Reset Overall Sound Level Too 100%
Good evening (morning) everyone...
I faded a sound at the end of preload out, but for some reason I cannot reset the overall volume back to a 100%..
any ideas?
thx,
m.
KirupaForum > Flash > Flash 8 (and earlier) > Flash MX
Posted on: 09-18-2003, 08:59 PM
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Reset Overall Sound Level Too 100%
Good evening (morning) everyone...
I faded a sound at the end of preload out, but for some reason I cannot reset the overall volume back to a 100%..
any ideas?
thx,
m.
How To Reset The Positions(layer/ Level) Among MCs
I am making a flash interactive stage for MCs that players can move the MCs on the stage. In order the show the distance from the point of view, i think i have to write some scripts to ensure the near MC should cover the distant MC.
that's a question to reset the layer position among MCs
for example,
in original,
MC_A is near object and MC_B is distant one
after drag movement by player,
MC_B is near object and MC_A is distant one
how to reset MC_B's layer position is higher than MC_A's??
Reset Sound Position
how do reset the sound position to start from 0 again after the movie finished loading? here is the script I use:
on the main movie
Code:
_global.mSound = new Sound(this);
this.onEnterFrame=function(){
_global.mSoundDuration = _global.mSound.duration/1000;
_global.mSoundPosition = _global.mSound.position/1000;
mD.text=_global.mSoundDuration;
mP.text=_global.mSoundPosition;
}
mSound.attachSound("test2");
mSound.start(0,999);
mSound.setVolume(10);
on the last frame of the main movie, i load another movie on level 0
Code:
loadMovieNum("movie2.swf",0);
on "movie2.swf" first frame, I have
Code:
this.onEnterFrame=function(){
_global.mSoundDuration = _global.mSound.duration/1000;
_global.mSoundPosition = _global.mSound.position/1000;
mD.text=_global.mSoundDuration;
mP.text=_global.mSoundPosition;
}
if(_global.mSoundPosition < _global.mSoundDuration){
_global.mSound.start(_global.mSoundPosition,999);
trace(_global.mSoundPosition);
}else{
trace(_global.mSoundPosition);
_global.mSoundPosition = 0;
_global.mSound.start(_global.mSoundPosition,999);
}
but the audio will start at whatever position I left the main movie. It won't reset itself to 0. how can I do that?
Reset Sound.position To 0
I have a sound object called snd1, and when it finishes playing, it loads the next song in the array. I tried to make a text box that would tell where you were positioned in the song, however when the song finishes, and the next song loads, the text box is still counting from the previous song. Is it possible to reset the snd1.position to 0?
Thanks in advance
Reset Sound Positon/duration
Im trying to make a flash mp3 player using the loadSound command and I cant figure out how to make the mysound.position/duration property reset when I change the song thats playing. Also when I go to the next song and then return to the previous song flash has memorised the old position?? How do I stop this?
Reset Sound Cue Point (position) In Flash 8
Hi Everyone...
I have a simple sound control panel that changes the tune, starts/stops at a cue point, adjusts volume.
The action I'm getting is that the change tune function works, but on pause/play, the cue point starts from the old tune's cue point, therefore there's a big forward jump when play starts again. I'm trying to reset sound position and therefore var cue when I do that.
