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Right Click Problem


hi....anyone know how to remove the play,rewind etc on right click.
I would like it to say only `about macromedia flash...`

thanks...QETRET




FlashKit > Flash Help > Flash ActionScript
Posted on: 01-13-2002, 08:32 AM


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Disabling IE/Windows Link-click Sound (the ****ing Click Noise)
I've just got working a part of my site that has the user rolling over parts of one Flash movie which load a text description of the thing that is rolled over into a side flash movie in another frame. To the best of my knowledge there is no way to accomplish purely in Actionscript (making two separate Flash movies communicate), so I have movie #1 send it's variable to a javascript function on the HTML that calls the movie. This Javascript then sends the value to movie #2. Only problem is, though I am not loading a separate html file anywhere in the process, when IE runs the Javascript code it plays that damn link-click noise.

As you can imagine this is annoying i the extreme for a mouse roll-over (200 click noises in a few seconds)
Anyone know how I can disable that noise?
Or maybe to get IE not to recognize the Javascript as a link?

I'm pretty sure there isn't but who knows?

Thanks.

Josh Kostka

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Don't know if I can attach it.. Here is a link..

http://www.yourmomrocks.net/ma/tca.fla

When I set actions to a button the action works fine. However, if the button is hit a second time, the whole movie restarts. I can't figure out why? I have attached the file. Please some one help if you can..
Thanks
WORKS FINE CLICK TWICE RESTARTS MOVIE?

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My .SWF file My .FLA file

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Click To Pick Up, Click To Drop - Error 1136
trying to get the click to pick up & click to drop function working...

getting this error...

"1136: Incorrect number of arguments. Expected 1."


ActionScript Code:
package {

    import flash.display.Sprite;
    import flash.display.MovieClip;
    import flash.text.TextField;
    import flash.events.*;
    import flash.display.DisplayObject;
    import flash.ui.Mouse;
    import flash.display.BlendMode;

    public class connectWars extends Sprite {

        private var gameState = 2;
        private var startX = 0;
        private var startY = 0;
        private var clicked:Boolean = false;


        public function connectWars() {

            createGrid();

            // Call Game Loop
            stage.addEventListener(Event.ENTER_FRAME, gameLoop);

        }
       
        public function gameLoop(enterFrame) {
            switch (gameState) {
                case 1 :
                    //initIntro();
                    break;
                // Choose Player
                case 2 :
                    choosePlayer();
                    break;
               
                //player 1
                case 3 :
                   
               
                //player 2
                case 4 :
                    greyOutBoxes();
                    pickUp();
                    break;
               
                case 5 :
                    //initGameOver();
                    break;
               
                default :
                    trace("THE GAME IS BROKEN");
                    break;

            }
        }
       
        // choose which player goes first (random)
        function choosePlayer(){
        gameState = Math.ceil(Math.random() *2+2);

        }
       
        // cover the oppenants cards
        function greyOutBoxes() {
            if (gameState == 3) {
                redCardCover.alpha = 0;
                blueCardCover.alpha = 1;
            } else {
                redCardCover.alpha = 1;
                blueCardCover.alpha = 0;
            }
        }

        public function pickUp(event:MouseEvent):void {
            if (clicked == false) {
                event.target.startDrag();
                clicked = true;
               
            } else {
               
                event.target.stopDrag();
                clicked = false;
            }
        }
       
        // layout the grid 9x7
        public function createGrid() {

            var columns:int = 9;
            var rows:int = 7;
            var xSpacing:int = 66.5;
            var ySpacing:int = 65;
            var row:Number;
            var col:Number;
            var num:int = (columns * rows);
            var gridArray = create();
            for (var i=0; i<num; i++) {
                addChild(gridArray[i]);

                row = (i % columns);
                col = Math.floor(i / columns);
                gridArray[i].x = (row * (xSpacing)+105);
                gridArray[i].y = (col * (ySpacing)+118);

            }
        }
       
       
        public static function create():Array {
            var columns:int = 9;
            var rows:int = 7;
            var arr:Array = new Array();
            var pt:MovieClip;
            var num:int = (columns * rows);


            for (var i:int = 0; i <num; i++) {

                pt = new gridBlock();
                arr.push(pt);
            }

            return arr;
        }
    }
}

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Hello everyone!
I created my own cursor hiding the normal cursor.
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Thanks in advance!
Chees!
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Hi guys

I'm having a mission trying to differentiate between single and double clicks.

