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Using A Scroll In A Tweened Movie



alright...

this is my first post in here... hopfully i'll have some luck

on the site that i am making, each page has info that fades in when you open the page...so i've got that part... the other thing i'd like to do is make it so the info can have a scroll bar... although i can do that, i can't seem to make it work within the tweened graphic. i'm not sure if this all makes sense... heres the site if that helps... www.oliverthompson.net (go to "news" or something... maybe this will help explain)

thanks



FlashKit > Flash Help > Flash General Help
Posted on: 08-03-2004, 01:48 AM


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Tweened Text Scroll: Aide Moi
How does one make a smooth text scroll by placing the mouse pointer over a button? Does it have to do with variables and tweening? I'm not talking about the click on a button and goto next frame. I see this effect all the time and have only a rudimentary understanding of variables, but I can do most everything else that doesn't involve heavy action scripting.

Loading An .swf By Tweened Sliding It Into The Movie
I have a menu (Flash Junkie's Vertical Scroll menu) which I want to put inside another swf (the main movie) by sliding it in from right to left.
So it's a separate swf file, which at a certain keyframe I want to slide into view. I've tried making a new mc, and importing the swf into it, but this doesn't seem to work...
Could anyone explain to me how I could do this, and also tell me how to position it correctly (with x/y coordinates)?

Thnx a lot in advance!

Need To Add A Button To A Tweened Movie Clip
Hello,

I am kind of new at actionscript and I can't seem to figure out how to get a button to work when it is inside of a tweened movie clip.

Here's the code... the object "face" contains the buttons.
I tried to use hitTest but then I loose the nice tween. Thanks in advance for any suggestions.
import mx.transitions.Tween;
import mx.transitions.easing.*;

for (var i = 1; i <= 3; i++) {
this["face" + i].onRollOver = function() {
if(this._xscale < 200) {
grow(this);this.gotoAndPlay(2);
}
else {
shrink(this);
}
}
}

for (var i = 1; i <= 3; i++) {
this["face" + i].onRollOut = function() {
if(this._xscale < 200) {
shrink(this);this.gotoAndPlay(11);
}
else {
grow(this);
}
}
}


function grow(who) {
var tw:Tween = new Tween(who,"_xscale",Strong.easeOut,100,110,1,true) ;
var tw2:Tween = new Tween(who,"_yscale",Strong.easeOut,100,110,1,true) ;
}

function shrink(who) {
var tw:Tween = new Tween(who,"_xscale",Strong.easeOut,110,100,1,true) ;
var tw2:Tween = new Tween(who,"_yscale",Strong.easeOut,110,100,1,true) ;
}

Hit Test For 2 Movie Clips Containing Tweened Graphics
How can I do a shape hitTest when I have tweened objects inside both movie clips? I can only seem to make it work with bounding boxes. Is there a way for it to track the moving shape in each clip?

thanks.

Using Sound With Movie Tweened Using Action Script
Hi guys.

I'm motion tweening a movie using action scripts (an extension downloaded from Macromedia). That works fine but has no method of detecting when it is finished. I need to know because the finishing position of the movie determines which sound to play. Does any one know of any method of doing this?

Any suggestions would be greatly appreciated. Thanks.

Mars

Set Property Of A Tweened MC
Im trying to move a tweened MC on the stage to an x and y posiion. It needs to animate to that postion no matter where that MC is on the stage. Any ideas?

thanks
j

Tweened Animation Help
I am making a stick figure death thing and i am having trouble with tweened animation. After i do a motion tween with the stick figure, i want it to kick the other guy by doing a frame by frame animation. Buti cannot edit the stick figure like that because it is a graphic and not a shape. If you understand my problem plz help me cuz i'm really stuck!!

Tweened Animation Help
I am making a stick figure death thing and i am having trouble with tweened animation. After i do a motion tween with the stick figure, i want it to kick the other guy by doing a frame by frame animation. Buti cannot edit the stick figure like that because it is a graphic and not a shape. If you understand my problem plz help me cuz i'm really stuck!!

Tweened-resizing
Hi, Im trying to get a box to resize (tweened) to fit around different shaped pics that appear inside it. That probably makes no sense at all so have a look at this, its similar to what I'm tryin to do..

http://www.twinphotographie.com/

I can do tweens and stuff but I dont know how to get it resize automatically from whatever size it was before...