I am missing something here, so would appreciate some insights from the group. You can see it at www.sleepingdeer.com/web2/ (lower right)
Buttons are named playMusic, stopMusic, newMusic
var arrayIndex = 0; // array index initialized to first element of the array
musicArray = new Array //musicArray loaded with available tunes and paths (progressive download)
var cue = 0;
/////////////// look up duration of sound file on load success
var newBgSound:Sound = new Sound();
// determine which sound file to play according to initial the array index = 0
newBgSound.loadSound(musicArray[arrayIndex], true);
// stopMusic button
this.musicControls.stopMusic.onRelease = function() {
_root.newBgSound.stop();
cue = Math.round(newBgSound.position/1000);
// stores the position in seconds of the sound play head
};
// payMusic button
this.musicControls.playMusic.onRelease = function() {
_root.newBgSound.start(cue,3);
};
// newMusic button
this.musicControls.newMusic.onRelease = function() {
if (arrayIndex == musicArray.length-1) {
arrayIndex = 0;
}else{
arrayIndex++;
}
if (newBgSound.position > 0) {
} // try to reset sound position
newBgSound.loadSound(musicArray[arrayIndex], true);
_root.newBgSound.start(0,3);
newBgSound.position = 0;
cue = Math.round(newBgSound.position/1000);
};
Reset Dynamic Text Box For Sound Duration On Stop
Hi there.
I have a function playMusic which has an onEnter frame function for the duration property called "textfields". Works fine, for accept the fact , that the dynamic text boxes are not being reset to "0" after the stop btn has been activated.
ActionScript Code:
textfields.onEnterFrame = function() {
musicDuration = myMusic.duration/1000;
//
minutesTotal = Math.floor(musicDuration / 60);
secondsTotal = Math.floor(musicDuration-minutesTotal*60);
seconds = Math.floor((myMusic.position/1000)%60);
minutes = Math.floor((myMusic.position/1000)/60);
hours = Math.floor((myMusic.position/1000)/120);
textfields.timeText01.text = minutes + " : " + seconds;
textfields.timeText02.text = + minutesTotal + " : " + secondsTotal;
}
The stop/play toggle button calls the play Music or stop Music function. The problem is, that the textfields for duration are not being reset to "0" after the sound has stopped. I set the textfileds.timeText1 and 2 to "", but it did not do the trick. I guess the onEnter Frame function is still being called?
Can anyone help?
ActionScript Code:
function stopMusic() {
delete myMusic;
_root.textfields.timeText01.text = "";
_root.textfields.timeText02.text = "";
}
Level 0 Loads A Movie Into Level 1 - Buttons On Level 0 Still Appear To Be Active Underneath
I am working on an interactive cd. My main movie plays in level 0 and clicking on an option loads the relevant movie into level 1.
The problem I have is that the main movie's buttons are still active underneath and if you click on the wrong place in the movie on level 1 it jumps to a new movie because of the button below.
Is there a way to somehow deactivate these while there is a movie playing above?
Get Sound Level
Hi.
How would i go about getting the sound level of either the microphone or an attached sound?
Like to make an equalizer, i've seen it done many times!
Please help!
MCs And Sound Level
Hello!
If you got a movie clip, is it possible to control the sound level somehow?
Increase/decrease the volume?
Cheers
soutine
Sound And Level Problem
I have a movie...say abc.swf, that has a simple, straightforward piece of code:
HomeMusic = new Sound();
HomeMusic.attachSound("HomeSound");
HomeMusic.start(0, 9999);
which works just fine if i play it alone. The sound starts perfectly. Now suppose I load this movie from another movie into level 1...using
loadMovieNum ("abc.swf",1);
then...the sound refuses to start. Why??!?!?!?...how can i make the sound start again?
Sound In A Higher Level?
I'm having a problem with getting my sound swf to work in a higher level then 0. I just don't get to hear it.
but if i play it seperately it works fine, how can this be. I used this method (cause maybe thats the problem):
myMusic = new Sound();
myMusic.attachSound("Loop");
myMusic.start(0, 1000);
Please can someone fix this
Greetz Chojin
Sound Object On Different Level
Hello peeps.
I want some sound in my new site I'm designing and I thought that sounds in an external swf (so it didn't make the main movie file too bigger file size) would be best.
So I guessed that I would load it in using this script:
Code:
loadMovieNum("sound.swf", 1);
And when I wanted to control the sound object called 'mainsound' on level1 I would just use this code:
Code:
_level1.mainsound.start(0, 1);
But guess what? Yup, it doesn't work!
