Query - Audio Track Autostart
Hi there, A quick question, I am using an audio track for a website. A movie clip sits on the main timeline and is linked a .wav file. The movie clip contains a button in frame 1 that uses the following code to start the audio playing: on (release) { s.start(0,100); gotoAndPlay (1); }
Frame 1 actions has the following code: s = new Sound(this); s.attachSound("mySound"); s.setVolume(100);
It works perfectly, but takes a user clicking the button to start the track. I want it to auststart. Using an OnClipEvent to start the audio makes a huge mess! Any ideas?
KirupaForum > Flash > Flash 8 (and earlier) > Flash 5
Posted on: 04-16-2004, 01:11 AM
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Query - Audio Track Autostart
Hi there,
A quick question, I am using an audio track for a website.
A movie clip sits on the main timeline and is linked a .wav file.
The movie clip contains a button in frame 1 that uses the following code to start the audio playing:
on (release) {
s.start(0,100);
gotoAndPlay (1);
}
Frame 1 actions has the following code:
s = new Sound(this);
s.attachSound("mySound");
s.setVolume(100);
It works perfectly, but takes a user clicking the button to start the track.
I want it to auststart. Using an OnClipEvent to start the audio makes a huge mess! Any ideas?
CD With Projector And Audio Track For Conventional Audio CD Player
hey guys,
I'm creating a CD that contains an auto-executable flash profector but, I want the option of putting the CD into a conventional audio CD player and hearing an audio track.
Is this possible, creating an audio and data cd? If so, how?
Thank you very much!
artane
CD With Projector And Audio Track For Conventional Audio CD Player
hey guys,
I'm creating a CD that contains an auto-executable flash profector but, I want the option of putting the CD into a conventional audio CD player and hearing an audio track.
Is this possible, creating an audio and data cd? If so, how?
Thank you very much!
artane
Audio Track
I have a audio track that I wish to build a movie around. My idea is to place a series of small clips at various keyframes along the track.
for example:
mc_mc.onEnterFrame=function () {
mc_mc.play();
}
It doesn't Play!
Mx Audio Track Studder
This is for a Flash Projector file:
I have a running narration/audio clips for for (6) separate scenes. These audio clips are placed on the main timeline of each scene, and they are set to"streaming" and are exported without compression ( Raw). When each scene begins, the audio studders/repeats. This seems to only occur on a PC, runs fine on a mac. Has anyone encountered this problem?
Flash Track Audio?
Hello:
My question is when you download a sound from flashkit website
you have the option to save your audio as flash track!! which seems to be smaller in file size compare to MP3 and wave..
how do I import it into my flash movie?
when I import it to my movie I dont get any sound??
how can I use it in my movie?
Thnaks..
Audio Track - Buffering?
Greetings,
I have this audio track, MP3 from a CD that I have permission to use on my website.
It's a large file, like 4.8 MB, I am trying to load it on the website but it will not play.
How do I buffer a track so it begins playing, and loads while playing?
Thanks..
GG
Phantom Audio Track
I'm stumped...need help.
Running Flash CS3 on Vista. I have a movie with 9 scenes, each has a Voiceover to describe the scene. I have a control panel to allow the user to"
go to main menu
go to next scene
go to previous scene (rewind)
on all button actions, I use "stopAllSounds" so any VO playing will quit, then the action will take the user to the scene they requested. The VO's are running as MovieClips with a "stop" at end of last frame.
here's the mystery...on scene 3, if the user clicks "rewind button"
on (release) {
stopAllSounds();
prevScene();
}
it is supposed to take them to previous scene, then execute that scene, play VO and animation. Well is does that, but it pulls the VO from frame 1, scene 1 in AND PLAYS THAT TOO!!!. So I have to VO's playing on top of each other.
I have checked all frames and all scripts for an instance of the phantom audio track and it's all clean.
When I play Scene 2 by itself, the phantom VO does not play, as the code is clean.
I removed all VO tracks from all three scenes, rebuilt scene 3, played it and did rewind - no problem.
I rebuilt scene 2, played scene 3, rewound to scene 2 - no problem
I rebuilt scene 1, played scene 3, rewound to scene 2 - VO track from 1 plays, with VO from scene 2
I am pulling my hair out (what's left)
Anyone have some thoughts??
