Making A MMORPG In DirectX 8 Is It Hard?
Making a MMORPG in DirectX 8 is it hard?
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Im Making An MMORPG...
Ok Now im going to make an MMORPG but I havent any skills. I only do Actionscripting and A little Vb but what program is best to make an MMoRpg 3D? Vb6.0, Vb C++, Vb C# or Vb J? If you know how to make an MMorpg with any of those programs or you know any links please tell.
Mmorpg Making
in the sticky it has a link on how to make an MMO, well i went to it, but in the code part, i don't have the font or something so its all ?'s
http://www.onrpg.com/contentid-5-2.html
thats the link... if anyone can see the code, can you put it here?
DirectX Too Hard!
OK, here's what I was doing. I was having a look at all the components and references on my computer. I got to DirectX and I thought I will save that til last because it looks too hard. So I went on and on. When I got back to DirectX I discovered that it was in fact really hard because you have to do all these "Set objDX = DirectX7.Something". I went to MSDN online and they did have some tutorials about DirectX, but I think they were only sample tutorials, they weren't very in depth and I found myself having to declare objects not in the tutorial, and even after that they didn't work.
Can someone please tell me how to start up DirectX, prepare the Viewport and maybe how to draw a cube. Anything to get me started.
Thanks.
MS Pushing .Net Too Hard /??? [need DirectX SDK For VS6]
GRRRR ..
I flipping spent forever downloading the DirectX 9.0B SDK (240MB) from msdn because all the docs stated that samples would be located in XX spot. All there is on here now is .Net code samples ?!?!?!?!?! .. how do i get stuff for VS6 ?
sorry I'm a little agrivated at the moment..
DirectX Game Making
i would like to learn how to make a directx rpg with vb. i know vb but very little directx. could someone attach or link me to a good tutorial or example program? Thanks a lot.
B-b-b-bob the Builder
Making This Function Uninteruptable. VERY Hard Question!**RESOLVED**
Hi, I'm Kronikle, new member to this board. I'm working on an RPG video game called The Heresy Saga. I've spent roughly 5-6 months planning this and I've spent the last 2 weeks starting the basics of this (programming in all the class modules and databases). Time for question:
I have a function that will display text onto a listbox letter by letter, one letter every 20th of a second. The problem is, I also have a function where if you press Enter it clears the listbox. The only problem with that, is that if it's still displaying the message, it clears what's currently on the listbox while the function continues to add the rest of the letters of the phrase. This gets espescially annoying when events happen prematurely or when you press the enter key for more than 1/10th of a second as it will cut off the first few letters.
I couldn't really figure this out myself mainly because I didn't write this code. Someone else did this for me. So... I really can't understand where all the events start/load etc. I tried to put a True/False switch in the function, but it keeps reloading so that's sort of pointless.
The command is used like:
AddMessages "Gerard:" & "*" & "We must run!" & "*" & "They are after us!"
And it will be displayed as:
Gerard:
We must run!
They are after us!
So the basic problem: I need to be able to make this function uninteruptable until the end of the AddMessages function, then I need to be able to set off some kind of trigger that says that the function has ended.
Anyway, I would appreciate any help. I know there are a lot of pros on these forums. So if you think you can help me crack this, here's the code:
VB:
--------------------------------------------------------------------------------
Private Sub TimerProc(ByVal hwnd As Long, ByVal nIDEvent As Long, ByVal uElapse As Long, ByVal lpTimerFunc As Long)
If Len(strMessages) = 0 Then
If colMessages.Count > 0 Then
strMessages = colMessages.Item(1)
colMessages.Remove 1
lstMessages.AddItem Left(strMessages, 1)
strMessages = Right(strMessages, Len(strMessages) - 1)
Else
KillTimer frmMessages.hwnd, 0
boolTimerEn = False
End If
Else
lstMessages.List(lstMessages.ListCount - 1) = lstMessages.List(lstMessages.ListCount - 1) & Left(strMessages, 1)
strMessages = Right(strMessages, Len(strMessages) - 1)
End If
End Sub
Public Sub AddMessages(strMess As String)
Dim strMessArray() As String, intLoop As Integer
If boolTimerEn = False Then
SetTimer frmMessages.hwnd, 0, 50, AddressOf TimerProc
boolTimerEn = True
End If
'You can add multiple messages by seperating by "*"
strMessArray = Split(strMess, "*")
For intLoop = 0 To UBound(strMessArray)
colMessages.Add strMessArray(intLoop)
Next
End Sub
Public Sub InitVars(frmForm As Form, lstListBox As ListBox)
Set frmMessages = frmForm
Set lstMessages = lstListBox
End Sub
--------------------------------------------------------------------------------
If you can't really help me here, don't hesitate to ask me any question about this if you need more information such as the Enter function or something like that. Thanks guys!
