Star Logo Forum
Hi! anyone knows another forum, which, by the way, itīs logo is a small star.
Itīs all flash based, but I just canīt remember the URL.
anyone knows whatīs going on with were-here
thanks!
FlashKit > Flash Help > Flash Newbies
Posted on: 01-10-2003, 08:59 PM
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Forum News In Flash Logo
I am very new to flash and php. I had a design a logo contest for my forum and the best of the bunch has the newsticker from kirupa. What I would like to do, instead of loading news from a text file, is have it dynamically loaded from my forum news section. I have absoultley no idea how to accomplish this amazing feat of programming.
The forum (run on invision board) has included a news php script that makes it extremely easy to export news to a html page. What I need to do is call the script and take the results from the script and import the results in to the flash logo.
The information I am looking to extract is: post_date, topic_title, post, and the view comments link.
I have included the news script in a zip file and the html template that it uses for the results.
Any and all help will be greatly appreciated.
ps. mods or admin, if this is in the wrong section please move it to the correct section, thank you.
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Star
Hi,
I'm new to Flash and was hoping someone could help me. I'm trying to make a star that will sparkle at the end of the text. Thanks
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Your A Star Thank You.........
but what the .........am i to do with that. i am greatful i see what it is but dont know how to handle it??? like how edit button to...
i am VERY greatful dont get me wrong but a little more help like how did you get here and what are the ins and outs
thanks again
***like i wanna set links to buttons and how would i be able to add like more links..........
thanks your the best
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Thanks
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Hi experts,
I want to make a star spin on itself so it looks 3D (going from a star shape to a straight line and back to a star on the other side). To do this I need to set the free transform box myself and not accept the free transform box the computer arbitrarily puts the star shape into so that when I 'transform' the shape it doesn't move about whilst spinning.
Can anyone tell me how to do this?
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I'm interested in creating a 3D universe navigation, like the windows Starfield screensaver but I'm to busy to create it myself. You know where I could find a tutorial to finish things faster?
I found one a couple of days ago but I've deleted my browsing history and I can't find it anymore...
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Hi! I am trying to make a twinkle like affect. Like if you were to put a twinkle on a person's eye or on a glass or star or something. I want it to rotate and then scale up and then down and do an alpha fade at some point. Like this link...
http://www.tarinatarantino.com/main.html
I found this link doing a search on Kirupa and found this code:
function createStar() {
//star points
starpoints = [[150, 100], [185, 85], [200, -50], [215, 85], [350, 100], [215, 115], [200, 250], [185, 115], [150, 100]];
//draw the star
this.createEmptyMovieClip("star", 1);
this.star.lineStyle(1);
this.star.moveTo(60, 70);
this.star.beginFill(0xFF0000, 100);
for (i in starpoints) {
this.star.lineTo(starpoints[i][0], starpoints[i][1]);
}
}
createStar();
//create blinking function
function blink(tar, col) {
blinkCol = new Color(tar);
blinkCol.setRGB(col);
}
setInterval(blink, 100, star, 0xFF6600);
setInterval(blink, 200, star, 0xFF0000);
I tried to do this on my own but I can't figure it out. My ideal thing would be not to use a createemptymovieclip but to have a little movie clip symbol to drag onto my movie. Has anyone done something like this or know how to? I want to use actionscript as opposed to frame tweening. Any help would be greatly appreciative!!! Thanks!!!!
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Star Wars Anyone?
Hi!
I have a project to do for my web design class and i have an idea for the type of site i want to create in flash, but the problem is, im not sure how to start the intro. I would like to have it be like a star wars thing where they go "hyper speed" and the stars seem to zoom past them, and i tried doing it with a shape tween but that isnt very pretty lol, would it be an action scripting thing? if anyone has any idea about this, your help would be greatly apprectiated!
thanks guys-
nichele =)
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Star Wars Anyone?
Hi!
