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Stream Looping Sound



Hi, I'm trying to stream a looping sound. Please, help. I have Flash MX(6.0). Thank you,


Najam D.
http://nk.najamd.com/



FlashKit > Flash Help > Flash ActionScript
Posted on: 01-15-2004, 12:03 AM


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Looping A Stream Sound
hi,
i have no issues looping an event sound but I can't seem to do it for a stream, my code..

mySound = new Sound();
mySound.loadSound("music.mp3",true);
_root.mySound.start(0,999);
mySound.setVolume (50)

or

mySound = new Sound();
mySound.loadSound("music.mp3",true);
_root.mySound.start();
mySound.setVolume (50);
mySound.onSoundComplete = function(){
_root.mySound.stop();
_root.mySound.start();
}

neither works

when I change the 'true' to 'false' (event sound) it works fine.

help!!

Sound - Event Vs. Stream (stream Quality Problem)
Hey Guys,

I've got a flash piece with various MP3's that I have playing throughout. When I set it to stream within Flash, it sounds great. However when I publish the SWF and play it solely in the Flash viewer, the audio is significantly worse. If I go back into Flash and set the audio type to "event", it sounds great again. The problem is I need to keep the audio streaming.

Any suggestions on how to do this?

Thanks Much.

Looping Sound And Looping Animation Sync
I'm working on a navagation interface for a new site, and I'm running into a few issues.

1) when you click on a button, it activiates an MC. within that MC, the first frame is the initial "off" state, and clicking on a button triggers the rest of the clip to play, from frame 2. I have a sound that starts in frame 2, and I set up an animation of a VU meter that is supposed to be synced very closely to the music. In the last frame of the MC is an action, gotoandplay, that sends it back to frame 2. The idea here is that once the button is pressed, the music loops and the animation loops with it.

When I test the movie, do a publish preview, or view the swf file in the flash player, the animation seems to be synced to the music for the first few times it loops, but then the animation drifts ahead of the music, getting progressively further out of sync with each loop. The other real problem here, is that when viewing the swf in any web browser, the animation is immediately behind the music, and seems to be running much slower than it should.

you can see the swf here:

http://www.lsrdigital.com/flash/index.html

Does anyone have any ideas about how to get this to work the way I am trying to get it to?

the .fla file is here if you want to look at it as well:

http://www.lsrdigital.com/flash/LSR.fla

2) The other problem I'm having is that the stage is set to be 680 pixels wide, and the graphic that fills the background is 680 pixels wide, BUT Flash MX publishes the movie at only 679 pixels wide! You can see the line of white pixels on the right side of the movie here:

http://www.lsrdigital.com/flash/index.html

I've double checked the html file and the table cell holding the movie element is 680 pixels wide. You can also tell that Flash is cutting off the last column of pixels because the background image is visibly just missing the edge to the right of the screws.

Any ideas on that one?

O_o Clicking Sound When Sound Set To 'stream'
So I imported a 128kbps MP3 into flash. Document is 36fps.

Sound wasn't quite syncing up proper, so I set the sound to stream rather than event. Well, now when I export I get this clicky sound which I assume is because of the way flash divides the sound. How do I get it to go away?

Seems like setting the fps up to 44fps, as a random test, made it worse.

O_o Clicking Sound When Sound Set To 'stream'
So I imported a 128kbps MP3 into flash. Document is 36fps.

Sound wasn't quite syncing up proper, so I set the sound to stream rather than event. Well, now when I export I get this clicky sound which I assume is because of the way flash divides the sound. How do I get it to go away?

Seems like setting the fps up to 44fps, as a random test, made it worse.

Stream Sound With AS?
hey,

is it possible to stream sounds instead of playing them?

much like this code:

Code:
s = new Sound();
s = "Sound 1";
s.start (0,500);
*this makes a sound loop 500 times, but can I do this with streaming instead?

Sound Won't Stream
I imported an audio clip,

in properties panel I set the sync handler to stream.

When I publish the file, no sound.

I'm n00b to audio, so if anyone can point me in the right direction that would be great, like links to streaming audio in flash.

I know how to use embedded audio, snyc on event etc etc, I want streaming audio. Thanks.

Stream Sound
hello, please, how to convert sound to stream sync or to event/start sync in FlashMX ?
Please, if possible, explain me step by step.

