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Reverse Play Stop OnRelease?


I'm using this script:

Code:
stop();
btnfwd.onPress = function(){
_root.onEnterFrame = rep;
}
btnbck.onPress = function(){
_root.onEnterFrame = reg;
}
function rep(){
this.gotoAndStop(this._currentframe+1);
if (this._currentframe == "fin") {
delete this.onEnterFrame
}
}
function reg(){
this.gotoAndStop(this._currentframe-1);
if (this._currentframe == 1) {
delete this.onEnterFrame
}
}
and I want btnfwd to stop on release so I tried this:

Code:
btnfwd.onPress = function(){
_root.onEnterFrame = stop();
}
but that doesn't work....what's wrong with this?

P.S. I know I know, gotta stop annoying you guys with actionscript questions. I promise I'm buying a book soon




Ultrashock Forums > Flash > ActionScript
Posted on: 2005-02-28


View Complete Forum Thread with Replies

Sponsored Links:

[F8] Movie Plays > Stop > Reverse > Stop > Play
I am fairly new to involved action scripting. I have successfully scoured flashkit threads for years to get my answers but this one has been driving me crazy for the past couple days. I have tried numerous solutions but none of them do exactly what I am trying to do.

I am creating an online portfolio that I want to control with two buttons that will play forward on release and stop at every piece unless the user is pressing and holding down - I also would like the scrolling animation to play in reverse on press and stop at every piece unless press and hold which happens to be skateboards in this section. I am posting the .fla for this section. This is what I have been able to accomplish so far. I moved everything into the main timeline from a movie clip because I could not get that to work at all. Should I move it back to movie clip? I also want it to stop at the first board.

here is the code I was able to peice together that just plays continously without stops.

Empty movie clip on second frame.

PHP Code:




onClipEvent (enterFrame)
{
    if (_root.goBack)
    {
        _root.prevFrame();
    }
    else
    {
        _root.nextFrame();
    }
    _root.frameNo = "Frame : " + _root._currentFrame;
}







Forward button.

PHP Code:




on (press)
{
    _root.goBack = false;
}







Reverse Button.

PHP Code:




on (press)
{
    _root.goBack = true;
}







I have only done basic stops; goToAndPLay, getURL and such I am a little out of my league here but I started the ball rolling and would like to make this work as I intended. Any help making this do anything close to what I am describing would be much appreciated

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When Button Down Play MC In Reverse When Up Stop
Hello AS3 Gurus!

I am having a lot of problems getting the AS3 Timer class to replace the functionality of AS2's setInterval.

You can download the FLA here, to see what I have so far:
download_fla

What I want to have happen is as follows:
(1) Clicking on the certain peel, shows a different "layer" of a product that is on a turntable (works as desired).

(2) Clicking the right facing arrow rotates the product to the right and loops around and around until the mouse button is released (works as desired).

(3) Clicking the left facing arrow rotates the product to the left (playing the movieClip in reverse in an indefinite loop) until the mouse button is released (this I can sort of get to work -- it plays in reverse, but does not stop when the mouse button is released. Also, it does not loop -- in reverse -- continuously until button is released and all buttons become inoperable after pushing the left arrow the first time).
I cannot figure out how to "kill" the timer event to stop the turntable on button up and I cannot figure out how to have it loop continuously in reverse.

I would sell my soul for a .playReverse(); method!

Can anyone shed any light on the problem?

Also, there is commented out code in the FLA of how I used to solve this problem in AS2. If I could hammer this code into AS3 format/syntax, I would be happy with that too -- The most elegant solution is what I am after.

Any input is greatly appreciated.

Anyone up to the challenge?

Regards,

-john

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OnRelease Script On MC Tells _root To Stop And Play Other MC
On one frame on the main timeline I have the following code that references several nested MCs in a MC on the maintime line:
stop();
_root.home_mc.FacadesThumbs_mc.onRelease = function() {
trace("clicked");
_level0.gotoAndStop("portfolioClicked");
_global.strDesiredFrame = "grow";
};
this.CollectionsThumb_mc.onRelease = function() {
trace("clicked");
_root.gotoAndStop("portfolioClicked");
_global.strDesiredFrame = "seaglass";
};

Now, on the frame "portfolioClicked" I have th following code which has a global variable which tells the playhead to goto and stop on a certain frame of a nested MC called galeries_mc.

stop();
if(_global.strDesiredFrame != ""){
this.portfolios_mc.gotoAndStop(_global.strDesiredFrame);
_global.strDesiredFrame = "";
}

HERE IS THE PROBLEM...

