize && contentSize > 0) {
clearInterval(loadInterval);
}
}
Background Preloading / Cashing
I am creating a slide based presentation model for delivery online. I don?t want to load the entire presentation at once as it is way too large for that. I have it setup so the up and down arrow keys move you back and forth and everything loads from external XML, CSS, SWF, JPG, FLV, and AS files.
In an effort to make the presentation model even better I would like to hold on to the last movie loaded, and preload the next movie in the presentation. This way there is not waiting for the slide to load.
I am concerned about the system resources this will take but im sure there is a good solution. I was thinking 3 holder movie clips and just toggle the clips visibility. Or pass the loaded clip to another holder. (have no idea if that?s possible)
Here is when I run into another problem. All of my movies are pretty actionscript intensive. Most of them have around 1,200 lines of code or more. They are mostly complex machinery and the inner workings of hydraulic valves with at much realism as possible. They track the pressures accurately, and move extremely precisely; which is quite processor intensive.
As you might have guessed running more than one movie at a time will eat the processor for lunch. Is there a way to disable the actionscript from the parent movie until it is needed?
I have 600+ files to load so opening each one and creating an "actionscriptEnabled" boolean or somthing to that effect is kind of out of the question. Not to mention that would make them useless outside of the player.
Any thoughts?
Thanks,
----
-Edward
Dynamic Jpeg Background Preloading
I'm doing this in an effort to make viewing a product catalogue better to view on dial-up, basically the next image should load in the background while the current one is being loaded.
I was thinking of making an object for each clip, although I'm getting a little lost on this, its late and I need to get to bed, so I thought I'd throw it up on here and see if anyone has any ideas!
Basically, right now the previous/next buttons aren't dissapearing when they should be and the previous image doesn't appear to be cached (needs to be tested in a browser to see this)
Any ideas?
Preloading Images In Background Process
Hi,
I am making an image scroller that loads external jpeg files. They only slide by, no mouse interaction. The jpeg files are all about 40 K.
Currently i simply use the loadMovie method when i need to show the next image... But apparently that is too slow on most connections, so i want to build in a pre-load that loads the first images before to show them (which will be no problem i guess) and then i want to have like a background process that loads all the other images, while the first are already scrolling...
Does anyone know how to start this loading process while the movie is already playing? I probably need something like threads...
Best regards
Koen
Dynamic Jpeg Background Preloading
I'm doing this in an effort to make viewing a product catalogue better to view on dial-up, basically the next image should load in the background while the current one is being loaded.
I was thinking of making an object for each clip, although I'm getting a little lost on this, its late and I need to get to bed, so I thought I'd throw it up on here and see if anyone has any ideas!
Basically, right now the previous/next buttons aren't dissapearing when they should be and the previous image doesn't appear to be cached (needs to be tested in a browser to see this)
Any ideas?
Preloading External Swfs In Background
Is there a way to tell flash to preload a number of swfs in the background (meaning no visual cue to the end user that this is happening), while the current movie is playing?
The idea is when the user clicks on a button to move to another area, that swf has already been preloaded in to memory or cache and loads instantly.
Or is there a better way to do this? Any help?
Dynamic Jpeg Background Preloading
I'm doing this in an effort to make viewing a product catalogue better to view on dial-up, basically the next image should load in the background while the current one is being loaded.
I was thinking of making an object for each clip, although I'm getting a little lost on this, its late and I need to get to bed, so I thought I'd throw it up on here and see if anyone has any ideas!
Basically, right now the previous/next buttons aren't dissapearing when they should be and the previous image doesn't appear to be cached (needs to be tested in a browser to see this)
Any ideas?
Preloading External Swfs In Background
Is there a way to tell flash to preload a number of swfs in the background (meaning no visual cue to the end user that this is happening), while the current movie is playing?
The idea is when the user clicks on a button to move to another area, that swf has already been preloaded in to memory or cache and loads instantly.
Or is there a better way to do this? Any help?
Background Image Not Visible After Preloading....
Morning u lot!
