Slide Presentation - Transition Effects To Imported Swf
Hello,
I am using the Slide Presentation template in CS3 version. I am importing a pre-existing swf file into a slide using the contentpath option in parameters. However, I notice two things going wrong:
1. The resulting slideshow does not respect stop() action in the original swf
2. Transition effects applied to the slide don't work.
Can anyone pls shed some light on this issue?
Thanks,
V
Adobe > Flash General Discussion
Posted on: 05/22/2007 11:12:17 AM
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Reload/Restart Slide In Slide Presentation
Quick Question. I'm using flash CS3 and making a flash slide presentation. How do I make it so when i press the "next slide" button, that the "next slide" starts from the first frame each time? Right now, when I have it set, if it has already played once, it stays at the end.
I'd like to to start from frame 1 each time I click next, or previous, and each time it does so. So that it automatically reloads that slides contents each time I go to that slide.
Right now, each "next slide" button only has:
Code:
on (release) {
// GoTo Next Screen behavior
var screen = null;
var target = this;
while((screen == null) && (target != undefined) && (target != null))
{
if(target instanceof mx.screens.Screen)
{
screen = target;
}
else
{
target = target._parent;
}
}
if(screen instanceof mx.screens.Slide)
{
screen.rootSlide.currentSlide.gotoNextSlide();
}
// End GoTo Next Screen behavior
}
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Newbie needs some help -
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The first time I page through, each slide begins on the correct frame (#1). When I page back or forward a second time, the screen remains static on the last frame of the timeline.
How do I make it so that each time I navigate (or renavigate) to a screen, the animation will play from the beginning, starting with the first frame?
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HELP PLEASE!
Sorry for sort of duping this message but the last thread in general and newbie with a similar question gave no usable results. I’m hoping someone in here can shed some light on this for me?
I’m using a slide template that I have finished and made a quiz using the template and both work FINE standalone. When I add the quiz as a parent slide at the end and change it to mx.screen.Form so you have to navigate from a button on a previous child slide. The quiz loads and then the mc,frameNav clip which contains the button mc,nextBtn code wont advance or change the frame?
FlashMX 2004 Pro
Movie Clip-------------------------------------------------------
onClipEvent (load) {
curQuest = 0;
if (_parent.Options.QuestionsToAsk<(_parent._totalfra mes-2) && _parent.Options.QuestionsToAsk>0) {
totQuest = "/ "+(_parent.Options.QuestionsToAsk+1);
} else {
totQuest = "/ "+String(_parent._totalframes-1);
}
function updateFrame() {
curQuest++;
}
updateFrame();
}
Movie Clip-------------------------------------------------------
Button-----------------------------------------------------------
on (release) {
_parent._parent.QuizTrack.setNewPage();
_parent.updateFrame();
gotoAndStop(2);
}
Button-----------------------------------------------------------
If you need any other info please let me know, BTW the .fla is 17mb and contains private company info so I cant post it.
Thanks BIG TIME if someone can help me figure it out!
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Hi - could someone please help with my slide presentation nightmare?
I have a Flash Slide presentation. The presentation uses the Media Display to stream an audio track of narration (audio_pb is the instance name). In order to synch narration to the slides in the presentation i have used cue points. This all works fine.
In order to avoid empty animation frames within the slides i have used a pause function (wait(). However this has caused 2 issues which i am now pulling my hair out trying to resolve.
Each slide needs different amounts of time so i tried to define a global function on the main "presentation" slide and assign the time on each slide (ie wait(4); but this did not seem to be recognised by the slides. I have therefore used the following AS on frame 1 of each slide it needs to be on:
function wait() {
stop();
var myInterval = setInterval(function () {
play();
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}, 4*1000); // stop for 4 seconds
}
and then used wait(); where necessary. (This works fine even though its probably not the best way to do it).
The main problem that the wait(); function is causing is that i need to have a play and pause button in the presentation. I have added these to the first "presentation" slide and added the following code (again on the "presentation" slide):
function playFrame() {
play_btn.enabled = true; //enables play button
pause_btn.enabled = true; //enables pause button
currentSlide.play(); //plays slide at current position rather than going back to frame one of slide
play_btn.enabled = false; //disables play button so that it doesnt return to start of slide
}
play_btn.onRelease = function(){
playFrame();
audio_pb.play(); // mediaDisplay name
}
pause_btn.onRelease = function(){
currentSlide.stop();
audio_pb.pause();
play_btn.enabled = true;
}
I know the above is not the prettiest of code but i am a newbie and do not know how to write better actionscript (yet).
So, all of the above works until you click the pause button when it is on a frame that is using the wait(); function. When this happens the animation of the slide continues and then the cue point timing gets all messed up. I have tried to use ClearInterval within the pause_btn function but it didnt get me very far. It did kind of work but messed up the timing of the cue points as when the animation started again the time alloted to "wait" had been ignored.
I also tried to load the completed swf into an empty movie clip and add the play and pause buttons there but couldnt get that to work either.
I have spent all day looking on here at previous postings but couldnt seem to find what i needed.
Please excuse my ignorance and probably appalling code. As mentioned i am quite new to this and would greatly appreciate any help with this, before i lose the will to live.
Many thanks, zoe
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Here is the code that's on the button:
on (release) {
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the variable " media_Playback" is an instance of the MediaPlayback component that is loaded on the top-most level slide (called "presentation"). The rest of the variables are local to the on (release) code.
Here's the problem: when I click the button, the FLV will go to the correct place in the presentation. However, the slide loads and immediately switches to the last slide it was on. So, for example, if I am currently on slide 7, and I want to go back to slide 2 (which is a chapter point) by clicking the button, the above code will cause the FLV to go to the correct point in the video, slide 2 will appear for half a heartbeat, and then it switches back to slide 7 (the video still plays where I want it to, however). Obviously, this isn't desired.
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I have two questions
1. How can i set a timer on each slide so that let's say after 5 seconds it moves to next slide, i want to be able to set diffrent times on each slide.
I haved tryed the following code on each first frame in every slide, but i it jumps to wrong slide!
stop();
function goNextSlide(){
gotoNextSlide();
clearInterval(timer);
};
var timer = setInterval(goNextSlide, 5000);
2. I have a Flash video clip (flv) and it plays the first time i run my slide show. But then you come to that slide again it want replay :( How can i play the video each time the slide is shown?
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Flash Slide Presentation
Hey hi
I am trying to make a slideshow/movie with the slide presentation feature. I use flash cs3 on a mac, but I don't think that matters ?
I have put all my photos I am using onto into individual slides. I have set cue points.
When i test it, nothing happens. It doesnt go to the next slide.
I am trying to redo the opening on mogullife.com but with more photos and a different song. I have done exactly what I want done on a keynote presentation, but when I export it to flash, the transitions will not work, so I am here.
Can someone please point me in the right direction? You can message me on here or on ichat or on myspace or email or call or snailmail. Anything. I really wanted to do this soon.
Thank you in advance for any help.
samantha
myspace.com/samanthadarling
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