When I test the swf, I get a "hand" over the CollectionsThumb_mc but not the FacadesThumbs_mc. What gives? I cannot find anything weird or different between the two MCs using the parameters inspector. Neither can I find any erroneous code that might mess things up.

Any help is appreciated....








Attach Code

stop();
_root.home_mc.FacadesThumbs_btn.onRelease = function() {
trace("clicked");
_level0.gotoAndStop("portfolioClicked");
_global.strDesiredFrame = "grow";
};
this.CollectionsThumb_btn.onRelease = function() {
trace("clicked");
_root.gotoAndStop("portfolioClicked");
_global.strDesiredFrame = "seaglass";
};

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Play Forward/reverse & Stop - Newb Question
Hi All,

First of all, great site. Lots of helpfull people on here.

I wonder if any anyone can help me. I am trying to create a menu that scrolls across the page, using a mask layer so only one heading at a time is visble. There are two buttons that control the scrolling of the menu left and right. At first i had a problem with the reversing of the Menu MC but solved that by searching this site.

The MC is 7 seperate headings. The idea is that once you hit the fordward/reverse buttons it scrolls to the next heading and stops. Sadly all i get after hitting the buttons is all 7 headings scroll past until the end (or start!) of the MC. I need to beable to get the heading to stop at the correct position until one of the directional buttons are hit again. Any ideas because i'm totally stuck!

I'm using Flash MX. I really am a numpty when it comes to AS so be gentle! And thanks to anyone that takes time out to check out this post.

This is the AS for the MC itself:

onClipEvent (load) {
stop();
var speed = 1;
var direction;
}
onClipEvent (enterFrame) {
if (direction == "ff") {
gotoAndStop(_currentframe+speed);
} else if (direction == "rr") {
gotoAndStop(_currentframe-speed);
}
}


And the forward button:

on (release) {
_root.MenuMC.direction = "ff";
}


And the back/reverse button:

on (release) {
_root.MenuMC.direction = "rr";
}

Cheers again!
Markio.

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Managed To Make "Movie Clip" Play In Reverse...but Can't Stop It Anyone Know?
http://www.artic.edu/~sdodso1/testin3.fla


I cant get the MC on timeline frame 1 to start playing a MC on root frame 2......how can I tell it to do that?

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Playing Music Via "stop - Play - Reverse - Forward Buttons"
Hello everyone,

I am working on a media player, and have received help from a member on here with how to set it up to have files play via clicking on a button in the flash file.

The problem I am having now is that I need to have the "stop" - "play" - "reverse" - "forward" buttons all work for each file that is currently playing. There is 4 audio files that can be clicked and played, but I am stuck on how to get the stop/play/fwd/rev buttons to work for each file as they are playing in the media player.

Here is the actionscript for the file.


Code:
play_mc.onRelease = function(){
myMedia.setMedia("URL of the file", MP3)
}

my_media2_mc.onRelease = function(){
myMedia.setMedia("URL of the file", MP3)
}

my-media3_mc.onRelease = function(){
myMedia.setMedia("URL of the file", MP3)
}

mymedia_ap_mc.onRelease = function(){
myMedia.setMedia("URL of the file", MP3)
}
I am sorry if this is such a newbie question, but I am taking everything I learn and applying it to projects and hoping that I can soon be able to give advice to others on this board.

Thanks in advance to anyone who can give me some insight.

Thanks.
- Robert DeVore
Cre8tiv Vision co-CEO / Lead Designer

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Play A MC In Reverse ... Or Just Simply How To Play Movie Backwords?
Ok. I've got more problems, now it involves Flash 4. I've got movie clip we'll call "the rock" well, I have a button to play "the rock" forward - that's easy - however, I want a back button to play the clip backwards, a "rewind" type effect ...

am I explaining well? if now feel free to email me doo_wrong@yahoo.com thanks for your help.