I can post the FLA if anyone dares to look ;-)
John
Alternate Audio Track
I want to add a "directors commentary" audio track to my swf or flv video tracks. This would allow the user to toggle on and off an alternate audio track while watching one of my video demoes.
Any idea as to how I can do this?
Thanks
Alternate Audio Track
I want to add a "directors commentary" audio track to my swf or flv video tracks. This would allow the user to toggle on and off an alternate audio track while watching one of my video demoes.
Any idea as to how I can do this?
Thanks
Audio Track Unwanted Multiplying
This was posted to the sound and music forum, but perhaps it's more at home here.
I have an audio backing track on a movie that is behaving strangely.
The audio is contained in a MC, with an instance of that MC initialised in frame 5. The user hits play, and the movie/slideshow begins. The audio can be muted or turned back up thru a single toggle button.
There is a "Previous" button, which when clicked takes the user to the previous image, with a simple gotoAndPlay using a variable to specify the framerate. It is this button though, that is causing the problem. When this button is clicked, the audio track starts again OVER THE TOP of the existing audio. Press it again, and ANOTHER audio layer is added.
I cannot find the culprit, as the prev button does not go back to frame 5 at any time, and nor can I find any instance of the audio MC.
You can see the problem by going here:
http://www.kenduncan.com/navframes/flashsanc_index.htm
and clicking on "Enter the sanctuary"
Thanks in advance for you help.
I also can be contacted at it@kenduncan.com.au
Micha
Controlling The Volume Of A Audio Track
i've tried this;
new Sound();
s.attachSound("Restaurant2");
s.start();
s.setVolume(50);
but it controls ALL the audio playing in that movie, all i would like to do is set the volume for that particular track disregarding the others, is this possible...
nice one
leroy
[F8] Quicktime Losses Audio Track
I've created a Flash movie with several audio tracked layered in. I'm using Flash 8.
When previewed and published everything works well, but when I export to Quicktime, the audio tracks are gone.
I publish to Flash 5 (as the the warning message advises) and have turned "streaming" off.
Any thoughs...
John
Fast Forward Audio Track?
I am trying to get my audio track to fast forward when the button is pressed. It works if I use. start
Code:
forward.onRelease = function() {
mymusic.start(+100);
However I am trying to get it, to fast forward from the current position. I thought this would work but it doesn’t. Any suggestions?
Code:
forward.onRelease = function() {
mymusic.position(+100);
Muting A Streaming Audio Track
This is probably a newbie question, as I'm on exactly my 4th day of working with Flash MX 2004. So if I'm hopelessly deluded as to the best way to do what I'm attempting, don't hesitate to tell me (better for me to learn now than later).
The idea is simple: to have a streaming track of music that plays behind the animation, but can be muted (and possibly unmuted) via a button.
I did the following steps:
Added the MP3 file in question to the Library
Right clicked on the MP3 in the Library, selected "Linkage...", and set it to be exported for AS and in the 1st frame, and gave it the identifier "previewaudio".
Created an empty layer in the animation and selected it
Dragged the MP3 from the Library onto the Stage
In Properties for that layer, set the Sync type to "Stream"
Created a button on its own layer, in accordance with the MX help file (changed it to a button symbol, added a simple mouseover animation, etc)
Selected the button and added the following ActionScript for it:
ActionScript Code:
on (release) { _root.previewaudio.stop(); }
The Mute button does nothing to stop the audio after all of this. (It does stop the audio if I use a "Stop All Audio" behavior instead of the script, but I don't want to do that because I'd prefer the option of being able to start the audio again later.)
Am I misunderstanding something about how the Identifier field works? If so, how should I use AS to "get at" a streaming audio track that has been added to an animation in this fashion? I've read things about creating a sound object entirely through AS instead, but my concern with that is it looks to me like the only way to stream audio that way is to take it from an external file on the web server, and the web hosting provider where I'd like to put up this Flash animation doesn't support streaming MP3 files.
Any efforts to clear away some of the Flash-induced smoke in my eyes would be vastly appreciated!
- David
Sync Audio Track To Slides
what is the best way to synchronize slides to an audio clip (narration)?
cut the audio file into segments to fit the desired length of the slide, then tell flash to play these audio clips back to back and display the relevant slide for the duration of the audio clip playback?
create an array containing timings at which a slide change occurs?
how would I go about allowing users to jump to a slide (and its relative audio clip) by clicking the slide's thumbnail button, so that the audio for that slide in syched to it and starts playing as the slide fades in?
