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Start Drag Action



I really want to know how these people did this, wondering if any of you know.

http://www.tilford.com.au/games/traffic.html

I think they detect the difference between one mclip and another then put those variables into a start drag, constrain to rectangle action. Or is there more to it? check it out



FlashKit > Flash Help > Flash ActionScript
Posted on: 12-10-2002, 09:45 PM


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Major Problem W/ Start Drag Action
Hi!

I have come across a big problem using the start drag action.

The problem only occurs on certain machines, and I have not been able to identify the source of the problem, whether mac/pc, IE/netscape.

When the page loads w/ the start drag command, the ENTIRE page starts to drag, and the site cannot be used.

An example can be seen in the interface of the following site: http://www.envara.com.

Again, on most machines it works fine, regardless of platform and browser, but then on some machines, it doesn't. Have any of you seen this problem? Please help if you can!

The actionscript used for this menu is:
on (rollOver) {
_root.rect._visible=1;
_root.rect4._visible=0;
startDrag ("_root.rect", true);
_root.menu.gotoAndStop(36);
_root.menu.opps.gotoAndStop(1);
_root.menu.culture.gotoAndStop(1);
}
on (rollOut) {
_root.rect._visible=0;
stopDrag ();
}
on (release) {
getURL ("culture.html");
}
Thank you so much in advance for any help you can offer with this!

Major Problem W/ Start Drag Action
Hi!
I have come across a big problem using the start drag action. The problem only occurs on certain machines, and I have not been able to identify the source of the problem, whether mac/pc, IE/netscape.

When the page loads w/ the start drag command, the ENTIRE page starts to drag, and the site cannot be used. An example of the problem can be seen in the interface of the following site: http://www.envara.com.

Again, on most machines it works fine, regardless of platform and browser, but then on some machines, it doesn't. Have any of you encountered this problem? Please help if you can!

Thank you so much in advance for any help you can offer with this!

Simply Start Drag Action I Thought
I have a Start & Stop action on a Movie Clip that is working fine for me. But it will drag no matter where the mouse is Pressed? I only want it to drag when the Movie Clip is Pressed? Help Help Please!!
Thanks very much

Help With Start Drag...
i have made a space shooting game and i have this circle to follow my mouse as the gun pointer and i put in the start drag action to it and when i test the movie it woks fine but when i export it doesent follow the mous, it just sits there.. HELP???

Start Drag
Flash 5 question:

I need a custom cursor for my movie so I'm using the simple method of hiding the mouse cursor and setting a movie clip (myCursor), locked to center, that drags as my new mouse graphic. What I'm wondering is if it's now possible to do a drag movie clip on another movie somehow. When I try this it drops my mouse movie clip (myCursor) and drags the one that I want to move.

Is it possible to keep the cursor movie clip dragging while doing a drag on another movie clip?

Thanks,
Jason.

Start Drag
hey i dont know how can i put some clipmovie exactly at the coordinates of the mouse.


onClipEvent (enterFrame) {
startDrag(something);

}
this doesnt work... i must put more code in it??

Start Drag
I have two boxes i'm testing the start and stop drag function. Only one of the box drags. Here's the code:


box_mc.buttonMode = true;
box_mc2.buttonMode = true;

stage.addEventListener(MouseEvent.MOUSE_DOWN,start BoxDrag);
function startBoxDrag(event:MouseEvent):void
{
box_mc.startDrag();
}

stage.addEventListener(MouseEvent.MOUSE_UP, stopBoxDrag);
function stopBoxDrag(event:MouseEvent):void
{
box_mc.stopDrag();
}

stage.addEventListener(MouseEvent.MOUSE_DOWN,start BoxDrag2);
function startBoxDrag2(event:MouseEvent):void
{
box_mc2.startDrag();
}

stage.addEventListener(MouseEvent.MOUSE_UP, stopBoxDrag2);
function stopBoxDrag2(event:MouseEvent):void
{
box_mc2.stopDrag();
}

Start Drag In AS3
Ok- please be gentle. I'm just starting to learn AS3 and of course am skipping ahead and trying to figure it out on the fly. I'm just trying to simply make a movie clip draggable (it was all oh so easy in AS2!) I'm getting "1120- access of undefined propery "waves_mc"). Yes, I have the clip named waves_mc. Can anyone point me to a good tutorial or see what I'm doing wrong?