Anyone want to chuck me a limb here?
Cheers.
XFM
Controlling Sound From A Different Level
Im having a problem controling a sound on level 0 with a button on level 3....I have the actionscript:
soundOn = function () { s = new Sound();s.attachSound("sound");s.start(0,99);};
soundOff = function () { s.stop();};
soundOn();
on the first frame of my main movie on level 0, and I'm using this script on a button on level 3:
on (press) {
if (isstopped) {
_level0.soundOn();
} else {
_level0.soundOff();
}
isstopped = !isstopped;
}
problem is it does nothing???
anyone have any idea why ?
Thanks
Dave
Controlling A Sound From A Different Level
Im having a problem controling a sound on level 0 with a button on level 3....I have the actionscript:
soundOn = function () { s = new Sound();s.attachSound("sound");s.start(0,99);};
soundOff = function () { s.stop();};
soundOn();
on the first frame of my main movie on level 0, and I'm using this script on a button on level 3:
on (press) {
if (isstopped) {
_level0.soundOn();
} else {
_level0.soundOff();
}
isstopped = !isstopped;
}
problem is it does nothing???
anyone have any idea why ?
Thanks
Dave
How To Load Sound Into A Level
I have a flash file and evertime I go to a new page I load a new movie into level 0.
I want sound to continue throught the web site, so I want to load sound into level 1 and have it play continuously.
How do I do this? Or should I say, "can this be done?"
Sound Swf Loading In Level
I have 4 sound samples with this on the 1st frame
first = new Sound();
second = new Sound();
third = new Sound();
fourth = new Sound();
first.attachSound("first");
second.attachSound("second");
third.attachSound("third");
fourth.attachSound("fourth");
this is on the buttons -
on (press, release) {
_level2.gotoAndPlay("first");
}
on the frame there is -
first.start(0,1)
second.stop("second")
third.stop("third")
fourth.stop("fourth") and so on.
It works fine until I load this swf into my main movie into a level. (level 2 btw)
what am I doing wrong?
Loading Sound In A New Level
hi guys
i downloaded a sound loop in an swf format frm Flashkit, and its got STOP at the firt frame (i think). would like to know how do i make it play after loading it to level ?
for now,i've got at first frame of my SWF:
loadMovie("sound.swf",2);
thanx
Erez
Loading Sound In A New Level
hi guys
i downloaded a sound loop in an swf format frm Flashkit, and its got STOP at the firt frame (i think). would like to know how do i make it play after loading it to level ?
for now,i've got at first frame of my SWF:
loadMovie("sound.swf",2);
_level2.play();
thanx
Erez
Adjusting Mp3 Sound Level
I have an mp3 looping in my background, but it is a bit too loud... is there a way to have it play at a lower level?
Thanks in advance!
Controling Sound On A Level
I people,
My problem... I have MP3's on my site. I created a pop-up window that you can listen to these MP3's in and also crontrol the volume, stop and Play using buttons. The pop up window has a swf that contains a preloader for the Swf that contains the MP3. Thats the back door way to preloading an swf that uses the attachSound method.
Anyway, once the MP3 has loaded it starts to play... all is good. I can change the volume, I can Stop it but then it goes wonky. If i stop the sound I can't get it to start again when i hit the play button.
The Play button uses the following code:
on (release) {
_root.mySound();
}
One thing to know is that the SWF with the MP3 in it is loaded onto level 5.
Any suggestions.
You can check out the site for yourself at www.aaronsmyth.com ,go to the mp3 section and click on "holding from you".
Sound Volume Level
i have an mp3 player with the sound of the volume set to 100, yet the volume is quite low compared to what it should be. when i play the same track in my desktop player the volume is so much higher. is this normal?
