Uploading The Mp3 Player- Not Working
ok, this is weird, i have uploaded my songs to the web, i changed the xml file with the new addresses that i got when i uploaded the songs. The player worked when i ran it in flash with the songs having been uploaded. But i tested the player on the web, i get an undefined in the text box and a single song plays thats not even the first song. This is weird. i went through the threads and found someone that had a similar problem, but does not work for me. Any clues?sorry problem solved. Just deleted the #include statement in the main actionscript file and copied the whole action script into it instead of using the mp3Player.as.
Actionscript 2.0
Posted on: Fri Apr 20, 2007 10:10 pm
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Uploading .swf Not Working
I have such a frustrating problem.
I'm using smartFTP to upload files to my site and I wanted to replace a swf file with one I have adjusted.
So I upload the file, go to my site, the old file is still the one being used, even though it should no longer exist!! I've tried different ways of uploading it i.e. uploading the file with a different file name (go to that on the site and it is the correct file) delete the original and then rename the new file.
NOTHING works and its driving me bonkers.
Anyone else come across this problem or am I just making some sort of crazy mistake??
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Helen
.load() Not Working After Uploading To Server
I've been making a flash display for my livejournal recently, and it is working perfectly on my local machine. However, when I upload it to my webserver, the swf is acting strangely.
http://www.aloneone.com/biographical/journal.html
(code)
getJournal = new LoadVars();
getJournal.onLoad = function () {
importText = "";
for (counter = 1; counter <= 20; counter += 1) {
importText += "<br>";
importText += getJournal["event" + counter];
importText += getJournal["datetime" + counter];
importText += "<br>--------------------------<br>";
}
eval("datetime" + counter)
System.useCodepage = true;
fixedText = unescape(importText);
output.htmlText = fixedText;
}
output.htmlText = "Loading Journal.... Please Wait.";
getJournal.load("http://www.livejournal.com/customview.cgi?username=aloneone&styleid=103");
stop();
(/code)
I have a dynamic text field on my stage who's instance is "output". I've also got a button which repeats the .onLoad function commands in case you want to refresh the display. Once the file is uploaded, it appears as though the swf is not trying to load the journal at all. Instead, it jumps straight to the display and outputs blank space.
(specs)
Flash MX
Linux Server (http://www.phpwebhosting.com is host)
Local machine is a P4 2.4ghz running XP Pro.
Please let me know if you've seen anything like this before, or have any idea what I'm doing wrong.
~aloneone
LoadMovieNum Not Working After Uploading Into The Server
Alright i gave up looking for that conversation about loadMovieNum. I have a main page .swf file. I embeded it into an html index file. Then the mainpage.swf is suppose to load different .swf such as about us button files using :
loadMovieNum("about.swf", 6);
when it is being clicked or when that particular frame is reached. All is working fine when i preview locally but as soon as i upload them in the server and then preview, none of those .swf file i tried to load worked! What is wrong in here? I simply dont understand. I tried using absolute and relative paths and its just not working. Can someone PLEASE help me?
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Loadmovienum Not Working After Uploading Into The Server
OMG! i have posted a few questions about this in flashkit but nobody seems to know whats up with this. basically, i have made a few buttons in flash. everytime i click on those buttons it would load the content into an empty movie clip/level. All works fine when i hit CTRL+ENTER from within flash. So i put the .swf file into an html page so that when i go to www.mywebsite.com for example, I can see whatever i put inside that html page. But as soon as i upload them into the server (linux), my html page with .swf file in it loads but when i click the buttons, the loadMovieNum function i used in there to load the content of corresponding buttons does not work. I used both absolute and relative paths but What am i doing wrong? my .swf contains actionscript like:
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or
on(release){
loadMovieNum("test.swf" , 2) ----> this is on the button itself
}
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pocahontas
Problem Working From Source Uploading Script
Here is the source I am using:
http://www.saschawenning.de/labor/flash8/fileUpload/
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Path To Xml Not Working Anymore After Uploading To Server
hi
I have a big problem : My gallery ( with xml) was working perfect until yesterday . I uploaded my files to my server to test them.
This morning I reopened the fla to make modif and big surprise : only the big image appears but no thumbs anymore in the scroller.
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I turned everything upside down but nothing.
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HELP PLEASE.
GetURL Working In Flash Player 8 / Not Working In Player 9
Here I have the portfolio system I'm working at:
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when you click on the big image it should open a URL in a new window
When I test it on my computer is working fine(Flash Player 8), but when I test it in Firefox or IE (Flash Player 9) is now opening any URL... I think is some thing about the Flash Player 8 and Flash Player 9 compatibility... or some thing...
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Site Working Under Player 9.0.47 Or Later, But Not Older Player 9 Versions
Hi all,
I've discovered that all my as3 websites are fine with flash player 9.0.47.0 or later but not older sub versions of player 9. The problem seems to be located after the preloading of the site but I can't figure what is happening exactly.
I've checked my code and I don't do anything special. I load the Root, than some XML, and then I jump to the third frame and init the site. There are some movieclips on frame 2 for preloading purpose.
I would really like to understand what's the difference between those flash player versions that causes my website to stop after the loading, in all versions between and including 9.0.16.0 -> 9.0.45.0.
Here are two of those problematic websites :
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Greg
Updating File From Player 6 To Player 7...can't Get It Working Right
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I downloaded this nice little effect and it was in AS1, and had Flash Player 6 publish settings, so i set the publish settings to AS2, and it still worked fine with Player 6 settings. BUT when i publish in Player 7 or higher, using either AS1 or AS2 settings it will not work. And i need it working in Player 8. (or if you dont have flash 8, then Player 7 would be ok 'cause it should still work in 8)
The coding is a little long and this isn't all of it but i think the problem lies somewhere in the code below, so could someone have a look through it and see if there are any incompatibilities with Flash7/8?...