Hope that makes some sense...

New newbie..

Why Can't Buttons Be Tweened?
Hey,

I tried to make a motion tween with a button I had made, which was a simple button, same pic jus different color on roll over and hit.

When I made a motion tween with the button, which I wanted to slide in from the side, as it was sliding it it would cycle through all the button states, and I can't figure out why.
The only alternative I could find would be to make a copy of the button as a graphic, and slide that in, then remove it and add the actual button right after the tween, so it looks as if the button slid in. But in actuality it's the grahpic that slides in then gets replaced by the button..

This isn't a major problem really.. jus would save me a lil time and space in the future.

Ian

Tweened Button Help
I downloaded cool_buttons from flashkit but have failed to get them to open a url or play a scene and frame. Tried to contact the originator but to no avail. File is attached if anyone can help in my delemna. Tried everything I can think of but still learning flash and don't know enough... Thanks in advance!

chuck.altman@mindspring.com or
caltman@carsonite.com

Controlling Tweened MC's With AS
I am using Flash MX 2004

I am trying to control the rotation of a movieclip, while it's on a tween within another movieclip. It's path would be "_root.player_upperbody.gun". I have the following AS code on an MC in the main scene.

code: onClipEvent(enterFrame){
this.gun._rotation = _root.direction;
this.ammo._rotation = _root.direction;
this.larm._rotation = _root.direction;
this.rarm._rotation = _root.direction;
this.helmet._rotation = _root.direction;
this.head._rotation = _root.direction;
}

_root.direction is defined else where. The gun, ammo etc do rotate according to the value of direction, but ignore the tween they are on. Are tweened movie clips not allowed to be controlled by action script at the same time?

Thanks for reading, please post if you have any information for me.

Name Of An Object That Is Being Tweened?
Hi,

i have alot of movieclips being tweened at the same time. I want to listen for when the tween has stopped and then run a function that affects that movieclip, but i cant figure out how to target it.

each movie clip has the variable var xTween:Tween; and var yTween:Tween inside it.

when i created placed all the movieclips on stage via code, i added all of there names into an array called particleNames.

then i just ran a loop and send them all of to random locations taking random amounts of time (randGen generates a number between the 2 given values)

here is my code:

for (i=0; i = 100; i++) {
tweenTime = randGen(1,3);
particleNames[selector].xTween = new Tween(particleNames[selector],"x",Strong.easeOut,particleNames[selector].x,randGen(xMin,xMax),tweenTime,true);
particleNames[selector].yTween = new Tween(particleNames[selector],"y",Strong.easeOut,particleNames[selector].y,randGen(yMin,yMax),tweenTime,true);
particleNames[selector].xTween.addEventListener(TweenEvent.MOTION_FINISH, formSP);
}

function formSP(event:TweenEvent):void {
//now i want to tell the finished tweened movieclip to go to a specific location example 10,10
but using particleNames[selector] doesnt work because the i dont know what value to give "selector"
i have tried i can target xTween with event.target. but when i try to create the new tween via event.target = new Tween("how do i refer to the target in here?"
}

so as confused as u all are now i basically am trying to target the movieclip that holds the xTween and yTween variables from inside the formSP function.

thank you

Tweened Drop Down Box?
Hi all,

I'm looking to hve a website where there are a series of tabs along the top (which i have images for), which will drop down on mouseover, and rise back up on mouse out, only leaving the bottom of the image showing (idea being that they are buttons, but slid out of the way when not needed). I'm also really hoping to use a tween on this to make th effect look as smooth as possible.

I've followed a few tutorials (and adapted them) but in the end it never works properly.

Can anyone help?

Cheers,
Jim

Tweened Unfold
Right mabe this seems lik a newbi question but is it posible to tween a movie clip `un-folding` (see attached image)

Using the fee-transform tool you can grab the edges with the alt(or ctrl) key and distort the shape which, on the face of it, seems like the way to go. However you CANNOT distort a clip on a tween it would seem

Any ideas, please help?

Can ScrollRect Be Tweened?
Like the title says, is there any way to tween scrollRect?

Tweened Unfold
Right mabe this seems lik a newbi question but is it posible to tween a movie clip `un-folding` (see attached image)

Using the fee-transform tool you can grab the edges with the alt(or ctrl) key and distort the shape which, on the face of it, seems like the way to go. However you CANNOT distort a clip on a tween it would seem

Any ideas, please help?