I have a project to do for my web design class and i have an idea for the type of site i want to create in flash, but the problem is, im not sure how to start the intro. I would like to have it be like a star wars thing where they go "hyper speed" and the stars seem to zoom past them, and i tried doing it with a shape tween but that isnt very pretty lol, would it be an action scripting thing? if anyone has any idea about this, your help would be greatly apprectiated!
thanks guys-
nichele =)
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Help With A Star-Field
Not exactly like the starfield in the tutorials on this site... because i dont really care about depth.
What i want is just a bunch of stars randomly blinking.
I have one star (MC) animated to blink.
I'm pretty sure i just have to use the duplicateMovieClip action... but i'm just not sure on the parameters.
Like i'd only want 25 - 50 stars at the most -n- such.
I've been trying a bunch of things now but i always get the "A script is this movie is causing Flash Player to run slowly" msg.
Any help would be appreciated thx =D
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Hey, Any one know how i could make a binch of starscluster together and form aword (Im a bit of a n00b with flash) But i need to be able to change the text eaily.
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Twinkle Star Menu HELP
Hello everybody,
Can somebody help me with the next problem I have.
In the Twinkle Star Menu(Movies/Menu) I want to hang different links to the 5 menu options. But the 5 menu options are made of 1 object. How can I realize that I can use the menu options and make use of different links to the buttons when I click on one of them.
Please help me. It's Actionscript and that's not my best quality.
THANX
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Hello. I'm using some action script I came across on Flashkit that generates a star field.
n = 1000;
while (n>0) {
if( (n % 2) == 0){
duplicateMovieClip ("/r1", n, n);
n = n-1;
setProperty ("/r1", _x, random(550));
setProperty ("/r1", _y, random(400));
setProperty ("/r1", _alpha, 50);
}
else{
duplicateMovieClip ("/r2", n, n);
n = n-1;
setProperty ("/r2", _x, random(550));
setProperty ("/r2", _y, random(400));
setProperty ("/r2", _alpha, 100);
}
}
r1 and r2 are simply instances of movie clips with dots that alpha in and out.
The problem i've run into is, I can't seem to end the star field. If I set this code on the first frame, it continues throughout all the scenes in my flash movie. I would like to stop the star field at the end of my first scene. Can anyone please offer some advice? Thanks, it is much appreciated!
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Vector Art 5 Point Star...
Hey all,
I was messing around in Flash and could have sworn i found a 5 point star in one of the files that came with Flash 5.
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Thanks.
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Here's an interesting problem from a real newbie. I have an image, imagine that of a star, that I want to move randomly in one place (a fixed point on the canvas). Imagine the star sitting normal, then suddenly rocking to the right, then rocking to the left, then spinning 360 degrees, then rocking ... (you get the picture). I created three separate movie clips with the three animations described above. I even figured out how randomize between the movements: On a timeline of 90 frames, I put in frame 1 (gotoAndPlay (random (90)); then at frame 20, 30 and 90 I put in a keyframe to telltarget (my named instances of movie clips) to gotoAndStop(1). Everything works great EXCEPT that the movie clips overlap each other. I don't know if the problem is layering (I have tried both swapDepths and arrange) or if it is a matter of making one mc invisible, or attachMovie, or what. I am trying to make these movements nest inside one movieclip called stardance. I'll admit this is way over my head. Is there anyway I can get the effect I want? I need some sleep. KD
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and secondly;
2) How can i make my white star looking circles/dots twinkle?
