Prototype Ease
Hi,
i am using this prototype as part of my xml menu. heres the ease code:
MovieClip.prototype.easeY = function(t) {
this.onEnterFrame = function() {
this._y = int(t-(t-this._y)/1.5);
if (this._y>t-1 && this._y<t+1) {
delete this.onEnterFrame;
}
};
};
and heres where i am calling it:
playlists_menu.list_bg.onEnterFrame = function() {
if (hitTest(_root._xmouse, _root._ymouse, true) && this._parent.playlist._height>this._height) {
ymin = this._y+this._height-this._parent.playlist._height;
ymax = this._y+3;
conv = (this._ymouse-15)*1.3/this._height;
conv>1 ? conv=1 : null;
conv<0 ? conv=0 : null;
this._parent.playlist.easeY(ymax-conv*(ymax-ymin));
}
};
this works really great apart from it seems to apply itself to any movieclip!! so instead of moving the menu only when you mouse over it:
if (hitTest(_root._xmouse, _root._ymouse, true) && this._parent.playlist._height>this._height)
the menu is moved when you mouse over any movieclip!!
any ideas?
cheers,
G
FlashKit > Flash Help > Flash ActionScript
Posted on: 10-22-2005, 01:43 PM
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About Ease In + Ease Out In Action Script ?
Hi! Every one,
How can I create Tween Motion Ease In & Ease Out in Action Script?
My code to use Tween Motion:
ActionScript Code:
var nInter:Number = setInterval(display,1);
function display():Void
{
mcRetangle._y -=1;
}
I want mcRetangle Tween Motion with EaseIn or EaseOut, how can I do that?
Thank you so much
Best regards,
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Ease-in AND Ease-out Property
I wrote a prototype function that moves a movieclip to a specified location(xPos) with an ease in and an ease out. The way I scriped it, it works every other time but thats it. Half the time the function is called it just performs the ease out. I also attached an fla (MX2004).
My AS breakdown:
When the function is called to a MC it replaces the "ease" var on the "_x += this.ease*speed", to make the script accelerate or ease out determined if the _x is less or more than half way to the xPos.
code:
MovieClip.prototype.ease_in_and_out = function(xPos, speed) {
this.onEnterFrame = function() {
this._x += this.ease*speed;
if (this._x<(xPos/2)) {
this.ease = this._x;
} else {
this.ease = (xPos-this._x);
}
if (Math.round(this._x) == (xPos)) {
this._x = xPos;
delete this.onEnterFrame;
}
};
};
b1.onPress = function() {
myMC.ease_in_and_out(30, .05);
};
b2.onPress = function() {
myMC.ease_in_and_out(800, .05);
};
Could someone rewrite this for me?
Thanks!
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[math] Ease In + Ease Out
Hi guys.
Does anyone know (or know where I can get hold of) a function that will do the same thing as easing-in and easing-out a movie clip animation?
Basically what I need to do is feed the function a start position and an end position and have the function return all of the intermediate positions as an array. I know how to get things to ease-out... but not ease-in and ease-out.
Cheers,
Si ++
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How Do You Pass A Prototype To A Prototype?
PREFACE: This post is not as long as it looks, I just included my code as an example.
It seems that I am constantly resizing images (in MovieClips) and centering images (also in MovieClips), so I wrote a couple of simple functions to automate the process.
Then I realized that sometimes I don't want to actually center or resize the MovieClip, I just want the properties of the the resized, repositioned MovieClip. So I wrote a couple of new prototypes that basically did the same thing: they created a temporary invisible duplicate, applied the transforms, extracted and returned the properties!
I am sure there's a way that I can use one prototype function for all the transforms, but I don't know how to pass the protoype function in the definition of another prototype.