code: #initclip
// constructor
function WordClass() {
// do nothing to initialize
this.tfw.autoSize=true;
this._alpha=0;
this.onEnterFrame = this.fadeIn;
}
// allow ParticleClass to inherit MovieClip properties
WordClass.prototype = new MovieClip();
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WordClass.prototype.fadeIn = function() {
if (this._alpha<100) {
this._alpha+=10;
} else {
delete this.onEnterFrame;
}
}
WordClass.prototype.sizeTo = function(sizeX, sizeY) {
// size self to sizeX and sizeY
};
WordClass.prototype.getWidth = function() {
return Number(this.tfw.textWidth*this._xscale/100);
};
WordClass.prototype.getHeight = function() {
return Number(24*this._yscale/100);
};
WordClass.prototype.reportSize = function() {
trace(this._name+" size: "+this.tfw.textWidth+", "+this.tfw.textHeight);
};
WordClass.prototype.setWord = function(s) {
this.txtWord = s;
};
// function fitInto()
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WordClass.prototype.fitInto = function(x0, y0, x1, y1, d) {
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var rHeight = y1-y0;
var rOrientation = rHeight/rWidth;
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var wHeight = this.getHeight();
var wOrientation = wHeight/wWidth;
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var percent = 100;
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var percent = random(40)+10;
}
var dWidth = percent/100*rWidth;
var scale = dWidth/wWidth;
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this._yscale *= scale;
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scale=rHeight/this.getHeight();
this._xscale*=scale;
this._yscale*=scale;
}
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rx0 = x0+this.getWidth();
rx1 = x1;
this._x = x0;
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this._parent.fillRegionRequest(x0, y0+this.getHeight(), x1, y1, d);
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this._parent.fillRegionRequest(x0, y0, x1, y1-this.getHeight(), d);
}
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rx0 = x0;
rx1 = x1-this.getWidth();
this._x = x1-this.getWidth();
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// place top
this._y = y0;
// fill region to left
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this._parent.fillRegionRequest(x0, y0+this.getHeight(), x1, y1, d);
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// fill region to left
this._parent.fillRegionRequest(x0, y1-this.getHeight(), rx1, y1, d);
this._parent.fillRegionRequest(x0, y0, x1, y1-this.getHeight(), d);
}
}
};
// Connect the class with the linkage ID for this movie clip
Object.registerClass("mcWord", WordClass);
#endinitclip
Any help much appreciated!!
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Hi all, wondering if someone would be kind enough to help me, PLEASE lol
Flash player asks to be installed everytime I go onto any site that requires it, I have installed it, it advises it has been sucessfully installed but when I go back to the page it asks again! Have had this problem for ages and have tried eveything I can think of! at witts end and customer service wont help as its a free product.
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Sarah ;-)
Please Help Me Get My Player Working
Hi,
I downloaded the following player from flashkit.com:
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and made my own player based on this one.
I've used SwiftMP3 to create the SWF sound file with the sprectrum data attached. When I test the SWF file in one of the players SwiftMP3 provide it works perfectly, but on my player it sticks on the loading screen and does nothing else! If I make the sound SWF without the Stop in frame 1 the music will start playing in my player but it will be stuck on the loading screen without any play/stop buttons!
Can somebody help me fix this?
I've attached the files I am using and the original player can be found at the link above.
Thanks for any help in advance!!
humet
Only Working In Player 8?
For some reason things that should be supported in Flash Player 7 are only working in Player 8.
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When playing the progresive .FLVs only the audio plays. The video is not visible at all. I am using the NetStream obj to control the .FLV.
I have tested on 4 browsers on the MAC and 2 on the PC. I have used a variation of Plug-in versions for testing as well. The .swf in question is published as v.7 and AS2 and authored in Flash 8 Pro.
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FLV Player Still Not Working
Hi all
I finally found what I was looking for with regards to creating a dynamic flv player using ac3 in flash cs3. I found a good tutorial but yet again the frustrating thing is I still cannot get my player to play the file. The skin appears in the browser but nothing else. Here is a link to the tutorial.
http://www.afcomponents.com/tutorial...player_as3/90/
Below is my actionscript code
*****************************************************
try {
var keyStr:String;
var valueStr:String;
var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
for (keyStr in paramObj) {
valueStr = String(paramObj[keyStr]);
if(keyStr == "video_path") player.source = valueStr;
}
} catch (error:Error) {
}
*******************************************************
Here is my HTML
*******************************************************
<html xmlns="
Working In Player 6, But Not 8
Hi,
Would anyone out there be able to help me update the following code. It works in player 6, but not 8...and I simply cannot figure out whats wrong.
Thanks
var maxx = 24;
//height
var maxy = 8;
//width
var gridspace = 39;
function makeGrid()
gridList = new Array();
gridSpot = new Array();
var depth = 0;
for (var x = 0; x<maxx; x++) {
for (var y = 0; y<maxy; y++) {
point = {x:x, y:y};
