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Simple #include Help?



i know if you say #include "arandomfile.as" includes a randomfile.as in the same directory of where the .fla is. is there a way to get a file from a different directory?
thanks




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Include 'samp.as' Ignores Include Folder?
It seems that "include" only looks in the host FLA files folder. Back in 8, I recall placing files in your (and I paraphrase:) "%profile%localappdataflashenconfigInclu de" folder allowed centralized access to as files. I really need this, I can't have a few dozen copies of this file floating around the project structure when I need to make a change.

I see that an Include folder still exists, but I can't include anything that's in it, even the files that live there by default. Adobe help for CS3 indicates that this folder's function remains unchanged, but I just can't seem to make it go. Am I missing something here? This is a fresh load of Windows XP and CS4.

I know I can write a class that handles what I'm doing and just make it the document class; but I'd rather not. Any thoughts?

(I am also concerned that I'll just run into the same problem with the Class folder refusing to play ball...)

Simple: #include"script.as"
how can attach script (as file ) in this.createEmptyMovieClip("mc", 0); and ?

Simple: #include"script.as"
how can attach script (as file ) in this.createEmptyMovieClip("mc", 0); and ?

Include File: Flash Is Not Refreshing Changes From My Include File
Hi there,

I am using an include file, and I've noticed that sometimes the the fla file does not refresh new changes to my include file. When exporting with "Ctrl, Enter" Is Flash loading the include file from the cache?

Thanks
Gar

#include "NetServices.as",#include "NetDebug.as" Problem
#include "NetServices.as"
#include "NetDebug.as"
when i try to include these two files and publish in

Actionscript2: it gives following error:

C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 22: Classes may only be defined in external ActionScript 2.0 class scripts.
class mx.remoting.NetServices extends Object

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 24: Error opening include file RemotingComponentVersion.as: File not found.
#include "RemotingComponentVersion.as"

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetDebug.as: Line 10: Classes may only be defined in external ActionScript 2.0 class scripts.
intrinsic class mx.remoting.debug.NetDebug extends Object

Total ActionScript Errors: 3 Reported Errors: 3


and when i publish in ActionScript1 :it gives following 11 errors



**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 8: Syntax error.
import mx.remoting.Connection;

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 9: Syntax error.
import mx.services.Log;

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 22: Syntax error.
class mx.remoting.NetServices extends Object

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 24: Error opening include file RemotingComponentVersion.as: File not found.
#include "RemotingComponentVersion.as"

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 34: Syntax error.
public static function setDefaultGatewayUrl(url:String):Void

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 48: Syntax error.
public static function setGatewayUrl(url:String):Void

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 67: Syntax error.
public static function createGatewayConnection(url:String, infoLogger:Log):Connection

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 109: Syntax error.
public static function getConnection( uri:String ):Connection {

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 123: Syntax error.
public static function getHostUrl():String

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 149: Syntax error.
public static function isHttpUrl(url:String):Boolean {

**Error** C:Program FilesEasyPHP1-8wwwhellohelloNetServices.as: Line 152: Unexpected '}' encountered
}

Total ActionScript Errors: 11 Reported Errors: 11

#include On The Mac
Our team is developing a pretty complex Flash5 application. The source resides on the company network, and it has a bunch of #include statements referring to actionscript files in various subfolders. (For example, #include "library/foo.as".)

On the pc's everything works fine, but the mac's can't find the include files that are in subfolders. We tried to change the / notation to : notation, but it still couldn't find it...

Any ideas as to how to get it working?

Thanks in advance.

#include
Hi all, I've worked in C, Super C and C++ for many years. Action Script implements most of the C protocal so I've taken to it quickly and comfortably.

My problem is this; When I use the '#include' keyword...

example: #include "thisActionScriptFile.as";

... my Flash 5 compiler always returns the error: 'Malformed #include directive'. I'm getting real frustrated with this because I like to be able to library functions that I use often.

Is my syntax incorrect or do I have a bad compiler? Thanx in advance for any help

#include
Hello,
I need some advise or help.

