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What Is The Best Way For Creating Dissolve Between Two Images


I have a very simple action that I want to complete! can someone suggest what is the best way to have to fade two images! ie one image will fade into another! Hope I am Clear! in Flash mx

Mark




KirupaForum > Flash > Flash 8 (and earlier) > Flash MX
Posted on: 11-21-2003, 01:00 PM


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Dissolve In Reverse?
How might I go about doing this effect in reverse? Instead of disappearing, I would like text to apparate. I've tried reversing the frame order afterward, but instead of flipping/rotating throught motion tween, the item just moves toward the second keyframe in a rather unimpressive way. Here's the example:

http://www.flashkit.com/tutorials/Te...47/index.shtml

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thanks for any help anyone can offer ... and please be gentle, I'm really in over my head!

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Pixel Dissolve
I can't make the pixels dissolve so the object reduces to nothing.

import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;


var bmp1:BitmapData = BitmapData.loadBitmap("cave1");
var bmp2:BitmapData = new BitmapData(64,64);
var bmp3:BitmapData = new BitmapData(64,64);
var bmp4:BitmapData = new BitmapData(64,64);

this.createEmptyMovieClip("mc1", this.getNextHighestDepth());
mc1.createEmptyMovieClip("mc11", mc1.getNextHighestDepth());
mc1.mc11.attachBitmap(bmp1, mc1.mc11.getNextHighestDepth());
mc1.mc11._x=100;
mc1.mc11._y=0;




this.createEmptyMovieClip("mc3", this.getNextHighestDepth());
mc3.createEmptyMovieClip("mc33", mc3.getNextHighestDepth());
//bmp2.copyPixels(bmp1,new Rectangle(0,0,bmp1.width,bmp1.height),new Point(0,0));
bmp3.pixelDissolve(bmp1,new Rectangle(0,0,bmp1.width,bmp1.height),
new Point(0,0),0,0);

mc3.mc33.attachBitmap(bmp3, mc3.mc33.getNextHighestDepth());
mc3.mc33._x=0;
mc3.mc33._y=100;

var num:Number=0;

mcbt2.onPress=function()
{
bmp3.pixelDissolve(bmp1,new Rectangle(0,0,bmp1.width,bmp1.height),
new Point(0,0),0,num);
mc3.mc33.attachBitmap(bmp3, mc3.mc33.getNextHighestDepth());
_root.num+=500;
}

mcbt3.onPress=function()
{
bmp3.pixelDissolve(bmp1,new Rectangle(0,0,bmp1.width,bmp1.height),
new Point(0,0),0,0);
mc3.mc33.attachBitmap(bmp4, mc3.mc33.getNextHighestDepth());
bmp3.pixelDissolve(bmp1,new Rectangle(0,0,bmp1.width,bmp1.height),
new Point(0,0),0,num);
mc3.mc33.attachBitmap(bmp3, mc3.mc33.getNextHighestDepth());
_root.num-=100;

}

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Hi all,

I'm trying to dissolve image. In the transform, I can change the final Alpha 100%(or any value). But how can I set the Alpha start from 0%. It sounds I only can sen it from 100%. So the image will be show from the beginning to the end.

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Pixel Dissolve
Hi Guys,
Please see this link. http://www.flashguru.co.uk/maelstrom/?example=pixel%20dissolve

Can i create pixel dissolve (please refer above link) effect on loaded image. (not from library)


Thanks and Regards,
MS

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I'm trying to get that image Dissolve effect that is been done on photo sites lately. The image looks like it is going from 100% alpha to 0% alpha on a white background but it's more than that it looks like it bleaches onto the screen.

I have gotten the effect using the

mc.brightOffsetTo(0, time, "easeOutSine", delay);

brightOffsetTo is a from http://laco.wz.cz/tween/

The problem is it is heavy to do on large images. Is there a trick people use for to do this or what?

I have searched all the forums but can't find an answer for this.

