Problems With SwiftMP3....help?
does anyone have another way of making a mp3 into a .swf besides using Swift mp3? for some reason when I use swift mp3 - the mp3 file does not export the whole song, its plays like 30 seconds of it.
FlashKit > Flash Help > Flash MX
Posted on: 12-07-2005, 05:21 PM
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SWIFTMP3 HELP
Hey guys I was wondering if anybody here knows how I can put the "length" of the song within my flash? I converted my MP3 to *.swf format with swiftmp3 from http://www.swift-tools.com. I created a button in flash and it calls the swf file and plays it. How can i create a length meter or a time-left so the user knows how long the song is?
thanks =D
-gw
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Swiftmp3 Help
i've already converted a mp3 using swiftmp3 and loaded it into my player. everything works fine when i check it on my computer but when i uploaded it into my server and try to view the page which contains the swf file, it just keeps loading but the song is nvr loaded.
any ideas why? ive tried reducing the size of the swf which contained the converted mp3 but still cant be loaded.
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Anyone Has Swiftmp3?
Hello to everyone out there. Does anyone have Swiftmp3? The player i have uses swiftmp3 for spectrum/equaliser effect so i need to convert my mp3. I downloaded the trial version but my music gets truncated at 30 seconds. Thanks in advance
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Swiftmp3 Help
i've already converted a mp3 using swiftmp3 and loaded it into my player. everything works fine when i check it on my computer but when i uploaded it into my server and try to view the page which contains the swf file, it just keeps loading but the song is nvr loaded.
any ideas why? ive tried reducing the size of the swf which contained the converted mp3 but still cant be loaded.
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Swiftmp3 Problem
I've run into a problem with Swiftmp3 where I downloaded the trial software to test it and then got a registration key after buying it.
The only difference between outputs now is that the file generated by the trial was 30 seconds long. The file after putting in the registration key is the normal 48 seconds but goes silent after the first 30 seconds.
Any one run into this problem before?
Thanks for any help.
EDIT: Forget it....I had the wrong email in my reg code. It works fine now.
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Help With SwiftMP3 Action Script
I have a swift MP3 player that plays dyanamically loaded .swf files from a .xml file.
The problem is that it won't play the next song automatically. It will fwrd, play, stop, pause, rwnd, etc., but won't automatically play the next track.
PHP Code:
// Create bars
width = getProperty("lev", _width)+ 0.5;
for(i=0; i<18; i++) {
duplicateMovieClip ( "lev", "l"+i, 10+i );
setProperty("l"+i, _y, 24);
setProperty("l"+i, _x, 100+i*width);
}
// Load the converted sound clip onto level1
if (typeof (snd) != "undefined") {
loadMovie(snd, "_level1");
} else {
// Load playlist from XML
var xml = new XML();
xml.onLoad = function(success) {
if (this.firstChild.nodeName == "PLAYLIST") {
playlist = new Array();
var n = 0;
var node;
// Surf the list
for(node = this.firstChild.firstChild; node != null; node = node.nextSibling) {
if (node.nodeName == "FILE") {
// Add entry in main list
playlist[n++] = new Array(node.attributes.src, node.attributes.desc);
}
}
currentEntry = 0;
loadMovie(playlist[currentEntry][0], "_level1");
play();
}
}
xml.ignoreWhite=true;
xml.load("playlist.xml");
}
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SwiftMP3 Player Automatic To Next Track
I am using SwiftMP3 to generate .swfs with a stop and the end, and the author of the program has confirmed that to automatically advance to the next track in the .xml I need to create a loop within the main time line that checks if the current playing song has finished or not.
He mentions that it should compare _currentframe and _totalframes properties of the song clip and when _currentframe == _totalframes I can place an action to call the next file.
This makes sense to me, but as an extreme newbie I cannot locate where the player even knows when the song is finished!
BTW, anyone who wants to use this player design may... it works, pauses, stops, advances, just not automatically! You need SwiftMP3 to generate the .swf files from MP3.
Thanks in advance...
James stranded in London
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SwiftMP3 Causing Movie To Reload
Hello,
I am using SwiftMP3 to make swf's with EQ variables for my EQ on my music player. What happends is when the song is done, instead of looping it causes the whole flash file to reload.
I currently load it with target.loadMovie("song.swf",2);
Ive also made a sound object pointing to the level its loading on to control the volume.
Ive tried onSoundComplete functions and everything I could think of to restart the song without restarting the whole movie. Ive used the options in the program to have it stop at the end, that didnt work either.
Does anyone have any ideas on how this can be done?
thanks for your time.
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Swiftmp3 - OR - Setting Global Volume Level
Hi! - I am using swiftmp3 to creat my cool little swfs that I import into my other flash piece. I import them into a MC. I can stop and pause and play, etc. I have a volume slider built already and it works great with attahced sounds. I want to make it change the volume of the whole flash piece or the imported swfs volume. As you can tell the normal:
attachedsoundname.setVolume(100)
Doesn't seem to work because there is no "linkage" sound clip - just a MC with the sound in it - any ideas?
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