A double click is made up of two single clicks so if i do a trace of when the mouse is double clicked, the result will be:

single click
double click


How can I make the trace just
double click

and not

single click
double click
??

Here's the code that goes on my button:
Code:


Code:
on (press) {
if (!_root.click) {
timer = getTimer()/1000;
_root.click = true;
} else {
timer2 = getTimer()/1000;
}
if ((timer2-timer)<.25) {
trace("double click");
} else {
trace("single click");
timer = getTimer()/1000;
_root.click = true;
}
}

Thanks for any ideas

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hey guys
i'm working on a thing at the moment which is a news bulliton im having trouble using the movie button you see when you click it plays so the main board drops down. but i want it so as when you click again it goes back up currently im using script like this:

Code:
on(press){
this.gotoAndPlay(2)
}
on(press){
this.gotoAndPlay(15)
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the dropdown works fine when i emit the last 2 lines of coding but when im using it like it is above i belive the two (press) listeners cancel eachother out.

any help would be fab!
chris

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Hi there,

I'm developing a gallery of images which is essentially a load of polaroids on the desktop which the user can click and 'throw' out the way to see others. The user can also click on any of the images and it increases in scale and comes to the foreground.
Is there a way to distinguish between a 'click and throw' mouse action and a 'scale and foreground' click?
The code I'm using is:

PHP Code:



first.onPress = function()
{
    anchorX = this._xmouse;
    anchorY = this._ymouse;
    this.onEnterFrame = function()
    {
        lastXMouse = _root._xmouse;
        lastYMouse = _root._ymouse;
        
        this._x = _root._xmouse - anchorX;
        this._y = _root._ymouse - anchorY;
    }
}
first.onRelease = first.onReleaseOutside = function()
{
    
    xDirection = (_root._xmouse - lastXMouse);
    yDirection  = (_root._yMouse - lastYMouse);
    this.onEnterFrame = function()
    {
        // decay x
        if (Math.abs(xDirection) > 0.5)
        {
            xDirection *= .95;
        } else {
            xDirection = 0;
        }
        // decay y
        if (Math.abs(yDirection) > 0.5)
        {
            yDirection *= .95;
        } else {
            yDirection = 0;
        }
        
        //Garbage Collection
        if (xDirection == 0 && yDirection==0)
        {
            this.onEnterFrame = null;
            _ismoving = false;
        }
    }
}




It does what it's supposed to, i.e. it clicks and throws, but I can't distinguish a static click.
Anyone done anything like this?

CHeers
Matt

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Code:
piece1.onPress = function():Void {
this.startDrag(true);
this.swapDepths(this.getNextHighestDepth());
xstart = this._x;
ystart = this._y;

};
piece1.onRelease = function():Void {
this.stopDrag();
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this.enabled = false;
this.swapDepths(target1);
counter++;
correct = new Sound(soundLoader);
correct.loadSound("Gong.mp3",true);
this._x = target1._x;
this._y = target1._y;
} else {
this._x = xstart;
this._y = ystart;
}
};

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I am trying to troubleshoot a problem that has come up with some flash-based courses. These have been developed over the last few years, so they've been developed in MX2004 and Flash8, but the basic code (AS2) is the same across the board.

Each course has a series of swf files (pages) that get loaded dynamically, when the user clicks a "next" button. They have been working fine until recently. Now a small number of users are experiencing something odd...

When these users click the next button (a movieClip called mcNext), the next page loads, and then immediately, the page after that loads. It's as if the user clicked twice, or double-clicked.

So far, it looks like it might be a browser version/plug-in version specific error, as it's only happening with I.E. 7 and Flash player 9.0.124.0

here's (a simplified version of) the code:


Code:
mcNext.onRelease = function() {
thisPage++;
pageChange();
};

function pageChange():Void {
pageNum.text = thisPage+" of "+totalPages;
thisMCL.loadClip("page"+thisPage+".swf", mcContentHolder);
}
Anybody experiencing anything similar?

thx!