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there is a source file attached

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sourceFile

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Hi,

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click me

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Thanks!
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this.createEmptyMovieClip("mc1", -101);
this.mc1.createEmptyMovieClip("imgHolder_mc1", -101);
this.mc1.imgHolder_mc1.loadMovie("images/creation/animals/Aquatic004.jpg", "ai1");
this.mc1.imgHolder_mc1._x = 196.2;
this.mc1.imgHolder_mc1._y = 40.0;
this.mc1.imgHolder_mc1._xscale = 20;
this.mc1.imgHolder_mc1._yscale = 20;
this.mc1.onPress = function() {
_root.gotoAndStop(2);
_global.mainimage = "images/creation/animals/Aquatic004.jpg";
}
//
this.createEmptyMovieClip("mc2", -102);
this.mc2.createEmptyMovieClip("imgHolder_mc2", -102);
this.mc2.imgHolder_mc2.loadMovie("images/creation/animals/Bird014.jpg", "ai2");
this.mc2.imgHolder_mc2._x = 196.2;
this.mc2.imgHolder_mc2._y = 130.0;
this.mc2.imgHolder_mc2._xscale = 20;
this.mc2.imgHolder_mc2._yscale = 20;
this.mc2.onPress = function() {
_root.gotoAndStop(2);
_global.mainimage = "images/creation/animals/Bird014.jpg";
}
//
this.createEmptyMovieClip("mc3", -103);
this.mc3.createEmptyMovieClip("imgHolder_mc3", -103);
this.mc3.imgHolder_mc3.loadMovie("images/creation/animals/Bird069.jpg", "ai3");
this.mc3.imgHolder_mc3._x = 196.2;
this.mc3.imgHolder_mc3._y = 230.0;
this.mc3.imgHolder_mc3._xscale = 20;
this.mc3.imgHolder_mc3._yscale = 20;
this.mc3.onPress = function() {
_root.gotoAndStop(2);
_global.mainimage = "images/creation/animals/Bird069.jpg";
}

etc...

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Creating Sheets Of Thumbnail Images?
I've a directory of images that I'd like to make a thumbnail sheet for. Preferably, some automated script that creates the page regardless of how many images the directory has.

This is a long shot, but is there some technique to allow this? (Reminds me of the time I was asking people back in the late 80's if there's something that can translate Apple software into IBM compatible programs LOL)

Here's what I'm doing right now, and it works great! But thing is I have to manually edit the code any time an image is added or removed. If there's a better way of doing this that's completely different than what I have started, I'm all ears! Even if it's just the name of a concept, and I'll go research it on my own.

Thanks!
Liam

this.createEmptyMovieClip("mc1", -101);
this.mc1.createEmptyMovieClip("imgHolder_mc1", -101);
this.mc1.imgHolder_mc1.loadMovie("images/creation/animals/Aquatic004.jpg", "ai1");
this.mc1.imgHolder_mc1._x = 196.2;
this.mc1.imgHolder_mc1._y = 40.0;
this.mc1.imgHolder_mc1._xscale = 20;
this.mc1.imgHolder_mc1._yscale = 20;
this.mc1.onPress = function() {
_root.gotoAndStop(2);
_global.mainimage = "images/creation/animals/Aquatic004.jpg";
}
//
this.createEmptyMovieClip("mc2", -102);
this.mc2.createEmptyMovieClip("imgHolder_mc2", -102);
this.mc2.imgHolder_mc2.loadMovie("images/creation/animals/Bird014.jpg", "ai2");
this.mc2.imgHolder_mc2._x = 196.2;
this.mc2.imgHolder_mc2._y = 130.0;
this.mc2.imgHolder_mc2._xscale = 20;
this.mc2.imgHolder_mc2._yscale = 20;
this.mc2.onPress = function() {
_root.gotoAndStop(2);
_global.mainimage = "images/creation/animals/Bird014.jpg";
}
//
this.createEmptyMovieClip("mc3", -103);
this.mc3.createEmptyMovieClip("imgHolder_mc3", -103);
this.mc3.imgHolder_mc3.loadMovie("images/creation/animals/Bird069.jpg", "ai3");
this.mc3.imgHolder_mc3._x = 196.2;
this.mc3.imgHolder_mc3._y = 230.0;
this.mc3.imgHolder_mc3._xscale = 20;
this.mc3.imgHolder_mc3._yscale = 20;
this.mc3.onPress = function() {
_root.gotoAndStop(2);
_global.mainimage = "images/creation/animals/Bird069.jpg";
}

etc...

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Creating Sheets Of Thumbnail Images?
I've a directory of images that I'd like to make a thumbnail sheet for. Preferably, some automated script that creates the page regardless of how many images the directory has.

This is a long shot, but is there some technique to allow this? (Reminds me of the time I was asking people back in the late 80's if there's something that can translate Apple software into IBM compatible programs LOL)

Here's what I'm doing right now, and it works great! But thing is I have to manually edit the code any time an image is added or removed. If there's a better way of doing this that's completely different than what I have started, I'm all ears! Even if it's just the name of a concept, and I'll go research it on my own.

