Sound Mixer And Record
Dear all,
how to do music mixer and recording in Flash?? (Flash 5 or Flash MX)
something like this:
http://www.paulfrank.com/cartoons/yeti.html
Thanks for your G R E A T H E L P!!
FlashKit > Flash Help > Flash ActionScript
Posted on: 11-06-2002, 04:52 AM
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Record Function Audio Mixer -> Array Question
Hi, I'm building an audio mixer with diffrent loops you can mix, like loop labs etc. I want to create a record fuction but I'm still considering the best posible way to do this.
The easyest way for me would be to record all setting on every frame in an array. But the downside is that this would turn into a very lage one as there are about 6 tracks which each have 5 settings (pan, mute, solo, volume, trackno) and a master which would lead to about 30+ settings every frame.
My question would be: can you load 30 items in an array every frame at 30fps and what kind of strain would this give on a system if you would let that run for lets say 15 minutes?
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Sound Mixer
hi,
im still new to action scripting and very new to audio, i found this fla here on FK and i love it, now it currently has 4 sounds being utilised and i wanted to know how to add 4 more sounds to this mixer but cant for the life of me work out how...
any and all help would be greatly appreciated..
thanks in adnvace - dave
file is 4 meg ---> Http://www.flashkit.com/downloads/mo...io%20mixer.zip
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Hi all,
Is it possible to mix several audio streams?
I want to play several audio tracks simultaneously, but several factors that are at times, the audio tracks are out of sync, such as latency Sound.play method, the for loop, the spec of users PC, FLash Player version, operating system etc ...
Thank you for your contribution, and sorry for my bad English
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Enyone knows how to make two sound channals in swf?In first channal it will be sound object (mp3) and in second embeded.video.sound. I need to make a mixer which could change the volume of each channal. Right now I can change the global volume but I dont know how to define a sounds to change separetly a volume of mp3 and video?
HELP
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Hi,
Im trying to simulate a sound mixer, 6 channels, Volume and Pan controllers.
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s.start (To all 6 of them)
My problem is that they don't synchronize very well.
Is there a way to make them play toghther on the beat ???
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Building A Sound Mixer
Hi.
I am starting a new project in Flash, which is going to be a sound mixer. I will have sound loops and the user will be able to play with the volume of each loop.
Since I need the loops to be in perfect sync, I am thinking of playing them all from the start and mute them. When the user "activates" one loop, and mute will be off, and then he/she will be able to play with the volume.
Does anyone have any idea about how many sound files Flash can handle at the same time without breaking down the processor?
Thanks,
Uri
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Hi
Im making a mixer with sliding buttons
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I would like each sliding button to contol
both sound and vision
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Multi Sound Loop Mixer Methods. Plea$e Help.
HI, I've been racking my head trying to figure this out for 3 days. I understand the concepts of what I'm asking for but not the language to write the code. And i'm going bonkers trying to figure this out.
Abstract:
I'm trying to build a little sound mixer application with 5 loops and 5 buttons(1 per loop), each respective button will pause and play the loop with a MOUSE_CLICK event, but also have MOUSE_OVER and MOUSE_OUT events attached as well.
The end result will be a flash sound mixer where the user can turn on one, two, three, four or all five loops to create the composition using the loops. It'll look as simple as it sounds, like a 5 key piano where the stripes are buttons to turn up each sound (the roll over event is to sample the loop before user turns it on.
Details:
Here is a brief description of what i need this app to do.
1. Five color stripes across the stage will all have MOUSE_OVER and MOUSE_OUT events to trigger their corresponding sound loop at a reduced volume.
2. Each of these stripes will also have an MOUSE_CLICK event handlers to increase the volume to full, but allow the user to move over to another stripe and add it to the mix -- without triggering the MOUSE_OUT event. OR if the Stripe is already playing it will turn the volume down to off.
3. In addition to the sound I need each strip to play a sequence of images while the sound plays (i can add this to the button mc with no problem).
The problem i see is when a user clicks the first stripe to turn it up all the way, the MOUSE_OUT event should not be triggered when they go to click another stripe I figure that i need to check the volume of that loop in the logic.
What I Have so Far
I started out by setting up EventListeners for the 3 events per button with some logic to check if the music is already playing (see below sample script).