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~ Mike ~
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I posted this in the newb section 2 but i am making a starwars flash, and i need help with the opening scene. What will happen is there will be a black screen with a wait for about 15 secs. then out of nowhere 2 lightsabres (No hilt you cant see) will come out of nowhere will start fighting. I need some tips on animating the light sabres so that the fight looks kool and not like crap. Please help Please
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Delina
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ActionScript Code:
import.fl.controls.Button;
var starsOver:Number = 0
function showStars(event:MouseEvent):void{
}
twoStar.addEventListener(MouseEvent:mouseOver,showStars)
threeStar.addEventListener(MouseEvent:mouseOver,showStars)
fourStar.addEventListener(MouseEvent:mouseOver,showStars)
fiveStar.addEventListener(MouseEvent:mouseOver,showStars)
I'm thinking that perhaps I can use just one function to do all that, but change depending on whether it was twoStar, threeStar, etc. that triggered it.
Is there a way to do this? - or do I have to make a function for each star, or change them to a movie clip, or make a "class", or is there another easier way? Mind, I'm sorta learning , so i'm not too good with programming.
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Star Wars Crawl
howdy,
I'm working on my first project in college and as you may guess im a full blown newbie and having the usual difficulties.
but, for my intro i want to do the Star wars opening text crawl, as my project has a slight sci fi feel to it. upon investigating i found an easy way to do it by copying several instances of textboxes below the stage and tweening them to 0%Alpha and 0 height at the top centre of the stage and then moving each text box along in the time line.
so the idea is to create staggered tweens that look nuiform enough to be like the star wars,
BUT!!! and pardon my parlance, but it looks crap! i have been trying to do everything else except the actionscript as im just not familiar with it, can anybody help?
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Random Star Frame?
Random start frame.
I’m working on a looping banner… The banner is showing four different images… I would like to make the first image to bee shown randomly.
Image 1 = start on frame 15
Image 2 = start on frame 55
Image 3 = start on frame 95
Image 4 = start on frame 130
gotoAndPlay(X);
1). Where X can be frame 15, 55, 95 or 130.
2). Where frame X will be randomly selected between this four numbers (15, 55, 95 or 130)..
This sounds like an easy thing to do, but not for me. Hahah
//Offshore Business Magazine
www.magverlag.com
john_swedish@yahoo.com
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Star/stopDrag Problem
Hi folks!
i am trying to fix one minor bug on my website. Please have a look here:
Code:
www.flashprojects.sk/
ENTER, wait for "news" section to launch automatically (or click main>news). There is a slider to the right of the txtbox with a holder which looks like EGG. Now after it animates in try to grab it an play with it a little bit - it may happen, that if you move it fast and release your mouse somewhere out of the browser-window, that when you return to the page, noticably - no stopDrag even occured and the holder "get stuck to your cursor". Now there is no way for me to release the holder, because the cursor itself is positioned not above it anymore...
here is the code i use to do the stuff with the holder:
Code:
mcHolder.onPress = function() {
var tf:TextField = _parent["mcContent"+_parent.nIndex]["tContent"+_parent.nIndex];
this.startDrag(false ,0 ,0 ,0 ,mcSlider._height);
this.onEnterFrame = function(){
tf.scroll=Math.round(this._y/mcSlider._height*tf.maxscroll);
}
};
mcHolder.onRelease = function() {
this.stopDrag();
delete this.onEnterFrame;
};
mcHolder.releaseOutside= mcHolder.onRelease;
I dont see any problem with the code however, so maybe completely different approach? Or if any of you eagle-eyed folks could help, that would be juuust great
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I want to animate a burst of stars without animating each and every glowing star. Sadly I only find actionscripted star bursts (or varios particles) following the pointer. I want to make a star burst following a mc.