Thanks
mx2004 pro
Muting A Streaming Audio Track
This is probably a newbie question, as I'm on exactly my 4th day of working with Flash MX 2004. So if I'm hopelessly deluded as to the best way to do what I'm attempting, don't hesitate to tell me (better for me to learn now than later).
The idea is simple: to have a streaming track of music that plays behind the animation, but can be muted (and possibly unmuted) via a button.
I did the following steps:
Added the MP3 file in question to the Library
Right clicked on the MP3 in the Library, selected "Linkage...", and set it to be exported for AS and in the 1st frame, and gave it the identifier "previewaudio".
Created an empty layer in the animation and selected it
Dragged the MP3 from the Library onto the Stage
In Properties for that layer, set the Sync type to "Stream"
Created a button on its own layer, in accordance with the MX help file (changed it to a button symbol, added a simple mouseover animation, etc)
Selected the button and added the following ActionScript for it:
ActionScript Code:
on (release) { _root.previewaudio.stop(); }
The Mute button does nothing to stop the audio after all of this. (It does stop the audio if I use a "Stop All Audio" behavior instead of the script, but I don't want to do that because I'd prefer the option of being able to start the audio again later.)
Am I misunderstanding something about how the Identifier field works? If so, how should I use AS to "get at" a streaming audio track that has been added to an animation in this fashion? I've read things about creating a sound object entirely through AS instead, but my concern with that is it looks to me like the only way to stream audio that way is to take it from an external file on the web server, and the web hosting provider where I'd like to put up this Flash animation doesn't support streaming MP3 files.
Any efforts to clear away some of the Flash-induced smoke in my eyes would be vastly appreciated!
- David
Is There A Way To Shrink Size Of Audio Track...
Hi,
I created a presentation in flash and have an audio track the guides people through it. I recorded the initial track into 4 separate WAV files (becase of size) then converted them to MP3. The resulting file is still rather large. Is there a way to get it smaller?
Alan
2 Audio Tracks + 1 Video Track
Hi,
I have 11 Quicktime movies and 11 wavs containing audio commentaries of those 11 movies.
I want to give the user the option to turn on/off the audio commentary, whilst the normal audio plays. Currently, I have these videos as streaming swf's and would like to keep it this way. The problem I can fore-see is keeping the tracks in sync, although the bitrate is fairly low and syn isn't THAT noticable.
So how exactly would any of you go about doing this, tools, methods etc? I have my own ideas that I am testing right now, but want to hear some other ideas
FYI: The site in question is http://www.devilfishonline.co.uk
Cheers ears,
Nic
2 Track Flash Audio Player
Hi all,
I have perviously created a single track, audio player with adjustable volume control.
Now i need to have a changeable 2 track audio player with volume control. The player will play song one upon loaded. Who should i do it?
Pls help. Thank You so very much.
Here's the FLA file of my oringal player.
http://webforums.macromedia.com/attachments/sound%2Ezip
Controlling Audio Through Next/previous Track Buttons
ok I want to make 3 buttons: previous track, next track, and stop. I want the buttons to cycle through 3 audio tracks in my library. I also want it to tell you which track you are listening to in a movie clip. It would be very similar to this site: http://eminem.com Most music artists sites are set up like this.
Currently I'm using a script from a flashkit tutorial on sounds. It works to play one sound but I don't know how to have it cycle through sounds.
Could somebody plesae give me a script or tell me where to find one?
Thanks!
Display Current Time Of Audio Track?
Hi there
I currently have the following script that gives me the length of the mp3
Code:
musictracks.onLoad = function(success:Boolean) {
var totalSecondsoftrack:Number = this.duration/1000;
var minutesoftrack:Number = Math.floor(totalSeconds/60);
var secondsoftrack = Math.floor(totalSeconds)%60;
displayinfo.text=minutesoftrack+":"+secondsoftrack;
How would I go about displaying the current time of the audio track?
Video Encoder Drops Audio Track
I have a bunch of .flv files that I need to re-compress to make smaller. I'm using the Flash Video Encoder to do so, and it works fine... BUT, the audio track drops after about three seconds.