#include "buttons.txt" workes fine
#include "c:dirdir/diruttons.txt" workes fine
#include "http://www...com/buttons.txt doesn't work ???

Anyone knows wy?

Thanks for reading this.

#include Possible Or Not?
is it possible to load an external as script with the #include function from a variable?
like

script = "test.as"
#include script

something like that... as far as i've been able to find it won't let anything except for #include "test.as"
anyone know of a way to do it?

thanks
-Rui

#include
I realize that the #include directive just adds in code from an external file at compile time but is their anyway to load actionscript code from an external file when the .swf file is executed?

#include
Using MX, is there any way of including a whole block of external actionScript at runtime? - The same way #include does when exporting/publishing...

Many Thanks!

#include
to use an external file containing text I do this:

#include "mytext.as"
(mytext.as contains this script:
var displayText = "here goes my text"
_root.textPlaceholer.text = displayText)

and it works just fine!


And what if I wanted to create a function which includes one of several external files?

I would like to do something like this:

function includeText (textToInclude){
#include textToInclude+".as";
}

but this doesn't work...

#include
Hi,

When i want to include a script file using absolute URL say #include"http://xxxx.xx/xxx.as", i get 'Error opening include file'. Does that mean we cannot include an external action script file with absolute url.

#include
#include "functions.txt"

there are no errors, the code is copied straight from a working fla, but the functions dont work...

#include
I have a script i want to use which dynamically loads photos with captions via a text file. I do this by putting #include ("thetextfile"). This works fine BUT once the .swf is exported, changing the text file doesnt make it update. Only the text included within at the time is what is loaded.

Is there a way to make it update once i change the text file? Can i use loadVariable some how?

PHP Include...
Hey all, new to this and been lost for days. I am trying to rework some of the flash on my site to include an ad on my site, and I was wanting to use a php include to do it. I was thinking I would just link to the flash file, and I don't really understand actionscript so I have been trying to put together something that would load up a php page... this is how far I got and well I can't figure out what I did wrong...

Code:
onLoad
{
getURL("http://www.spudfiles.com/ad.php");
}
And well what I am asking is how on earth can I get that working? Or better yet, how could I include...

PHP Code:



<?PHP @include("http://www.spudfiles.com/ad.php"); ?>




Could anyone help me out? I have searched wherever I could find and coulden't get an answer I, well, understood.

Thanks!

EDIT - Here is an example...
http://www.ocforums.com
see the OC Forums logo and stuff at the top? Well pretend that's flash. Now see that ad on the right of it? That is what I am wanting to do.

Using #include In AS2.0
I just got done scouring the tween class provided by http://laco.wz.cz/tween/ and it totally meets my approval. Very clean, very smart, and very controllable.

I'd never be able to write easing equations like Penner so I'm not even gonna bother trying to simulate the class.

I've written a class that uses the tween class but the only way I know of to initialize it is to use an #include. I'd like use the include line inside the class file so its as easy as myTween = new Tweener.

Anyone know how to use #include or an alternative.

#include
hi, im making a game and i have nearly finished it.
so i want protect my script, i just wanted to ask wether using the #include method can cause any unobvious problems,
also what do you think is the best way to protect your script?

many thanks.

zlatan...

XML Include
Hey,

I am trying to insert an xml file into an ActionScript I have...