Start Drag
Code:
on(press) {
startDrag(this,true);

}
on(release) {
stopDrag();

}
this code does not work to drag my box it will start the drag but when you release it, it still moves with the mouse.

Start Drag
ok here is the problem. i have a flash movie happening... with a custom cursor (using the startdrag command as per usual). now i have a volume control slider that also uses the startdrag command and it steals my cursor! (by steal i mean it takes one of the layers (out of 7) of my cursor) and wont let me move it anymore! the rest of my cursor moves with the mouse as usual.) not sure if this is a startdrag related error (on my part probably) but if anyone can help me i'd be muchly appreciative!



cursor actions:
Mouse.hide();
startDrag ("curse", true);


volume slider actions:

on (press) {
startDrag (this, false, GetProperty("../track",_x)-GetProperty("../track",_width)/2, GetProperty("../track",_y), GetProperty("../track",_x)+GetProperty("../track",_width)/2, GetProperty("../track",_y));
}
on (release) {
stopDrag ();
}

any suggestions or ideas would be grat! thanks!

Start Drag()
yellow nice people at kirupa forums, I have a question. Im using startDrag function in a movieclip, so what when u mouse over the clip (home) it plays another moiveclip (bEffectHome) which stays with the other movieclip (home) while it moves. Except i have a small problem, when i rolloff the Home movieclip then roll back on, the movieclip which is attached from the libary then made to follow the mouse when over home movieclip is in the extact same place it was when i rolled pver home before, and not over the new location of the home moiveclip. Any ideas on how to fix this ? Anyhow help is greatly appreicated

thanks in advance legion.

p.s if you would like me to post the actually A.S then please ask.

Start Drag
ok here is the problem. i have a flash movie happening... with a custom cursor (using the startdrag command as per usual). now i have a volume control slider that also uses the startdrag command and it steals my cursor! (by steal i mean it takes one of the layers (out of 7) of my cursor) and wont let me move it anymore! the rest of my cursor moves with the mouse as usual.) not sure if this is a startdrag related error (on my part probably) but if anyone can help me i'd be muchly appreciative!



cursor actions:
Mouse.hide();
startDrag ("curse", true);


volume slider actions:

on (press) {
startDrag (this, false, GetProperty("../track",_x)-GetProperty("../track",_width)/2, GetProperty("../track",_y), GetProperty("../track",_x)+GetProperty("../track",_width)/2, GetProperty("../track",_y));
}
on (release) {
stopDrag ();
}

any suggestions or ideas would be grat! thanks!

Start Drag()
yellow nice people at kirupa forums, I have a question. Im using startDrag function in a movieclip, so what when u mouse over the clip (home) it plays another moiveclip (bEffectHome) which stays with the other movieclip (home) while it moves. Except i have a small problem, when i rolloff the Home movieclip then roll back on, the movieclip which is attached from the libary then made to follow the mouse when over home movieclip is in the extact same place it was when i rolled pver home before, and not over the new location of the home moiveclip. Any ideas on how to fix this ? Anyhow help is greatly appreicated

thanks in advance legion.

p.s if you would like me to post the actually A.S then please ask.

Start Drag
Hi...

Ý cant remember how to move the movies wich are one level up
for example i have created a movie in the movie

there is sciene 1 under sciene 1 there is a movie called altmenu and under altmenu movie there is a button
i want to move the altmenu movie when i press the button

also can anyone explain me that what does expression realy means

Thnaks for your help


Burcin Ozpinar


Start Drag Problems
I have created a movie clip that has everything setup in it including the drag actions. When I put this clip on my timeline named CLIP1, the drag works perfectly. I created a duplicate of this clip and changed the invisible button to point to CLIP2 but when I put it on my timeline on a different layer it won't drag at all.

If I remove any of the two then the drag works fine. The problem seems to be if I have two or more, only one drag will work. Can anybody help with this???

Thanks

Start And Stop Drag?
OKay, i was wonderin' HOW i can make it so if a I click on an object, an MC or a button, it will startDrag, and when i let go it will stopDrag. I hae this coding:


Code:
on (press) {
startDrag ("", true);
}
on (release) {
stopDrag();
}


also I need this to hitTest to see if it is in another object.