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Hey, im Danief, im new to the forums.

I need to know how to make a button that responds to right click, so that when you right click this button, a goto action starts.

Ive been searching google for a freakin long time now... pleease if you know anything about it tell me.

Oh, and i also need to know how to make a timer that will start by the press of a button and stop with the press of a button.

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I saw this code on the tutorials but it was in relation to Random backgrounds. Woud anyone know if I could use this to do the following....

First time a button is clicked, I want it load and play Movie A, if the button is clicked again, load and play Movie B.

Can I control where it loads? Meaning to a movieclip holder or something?

on (release) {
choice = Math.round(Math.random()*2);
switch (choice) {
case 0 :
location.loadMovie("image0.swf");
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case 1 :
location.loadMovie("image1.swf");
break;
}
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Hi guys

I'm having a mission trying to differentiate between single and double clicks.

A double click is made up of two single clicks so if i do a trace of when the mouse is double clicked, the result will be:

single click
double click


How can I make the trace just
double click

and not

single click
double click
??

Here's the code that goes on my button:

Code:
on (press) {
if (!_root.click) {
timer = getTimer()/1000;
_root.click = true;
} else {
timer2 = getTimer()/1000;
}
if ((timer2-timer)<.25) {
trace("double click");
} else {
trace("single click");
timer = getTimer()/1000;
_root.click = true;

}
Thanks for any ideas

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Strange thing is... the first call to loadJPEG() puts the image into the mc, but at its original size... a subsequent call to the function reloads it and sizes it correctly to fit in the rectangle. I can't figure out why I need to call it twice!!!

demo is here: http://users.adelphia.net/~ddycus/cropthing.html

clicking the "PRESS" button calls the function once and loads the image at its original size. Click it again to see what it is supposed to do... (ignore all the other non-working interface elements)

****************

function loadJPEG() {

//get aspect ratio of original image

if (imageWidth > imageHeight) {
imageHorizontal = true;
}
else if (imageHeight > imageWidth) {
imageVertical = true;
}
else {
imageSquare = true;
}


//get the percentage reduction necessary
if (imageHorizontal) {
reductionPercentage = ( displayHeight / imageHeight );
} //else if it is vertical or square...
else {
reductionPercentage = (displayWidth / imageWidth );
}

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placeholder._height = (imageHeight * reductionPercentage);
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ghost._width = (imageWidth * reductionPercentage);
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_global.clipWidth = placeholder._width;
_global.clipHeight = placeholder._height;

//load image into mc

loadMovie(theImage, "placeholder");
loadMovie(theImage, "ghost");

//end new function loadJPEG()
}

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Thanks!
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Firstly apologies for this being in the AS3 forum, but there seems to be a lot more activity in here rather than the games section… and it’s still AS3 code that can be utilized elsewhere anyway… blah... blah… blah... etc

I’m making an AS3 drag and drop game (all my coding is in an .as) and after some testing it seems that the drag and drop function isn’t suitable enough, is there any way that I can code the mouse function to pick up a selected target on mouse click... then the picked up target sticks to the mouse cursor X & Y position... even if the user takes their finger off the mouse button and moves the cursor around the stage. The user has to then re-click the mouse button to drop the selected target. ???

Here’s my code thus far for the drag and drop function, it works, just really want to try out this other mechanic.
ANY help at all would be ACE! Thanks
My google searches have not given any results



ActionScript Code:
// pick up item

        function pickUp(event:MouseEvent):void {
            event.target.startDrag(true);
            event.target.parent.addChild(event.target);
            startX = event.target.x;
            startY = event.target.y;
            for (var p = 0 ; p <= 6; p = p + 1) {
                if (event.target.name == item[p].name) {
                    bastard[p] = true;
                }
            }
        }
       
// drop picked up item

        function dropIt(event:MouseEvent):void {
            for (var p = 0 ; p <= 6; p = p + 1) {
                if (event.target.name == item[p].name) {
                    bastard[p] = false;
                }
            }
            event.target.stopDrag();
            if (event.target.y >= 92 && event.target.y <= 540) {
                if (event.target.x >= 290 && event.target.x < 415) {

