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Simultaneous Start Of Soundloops In Different Timelines



Ok, so, I should have posted this a few days ago, but I've been a busy guy. My latest venture has been project two, which is due this tuesday at noon. I've been making excellent progress but have been caught up at one point.

The program uses draggable movie clips on the screen to change the volume level of different audio loops playing at the same time. I actually had it sort of working (changing the volume of all the audio, since it was all in the same timeline) here.
(move the bass object to change the volume, I only made it on one :P)

So, I tried to change it so that I could put the sound declares and starts in functions inside the movieclips so that they can be in their own timelines, and call those functions from the _root timeline. But, now with this source, I get no sound at all.

So first off: is there a better method of doing this while allowing all the functionality that I need?

Now I must go and stay up a few more hours washing a drawing for class tomorrow, and hopefully I'll have all tomorrow afternoon and evening to work on this project with whatever insight you all ,may have.



DevShed > Flash Help
Posted on: April 12th, 2004, 03:51 AM


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Start/stop Multiple Timelines Inside MC's, One At A Time
Hi everyone here is what i am trying to achieve. ive searched through 25 pages already and i have picked up bit and peices:

to have a button inside a MC that resides in the root timeline control the play/stop of any given MC's that reside inside a MC in the root timeline.

hope i explained that well.

my set up:

root timeline:
2 MC's.
1- controller clip, which has the button in it.
2- main MC that has 6 key frames, each with 1 MC that plays from beginning to end. when each MC finishes, it goes tot eh next key frame and the next MC begins.

i need to make the button stop any of the MC's from playing and then start again. only one clip will play at any given moment.

what i am having problems with:

i dont know how to address any of the clips to start/stop, since the will change as the main clip plays.

ex:

(not actual code
from button the lives in control MC in root.

on release, _root.mainClip.currentclip.stop;

and then

on release,_root.mainClip.currentclip.play;

my skill level is a beginner / intermediate.

i hope this makes sense.

thanks!!

[MX04] Movie Clip Timelines Don't Manifest On Parent Timelines
Just starting Flash (practically no experience beforehand), I started NCH85's tutorial series on Deviantart. I went through the first one with no problem, and went through the second one, paying attention, taking my time, until I reached the point that I'm supposed to have the bunneh's head swapped with bunneh's head copy to produce a twitching effect.

For those that don't want to watch the tutorials for whatever reason, essentially I've got a main timeline with a bush movie clip and a bunny movie clip, and within the bunny movie clip I have two bunny head movie clips, one that is static, and one that is animated with twitching whiskers (a new keyframe two frames after first frame), which are to be swapped on the bunny movie clip's timeline to produce a twitching whisker effect. I follow the tutorial, move the red cursor thingy left to right, and there's no twitching. I noticed during the tutorial there was a surplus of frames to reach Frame 12, which did not happen on my end, so I assumed that the author is supposed to create them. I did manually create a keyframe at frame 12-ish, but still nothing happened.

Similarly, I duplicated my .fla to try something different, and make it so that the bunny's head copy is just the whiskers up sprite, then animate on the bunny movie clip timeline (above the head timelines). It worked, then when I tried it on the main timeline, the bunny's whiskers wouldn't twitch.

Thanks in advance for replies.

Syncing Soundloops
hi,
im trying to make a lil movie where 4 buttons toggle sounds that make a up a tune. a button for drums, a button for bass and so on and the user can play each sound independantly or together with the others. ive seen quite a few movies like that floating around the net
like with a lil animation of a band and you can click on each instrument to start or stop it playing... you probably know what im talking about.

the problem is that i have no idea how im going to get the different soundclips to load in sync.

any ideas ?

thanx

Synchronizing Soundloops
There are two soundbuttons with an on- and off state. Both have sound(music)loops on the 'on' state. I want those loops to play in sync with eachother when they are both on the 'on' state. What actionscript should I use?

bump

Switching Between Soundloops And Transitions
Hi everyone!
It's been a while since I posted anything here, but anyway:

I've created a function that plays a number of loops and transitions in a specific order which is this:
Loop1 > Trans1 > Loop2 > Trans2 > Loop3 > Trans3 > Loop3

Now, the last loop (loop3) is supposed to play infinite after trans3 has finished, but that doesn't work. (This is the goLoop function )

So, basically, what I want to do is to have a button that switches the currently playing loop to the next one, and between them should the transition play automatically.