gridSpot.push(point);
}
}
this.onEnterFrame = function() {
buildGrid();
}
}
function buildGrid() {
var n = random(gridspot.length);
point = gridSpot[n];
gridSpot.splice(n, 1);
var nombre = "qr"+String(depth++);
var init = {_x:point.x*gridspace+gridspace/2+12, _y:point.y*gridspace+gridspace/2+8, _xscale:gridspace, _yscale:gridspace};
var neo = this.attachMovie("quarterRound", nombre, depth, init);
var fr = 0;
var fr_mean = 0;
for (var k=0; k<this.gridList.length; k++) {
if (neo.hitTest(this.gridList[k])) {
fr += this.gridList[k].shade._currentframe;
fr_mean++;
}
}
if (fr_mean == 0) {
neo.setFrameRandom();
} else {
fr = Math.round(fr/fr_mean);
neo.setFrame(fr);
}
gridList.push(neo);
if (gridspot.length == 0) {
delete this.onEnterFrame;
gridmade=true;
for (var n=0;n<gridList.length;n++) {
gridList[n].doFadeOut();
}
_root.gotoAndPlay("10");
}
};
this.onMouseUp = function() {
if (gridmade) {
for (var n=0;n<gridList.length;n++) {
gridList[n].doFadeOut();
}
gridmade=false;
makeGrid();
}
};
gridmade = false;
makeGrid();
MP3 Player That Isn't Working
I'm developing a mp3 player and i'm using a empty mc to control the actionscript. The mc has this code attached to it:
onClipEvent (load) {
i = 0;
playing = "false";
songTime = "00:00";
songTitle = "No Song Loaded";
songNum = 0;
songArt = "Artist";
songList = new Array(
"ayan_track_01.mp3",
"ayan_track_02.mp3",
"ayan_track_03.mp3",
"ayan_track_04.mp3",
"ayan_track_05.mp3",
"ayan_track_06.mp3",
"ayan_track_07.mp3",
"ayan_track_08.mp3",
"ayan_track_09.mp3",
"ayan_track_10.mp3",
"ayan_track_11.mp3",
"ayan_track_12.mp3",
);
songDesc = new Array (
"S'perança",
"Primero Bez Kin Bá Cinema",
"Bespa Casamento",
"Lúa",
"Basalisco",
"Chalina",
"Repican",
"1 Minuto",
"N'kre Bejábu",
"Flan Ayan",
"Bonbolon",
"Mi Ku Bó"
);
songArtist = new Array(
"Vadú",
"Tcheka",
"Djingo",
"Princezito",
"Tcheka",
"Vadú",
"Djingo",
"Princezito",
"Tcheka",
"Djingo",
"Princezito",
"Vadú"
);
function playSong() {
if (playing == "false") {
s.stop();
s = new Sound();
s.loadSound( songList[i], true);
songTitle = songDesc[i];
songArt = songArtist[i];
songNum = i + 1;
playing = "true";
}
}
function stopSong() {
s.stop();
playing = "false";
songTime = "00:00";
songTitle = "No Song Loaded";
songArt ="Artist";
songNum = 0;
}
function nextSong() {
if (i < (songList.length - 1)) {
i++;
} else {
i = 0;
}
playing = "false";
playSong();
}
function prevSong() {
if (i > 0) {
i--;
} else {
i = songList.length - 1;
}
playing = "false";
playSong();
}
}
onClipEvent (enterFrame) {
if (playing == "false") {
_root.play_status.gotoAndStop(1);
} else {
_root.play_status.gotoAndStop(2);
}
if (playing == "true") {
songCount = new Date();
songCount.setTime(s.duration - s.position)
songMinutes = songCount.getMinutes();
songSeconds = songCount.getSeconds();
if (length(songMinutes) == 1) {
songMinutes = "0" + songMinutes;
}
if (length(songSeconds) == 1) {
songSeconds = "0" + songSeconds;
}
songTime = songMinutes + ":" + songSeconds;
s.onSoundComplete = nextSong;
}
clockTime = new Date();
clockHours = clockTime.getHours();
clockMinutes = clockTime.getMinutes();
if (clockHours > 12) {
clockHours = clockHours - 12;
}
if (length(clockMinutes) == 1) {
clockMinutes = "0" + clockMinutes;
}
clockTime2 = clockHours + ":" + clockMinutes;
}
Any one as an ideia on why is this failing.
the Output says this:
Scene=Scene 1, Layer=Layer 1, Frame=1: Line 21: Operator '=' must be followed by an operand
);
Scene=Scene 1, Layer=Layer 1, Frame=1: Line 22: ')' or ',' expected
songDesc = new Array (
Any ideia???
Mp3 Player, Working And Not Working
hey guys, i have a question. My mp3 i built with lees tutorial works ok. But i have looked at various posts and modified it to have a volume bar, previous button and a playlist. The problem is that when i click on previously button, the next song plays and not the previous one. When i click on the song in the list, again the next song plays and not the one i click. But that problem occurs when i click on the song again or if i am currently on the first song and i click to listen to the third song. Third problem is the volume, It keeps reseting to its original max volume when a new song is played. If anyone can help it will be great, if not thats ok.
Code:
//Setup sound object
var s:Sound = new Sound();
s.onSoundComplete = playSong;
s.setVolume(100);
//Array of songs
var sa:Array = new Array();
var display:Array=new Array();
//Currently playing song
var cps:Number=-1;
//position of music
var pos:Number;
//Load the Songs XML
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function()
{
var nodes:Array = this.firstChild.childNodes;
for(var i=0;i<nodes.length;i++)
{
sa.push(nodes[i].attributes.url);
display.push(nodes[i].attributes.display);
}
playSong();
}
xml.load("songs.xml");
//play mp3 file
function playSong():Void
{
s= new Sound();
s.onSoundComplete = playSong;
preloadloadBar._xscale = 1;
if(cps==sa.length-1)
{
cps=0;
s.loadSound(sa[cps],true);
}
else
{
s.loadSound(sa[++cps],true);
}
pause.gotoAndStop("pause");
}
//pauses the music
function pauseIt():Void
{
pos=s.position;
s.stop();
}
function unPauseIt():Void
{
s.start(pos/1000);
}
//Music Controls
//play pause toggle
pause.onRollOver = function()
{
if(this._currentframe==1)this.gotoAndStop("pauseover");
else this.gotoAndStop("playover");
}
pause.onRollOut = pause.onReleaseOutside = function()
{
if(this._currentframe==10)this.gotoAndStop("pause");
else this.gotoAndStop("play");
}
pause.onRelease = function()
{
if(this._currentframe==10)
{
this.gotoAndStop("playover");
this._parent.pauseIt();
}
else
{
this.gotoAndStop("pauseover");
this._parent.unPauseIt();
}
}
//next button
next.onRollOver = function()
{
this.gotoAndStop("nextover");
}
next.onRollOut = next.onReleaseOutside=function()
{
this.gotoAndStop("next");
}
next.onRelease = function()
{
this._parent.playSong();
}
//Display Time.