                    // target area
                   
                     if (event.target.currentFrame == 1) {
                   
                        selectTrash = Math.ceil(Math.random()*4);
                        event.target.gotoAndStop(selectTrash);
                         trashPos = Math.ceil((Math.random()*170) + 50);
                        event.target.x = trashPos;
                         trashPos2 = -(Math.ceil((Math.random()*300) + 100));
                        event.target.y = trashPos2;
                        RS1.gotoAndPlay(2);
                        if (topOfRubbish <= 580) {
                            rubbish_pile.y = rubbish_pile.y + 5;
                            topOfRubbish = topOfRubbish + 5;
                        }
                        updateHit(25);
                     } else {
                        event.target.x = startX;
                        event.target.y = startY;
                    }

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Simply, if the user has clicked the box once, I don't want them to be able to click again.

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I thought that using that would make what i want possible, but it doesn't.


Please Help me!

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www.evjen.ca/WARNING

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Click Once-good, Click Twice-bad
hello all. (i am using flash 8)

i have been making a portfolio website which contains different pictures of my designs. I have made a button inside of a movie clip that fades in, slides right and stops. inside this button movie clip, i have placed a stop on the last frame of my actions layer, as well as placing the following actionscript on the button in the last keyframe:

on (release) {
this._parent.gotoAndPlay("115");
}

Now, i have duplicated this button movie clip, and put them on my main scene to navigate to each different picture. Each time I duplicated, I went back in, and changed the frame number to the one that should be correct.

The problem is, when I click once, it does what it should and loads the correct picture. But, once the correct picture is loaded, if I click on it a second time, it jumps to a completely new picture down the timeline (the pic that is one frame over i think). Does anyone know what might be the problem here?

I have also put stops on my main scene actions layer when each picture appears. Dont know if that helps...

thanks
travis

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[F8] Click Me Once...no Problem. Click Me Twice...wtf?
Here's a nasty little gotcha that I finally solved the right way...hope this helps someone

Symptom: Clicking on a movie clip button works once, but then suddenly, clicking on it again doesn't work. Or it does work, but you have to move the mouse (even just one pixel works) in order for the button to register a rollover state.

Cause: A TextField, some component, movie clip or code chunk currently has the focus!

Solution: Steal the focus back!

I have a Flash file that includes 'next' and 'previous' buttons that allow you to move through multiple images. There's also a text field on the interface, allowing you to search. I would type in a search and an image comes up. Then I click the next button and the next image is shown. But then I click the next button again and nothing happens!

What I didn't realize is that as soon as I clicked to enter text into my search box, that Flash had moved the focus over to that text box. The tricky part of this is that clicking the next button (actually a movie clip configured to act like a button) DOES NOT SWITCH FOCUS back to the button. Now I'm not sure how Flash handles focus issues with actual buttons, but for MovieClips acting like buttons, a click on the clip does not actually focus that clip. So if you interact with anything in your movie that actually does claim the focus, it pretty much will stay there.

So what you have is a situation where you click a TextField, Flash moves the focus to that TextField, you then click your movie clip button and it works, but Flash never moved the focus to that button, so you essentially have to manually initialize the onRollOver events by registering new movement over the button!! Jeesh!

I thought to myself, 'whenever you click a button on an interface, the focus moves to that button.' Seems simple - aha! Let my convert the next button symbol in the library to a button! That should force it to become focused when clicked! NOT TRUE

So here's my solution:

my_button.onRelease = function() {
var focus = Selection.getFocus();
if(focus != null && focus != "_level0.my_button") {
Selection.setFocus(my_button);
}
//now do whatever else I
}

kind of ridiculous, but it works. Now any click on this button does what you would expect - it moves the focus over to the button. So, click anywhere else you like in the movie. Once you click the my_button movie clip, it steals the focus and keeps it, so that subsequent presses on the same clip happen as you would expect

Onward!

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Right Click, On Click Away Function
Hi. I would like to make it so that that when the user right clicks on my movie, and then clicks away (to hide the menu) an action happens. Is this possible? I don't care if the right-click menu shows or not, but I want there to be a function when the user clicks away.

Thanks,
Sportzguy933

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Click ... Do Something ... Click ... Return
so here's the basis ...

