RESTORE SAVED FLA FILES
Hi,
I saved some fla files but is it possible to revert the savings???
please need help
KirupaForum > Flash > Flash 8 (and earlier) > Flash MX 2004
Posted on: 10-23-2005, 12:35 AM
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Any Way To Restore Down?
is there any way that once you have "broken out" of the browser window (the flash movie takes up the entire screen), to allow the user to toggle between having the browser and not. many cycles ago i once saw the very thing i need on a flashkit tutorial but i'll be damned if i can find it now i need it.
i know it can be done.....somehow
any help would be appreciated
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Hi all,
I'm tring to restore the original look of a movieclip, after it's been changed with a setTransform statement.
I thought this would do the trick (no offsets, or color values, and an alpha of 100), but it simply makes the movieclip black:
colRestore = new Color(this)
objTransform = new Object()
objTransform.ra = ''
objTransform.rb = 0
objTransform.ga = ''
objTransform.gb = 0
objTransform.ba = ''
objTransform.bb = 0
objTransform.aa = 100
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(Using the 'getTransform' statement and store the result in a 'restore' variable before applying any transformation doesn't do the trick.)
Any ideas?
Thanks!
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I have 8 thumbnail mc's working as buttons (thumb_01,thumb_02 ......thumb_08) those thumbnails are in another mc (thumbsMC). I control the thumbs with the following function:
Code:
function setThumbs() {
for (var i in thumbsMc) {
if (thumbsMc[i]._name.substr(0, 6) == "thumb_") {
clip = thumbsMc[i];
clip.onRollOver = function() {
this.gotoAndStop(2);
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clip.onRollOut = function() {
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setThumbs();
What I would like to accomplish now that if a thumb is pressed, that that one stay at frame 2 and that the other ones are going back to frame one. How should I do this?
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Code:
if (_root.main.set6 == 100) {
this.onMouseMove = null();
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}
basically I need the onMouseMove to work again if the statement is untrue cancelling out the "null();". apparently "_restore" is not a flash command...
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thanks
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I have 8 thumbnail mc's working as buttons (thumb_01,thumb_02 ......thumb_08) those thumbnails are in another mc (thumbsMC). I control the thumbs with the following function:
Code:
function setThumbs() {
for (var i in thumbsMc) {
if (thumbsMc[i]._name.substr(0, 6) == "thumb_") {
clip = thumbsMc[i];
clip.onRollOver = function() {
this.gotoAndStop(2);
};
clip.onRollOut = function() {
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};
}
}
}
setThumbs();
What I would like to accomplish now that if a thumb is pressed, that that one stay at frame 2 and that the other ones are going back to frame one. How should I do this?
Thanks in advance
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Here's a little feature that someone must surely be able to help
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that i'm having trouble implementing however, is a 'fullscreen/
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I thought about having 2 different movies (the default movie
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2 large movies inevitably doubling loading time, disk space, and
complications for storing each movies current state (ie. frame,
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Theoretically, I'd like a button to (in effect) change the .html's
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_________________________________
width="560" height="340"
_________________________________
and
_________________________________
width="100%" height="100%"
_________________________________
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much appreciated.
Regards,
::bluemoth::
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I have a problem regarding the movieClip property
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Code:
tree.removeMovieClip();
property to remove the component fully from the stage. thats working fine but thats not restoring the same movieClip. Is there any options to restore that movieClip again?
helps will be highly appreciated and thanks in advance.
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members.aol.com/gilbertgbert/dietest2.fla
the problem is...it comes up with the correct total for 2 dice MOST of the time but not always!!!
i could understand if it never worked but it seems to be randomly breaking and it's driving me nuts....
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Hi,
Sorry if this is long-winded but I'll try explain what I'm trying to achieve..
I've a main movie on stage (called sciRoom) which I have following event listener to navigate with:
stage.addEventListener(KeyboardEvent.KEY_DOWN, navMovie); - navMovie uses keys to nav forward and back on sciRoom..
When button is pressed on sciRoom movie, a loaded swf (called phoneMov) pops up by being added to stage..this contains a small puzzle..when this is exited, I remove it from stage and so am back to my original movie. This all works well except that the above event listener to navMovie seems to be dropped(for want of better word)..even though I've tried to explicitly add it back. However, if I click on the stage with mouse it starts to work again(??).
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Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, navMovie);
phoneBtn = sciRoom.btn_mc;
phoneBtn.addEventListener(MouseEvent.CLICK, playPhone);
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function playPhone(e:Event){
var myrequest2:URLRequest = new URLRequest("telephone.swf");
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myloader2.contentLoaderInfo.addEventListener(Event .COMPLETE, phLoaded);
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stage.addChild(phoneMov);
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phoneMov.y = 200;
phoneMov.scaleX = .8;
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for($x=0; $x<=$width; $x++){
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Edited: 01/25/2008 at 01:05:07 PM by relief8
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TYA!
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Last edited by maltek : 2003-06-17 at 03:25.
[ I tried to delete this message but the bbs system says I am not allowed. It contained a questions that was based on a pretty stupid bug I did. Please delete this message for me or gimme allowance to do it myself ]
Regards,
maltek
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