I hope this is detailed enough.

Extremely grateful for ANY help

EDIT: Source code further down the thread!

Switching Between Soundloops And Transitions
Hi everyone!
It's been a while since I posted anything here, but anyway:

I've created a function that plays a number of loops and transitions in a specific order which is this:
Loop1 > Trans1 > Loop2 > Trans2 > Loop3 > Trans3 > Loop3

Now, the last loop (loop3) is supposed to play infinite after trans3 has finished, but that doesn't work. (This is the goLoop function )

So, basically, what I want to do is to have a button that switches the currently playing loop to the next one, and between them should the transition play automatically.

I hope this is detailed enough.

Extremely grateful for ANY help

EDIT: Source code further down the thread!

Making Timelines To Embed In Other Timelines
BACKGROUND:
I am making a 50-frame my_movie.fla with several layers of buttons and graphics already in it. The movie plays manually (by button press). It is, in essence, a state diagram.

The graphics and buttons must be visible and accessible throughout the entire movie. Only one element changes depending upon which frame is current.

Some frames in my_movie will contain level 2 of the state diagram. Some of the level 2 frames will contain level 3, etc. I'm assuming these are all timelines.

QUESTION 1:
Do I make the timelines as (A) individual *.fla files and point to them in Level 1 of my_movie or (B) do I make them as mc symbols and place them in the level 1 frames?

QUESTION 2: If (B), how do I make them - make them on a temporary new layer, make a symbol for each, then blow those frames away?

Any ideas are appreciated.

Free Soundloops : For Flash : A Clean Simple Site
Download the free 8 pack from zico alpha...
Many thanks to kirupa and the Tutorials,
This site is a good example of the beauty of Fireworks and Flash
working in seamless ease. I admit not groundbreaking design or dynamic, but a simple clean design,The loops are mainly for flash projects, and are in 160 kbps format. Enjoy

Free 8 pack soundloops http://www.zicoalpha.co.uk/index-flash.htm

Homepage http://www.zicoalpha.co.uk

2 Simultaneous Key-events?
can flash handle 2 simultaneous key-events?
i tried it in flash mx with two dummy clips that handle the events, but the commands i trigger are executed only one at a time

code of clip 1:

onClipEvent(keyDown) {
if (Key.getCode() == Key.RIGHT) {
val = _parent.obj1._width + 10;
_parent.obj1._width = val;
;
} else if (Key.getCode() == Key.LEFT){
val = _parent.obj1._width - 10;
_parent.obj1._width = val;
;
}
}

code of clip 2:

onClipEvent(keyDown) {
if (Key.getCode() == Key.UP){
val = _parent.obj1._height + 10;
_parent.obj1._height = val;
;
} else if (Key.getCode() == Key.DOWN){
val = _parent.obj1._height - 10;
_parent.obj1._height = val;
;
}
}

now if i hold e.g. UP and LEFT the resize in this example works, but only for one key not for both...

thank you for your help!

Simultaneous Usage
Is it possible that when two users have an online flash application open at the same time with predifine variables that one user changes the value of the varible to true and tht would affect the other user's usage of the application.

Simultaneous Loading?
I have a website that I'm making that loads swfs into it... everything works fine but then when I embed it into an html file, the files don't load.

on (release) {
loadMovie(swf_file, "_parent.content");
loadMovie(title, "_parent.header.titleContent");

}


I can't figure out why.. can it not load two things at once? Why does it work when running the swf alone? any help is appreciated

Simultaneous Key Presses
I would like to go to a specific frame on my timeline when a combination of keys are pressed, not just when a single key is pressed.

I have this script assigned to an invisible button on a frame in my timeline.

on (keyPress "m") {
gotoAndStop (23);
}

How can I change this so that it needs 3 or more simultaneous keypresses to goto frame 23; for example, when keys z, b & m are pressed at the same time?