Code:
MovieClip.prototype.setRandom = function() {
for (name in this) {
if (typeof (this[name]) == "movieclip") {
this[name].setRandom();
}
HIGH = 36;
LOW = 0;
this.gotoAndStop((Math.ceil(Math.random()*100)%(HIGH-LOW+1))+LOW);
}
};
MovieClip.prototype.playAll = function() {
for (name in this) {
if (typeof (this[name]) == "movieclip") {
this[name].playAll();
}
this.play();
}
};
count = 0;
MovieClip.prototype.pauseAll = function() {
for (name in this) {
if (typeof (this[name]) == "movieclip") {
this[name].pauseAll();
}
//this.play();
onEnterFrame = function () {
count++;
trace(count);
if (count>20) {
movie1.stop();
}
if (count>25) {
movie2.stop();
}
if (count>30) {
movie3.stop();
}
if (count>35) {
movie4.stop();
}
if (count>40) {
movie5.stop();
}
if (count>45) {
movie6.stop();
}
if (count>50) {
movie7.stop();
}
if (count>55) {
movie8.stop();
}
if (count>60) {
movie9.stop();
}
if (count>65) {
movie10.stop();
delete onEnterFrame;
count = 0;
}
};
}
};
btn_go.onPress = function() {
_root.setRandom();
_root.playAll();
};
btn_stop.onPress = function() {
_root.pauseAll();
};
//
_root.setRandom();
As you can see from this, that when it stops, it randomly selects a number. I want to be able to get the numbers to stop in the data of an xml file. The content in my xml file is as shows.


Code:
<?xml version="1.0"?>
<root>
<numbers>
<number>1</number>
<number>3</number>
<number>27</number>
<number>35</number>
<number>16</number>
<number>36</number>
<number>0</number>
<number>19</number>
<number>25</number>
<number>11</number>
</numbers>
</root>
I have absolutely no idea how to do this, if anyone could help, I would really appreciate it!

#include Vs SWF AS
Hi All,

I'm trying to determine the pros and cons of using the #include to pull in my actionscript. I currently put all my AS inside the swf but I thought it might be good for security to pull a filename from a mysql database in the main swf and then use that filename to pull in my actionscript file ... the only problem was that the #include function doesn't accept variables for filenames.

Does anyone know of the advantages of using an AS file with #include ??

Thanks

#include Bug?
Hey all

anybody had weird stuff happen when using #include ?

I had a file with a lot of code so I broke up ino some external .as files and use #include - all worked fine

than I went into one of the files and changed a font colour in a text format object, save the file and then test the movie in Flash and I can't see the new colour...

Same thing happened with some other changes as well...I just can't see the result of my changes...

If I go back to a flash file that has the code on the frame and change something it all works as it should

any ideas?

Thanks

Using Include
Hey all, I'm full of qustions today....

I keep reading that I can put my AS files in the default include folder, in my configuration folder, and then i link to them directly, instead of having to put long nasty file extensions, which tend to kill me as my folder structuring is all over the shop....)

I didn't have an include folder there, so i created one, but i can't seem to get this to work.

am i missing something?

How To #include?
i used #include .as file in my fla file and publish to swf, it can be worked.

but if i update my .as file, when i play swf file, it can't load the lastest result...

can someone teach me how to auto renew my as record in swf??

Php Include
Hello,

I'm working on a project and I'm running into a bit of trouble trying to communicate between flash and php.

I'm trying to get a php file to include a certain other php file when I press a button in flash. Currently, I have this code in my index.php file:


Code:
<?php
$id=basename($id);
if(!$id)
include("main.php");
else
include($id);
?>


And I'm using


Code:
getURL("index.php?id=section2.php");


to load the section 2 php file.

The problem with this is, it reloads the entire page, meaning my flash menu is also reloaded (and therefore reset), instead of staying where it should.

Is there anyway I could get section2.php to display without reloading the whole thing? Is there any other way to achieve this?

Thanks in advance,

-s

ps: if this wasn't clear enough, you can have a look at it here: http://www.subwaydesigns.net/fmi/index.php - click the "Research" or "About the FMI" > "Leadership" buttons.

AS2.0 Help With Include
I'm working on some classes in Flash Mx 2004 Pro, but I cannot seem to get the #include to work.

This is the error msg Flash gives me:

Quote:




**Error** myClass.as: Line 1: Classes may only be defined in external ActionScript 2.0 class scripts.
class myClass {

Total ActionScript Errors: 1 Reported Errors: 1




This is my approach, maybe I'm doing something wrong...

1. I have an external AS file called myClass.as, which resides in the same directory as my Class.FLA

2. I have a constructor function in my class called myClass:

Code:
class myClass{
public function myClass(){
}
}
What am I doing wrong?