function setTime() {
var totalSeconds:Number = s.duration/1000;
var s_seconds:Number = s.position/1000;
var minutes:Number = Math.floor(totalSeconds/60);
var seconds = Math.floor(totalSeconds)%60;
var e_minutes:Number = Math.floor(s_seconds/60);
var e_seconds = Math.floor(s_seconds%60);
//format time
if (seconds<10) {
seconds = "0"+seconds;
}
if (e_seconds<10) {
e_seconds = "0"+e_seconds;
}
timeDisplay.tt.text = minutes+":"+seconds;
timeDisplay.et.text = e_minutes+":"+e_seconds;
}
var timeRoutine = setInterval(setTime, 100);
//next
next.onRelease = function() {
s.stop();
s = new Sound();
this._parent.playSong();
setInterval(setTime, 100);
};
function playSong():Void {
s=new Sound();
s.onSoundComplete=playSong;
if (cps == sa.length-1) {
cps = 0;
s.loadSound(sa[cps], true);
displayTags();
} else {
s.loadSound(sa[++cps], true);
displayTags();
}
}
//display ID3 tags
function displayTags() {
s.onID3 = function() {
display_Artist.text = " "+s.id3.artist+"
";
display_Song.text = (cps+1)+". "+s.id3.songname+"
";
};
}
// initial x position fo the dragger
dragger._x = line_mc._x+line_mc._width-2;
// volume slider release function
dragger.onRelease = dragger.onReleaseOutside = function() {
this.stopDrag();
delete dragger.onEnterFrame;
}
// volume slider on press and drag function
dragger.onPress = function() {
this.startDrag(false, line_mc._x, this._y, line_mc._width+line_mc._x-2, this._y);
dragger.onEnterFrame = function() {
var Volume:Number= dragger._x-line_mc._x;
s.setVolume(Volume);
}
}
//-----------------------------------------------------------------------Preloadbar
preloadBar.onEnterFrame = function() {
var t:Number = Math.round(theTime/1000);
this._xscale = (s.getBytesLoaded()/s.getBytesTotal())*100;
sTotal.text =s.duration/1000;
};
//----------------------------------------------------------- ---------Progress bar
function soundProgress() {
progressBar._xscale = (s.position/s.duration)*100;
sProgress.text = ((_root._xmouse - preloadBar._x)/preloadBar._width)*10;
};
//prev button
prev.onRollOver = function()
{
this.gotoAndStop("prevOver");
}
prev.onRollOut = prev.onReleaseOutside=function()
{
this.gotoAndStop("prev");
}
prev.onRelease = function()
{
this._parent.playSong();
}
function prevSong():Void {
s = new Sound();
s.onSoundComplete = playSong;
if (cps == 0) {
cps = songArray.length - 1;
s.loadSound(songArray[cps].earl, true);
} else {
s.loadSound(songArray[--cps].earl, true);
}
trackInfo.text = songArray[cps].artist + " - " + songArray[cps].track;
playPause.gotoAndStop("pause");
}
formatTime = function (millisecs){
var secs = Math.floor(millisecs/1000);
var mins = Math.floor(secs/60);
secs %= 60;
if (secs < 10) secs = "0"+ secs;
if (mins < 10) mins = "0"+ mins;
return mins +":"+ secs;
}
var alist:XML = new XML();
alist.ignoreWhite = true;
alist.onLoad = function(){
var songs:Array = this.firstChild.childNodes;
for(i=0;i<songs.length;i++){
audiolist.addItem(songs[i].attributes.display,songs[i].attributes.url);
}
playSong.play(audiolist.getItem(0).data);
audiolist.selectedIndex = 0;
}
var aulist:Object = new Object();
aulist.change = function(){
playSong(audiolist.getItemAt(audiolist.selectedIndex).data);
}
audiolist.addEventListener("change",aulist);
alist.load("songs.xml");
BeginGradientFill Not Working In V7 Player?
Hi
The code below is copied directly from the helpdocs - and when published as player version 6 it works fine - BUT when publishing as v7 it apparently does nothing... Does anyone know what is going on here?
Code:
_root.createEmptyMovieClip( "grad", 1 );
with ( _root.grad )
{
colors = [ 0xFF0000, 0x0000FF ];
alphas = [ 100, 100 ];
ratios = [ 0, 0xFF ];
matrix = { a:200, b:0, c:0, d:0, e:200, f:0, g:200, h:200, i:1 };
beginGradientFill( "linear", colors, alphas, ratios, matrix );
moveto(100,100);
lineto(100,300);
lineto(300,300);
lineto(300,100);
lineto(100,100);
endFill();
}
cheers
idi
Is My Music Player Working For Everyone?
Hi guys& gals just wondering is my music streamin in smoothly for everyone at www.flashmatics.co.uk
I have a high speed connection so its fine for me...but for you??
cheers in advance
zain
Code Not Working In New Player >>
can anyone tell me why this only works when i export it as verision 6? I am looking to use it as version 8:
Movieclip.prototype.setupToggleButton = function(lab, initState, toggleFunc, isSpring) {
this.label_txt.text = lab;
this.state = initState;
this.useHandCursor = true;
this.toggleFunc = toggleFunc;
this._xscale = this._yscale=100;
this.setState = function(s) {
this.state = s;
this.toggleFunc(this.state);
this.showState();
};
this.showState = function() {
this.label_txt.textColor = this.state ? 0xFF6666 : 0x000000;
};
this.onRollOver = function() {
this._xscale = this._yscale=100;
};
this.onRelease = function() {
this.setState(!this.state);
};
this.onRollOut = this.onReleaseOutside=function () {
this._xscale = this._yscale=90;
this.showState;
};
this.showState();
if (isSpring) {
this.speed = 0;
// current tween velocity
this.tScale = this._xscale;
// target scale
this.stiffness = .3;
this.damping = .6;
this.springIt = function() {
var ds = this.tScale-this._xscale;
this.speed += ds*this.stiffness;
this.speed *= this.damping;
this._xscale += this.speed;
this._yscale += this.speed;
if (Math.abs(this.speed)<.001) {
this._xscale = this._yscale=this.tScale;
this.onEnterFrame = undefined;
}
};
this.onRollOver = function() {
this.tScale = 500;
this.onEnterFrame = this.springIt;
};
this.onRollOut = function() {
this.tScale = 100;
this.onEnterFrame = this.springIt;
};
}
};
and then in the button:
setupToggleButton("symmetry", hasSymmetry, function(t) { hasSymmetry = t; },true);
Thanks
J
Id3 Tags Not Working For Mp3 Player
hey guys,
My mp3 player is working fine except the mp3 id3 tags are showing up as "undefined". Here's the snippet of code I'm using:
function playMusak() {
// create a new Sound object named "bgMusak"
bgMusak = new Sound();
bgMusak.onID3 = function() {
trackInfo.text = "" + bgMusak.id3.TCOM + " | " + "" + bgMusak.id3.TIT2;
};
My mp3s were encoded with iTunes and the id3 tags are version 2.2. Everything that needs to be filled in for the id3 tags are, they just don't seem to read in the player. Any ideas what's going on?
Danny
Flash Player Not Working
Does anyone know why an (older) computer would not be able to view a site created in Flash 8 even after downloading a flash player? It's strange because some of the site is visible, but none of the text or buttons are.
thanks!