Simultaneous Downloading
Is it possible to import dynamically several images and/or text at the same time and using one single preloader?

[CS3] Simultaneous FLV Playback (Two At Once)
I'm trying to play one FLV as a video, and then use the 2ndary one as a mask (they are duplicates of each other).

I've tried doing this via duplicating the movieclip, as well as having the 2 videos actually on the stage.

The problem is that the result that comes out is really, really choppy. Even on high end machines, it seems to lag.

Is it possible to have 2 FLV playing simultaneously??

Simultaneous Key Press?
Is it possible to trigger an event only if two keys on the keyboard are being pressed at the same time?

Simultaneous Function
i posted a bug initially in this first post but it has been fixed, the new code is in the post below, check it out and use it if youd like.

[CS3][AS2] Simultaneous Rollovers
Hi, I have a problem that is bogging me for a couple of hours now.
What I am trying to do sounds very simple but I am just not able to do it. I want to be able to do a rollover over an other one... ok I explain:

What I want to achieve is to have a big movie clip on which I have a rollover function. When I rollover it, a second smaller movie clip appear over the first big one. When I rollover this new smaller one, I want something to happen (it could be anything...). When I rollout the smaller one, it's stop to do it. Finally, when I rollout of the big movie clip, the smaller one disappear.

Unfortunately, what happening for me is this: the rollover of the first big mc work perfectly .. but when I rollover the small one, it's rollover function happen BUT, it also think that I am not "rollovering" the big anymore because I'm on the smaller one now. So, the small mc dissapear!

Is there a way to acheive what I want and to be able to do a second rollover on top of a first one without Flash thinking I'm not on the first one anymore ? Basicaly, two rollover, one on top of each other! ?

My .fla is a little to big for the max file size on the file attachment so you can download it right here so you can check what I have now:

http://www.pengwind.com/exodeNEW/sim...sRollovers.fla

(I use the tween class in this to make my mc appear/disappear!)

Simultaneous Load Of Swf/Jpg
Hi, people . My question: Can I simultaneously load two or more external swfs or jpgs ?

if Yes, how could I specify a "play" or "show" priority over these swfs ?

what I intend to do is a website that continues loading all remaining sections in background after the main one is fully loaded. if the user interacts chosing to navigate to a specific section, the preload should stop giving priority to load that chosen one; Immediately after that, it should continue loading the remaining sections in background where it paused untill the website is fully loaded.

I appreciate any help developing the code. it´s for a personal project.

Thank you!

Two Movies Simultaneous In Same SWF
Greetings.

I am a newbie, and I last programmed in COBOL. Apologies up front for my ignorance.

This is the gist of my problem...

I'm using Flash CS3 to accomplish this task.

* I have a movie (atlantis.flv), which was originally in MPG format. I have converted it to FLV format.

* The movie is basically a six minute advertisement for vacation destinations.

* I have imported atlantis.flv into my test.fla document.

* I can play the movie fine in the Flash player.

* I would like to overlay / embed / incorporate an XML-based ticker program (ticker.swf, obtained from the internet) into the main file, such that the ticker itself runs the updated price information across the bottom of the atlantis.flv file.

* I would like to be able to re-use the same video file, atlantis.flv, while being able to update dynamically the text / price information in the ticker.swf file.

* I have all files I've created so far, and I would be happy to send them along, if it would help.

PROBLEM: The problem I'm encountering, and again--I'm no CS3 / ActionScript programmer--is that when I add the SWF file, my original atlantis.flv video stops play until the ticker.swf has run through its entire XML text list, displayed it across the screen, and stopped again. At that point, the atlantis.flv file plays through. I can't seem to get the files to play simultaneously, although I have successfully accomplished two FLV files playing simultaneously.

QUESTIONS:

1. I don't know if after incorporation into the main fla file, the SWF file can be dynamically updated.

2. I don't know if I'm using the proper formats of video to accomplish my task (not a programmer, sadly).

3. I have purchased and read "Flash CS3 -- The Missing Manual" with less-than-stellar results.

I am happy to provide any of the code I've used.

Any help any of you might be able to toss my way will be greatly appreciated.