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Best regards
Tony
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here is the full code (i have it running in a 800x600 movie)
ActionScript Code:
function circle(mc, x:Number, y:Number, rMin:Number, rMax:Number, col:Number, depth:Number, path:MovieClip):Void { mc = path.createEmptyMovieClip(mc, depth); mc.lineStyle(0, col); mc.moveTo(x+((rMax-rMin)*.5+rMin), y); mc.beginFill(col); for (d=2; d<(50)+1; d += 2) { //random() ang = (random(30)/100)+(7.2*d)/180*Math.PI; stes = (random(30)/100)+(7.2*(d-1))/180*Math.PI; max = rMin+random((rMax-rMin)*0.25); _root[d+"omax"] = max; sx = x+Math.cos(stes)*max; sy = y+Math.sin(stes)*max; mc.lineTo(sx, sy); min = rMin+random((rMax-rMin)*0.75); ex = x+Math.cos(ang)*min; ey = y+Math.sin(ang)*min; mc.lineTo(ex, ey); _root[d+"omin"] = min; //mc.curveTo(sx, sy, ex, ey); } endFill(); //setInterval() intervalId = setInterval(_root, "moveline", 2000); moveline = function() { trace("moo") for (d=2; d<(50)+1; d += 2) { _root[d+"max"] = rMin+random((rMax-rMin)*0.25); _root[d+"min"] = rMin+random((rMax-rMin)*0.75); } //mc.lineTo(sx, sy) //mc.lineTo(ex, ey) onEnterFrame = function () { //var myTween:Tween = new Tween(this, "_xscale", mx.transitions.easing.Elastic.easeOut, 100, 300, 4, true); //get ne punts mc = path.createEmptyMovieClip(mc, depth); mc.lineStyle(0, col); mc.moveTo(x+((rMax-rMin)*.5+rMin +random(10)-5), y+random(10)-5); mc.beginFill(col); for (d=2; d<(50)+1; d += 2) { speed = 10; ang = (random(30)/100)+(7.2*d)/180*Math.PI; stes = (random(30)/100)+(7.2*(d-1))/180*Math.PI; //(endX-_x)/speed; tmax = rMin+((_root[d+"max"]-_root[d+"omax"])/speed); tmin = rMin+((_root[d+"min"]-_root[d+"omin"])/speed); sx = x+Math.cos(stes)*tmax; sy = y+Math.sin(stes)*tmax; ex = x+Math.cos(ang)*tmin; ey = y+Math.sin(ang)*tmin; mc.lineTo(sx, sy); mc.lineTo(ex, ey); _root[d+"omax"] = tmax; _root[d+"omin"] = tmin; } endFill(); }; };}circle("test", 400, 300, 80, 140, 0x000000, 10, _root);
this is where the problem will be
ActionScript Code:
onEnterFrame = function () { //get ne punts mc = path.createEmptyMovieClip(mc, depth); mc.lineStyle(0, col); mc.moveTo(x+((rMax-rMin)*.5+rMin +random(10)-5), y+random(10)-5); mc.beginFill(col); for (d=2; d<(50)+1; d += 2) { speed = 10; //(endX-this._x)/speed; tmax = rMin+((_root[d+"max"]-_root[d+"omax"])/speed); tmin = rMin+((_root[d+"min"]-_root[d+"omin"])/speed); sx = x+Math.cos(_root[d+"stes"])*tmax; sy = y+Math.sin(_root[d+"stes"])*tmax; ex = x+Math.cos(_root[d+"ang"])*tmin; ey = y+Math.sin(_root[d+"ang"])*tmin; mc.lineTo(sx, sy); mc.lineTo(ex, ey); _root[d+"omax"] = tmax; _root[d+"omin"] = tmin; } endFill(); };
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ActionScript Code:
addEventListener(Event.ENTER_FRAME,shrink);</p>
<p>var lastTime:Number = getTimer();</p>
<p>var timeDiff:Number;</p>
<p>bigText_mc.scaleX = bigText_mc.scaleY = 7;</p>
<p>function shrink(evt:Event){</p>
<p> timeDiff = getTimer() - lastTime;</p>
<p> lastTime+=timeDiff;</p>
<p> </p>
<p> bigText_mc.scaleX = bigText_mc.scaleY -= (.5 * timeDiff/1000);</p>
<p> if(bigText_mc.scaleX <= .9){</p>
<p> bigText_mc.alpha-=.01;</p>
<p> }</p>
<p> </p>
<p> }
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