Testing Preloader
i need t be able to test my pre loader, but when i test it via the streaming method it doesn't go to the first frame, it just sits on frame 0, until everything loads up, but my preloader is on frame 1, so you cant see if it works.
would be greatfull for any help.
thanx swift.
KirupaForum > Flash > Flash 8 (and earlier) > Flash MX
Posted on: 01-02-2003, 11:27 PM
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Testing A Preloader
I have DSL at home, so when I upload my movie to a webserver and test it, I only get a second or two of preload before my movie comes on. Does anyone know of a method to temporarily reduce your bandwidth, so you can see what dialup folks see?
Testing Preloader
I'm testing a preloader I added on 4 fla-files.
By doing the action 'show streaming' in flash, it is the result I want to have. But when the swf-movie is loaded in a MC on the mainpage of the site, it seems that the preloader doesn't work.
Can someone explain me what can be the cause of it or what I'm doing wrong?
swf_01
swf_02
swf_03
swf_11
site : the 4 files with the pre-loader are these you can find by clicking the squarebuttons '1'-'2'-'3' and '11' on the navigation.
thanks in advance
(made a correction on a link)
[Edited by hip_atrip on 03-22-2002 at 05:51 PM]
Testing A Preloader
I have made a preloader, now I want to test it. How do I do this in flash mx? The file I am loading is 400k and when I hit ctrl/enter, the preloader dosen't even pop up. It goes strait into the flash presentation. Please help.
Thanx.
bfly03
http://www.clarustechnologies.net
Testing Preloader
Is there a way to test if your preloader is working well without loading the file up on the internet.If so please share me the information. Thanks
Testing A Preloader
What is the easiest way to make sure my preloader works? Is there a way to test it without publishing it and putting it online? In a tutorial, someone said that you could do "test movie>show streaming", but I can't figure out how to do that.
Testing My Preloader
I was just wondering if there is something you have to disable or adjust or anything to test your preloader in flash mx... I created one, but for some reason flash jumps to the main - scene instead of my preloader scene. I'm kind of a rookie so any help is greatly appreciated.
Testing My Preloader
im inexperienced at making preloaders and i just made my first complicated one(which is attached) and i want somebody that knows more about them to have a look at it and tell me if it will work. i used two tutorials from flashkit.
Testing My Preloader
im inexperienced at making preloaders and i just made my first complicated one(which is attached) and i want somebody that knows more about them to have a look at it and tell me if it will work. i used two tutorials from flashkit(one about percentage preloaders and one about communicative preloaders).
thx
feigner
Testing My Preloader
im inexperienced at making preloaders and i just made my first complicated one(which is attached) and i want somebody that knows more about them to have a look at it and tell me if it will work. i used two tutorials from flashkit(one about percentage preloaders and one about communicative preloaders).
thx
feigner
Testing A Preloader
I made a preloader, but I want to test if the preloader worked. My movie I am testing it on has a video clip attached to it. When I press "test movie", it loads the whole movie at once without just loading to my loading bar and loading it from there(so it skips over the loading bar). How do I test if it worked if I had Flash MX 2004?
Testing Preloader
how can i test the preloader with settings on say a 56k modem so i know my preloader is working or so i can see howlong it takes for my document to load, i know there is a way to do it because i have seen it done. It would be greatly appreciated if someone could help me thx.
Testing A Preloader
I'm trying to create a preloader and I tested it using the simulate download settings. My movie has a simple 30 frame animation that plays and then the preloader shows up and preloads the rest of the movie. When I simulate the movie with a slow download speed, the player shows nothing for several seconds and then everything loads immediately... not giving the preloader a chance to really do anything. I find this weird because the code for the preloader doesn't appear until 30 frames into the movie. Is this a bug in the simulatation? I can't quite test this through my internet connection because it's broadband. Thanks in advance!
EDIT
I looked at the bandwidth profiler. Turns out the movie is preloading at least 32KB before playing. I don't know why. Is there a setting that I should change somewhere?
Testing My Preloader [F8]
I created a relatively small Flash movie for an evite, and I put a simple preloader at the beginning. I want to test my preloader to make sure it works if the movie takes time to load. However, the movie is too small to properly test this on my broadband connection. Is there a way to simulate a broadband connection just to test my preloader?
Thanks!
Testing A Preloader
Hi,
Im trying to use the bandwidth profiler in order to test a preloader I made.
The problem is the bandwidth profiler only seems to work for preloaders at the beginning of movies.
The preloader that I want to test exists after the movie has been loaded. Basically at the beginning of my movie a xml file is loaded and assests drawn to the screen.
At this point my preloader kicks in to preload some mp3 files (theyre paths are determined my the XML).
Would anybody have an idea how I can test this "internal" preloader
thanks,
dub
Testing The Preloader
i used the tutorial on this site to make a preloader to my site intro. when i try to see it, it preloads so fast and the intro starts immediately. so wisely thinking i realized that such thing cant be tested on local computer, and i think it should be tested on the internet.
should i put this thing online, on a website, to test it ??!!!!
how can i do that ???