--johnc

Simultaneous Loading
Hi,
Is it possible to load images simultaneously on dynamically added movieclips during runtime...
I mean all the images load at the same time..

Simultaneous Audio Problems
I am totally new to Flash, but, perhaps unwisely, decided to do a university project using the program. What I am attempting to do is build an online "mixing desk" which has a number of loops that can be put into the 9-channel mixer, and modified (at the moment only pan and volume.) I am experiencing problems getting the loops to play when I hit the relevant button, sometimes I have to push it 4 or 5 times before the loop plays, which is going to make my project a failure. Was I being too ambitious? Does anyone have any remedies for my problem. (I can go into more detail if required)

Are Simultaneous Movie Loads Possible?
I have been having a problem, and I think the reason may now be clear.

Can two different movies be loading into two different levels at the same time?

Here's a sample sequence of events:

loader loads main movie in level 1.
main movie begins to load another movie into level 5.
before the movie in level 5 is done loading, the user clicks a button and causes another movie to load into another level (say level 3).

If anyone can suggest what would happen in this scenario, please do- I'd like to match it to what is happening on my site (which is driving me mad).

Thanks!

Frank

Simultaneous _level And Target
oh man
here I am with my problems again - eternal gratitude...

I'm trying to get a button contained inside a graphic symbol, which in turn is contained inside a movie clip, to, on press, make the main timeline of my movie go to a specific frame.
I've tried attaching this script to the button,

on (press) {
_root.gotoAndPlay ("start");
}

..."start" being a label attached to the frame
I want the timeline to move to.

I've also tried using instead of _root, _level0.

Just can't get this button to acknowledge this command. So instead of
moving to a specific frame I've tried making the info I want to load on button press into a separate swf movie and instead of gotoAndPlay I've attached
a loadMovie action to the button. This works to an extent, ie. when I
specify the proper level I want to load the movie to it loads, but replaces my main movie. So, the trouble is I not only need the movie to load on a specified level, I also need to target it to load inside a specific movie clip. There doesn't seem to be any way to command a movie to load to a specific level AND simultaneously target it to load inside a movie clip. Or... does anyone know if there IS a way to do this??
Thanks thanks thanks...D.

Help Two Simultaneous Dragable Movies
For a website I am doing, I am using a dragable movie as a menu bar of sorts. By using the OnClipEvent, I've gotten the buttons and dragging function to work at the same time, however, I can't seem to get two of the dragable menus to work simultaneously. Either the buttons within the menu stop functioning, or I am only able to drag one menu at a time. I tried loading the second menu in a separate movie, but that also seemed seemed not to work. Any help would be much appreciated! Thanks!

Simultaneous Movie Clips
I have a file which contains two MC's. One is the MC within the file. The other is an empty Mc with the instance name "back". I need for both MC's to play exactly at the same time since they are in sync with each other. I use the loadMovie ("externalMC.swf, "back")on the first frame of the time line to bring in the external clip to the empty MC. Executing them from my computer they work fine, but executing them for the first time from the server has a delay on the external clip. Of course running it again there is no problem since the clip is loaded into the cache. What can I do to basically tell the main MC to wait until the other MC has been fully loaded into the blank MC and then to start them together? I have searched all over the forums concerning this, but haven't found any clues or answers. HELP!!

Simultaneous Draggable Objects
Hey everyone,
So i finally got a movie clip to be draggable in flash...just when I think it's downhill from here, I run into another problem.. I want to make multiple objects draggable in the same scene depending on which object the user chooses to drag first. However when I try to make other objects draggable it still only works for the first one I did. And as a side note the object that I did get to work, somehow can be dragged from anywhere on the screen that the mouse is. I would like to make it so it will only move when the mouse is directly over it.. Any help would be appreciated!

The script I've been using is:

onClipEvent(mousemove) {
my_mc.startDrag(0,40,0,40,0);
}
onClipEvent(mouseUp) {
my_mc.stopDrag(0,40,0,40,0);
}

Simultaneous Identical Functions?
Let's say I create a global movement function and place two movieClips on the stage, and apply this move function to each of them (with separate parameters). I (theoretically) have it so that each of my movieClips are storing the parameters individually instead of globally, but when I try to actually run the movie, they don't work correctly. Now...the odd thing is that I can retrieve the proper values from each movie individually and in any order (showing that I'm not just setting, retrieving, and then resetting for the next one). Does anyone know why I can't run both at the same time?