Now, my plight is on press it startDrag's but it doesnt stopDrag on release, also it doest lock mouse to center like i want it to, henceforth the true part, but i cant figure out how to get it to work... BAH!!!

Zakarus

Start Drag Problem
I have a volume slider that was a start drag function on it,
on (press) {
startDrag (this, false, (GetProperty("../track",_x)-GetProperty("../track",_width)/2) + 0.5, GetProperty("../track",_y), (GetProperty("../track",_x)+GetProperty("../track",_width)/2) - 0.5, GetProperty("../track",_y));
}
on (release, releaseOutside) {
stopDrag ();
}
The volume slider and music it controls, is a seperate swf and is load onto a different level in my main swf. In other scenes of my main swf there are scrolling image galleries that accelerate based on mouse position.
startDrag ("", true);
mouseposition = getProperty("/myself", _y);
// -- active area in y
if (Number(mouseposition)>=465 and Number(mouseposition)<=520) {
gotoAndPlay (3);
}
as soon as it hits the frame where the scripting is for the scrolling images my volume slider is no longer dragable.
Does anyone know a work around for something like this? I've tried giving specific instance names to each in the start drag portion but still no luck.

Start Drag Not Working In Mac OS 9.2 IE 5.0
Does anyone know why the start drag would work fine on a PC using NT, XP, and 2000 but not on a Mac running 9.2 with IE5.0?

You can see the problem at http://www.robertangelo.com

The News section is clickable and dragable on a pc. (i.e. click and drag up to see more news. This works fine on a PC but not on MAc

Any clues???

Start Drag Problem
if I use a simple code like

onClipEvent (load) {
this.startDrag();
}
in a mc that is a litle bigger than the movie

It ataches the movieclip to the mouse at the point where the mous is at -loading movie- so if your mouse is in the right corner the right corner of the mc wil be attached to the mouse... atleast that's what I get.

I want to attatch the middle of the mc to the mouse... no matter where the mouse is at the loading of the mc. I tried lock center but that doesn't work... It's a dummie question I know... but a frustrating one too.

Start Stop Drag
I would like to drag a mask over an object. I just need a tip on how to make it go in a straight line with out passing the begining and end point.

Start.Drag Question...
Hello all, I need some help from the gurus here.
Is it possible to set the startDrag-parameters (red)
(e.g. startDrag(true, 100, 100, 200, 200 )
via a Variable? And how is it done?
Maybe stupid question, but I found nothing about that in my MX-Books.

Many thank!
hunsel

Drag Start Within Coordinates
Hello,

I currently have a movie playing with a custom cursor using onMouseMove. What I would like add to this is, when a user is in specific coordinates (square) of the movie, while pressing the mouse down, an Mp3 sound plays, and when the user has released the mouse there is no sound.

Any suggestions? Please help!

Thank you!

Start.Drag Question
Hello all. I've been trying to do a start.Drag operation with little success. What I'm trying to do is this. I have a _root. Inside that I have a rectangle MC with a ball MC inside of that. When I click a button in the _root MC, I want the ball_MC in the rectangle_MC to start moving with the mouse, but inside of the rectangle_MC's perimeter. The perimeter of the rectangle_MC represents the perimeter of the _root MC. and I want the ball MC to be constrained to the rectangle MC's perimeter. Since the rectangle_MC is much smaller than the _root MC, the ball_MC will move much slower than the mouse.

I just don't know the action script to do this, but I image it must be fairly simple. I appreciate the help.

Vman

Start Drag With Two Movieclips
hi,

I'm working on a website where i wanna use hover captions (great tutorial btw kirupa).

The problem is i need 2 different size caption boxes. However flash seems to hate dragging 2 separate movieclips at the same time. Anyone know how to do it?

tried :

startDrag ( _root.caption, true);
startDrag ( _root.altcaption, true);

on the frame.

also tried putting them inside the movieclips etc...

Please help me!

cheers,

Kdzines

Hide Mc / Start.drag
Ok so first of all ive been using flash for a while, But pretty much exclusively for animated movies, or doing artwork for games. But basically I suck at AS.

Anyway, my dad asked me to design a really simple flash program for a pharmaceutical website he is developing (he has pretty much no idea about Flash).