Tweened Mask And The MC
I was hoping someone could explain why this isn't working. Here is the situation:

on the root timeline I have a button with this actionscript:

on (release) {
main_mc.gotoAndPlay(1);
main_mc.logo_mc.gotoAndStop(2);
}


in the main_mc their is a tweened mask. The mask gets wide then small and is masking logo_mc. What the problem that is happening is when the button is pressed the logo_mc will go to frame 2, then quickly back to frame 1.(Their is a stop action inside of logo_mc, so thats not the problem).

The intersting thing is that when the tweened mask is is not masking logo_mc my actionscript will work just fine?

I need the tweened mask on to mask logo_mc and it needs to be inside main_mc.

Anyone ever run into these tweened mask problems??Or have a better solution?

Any insight would be deeply appreciated on this bug.

Button In Tweened MC
Hello,

I'm having trouble getting a button to function inside a tweened movieClip. Is this an age old actionscript problem and I'm approaching it wrong?

Basically, I want buttons to function inside this tweened MC while still onRollOver...

Code:

import mx.transitions.Tween;
import mx.transitions.easing.*;

var easeType = mx.transitions.easing.Strong.easeInOut;
_root.menuMC.onRollOver = function() {
   myTween = new mx.transitions.Tween(_root.menuMC, "_y", easeType, 608, 425, 15)
};
_root.menuMC.onRollOut = function() {
   myTween = new mx.transitions.Tween(_root.menuMC, "_y", easeType, 425, 608, 15)
};


stop();

Thanks for the help.

Tweened Animation Has Gone Funny. HELP
Look at my little droid thingy.


http://mysite.freeserve.com/ravs

Right now did u notice how it moves about round the edges?
Yes so did i, i think this is what is called bitmap shift.
I have donme everything macromedia have sed to do on the subject to no avail.

If anyone has any ideas on how to stop this crap, please let me know.

Tweened Lines Movement
Hello...how do i get my tweened lines to keep moving on my page while the page has loaded...i need them to keep moving more than once...any help out there???

Problem With Tweened Animation
ok, im pretty darn sure that i've done this correctly, but i'm having trouble tweening two in-program made graphics, that is, i'm fading the first graphic out and fading the 2nd one in. the two graphic symbols are of text. here is my problem and why i think that there's something up with my flash mx program:

--when i playback the file (click "test"), there is no animation. the 2nd graphic (the one that's supposed to fade in) just appears at the end of the tween.

--when i run the mouse across the frames of the movie myself, it looks PERFECTLY FINE. plus, when i click play in the library when i have the movie clip selected it also is perfect. WTF??? it only screws up when i test the movie.

--and get this, when i tween an external graphic it works just fine...i just dont get it. i am sooo frustrated right now, any help will be GREATLY appreciated.

-rdawg

Changing Tweened Images?
Previously I created pretty complicated image tween that was a bit complicated and synced up with the music in the movie. My problem is that I need to change out the image that was previously tweened and replace it with another image. Can I do this without scraping it all and retweening to fit it the best I can, or is there a way I can swap out the images and still the new one to tween the same.

Scripted Vs Tweened Animation
Hello all...

Got a problem!

I have made a website with Flash mx and used tweening to get the animation for a sliding interface. The problem is that it looks fairly jerky and the graphics also flicker a lot. Is there any way thta i can smoothen the animation (using actionscript or any other method) to make the animation look silky smooth???

Any help in this direction would be greatly appreciated...

Peace!!!

Question: Tweened Instances?
I have a button that attaches a MC dynamically. I have a box in that MC that uses a different color depending on a variable. That box has an instance name and is tweened to do an animation. My question is why doesn't this animation take place when I change the color variable? The color will change if I get rid of the tween, but the tween won't go if I pass the new color to the instance name of the box. I hope someone can understand this. I'm basically wondering if its possible to refer to tweened instances or if I have to add motion with actionscript. Thanks!

Pictures Look Rippled When Tweened?
I have created a movie at 30fps and have tweened several pics to move/scale/etc.

When I test the movie, the pictures "ripple" as they scale. (if you've seen this before you'll know exactly what I'm talking about).

Is there a solution to this? The pics won't ripple if I move the fps down to 12, but then the animation looks choppy.

thanks for your help.