Fade Sound In And Out From Different Level... Help
Hi everybody,
I'm working on this new project:
background music level 20, with a speaker mc which toggles:
frame 1 music on
frame 2 music off
video gallery - level 10
What I want to do is:
when the video gallery loads, background sound to fade out and speaker mc to toggle off.
when video gallery unloads, background sound to fade in and speaker mc to toggle on.
There's some code I found here (stringy) to fade in and fade out, it works perfectly with the background music and the speaker mc but can't make it to work from another another level...
I can stop and start the sound using:
_level20.myMusic.stop();
_level20.myMusic.start(0, 999999);
but I would like to make it fade, here's the code:
ActionScript Code:
music = new Sound(this);music.attachSound("mysound");music.start(0, 999999);//music.setVolume(0);// vol = 0;fade = 0;// Fade = setInterval(fadeIn, 100);// function fadeIn() { vol += 10; music.setVolume(vol); if (vol>=100) { clearInterval(Fade); step = 1; fade = 0; f(); }}//fadeIn();function f() { _root.onEnterFrame = function() { // set fade out if (fade == 1) { vol = vol-step; if (vol<0) { vol = 0; } music.setVolume(vol); // set fade in boton.gotoAndStop(2); } else { vol = vol+step; if (vol>100) { vol = 100; } music.setVolume(vol); boton.gotoAndStop(1); } };}//speaker.onRelease = function() { (_root.fade=!_root.fade) ? 0 : 1;};
wish somebody can help me!
thanks in advanced!
Store Sound Level
Hi,
I'm trying to develop a game that will use sound to move an mc. I want to be able to store where the level of the sound bar is after 3 seconds. Depending on how loud the player shouts the more power they will get.
This is what I have so far:
// set up microphone object
_root.createEmptyMovieClip("myAudio", 1001);
_root.myAudio.attachAudio(Microphone.get());
_root.myMic = Microphone.get();
// set up Interval to listen for microphone levels
micInterval=setInterval(function() {
// update mic level
_root.micLevel.bar._xscale=_root.myMic.activityLev el;
Just not sure on where to go from here. I tried searching the forums, but I'm not sure what to look for. Thanks in advance for any help.
Controlling A Sound From A Different Level
Im having a problem controling a sound on level 0 with a button on level 3....I have the actionscript:
soundOn = function () { s = new Sound();s.attachSound("sound");s.start(0,99);};
soundOff = function () { s.stop();};
soundOn();
on the first frame of my main movie on level 0, and I'm using this script on a button on level 3:
on (press) {
if (isstopped) {
_level0.soundOn();
} else {
_level0.soundOff();
}
isstopped = !isstopped;
}
problem is it does nothing???
anyone have any idea why ?
Thanks
Dave
Sound File Import In Level
hi!
I try to import external sound file "sound.swf" from "other.swf" file.
In sound.swf
I put sound MC on second frame where I hv sound attached
And first and second frame with stop();
But when I tried to play from other.swf the sound doesn't come.
In other.swf
First I load sound.swf (in level)
And in button at frame 5 I put
On (release){
_level#.soundMC.sound.start (0,1);
}
Why there's no sound.
cheers
Streaming Sound In A Higher Level
Hey there,
I´ve a problem with using a streaming sound file.
Sound is working fine in the movie as long as I don´t load this movie into an higher level.
When I call the movie with loadMovieNum("sound.swf",1); the sound is not starting.
How can I use a streaming sound in a higher lever like 1 or 2?
Could anyone help me out?
Thanks
Sound Won't Play When Loaded On Level ?
This is weird...
I publish my swf which contains a song. When I play the swf, everything works fine.
However, when I load the swf into level one of another movie- the audio won't play. I can see that the swf has loaded onto level one, but the audio refuses to play...
ANY suggestions?
cheers
jen
Activity Level Of A Sound File?
Is there a way to get the activity level of a sound playing just like it would with microphone.activity level?