Any ideas what's wrong?
How To Change Audio Track On A Flv-video During Streaming?
Hello ,
I would like to stream a flv-video, but every time with different audio-track.
So how can I change the audio track on a video-stream? Is there any server-side solution for this?
I used to stream the audio on different stream - parallel with the video stream -, but because of synchronization problems, it didn't work.
Any idea?
Thanks
Importing Video: No Supported Audio Track?
I'm trying to import video into Flash.
When importing, I get an error displayed that says: no supported audio track.
What is this?
How can I make sure I get a supported audio track?
Thanks.
OM
Volume Problems With Embeded FLV And Audio Track
Last edited by tres21 : 2006-10-22 at 17:18.
I have and FLV embeded inside a MC with a voice over, added a background music for the rest of the slides, when I tell the background music to lower the volume for the voice over in the FLV clip it also lowers the volume in the FLV video, here is the AS (note: I added the audio in the library and exported it for actionscript):
On the frame where audio starts:
ActionScript Code:
Q4Sound=new Sound();
Q4Sound.attachSound("Q4_audio");
Q4Sound.start(0,999);
Q4Sound.setVolume(85);
Works so far, then on the frame before the FLV starts:
ActionScript Code:
Q4Sound.setVolume(25);
And when the video ends:
ActionScript Code:
Q4Sound.setVolume(85);
Works but it also affects the volume on the video.
Help!
Link to presentation:
http://koroberi.josealonso.com/eCom_Q4/
Trying To Build A 4 Track Audio Player With Volume Control, Help
Brief situation,
Got hired to do graphics work and post/update companies new webpage. problem: Previous Designer was incompetent with flash and his flash file was unusable, to disorganized, too huge.
So I have to build a new site, the problem is i am still a complete newbie in flash and my employers want the audio in the site to be user controllable. ie. The user can change the audio track to one of 4 and control the volume of said tracks. and they would like it to have an audio vizualization as well alla Flashtraks. Needless to say i am just a bit lost i was following the volume slider tutorial in the audio section but my sliders wont work and i don't know what i did wrong.
....help please.
Building An Editable Video And Audio Track In A .swf File
This is pretty cool.
If you go to:
http://www.chooserespect.org/scripts/game/ipv.cfm?flashDetected=true
and click on the "Click Start to Begin" button, you will see an editable timeline where one can insert a video or audio clip on a timeline.
Does anyone know how this is accomplished? Any tuts there on it?
Audio Query
Hi all. My query is that i need to create a sound button which by-pressing mutes the sound.
I know how to stop the sound and again play it. But on fancy sites people are using "Mute" as a Stop button.
For example please check this link
http://www.template-help.com/screens...300/10313.html
Now at the bottom right you will see sound button and a tiny equalizer as well. I would like know i can do it.
Samples will be well-appreciated.
Thanks.
Supported Audio Track For Importing Mpeg Video Clip
Hi, can anyone help. I have just imported a shirt video clip into flash. It was an mpeg file (not sure which type). The file does have audio but when I import to flash it says the audio track is not supported. Is there any way around this? any programs I may need? I am using Mac OS X, Thanks!
Audio Tutorial Query
Hello all,
I am working through the following tute (http://www.flashkit.com/tutorials/Au...-824/more2.php)
and applying whats learnt to a movie i am working on.
My problem is that i have a preloader in the first frame and when entering linkage properties and specifically ticking 'export in first frame' the sound loads prior to the preloader. This causes a substantial delay as it is a sizeable background loop. When i don't have the export box checked the sound does not play when called
onClipEvent (load) {
_root.firstSound.start(0,999);
}
on the timeline. This may be a simple fix or require a change in direction but when you are new to this stuff i don't know either. i need to be able to stop the sound with the following (or similar)
on (release){
firstsound.stop("firstsound01")
}
All help appreciated.
Autostart CD ROM
HI,
I wonder if anyone can help me. I've created a flash movie which I want to burn onto a cd rom. I've saved the projector file and everything, but I want it to start automatically when you insert the cd, is there a FS command or some actionscript to do this? It's for use on a mac and I am using a mac.
Thanks in advance for any help.
