Stream Flv From Fms
I am on a 1.5mb connection with a 7mb flv file on the fms server and the stream is awful. stop start stutter stutter.
It really is un-watchable.
If i set flvPlayBack isLive to "true" then the flv want load. It will only load if isLive is set to false witch contradicts what the doc's say.
I tried to increase the bufferTime to see if that would help but with no joy.
any help or advice very much appreciated
thanks
Paul
Adobe > Flash Media Server
Posted on: 04/28/2007 08:21:06 AM
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Sound - Event Vs. Stream (stream Quality Problem)
Hey Guys,
I've got a flash piece with various MP3's that I have playing throughout. When I set it to stream within Flash, it sounds great. However when I publish the SWF and play it solely in the Flash viewer, the audio is significantly worse. If I go back into Flash and set the audio type to "event", it sounds great again. The problem is I need to keep the audio streaming.
Any suggestions on how to do this?
Thanks Much.
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I have a custom app and when trying to playback a recorded stream using the Stream.play(streamName, startOffset, -1), the result returned is always false, below is some sample codes:
flvPlay = Stream.get("myFLVSession");
flvPlay.onStatus = function(info){
trace("> Status code: " + info.code + " Level: " + info.level + " Stream: " +info.details);
};
stat = flvPlay.play("myFLV", startOffset, -1);
When I prints out stat, it returns false, and the status callback will print:
> Status code: NetStream.Play.Failed Level: error Stream: undefined
Even if I try flvPlay.play("myFLV");, the return status is still false. However, the video will be able to continue playing, anyone face similar problem before?
The same application runs in FMS 2 with return status=true, but not in FMS 3, though the playback still can proceed, but it won't start at the offset I specified, and since the return status is false, why can the playback still proceed?
Thanks in advance for any pointer on this.
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I have a project where I need to set up a broadcast (from pre-recorded files) so people can 'tune in' at a certain time to watch a show. Some of these shows should have a soundtrack, can I use SSAS to overlay an extra audio stream? So I would send one video and two audio streams out to the client as one stream.
Alternatively, can I use SSAS to replace the audio, so effectively demux the original audio off and send out a different audio stream in its place.
Thank you in advance for any advice.
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Hi-
I was curious to see if streaming is preferred when synching mouths to voiceovers in an animation. I always chose "Event" by default, but find that it doesn't play well, particulalrly when the server is active.
I saw on Macromedia's site that to "stream or not to stream" depends on several factors and that it is a matter of trial and error.
Any advice?
Thanks!!
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I have a Flash Communication Server set up by (mt) for my site.
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I set everything as it has to be (in the client, there is no server code), and things appear to work: the NetConnection and NetStream objects give all the good status info.
BUT
No darn sound or image are output by the flash movie! If I try *echoing* all the NetStream properties it looks like it's completely dead (just as before using the .play() code).
what da hell!
by the way, I can see from my lan switch that the stream take place, because there is data passing through to my computer from the server.
Does anybody know why?
I tried all of these:
.play("mp3:mySong"); <-- returns an error;
.play("mySong.mp3"); <-- starts playing;
.play("mySong"); <-- starts playing;
.play("myVideo"); <-- starts playing;
.play("myVideo.flv"); <-- starts playing;
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Can Stream LIVE, But Can't Stream FLV -=
Hi there. Pulling out my hair...and i'm bald enough already!
I built a FLA that streams live from the FME - works great.
Cannot for the life of me figure out how to use the FLVPlayback (or anything for that matter) to stream a regular FLV.
Any help would be SO helpful!!
My fms and flv set up - ... applications/playapp/play.flv (also put in streams folder and _definst_ folder with play.flv in there just in case)
in the source, I have tried all variations - but is currently: rtmp://edge2.xxx.net/playapp/instance1
It demands an instance name, even though I don't know how that works (i know i put the source in FME with that, but this is an already made FLV).
Sincere thanks -
adam
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Hi,
I'm working on a project that includes a background music loop and I've tried various techniques for the sound both as a streaming sound and event loop. Both have caused me problems and I'm just wondering what the general consensus is on the best solution.
I'm loading the music.swf into a blankMC which resides in home.swf and I also have a volume/balance slider to control the sound.
I'm currently trying to use an event sound which has linkage but the linkage is making the whole movie wait while it forces the sound object to load first.
What's the best way of having background music without this delay?
Thanks
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I was trying out some streaming with sound
I thought that
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the mp3 is loaded into an empty mc.
when I test the movie and set the bandwidth to lets say 56K, should the sound wait for 10 seconds before it starts playing ??
btw, using MX here
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Hey I posted this link before at the MX forum but got no response so I'll try it in here...!
Is there some code that can detect the end of an mp3 stream and via AS tell a MC to start playing when the stream (a song) has finished?
THANKS
This is the code I use to start the stream:
on (release) {
stopAllSounds();
coolsound = new sound('containerMC');
coolsound.loadSound('http://www.mothersfinest.net/mp3/youlllikeithear.mp3', true);
coolsound.start(0, 0);
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thanks
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Hi,
I'm creating a site for a music artist, and I realized I only know how to get music to play in the flash player. But the right way to do it would be to stream the music so that people can hear the real thing through their own music players, but not be able to download it.
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Thanks
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hi.. i need help on how i can load a mp3 streaming song without compromising the sound and is still fast to load or stream.. coz whenever i i put the sound into sync: stream, it loads fast but the quality is very bad.. but if i change it into sync: start, it has a very good quailty but, it laods slow.. I need help pls.. And i need to slp also.. thanks
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What is used in the main timeline frame is:
s = new Sound(this);
s.loadSound("filename.mp3", true);
_soundbuftime = 10; // buffer for 10 seconds The link is
http://www.flashkit.com/board/showth...t=soundbuftime
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Hi,
I was just wandering if anyone had any good tips on successful streaming or maybe someone could explain it to me a little bit?!
Ive just designed a website for our company that works pretty well as it is but i want to improve on it a little. My site is all about the animation from one piece of work to the other and instead of just jumping to a desired point ive animated things to make it smoother. But in doing so i think I may have shot myself in the foot for when I want to expand on the site and maybe make it bigger.
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p.s. if you want to look at the site here's the address to our test version.
www.vermilionuk.com/test
let me know what you think, any tips for improvement are welcome. This is my first site so go easy on me!!
--------------
Time is running out but only for those with clocks!
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Hi, this may be a ver noob question.
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Guillermo
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any help or advice very much appreciated
thanks
Paul
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