P.S. They ARE named differently, in case anyone tries to jump to that conclusion.

Too Many Simultaneous Sound Objects?
hello all,

i've got this Flash movie that has six objects running around and i've attached the same looped sound to each one. the closer the object gets to the 'viewer' the louder the sound gets.

it works fine if i have only one of the sounds playing (the others with volume 0), but once i try to run all 6 together i get this choppy hacked-up sound. some of them will play correctly, but some will jump on and off, all jittery-like or not there at all.

am i just trying to run too many looped sounds at one time?

Thanks!

[F8] Simultaneous On Rollover, On Release
Hey Guys,

I'm working on a flash nav and the goal is this:

When a user rolls over a button, the button will run a "on rollover" action on one of the nav items. It also however needs to add an "on release" command so that I can load an external swf into a movie clip when the button is clicked. This is what I have now...any ideas on what I need to change to make it work?

After this initial rollover command, when it goes to frame 2, this is the actionscript on the button:


Code:
on (release) {
loadMovie("flash/subnav_services.swf", "subnav");
}
on (rollOut) {
this.gotoAndStop(1);
}

Simultaneous Mouse Events
Hello all,

I'm working on a visual ranking system that uses a set of concept icons that will be placed in different folders. I want to make it so that a MouseDown on the icon with start the drag and when the icon and cursor are over one of the folders, a MouseOver event will be called for the folder. Unfortunately, it doesn't seem to be working in the straightforward way. Ideas? Thanks in advance.

Simultaneous Flvs Freeze
Please help,

In my swf, I'm playing 5 flvs simultaneously (w/o any playback components).
The thing is, the videos studder and freeze the first time played -- while loading.

Can anyone suggest a possible remedy for this choppy playback problem (how can I preload flvs)?

note: the videos only play smoothly once they're loaded / cached.

here's a link to the test version site:
http://test.galaxy61.com/v26_Jan3/flash.html

check out the video (flv) trains.

Thanks in advance for any advice.

Simultaneous Scrolling And Sliding
I have been working with Flash for a while now, only recently plunging head first into scripting, so my Actionscript knowledge is patchy at best. I've been able to find tutorials to help me with most of the things I needed to accomplish with the project I'm working on, but my understanding of how it all pieces together is still very limited. That being said, here's is my problem:

I found a tutorial by Michelangelo Capraro and Duncan McAlester to create a gesture-driven scrolling list. Its explanations of the code and versatility made it easier for me to understand (in a limited manner) how each part of the code functions, but I'm at a point where I want to add another level of functionality and I'm not sure how to go about it and make it compatible with the existing code. In addition to the scrolling array, there are buttons positioned below it, one for each movie clip within the array. When clicked, I would like each one of these buttons to basically move the whole array at once so that the corresponding movie clip eases into place and is solely visible on the stage. I'm not sure how to get the individual movie clips to move together and still keep the scrolling functionality. I've tried a couple of things, but I'm not sure I'm referencing the array properly in order to make it move as a unit like it does when it scrolls. I've attached a sample file. All the code for the scrolling is in the green square movie clip called "tester".

Any help on this is much appreciated! I hope my explanation is clear enough. I'm learning actionscript in a bit of a scattered way, so I'm still trying to grasp basic concepts as well as complicated ones.

Thanks!!

Listening For Two Simultaneous Key-presses
Hello,

Right now I have a game that does X with my hero when the user presses space, and does Y when the user presses shift. I also wrote some code Z(just X and Y at the same time) that is supposed to execute if both shift and space is pressed. But if I press both space and shift, it only does X or Y. I was wondering if it is possible for flash to accept two keyboard presses at the same time?

Thanks in advance,

Is It Possible To Solve Simultaneous Equations Using As3
hello;

I am attempting to find out if a point is on a plane ( I am using papervision3d );

on the internet i have found that the solution is to solve simultaneous equations http://answers.yahoo.com/question/in...6130012AA3vi2W;

is there a way to do this using code??