I would like to say:
ActionScript Code:
var coords:Array = this.predictValues(this.centerIn(this._parent));
this is my center prototype:
ActionScript Code:
MovieClip.prototype.centerIn=function (obj:Object) {
if (obj==""||obj==undefined) {
var srcWidth:Number= Stage.width;
var srcHeight:Number=Stage.height;
var srcScope:MovieClip=_root;
} else if(obj.length==2) {
var srcWidth:Number=obj[0];
var srcHeight:Number=obj[1];
var srcScope:MovieClip=this;
} else if (typeof(obj)=="movieclip") {
var srcWidth:Number=obj._width;
var srcHeight:Number=obj._height;
var srcScope=obj;
} else {
var srcWidth:Number=this._width;
var srcHeight:Number=this._height;
var srcScope=this;
}
var startX:Number=srcScope._x;
var startY:Number=srcScope._y;
var centerW:Number = Math.round((srcWidth-this._width)/2);
var centerH:Number = Math.round((srcHeight-this._height)/2);
this._x=startX+centerW;
this._y=startY+centerH;
}
this is my fitIn prototype
ActionScript Code:
MovieClip.prototype.fitIn = function(obj:Object) {
trace (typeof(obj));
if (obj == "" || obj == undefined) {
var maxWidth = Stage.width;
var maxHeight = Stage.height;
} else if (obj.length == 2) {
var maxWidth = obj[0];
var maxHeight = obj[1];
} else {
if (typeof (obj) == "movieclip") {
var someClip = obj;
var maxWidth = someClip._width;
var maxHeight = someClip._height;
} else {
var maxWidth = this._width;
var maxHeight = this._height;
}
}
var ratioW2H:Number = this._width/this._height;
var ratioH2W:Number = this._height/this._width;
var adjW_ws:Number = maxWidth;
var adjH_ws:Number = ratioH2W*adjW_ws;
var area_ws:Number = (adjH_ws<maxHeight) ? adjH_ws*adjW_ws : 0;
var adjH_hs:Number = maxHeight;
var adjW_hs:Number = ratioW2H*adjH_hs;
var area_hs:Number = (adjW_hs<maxWidth) ? adjW_hs*adjH_hs : 0;
if (area_ws>area_hs) {
this._width = maxWidth;
this._height = adjH_ws;
} else {
this._height = maxHeight;
this._width = adjW_hs;
}
};
These are the functions that just get the info without transforming the clip:
ActionScript Code:
MovieClip.prototype.findCenterIn=function(obj:Object):Array {
this.duplicateMovieClip(this._name+"temp",this.getNextHighestDepth(),{_visible:false});
var temp=this._parent[this._name+"temp"];
temp.centerIn(obj);
var reslt:Array = new Array(temp._x, temp._y);
temp.swapDepths(999);
temp.removeMovieClip();
return (reslt);
}
MovieClip.prototype.findFitIn=function (obj:Object):Array {
var temp=this._parent[this._name+"temp"];
temp.fitIn(obj);
var reslt:Array = new Array(temp._width, temp._height);
temp.swapDepths(999);
temp.removeMovieClip();
return (reslt);
}
As you can see these last two are basically the same function.
So what I am asking is how to make this work:
ActionScript Code:
MovieClip.prototype.findResults(someFunc:Function, obj:Object):Array {
var temp=this._parent[this._name+"temp"];
// here's the problem:
temp.call(someFunc(obj));
//????
var reslt:Array = new Array(temp._width, temp._height, temp._x, emp._y);
temp.swapDepths(999);
temp.removeMovieClip();
return (reslt);
}
Sorry for the ridiculously long post. Thanks for any help or advice you can give.
Jase
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Hi I am new to actionscript.
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Hi all,
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This error appears in response to code such as:
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etc...
I would be very grateful if you could help me out here.
Kevin.
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Hi all
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code:
function resizeMe() {
this._width += (this.targetW-this._width)/this.ease;
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EDIT: Added [ as ] tags - jbum
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Hi people,
I'm using the following code ina onenterframe function to move a mc to a set positon.
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I need it to ease in.
I'm sure its a basic change to this line of code, if anyone can help that would be very cool.
Thanks,
Dave
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Hi everyone.
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It seems like its doing the last part just skipping over the first part.
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Code:
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ActionScript Code:
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ps-PINEAPPLE CREW IN THA HIZZY FO SKIZZY!!!
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