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The Listener Will Not Activate When The Textbox Value Changes



hello,
i need some help...

code:
var txtListener = new Object();
txtListener.onChanged = function(textfield_txt:TextField) {
Clipboard.generalClipboard.clear();
System.setClipboard(textbox.text);
docopy.text = "";
};
docopy.addListener(txtListener);

for some reason the lister will not activate when the textbox value changes
any ideas would be great.



ActionScript.org Forums > ActionScript Forums Group > ActionScript 2.0
Posted on: 09-17-2008, 08:18 PM


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Textbox Listener
hai Guys,
i have a problem... let me explain in detail.. please will any one help me

i have a Dynamic textbox in flash on the stage..
in the Html i wrote a JS for changing the value of the the Dynamic textBox which is in the flash.
//this places the text into the Dynamic textbox
window.document.flashObj.SetVariable("xmlreceiver" , sendText);
var flashMovie=getFlashMovieObject();
//triggers the action in flash
flashMovie.GotoFrame(2);

//action writen in flash
_rootNode = new XML(_root.xmlreceiver);

Now my problem is..
i dont want to have the code :flashMovie.GotoFrame(2); in JS
soon after there is a change in the value of the Dynamic Text the flash
has to start its action i.e triggering should happen from flash itself not from JS.. i will stop the main time line in the frame 1 if there is a change in the
value of the text box it has to start its action..(time line is about 70 frames)
when the timeline is in 35 frame the value may change but this change should not disturb the timeline...it have to comple the action and restart the action with the new changes...

i hope every one able to understand my language..

Thanku..
Regards
Mohan

Listener On Textbox Change
Hey all,

I'm trying to use this "Listener" thing to detect when a dynamic text box changes. The text changes according to the webpage your on. It gets the variable from Javascript on each page using:

<script type="text/javascript">
function sendVar() {
top.header.document.header.SetVariable('flash_link ', 'home');
}
</script>

The text changes ok, but I want one of the button MC's to go to frame 3 and stop. The textbox is "flash_link". It's not working. Here's the AS:

//ROOT frame 1:
flash_link.text = "initial content";
myListener = new Object();
myListener.onChanged = function() {
_root.MAIN.NAV.home.gotoAndStop(3);
};
flash_link.addListener(myListener);

thanks

[shared Object] [listener] Attach Listener To SO?
Hi everyone,

I'm trying to build a simple sound control panel for voice-overs in an e-learning project.

I want to use one button to control whether or not users want sound played throughout the lesson.

Right now I'm using that button to write an SO that each audio file reads before playing anything. My problem now is if a user wanted to hear the audio after he or she has already entered the page. If a user clicks the audio-on button, it's simply changing the SO, not to be read until the next page and swf loads.

My initial thought was I could attach a listener to the SO, allowing Flash to interpret a change from OFF to ON and then start up the necessary sound files.

Would this work? I've searched and haven't found documentation for attaching listeners to SOs.

THANKS

How Do U Make A Dynamic Textbox With A Variable Textbox
well im really noob at this like i got flash mx 2004 professional a couple of days ago and well u know im still not getting how to use actionscript i sorta understand most of the drawing i know how to use motion tween real well lol anyways if someone could help me it would be great.

Mouse Listener And Key Listener Problem..
Hi;

I used key listeners to detect the block in my crossword application but I have a focusing problem going on. I've tried everything but still couldn't find a solution. By the way I used a code that uses mouse listener to highlight the area I want to use but it sometimes craches the flash player. My .fla file is included in the message. Please help before I go mad.

.fla file :http://rapidshare.de/files/26952935/...2006_.zip.html

Thanks...

TextBox._height Textbox Size?
Maybe someone can help -
How can I change the height of TextBox_size (MC). Is everything controlled by the movie size?