Ken
(an example of what I'm looking for can be found at http://www.ccmusic.com - there's a flash movie on the right with posters or something in it, when you RollOver and image it goes to it)

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HOW TO PLAY A MOVIE CLIP IN REVERSE AND PLAY ANOTHER SIMULTANEOUSLY
I need to find out how to play a movie clip in reverse. As well how to play another movie clip, forward, at the same time... any help?

christianpalino@hotmail.com

Thanks,
Christian

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[MX04] Click A Button Once To Play, Then Again To Play In Reverse
Alright, so I've got this MC that is set up to play 2 other Movie clips upon being clicked, and what I would like to have happen is; upon clicking this MC again, these 2 other movie clips will being playing in reverse, and if clicked again will play forward, and so on ad infinitum.

I've attempted to do this by having this code in the first frame of the "button" MC, in a separate actions layer.


PHP Code:



stop();

this.onRelease = function() {
    gotoAndPlay(2);
    this._parent.wing1.play();
    this._parent.wing2.play();
};




And this code on the second frame.


PHP Code:



stop();

this.onRelease = function() {
    gotoAndPlay(1);
    this._parent.wing1.prevFrame();
    this._parent.wing2.prevFrame();
};





As of right now, this will simply play the two movie clips upon clicking, stop them and reverse them a single frame, when clicked a second time, then begin playing them again from that point if clicked a third time.

Once the two MCs finish reach their final frames, the button does nothing.


Any help would be appreciated.

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Having Troubles Creating Reverse Play And Forward Play =/
So i have looked at a lot of posts tryna get insight on how to do this but so far nothing . . . . I have an animation that i created in after effects, nothing to hard, just some icons going around in circles. so far it just plays in a continuos loop clockwise. what i would like it to do is when i hover over the left side of the SWF it reverses and plays (counter clockwise), the more i move to the left the faster it plays. . . . if i move to the right it plays clockwise, the more i move to the right the faster it plays. . . If i center my mouse on the swf is slows to a stop and i can select the icons to load the menu item. probably an external swf loaded into the main swf. . . Can someone guide me? I'd greatly appreciate it. I uploaded my FLA so you can check it out if you'd like. again, thanks in advance for all your help!
joseph

http://architectproductions.com/projects/draft2.fla

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Hi everyone!

I've been searching for help in other sites but got some issues cause I don't know the function name I must search.
What I need its a way to control my timeline forward and rewind.

To make it easy to explain I will make a example:

Imagine that you have a movie (cars crossing a street - with trucks and buses too).
Sometimes there is just cars on the street, sometimes just trucks.
I should paste this movie into my timeline(like image sequence), in the background of my application.
In other layer will be informations, in this example, about trucks and cars.
Till this point ok. But I need to make de movie go to the frame that i choose to be the image of the movie that only have cars. Ok... this is in frame 15 of the movie. Then I click a button and go to show trucks info. I click and go to frame 30... at this point ok too. But now I click again to see about cars. Its in frame 15 and I don't want to "JUMP" (like gotoandstop)... I want the movie rewinds (in the speed that it plays) till i get frame 15.

How do I control the timeline like this?
(There will be at least 6 points in this movie that i want to stop by. And this movie begins stopped.)

Thx for any help! Cya!

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Hi,

I'm looking for how to swap buttons with actionscript. If my FLV is playing, display the stop button. If it's stopped, display the play button.

Here's my AS so far.


Actionscript Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);
 
var ns:NetStream = new NetStream(nc);
 
theVideo.attachVideo(ns);
 
ns.play("intro.flv");
 
stopButton.onRelease = function(){
    ns.pause();
    _root.bulletlist.stop();
    isplaying = false;
}
playButton.onRelease = function() {
    ns.pause();
    _root.bulletlist.play();
    isplaying = true;
}
rewindButton.onRelease = function() {
    ns.seek(0);
    _root.bulletlist.gotoAndPlay(1);
    if(isplaying){
        ns.seek(0);
    }else{
        ns.seek(0);
        ns.pause();
    }
}

Could I get some pointers or a good link?

Thanks!

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if you click Button 2 and 4 in my attached file, you will see the word "Congratulations"

After you pick the correct buttons, I would like to stop you from clicking others (so as not to let the word "Congratulations" disappear). Any hints please ?