How To Stream Sound In AS3
In AS2 you can stream a sound by using s.loadSound("mysound.mp3",true) where the second parameter of loadSound indicates that you want the sound streamed.
How do you do this in AS3?
Thanks for your help.
Ken

Stream Sound
Hi
Is there a way to stream sound and sync it with the animation with out putiing it on the frame?

if yes please let me know how

Thanks

Using _loadMovieNum To Stream Sound...
instead of importing the sound into flash, i'm intending to load the .swf file (a flash track, too) using the loadMovieNum function. the action is in a frames (a different song for each frame), and i use a set of buttons to navigate between the frames. each frame action looks like this:

unloadMovieNum (10);
loadMovieNum ("http://homepages.megalink.net/~chadca/track01.swf", 10);


but it doesn't work. what am i doing wrong?

Stream-Sound In Flash-Mx? Help
Hello!

Thanks for visiting. I donīt know if there had to be special settings for streaming sounds. I just put a preloader in the first 2 Frames and in the 3rd frame there should start the sound. If i do that with the normal setting, the .swf is too big. Now i decided to use stream sound and changed the settings. But the sound does not start and the .swf īs got just 3kB. So what is to do for the setting "StreamSound"?

Thanks - for help

Stream Sound With Swish
i want to know is in swish can i make a mouse over button that when they go over it it plays a sound clip but i dont want the sound clip to be in the same file as with the flash movie i want it to go to the web host and get the sound file becouse im makeing a message board sig and it cant be more then 100kb in size so if i put in the sound clip well music clip it will be 1.2mb so i just want the 2 files to be sepert but the botton to be on the flash movie. THX

Sound Going Off Sync Even With Stream
i've been working on this movie, and when i first started working on it, the sound synced perfectly. but 4810 frames later, it just stopped syncing properly. the sound is late by like 2 seconds. i have every sound set to 'stream'; so i don't know what's going wrong. The scenes with the sounds aren't grapcially intensive, either. I have a streamed song going in the background throughout the part where the sound goes off sync, if that has anything to do with it, anyways. the sound is only off sync when you're watching the published version.

i have no idea what's going wrong, the only way I thought sound could go off sync in flash if you put the sound to 'start' or 'event', but i guess not :| some help would be appreciated, thanks.

Stream Sound Pauses... Can I Do Anything About It?
hi!
a while back i asked here about preloading sounds, and got advice to learn more about streaming sounds, i did, and now the streaming seems to work ok, with nice sound quality and all. plus the music plays a lot sooner - bye bye preloaders. thanks iaskwhy!

but i didn't find an answer to this despite the search: i am a bit worried about lower bandwidths. when simulating download, the music samples play for a while, then pause for some seconds, then go on playing again etc. i'm making a site for a band, so the music samples should be as good as possible. they are about 1 min long each. plus i have a lot of friends with quite low net speeds.

is there anything i can do about the pauses..? or should the lower bandwidth guys just go on suffering?

thanks again, a lot,
mar

OnSoundComplete() With STREAM Sound
Hi there
I'm having truble invocing action apon sound complete with sound object using streaming MP3
What Event handler should be use in that case ?

Sound Stream Problems...
For some reason my Flash program will not allow me to stream sounds. I looked all over Flash Kits Forums to find an answer for this, but I couldn't find one. Everytime I choose the option "stream" for my sound it dosent work. Yes I know buttons can't stream sounds, but even when I choose to "stream" music that isn't on any buttons it still wont work. I don't know maybe I'm a noob or something...is there any actionscipt involved when you choose stream? Maybe you have to upload the flash first to hear the sound? Well anyways any help with this would be appreciated.

Possible To Stream .au Sound Into Flash?
Looking to stream .au (Mu law) files into flash. Has anyone heard of doing this?

Basically all I need is a flash interface for .au files. So the player controls can be in flash and maybe the streams on a different frame. Has anyone seen this done with using realplayers helix server or any other streaming servers like that?

Sound In Timeline Set To Stream
hey,

i want to set my timeline sound to stream so that my actions and keyframes will synch up correctly. if i use stream it syches up, but the audio quality is horrible even if i set it to the highest in the settings. if i use event the sound is fine quality wise but it is not synched up with my timeline.

how can i do both?

Sound Sync: Stream Is Still Bad... Help?
Hello. I'm attempting to make a cartoon using flash. Hence, I've found that in the sync options, 'stream' is best to keep the sound in sync with all the different motions and stuff. Also, I use a WAV file which must be on it's own layer. However, the sound quality is really bad with 'stream.'