Autostart CD In OSX?
hi all
is there a way you can make a CD autostart a projector in OSX ????????
i can do it for OS9 in toast and PC with autorun.inf but not OSX, any help would be great
Cheers
Autostart
okay this should be easy.... i am creating a flash movie and publishing it as a projector for a mac platform... how to initial an autostart so the program automatically starts when placed in the cd rom drive....
thank you in advance
Autostart Cd-rom
I need to autostart a CD with a mac projecter file and a PC exe file on it.
I would like the relevent file to automaticly open when you insert it into the drive.
Can anyone tell me how to go about doing this?
Autostart Cd Help
how can i make a pc cd that autostarts using flash mx?
i need it to automatically starts the flash movie, and the movie will have a password script in it.
thanks sooo much for your help.
aleloop
Autostart
When someone puts a cd (my movie) into their cd drive, does anyone know how to make it autostart?
XML Autostart
Howdy I was wondering if anybody in this forums could help me auto start my videos and lead in right into the next video i've pasted the code and attached the "sample"........
Thanks Chuck
var playlistXML:XML = new XML();
playlistXML.ignoreWhite = true;
var currentVideo:String;
var currentFLV:String;
playlistXML.onLoad = function() {
var tempArray = new Array();
for (var i = 0; i<this.firstChild.childNodes.length; ++i) {
tempArray[i] = new Object();
tempArray[i].label = this.firstChild.childNodes[i].attributes.vdate+newline+this.firstChild.childNod es[i].firstChild.nodeValue;
tempArray[i].data = this.firstChild.childNodes[i].attributes.flv_url;
}
playlist_lb.dataProvider = tempArray;
};
playlistXML.load("video_list.xml");
playBut._visible = false;
pauseBut._visible = true;
playlist_lbListener = {};
var playlist_lbListener:Object = new Object();
playlist_lbListener.change = function() {
currentVideo = playlist_lb.selectedItem.label;
currentFLV = playlist_lb.selectedItem.data;
playBut._visible = false;
pauseBut._visible = true;
nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.setBufferTime(0);
ns.onStatus = function(object) {
// rewind and pause on stop
};
// Attach the NetStream video feed to the Video object
the_video.attachVideo(ns);
// Set the buffer time
ns.setBufferTime(5);
// Begin playing the FLV file
ns.play(currentFLV);
// build sound object
this.createEmptyMovieClip("snd", 0);
snd.attachAudio(ns);
audio = new Sound(snd);
};
playlist_lb.addEventListener("change", playlist_lbListener);
CD Rom Autostart
I'm thinking about making a CD Rom with Flash and I was wondering about how to make the autostart on the CD. Is it difficult? Probably not. Can anybody tell me how?
Tx
Autostart Help
Hello all. I've been trying to learn more about sound and flash lately and have an existing mp3 player that I need help with.
I've built my own simple mp3 player so far, but this one is a bit more complicated and I'm stuck on one thing...
What needs to be added/changed so that this player will not autostart?
I have tried changing this.sound_obj.loadSound(file,true) to this.sound_obj.loadSound(file,false) but it still autostarts.
I'm still a newbie when it comes to Flash and I've tried searching on this topic for something that will answer my questions for this particular player, but no luck.
So, any help is greatly appreciated. Source code is below.
Thanks,
Opusmx
---------------
stop();
playlist = new XML();
playlist.ignoreWhite=true;
playlist.onLoad = function (success) {
if(success) {
_global.songname = [];
_global.songband = [];
_global.songfile = [];
for (var i=0; i<playlist.firstChild.childNodes.length; i++) {
_global.songname[i] = playlist.firstChild.childNodes[i].attributes.name;
_global.songband[i] = playlist.firstChild.childNodes[i].attributes.band;
_global.songfile[i] = playlist.firstChild.childNodes[i].attributes.file;
//trace(songname[i]+" "+songfile[i]+" "+songband[i]);
}
}
_root.createEmptyMovieClip("sound_mc",1);
_global.song_nr = random(songfile.length);
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
function timer(sound_obj) {
time=sound_obj.position/1000;
min=Math.floor(time/60);
min=(min<10)?"0"+min:min;
sec=Math.floor(time%60);
sec=(sec<10)?"0"+sec:sec;
timeDisplay_txt.text=min+":"+sec;
}
MovieClip.prototype.songStarter = function (file, name, band) {
if (this.sound_obj){
this.sound_obj.stop();
delete this.sound_obj;
}
this.sound_obj = new Sound(this)
this.sound_obj.loadSound(file,true)
this.onEnterFrame = function () {
if(this.sound_obj.position>0) {
delete this.onEnterFrame;
this._parent.display_txt.text=name+" - "+band;
timeInterval = setInterval(timer, 1000, this.sound_obj);
} else {
this._parent.display_txt.text="loading..."