I know I can make it, fairly easily, I just need to learn the certain actionscript that it requires to do it.

Basically what I need to do is this:

The movie is basically a world map, with each area or continent clickable, and when you click on it a bubble appears with text, links and other information on it. The bubble needs to be draggable, and once you click the "x" in the corner, the bubble will disappear. Very much like the markers you find on Google Maps/Earth

I think the functions I need to use are Hide Movieclip, and startDrag, but I dont know what to do with these or how to even start going about writing the script...

So i dont really have any idea about actionscript apart from basic timeline functions, could anyone give me an idea of where to go with the script, or direct me to some tutorials which might help me with my problem?

Horizontal Only Start Drag
hey guys,

I want to have a movie clip that will drag when pressed but I only want it to drag horizontally. I used startdrag but then it drags both horizontal and vertical. How do I make it only drag horizontaly.

thanks,

[AS] Start Drag Question
Need some help!

I have a movie clip with 6 items in it.
The live area where the items are to be previewed in is 347 wide by 866 height.
I made a movieclip called postcard which contains my items and I made a button called drag. well to make a long story short I the function to be able to scroll the postcard mc up to be able to view the other movieclips but with the startDrag function I am not sure how to get my variable Numbers correct I tried many diferrent solutions and it keeps draging it left and right I want my center point target to stay on the drag button but doesnt. Any help will be appreciated. I included the code wrote and the link to the fla please help. I just want to make a simple drag scroller like this one.. http://www.internettinyawards.com/ minus the bounce efect and the up and down buttons i just want the drag function.


ActionScript Code:
var l:Number = (0);
var t:Number = (5);
var r:Number = (347);
var b:Number = (5);
drag.onPress = function() {
    startDrag(postcard, true, l, 0, r, 866.0);
};
drag.onRelease = function() {
    this.stopDrag();
};


fla link: http://www.creativescientist.com/scroll.fla

Complicated Start Drag Problem
hi, would anybody be able to take a look at the swf of my movie. It's a project for my portfolio site it involves inserting a cd into a mac cdrom drive. Everything works great except because of the structure of the movie the cd that is dragged can be dragged behind the cdrom drive flap....arrghhhh it's very complicated to explain try dragging the cd around the mac and you'll see what i mean. I need to know any suggestions that you can think of to get around this problem.

http://www.kissthecook.co.uk/g4.swf

Please, Start Drag Disable Buttons
Hi,

i put a pointer (MC) in my site next to my menu, but when i set this pointer to be draggable (following the mouse with start drag) the buttons doesn't work.

How can i solve this problem.

Sorry for my english

Can anyone help me?

Hide Mouse And Start Drag
Heres my problem. I've got three different movieclips that serve as cursors. When i do the hide mouse and start drag they all work. But how would i change the cursor by clicking a button? any ideas?
thanks

Animation To Start When Drag Ends
ok, complicated one this.

say i have an object that follows the mouse with :

dot.onEnterFrame=function(){
this.startDrag(true);
}

how would i get it to animate when the user stops moving the mouse for a set number of seconds?

say its a dot... instance name dot... when the mouse stops i want the dot to start floating away, but when the user moves again, the dot snaps back to follow the mouse again...

?

Start + Stop Drag - Am I Missing Something?
I want to have a small object follow the mouse vertically on rollover. For this I used:

on (rollOver) {
startDrag("object", true, -140.9, -51.0, -140.9, 117);
}

No problems there. Now I want the object to stop following the mouse when the mouse is not within a certain area of the screen. I tried the following, but the object keeps following the mouse:

on (rollOut) {
stopDrag();
}

Thanks for the help.

Getting MC Back To Start Position After Drag?
I need help urgently!!!

a button starts a drag of a text box that in the beginning is hidden outside the screen. On roll over the box is dragged by the mouse. On roll out I would like for the box to go back to its original position.

I have tried stop drag and remove movieclip, but neither seems to work.

Anyone with an idea?

-Garbus

Rect Coordinates In Start Drag?
hi

I don't quite understand what the 4 parameters (top, left,bottom, right) stand for in the stratdrag . It is very unclear in the reference ( even in my own lagage!).