I've searched for other threads and found many about this very topic already. However, my problem can't seem to be fixed by simply editing the sound options in the publish settings. No matter how I change those options, I still seem to get little popping noises on the some of the consonants (and yes, the 'override sound settings' is checked).

I love the sound when the sync option is set to either 'start' or 'event,' but these are completely out of sync. Therefore, the sound must stay on 'stream,' but it just sounds really bad this way.

Somebody please help me!!

Thanks

Help - When I Stream Sound, It Sounds Bad
Hey all

I've got some sound that I want to sync in time with my animation. I can do this when I set the sound to "stream" as we all know, but then - when viewed - the sound sounds very compressed. However, if I set sound to "event" or whatever it sounds fine and uncompressed, but then it's out of sync.

What can I do?

Thomas

ttorrey@slc.edu

Reverse Stream Sound
Reverse stream sound

I know how to stream a sound FROM a server TO Flash but is there any trick involved in streaming sound FROM a computer to a server.

E.G. recording sound straight to a server via Flash...

Killing A Sound Stream
I already asked this Q on the BIT-101 forum, but I figured more exposure couldn't hurt...

----
Does anyone know if it's it possible to kill a streaming sound once initiated?

I have a selection of songs that I'd like to give people the flexibility to skip through at any point during play. The problem is that every song selected keeps streaming until the download to the users desktop is complete!...

I've tried trashing the sound object, and the shell MC instance, which certainly stops playback and seems to free memory, but doesn't kill the download process...

I've already optimized the songs files for size and quality, but when 2 or more are chewing bandwidth at once, smaller pipes can sputter horribly...

Any suggestions?

Sound - Stream Or Event Based
what do most ppl use......streaming or once its downloaded? I can tget the timer to work with streaming!

-Sound Event/stream Problem-
To the best of my understanding, when you select the sound in a frame to be
"Streamed" it will play it at exactly that moment in time.

So for example if I have an motion tween and the sound in frame 10, both will
start in Frame 10.

However this is not the case in my movie, as the sound begins well before the
movie does.

Why is this?

Stream Sound Volume Control
my movie contains a lot of sounds and voice over. how do i control the volume of the sound(stream sound in a layer) using a slider.some one pl help
regards
suresh

FlashMX: Set Sound Sync To 'stream' Via AS?
Hi everyone,

Hopefully this is an easy one...

I have a sound clip I am using as background music during my movie. Currently I have it attached to the starting frame (in the frame properties, not by AS). I have the 'sync' property set to stream so it will skip animation frames if it needs to in order to keep up with the music (timing is important).

Now that I've added a few more sounds to the movie, the background music needs to be quieter, so I thought I'd start the music via AS instead:

Code:
music = new Sound();
music.attachSound("bgMusic");
music.start();
music.setVolume(25);


But this appears to drop the sync = stream property.

How can I edit the volume but keep the sync = stream on the music?

Thanks in advance,
chris

Priority Of Loading Stream Sound
How to make Priority of loading stream sound loadSound('test.mp3',true) lower then other loading clips?

While mp3 is loading and playing any movieClip cant to load in Main clip.

Sound Stop When I Set Sync: To Stream
Hi.

I have a sound file in flash pro 8. when i set the Sync: property to Event, the sound becomes out of sync with the video. So i need to set the sync property to Stream so that the sound will stay in sync. however when i do set the sync property to Stream and hit Ctrl+enter, i get no sound at all.

Can anyone please help me?

Cheers,

Craig

[AS3] Sound Stream Stops For No Reason
This is the code that i use for streaming a sound. Now for some strange reason the sound after 10-20 sec stops. I tried changing SoundLoaderContext(...) params, but they seem to not have any effect on it.

Code:
package main{
import flash.media.Sound;
import flash.net.URLRequest;
import flash.utils.*;
import flash.media.SoundTransform;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.events.Event;
public class soundSingleton {
private static var INSTANCE:soundSingleton = new main.soundSingleton();
var my_sound:Sound;
var soundURL:URLRequest;
var isPlaying:Boolean=false;
var intervalID:Number;
var volume:Number=1;
var context:SoundLoaderContext;
private var channel:SoundChannel;

public function soundSingleton() {

if (INSTANCE) {
throw new Error("Error: Instantiation failed: Use SingletonDemo.getInstance() instead of new.");
} else {
this.soundURL=new URLRequest("aaa.mp3");
this.my_sound= new Sound();

this.context= new SoundLoaderContext(50,false);
this.my_sound.load(this.soundURL, this.context);
//this.my_sound.load(this.soundURL);
this.channel=this.my_sound.play();
this.isPlaying=true;
this.setVolume(1);
this.my_sound.addEventListener(Event.COMPLETE,this.soundCompleted);
}