Testing A Preloader
How do i test my preloader effectively?
I want to test to make sure it works correctly, however i can because it goes to fast.
Testing Preloader
i need t be able to test my pre loader, but when i test it via the streaming method it doesn't go to the first frame, it just sits on frame 0, until everything loads up, but my preloader is on frame 1, so you cant see if it works.
would be greatfull for any help.
thanx swift.
Testing A Preloader
risking to throw this topic up again i wanted to know how you guys test your preloaders?
offline doesnt work toooo well with just doublie klicking the swf or html file...
and online is kinda bothering when you have to upload your file for the fifth time coz something doesnt dont work out like it should...
any ideas?
Testing A Preloader
Could anyone suggest a way to test that my preloader is working? Running it from my HD is just too fast, as is my internet connection, so I never have time to see whether it works or not! I've tried putting a gigantic file into the movie a a test but that doesn't seem to do anything.
Any help appreciated.
Testing Preloader Before Uploading To Net
i am making a intro for a website that is a joint project, therefore i cant upload this intro myself and need to check it before i send it to my friend. can i test this in flash at all i heard about view>show streaming but cannot find this opyion in flash 5 plz help thnx in advance - barry
Testing Preloader On A Loaded MC
I am trying to test a preloader on a MC that is dynamicaly loaded to the main movie.
When I publish I can see the main preloader but I don't see the preloaders that a set
on any loaded MC with actionScript: loadMovie("myMovie.swf", "myMC")
Is there anyway I can test this preloaders.
I can test them individualy when I publish each movie.swf, but I really would like to see it
working on The main movie.
Thanks for any Help on this
Testing Preloader In MX 2004
I know that in MX, in order to test a preloader when testing movie, you must press ctrl-enter two times. In MX 2004, when you do that, it asks if you want to cancel the test movie. How do you test a preloader in the newest version of flash?
Thanks.
[F8] Preloader Testing... Need Advice
I'm using a preloader that will track the amount of bytes that are being loaded when loading images.
The problem is, my SWF seems to have donwloaded the images, and I can't see if my preloader is actually working. Is there a cache I have to clear?
Flash 4 Preloader, LoadMovie & Testing
Hi all. I've created a seperate swf containing a fairly large sound clip (280kb) which I load using the loadmovie command (Flash 4) from the main timeline into a target. I have a preloader in the sound clip movie (nothing fancy) which does a test of _framesloaded versus _totalframes.
Now when I test the main timeline movie in Flash 4 with streaming and bandwith profiler it seems to load the loadmovie immeadiately without requiring or showing the sound clip streaming in - is this normal?
Preloader Testing/omit Trace Actions
2 problems:
I don't know whether the simple preloader I have created is working. Despite clearing my cache, when I go to the url of the movie, it skips the first two frames in which I have placed the actionscript for the preloader and goes immediately to Frame 3. The actionscript I am using is:
Frame 1--If frame 66 is loaded go to frame 3 and play.
Frame 2--Go to and play frame 1
Frame 3 begins the movie.
Any help is greatly appreciated.
Secondly, despite checking Protect From Import and Omit Trace Actions in publish settings, I am still able to view all of the text, included that used in tweens, of my movies when viewing the source. My site is built in dreamweaver, with a Flash intro placed into a blank Dreamweaver page. Any suggestions??
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Preloader Testing Isnt Working Anymore
hi,
i want to test my preloader using the "simulate download" function in the preview window. This used to work and i nicely saw the loadbar filling up until it reached 100%. Now it jumps immediately to the main scene. Must be something in the settings cause i just dosnloaded the original script i used for it and also there i cant see the loading process. download settings are 14.4k, filesize is 80k. What could cause this?
thanks!
Testing Preloader Problem - Simulating Download ?
I'm using the exact same preloader (progress bar increasing to 100%) on two movies. However, when I do a simulated download test at 56K on the first one, I get a white screen with the indicator saying it's spinning at frame 0 but the movie's loading ... then after a few seconds it kicks into frame 1 with the movie half loaded and the progress bar at 50%.
When I test the same preloader on the other movie, the preloader starts right at frame 1 and the progress bar increases gradually as intended.
Yesterday both preloaders worked fine, I just added some new content to the first movie today and now I get this different problem.
I've got highspeed as my regular connection so I can't really test it online very well, I've got to go by the simulation to get the best idea. I'm wondering if this is a common problem (ie loading on frame "0" for a few seconds)?
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Testing
<b> This is srikanth </b>
<i><b>Welcome to my Question </b></i>
<OBJECT classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://active.macromedia.com/flash2/cabs/swflash.cab#version=4,0,0,0" ID=webserver1 WIDTH=300 HEIGHT=40> <PARAM NAME=movie VALUE="http://www.indian-music.com/greeting/welcome.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE="#FFFFFF"> <EMBED src="http://www.indian-music.com/greeting/welcome.swf" quality=high bgcolor="#FFFFFF" WIDTH=300 HEIGHT=40 TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></EMBED> </OBJECT>
Hit Testing MCs Within MCs?