}
}
this.sound_obj.onSoundComplete = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
(song_nr==songfile.length-1)? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
this._parent.volume1.dragger.onPress = function() {
startDrag(this, true, 0, this._y, this._parent.volBG._width, this._y);
this.onEnterFrame = function() {
var p = (this._x/this._parent.volBG._width)*100;
this._parent._parent.sound_mc.sound_obj.setVolume( p);
};
}
this._parent.volume1.dragger.onRelease = function() {
delete this.onEnterFrame;
stopDrag();
};
this._parent.volume1.dragger.onReleaseOutside = function() {
stopDrag();
};
}
btn_play.onRelease = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
this._parent.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
btn_stop.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
this._parent.sound_mc.sound_obj.stop();
}
btn_fw.onRelease = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
(song_nr==songfile.length-1)? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
btn_rev.onRelease = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
(song_nr==0)? _global.song_nr=songfile.length-1 : _global.song_nr--;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr])
}
playlist.load("jukebox.xml");
Anyway To Autostart From CD?
Well you know, I am making a interactive cd rom & I am looking for a way for it to start when someone inserts the cd, on mac & pc. I guess I need 1 exe file & something for mac?? If you guys have any idea or know of any software that does this please let me know. Thanks & happy holidays (love the theme)
Help With Autostart
I am a total n00bie with this so I apologize in advance for my ignorance.
I have this animation that refuses to start rotating unless I click on the animation and then hit the spacebar...
What can I do in order to get this stuff going?
Since i'm a new user the forum wont allow me to post the URL... PM if you have any ideas PLZ.
woodallcreative.com/proofs/strong/index.php
P
AUTOSTART IN MACINTOSH
AUTOSTART IN MACINTOSH
This has been put into the Newbies and Mac forum.
I read how to autostart a pc flash file.
How do I autostart a macintosh flash file?!
Autostart With Certain Program
hi there,
is it possible to create an autostart with a certain
program on a cd?
if so, how does it work?
as usual every help appreciated
Mac Autostart With Application
hi there,
my problem is to create an autorun for a cd-rom which
starts a html file with a browser.
autorun itself is working fine, unless u use os X. I think
they just skipped it, so it will work only on os 9 or earlier.
well, if i e.g. create a html file with dreamweaver, autrun will
open the html file NOT in a browser BUT in dreamweaver.
the windows autorun for the same thing works fine, if u use stuff
like runfile.exe in addition.
so does any1 have a clue, how to solve this or if there's a similar
utility for mac??
as usual every help appreciated
Autostart File For CD
How can I create a file that autostarts a flash movie called start.exe on a CD when the CD is inserted into the computer?
Thanks,
Jason
Loadmovie Must NOT Autostart. How To Do This?
Hello :-)
Maybe one of u knows the answer to this problem.
I have a swf, lets name it swf1. In swf1 a movieclip is playing. During the playing of swf1(the user is watching the movie) I load a second swf (lets name it swf2) with the ‘loadmovie’ action. I only want to do this because on the next page of my website swf2 is needed. So by ‘preloading’ it, it’s already in the browsers cache and the user doesn’t have to wait for swf2 to download when he surfs on. Now the problem. Swf2 is a movie clip with video and sound. When swf1 is playing and swf2 is fully loaded, swf2 begins playing to. I know this is the normal behaviour of AS and the loadmovie command. The result is that swf1 and swf2 are playing over each other. That’s not what I want.
1. Is it possible to give a loadmovie command the option NOT to start playing when it is loaded? When yes, how to do this?
2. If 1 is not possible, can i mute the sound of a loaded movie?
3. If 1 and 2 are not possible, are there other ways to ‘preload’ swf’s in the background (without playing them) for later use on the website?
Thanks in advance for the help.
Greetings, Luut.
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