Simultaneous Actions From One RollOver?
Hi,

I'm trying to set up a script where when the user rolls over a movie clip, this will swap the clip's depths so that a different movie clip replaces it, and will simultaneous load an external movie clip into an empty container.

I'm not having any trouble getting it to do one or the other, but not both at the same time. The script i'm using is:

whatisblack.onRollOver = function() {
this.swapDepths(whatisred);
};

whatisred.onRollOut = function() {
this.swapDepths(whatisblack);
};

whatisblack.onRollOver = function () {
textHolder.loadMovie("bespoketext.swf");
}

Is there a simple way to combine these two functions into one script?

Many thanks!

bg

Multiple Key Simultaneous Presses
Dear people

please does anyone know using the key.isDown handle how many simultaneous key presses Actionscript 2 can handle, I can't get it to recognise more than 3 simultaneous max.









Attach Code

if ((Key.isDown(65)) && (Key.isDown(66)) && (Key.isDown(67)) && (Key.isDown(68))) {

.....do this.....

}

Simultaneous Recording & Playing
Hi all.
I know my problem should be easy to solve, but I can't finde a glue. Please, be patient for I'm totally new to the issue.
Here's the code:
broadcasting (publishing SWF)

[code]var my_cam:Camera = Camera.get();
var my_video:Video;
my_video.attachVideo(my_cam);
var client_nc = new NetConnection();
client_nc.virtualKey = "live";
client_nc.connect("rtmp:/record", "cam");
out_ns = new NetStream(client_nc);
out_ns.attachVideo(my_cam);
out_ns.publish("my_recorded_stream", "record");
client_nc.msgFromSrvr = function(msg) {
trace(msg);
for(i in msg){
trace(i+" "+msg);
}
};
[/code]

and here's the SWF intendet to accept the video:

[code]var my_video:Video;
var client_nc = new NetConnection();
client_nc.connect("rtmp:/record", "user");
in_ns = new NetStream(client_nc);
in_ns.attachVideo(my_video);
in_ns.play("my_recorded_stream.flv");
client_nc.r_play = function(msg) {
trace(msg);
for(i in in_ns){
trace(i +" "+in_ns);
}
for(i in _root.my_video){
trace(i+" # "+_root.my_video);
}
};
[/code]
I can see server creating a new my_recorded_stream.flv, but the second SWF recieves nothing.
I would greatly apprecate any help!

Simultaneous Alpha Tweens
I'm a Web Teacher for a HS academy. We want to create a slideshow of different size images using Flash CS3.

In Flash AS3, I have two Sprites being dynamically loaded with different dimension images. In the end, I want these different size photos to fade out and fade in simultaneously. I can only get Tween to perform one after the other but not simultaneously with

var fadeout:Tween = new Tween(one, "alpha", Strong.easeOut, 100, 0, 3, true);
var fadeIn:Tween = new Tween(two, "alpha", Strong.easeIn, 0, 100, 3, true);

Basically, how do you perform 2 simultaneous alpha tweens (in my case, because of DIFFERENT SIZE photos)?

Thanks!

Problems With Simultaneous Sounds - Static
I noticed on my web page the same problem as a few other web pages. If you roll over two buttons simultaneously, the sounds somehow cause static. Any guesses on how to resolve this?

Thanks

Trouble With Simultaneous Key.isDown() Detection
I'm having a weird problem detecting Key.isDown(). It's a shoot-the-bad-guys game, where you hold down any combination of arrow keys to move, hit space bar to fire.

I can fire while moving in any of the four cardinal directions, and in any of the secondary compass directions EXCEPT North-East.

I'm wondering if this has something to do with the specific values of the Key-codes for Key.LEFT, Key.UP and Key.SPACE. Or perhaps it's a bug in the Flash Player?

I'd be interested in knowing whether this problem occurs on other platforms.

The code is pretty straightforward. Any ideas?