Tweened MC Won't Talk To Other Timelines
I am working on a project in Flash MX in which a form is animated to sprout out of a button. I am not very experienced with Flash (or programming in general.) I am trying to follow some of the advice I have found regarding coding style: i.e. put most of the code on the main timeline and minimize the amount of code on buttons. I have tried putting the code for the "submit form" button on the main timeline:

_root.mcPopupForm.mcForm.submit.onRelease = function() {
trace("The submit button has been pressed");
};

This does not work. Then I tried putting this on the button instance:

on (release) {
trace("The submit button has been pressed");
updateInfo();
}

and this on the main timeline:

function updateInfo() {
trace("The updateInfo function has been called");
}

This did not work either. I am thinking that the problem has something to do with the fact that the button instance is in a movie clip that is tweened within another movie clip. Has anyone experienced anything like this? Any thoughts will be greatly appreciated.

Shape Tweened Text
I'm clear on shape tweening simple line drawings I make in Flash but what about the text from the text tool? I tried creating text in the main time line with the text tool and then converting it to a symbol, then within the mc's timeline I create a shape tween.

When this didn't work, I tried breaking the text apart first and then converting it to a symbol and tweening it in the mc's timeline, or making the symbol and then breaking it apart. Still no luck,

What gives?

llyre

Tweened Blury Text
The text in my movie is with the tweened typewriter effect (it's the only way I know to control the speed of the text and keep the rest of the movie's animations work normal with the same frame rate - the actionscript typewriter is too slow and I have to switch the frame rate of the entire movie high and the rest of the animations work too fast!).

Here's my typewriter effect's example here: intro.fla

Now I find this effect to be excellent but there's just one problem: The text appears blury! I wonder if there's a way to change it to normal but to keep the typewriter effect going normally?

Tweened Symbols Glitch
I noticed a glitch with tweening symbols alot of times were the symbol you try to tween instantly turns into a previously used symbol or so. I've had this happen even at school in animation class and am not sure why it happends. Maybe FlashMX 2004 fixed the problem. Anyone else had this in FlashMX?

Controlling Tweened MCs In Loaded SWF
I have a series of labels in a loaded Movieclip that I want to be able to turn the visibility off and on. These labels move around on depending on frame location of the movieclip. However, when I use the code below to change the visibilty, it freezes the labels in place and they don't change locations based on the keyframes in the movieclip.


PHP Code:



var nchild:int = theMovieClip.numChildren;
for (var z:int = 0; z < nchild; z++){
    if (theMovieClip.getChildAt(z)){
         var tempDO:Object = theMovieClip.getChildAt(z);
         if (tempDO.name.indexOf("lab_") != -1){
          tempDO.visible = true;
          tempDO.scaleX = 1 / parent.parent.scaleX
          tempDO.scaleY = 1 / parent.parent.scaleY
}}}




Now I've tried changing the "Object" declaration to MovieClip, DisplayObject, and :* and it still has the same effect on the labels - it freezes them to the at the point this function is called.

Any ideas? Thanks in advance...
Please, let me know if I need to add more description.

-<>|TheMadFlasher|<>-

Missing Tweened Objects
I have a problem when I export the motion tweens that have in a movie that do not appear as they do in the test movie. I tried lowering the version but nothing, text and objects that are animated do not appear. How can I fix the problem?

Tweened Text Problem
Hi guys,

I have a problem which has been ongoing. What I am doing is basically like a credit roll like you would do in premiere, but in flash.
The problem I have is that if I put all the text to be tweened/scrolled in the same static text box, when I play it, it looks fine. When I export it, its like it has grabbed half the text and put it over the top of the other text, so its just a big jumbled mess.

My solution to fix this was to break the text into sections, so say put half the text in one text box and then half in another and basically line the animations up in the timeline so that there is no break in the credit roll and it is all at the same speed. However this did not work. What happened instead is after it got to about 50 lines of text in, it simply stopped displaying the text at all so it was essentially animating nothing, just blank space.

To solve this I had to put the text in lots of 50 lines per text box. This is mega annoying because it means each time I had a line (one name per line) because it is an alphabetical list, I have to move all the names around in each of the text boxes otherwise it throws out the timing.

Can anyone offer any solutions or thoughts on why on earth it would be having a problem with this? Why will it only display 50 lines at a time in the smaller boxes, or why in the huge long list all in one box does it basically stuff it when I export it?