So far I have this:
Code:
n = new Sound();
n.attachSound("loop");
n.start(0,0);
hasplayed = true;
onEnterFrame = function () {
volume1 = n.activityLevel(); //Obviously, This wont work :(
hello.text = volume1;
};
Dynamic Sound Level Icon
Hi there, i'm aspiring to create a little sound level icon (with 8 bars randomly moving up and down), much like the ones you can find on flash website templates and such. I wrote a little function to do so but it isnt working, and I cant figure out what is wrong. I'm still not the greatest at actionscript, so chances are it's something pretty obvious.
This code is on first frame, and on the stage there are 8 bars 15 pixels in height, with instance names of "1", "2", "3", etc..
code:
//import tween classes
import mx.transitions.Tween;
import mx.transitions.easing.*;
//declare function
function newheight() {
for (i=1; i<9; i++) {
//choose random number for height
randheight = random(15);
//onenterframe, bars move to their new height
this.onEnterFrame = function(i) {
var tween_handler:Object = new Tween([this+i], "_height", Elastic.easeOut, [this+i]._height, randheight, 30, false);
};
delete this.onEnterFrame;
}
}
//after all bars are done moving, call function again
tween_handler.onMotionFinished = function() {
newheight();
};
Loading Sound Into Diff. Level
Hello ladies and gents,
I'm loading a sounf module in a different level to keep file size small and which can be downloaded. The module itself works, but when I load it into a dif. level the loops won't start playing?
why is that?
thx,
m.
Loading Sound Into Diff. Level
Hello ladies and gents,
I'm loading a sounf module in a different level to keep file size small and which can be downloaded. The module itself works, but when I load it into a dif. level the loops won't start playing?
why is that?
thx,
m.
Activity Level From Sound Object?
Can i get an activityLevel from a sound object... I see that the camera and microphone can return an activityLevel... Is there any way to do the same with an imported mp3.
I have looked everywhere and the answer seems to be no... basically I'm looking to see if there are any undocumented built in methods that I can tap into...
Best Regards,
JH
My Sound Level Slider Dont Work
I have found a sound level slider in a tutorial on the net and is trying to get it to work in my movie. The slider is only 2 pieces with a line and a button to drag along the line. On the button is the ActionScript down here. But it dosent control the sound. Nothing is happening when I drag the slider button.
I want the slider movement to recorgnized globally in all my 4 scenes, but I will be very happy if someone could help me so that it will work just in the scene where I have currently installed it.
The Level slider is working correctly in the file where I took it from, but when I put it in my own movie it wont work.
Please help
onClipEvent (load)
{
if (_global.leftScene1 == 1)
{
this._x = _global.currentPosition;
} // end if
left = 28;
top = this._y;
right = 128;
bottom = this._y;
}
onClipEvent (mouseDown)
{
startDrag (this, false, left, top, right, bottom);
}
onClipEvent (mouseUp)
{
this.stopDrag();
}
onClipEvent (enterFrame)
{
_global.currentPosition = this._x;
sliderx = this._x;
globalSoundVolume = Math.floor(sliderx - left);
_root.globalSound.setVolume(globalSoundVolume);
_root.currentVolume = "Volume " + _root.globalSound.getVolume();
}
Continuous Sound Track...level Question
my last question....
i have an mp3 file that need to play continuously in the background.
in the first frame of the main swf file I have this code
_root.container_mc.loadMovie
in the first frame of the container clip I have this code
_root.loadMovie("livley1.swf");
where/how can i add the sound to keep playing while the other 19 swf play?
Sound Element Is Not Working When Loaded In Another Level
Code:
_root.mySound = new Sound();
_root.mySound.attachSound("polka");
_root.mySound.start();
Works on its own, however when loaded into another movie ie (polka is set to export in first frame)
Code:
loadMovieNum("test.swf", 5);
no sound plays
Why not, any help on the reason why would be much appreciated.
Sound Objects Won't Play When Loaded Onto A Level
I have sound objects in my movie that are working fine, but when I load the swf into a level in my base movie the sound objects stop playing.