One thing about this function is that AddMessages circulates so it's not as if I could add a True/False switch to see if this is done or not. The function reloads multiple times so a True/False switch would be toggled too often for it to stay a certain value.
-Kronikle
Help With Making This(HARD! One)Icon And Exe Binder- Open To Read..
here it is
Code:
1) the code must be small( or make it as small as possable)
2) there are other things that my app does( the code youmake must be able to intergrate into it)
3) thereisnt any user interaction.
4) any thing else we'll hammer outlater
5) im loaded with $$$bills
textPath.Text = full path Ppath & Pfilename
Ppath = path c:~~~
Pfilename = the exe's filename
first, i need a icon extrator, it will create an icon( the defalt icon of the exe){icons name is the exefiles name ~~ exename.ico)
in the dir of the exe, the exe path is textPath.Text
that icon will stay there and then it will contineue to the next line of code, wich is the exe binding.
textpatha.Text<- this is the one that startsup first] is the 1st file to be binded and textPath.Text
is the 2nd, and the icon of the 2 binded files exe result is that icon i talked about a few lines ago.
the result of the binding is put in the windows temp dir{ + its own subfolder} as the orginal exe filename,
then it will kill exename.ico, kill the orginal exe, name; copy the binded result in the wintemp dir to
the path of the orignal exename, then cleanup and move on. there must be a code to see if the wintemp subfolder it makes is already there -
binding( join 2 exes togeter so they both run at the same time)
_____________________
freel free to email me!
MMORPG, How It Is Done
im done some server client softwares that could somehow be used as an engine for games, but im having trouble applying the approach for multiple clients (which is visible at all times for other clients as well) - massive multiplayer, can anyone give me any idea on how it is done, ive seen some samples found in sourceforge, but the code is too lengthy that im having a hard time figuring out which is which, anyone?
MMORPG(I Need Help)
Hey everybody,
I am new and I have much expirence in Visual Basic but not in Winsock and SQL. I was wondering if anyone knows how I would go about programmming my login screen for my MMORPG through SQL and Winsock implemented in VB.
Thanks
The Loner
Mmorpg's In VB?
Hey all, first post here so forgive me if this has already been asked a thousand times,
I'm new to VB and I'm currently learning all the stuff newbies learn, but I've got big plans for the future, like most of you do I'm sure, what I want to know is can mmorpg's be made in VB? I mean is it a good language to use for something like that? I've heard yes and I've heard no, so I thought I'd ask the experts and get it out of the way. any help appreciated!
MMORPG Help
i am planning on making a mmorpg but im not usre whether to use winsock or directplay. what do you think?
From RPG To MMORPG ??
Hi all,
I'm using the Marks massive Vb tutorial
and want to know if there is an RPG to MMORPG tutorial or just an tutorial that explains how to write the code to connect to a server.
Mmorpg
Exactly what is the best way of going about building an MMORPG?
I know, I should initialize DirectDraw and DirectX and make it windowed, I am confused about alot of this. I am also not sure if I am good enough by myself. I am hoping someone out here can help me just a little along the way. Thank you.
*edit* Sorry, I know this post sounded like a complete newbie. I just didn't know how to word it on here. I know what I am doing, just need a little help. *edit*
Mmorpg
Hey Everyone!
As you can see, i am new here. In fact, i am also new to visual basic.
My dream is to create a mmorpg game. I know this sounds funny, but i am willing to spend a lot of time learning. I won't quit. Even if i should spend 10 years. I have a lot of time ahead of me. I am only 14 years old.
I'm not that new to programming. I have been programming with python.
Anyway, lets get back to the subject.
Can someone tell me all the steps i need to do to learn perfectly VB (perfectly to create a mmorpg), Winsock, DirectX, etc...(but in order )
-Thanks and please dont flame
P.S. I don't wanna know how to create a mmorpg. I just wannna know what should i learn to be at the level of creating a mmorpg.
New Mmorpg,need Help
Well, really what i need is an engine, me and my friend were looking twords crystal space but most drove me away from it, what we are looking for it an engine to make a MASSIVE mmorpg in, i would like advanced graphics, but its not a must,and also i am looking for something free, and level size is always a good thing ( bigger of course )
Thanks ahead of time
Mmorpg
Ok, me and the Zelda 3 online Development Team have a question for all of you Avid Programmers... We want to know what name for our game would be the most appealing to you...
We have four to choose from... Please help us out and post...