I have a bunch of buttons on the stage ... when 1 button is clicked i need all the buttons to move position ... but then when the button is clicked from the new place ... i would like all the buttons to return to the original spot.

function loadEventsPage(event:MouseEvent):void
{
new Tween(events_mc, "x", Strong.easeOut, events_mc.x, events_mc.x -200, 3, true);
new Tween(events_mc, "y", Strong.easeOut, events_mc.y, events_mc.y -100, .5, true);
new Tween(about_mc, "x", Strong.easeOut, events_mc.x, events_mc.x -350, 2, true);
new Tween(about_mc, "y", Strong.easeOut, events_mc.y, events_mc.y -100, .25, true);
}

Tweening probably isn't the way to go but any other suggestions would be greatly appreciated.

Thanks,

Michael

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Left Click Plays NEXT Frame, Right Click Plays PREVIOUS Frame?
Dear all,

I'm writing a simple presentation in Flash MX for the Mac. How do I get the "left click" on the mouse to play NEXT frame, and teh "right click" to play the PREVIOUS frame?

My scripting isn't so good, so please make it simple!

Thanks a lot in advance

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To Click ButtonA, Den Click ButtonB And A Line Will Be Draw From ButtonA To ButtonB.
i am suppose to use actionscript 3.0 to do a flash. the flash is about using 2 buttons, buttonA and buttonB to draw a line.

the idea is to click buttonA, den click buttonB and a line will be draw from buttonA to buttonB.

i am very new to flash and was assign with this task by my prof.

here's my code :

// declaring line
var lineThickness:uint = Math.random()*5+1;
var lineColor:uint = Math.random()*0xffffff;
graphics.lineStyle(5+1,lineColor);
graphics.moveTo(200,250);

// setting buttons to false
var buttonA = false;
var buttonB = false;

// when click buttonA check if buttonB is click

if (buttonA = true) {
(buttonB = true)
}
if (buttonB = true) {
graphics.lineTo(700,250); //draw line
}

after entering this code the line just appear when i test the movie and an warning1100: Assingment within conditional. Did you mean == instead of = ?
for source if(buttonA=true)

so i change the code to :

// declaring line
var lineThickness:uint = Math.random()*5+1;
var lineColor:uint = Math.random()*0xffffff;
graphics.lineStyle(5+1,lineColor);
graphics.moveTo(200,250);

// setting buttons to false
var buttonA = false;
var buttonB = false;

// when click buttonA check if buttonB is click

if (buttonA == true) {
(buttonB = true)
}
if (buttonB == true) {
graphics.lineTo(700,250); //draw line
}

this runs fine but just that when u click the buttons the line did not appear at all.

hoping that some one will be able to help me with this problem

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[CS3] Button That Fades Out On Click And Fades In On Click
Hi All
Completee noob here
I am trying to make a button that when you click on it toggles its visibility.

ie if its visible it fades out if its invisible it fades in

Any help would be appreciated
Thanks
Steve

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Click Event And Double Click Event
Hey guys,

I'm looking for a bit of advice on event listeners.

I have a few things on the stage and I'd like to know if a user clicked one or double clicked it.

The only problem is that while a user is in the process of double clicking the first click gets registered.

So even though the user is double clicking a click is registered.

Is there a way to get around this?

In my app at the moment I'm trying to track what a user does. For example if I see a lot of double clicks registered for a non UI display object I can infer that It must seem interactive and might need to be re designed etc.

Thanks,

dub

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Click & Drag Baby, Click & Drag
Ok peeps, check out this page

You can click & drag this map around, also zooming in and out. As you can see it's constrained so you never run out of image area. However when you zoom in & move the map so you can see the bottom edge, then zoom back out, you get a nasty white gap, which rights itself when you click on the map.

I need some way of stopping this nasty white gap appearing, any ideas anyone?