Best regards

#include: To Use Or Not To Use...
case study:
when i discovered php and asp includes to use in my sites as navigation elements they worked perfectly. so, when macromedia introduces the use of AS files as includes in order to centralize our code it was cool... but

it wasn´t really usefull because if i modify my AS file, saved and test my movie it doesn´t work properly. i discover by accident that i must to compile the movie again in order to make my changes work...

so... what is the point of that? what i did wrong?

when i edit a php or asp include all the site is up dated at once. in flash i have to update 2 files... not very usefull. if i must compile my movie again i prefer to put all my code in the movie and rather to use a "external file".

any toughts?

Thanks.

Ray.

#include // Is This A Bug..
When I use the #include; if i make a change to the note pad text file, I have to publish the movie again that has the #include statement.

Can I not modify and just refresh my browser to see that changes.

It is sort of defeating the purpose if I still have to republish the source file with the #include statement.

Thank you

Include
In C++/Java you can do this to import a library of functions to your current file.

Code:
#include <someFuncitons.h>
Is there a similar command in Actionscript? I want to use some commonly used functions over multiple SWF files and don't want to copy and paste all of them into each file.

AS2.0 Help With Include
I'm working on some classes in Flash Mx 2004 Pro, but I cannot seem to get the #include to work.

This is the error msg Flash gives me:

Quote:




**Error** myClass.as: Line 1: Classes may only be defined in external ActionScript 2.0 class scripts.
class myClass {

Total ActionScript Errors: 1 Reported Errors: 1




This is my approach, maybe I'm doing something wrong...

1. I have an external AS file called myClass.as, which resides in the same directory as my Class.FLA

2. I have a constructor function in my class called myClass:

Code:
class myClass{
public function myClass(){
}
}
What am I doing wrong?

Best regards

#include
i have an actionscript file i am trying to refer to using #include, i have it as follows

#include "songs.as";

but this generates the following error

**Error** Scene=Scene 1, layer=Actions, frame=1:Line 1: Malformed #include directive
#include "songs.as";Total ActionScript Errors: 1 Reported Errors: 1

am i going about this the right way?

cheers

Help With #include's
I am working on a project that contains over 100 *.swf's

The action script for each file will be identical....

Knowing this i thought all i would have to do is create one include and
place #include "myInclude.as" in every *.swf.

At the time i thought it was the way to go....until i edited "myInclude.as"
and realized i had to publish every movie all over just to have the change occur in the *.swf.

I thought that by changing the include it would make the change on all files....but it doesnt.

Am i doing something wrong...Is there any other way to accomplish my goal....

/*************
Thank you,
mr.Nemo
*************/

AS2 No Include
Hi guys,

i have a question about compiling as2 classes into a swf.

here is the deal.
- I have a main swf, called A, into wich i load a other swf named B.
- Now swf A makes us of the AS2 class named ClassA, but so does SWF B.

Since im loading SWF B into SWF A, it can use Class A from the SWF A file right?

But how can i compile SWF B, without compiling Class A into it?
Cuz without it it would be a smaller file size.

Any help or sugestions would be apriciated.

thanx,
fregl

Using #include
Hi, people.

I have a few questions about using the #include compiler directive:

In there any problem about using #include in a Flash SWF with only
one frame and calling methods and functions at the same frame ?

Could I use #include for one .as file and also use #include inside the same .as ?

And about preloading included code ? How ?

Is there any Flash bug reported about using #include ?

Thanks for any help.

Variable #include
Hello,
I am looking for a solution to include a variable defined script file.
For example, if bubu = "001AM111"
I would need "001AM111.as" to be included. Maybe some eval tricks, but did not find it :-(

Any Ideas ?

For info, this is for localization needs.

Thanks in advance

Orico

Is #include Variable Possible?
I'm having trouble usinging #include to call a variable. Is this even possible? Like this:

var config = 'config.as';
#include config

It doesn't work. Of course, in my own project I'm doing something a bit more dynamic to determine the variable...but it doesn't do any good if this doesn't even work.