Code:
hero.onEnterFrame = function() {
xd = yd = 0;

// move in response to arrow keys
if(Key.isDown(Key.RIGHT)) {xl = ++xd; yl = yd; };
if(Key.isDown(Key.LEFT)) {xl = --xd; yl = yd; }
if(Key.isDown(Key.UP)) {yl = --yd; xl = xd; };
if(Key.isDown(Key.DOWN)) {yl = ++yd; xl = xd;};
this._x += xd;
this._y += yd;

if(Key.isDown(Key.SPACE) ) {
...code to fire...
}
}

[EDIT: Ooops. The problem direction is Nort-WEST. Up and left.]

Looping Problem With LoadMovie() For Simultaneous Swf's
New to flash, so sorry if this is such a newb question, but I looked all over the net today and none of the recommendations seemed to work. Basically I have two swf's: flag.swf and cityX.swf that I want to load into another swf called hobo.swf. They are all 400px x 200px. The way I am doing it now is just using two blank movies: flag / city. I put both the blank movies in sepperate layers in frame 1 and made another layer for actions. I use the basic codes of:

loadMovie("cityX.swf","city");
loadMovie("flag.swf","flag");

When I run hobo.swf, both movies run, but unfortunately only one of them loops -- which seems to change every time I reload the page. I was told to try loading them into different _layer's but that didn't seem to help. I want the movies to play and loop infinitely (both swf's are around 5kb because they are mostly action script generated things).

Thanks ahead of time!

Simultaneous Motion And Shape Tweening
Hi all,

Hope this is not too simple of a question, but I have searched high and low on the Net for the answer without success.

I've been trying to work out how to simultaneously motion and shape tween, e.g. it is a circle at the start of the (motion) path and it gradually morphs into a rectangle as it progresses along the path.

Specs : Flash MX on WinXP Home SP3.

Any help appreciated.

regards,
Andrew Fortune,
Melbourne,
Australia

Playing Simultaneous Swf Clips In Flash
I have an intro swf file and an interactive swf file. I want the intro to play and then dissapear so the interactive file can play. Is there any way to do this through scripting?

Simple Question About 2 Simultaneous Animations
Hi all, I'm a newbie in Flash and I have to do some work to school.

I have one animation that I want to run in loop, and this animation is the stage for another animation that is not in loop. So, how can I do an looping animation to be the stage/background of another animation.

Thank you in advance.

Ricardo.

Basic IM App Number Of Simultaneous Connections
Hi all,
i wanted to know how to calculate or estimate the number of simultaneous connections that one Flash Media Server installation (one licence, one server) can handle, in the scope of a basic Instant Messaging application (online presence and text chat). Did some of you have direct experience about it?

I found informations only about video streaming & server stress, but nothing about connections number alone.

Thanks

Simulating Simultaneous Mouse Events
I want to create a menu with submenu items. The menu appears when the user presses on the mouse and disappears when the user releases the mouse. As the mouse is being pressed, there are submenu items I want to be highlighted when the user mouses-over them. How can I achieve this effect? Flash seems to only allow one event to take place at a time. Has anyone circumvented this issue? Thanks.

Problem Editing And Loading Simultaneous Xml
hey I have a question. I'm working on a project that looks at an xml sheet at a setInterval. What I found out though is if I edit the xml sheet and click save at the exact moment the flash clip is loading the sheet, I'll get an error in the saving saying that something is using the file and it can't do anything to it. Is there anything that can be done about this on the flash side?

Basically I'll have a program creating an xml sheet with data such as temperature which will refresh every so often. Then I have the flash player reading that xml. I don't want the program to error when creating the xml sheet.

Simultaneous Displaying Of Three Images In Photogallery
Hi guys,

Basing on the following script

http://www.kirupa.com/developer/mx20...otogallery.htm

I would like to have a photogallery which instead of one picture at a time will display three pictures. Please take a look at the attached image to get a better idea about what I need.



Could you help me? Thanks a lot!

Simultaneous Multiple Users (Interaction)
I've searched google and here. I've seen it done.

I want to learn how to develop a Drawing app (flash based) that will allow multiple users to interact with each other. Thus allowing users to interact with each other in real-time. Granted I'm not just wanting to know how to do this with the Drawing API; I just thought this would be a good place to start learning simultaneous user interactions.

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