}
public static function getInstance():soundSingleton {
return INSTANCE;
}
function toggleSound():void {

if (this.isPlaying) {
this.isPlaying=false;
clearInterval(this.intervalID);
this.intervalID=setInterval(this.nykti,10);
} else {
this.isPlaying=true;
clearInterval(this.intervalID);
this.intervalID=setInterval(this.nokti,10);
}
}
private function setVolume(volume:Number):void {

var transform:SoundTransform = this.channel.soundTransform;
transform.volume = volume;
this.channel.soundTransform = transform;

}

function nykti():void {

var transform:SoundTransform = this.channel.soundTransform;
var Volume:Number=transform.volume;
if (Volume>=0) {
Volume=Volume-0.05;
setVolume(Volume);
} else {
setVolume(0);

clearInterval(this.intervalID);
}
}
function nokti():void {

var transform:SoundTransform = this.channel.soundTransform;
var Volume:Number=transform.volume;
if (Volume==0) {
this.channel=this.my_sound.play();
}
if (Volume<1) {
Volume=Volume+0.05;
setVolume(Volume);
} else {
setVolume(1);
clearInterval(this.intervalID);
}
}
function soundCompleted(event:Event):void{
if(event){
this.my_sound.play();
}
}
}
}

Stream Sound And MovieClip Loader
Simple question for experienced Actionscripters:
I have a moviclip (pics_mc) with a long amount of pics transitions which have to be synced with an mp3 sound located in separated layer in the maintimeline.

This swf file, when published, it's going to be loaded into my main Flash app via MovieClipLoader (in order to download it ENTIRELY before playing it).
Question is:
If I set my MP3 song in (pics_mc) as Stream in the property panel (instead of event), will the size of the Mp3 be included in the totalBytes in the onProgress Listener of the MovieclipLoader that loads the swf? or, on the contrary, as It is a streaming sound the totalBytes include everything, but the streaming sounds?

Thanks in advance to everybody for your replies :)

Sound With Sync:stream Issue
Hello Kirupians

I have a HQ sound file that i import inside a flash movie. It's an animation so i have to sync my sound file with some images, just like i'd do if i'd edit a video using Premiere and such...
The thing is, using Sync: Stream seems to alterate dramaticly the sound quality.. Is there a work around? Is it supposed to be like that??

ps: i've tried with wav and mp3 and no flashmx compression on thoses..

Sound Stream Stops For No Reason
Greetings people. I have a problem with sound, after 20-30 sec of playing it stops. I'm using this sound singleton to play it, if anyone know a solution for this- please help. Functions "nokti" and "nykti" are used to fade the sound in and out. I never actually call any of methods anywhere, and the sound dies....

Code:
package main{
import flash.media.Sound;
import flash.net.URLRequest;
import flash.utils.*;
import flash.media.SoundTransform;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.events.Event;
public class soundSingleton {
private static var INSTANCE:soundSingleton = new main.soundSingleton();
var my_sound:Sound;
var soundURL:URLRequest;
var isPlaying:Boolean=false;
var intervalID:Number;
var volume:Number=1;
var context:SoundLoaderContext;
private var channel:SoundChannel;

public function soundSingleton() {

if (INSTANCE) {
throw new Error("Error: Instantiation failed: Use SingletonDemo.getInstance() instead of new.");
} else {
this.soundURL=new URLRequest("sound.mp3");
this.my_sound= new Sound();

this.context= new SoundLoaderContext(50,false);
this.my_sound.load(this.soundURL, this.context);
//this.my_sound.load(this.soundURL);
this.channel=this.my_sound.play();
this.isPlaying=true;
this.setVolume(1);
this.my_sound.addEventListener(Event.COMPLETE,this.soundCompleted);
}

}
public static function getInstance():soundSingleton {
return INSTANCE;
}
function toggleSound():void {

if (this.isPlaying) {
this.isPlaying=false;
clearInterval(this.intervalID);
this.intervalID=setInterval(this.nykti,10);
} else {
this.isPlaying=true;
clearInterval(this.intervalID);
this.intervalID=setInterval(this.nokti,10);
}
}
private function setVolume(volume:Number):void {

var transform:SoundTransform = this.channel.soundTransform;
transform.volume = volume;
this.channel.soundTransform = transform;