The "Zoom In" button has these actions applied:

on (release) {
_root.map._xscale += 20;
_root.map._yscale += 20;
}


The "Zoom Out" button has these actions applied:

on (release) {
if (_root.map._xscale>=101) {
_root.map._xscale += -20;
_root.map._yscale += -20;
} else if (_root.map<=100) {
setProperty("_root.map", _xscale, "100");
setProperty("_root.map", _yscale, "100");
}
}

While the map has these actions:

on (press) {
startDrag("_root.map", false, stage.width-_root.map._width,
stage.height-_root.map._height, 0, 0);
}
on (release, releaseOutside) {
stopDrag();
}

Cheers

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I Click On A Button , A Line Pops Up Under The Button I Click On A Different Button..
anyone know how to make this work?

this is what i want , when i click on a button a want a line to pop up under the button then when i click on another botton , i want that same line to move under the new button . if some1 could do a very basic one and put the .fla file that would be perfect. thanx

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Can't Make A Right-click Menu? Make A Middle-click Menu
Since so many people are always wanting to make a context menu that appears at the mouse position, and because it's such a pain to get rid of the flash right-click menu (and the methods i've seen are not cross browser) I decided to go about finding a way to make a middle-click menu. Most mice these days have a mousewheel and the vast majority of those mousewheels also act as a 3rd button if you push down on them. So here is the result of my labor. A way to detect the middle mouse up and down actions in Flash.


Code:
Mouse.toggle = false;
setInterval(TestMidMouse, 40);
function TestMidMouse() {
if (asNative(800, 2)(4) == true && Mouse.toggle == false) {
Mouse.broadcastMessage("onMidMouseDown");
Mouse.toggle = true;
} else if (asNative(800, 2)(4) == false && Mouse.toggle == true) {
Mouse.toggle = false;
Mouse.broadcastMessage("onMidMouseUp");
}
}
myListener = new Object();
myListener.onMidMouseDown = function() {
trace("middle button down");
};
myListener.onMidMouseUp = function() {
trace("middle button up");
};
Mouse.addListener(myListener);
In case you're wondering, asNative is an undocumented feature of flash. It refers to the native function table that resides in the flash player. asNative(800, 2)(4) returns true or false depending on weather the middle mouse is down or up respectively. FYI, replacing the 4 with other numbers activates for other buttons (including keyboard keys). 1 is left click, 2 is right click, 3 doesn't seam to do anything, 4 is the middle mouse button, 5 is a 4th mouse button if mouse has one. Here is the most extensive reference for the asNative function that I have found. I suppose you could do the same thing with Key.isDown(), but messing with undocumented stuff is so much cooler .

If anybody does know a way to get rid of flashes right-click menu, reliably and across multiple browsers please post it here because this method could easily be converted into right-click detection.

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No More Right Click
Hello people,

I would have to say the "subject" says it all. I am wondering how to get rid of the mouse's right click on a Flash 5 .swf project.

If someone could assist me on this I would be greatly appreciative.

Cheers,
Zanjan

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How Too Take The Right Click Off
you know when you right click on a flash movie the macromedia thing pops up how can i take that out some help on this topick please
if you know how please reply. thanks

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>>click Here<<
OK...how do i get the site to scroll...like in this site
http://www.oversee.net
Please let me know....ALL HELP will be appreciated...
Thanks
Abel

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Right Click On SWF
Hey guys, just wondering how you can make it so that people cannot right click on your swf and then zoom in all the way. Any one know. Thanks so much for your help guys.
Don

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Right Click Pop Up
I'm looking for the code so when someone right clicks on my movie... the menu doesn't pop up. Just the About Flash thing pops up... It's driving me nuts...

later.davecone

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Right Click
hi,

i wanna disable right click in my flash exe file,is that possible,i gave Fscommand ...still its showing macromedia flash 5..even i want disable that ...pls help ...



thax.


ramm

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Right Click
Hi everyone...
before posting this message i used the search and i was surprised that i found nothing.
I need to know what is the best way to eliminate the right click from the Flash movie.

thank you

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No Right Click
Is there a way to put a no right click in flash animation. Other than put a plugin in a HTML document(EMBED)with "menu=false". If yes...plz tell me! :P

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Right Click
When I right click on a flash movie, I get Zoom in, Zoom out, print and so on. Does anyone know how I can remove that from my flash movies so people only can see "About Macromedia" when they right click on my movies?

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Click
This is my question:
is there a way to make a symbol move to a clicked place (not just appear there but move)????
Perhaps with invisible buttons?
Help me please, thanx

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