Hey,
Is there any way to do a hit test on a MC within a MC, but NOT the container MC?
IE Movie1 is nested in Movie2. Is there any way to do a hitTest of ONLY movie 1 without setting off Movie2?
To follow the example, this is what I have right now:
If (this.hitTest(_root.Movie2.Movie1)){
Blah Blah Blah
}
When I run the Flash, the hit test is returning positive when it only touches Movie2
No Testing -
Okay - I am new at this - I have purchased Flash and Swish..
I do not want to do too much just make some simple opening screens..
I have imported a .SWF files into swift and all was good - I added some Text objects and added some effects to the text that I added.
Not too bad hare - while in Swish I can Play the entire Scene here -
When I save the file all is well and I think I am saving it properly to an SWF file -
Here is the real problem - while in Swish I can not utiulize the test in "Anything" - it will not tst in browser or player. I noticed that in the report window it tells me a ton of informaiton but I am disturbed by the "Frames=1" - does this means anything and does anyone know why I can not test or use what I have made..
I am sure this is an easy one - Thanks for any help -
No Testing - Someone - Pls Help
No Testing - PLS Any Ideas
Okay - I am new at this - I have purchased Flash and Swish..
I do not want to do too much just make some simple opening screens..
I have imported a .SWF files into swift and all was good - I added some Text objects and added some effects to the text that I added.
Not too bad hare - while in Swish I can Play the entire Scene here -
When I save the file all is well and I think I am saving it properly to an SWF file -
Here is the real problem - while in Swish I can not utiulize the test in "Anything" - it will not tst in browser or player. I noticed that in the report window it tells me a ton of informaiton but I am disturbed by the "Frames=1" - does this means anything and does anyone know why I can not test or use what I have made..
I am sure this is an easy one - Thanks for any help
Testing
Just trying to get a link on here, but will not let me.
www . flash it up . com
www.fla****up.com
[IMG]http://www.tobymack.com/fla****up.jpg[/IMG]
Testing
How can you test to see if a preloader is working on different bandwidths - like 56k modems.
Thanks
Hit Testing
I'm trying to work out why this code does not work:
Code:
if (_root.target.hitTest(Gallows.rack)) {
gotoAndPlay(14);
}
It's placed on a movie, which is imbedded in another movie and loaded every time the mouse is clicked.
The "rack" symbol is on a layer called "Gallows".
Thanks for the help.
Testing Help
when i first DLed the trial i made 2 layers involving a stick with a spear and when i clicked test project it said i had to save the project as a .fla/.htm/.somethingortheother and when i saved it it said save as .fla file in the second drop down menu in the save window and then i saved and tried to test it again and once again it told me it had to be saved as .whatever/.htm/.fla so could some 1 plz help me? thank you.
[F8] Testing
what does it mean when you have done everything right (you think) and when testing it, the movie plays it wrong.
i did a tutorial and followed everything perfectly but the movie on the tutorial and my movie were different
any thoughts?
Alan
If Testing
I'm a VB guy and am in need of some help with AS2. The frustrating part is that I know what I want to do but have not figured out how to get AS to play ball.
I am trying to load an xml-driven slide show into a frame. I have that all fine but every time that I leave the frame and come back in, the slide show controls all duplicate themselves. What I need is either an if-test or a function to test to see if the slide show has already been created, set a global flag and test for that flag.
Here is the code right now:
Code:
//Create init object
var initObj:Object = {};
initObj.fillStage = false;
initObj.forceWidth = 560;
initObj.forceHeight = 420;
initObj.initXML = unescape()
initObj.xml = "slideshow_data.xml"
initObj.preventCache = false;
initObj.disableMultipleXML = false;
createClassObject(com.ui.Slideshow, "slideshow_mc",
getNextHighestDepth(), initObj);
Here is where I am at so far with the if-test
Code:
_global.flag=false;{
if not(_global.flag){
createClassObject(createClassObject(com.ui.Slideshow,
"slideshow_mc", getNextHighestDepth(),
initObj);
_global.flag=true;
} else {
***show created object****;
}
};
I don't even know yet if a not operator is legal in AS. If it is not, then I can just flip the statements.
Finally, would it be better to use an if-test like above or a function? Something like this:
Code:
var slideshow:LoadVars = new LoadVars();
slideshow.onLoad = checkLoad;
function checkLoad(loaded) {
if (loaded) {
createClassObject(createClassObject(com.ui.Slideshow, "slideshow_mc",
getNextHighestDepth(), initObj);
} else {
***show created slideshow***;
}
};
I'm reaching for straws here. Also, once the slide show is created, what is the command just to show the created object?
Could anyone throw down some knowledge and help me out?
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