Thanks!
Liam

this.createEmptyMovieClip("mc1", -101);
this.mc1.createEmptyMovieClip("imgHolder_mc1", -101);
this.mc1.imgHolder_mc1.loadMovie("images/creation/animals/Aquatic004.jpg", "ai1");
this.mc1.imgHolder_mc1._x = 196.2;
this.mc1.imgHolder_mc1._y = 40.0;
this.mc1.imgHolder_mc1._xscale = 20;
this.mc1.imgHolder_mc1._yscale = 20;
this.mc1.onPress = function() {
_root.gotoAndStop(2);
_global.mainimage = "images/creation/animals/Aquatic004.jpg";
}
//
this.createEmptyMovieClip("mc2", -102);
this.mc2.createEmptyMovieClip("imgHolder_mc2", -102);
this.mc2.imgHolder_mc2.loadMovie("images/creation/animals/Bird014.jpg", "ai2");
this.mc2.imgHolder_mc2._x = 196.2;
this.mc2.imgHolder_mc2._y = 130.0;
this.mc2.imgHolder_mc2._xscale = 20;
this.mc2.imgHolder_mc2._yscale = 20;
this.mc2.onPress = function() {
_root.gotoAndStop(2);
_global.mainimage = "images/creation/animals/Bird014.jpg";
}
//
this.createEmptyMovieClip("mc3", -103);
this.mc3.createEmptyMovieClip("imgHolder_mc3", -103);
this.mc3.imgHolder_mc3.loadMovie("images/creation/animals/Bird069.jpg", "ai3");
this.mc3.imgHolder_mc3._x = 196.2;
this.mc3.imgHolder_mc3._y = 230.0;
this.mc3.imgHolder_mc3._xscale = 20;
this.mc3.imgHolder_mc3._yscale = 20;
this.mc3.onPress = function() {
_root.gotoAndStop(2);
_global.mainimage = "images/creation/animals/Bird069.jpg";
}

etc...

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The script is on a frame referring to a movieclip called 'imgBox0' :

Code:
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HTML Code:
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Hello, I have been trying to create an effect that I have seen quite frequently where images slide onto the stage and stop always in the same location. Hard to explain here is an example: http://www.mediaranch.net

skip the intro and check out how they are sliding clips and stills back and forth.

I would like to achieve this with actionscript. However I have run into a problem where the coordinates are not the same for my subMovieClips as with my main stage? I have been beating my head on this subject for quite a while and thought now is time to ask for some help. I don't seem to have any grasp on how the submovie clips coordinate space relates to the main movie?

If anyone can point me in the direction of a good tutorial or shine some light on this subject it would be greatly appreciated.

If you made it this far thanks for reading all this.

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Creating A Scroll Bar For A Series Of Dynamic Images?
Does anyone know of a good tutorial that shows how to do tihs?

I am trying to create a series of images inside of a width constraint that would have a scroll bar to go through these images. It would display approximately 4 images at a time inside of the width constraint, and there would be around a total of 10 images.

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Creating Gallery So People Can Save Images
Seems an ideal thing in a portfolio gallery is so a potential recruiter could save images an artist has done. I could be wrong.

But is there any way in flash to make it so viewers can save the images in the gallery.

My gallery will be XML/Flash so the images will already be seperate files on my server.

I have heard there is php way, but I would rather not go that route, unless its simple.

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Help With Creating Movies And Loading Images Into Mc Instances
Hi all,

This is my first attempt at using as3 and I am a little confused. I have attached my code below. Basically, I am aiming to generate 4 movie clips (mc1, mc2, mc3, mc4) and into each of those movie clips, load an image into another movie clip (mc1a, mc2a, mc3a, mc4a).

Ctrl+L shows that my movie clips are being created, but I cannot see them on the screen.

Any help would be greatly appreciated.