I have a problem with my background image.... if i test the movie in flash without preloading, it works fine, but if i simulate download, my background image isn't visible after preloading the movie, why??
here is the preloader code on the 15th frame:
Code:
var Loaded:Number = _root.getBytesLoaded() / _root.getBytesTotal();
preBar._width = Loaded * 125;
code on the 16th frame
Code:
if(_root.getBytesLoaded() == _root.getBytesTotal()) {
gotoAndPlay(17);
}
else {
gotoAndPlay(15);
}
and here is the main code to show the image:
Code:
function bgVisible(){
trace("bgvisible");
var bgPath = _root.mBG;
bgPath._visible = true;
bgPath.brightnessTo(0, 1, "linear", 0, "this._parent.showMenu()");
bgPath._width = Stage.width + 8;
bgPath._yscale = bgPath._xscale;
if (bgPath._height < Stage.height)
{
bgPath._height = Stage.height + 8;
bgPath._xscale = bgPath._yscale;
} // end if
bgPath._x = Math.floor(-(bgPath._width - 1000) / 2);
bgpath._y = Math.floor(-(bgPath._height - 700) / 2);
} // end of function
var mBG = photo;
var pBGNum = 1;
mBG._visible = false;
mBG.createEmptyMovieClip("eBG", 1);
mBG.eBG.unloadMovie();
mBG.eBG.loadMovie("imgBG/" + _root.pBGNum + ".jpg");
mBG.brightnessTo(-100, 0, "linear", 0.100000, "this._parent.bgVisible()");
Preloading Movies
i have a movie that loads other movies throughout the site. i was wondering if theres a way to preload those movies before they are needed eliminating the wait.
i figured i could load it early in the main movie and put a blank on the first frame of the loaded movie. but doesnt this slow the main movie down???? please advise what the trick is, thanks
Preloading Movies
Hi Fker's
I cna't get Flash MX to preload my movies, they cause all kinds of grief. I had no problem doing it in 4. 5. but I can't get it to work in MX. I'm using the same technics, the only difference is that I use ' with ' instead of ' tell target ' Is there something new that I should be using or is it that MX just wont do it?
cheers
yeffer
Preloading Other Movies?
hi, is it possible to preload another .swf file while playing a loading screen? i know about the ifFrameLoaded thing but what about ifMovieLoaded? does something like it exist?
many thanks.
jay
Preloading Movies?
Hey, I have this site, and im trying to load different movies into an MC. Everything works fine, but theres one thing that bothers me. How would I go about doing something similar to this site:
http://www.fontsforflash.com/
If you notice, there is a preloader for every site section. How could I make a preloader from inside my main movie, and make it preload any movie that is about to be loaded instead of having each movie have its own preloader. This thing is bugging me, since more file size is added by giving a preloader to each swf. Can anyone direct me to a tutorial or give me some sample code?
kthx.
Preloading 4 Or 5 Movies
I have a preloader and it is working fine with a percentage bar and value. The problem is that in my main movie I have a number of other movies being called:
loadMovieNum("mask.swf", 20);
loadMovieNum("logo.swf", 20);
loadMovieNum("sparkle.swf", 20);
loadMovieNum("home.swf", 20);
When viewed on the web the main movie preloads and starts before the other movies have preloaded. This is especially a problem with mask.swf as it is an animated mask used to cover the footer of the main site. I couldn't use this as part of the main swf since it uses some of Robert Penners easing equations and for some reason my main movie (which has a lot of code I did not develop) does not like them and will not run them. Hence the separate movie(s). So is there a way that I can preload a number of movies including my main movie before the main movie starts? So that the mask is in place and the content is not visible underneath (until the mask moves). At the moment there is a 10 second delay before all the other movies appear.
The code I have for the preloader is this:
Frame 1:
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal() + Math.round(_level20.getBytesTotal()));
trace("bytes_total is "+bytes_total);
trace("bytes_loaded is "+bytes_loaded);
getPercent = bytes_loaded/bytes_total;
_root.loadBar._y = 235; //Load bar is placed off stage and then put on stage at startup to prevent appearing too soon
_root.loadBar._height = getPercent*48; //was 100. changed to match height of logo
_root.loadText = "onscreens is "+Math.round(getPercent*100)+"% loaded";
if (bytes_loaded == bytes_total) {
gotoAndPlay(3);
}
Frame 2:
this.gotoAndPlay(1);
Frame 3:
stop();
The preloader graphics are on Frames 1 and 2. The main content/actionScript is on Frame 3.