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I must be having a brain fart or something cuz this probably has an easy answer which I just can not get. I setup a movie that slides from side to side in my main movie using the reverse setup which is explained at http://www.bmace.com/uplink. The problem I am having is getting it to stop at certain areas when it runs in reverse. Runs fine forward but not backwards. I have a screens every 15 frames that I want to display but when the reverse button is pushed it goes all the way to the beginning. Any ideas out there that can solve this? It would be much appreciated. Thanks in advance

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Hey guys, i have a pressing issue here was wondering if anyone could help me with.

I have a small movie that basically is a mask that when you click on it it follows the mouse to reveal the other image under it. I dont want a circle bit of a mask, i want the mask to be 1/2 the stage size and only scroll on the x plane. I have this setup and working more less except for the fact i cant "uncall" (yes i just made that up) the function. heres my code


ActionScript Code:
var speed = 5;MovieClip.prototype.follow = function() { this.onEnterFrame = function() {  this._x += (_root._xmouse-this._x)/speed;  if (Math.abs(_root._xmouse-this._x)<1 && Math.abs(_root._ymouse-this._y)<1) {   delete this.onEnterFrame;  } };};//drag the maskmask.onPress = function() { mask.follow();};


as you can see the mask when pressed gets the follow function attatched, but i cant get it to stop moving when you release. I have tried all manners of onRelease to no avail...what can i do?

I would use the startDrag function but i love the easing (and i dont know how to constrain start/stopDrag to the X axis)

Any help would be great!

Thanks

--][--

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Stop Other Actions OnRelease?
Hey all.

I have a problem with a presentation that includes a skip button.

If you look here:
http://www.hammarman.com/stralfors/ml003_setemp2.htm

There you can see the presentation in (almost) all it's glory.
If you click the "framåt" button at any time during the "intro" you'll see that the playhead skips forward and all looks well... until all of a sudden the things I wanted to skip starts to play in the background.
I know what the problem is, I'm just not sure how to solve it.


The way I've set this up is that all animation is executed by script but I use the timeline to go from step to step of the animation by using setInterval.
This in itself doesn't cause a problem, not until I try to do my little skip button thingy.

The skip button does what I was helped with here: Removing multiple MCs onRelease

So the button skips to a different part of the animation.
But as you can see depending on when I hit "Framåt" the intro part of the animation keeps on playing in the background (slightly altered though).
It does this since the flash player reads and executes the code that's on each keyframe.
I need to add something to the skip fuction so that other code isn't executed until the playhead is where it should be on the timeline.
I hope I make sense.
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Some help woul be much appreciated...

Link removed

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I Can Reverse The Timeline, But How Do I Stop It?
The code below was supplied by a very helpfull member of this forum.
It works so well infact that it reverses the timeline relentlessly.
Its the first code i have seen that works on the release function.


BUT, If I put stop actions intermittently on the root MC it ignores them.
ie. it rewinds to frame 1.

So how can i add to this code to to tell flash to stop if at certain frameS....
(more than one stop on the timeline.)??
I have been struggling with this for a week now and realise i cannot get past these issues without input.

Please, any advice is golden..
thanks
Ant



mcReverse.onRelease = function():Void {
//enter the movie whose timeline u wish to reverse and the frame u want to rewind until
reverse(_root, 1);
};


function reverse(movie:MovieClip, frameno:Number):Void {
movie.stop();
movie.onEnterFrame = function():Void {
movie.prevFrame();
if (movie._currentframe == frameno) {
delete movie.onEnterFrame;
}
};
}

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OnRelease Stop The Function? Options?
Hey guys, i have a pressing issue here was wondering if anyone could help me with.



I have a small movie that basically is a mask that when you click on it it follows the mouse to reveal the other image under it. I dont want a circle bit of a mask, i want the mask to be 1/2 the stage size and only scroll on the x plane. I have this setup and working more less except for the fact i cant "uncall" (yes i just made that up) the function. heres my code




ActionScript Code:
var speed = 5;
MovieClip.prototype.follow = function() {
 this.onEnterFrame = function() {
  this._x += (_root._xmouse-this._x)/speed;
  if (Math.abs(_root._xmouse-this._x)<1 && Math.abs(_root._ymouse-this._y)<1) {
   delete this.onEnterFrame;
  }
 };
};
//drag the mask
mask.onPress = function() {
 mask.follow();
};



as you can see the mask when pressed gets the follow function attatched, but i cant get it to stop moving when you release. I have tried all manners of onRelease to no avail...what can i do?