Thanks,
Paul


Code:
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;

// Add sprites
public class showcase extends Sprite {

public function showcase() {
init();
}

private function init():void {

var image1:String = "../images/showcase/thumb_item1.jpg";
var image2:String = "../images/showcase/thumb_item2.jpg";
var image3:String = "../images/showcase/thumb_item3.jpg";
var image4:String = "../images/showcase/thumb_item4.jpg";

var mc1:Sprite = new Sprite();
var mc1a:Loader = new Loader();
var url1:String = image1;
var urlReq1:URLRequest = new URLRequest(url1);
addChild(mc1);
mc1.width = 150;
mc1.height = 150;
mc1.x = 0;
mc1.y = 0;
mc1.addChild(mc1a);
mc1a.load(urlReq1);

var mc2:Sprite = new Sprite();
var mc2a:Loader = new Loader();
var url2:String = image2;
var urlReq2:URLRequest = new URLRequest(url2);
addChild(mc2);
mc2.width = 150;
mc2.height = 150;
mc2.x = 150;
mc2.y = 0;
mc2.addChild(mc2a);
mc2a.load(urlReq2);

var mc3:Sprite = new Sprite();
var mc3a:Loader = new Loader();
var url3:String = image3;
var urlReq3:URLRequest = new URLRequest(url3);
addChild(mc3);
mc3.width = 150;
mc3.height = 150;
mc3.x = 300;
mc3.y = 0;
mc3.addChild(mc3a);
mc3a.load(urlReq3);

var mc4:Sprite = new Sprite();
var mc4a:Loader = new Loader();
var url4:String = image4;
var urlReq4:URLRequest = new URLRequest(url4);
addChild(mc4);
mc4.width = 150;
mc4.height = 150;
mc4.x = 450;
mc4.y = 0;
mc4.addChild(mc4a);
mc4a.load(urlReq4);
}
}
}

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Two Questions: Creating Buttons & Form For Sizing Images
Hi there. I'm seeing some talk about creating movie clips to make buttons and I'd really like to create buttons that look like... well the buttons above this message. With a little symbol and words... can't seem to find a "how to" on making buttons like that. I'd appreciate any direction or tutorials on that. Thanks.

Also, here is my bigger problem. I'm racking my brain trying to figure out how to create a way to click on a b/w pattern and have the user be able to size the pattern by percentage and then print it the way they sized it. Make sense? Any help at all would be greatly appreciated. Thanks all!

Amy

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Creating An Index For Externally Linked Images/clips?
k, this might get confusing... i know i'm confused trying to work it out. i'm hoping someone here can help me. it might help to look at the movie i'm talking about. it's located at:
http://s123415833.onlinehome.us/blunt2/blunt2.swf

if you don't wanna type all of that or if i've got a typo in that ridiculous addy, you can go to www.liveblunt.com and click the link that says "blunt magazine".

anyway, it's a virtual magazine running with each seperate page linked as an external image/swf file. i'm trying to build an index for it. the goal is to create a menu that you'd be able to click and the corresponding magazine page would show up.

i've tried several other methods for this. i've hated how inefficient all of them were. an example: i tried to create a seperate "magazine" with start pages being the article heading being clicked. each seperate magazine was on a different scene, so the illusion of going through the magazine was maintained, but really the user was jumping all over the movie. that seemed like a lot of wasted effort.

i'll post the actionscript on here if it's necessary, but i think what i'm looking for is a way to implant a pointer or "bookmark" variable value from a button in the _root level of the movie into the _root.magazine level of the movie.

i hope that makes sense. help of any kind would be greatly appreciated.

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Creating A Particular Rollover Effect When Moving Cursor Over Images, Help
Hello,

my dad wants to have a particular rollover effect for his flash website, he gave me this link as an example:

http://www.templatemonster.com/flash-templates/12983.html

If you go to it, and move the cursor over the small corporate images, you will see the effect. What's the best way to achieve this? Creating a movie clip? I don't know what actions I need to use... I'm still petty new to Flash, any advice would be highly appreciated.

Thanks

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Creating A Movie With Images (narration) Vegas? Flash? RM? Livemotion?
Basically, I am creating a small book for online viewing.

It's a real book (published) about 20 pages long, childrens book. All I'm doing is scanning the images, adding music and narration as well as some effects (moving the image, panning in, out, etc, etc....)Have/own most platforms but have never used them for this type of project. Any feedback would be great.

Wanted a opionion on the best platform to do this with keeping file size (bandwidth) in mind for both highspeed and lowspeed users.

thanks.

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Creating Interactive Images Where Section Colours Can Be Changed By Viewers?
Hey,

im new to scripting, and am tryin desperatly to make a componant for dreamweaver in flash. i want to have a picture of a Nike shoes but have editiable sections such as the ticks, where viewers of my web page can change colours online?

Any help would be appriciated,

my email is vixytrixie@hotmail.com

cheers

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