It works ok on the first button (stripe) but when I add another button and script with the 3 handlers (changing custom names & functions so they are unique) things get a little out of hand. I think I need to have some code that cleans up the loops instances so I don't get 4 versions of 'loop1' playing at once (after multiple clicks).
I'm fairly certain I would have to put this in an array to manage the sound loops and check volumes. And it would make or sense to put all that repetitive code into an array. The thing is, I have no idea how to write an array or the volume checker logic.
I've been racking my head trying to figure this out for 3 days. I'm fairly new to AS3 but I understand the concepts of what I'm asking for but not the language to write the code.
If one of you amazing actionscripters could help me out; steer me in the right direction, look at my code below and let me know if i'm on the right track or do i really need an Array. If Array i can't even begin to write that. If you could show me how that's done I think it would help a lot of people out here trying to control sound with AS 3. I'd be willing to even pay one of you to write this array for the 5 buttons. Name your price (i'd post it back here so everyone can learn btw).
Please help this needy designer.
Here is the set up:
STAGE (button stripes with instance names below)
onOff1 / onOff2 / onOff3 / onOff4 / onOff5
SOUND (in same directory as the fla/swf)
loop1.mp3 / loop2.mp3 / loop3.mp3 / loop4.mp3/ loop5.mp3
CODE:
/* event listeners and functions for onOff1 (stripe one).*/
var music1:Sound = new Sound(new URLRequest("loop1.mp3"));
var trans1:SoundTransform = new SoundTransform(1, -1);
var channel1:SoundChannel = music1.play(0, 0, trans1);
var musicOn1:Boolean = false;
onOff1.addEventListener(MouseEvent.CLICK, onOffSound1);
function onOffSound1(e:Event) {
if (musicOn1 == true) {
musicOn1 = false;
trans1.volume=1;
SoundMixer.soundTransform = trans1;
} else {
musicOn1 = true;
trans1.volume=0;
SoundMixer.soundTransform = trans1;
}
}
onOff1.addEventListener(MouseEvent.MOUSE_OVER, Soundup);
function Soundup(e:Event) {
if (musicOn1 == true) {
musicOn1 = false;
trans1.volume=.5;
SoundMixer.soundTransform = trans1;
} else {
musicOn1 = true;
trans1.volume=0;
SoundMixer.soundTransform = trans1;
}
}
onOff1.addEventListener(MouseEvent.MOUSE_OUT, SoundDown);
function SoundDown(e:Event) {
if (musicOn1 == true) {
musicOn1 = false;
trans1.volume=0;
SoundMixer.soundTransform = trans1;
} else {
musicOn1 = true;
trans1.volume=0;
SoundMixer.soundTransform = trans1;
}
}
/* event listeners and function for onOff2 (stripe two).*/
var music2:Sound = new Sound(new URLRequest("loop2.mp3"));
var trans2:SoundTransform = new SoundTransform(1, -1);
var channel2:SoundChannel = music2.play(0, 12, trans2);
var musicOn2:Boolean = false;
onOff2.addEventListener(MouseEvent.CLICK, onOffSound2);
function onOffSound2(e:Event) {
if (musicOn2 == true) {
musicOn2 = false;
trans2.volume=1;
SoundMixer.soundTransform = trans2;
} else {
musicOn2 = true;
trans2.volume=0;
SoundMixer.soundTransform = trans2;
}
}
onOff2.addEventListener(MouseEvent.MOUSE_OVER, Soundup2);
function Soundup2(e:Event) {
if (musicOn2 == true) {
musicOn2 = false;
trans2.volume=.125;
SoundMixer.soundTransform = trans2;
} else {
musicOn2 = true;
trans2.volume=0;
SoundMixer.soundTransform = trans2;
}
}
onOff2.addEventListener(MouseEvent.MOUSE_OUT, SoundDown2);
function SoundDown2(e:Event) {
if (musicOn2 == true) {
musicOn2 = false;
trans2.volume=0;
SoundMixer.soundTransform = trans2;
} else {
musicOn2 = true;
trans2.volume=0;
SoundMixer.soundTransform = trans2;
}
}
/* event listeners and function for onOff3 (stripe three).*/
...
/* event listeners and function for onOff4 (stripe four).*/
...
/* event listeners and function for onOff5 (stripe five).*/
...
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have u guys seen the muisc mixer at http://www.yulia-nau.de/eng.htm
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bye
adnan
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