I put the scrollbarDynamic7.fla at http://www.bitweb.com/test for reference

TextBox._height = TextBox_Height;
function springAction () {
scrollpos = -scroll._y;
ratio = (content._height - TextBox_Height) /(TextBox_Height - scroll._height);
NewPos = Number((scrollpos*ratio));
difY = newPos - content._y;
addY = difY / 5;
overshootY = overshootY + addY;
content._y = content._y + overshootY + addY;
}
function easeOut () {
scrollpos = -scroll._y;
ratio = (content._height - TextBox_Height) /(TextBox_Height - scroll._height);
NewPos = Number((scrollpos*ratio));
difY = newPos - content._y;
content._y = content._y + difY / 3;
}

Cheers

Kobus

Textbox Changes To Input Textbox.
Here my code is working inside a for loop which checks inside the XML files and retireves the content...I am not writing the loop here......because there is lots of code inbetween so you don't get the correct idea.

var textmessage = importXMLtemplate.firstChild.childNodes[j].attributes.message;//message contains the text

var TextBoxName = "TextBox" + j;

template_mc.createTextField(TextBoxName, 10, 100, 100, 165, 30);
template_mc[TextBoxName].styleSheet = myCSS;//stylesheet I called above not writing here.
template_mc[TextBoxName].html = true;
template_mc[TextBoxName].multiline = true;
template_mc[TextBoxName].htmlText = textmessage;



template_mc[TextBoxName].type = "input";


Here the message is showing inside the textbos properly loading form XML. The only problem is that the textbox is not changing to input text box.

I want to change the text box to input text box and change the value inside the text box

please help...

Activate...?
Whenever I put my cursor over a flash video, the video has a gray outline
around it. A little like message comes up saying click to activate and use
control. This didn't use to be there, and it's really annoying to have to
keep clicking it. How can I make it so it's always active and ready to be
used?

Need To Activate 2 MC's
hey can any on help me i need to activate 2 movie clips in the same time. for example. i have on movie click with the letter "A" that shows up or pops up when i press the letter "A" on my keyboard. but i need more then one "A" to pop up when i press the letter "A" on my keyboard. i did this by creating tellTargets. but the problems is when i click the "A" on my keyboard only one pops up. i need the both of them to pop up at the same time. i gave both the the MC's the same Name so i though it would work that way but i cants seem to get it right. im not new at FlashSC but for some reason i cant make this work can anyone plz help me out with i really need this to work.

Activate Over
i need to know how to do this: look at attached.

when i rollover box "brown" it expands and when rollover box "purple" it to expands keeping box "brown" open, until rollout/off and both close. if you where to go rollover box "purple" it would open box "brown" like in picture scene "3".

Activate Area
Hello to everyone!
I have a sprite that i move it with the keybord inside the house. In the walls i have a switch that i want when the sprite press it to open the light!
so i need to find a way to activate one button so when i press this button to this specific area(that means when i move my sprite near to switch) to open the lights...
can anybody help me?
or can give me a fla file to dellis@fdsweb.com

thank you....

Scrollbar Won't Activate
I am loading a variable from an external text file. The variable loads onto the main timeline. There is a dynamic textfield that reads the variable. There is also a standard scrollbar that targets the dynamic textfield.

If the value of the variable doesn't completely load before the scrollbar loads the scrollbar doesn't see the text in the dynamic textfield and it won't scroll because the text finished loading after the scrollbar loaded. The scrollbar doesn't know that there is anything in the textfield.

How do I get around this? I thought maybe I could put the textfield in a movie clip and use

onClipEvent (data) {
_root.movieclip.gotoAndPlay (10);
}

The scrollbar would be located on frame 10. When the data was fully loaded into the movieclip and therefore into the textfield, the timeline would then jump to the scrollbar.

But I can't see a way for the scrollbar to target into a movie clip. It seems that the scrollbar and textfield have to both be on the same timeline.

I have two questions:
1. how do I load the text into the dynamic textfield before the scrollbar is loaded?
2. is there a way for a scrollbar to target a dynamic textfield that is inside a movie clip?

I also provided an example of the one idea I had but I can't get it to work.