[CS3] Mp3 Player Next Song Not Working
Hello, I'm quite a rookie in flash so I'm in need of a bit of help. I created an mp3 player based off an online video tutorial and most of it works fine except that it seems to not skip to the next song when one is done playing and I'm not sure how to fix it. I went back through the tutorial and looked through the code a few times to no avail. Any suggestions? Here's the code:
Code:
//Setup sound object
var s:Sound = new Sound();
s.onSoundComplete = playSong;
s.setVolume(100);
//Array of Songs
var sa:Array = new Array();
//Currently playing song
var cps:Number = -1;
//Position of music
var pos:Number;
//Load the songs XML
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function()
{
var nodes:Array = this.firstChild.childNodes;
for(var i=0;i<nodes.length;i++)
{
sa.push(nodes[i].attributes.url);
}
playSong();
}
xml.load("mp3Player/songs.xml");
//Play the MP3 file
function playSong():Void
{
s = new Sound();
if(cps == sa.length-1)
{
cps = 0;
s.loadSound(sa[cps],true);
}
else
{
s.loadSound(sa[++cps],true);
}
playPause.gotoAndStop("pause");
}
Standalone Player Working, Nothing Else
Hi guys,
I've designed a flash scene, which has lots of ActionScript. The first thing this script does, in fact in _root.onLoad, is to stop every timeline from playing, and then begin selectively playing different animations from different timelines.
This all works great when I preview publish in the standalone flash movie player, but as soon as I open it in firefox or IE, it does nothing special and just repeatedly plays all the frames in the scene...
Is there some option or line of script I'm missing that means none of the AS triggers?
Again, any help is really appreciated, I'm in deadline development hell...
Many thanks,
Tokes
FLV Player Not Working On Server
Hi,
I am trying to display a remote fla file using my flv player, it works fine locally. When I upload the swf file to the server it doesn't display the video anymore. I know the url is getting passed in properly. Any suggestions? Code is listed below:
Code:
// load variables to send and receive data from php
var receiveData = new LoadVars();
receiveData.sendAndLoad("http://www.somesite.com/urlList.php", receiveData, "POST");
receiveData.onLoad = function(success){
if(success){
urlValue = receiveData.urlValue;
trace (urlValue);
playVideo (urlValue);
} // end if
} // end function
// play video function
function playVideo (urlValue) {
// display url value, so that we know it's working.
file_name.text = urlValue;
var nc:NetConnection = new NetConnection ();
nc.connect(null);
var ns:NetStream = new NetStream (nc);
theVideo.attachVideo (ns);
ns.play(urlValue);
} // end function
Sound Not Working On DVD Player
I made a movie, with the intention of exporting it as an avi. Here's the problem: When I export it, everything runs fine. The movie plays perfectly on my computer and any other computer, and it's just the way I want it. However, when I burn it on a DVD and put it in a Divx compatible DVD player (which I've done countless times with other avi's that I wanted to watch on my TV), I can't hear a thing. The animation runs smoothly, but the sounds won't play.
Here is what I've tried:
- When I export to avi, I've change the Sound format to 44kHz 16 bit Stereo
- Then I tried 44kHz 8 bit stereo
- Then I tried 44kHz 16 bit mono, and then 8 bit mono
- To compress I use the Divx 6.7 codec, 1080HD profile, 1-pass, 6000 kbps bitrate
I'd appreciate any help whatsoever, thanks
Flash Player Not Working In IE7
I'm not sure why this is happening but recently the flash player stopped woring with some instances of flash content but not others. For instance, I can't view the flash content on the Adobe.com home page but if I go to the Adobe Studio home page the flash content works just fine. I have no idea what's causing this problem or where to begin fixing it. I can't even view teh Flash Player advanced settings because they require flash. Anyone else having trouble like this with IE7?
Flash Player Not Working In IE7
Ever since I upgraded from IE6 to IE7, on web sites with Flash content I'm getting a message box that says "We're Sorry! You need to update your Flash Player". When I click on the link it takes me to the Adobe Flash Player Download Center. I Click on "INSTALL NOW" and it says "Adobe Flash Player Successfully Installed", but it still doesn't work on the various web sites (About.com, zillow.com, ...etc)
Running Windows XP sp2, IE7
I disabled my firewall, checked IE advanced settings, ...etc.
Help?
Flash Player Not Working
Hello, I just got Windows vista installed and now im using IE7. I have got a few few sights that requires Adobe flash player so I downloaded it and it said the download was sucsessfull! I go back to these sites and it still says I need the flash player? Is there a setting im missing because this Vista is full of settings... Thanks!
Flash Player Not Working In IE7
i saw some similar threads around but no solution worked for me, so i decided to post this.
im using window vista business 32 bits, IE7 and firefox.
flash player worked perfectly well in IE7 until many months ago i update the flashplayer to ver9.0.124.0. when i tried to watch a video in youtube, it'll tell me to install the latest version although i'd alrdy had. but i still clicked on the link to install the latest version. when i tried to install it, i was told "Internet Explorer had blocked this site from using activex control in an unsafe manner. as a result, this page may not display corectly." then, after a while, it'll load to another page which tell me flashplayer 9.0.124.0 had been installed successfully. but flashplayer still wont work. i need to uninstall it, and reinstall. things will work fine, but the same problem come again everytime i reboot my com. i was always told that i need to install the latest version. my security setting of IE is medium btw.
flashplayer in my firefox works quite well. i tot it might be a crash when i got both versions of flashplayer, so i uninstalled flashplayer plugin for firefox. but it still did not solve the problem. i was told to try e beta version of flashplayer10, but the problem worsened. flashplayer for both IE and flashplayer wont work.
(i used the uninstaller program found in adobe to uninstall)
sorry, i know i'd written quite a long post. please reply me as simple as possible because im kinda like a computer idiot.
Flash Player Not Working
My flash player has stopped working I just get a picture of some cogs with the message "VIDEO WILL BE AVAILABLE SOON" I have uninstalled and reinstalled version 10 to no avail. Help!