I would use the startDrag function but i love the easing (and i dont know how to constrain start/stopDrag to the X axis)



Any help would be great!



Thanks



--][--

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on(release){
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I wanted to make a reverse play so that if you put your mouse on the left button it would play in the opposite direction. Can anyone help me with this problem?

this is the fla-file:
http://members.lycos.nl/zerogravstorage/menu.fla

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Reverse Play
Is it possible to play movie in reverse?

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Play Reverse
I did a search on this, and there were many related topics... but they all ahd to do with movie clips. Is it possible to do this to the main timeline of the movie? I have attached something similar to what I'm doing in my project. The right arrow button makes it play forward to the next section, but I want the back button to play it backwards to the section it was at before. You should understand what I'm asking when you download this movie... Anyway, if anybody could help I'd really appreciate it. I've been wanting to do this for a while...

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Play Reverse?
How can i play a MC in reverse???

Like in a button: when the mouse is over, a mc is played. and when you take avay the mouse, the mc plays in reverse...

HOW???

Thanks-A-Lot

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Play MC In Reverse
I have searched this and found quite a few results, none of which have helped me any. One problem is that those posts that link to a download I find I am unable to open in my flash mx program.

Here is what I would like to do:
Have a list of 16+ selections (check boxes) in an area that displays 8 at any given time. The visitor would scroll up or down to view all the possibilites.
Any help, or pointers would be greatly appreciated.

TIA
James

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Reverse MC, Play New MC
Astrum!

I'm trying to create a navigation system for my site.. something like the effect in CISHollywood.com

What i don't understand is.. how do you get an MC to reverse back, and then the new MC to come in and play.

Let's say i have 5 links.. thus 5 buttons on the right column.
I have a stage. I click on link 1.. and the entire MC1 comes on stage.. animated.. it plays and stops. It contains the contents of the section.

Now when i click on link 2... the MC1 rolls back, goes off stage, and then the MC2 comes in and plays on stage.

And in fact the control is in this manner that the user can click any link in any order.. whenever he clicks any link.. whatever MC is on stage has to roll back and the link he clicked has to come on stage and play.

How do we do that?

Any help appreciated.

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Play In Reverse
Hi everyone,

I am trying to get my timeline for a movie clip to play in one direction and then go in reverse when a button is pressed. Kind of like hitting the rewind button on a VCR. Any information or help you guys/ girls can provide will be greatly appreciated.

-FB

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Play In Reverse?
whats the easiest way to get a movie clip to play in reverse? Im using a function, but it keeps getting screwy, b/c i have multiple buttons and if you rollover them too fast it gets screwed up.
i also tried

on (rollOut) {
while (this._currentframe>1) {
this.prevFrame();
}

but that just didnt work at all.
Any help?
Thanks

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Reverse Play
hey all!

is there any way to play a movie clip backwards in flash mx 2004? i need to do it for an animation, and im trying to keep the filesize down, so simply ordering all the keyframes in reverswe wouldnt do.

cheers!

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How To Play Reverse?
Can somebody help me?
I`ve got a 12 keyframes with some images, forming a short movie,
ANd two buttons one is play and the second is a oposit of play, it should play in the oposit direction, from 12-th keyframe to 1-st frame. for the play button i`ve got action:

on (press) {
play();

}

how to make a action oposit from this one?
Thanks a lot
A.Sacchi

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Play Reverse
Hi,

I have a button sitting ona mc called submit_mc and I want the mc to play forward on rollOver and in reverse on rollOut. Currently there is a stop on frame 1 and the last frame of submit_mc .

Problem is I think my code is wrong...pleaase help.

on (rollOver) {
_global.runFor = function() {
if (this._currentframe != lastFrame) {
lastFrame = this._currentframe;
this.nextFrame();
} else {
delete (this.onEnterFrame);
}
};
}

on (rollOut) {
_global.runBac = function() {
if (this._currentframe != lastFrame) {
lastFrame = this._currentframe;
this.prevFrame();
} else {
delete (this.onEnterFrame);
}
};
}

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