De-activate A Button?
Can somebody show me how to make a button, with AS so that, once it's clicked, it's not clickable again until another button is clicked?

Say 'button1', when clicked, plays a MC. I'd like it so that, if clicked again, it doesn't start the MC over. You know, just 'de-activated'. Yet, if another button, 'button2' is clicked, 'button1' becomes 'clickable' again.

I'm using MX on a Mac,
Thanks loads,
dixter

Typing To Activate
I am fairly new to flash, I have been creating cartoons forawhile but now i have been attempting to make a game. My question is: how do i create a text boxwhich can be typed into,and when certain words are typed in,it advances the movie to a different scene or frame?I would be using this as a level select cheat in my game...thanks to anyone whoever replies...

How To Activate TextFormat.url
Hi guys,

I'm trying to use textFormat object to apply a hyperlink to a dynamic text field.
Here's the code:

this.linkText.text="bla"; //linkText is the textField name
linkTextFormat= new TextFormat();
linkTextFormat.url="http://www.yahoo.com";
linkTextFormat.underline=true;
this.linkText.setTextFormat(linkTextFormat);

The undeline appears and if I trace the linkTextFormat.url, it gives me the url, but I can't click on the text itself.

Do I need to do anything else to the text?

Thanks

Activate The Printer
Hi,
I was wondering if I can send my email to printer when they come in,
To be more exact: I want to print the email form I have on my site, but I want it to be automatic.
Is it posssible?
Some one goes to my site fill up the form and press submit and then it comes to my email account, and from there I want it to go to printer.


Thank you in advance.

Automatically Activate Swf
hey guys,
im workin on an educational game for children, where the children can use keystrokes to move a character around a screen. is there any way to ensure that the swf file will be active within a html document. so that the child wont have to click on the flash movie for their keystrokes to be recognised.
i would like the page to open and for the child to instantly begin to move their character around the screen.
is this possible in flash?
thanx
Ross

Activate, Deactivate
hello all, I was wondering if someone can help me. I was looking at www.thedayaftertomorrow.com website and i seen a feature i thought was kind of cool. If you selected something that had a popup window to it, the main site would darken out sort of like a shape over it all with an alpha effect to make the site appear dimmed out and in order to reactivate the site you would just click anywhere and voila the site is back in use. Can anyone help me with this effect?

The main site does not have it anymore but I clicked on the italian one, and if you look in the multimedia section, select video and select a clip to watch, thats when it happens.

thank you

How To Activate My Form?
Hi,
I went through a lot of efforts, but it's obvious that i'm missing something, because my form doesn't work at all!
I would like to create a simple feedback form with a couple of textinput fields, a combo box and a textarea! Do i have to insert any actionscript codes in these fields or only at the submit button actionscript area?

How do i make this HTML code work with the FLASH Submit button???

<form method=post action="http://us.4.p5.web.xyz.com/forms?login=xyz" onsubmit="return createTarget(this.target)" target="formtarget">

THANKS FOR ANY HELP!!!

Automatically Activate
Hello,

Recently my web browsers (Interent Explorer & Netscape) have been creating a dotted line around my flash and say "Click to activate and use this control". It never did it before. This creates several clips when using the menu's I've created. Does anyone know how to prevent this from happening? I'd like it to go back to automatically being active once webpage loads.

Thanks in advance,
MonaE

X & Y To Activate Mc - Problems
I'm trying to have a mouses coordinates to activate an mc. Which, in part, works. The mc moves when the mouse coordinates are in a specific location, so it acts like a pull down tab. The problem is that when the mouse is in the "off" area, the mc shakes like crazy, like it had too much caffine, kind of like me. Any ideas, help?

Thanks,... my heads pounding

Robb

Click To Activate
Could sum 1 help me,

Everytime I put one of my swfs in IE window you have to click it to activate it.

How do I remove this??

Cheers

[F8] Click To Activate
Someone please tell me how to prevent the "click to activate and use this control" dialogue that pops up when you mouse over an embedded movie on internet explorer.