I want to constrain the drag of a MC to a certain area of the stage, but I don't understantd at all what the 4 parameters stand for in relation to the rectangle I want to constrain my drag to???

are they _x and _y of certain cornerrs???

thank you

C.

Dynamic Start And Stop Drag
HElllo ,


The function call and startDrag() shown below execute perfectly when hardcoded. However, I'm trying to make the code more dynamic.
Everything works fine except the startDrag function. I'm calling the startDrag function from a code clip. This works ok until I try an use it on
the dynamic attachedMovies. The code cycles through and loads each attach mc, however, the startDrag() function will not execute.
I've tried...


startDrag(_root.ipopup+i);
_root["ipopup" + i]startDrag();


// code on code clip
onClipEvent(mouseDown){
startDrag(_root.ipopup+i);
}

onClipEvent(mouseUp){
stopDrag();
}


//code on the root maintime line.
function fpopups()
{

for(i=0; i <= vArray.length; i++)
if(count == iocArray2[i]){ //popups
attachMovie(["ipopup"+i], ["ipopup"+i], 10001);// trying to make the code more dynamic

_root[ipopup+i]._x = 425;//425
_root[ipopup+i]._y = 260;//260
_root[ipopup+i]._xscale = 100;
_root[ipopup+i]._yscale = 100;
}
}


//attachMovie("ipopup1", "ipopup1", 10001);// original code

iaustin

On Press Start Drag Two Movieclips?
Hi
I have a magnifier made of two movieclips, glass_mc and handle_mc. The glass_mc is a mask revealing an image in a layer below.
Now I want the handle to move like this:
on (press) {
startDrag(handle_mc, false);
}
on (release) {
stopDrag();
}
But this only takes care of one movieclip. I want the glass_mc to follow as well as in:
onEnterFrame = function () {
handle_mc._x = _xmouse;
handle_mc._y = _ymouse;
glass_mc._x = _xmouse;
glass_mc._y = _ymouse;
};

but in the on(press) and on (release) manner, where the hand grabs the movie clip anywhere.
Can it be done with onMouseDown in some way? I just cant figure it out.
Hope someone can explain hove it should be done.
/Borje

Start Drag Center Point
Hi all,

I am trying to create a clock feature where users can drag around individually the minute and hour hands. I am trying to do this through the startdrag function which works to move the hands whereever on the scene, but I need it to rotate around the center point of movieclip which in this case is at the bottom.
The movieclip instance name is minutehand

Any help or advise on this would be greaty recieved.

Simple Start Drag Question
Hi,

I know this is a VERY simple problem, but i cant seem to solve it... I looked online and searched alot too.

Im making this vertical volume slider, and i need it so when i press the slider it can only be dragged up and down within the mc.

I cant seem to find the coordinates of the mc's "left, top, right, bottom" via actionscript.

Please help

Thanks

Start Drag Causes Button Error
I have multiple buttons in a flash movie, and there is a bug that makes the buttons not buttons (the hand icon becomes the plain old arrow and the links don't work in IE6) when the mouse is NOT moving. If the mouse is moving, the buttons work fine. When I test the movie in flash, it works fine. When I test it in IE the bug is there. When I load it into Adsys (our ad server) it works fine, but on the website, (viewed with IE6) the bug is back.

_root.caption.startDrag(true , 0 , 0 , _root.caption._x , 240 );

This script is causing the error. It's part of a hover captions feature that I adapted from Kirupa.com
http://www.kirupa.com/developer/mx/captions.htm

Anyone know why this happens, or a work around to fix the bug?

Selected Button On Top In Start Drag Scroll
i'm trying to figure this out
I'm trying to make this movie have scrolling thumbnail buttons that enlarge when you click on them like the ones on http://www.airforce.com
so far i've figured out how to make the buttons scroll with my mouse and enlarge when I roll over them, but sometimes they enlarge behind the smaller thumbnails.

so now i'm trying to figure out

1. how to get the selected button to always be on top of all the other images
2. how to get the other images to scrunch closer together allowing room for the larger image

also, currently i have the buttons scrolling with my mouse, I still want to do this, but is there also a way I can get the scroll to slow down and almost stop as i approach a button to click on it.