Here is what I am doing.
Level0 is the base movie.
I load my swf with the sound objects onto level 1.
In my swf file on level1 frame 1 I have an action that says
stop();
_visible = false;
On the layer above my actions layer I have an other layer with a key frame in frame 1 that defines the sound objects.
When I take out the
stop();
_visible = false;
the sound objects play.
Am I doing something that I am not supposed to be doing?
Please help
Inconsistent Sound Level In Source Files
I'm planning on making songs available via a "jukebox" Flash MP3 player on the homepage of a client.
He has informed me that their songs are not all the same volume levels
because they are coming from different sources.
I am wondering what kind of problem that will pose. We obviously do not want one song to be playing at one level, and then the next to come on real loud or soft.
Is their anything that could be done from the design end, or should I have the client produce and provide equalized and consistent source files for their tracks?
Thanks.
Ackk Help.. Problem With Targeting/level With Sound Object
i've got the main movie (main.swf) (in level0) and i am loading the movie holding the sound (sound.swf) into level3.
how i originally did it, sound.swf would run by itself from level0 obviously, but now that it is loaded on top of another movie into 3, how would i target that sound event?
this is the original actionscript.
sound1 = new Sound();
sound1.attachSound("sideaa");
sound1.start(0, 999999);
'sideaa' is the identifier for the wav file linkage
anyone have an anwser about this?? im lost and get hungry arrrghhhh
- aj
If The Microphone Picks Up A Sound Over A Certain Level, Then It Triggers A New Piece
hello,
I was wondering if you can help me! Basically I am working with video in flash for an installation. What I am trying to do is have one long continuous film that plays, but if the microphone picks up a sound over a certain level, then it triggers a new piece of film.
so for example, the film is on my standing on the street, when a viewer shouts into the mic i was for it to activate a new piece of film showing me running away.
Do you know if this is possible? If so could you possibly point me into the right direction. I will me REALLY grateful!
Many thanks,
Ellie
How To Play Root-level Sound From Within A Nested Movie Clip?
I've got this AS on the first frame of my main FLA:
PHP Code:
var spur1:Spur1 = new Spur1();
var playSpur1:Function = function() {
spur1.play();
}
playSpur1();
It works. When the movie starts playing, I hear the spur sound from my library immediately.
I have a cowboy MovieClip on my stage in frame 1. The 2nd frame inside that cowboy movie clip has a movieclip of some legs walking. The 1st and 6th frames of those legs walking has this actionscript:
PHP Code:
playSpur1();
This is causing an error:
Code:
1180: Call to a possibly undefined method playSpur1.
My movie will not run properly - the cowboy ignores all the internal actions and loops repeatedly.
What is the recommended way to play a sound when some deeply nested movie hits a certain frame?
How To Reference Root-level Sound From Within A Nested Movie Clip?
I've got this AS on the first frame of my main FLA:
PHP Code:
var spur1:Spur1 = new Spur1();
var playSpur1:Function = function() {
spur1.play();
}
playSpur1();
It works. When the movie starts playing, I hear the spur sound from my library immediately.
I have a cowboy MovieClip on my stage in frame 1. The 2nd frame inside that cowboy movie clip has a movieclip of some legs walking. The 1st and 6th frames of those legs walking has this actionscript:
PHP Code:
playSpur1();
This is causing an error:
Code:
1180: Call to a possibly undefined method playSpur1.
My movie will not run properly - the cowboy ignores all the internal actions and loops repeatedly.
What is the recommended way to play a sound when some deeply nested movie hits a certain frame?
On Mouse Press Load Movie To Level 5 And Unload Movies From Level 6.7.8.9 ?
on mouse press Load movie to level 5 and unload movies from level 6.7.8.9 ???