If anyone wants any further clarification, let me know.

Please help!

Help: Referencing Tweened MovieClips
I have also put this in the Actionscripting section.

I need to be able to set the _visible parameter of a tweened movieclup; but, can't seem to make it work. It appears that Flash treats the tweened clip as a separate instance from the movieclip it is based upon.

How do you reference a tweened movieclip?

- - - - - - - - -

I have put together a very simple example of what I am speaking of. In the example, there is a movieclip tweened to move horizontally across the stage. In frame1, there is a simple actionscript:

var show = false;

the tweened movieclip has a simple action as well:

onClipEvent (load) {
this._visible = show;
}

the onClipEvent (load) code will not execute until the tween is complete, so that doesn't really help. It seems that flash treats a tween as two seperate instances distinct from the source movieclip. There is the one instance for each keyframe of tweened animation.

Any ideas?

Scripting In A Tweened Animation.
Hi,
it seems to me, that my script is not running when applied to a tweened movie clip. Let's say I have a dot_mc and a motion tween applied to it. I use:

ActionScript Code:
onClipEvent (load) {
    this._alpha = 0;
}
onClipEvent(enterFrame) {
    this._alpha += 5
    trace (this._alpha)
}
why?

A Tweened GlowFiltered Object
Hello,
I have a few MovieClips that are motion-tweened via the timeline. I have a function that places a glow filter on the tweened movieclip. The glow works, but... the movieclip no longer moves. I found that if I tween via actionscript (AS3) that it does tween. However, I have about 1000 movieclips, all w/ different tween properties. Is there a (much easier) walk around or am I going to have to code for a few days/weeks? Any help would be appreciated.

Thanks,
Jake

TextFormat And Tweened Text
has anybody been able to apply a TextFormat object with a change of font to a TextField in a MovieClip that is going to tween? I've been trying without success. What happens is that the symbol disapears if you apply alpha tweens or tweens that "flip" or rotate. However I have noticed some interesting points; Color changes to the TextField and things like bold etc work fine.Its font that causes problems. Also with tweens Scaling works ok as does simple movement. However certain tweens which unfortunately I have to use create problems. My goal for this is to develop a customisable "Text Tweening" Component so any help appreciated because at the moment the user is stuck with the fonts I specify.

Tweened Random Motion
I've been messing around with motion using the mx.Tween classes. They yield some pretty interesting results.

Tweened AS Preloader Problems
Tried to follow Neil's tutorial, didn't work out, can someone fix and tell me what the heck I did wrong? Or tell me what I did wrong so I can fix it? Thanks

http://www.graphicslash.com/filehost...pa/forreef.fla

Multiple Tweened Objects?
The Objects exist and are on the stage. I am trying to tween multiple objects at once:


Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var buttons:Array = new Array("resMov", "comMov", "govMov", "garMov", "meetMov");
for (var i:Number = 0; i < buttons.length; i++) {
var tweener:Tween = new Tween([buttons[i]], "y", Back.easeOut, 550, 447.4, 1, true);
}
Currently, it doesn't do anything at all. If I remove [] from buttons[i], it says "cannot create property y on String."

Is there a way to do this?

Buttons Not Working On Tweened Mc?
Hey guys.

This may be a really stupid question, but I'm stuck with it, so please allow me to share my frustration with you.

I've got a movieclip called screenHover, which will fade in on rollover and fade out on rollout. It will contain some buttons, and basically work in the same way as the Brightcove-player. Here is the AS-code I'm using for tweening the mc;

ActionScript Code:
// Import classes for the fading of the rollOverControls.
import mx.transitions.Tween;
import mx.transitions.easing.*;

// First it's invisible.
// screenHover._alpha = 0;

// When pointing the mouse over the screen area, fade it in.
screenHover.onRollOver = function () {
// Tween (Movieclip-label, variable, function, from-value,
// to-value, frame-count/second-count of effect, boolean for
// choosing frame-count or second-count where false = frames
// and true = seconds)
var tween_handler:Object = new Tween(screenHover, "_alpha", Strong.easeIn, 0, 100, 4, false);
} // end onRollOver()

// When pointing the mouse away from the screen area, fade it out.
screenHover.onRollOut = function () {
// See description above.
var tween_handler:Object = new Tween(screenHover, "_alpha", Strong.easeOut, 100, 0, 6, false);
} // end onRollOut()




Now, the buttons inside of the movieclip don't work when I use this tween. When I comment it out, the buttons inside work perfectly.