Click To Activate Box
We've all seen the solutions where you use and external js file to alleviate this. Does anyone know of a way to do it all within one HTML page? Thanks.

[MX] Yes. Another IE Activate Question
I've searched the web and this forum for a solution for my site.

It's designed and published in Flash MX. It's not embedded in HTML pages. I simply publish from Flash Settings and upload the resulting HTML and SWF files to my site.

How do I fix the double-click, border, blah blah problem? Adobe's extension solution is for Flash 8. The Dreamweaver fix is for Dreamweaver 8 as well. I have Flash & Dreamweaver MX. Upgrading to Flash 8 at this time is not the fix I'm looking for.

I've read about using some external Javascript code. Can I use an #include "something.js" in the first frame of my main timeline? Or do I have to embed everything in HTML pages?

Thanks in advance.

Any Key To Activate A Button
HI,

I was wondering if there is anyway to activate a button by hitting any key?

Currently I have this code but it doesnt seem to work,

var keyListener:Object = new Object();
Key.addListener(keyListener);
keyListener.onKeyDown = function() {
processInput();
};

my_btn.onPress = processInput;
function processInput() {
gotoAndStop("Scene 2", 1);
}

Any help will be muchly appreciated

Any Key To Activate A Button
HI,

I was wondering if there is anyway to activate a button by hitting any key?

Currently I have this code but it doesnt seem to work,

var keyListener:Object = new Object();
Key.addListener(keyListener);
keyListener.onKeyDown = function() {
processInput();
};

my_btn.onPress = processInput;
function processInput() {
gotoAndStop("Scene 2", 1);
}

Any help will be muchly appreciated

[F8] To Activate Press...
I understand there is a code to remove the activation preset on flash movies when published on line... does anyone one know how this is done

Click To Activate
Does anyone know how to disable "Press SPACEBAR or ENTER to activate and use this control" on ALL browsers (IE, Firefox, Safari)?

Thanks!

Activate Scrollbar
For some reason I cannot get the scrollbar to appear. I have included the code below. Any suggestions?


// This will create a text field on the root layer
this.createTextField("mytextbox", 1, 308, 15, 675, 521);

// Specify mytextbox to read text as HTML
mytextbox.html = true;

// this will set the text field to multiline, and wrap words
mytextbox.wordWrap = true;

// Specify mytextbox to have a scrollbar
mytextbox.multiline = true;

// This will add a border around the text field
mytextbox.border = false;
mytextbox.backgroundColor = 0x333333;
mytextbox.background = true;

// Load the CSS file and attach it to my mytextbox
mytextboxstyle = new TextField.StyleSheet();
mytextboxstyle.load("textarea_style.css");
mytextbox.styleSheet = mytextboxstyle;


loadtextContent = new LoadVars();
// Load the text file into my movie
loadtextContent.load("textarea_bio.txt");
// Start a new function to load the text file
loadtextContent.onLoad = function(success) {
if (success) {
// loads the file into mytextbox
mytextbox.text = this.mytext;
}
};

De-activate Button Bug
Hello....

I was wondering if someone could help me figure out a bug I have. This is what happens.

On the main (root) timeline I have a splash screen with various menu buttons as well as an enter button and a quit button. When I rollover any of the menu buttons it attaches a movie and when you rollout it unloads the movie.


Example:

// iInteractiveButton
on (rollOver) {
var vPosition = {_x:332, _y:288};
var iInteractiveButton = attachMovie("m_DropdownInteractMenu", "m_DropdownInteractMenu", 2, vPosition);
}

on (rollOut) {
var iInteractiveButton = unloadMovie("m_DropdownInteractMenu");
}


Everything works great on the main timeline. But if at any time I rollover and rollout any of the main menu buttons before clicking the enter button... (which attaches a movie to level 2)