Thanks,
Kory

Include& .as File
Hi guys,
I am working on a project where flash does calculations and i have placed the formulas in a .as file and included it in the flash file using the script(#include action.as) It works fine.But when i change the formulas in the .as file and play the swf file it does not reflect the change. For it to reflect the change i need to publish the flash file again. How do i reflect the changes without publishing it again.Like loading a text file and making changes to a text file it will reflect the changes in the swf file without re publishing. Please help guys give me something to work with.

Rohit

#include Troubles
I have created a function foo () in foo.as.

function foo () {
_parent.test = "test";
}

I create and instantiate a MC "functions" and place it on root. I place a #include "foo.as" on the first frame. This clip is preloaded with a few others. After it is loaded, I run:

functions.foo();

as a test, I created a txt field on root with the var name "test" and tried to populate it from foo(). However, nothing happened. I then added this to my "foo.as" file:

_parent.test = "outsideFoo";
function foo () {
_parent.test = "insideFoo";
}

This time test was populated with "outsideFoo." This is puzzling to me; why does Flash allow me to use the var AS and not the function? I suppose I could just take all my actions out of the function, but that pisses me off - why?

Thanks,
Brian Riley
617.693.7030

What Should A #include File Look Like?
Can some one give me an example of what an #include file should look like using this code:

onClipEvent(load) {
// set initail scale to 100
newscale = 100;
}

onClipEvent(enterFrame) {
if (this._xscale > newscale) {
// shrink
this._xscale -= 10;
this._yscale -= 10;
} else if (this._xscale < newscale) {
// grow
this._xscale += 10;
this._yscale += 10;
}
}

What Should A #include File Look Like?
I have already asked this question but the answer didnt work!
i got this error

scene=Scene 1, Layer=Layer 1, Frame=1: Line 7: Malformed #include directive
#include "D:Acidproofexpand.as";

some one give me a good example on how to use the include function.

here if possible use this sample code!

onClipEvent(load) {
// set initial scale to 100
newscale = 40;
}

onClipEvent(enterFrame) {
// x axis
if (this._xscale > newscale+5) {
// shrink
this._xscale -= 10;
} else if (this._xscale < newscale-5) {
// grow
this._xscale += 10;
}
// y axis
if (this._yscale > newscale+5) {
// shrink
this._yscale -= 20;
} else if (this._yscale < newscale-5) {
// grow
this._yscale += 20;
}
}

How Do I Include The Subject?
How do I include the subject when I am doing the mailto command to pop the email in actionscript?

Thanks for the help.

How Do I Include A Font With An Swf?
Is there a way to have a font displayed on anyone's screen without converting all text to outlines? If so, how?

#include?somebody?down There A Few Posts
when i try including an external .as file using #include that is larger than 69,307 bytes, the actionscript doesn't get
included. but if the file is 69,388 bytes or smaller the actionscript loads just fine. is there such a thing as a file size limit for .as files that you are going to unclude? Or along a different track, is there a limit on how much information you can put into an array?
thanks

#include VariableName
I know the #include is very weird in that you cant place a semicolon after the line its contained on, and that you have the format in comes in has to be like this:


Code:
#include "file.as"
But I want to include a .as file that the value of a variable so I tried a work arounds:


Code:
file = "file.as";
eval("#include "+file);

file = ""file.as"";
eval("#include "+file);
But they didnt work.

Has anyone got any suggestions on how I could do this?

I am thinking about loading a .swf with the actions in that, but that seems like an awful mess..