Why? - It looks so good, but I need both the tween and the buttons. Please suggest how I can solve this issue.

Thanks in advance!

*EDIT* Oh, the first line where the _alpha is set to zero is commented out in this code, but it doesn't make any difference, though. It was just me playing around trying to figure things out.

Tweened Object Disappearing
i understand that this is likely due to garbage collection or something, but am unaware of what to do to fix it.. here's some code.. help please, thanks..

this function creates a diamond shaped sprite, and then tweens it into view. once something else is clicked, the diamond is tweened off screen and then removechilded. and nulled. so when it's clicked again it creates a new diamond and etc. etc.. is there something wrong with my logic.. ??


ActionScript Code:
private function makeContent():void        {dia = drawDiamond();            dia.x = randomInRange(0, stage.stageWidth);            dia.y = randomInRange(stage.stageHeight*1.2, stage.stageHeight*1.4);            this.addChild(dia);TweenMax.to(dia, 2, {x:stage.stageWidth*.3, y:stage.stageHeight*.2, ease:Elastic.easeIn, overwrite:2});}private function removeContent():void        {    TweenMax.to(dia, 5, {x:-1000, y:-1000, scaleX:.01, scaleY:.01, ease:Elastic.easeOut, overwrite:2, onComplete:contentcleanUp});    }    private function contentcleanUp():void        {this.removeChild(dia);}




by the way this post thread window is jacked up in my firefox.. barely usable..

Gradients Tweened Over Text?
Anyone know if this is possible? IE, I have a nice extruded letter that I want a chrome gradient to slowly move across, but everytime I try to tween them, the grouping/ungrouping screws up the tween and I get a jump from the first frame to the last frame with no motion tween.

Thank you!

TextFormat And Tweened Text
has anybody been able to apply a TextFormat object with a change of font to a TextField in a MovieClip that is going to tween? I've been trying without success. What happens is that the symbol disapears if you apply alpha tweens or tweens that "flip" or rotate. However I have noticed some interesting points; Color changes to the TextField and things like bold etc work fine.Its font that causes problems. Also with tweens Scaling works ok as does simple movement. However certain tweens which unfortunately I have to use create problems. My goal for this is to develop a customisable "Text Tweening" Component so any help appreciated because at the moment the user is stuck with the fonts I specify.

Jpegs Go 'bitty' When Tweened
hi all,
im resizing a few jpegs in my animation. the jpegs look fine when theyre being panned left and right, but when the images go smaller, its goes all blocky and bitty. Flash has always done this with jpegs in animations. Is there a way to stop this from happening? thanks.

Tweened Animation Over A Menu
I have used the menu tabs template to create a custom menu that works fine, and i now want an animation to over the top when the menu has loaded. At the moment i have created a new layer over the top and made the tweened animation, but when i test the movie, or load the page the animation doesn't work unless i select play. How do i make it execute automatically?


Dynamic Text & A Tweened Mask
I am trying to apply a tweened mask layer to text that I am dynamically importing into a .swf movie, but it is not working. Right now I have three layers. The bottom layer is the first dynamic text box with the variable name "text" The second layer is a copy of the first dynamic text box with the variable name "text2" And the third layer is the tweened mask layer which is masking the second layer. In the .txt file that I am importing from, I have "text" and "text2" equaling the same thing. When I test the movie, the first layer shows up fine, but the masked layer does not show up at all. Am I doing something incorrectly, or is it possible that Flash does not support masks on dynamic text?

Buttons, Tweened Animations And Menus - Help.
I am very new to Flash. I want to create a page with a button, when rollover or press, show tweened animations that are also buttons, that can in turn onClick or OnMouseover, show other tweened animations.

Can someone tell me how to start investigating how to do this?

Thanks, Arthur.

Problem With Tweened Buttons In Movies
Hello-
I animated type in a button, changes color when you roll over it.
Then I put the button in a movie and have the button moving down the screen then stopping.

I added the script:

on(release){
getURL("contact.html");
}

The problem is that when I assign the action script to the movie I lose the button changing color when you roll over it. (see contact button)
I have attached a sample file.
Any help?
Thanks!
T

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