TIA
Adrian
Preloading Sub Movies
Ok can anyone help with this one?
I am loading movies within movies within movies. I amdoing this by loading them into empty MCs for ease. The problem I have is preloading them I can't seem to get any but the intitialmovie to preload correctly.
Any ideas anyone
thanks in advance
Richie
Preloading Movies
Hello,
I am working on a flash website with many movies that are called on user actions. such as loadMovie level whatever when a user clicks rolls over etc etc. i have a preloader that fills a graphic as the content is loaded. however, it is only preloading the content on the first page. i want it to preload all the movie files for the whole site at this point so that the user can seamlessly browse the site without having to wait for each section to load.
heres my code for the preloader:
mask._yscale = percent;
this.onEnterFrame = function() {
percent = int((getBytesLoaded()/getBytesTotal())*100);
if (percent == 100) {
delete this.onEnterFrame;
gotoAndPlay(2);
} else {
mask._yscale = percent;
display = percent+"%";
}
};
thanks
Preloading Movies
Hi, im rather new to flash and im using it to animate an short little movies from 3d models for a site intro. is there a way to use action scripting or something else to preload the movie so it dose not lag? I don't wanna turn down the quality because his site is my portfolio.
Edited: 05/19/2007 at 11:23:46 AM by pegasus1820
Preloading Movies
How do I preload (or create the apperance of preloading) on a .swf file I am loading in to movie clip with in my main .swf file.
here is a zip file which has all the files and hope fully you will get a better idea of what I am meaning as I don't think I explained it well.
http://www.arctosdesign.com/load_movie.zip
Thanx alot
Preloading Movies
Hi y'all
I've got a problem with making a preloader. The thing is I want to preload a swf movie (child) from my main swf movie (parent). I can handle the loadMovie event, however my preloader stinks! Is it possible to do something like getBytesTotal() from my 'parent' to get the data from the 'child'?
Greetz
Preloading Movies
I'm relatively new to Flash, and was wondering if someone could tell me how to preload movies. At the moment, I'm working on a movie which will be really big (in terms of file size) by the time I'm finished. And so I want to load the whole thing before it plays, so that it plays at the correct framerate, rather than playing as it's loading and therefore being tediously slow. Thanks for any help
(Hope that all made sense!)
[F8] Loading A Random Background Image And Preloading It.
Hey guys, currently making a new site. It is a fluid layout so everything streches etc. I am loading in a different background image each time the site is loaded and I have a good code for that from here:
http://www.kirupa.com/developer/mx/l...background.htm
But since the image needs to take up a lot of space on stage for things like 22" screens the image sizes are like 2MB. Is there anyway that I can preload the background image seperatly to the whole movie...well actually I know there is I just need to be pointed in the right direction or just given some help. I want the preloader to load the whole stage but then where the background image should be displayed a preloader is displayed until the background image has fully loaded.
Any help would be awsome!
thanks.
PreLoading Movieclips In The Background (meaning They Aren't Seen)
Hello all,
I was looking at this website: http://www.magwerk.com/
and I noticed that when you click to read a magazine it loads ALL the pages of the magazine one by one in the background.. until the magazine is fully loaded. That way the user won't have to wait for the WHOLE magazine to load before being able to read it.
I basically want to do the same with my project. I want to load the movie clips from an XML file and load them one by one in the background.
Can someone point me in the right direction.
PS. I'll be using FLASH 6 Player.
PSS. But I'll be upgrading the site to FLASH 8 player in a few months.
Preloading Load Movies
I have a few swf's that I'm loading into certain targets at different stages throughout a movie. The load movies take a few seconds to load up. I was wondering if its possible in these few seconds could I have a preloader or something to make the screen a bit more interesting rather than just a black part of the screen showing and how to do this. Anyone???
Preloading Loaded Movies .?.?
Does anyone know of a way to preload .swf's that are loaded from the main swf, using loadMovie.?
I have one swf that is basically a container for many small animations that are loaded.
I want to preload them all...
Preloading Multiple Movies
Could anybody post some sample .fla how to preload multiple movies. I tried the tutorial posted at where-here.com but it doesn't seem to work if you have movies preloaded with animations in it.
Thank you
Preloading Seperate Movies
Just wondering if it is possible to preload a seperate movie before it is actually loaded?????
Thanks for the help.
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