I know that's a lot of questions, but i've been strugling with this for about a week

thank you

Mouse Hide Start Drag Big Problem
i made a custom mouse and it works perfect
the only thing is that when i loadmovies on level 1 or any other level the mouse from my level 0 freezes and then my new mouse pops up from my movie on level 1
how do i make the level 0 mouse go away?
or make it stay the same for both levels

[F8] Start Drag Not Functional In Corner Of Stage
I am having problems with dragging. Everything works fine until I drop my object ("pt1") in the bottom right hand corner of the stage (but not so low as to be inaccessible by mouse). Any suggestions? Also, I am a newbie...so any code clean-up suggestions would be appreciated

Code as follows:


var halfStgX:Number; var halfStgY:Number;
halfStgX = Stage.width/2; //half the stage width (550) is 275
halfStgY = 200 // defined half for vertical because of flash 8 bug

pt1.onPress = function(){
this.startDrag();
}

pt1.onRelease = function(){
this.stopDrag();
var pt1x = pt1._x;
var pt1y = pt1._y;
get_pos(pt1x,pt1y);
}

get_pos = function(pt1x,pt1y){ // to get the current position of the point
var labelx:Number; var labely:Number;
if(pt1x-halfStgX>205){ // if the point gets too far to the right, we need to move its coord label to the left
labelx = pt1x-60;
}else{
labelx = pt1x;
}
if(pt1y-halfStgY>150){ // if the point gets too to the bottom, we need to move its coord label up
labely = pt1y-25;
}else{
labely = pt1y+10;
}
print_coords(labelx,labely,pt1x,pt1y);
}

print_coords = function(labelx,labely,pt1x,pt1y){
_root.createTextField("pt_coords",1,labelx,labely, 100,100); // creat a text field at position given for label
pt1x = (pt1x-275)/10; // re-adjust the output such that middle of screen is (0,0)
pt1y = (200-pt1y)/10;
pt_coords.text = "("+pt1x+","+pt1y+")"; //text that gets printed each time
}

Start Drag Doesn't Work In Firefox
Start drag doesn't work in firefox and google chrpme

Start Drag And Target On Loaded Movies
I have an swf that I load and unload a series of swf movies on. One of my loaded movies has a drag and target function. The idea is, i drag an object to a garbage can, and it goes away. Simple, works like a charm if I open it up on its own, but doesn't work at all when opened up as a loaded movie on a layer of another SWF.

this is the type of actionscript I'm using.

this.onRelease = function() {
if (this._droptarget == "/thetrash") {
this._visible = false ;
_root.gotoAndPlay(97);
};

any suggestions?

Set Action To Start An .exe?
Hi,

Please could you help me, I want to set an action to a button to start an .exe of a directory of my choice. But I don't have a clue how to.

Please could you help!!

Cheers,

NK.

Action To Start .exe
Hey guys,

Please could you tell me how to make a button use an action, which will start off an .exe in a directory of my choice?

Please help.

NK.

On Press Start Drag, On Press Stop Drag. How?
Hello i have an object that i want to drag and drop with the same event.

Something like on press start drag and on press again stop drag.

Anyone can help me?

I'm sure it's pretty simple with and if and else statment but i can't find how to do that...

The best i have done so far was this:




ActionScript Code:
on (press) {

startDrag(this);

}

on (release) {

stopDrag();

}

But i want to on press start drag then on press again stop drag.

anyone can help?



thanks

On Press Start Drag, On Press Stop Drag. How?
Hello i have an object that i want to drag and drop with the same event.
Something like on press start drag and on press again stop drag.
Anyone can help me?
I'm sure it's pretty simple with and if and else statment but i can't find how to do that...
The best i have done so far was this:


Code:
on (press) {
startDrag(this);
}
on (release) {
stopDrag();
}
But i want to on press start drag then on press again stop drag.
anyone can help?

thanks

AScript For Limiting Movment On A MC When Start Drag Initiated
I am looking for code that will allow me to limit the movement to 50 pixel squares on a grid with a MC when the MC is being dragged.
example:

user drags object...
if the object is between 0-25 make the x coordinate 0 if it is between 26-75 make the _x coord 50.

This code isn't working for me:

on (EnterFrame) {
if (this._x >= 0 && this._x <= 25) { this._x = 0 }
if (this._x >= 26 && this._x <= 75) { this._x = 50 }
}

Is there anyone with an alternate solution?

Thanks in advance.

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