// iEnterButton
on (release, keyPress "<Enter>") {
var vPosition = {_x:0, _y:0};
var iEnter = attachMovie("m_SampleMenuPage", "m_SampleMenuPage", 2, vPosition);
}


the main timeline menu buttons are still activated even though I deactivated them with a global function located on the first frame of the main timeline.


the first frame on the m_SampleMenuPage movie

// deActivate main menu buttons
MainMenuDeActivated();


first frame on the main timeline

/* Function name = MainMenuDeActivated();
-----------------------------------------
Main Page Buttons DeActivated
-----------------------------------------*/
_global.MainMenuDeActivated = function () {

// DeActivate mMenuButtons
_root.iMailToButton.enabled = false;
_root.iUrlButton.enabled = false;
_root.iPrintButton.enabled = false;
_root.iWebButton.enabled = false;
_root.iInteractiveButton.enabled = false;
_root.iQuit.enabled = false;
_root.iEnterButton.enabled = false;
}


If I don't rollover any of the main menu buttons before clicking the enter button, the main timeline menu buttons are deactivated as they should be.

Any suggestions

My Button Won't Activate...
Hi all,

I know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops... Any help would be much appreciated!

Activate / Deactivate Mc
Hello,

I am working with the mc_tween2.as class to create some movieclip animation buttons. I have 2 sets of buttons - one set uses alpha to fade the button out on rollover and the second button type uses an _x tween to move a masked movie clip on rollover. I was able to get this to work and I even figured how to put the different mc's in an array and write one set of code for each button type. Now, I want to have the button stay on the over state when clicked and then when a different button is pressed sets the button to play the out animation.

The _global.nextClip =""; is for a mc that has a bunch of movie clips with labels. This is a transition movieclip thing. That is a whole different thread waiting to happen

Here is the code I have so far ::

Quote:




stop();
#include "mc_tween2.as"
_global.nextClip = "";
currentVar.text = "Press button to trace variable.";

var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4];
for (var i=0; i<myButtons.length; i++) {
myButtons[i].originalX = myButtons[i]._x;


myButtons[i].onRollOver = function() {
this.fade1_mc.tween("_x", 0, 1);
};

myButtons[i].onRollOut = function() {
this.fade1_mc.tween("_x", -378, 0.5);
};

myButtons[i].onRelease = function() {
_global.nextClip = "";
_root.main_mc.mc.gotoAndPlay("out");

}
};

var myButtons = [this.myButton_5, this.myButton_6, this.myButton_7, this.myButton_8];

for (var j=0; j<myButtons.length; j++) {
// Sets its original Y value. This will be used later for reference.
myButtons[j].originalY = myButtons[j]._y;

myButtons[j].onRollOver = function() {
this.alphaTo(50, 1);};
// When the mouse exits the menu option.. go back up.

myButtons[j].onRollOut = function() {
this.alphaTo(100, 1);};

myButtons[j].onRelease = function() {

_global.nextClip = "clip_three";
_root.main_mc.mc.gotoAndPlay("out");
};
};

Below Menus Activate
Hi
here is my problem
I loaded a swf file on level5 on top of another swf file which is at level4.
Level4 swf has got some drop down menus.
Level5 has covered those Menus. But i made those menus visible by just reducing the alpha on some part of level5.
Now when mouse rollover those faded Menus, they activate.
But in real mouse is on Level5 whose alpha is set to 80%
How can i stop those underneath menu to activate when level5 is loaded.

please give some suggestion
thanks

Click To Activate
I know this subject has been covered before , but does any one know if there is an update yet for IE to prevent the "Click to activate" appearing every time. I am giving one of my web sites a complete make over using just flash but every time you go from one page to another you get the same message. Its obviously a put off to any visitor.
Thanks in advance.

Click To Activate
I am using the java script file AC_RUNActiveContent provided in the solution listed on this page.

I am using the option External JavaScript solution 1: For single (or few) occurrences of embedded content

Click To Activate Help

I removed the function to replace the extension of the flash file .swf, Because it causes me to write more code to remove the extension from the file.