SWFs Not Working In Player 10
I have almost 40 swfs that are not working in Flash Player 10. They were developed in Flash 8 and only contain basic AS2 code. I'm not sure what is wrong but some don't even show up and others do, but with components missing or blocked out. The only thing I can think of is that the majority of these were protected using kindisoft's secureSWF. Please tell me there is just a bug in player 10,0,12,36. I literally have thousands of copies of the swfs out and this is giving me a stomach ache.
Actionscript Not Working With Player 8
Hi,
I got this script from the internet but it only work when you published it with Flash player 6 & actionscript 1 . Can anyone help me to translate it so that it can be use for player 8 & actionscript 2.
Here's the code -
// The first step is to activate the XML object
headlineXML = new XML();
/*
With the XML Object now active you must now load an XML foramtted document.
Any DTD or XLS formatting will be ignored.
*/
headlineXML.onLoad = myLoad;
headlineXML.load("headlines.xml");
// Before proceeding to far into the program, make sure the XML document has loaded
// Extract information from the XML file
function myLoad(ok) {
if (ok == true) {
Publish(this.firstChild);
}
}
function Publish(HeadlineXMLNode) {
if (HeadlineXMLNode.nodeName.toUpperCase() == "BROADCAST") {
content = "";
story = HeadlineXMLNode.firstChild;
while (story != null) {
if (story.nodeName.toUpperCase() == "STORY") {
lead = "";
body = "";
URL = "";
element = story.firstChild;
while (element != null) {
if (element.nodeName.toUpperCase() == "LEAD") {
lead = element.firstChild.nodeValue;
}
if (element.nodeName.toUpperCase() == "BODY") {
body = element.firstChild.nodeValue;
}
if (element.nodeName.toUpperCase() == "URL") {
URL = element.firstChild.nodeValue;
}
element = element.nextSibling;
}
content += "<font size='+2' color='#3366cc'><a href='"+URL+"'>"+lead+"</a></font><br>"+body+"<br><br>";
txt.htmltext=content;
}
story = story.nextSibling;
}
}
}
Thank you so much!
SWF Not Working In Flash Player
Hi
Thanks for your time
When i try to open any SWF from my system, its s not opening
and gives an error saying : the device is not ready
[see attach Gif]
computer affected any virus ?
Nasih
Flv Player Working - Next Step
hey,
after a lot of effort I've built an FLV player that works nicely and that is easy to customize, it features progressive download, play/pause and rewind... if anybody wants to use it feel free to download it. to view it you would need an .flv file called "video1.flv" on the same folder as the video player -couldn't upload mine cause it's too big.
I want to make it cooler though and have the little playhead box that advances as the video goes on to be draggable by the user and to make the video go back and forth as you drag it left and right. Anybody know how to do this?
thanks!!
MP3 Player Script Is Not Working
I have recently used a few tutorials to produce an MP3 player, but there are a few bugs. First off the volume does not adjust, at all. second the preloader does not function correctly. I was wondering if it is either a syntax error or user error. If someone can answer this i will post the code when it is completed for thos who want an MP3 player script
thanks again
here is the AS file http://www.chaoti.com/mp3player.as
SWF Not Working In Flash Player
Hi
Thanks for your time
When i try to open any SWF from my system, its s not opening
and gives an error saying : the device is not ready
[see attach Gif]
computer affected any virus ?
Nasih
Flash Player Not Working
Hello,
I don't know if this is the right place to ask, but here goes. I cannot view any flash files at all. I have tried the info from Macromedia, uninstall re start, reinstall restart, ect. I can see the plugin in the WINNT/system32/macromedia/flash folder, but I can't ead any swf files. I have W2K Pro, I.E.6, which I reinstalled all to no avail.It was working at one time and I have checked for viruses. Any ideas?
Thanks, Dave
FLV Player Component Not Working...
I have this FLV Player component:
http://www.proxus.com/components/FLV_Player.php
And for some reason is not working like the classic FLV Player from Flash 8.
The Player component form http://www.proxus.com/components/FLV_Player.php is not doing anything after the FLV gets to finish.
This is how it should work:
http://paul.jpc.ro/work/FLV_Player_edit/
And this is how is with this component:
http://paul.jpc.ro/work/FLV_Player_edit ... ayer2.html
This is the code that I have:
Code:
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function() {
var nodes = this.firstChild.childNodes;
for(i=0;i<nodes.length;i++) {
list.addItem(nodes[i].attributes.desc,nodes[i].attributes.flv);
}
myVid.play(list.getItemAt(0).data);
list.selectedIndex = 0;
}
xml.load("videos.xml");
var myList:Object = new Object();
myList.change = function() {
myVid.play(list.getItemAt(list.selectedIndex).data);
count = list.selectedIndex;
}
list.addEventListener("change",myList);
var vidList:Object = new Object();
var count:Number = 0;
vidList.complete = function() {
if(seq.selected) {
if(count == list.length-1) {
count = 0;
}
else {
count++;
}
}
else {
var temp = count;
while(temp == count) {
count = Math.floor(Math.random()*list.length);
}
}
myVid.play(list.getItemAt(count).data);
list.selectedIndex = count;
}
myVid.addEventListener("complete",vidList);
Flash MP3 Player Not Working
Hi all,
I've completed the first part of Lee's tutorial and when I run the first part it says URL/undefined... I'm assuming this means it can't load the songs but I have been over Lee's tutorial 5 times and have done everything perfectly... Any help would be greatly appreciated!