Ok here is the deal
I have 5 Music files I created 5 seperate flash movies for them
As it stands now I have
Track1 load to level 5
Track2 load to level 6
Track3 load to level 7
Track4 load to level 8
Track5 load to level 9
The problem is how I script that if I press track 1 to unload level 6,7,8,9 so only level 5 track playing
Or if I press Track 5 to unload movies level 5,6,7,8
This is what I done so far
http://eclipse.ebportal.com/bluenotejazz/index.html
If u press on track1 and after on track 2, Track 2 will just upload new flash file on top of track 1.
Now I am not good with this but, this is what I tried
This is as code stands
on (press) {
stopAllSounds();
loadMovieNum("flash/track1.swf", 5);
play();
}
This is what I was trying to do for TRACK 1
on (press) {
stopAllSounds();
loadMovieNum("flash/track1.swf", 5);
play();
}
on (release) {
unloadMovieNum(6,7,8,9);
}
---------------------------------
Of course for Track 2 this would be
on (press) {
stopAllSounds();
loadMovieNum("flash/track2.swf", 6);
play();
}
on (release) {
unloadMovieNum(5,7,8,9);
}
ETC
Pls some help need it here and its URGENT !!!
Load A Movie To Another Level And The Buttons In Base Level Still Work..
Hello,
Ok Im loading movies into level 95. The problem is the movie at the base has buttons in it and they are still active through the movie that is loaded at lvl 95. So to fix this I made one large button and made the movie at lvl 95 dragable. The only issue with this method is now your cursor looks like it is always active. So has anyone figured out a way to block buttons that are at the base level if you load into a upper level?
Thanx
Robert
Why Are Buttons On A Lower Level Still Active In A Loaded Higher Level...?
hi, i'm very new to flash and am in the midst of trying to figure out the loadMovieNum feature. I have the one swf loading into a higher level (say 10) but the buttons on the level below it are still active (ie you get the little hand if you roll over them) even though they are no longer visible. I tried loading all levles into 0, but that means the page below goes away entirely and i like having the preloader of the next page pop up over the current page. I've tried just loadMovie into an empty MC but get the same result. Can anyone help?
thanks in advance!!
[F8] Quiz Template Not Computing Score When Loaded Into A Level Other Than Level 0...
I have created a 10 question multiple choice quiz from the quiz template, and it works perfectly as its own .swf. But when I use the moviecliploader object to load the quiz .swf into another .swf in level 5 (or any other layer other than 0) I am able to go through all of the questions and get the correct feedback, but when the results frame shows up, nothing gets computed. Does anyone know what I should do to allow this to work? Thanks.
Quiz Template Not Computing Score When Loaded Into A Level Other Than Level 0...
I have created a 10 question multiple choice quiz from the quiz template, and it works perfectly as its own .swf. But when I use the moviecliploader object to load the quiz .swf into another .swf in level 5 (or any other layer other than 0) I am able to go through all of the questions and get the correct feedback, but when the results frame shows up, nothing gets computed. Does anyone know what I should do to allow this to work? Thanks.
HELP With LoadMovie: When I Load Level 1, Level 2 Disappears And Shouldn't
Hi I have a problem...
I have a movie on level 0 with menu buttons A, B and C. Every button loads a new movie (movie A, movie B and movie C) and they all load the movie in level 1. I have another movie containing the music (movie MUSIC).
When I load the site (level 0) I first load the music (movie MUSIC) in level 2 with a loadMovie(2) and later I let the user choose if he wants to see movie A, B or C by loading them with loadMovie(1). Unfortunately when the user clicks on a button to load any of the three movies A, B and C, the music MOVIE disappears and therefore the music stops. I need the movie MUSIC to be in the top-most level and to load before the other movies do, that's why I have it in level 2, so the controls (play, stop, volume) are always on top of all other movies loaded.
Can you please help me make the music play without the music MOVIE disappearing and stopping when a movie UNDER/BELOW is loaded in a level lower that the music movie's level?
Thanks a lot!
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