Does anyone know why they would code the java script file to add the extension? I cannot find a good reason.
I just want to make sure I am not breaking anything else.


Thanks for any help








Attach Code

//v1.0
//Copyright 2006 Adobe Systems, Inc. All rights reserved.
function AC_AddExtension(src, ext)
{
if (src.indexOf('?') != -1)
return src.replace(/?/, ext+'?');
else
return src + ext;
}

function AC_Generateobj(objAttrs, params, embedAttrs)
{
var str = '<object ';
for (var i in objAttrs)
str += i + '="' + objAttrs[i] + '" ';
str += '>';
for (var i in params)
str += '<param name="' + i + '" value="' + params[i] + '" /> ';
str += '<embed ';
for (var i in embedAttrs)
str += i + '="' + embedAttrs[i] + '" ';
str += ' ></embed></object>';

document.write(str);
}

function AC_FL_RunContent(){
var ret =
AC_GetArgs
( arguments, ".swf", "movie", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
, "application/x-shockwave-flash"
);
AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}

function AC_SW_RunContent(){
var ret =
AC_GetArgs
( arguments, ".dcr", "src", "clsid:166B1BCA-3F9C-11CF-8075-444553540000"
, null
);
AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}

function AC_GetArgs(args, ext, srcParamName, classid, mimeType){
var ret = new Object();
ret.embedAttrs = new Object();
ret.params = new Object();
ret.objAttrs = new Object();
for (var i=0; i < args.length; i=i+2){
var currArg = args[i].toLowerCase();

switch (currArg){
case "classid":
break;
case "pluginspage":
ret.embedAttrs[args[i]] = args[i+1];
break;
case "src":
case "movie":
// Jeff Byboth 4-5-2007 Commented out because
// it just makes everything more complex, and could not find
// any good reason for it
//args[i+1] = AC_AddExtension(args[i+1], ext);
ret.embedAttrs["src"] = args[i+1];
ret.params[srcParamName] = args[i+1];
break;
case "onafterupdate":
case "onbeforeupdate":
case "onblur":
case "oncellchange":
case "onclick":
case "ondblClick":
case "ondrag":
case "ondragend":
case "ondragenter":
case "ondragleave":
case "ondragover":
case "ondrop":
case "onfinish":
case "onfocus":
case "onhelp":
case "onmousedown":
case "onmouseup":
case "onmouseover":
case "onmousemove":
case "onmouseout":
case "onkeypress":
case "onkeydown":
case "onkeyup":
case "onload":
case "onlosecapture":
case "onpropertychange":
case "onreadystatechange":
case "onrowsdelete":
case "onrowenter":
case "onrowexit":
case "onrowsinserted":
case "onstart":
case "onscroll":
case "onbeforeeditfocus":
case "onactivate":
case "onbeforedeactivate":
case "ondeactivate":
case "type":
case "codebase":
ret.objAttrs[args[i]] = args[i+1];
break;
case "width":
case "height":
case "align":
case "vspace":
case "hspace":
case "class":
case "title":
case "accesskey":
case "name":
case "id":
case "tabindex":
ret.embedAttrs[args[i]] = ret.objAttrs[args[i]] = args[i+1];
break;
default:
ret.embedAttrs[args[i]] = ret.params[args[i]] = args[i+1];
}
}
ret.objAttrs["classid"] = classid;
if (mimeType) ret.embedAttrs["type"] = mimeType;
return ret;
}

Click Here To Activate
Hi all ,
I know this is a subject which has been discussed more than once but....

I have several web pages which use the same design , each one containing a different SWF.

To avoid the "Click to activate message " I am using the code... <script type="text/javascript" src="activate.js"></script>
after the last </object> in the html

and in the 'activate.js' file i am using the code....

theObjects = document.getElementsByTagName("object");
for (var i = 0; i < theObjects.length; i++) {
theObjects.outerHTML = theObjects.outerHTML;
}

This works absolutly fine as long as I only upload one of the pages onto the server.