MP3 Player Class Is Not Working Right
Hello all I am having problems with the class with not displaying the track time. Everything works fine except it is not updating the "timeDisplay" text field. I have been looking and modifying this code all day and still no success. For some reason the frameEvent function(all the way at the bottom of the code) is not being called.:roll:
Code:
class trackManager {
private var my_sound:Sound;
private var currentSound;
private var currentTime:Number;
private var totalSoundTime:Number;
private var soundVolume:Number;
private var dragging:Boolean = false;
private var volStart:Number;
private var ProgStart:Number;
private var volBar;
private var progBar;
private var currentTrack:Number = 0;
private var trackList:Array = ["17748dgs01f5ns","17748dgs02f5ns","17748dgs03f5ns","17748dgs04f5ns","17748dgs05f5ns","17748dgs06f5ns","17748dgs07f5ns","17748dgs08f5ns","17748dgs09f5ns","17748dgs10f5ns","17748dgs11f5ns","17748dgs12f5ns"];
private var displayList:Array = ["Peeled Out Too Late","Memorize This Face","Our Boys Will Shine Tonight","Unreal Is Here","Pentagram Ring","Wakeman's Air","You Faded","New Room","Top Pocket Man","Laugh Track","Flight 96","Repeat The Ending"];
private var soundPlaying:Boolean = false;
//########################## INSTANTIATE
public function trackManager() {
trace("17748dgs01f5ns");
volBar = _root.player.vol_Bar;
progBar = _root.player.music_progress;
volStart = volBar._x;
ProgStart = progBar._x;
newSound();
}
//############################# NAVIGATE TRACKS
private function newSound() {
delete my_sound;
var legalNum = _root.countdownManager.getCurrentDate();
if (currentTrack > (legalNum-1)){
_root.player.trackName.text = (currentTrack+1)+". "+"Not available yet...";
soundPlaying=false;
resetAll();
}else{
currentSound = trackList[currentTrack];
my_sound = new Sound();
my_sound.loadSound(currentSound, true);
soundVolume = my_sound.getVolume();
updateVolume();
_root.player.trackName.text = (currentTrack+1)+". "+displayList[currentTrack];
soundPlaying = true;
}
}
public function nextTrack() {
if (currentTrack>(trackList.length-2)) {
currentTrack = -1;
}
currentTrack++;
newSound();
}
public function prevTrack() {
if (currentTrack == 0) {
currentTrack = 12;
}
currentTrack--;
newSound();
}
//###################### GET INFO ABOUT THE CURRENT TRACK
public function getProgress() {
currentTime = my_sound.position;
var percLoaded = my_sound.getBytesLoaded()/my_sound.getBytesTotal();
var totalPercent = my_sound.duration/percLoaded;
var totalSoundTime = my_sound.duration;
return Math.round(((currentTime*100)/totalPercent));
}
public function getTime() {
var totalSeconds:Number = currentTime/1000;
//trace(totalSoundTime+" ms ("+Math.round(totalSeconds)+" seconds)");
var minutes:Number = Math.floor(totalSeconds/60);
var seconds = Math.floor(totalSeconds)%60;
if (seconds<10) {
seconds = "0"+seconds;
}
return (minutes+":"+seconds);
}
//############################### INTERACT WITH GUI
public function play() {
if (soundPlaying == true) {
my_sound.start((currentTime/1000));
} else {
soundPlaying = true;
my_sound.start((0));
}
}
public function pause() {
my_sound.stop();
updateGui();
}
public function stop() {
//userSetProgress(0,false);
soundPlaying = false;
my_sound.stop();
resetAll();
}
public function setVolumeFromUser(barLoc) {
trace(barLoc);
var total = _root.player.volume_static._width;
var moveTo = Math.round((barLoc*100)/total);
my_sound.setVolume(moveTo+1);
soundVolume = my_sound.getVolume();
trace(soundVolume);
}
public function setDragging(flag) {
dragging = flag;
}
public function userSetProgress(userLoc, restart) {
soundPlaying = true;
var offset = userLoc-_root.player.progress_static._x;
var total = _root.player.progress_static._width;
var moveTo = Math.round((offset*100)/total);
var playFrom = Math.round((my_sound.duration*moveTo)/100);
if (restart != false) {
my_sound.start((playFrom/1000));
} else {
my_sound.position = userLoc;
}
}
public function updateProgBar() {
var percent = getProgress();
if (percent == 100){
nextTrack();
}else{
var offset = _root.player.progress_static._x;
var total = _root.player.progress_static._width;
var moveTo = Math.round((percent*total)/100);
progBar._x = offset+moveTo;
}
}
//###################### UPDATE FUNCITONS
public function updateGui() {
updateProgBar();
var percent = getProgress();
var theTime = getTime();
_root.player.timeDisplay.text = theTime;
}
public function updateVolume() {
var percent = soundVolume;
var offset = _root.player.volume_static._x;
var total = _root.player.volume_static._width;
var moveTo = Math.round((percent*total)/100);
volBar._x = offset+moveTo;
}
public function setProgressBasedOnTrack() {
var percent:Number = Math.round(my_sound.getBytesLoaded()/my_sound.getBytesTotal()*100);
var offset = _root.player.progress_static._x;
var total = _root.player.progress_static._width;
var moveTo = Math.round((percent*total)/100);
_root.player.track_loaded._width = moveTo;
}
public function resetAll() {
progBar._x = ProgStart;
_root.player.timeDisplay.text = "00:00";
trace("asfdasdf");
}
//########################################### TRIGGERS
public function frameEvent() {
setProgressBasedOnTrack();
if (soundPlaying == true) {
if (dragging == false) {
updateGui();
}
}
}
}
Hope some one can shead some light on this.
Thank you in advance.
Flash Player Not Working ....
I've created a flash music player, embedded it on the page and and it works fine on this page all by itself:
http://www.dannydlive.com/test/test.html
But it doesn't work on my main web page ... It displays but does not start playing like it should:
http://www.dannydlive.com/index_1.html
Can anyone tell me what might be wrong? Any input is most appreciated.
I have a feeling it has something to do with this AC_RunActiveContent.js thing that Dreamweaver adds to the page. I did upload that file to the Scripts directory on my site, otherwise the test page probably would not work either.
Thanks ! - Dan
Online FLV Player Not Working
I am trying to install an Online FLV Player to my website. However, it won't work! I installed everything correctly (it works for most people) however, it won't play for me. Here's the link:
http://www.zeldarevolution.net/FLV_Player.html
Any ideas why it won't play for me? When I click it, nothing happens.
Stompclient Is Not Working For Flash Player 9 (Flash Player 9,0,124,0)
We are facing issue in STOMP client because of newly implemented restriction on flash player.(http://www.adobe.com/devnet/flashplayer/articles/flash_player9_security_update.html).
Because of this, Our STOMP client is not able to get messages from activemq.
We have tried to add socket meta files as discussed in others article but we were not able to get solutions.
We have done below stuffs.
1) Added LoadPolicy code in stompclient for getting policyfile from server running on 80 port.
2) Also set xmlSocket as load policy to get connection from stompclient to Activemq.