}

function nykti():void {

var transform:SoundTransform = this.channel.soundTransform;
var Volume:Number=transform.volume;
if (Volume>=0) {
Volume=Volume-0.05;
setVolume(Volume);
} else {
setVolume(0);

clearInterval(this.intervalID);
}
}
function nokti():void {

var transform:SoundTransform = this.channel.soundTransform;
var Volume:Number=transform.volume;
if (Volume==0) {
this.channel=this.my_sound.play();
}
if (Volume<1) {
Volume=Volume+0.05;
setVolume(Volume);
} else {
setVolume(1);
clearInterval(this.intervalID);
}
}
function soundCompleted(event:Event):void{
if(event){
//this.my_sound.play();
}
}
}
}

Sound With Sync:stream Issue
Hello Kirupians

I have a HQ sound file that i import inside a flash movie. It's an animation so i have to sync my sound file with some images, just like i'd do if i'd edit a video using Premiere and such...
The thing is, using Sync: Stream seems to alterate dramaticly the sound quality.. Is there a work around? Is it supposed to be like that??

ps: i've tried with wav and mp3 and no flashmx compression on thoses..

Sound Problems... Stream Won't Work
Hi all,

Flash MX is giving me the runaround. Anyone had this problem before?

I have beeps in a Flash movie that are supposed to be streaming on the timeline. Trouble is, the sound timeline appears to be out of sync with the animation timeline when published. It's not like the sounds have somehow got set to event... it's a different effect. The soundtrack sounds proportionally right, if you know what I mean, but everything's running behind.

Any ideas? It's a real pain!

G

Need Better Quality Sound For Stream Synch
I notice when I use the stream synch sound setting (versus event setting) I lose quality. I need to use the stream setting because I have added stop play rewind buttons. Anyone know how I can use the event setting and still get the stop play rewind buttons to work, or else use stream setting with the stop play rewind buttons and still preserve the event-quality sound. Thanks.

Control Volume Of Sound And Set Sync=stream?
Hi everyone,

Hopefully this is an easy one...

I have a sound clip I am using as background music during my movie. Currently I have it attached to the starting frame (in the frame properties, not by AS). I have the 'sync' property set to stream so it will skip animation frames if it needs to in order to keep up with the music (timing is important).

Now that I've added a few more sounds to the movie, the background music needs to be quieter, so I thought I'd start the music via AS instead:

Code:
music = new Sound();
music.attachSound("bgMusic");
music.start();
music.setVolume(25);
But this appears to drop the sync = stream property.

How can I edit the volume but keep the sync = stream on the music?

Thanks in advance,
chris

Best Way To Stream Audio In Swf And Keep High Quality Sound?
When I play music on a site, what I do is have the audio play in it's own swf and import that swf into the main movie. If it's a long song I extend the timeline as far as the song ends. My question is, how can I stream the song without losing any quality and without losing it's quick loading time? What I used to do is select "stream" under sync, but the quality of the song diminishes greatly and if I select event or start under sync, the quality remains high but the loading time becomes long.

Reveal & Unreveal Butons + Stream Sound
hello
i made my first real flash mini site but I'm having trouble with my butons.
I puted my butons to disapear using
Code:
on (release) {
this._visible = false;
loadMovieNum("externalfile.swf ", 1);
}
and make a load movie of an external SWF to be loaded in level 1 (while the main movie is still visible).

In every external SWF I puted a buton to make
Code:
unLoadMovie (1)
to unload the external swf but I dont know how to make the already pressed buton to be visible again.

Can someone could also explain me how to use streaming sound?


thank u very much four your atention

Sound Mixing Of Microphone And Audio Stream
Hello folks,
I don't know that much of ActionScript and I hope anyone could give me hints about how to do it, what I want to do.

I want to mix an incoming Audio Stream with my Microphone Sound and send/stream the mixed result to a Red5 Server. I don't want to do the mixing at the Red5, because I don't know how to synchronize it there properly. I looked into the API of AS and it seemed to me, that there is no way to use the native audioclasses for mixing, because one audiosource is a stream.
Has anyone suggestions, how to solve the problem? If anybody knows, how to synchronize two streams at Red5 is good aswell.