As soon as I load a second page onto the server and try accessing either page it will not load properly. The only way to get the page to load properly is to then click refresh , which of course counteracts the idea behind the coding.

I have even tried directing each page to a differently named .js file but still the pages will not load.

Any suggestions would be gratfully received.
Thanks in advance.
John

Click To Activate
Does anyone know how to disable "Press SPACEBAR or ENTER to activate and use this control" on ALL browsers (IE, Firefox, Safari)?

Thanks!

Use Any Key To Activate A Button
HI,

I was wondering if there is anyway to activate a button by hitting any key?

Currently I have this code but it doesnt seem to work,

var keyListener:Object = new Object();
Key.addListener(keyListener);
keyListener.onKeyDown = function() {
processInput();
};

my_btn.onPress = processInput;
function processInput() {
gotoAndStop("Scene 2", 1);
}

Any help will be muchly appreciated

FMS - Activate & Move
Hi!

I have question, if I activate the serial key for Flash Media Development Server (Windows version). Is it posible to then use the same key if I install the server (Linux version) on a different server/machine (Linux)?

Regards,
S-fish

FLV Cue Points - How Do I Activate Them?
Hi!

I´ve just embedded a couple of cue points in a flv file with Flash 8 Video Encoder. The cue points should run a couple of simple functions. (for example show a logo after 3 s.)

However - I don´t know how to write the code to activate the cue points. I guess I need a listnerer or something. Can someone help me?

Best regards
Tony

IE 'Activate' Fix For Flash MX Swf?
Hi Everyone,

I'll first say that I'm a Flash designer but I'm not really technically inclined which may be why I still haven't figured out how to get around the Microsoft IE 'Activate' double click problem with Flash content.

I have a completely Flash site that's designed with Flash MX. All of the fixes seem to be for Flash 8 or for Flash content embedded in an HTML page. I've tried posting questions on several of the Flash sites but no one seems to be getting my question.

I publish all of my pages in Flash, then upload the resulting HTML and swf files to my site. I do not write any HTML at any time. I only write actionscript. Is there a purely actionscript solution to the activate problem? Or possibly an external .js fix that can be referenced with an #include "something.js" inside the flash source file?

I hope this makes sense and thanks in advance.

Gigi

My Button Won't Activate...
Hi all,

I know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops... Any help would be much appreciated!

Click To Activate FLV
Hi Guys, I used this tutorial here which works great with my SWF files. I want to also remove the 'click here to activate and use this control' message on an FLV file. I tried the same script but the FLV doesn't show up once the script is applied. Any ideas?

Thanks

Getting Rid Of Need To Activate Controls
When I export a swf file and is uploaded it keeps saying click here to activate and use this control?
Why other sites that have flash aplications are not the same?

thanx

Click To Activate
Does anyone know how to disable "Press SPACEBAR or ENTER to activate and use this control" on ALL browsers (IE, Firefox, Safari)?

Thanks!

How To Use Microphone And How 2 Activate It?
how can i use microphone in flash? does flash has its own microphone to be used? or headphones will do?? how can i activate it and use it? thanx in advance for ur help!

My Button Won't Activate...
Hi all,

I know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops... Any help would be much appreciated!

Click To Activate No More
Quote:




Back in April 2006, we made a change to how Internet Explorer handled embedded controls used on some webpages. Some sites required users to “click to activate” before they could interact with the control. Microsoft has now licensed the technologies from Eolas, removing the “click to activate” requirement in Internet Explorer. Because of this, we're removing the “click to activate” behavior from Internet Explorer!

So you’re probably wondering when we are going to release this update? The first chance will be with an optional preview release, called the Internet Explorer Automatic Component Activation Preview, available in December 2007 via the Microsoft Download Center. Additionally this change will be made part of the next pre-release versions of Windows Vista SP1 and Windows XP SP3. After giving people enough time to prepare for this change, we’ll roll this behavior into the IE Cumulative Update in April 2008, and all customers who install the update will get the change.




So no more silly questions.

Linky

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