1) PolicyFile.xml(loading this also in STOMPClient.swf)
<?xml version="1.0"?>
<!DOCTYPE cross-domain-policy SYSTEM "/xml/dtds/cross-domain-policy.dtd">
<!-- Policy file for xmlsocket://socks.example.com -->
<cross-domain-policy>
<!-- This is a master-policy file -->
<site-control permitted-cross-domain-policies="master-only"/>
<!-- Instead of setting to-ports="*",
administrators can use ranges and commas -->
<!-- This will allow access to ports 123, 456, 457, and 458 -->
<allow-access-from domain="*" to-ports="*" />
</cross-domain-policy>
2) Flash players logs(using debug version of Flash player)
Error: Request for resource at xmlsocket://192.168.1.12:61613 by requestor from http://127.0.0.1/blackwells/bid/stompclient.swf is denied due to lack of policy file permissions.
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/stompclient.swf
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/ladyguinn.swf
OK: Searching for <allow-access-from> in policy files to authorize data loading from resource at xmlsocket://192.168.1.12:61613 by requestor from http://127.0.0.1/blackwells/bid/stompclient.swf
OK: Policy file accepted: http://192.168.1.12/crossdomain.xml
Warning: Timeout on xmlsocket://192.168.1.12:61613 (at 3 seconds) while waiting for socket policy file. This should not cause any problems, but see http://www.adobe.com/go/strict_policy_files for an explanation.
Error: Request for resource at xmlsocket://192.168.1.12:61613 by requestor from http://127.0.0.1/blackwells/bid/stompclient.swf is denied due to lack of policy file permissions.
OK: Root-level SWF loaded: http://mail.google.com/a/sigmainfo.net/im/sound.swf
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/stompclient.swf
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/ladyguinn.swf
OK: Root-level SWF loaded: http://mail.google.com/a/sigmainfo.net/im/sound.swf
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/stompclient.swf
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/bill.swf
OK: Searching for <allow-access-from> in policy files to authorize data loading from resource at xmlsocket://192.168.1.12:61613 by requestor from http://127.0.0.1/blackwells/bid/stompclient.swf
OK: Policy file accepted: http://192.168.1.12/crossdomain.xml
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/stompclient.swf
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/bill.swf
OK: Searching for <allow-access-from> in policy files to authorize data loading from resource at xmlsocket://192.168.1.12:61613 by requestor from http://127.0.0.1/blackwells/bid/stompclient.swf
OK: Policy file accepted: http://192.168.1.12/crossdomain.xml
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/stompclient.swf
OK: Root-level SWF loaded: http://127.0.0.1/blackwells/bid/bill.swf
OK: Searching for <allow-access-from> in policy files to authorize data loading from resource at xmlsocket://192.168.1.12:61613 by requestor from http://127.0.0.1/blackwells/bid/stompclient.swf
OK: Policy file accepted: http://192.168.1.12/crossdomain.xml
Warning: Ignoring <site-control> tag in policy file from http://192.168.1.12:843/policyfile.xml. This tag is only allowed in master policy files.
Warning: Domain 192.168.1.12 does not specify a meta-policy. Applying default meta-policy 'all'. This configuration is deprecated. See http://www.adobe.com/go/strict_policy_files to fix this problem.
3) Setting below load policy files in stompclient.mxml
flash.system.Security.loadPolicyFile("
Preloader Not Working In Flash 6 Player
Hi all,
I built this site with Flash 5 and it works fine with the flash 5 player in IE, Netscape and on pc & mac. It works fine on my local drive with the flash 6 v.29.0 player but once I upload it to the web it does not work properly anymore. The bytes loaded and total bytes just display 0 while it loads. It sometimes only tells one of the swf files to start playing after they are all loaded, sometimes it doesn't tell any of them to start and just stays blank. Here's a link to the site and my preloader fla:
http://www.chalonevineyard.com/index_new.html
http://www.chalonevineyard.com/index.fla
Any help would be greatly appreciated.
-cooker
External Mp3 Player Not Working After Published
I created an MP3 player that loads external MP3's. There is a list of songs to select. When a song is selected it streams the external mp3. But to start the MP3 play you have to press the play button.
It rewinds,fastforwards,pauses,stops,has volume control, and shows secound & minutes of the song as it plays.
I tested it in flash and it works fine. I tested it in explorer and it works fine. But when published it doesn't play. (I am on a 56k modem).
here is where its published MP3 player
I am not sure why it does not work. If anyone has broadband and it works for them let me know too.
also one more thing. If they click the play button twice the song over laps on top of the one already playing. How can I stop them from pressing play more then once. but still allowing to press play if they had stopped or paused the MP3?
Thanks for you help Patrick
Key Press Not Working In Flash Player 6
hello,
I'm making a small presentation and to go to the next page im using "on key press enter' but when i publish the movie and view in flash player 6 it just stops...even when i press enter. This never happed in my old player version.
And another question......i have a movie made in flash 5, and i want to open it in MX...but it won't. I tried copying the frames from the old movie and opening a new MX file and pasting the frames but it wouldn't do it.
i'm clueles...help!
The Mp3 Player I Built Is No Longer Working
hi, i don't know why, but the mp3 player i built (which is in a .swf loaded by a parent .swf), isn't working anymore and it used to. i really don't think that I have changed anything and can't figure out what is wrong.
i am including the .fla here. the buttons are no longer working. the track is loading through an xml file, and i see that it is loading because the track name is showing up. the problem seems to lie specifically with the buttons. i tried resizing them and wonder if in the process, i accidentally got rid of some coding. however, if i drag the slider forward, the song begins to play.
the way it is supposed to work is that the song plays when "play" is clicked on, it stops on "stop" (but if you hit play after hitting stop, it returns to the beginning), and it pauses on "pause" (then resumes at the same point upon hitting play again).
any help at all would be appreciated. thanks so much!
RemoveMovieClip() Not Working In Flash Player 6?
Hi guys
Here's my movie
http://www.ecs.soton.ac.uk/~jtp/temp/titleLong.swf
My little dudes are meant to die after a certain amount of time, which they happily do on flash player 7 or 8,
however on flash 6 they don't. They shrink (as they're supposed to) but the removeMovieClip(this) command doesn't work....
Any ideas?
I'm currently placing removeMovieClip(this) within a class file.
Any suggestions?
Many thanks.
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