The result should be something like ... two people are talking and the talk is stored by a server for later replays. That for the conversation should be well synchronized.

Thanks alot

Playing Online Stream With Sound Object
Hi there,

few of my colleges set up online radio which we plan to develop further by allowing users to visit the site and be able to listen to the streaming without need for additional players. So far, I've managed to get MP3 stream playing but if I set audio encoding to, say, AAC it fails. Is there any way to capture AAC stream?

I know that MP3 is what we're supposed to use but considering low upload speed, for now, we have to turn to AAC.

By the way, this is my code that plays MP3 with no problem:

ActionScript Code:
Security.allowDomain("http://localhost:8081");
var req:URLRequest = new URLRequest("http://localhost:8081");
var s:Sound = new Sound();
s.load(req,new SoundLoaderContext(1000,true));
//s.addEventListener(Event.ID3,handler);
s.play();
Please notice that "localhost:8081" is just for testing purposes. I intend to replace URL with correct one.

Any idea is much appreciated! Thx!

Sync Stream = Poor Sound Quality
I am creating Flash animation for a client which involves a minute-long spoken word soundtrack (mp3) and about 41 jpegs which fade in, stay onscreen for about a second and then fade out. To keep the soundtrack synced with the sound I set the spoken word soundtrack sync to "Stream." On playback, I immediately noticed that the sound quality sounded like it was being played through a tin can with a slight echo effect. On another message board, I was advised to add a duplicate of the soundtrack on another layer with the audio replaced with silence and set the silent mp3 to sync/stream and set the sync of the spoken word soundtrack to "Start." This seemed to work but I was wondering if this is the only or best way to solve the poor sound quality Sync/Stream causes?

Is there a better, simpler way to solve the Sync/Stream sound quality problem?

AS3: How To Control Incoming Sound From An Audio Stream?
When I call NetStream.play() on an existing audio stream, it will start playing the audio. Is there any way I can detect the actual sound intensity the way you'd do with a Microphone object, for example? I can connect to the stream, but I can't know if there's actual sound coming out of it, and even worse, I don't even know if there's a way to know if the stream is actually valid. NetStream.play returns no value...

About Sound Class, Play Stream Intermittent
such as ,I write a flash MP3 stream player,that can play network mp3, and Internet broadcast.
but after i hear a advertisement , it's should play mp3 songs,however now it's Intermittent.
it's strange , the advertisement also a mp3 steam, but never be intermittent,once play song it's intermittent.
I have tested, it's not the network speed case.
I saw a player use AS2, it's ok, but I rewrite it with AS3, this problem is appeared.
IT'S AS3 BUG?

Sound On/Off With Stream Event I Main Timeline
hi
I have a (very) long flash movie (flashMXpro, Player7) with a number of stream sounds (in the same layer) (sync'ed with animation over 3-5000 frames at 36fps)

I want to have a On/Off button for the sound in general, but every solution i can find uses MC's and i can't do that.

HOW do i make a simple "all sound off"/"all sound on" [without calling MC's or restarting the movie] - so the action can not be associated with a specific sound because the user may stop sound in one stream (lets say frame 100) and turn it on again in frame 400 (another sound) - theres only one sound playing at a time.

Sound Stops Playing When I Set Sync To Stream
Hi.

I have a sound file in flash pro 8. when i set the Sync: property to Event, the sound becomes out of sync with the video. So i need to set the sync property to Stream so that the sound will stay in sync. however when i do set the sync property to Stream and hit Ctrl+enter, i get no sound at all.

Can anyone please help me?

Cheers,

Craig

Controlling Stream Sound If Its On A Flash Layer
somehow i'm streaming music within flash layer to play it accurate according to the picture animation.

Now I want to control audio on and audio off with just minimize the volume to 0%. I don't want to stop the sound because in between of animation if someone press audio off and press audio on it should high the volume from the same position.

If someone knows the technique, please share it.

The 1000 Frame Sound Stream Sync Problem
Ok, someone has got to solve this problem, there has to be a way you can have sound and have the movie longer than 1000 frames, come on its been a year already, hasnt anyone found a solution to this? lemme rephrase that, a GOOD solution?

I Can't Get My Sound To Stream... It Makes The User Download The Whole Thing First
Ok, my problem is that I embed my sound into the flash file, I go to properties and make sure it is on Stream (not event). But even once i've done this, it makes the user download the whole sound file before playing it... Anyway of getting it to play as it downloads?

Many thanks,
Holliday Kedik

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