Cheers

Include A .js File
include a .js file

Hi all,

is there a way to include a .js file in flash?
Cause its too hard to code javascript in flash itself.
And the code its really buggy when I try to start it on flash.
this is what I'm trying to do


// :::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::
//::
//::
//:: Script: Amazing Frameless Popup Window - Version I
//::
//:: Functions: In IE4 and later, this script launches a popup
//:: window without the Windows frame or titlebar
//:: (that is, a "containerless" window). In other
//:: browsers, it launches a standard popup window.
//:: Position, width, and height are settable.
//:: Automatic closing of the window on leaving the
//:: page may also be optionally set.
//::
//:: Browsers: IE4 and later
//:: Degrades fully functionally in other browsers
//::
//:: Author: etLux
//::
//::
//::
// :::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::



// Amazing Frameless Popup Window - Version I
// (C) 2000 http://www.CodeLifter.com
// Free for all users, but leave in this header

// set the popup window width and height

runChromeless = function (windowW,windowH,windowX,windowY,urlPop,title,auto close) {



// ============================
// do not edit below this line
// ============================

var popup = "javascriptpenFrameless('";

popup += "s = 'width='+" add windowW add "+',height='+ " add windowH add ";";
popup += "var beIE = document.all?true:false";
popup += "function openFrameless(){";
popup += " if (beIE){";
popup += " NFW = window.open('','popFrameless','fullscreen,'+s)";
popup += " NFW.blur()";
popup += " window.focus()";
popup += " NFW.resizeTo(" add windowW add "," add windowH add ")";
popup += " NFW.moveTo(" add windowX add "," add windowY add ")";
popup += " var frameString=''+";
popup += "'<html>'+";
popup += "'<head>'+";
popup += "'<title>'+ " add title add "+'</title>'+";
popup += "'</head>'+";
popup += "'<frameset rows='/*,0'/ framespacing=0 border=0 frameborder=0>'+";
popup += "'<frame name='/top' src='/'+" add urlPop add "+''/ scrolling=auto>'+";
popup += "'<frame name='/bottom'/ src='/about :blank'/ scrolling='/no'/>'+";
popup += "'</frameset>'+";
popup += "'</html>'";
popup += " NFW.document.open();";
popup += " NFW.document.write(frameString)";
popup += " NFW.document.close()";
popup += " } else {";
popup += " NFW=window.open( " add urlPop add ",'popFrameless','scrollbars,'+s)";
popup += " NFW.blur()";
popup += " window.focus() ";
popup += " NFW.resizeTo("add windowW add ", " add windowH add ")";
popup += " NFW.moveTo("add windowX add "," add windowY add ")";
popup += " } ";
popup += " NFW.focus()";

if (autoclose) {

popup += " if (" add autoclose add "){";
popup += " window.onunload = function(){NFW.close()}";
popup += " }";
}


popup += "}";
popup += "');void(0);";

getURL(popup);

};


thankz all

trolljanz

#include - Please Explain
Hey everyone...

as far as i know #include is like an online library... some things that i don't understand is how does it work?

for example... in all my movies that i'm working on right now i have this cursor.. it moves around and clicks things... when it click them it turns orange to empesize... then sometimes it turns into an hour glass...

does htis mean i'll be able to have this clip online? does this have any benefits if you're making demos for commercial/marketing purposed that will be sent out on cds? because then the user will not necessarily be connected to the internet...

if anyone can give me a hint as to how this works and if its worth me learning at the time being... any tutorial directions would be nice also..

thanks
~chika

i'm just looking for a few words, not a full explanation.
please and thank you.

Also: How To Include JS DOM In Flash
A possible solution for my previous question is to parse and read the whole thing with JS DOM. BUt how to include that in Flash?
Or just parse it with XSLT, how to use that in Flash?

Thanks

Best Way To Include Music In .fla
What is the best way to include music.

Make a movie clip and instance.play or instance.stop
Or..
Make the a separate.fla with just the music and use loadmovie??


or what?


thanks,
Andrea

:>}

Include Font?
I am using a font that will not a default font most operating systems. My question is do I need to tell flash to include this font when compiling to .swf or will it do this automatically? Thanks in advance.

Include An Avi File
Hi,
I am creating a cd presentation which has a button opening an avi file. But is it possible to open that avi file directly through another application like Windows Media Player from within flash.
In simpler words i want t ocreate a presentation in flash but the avi file should be externally linked and play in another application like Windows Media player.
Please can some genius among u help and guide me through this.


-Avi

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