The names are:
Dark Mysticism
Tides of Blood
Lands of Power
and
Unlimited
The Definition Of A MMORPG
When many people think of a MMORPG, they think of massive multiplayer online role playing game, but many people always seem to leave out the true aspects of a RPG. Of course there has to be the online part of a MMORPG, but how can you communicate and bring a true RPG affect to a MMORPG.
Most MMORPG's I have seen, are very similar to ZELDA giving it more of an action feel to it then RPG. The exeption is the villages, where it seems much more like a RPG where you have to communicate with other people.
With MMORPG's, is communication actually important when declaring it a MMORPG. With all your AI, you need to have some sort of Communication (in villages). So how is giving a the game more of a action feel when outside a village giving it a true RPG feeling? With people being aloud to chat, doesn't that bring the gameplay down. If you are about to begin a mission, all you have to do is broadcast a message to all users to figure out how to complete your mission? How does that give it more a RPG affect? With such possibility's, people will be rushing to complete as much as possible limiting the game play.
Would users except RPG chat interfaces instead of public messages. If you would like to chat with other human players, press a certain key and the other player has to hit a certain key to chat with them back. Then they will be prompted with RPG chat elements.
Players A:
Would you like to trade?
Ask him this?
Or This?
Player B:
Receives Player A message.
Player B can send Yes, No, or Truthfull answers or Lie's.
Would people accept such interfaces when forced to believe with chatting systems. This interface would bring force a much higher quality RPG element to true MMORPG gameplay.
People also are forced to believe in not dying. That if they die after 50 hours of gameplay, they should not receive permanent death or item loss. Most MMORPG's tend to stay away from save points, well only place them in villages. Save points should be placed hours away the farther you get into the world. Games tend to try to keep you alive instead of challenging you, which is starting to give point people away from the true meaning of games.
What do you people think?
What would you consider a TRUE MMORPG?
and your Thoughts on ELEMINATING CHAT?
I really need feedback on this. Thanks for reading.
MMORPG Engines
Hey
Im looking for a MMORPG engine,
I know of ORE and Mirage(aka player worlds)
I was woundering if there were any others that are better or somthing
MMORPG Engine
Alrighty! I finally decided to put it up after tinkering with a few things, and now I've got a problem. Last night I was working towards changing the tiles from 32 x 32 to 16x16. Basically, all this took was changing out a few numbers to get the effect. So. The original problem after this:
In the mapeditor (type in /mapeditor to get there) you can only choose the first 7 tiles. This is because in the mapeditor before, its width only /held/ 7 tiles-now it holds 14. I've looked through the code, but can't remember what's locking it to that.
After I made a double check to make sure everything else was working fine, I saved everything and headed to bed. Today, I went to load it put some more time towards the conversion, and suddenly my mapeditor doesn't work, and when I move, it leaves a lag trail, and occasionally kicks me off. I've got a feeling that the kick is related to the anti-bot part, or it's simply sending the x,y values too often for the server to handle(which I doubt is the problem.) Help with either of those would be appreciated.
And, while I'm at it.. the game currently puts out your typed text in two ways: a chat 'box' that's visible if you pull the overall size of frmMirage down, which I want to do away with in favor of having the messages appear over the heads of my sprites, preferably in bubbles or something like that. But, I'm not sure how well DX7 handles stretching 'parts' of an image, so I might just cancel out on that one. I keep thinking in HTML(where in a table, you can just use backgrounds and such to make things increase in size, without losing detail) because that's what I've been using forever. I had moved the player's name to be below them-but I'll fix that myself. It just got hopped over with a few odd values. The other text output method is the Chat Log(a disk with a pacman face over it in the top right).
Any help with those problems would be appreciated. Also, comments, suggestions, what have you are also welcome. This game is being made based off of some other code from a game called Mirage(legally. :P). I'm trying to make it into a more dynamic game with better interface, graphics, and all of that. This is just a start..I expect it'll take at least another month or so to get everything how I want it.
Thanks for the help.
-Deux
Note: The client connects to 127.0.0.1 right now-there shouldn't be any need to change the IP unless you just want to.
Edit: Apologies about the file- I thought I had removed all the .exes, but I suppose I had missed one. As far as the objects, I was unaware of them, but will take more care as to them in the future.
MMORPG MIRC To VB
I actully started this game on mirc a year back or so, its based on the idea of someone elses mirc rpg game but the code is 100% mine, the owner of that game even gave me a few pointers.Most of the cheap temporary images. Its nothing perfect as of yet, and still has a ways to go. mIRC is just not made to handle such things, and I think Visual Basic would do a better job. If the attachment works and all goes well. download, extract to a directory with no spaces, then open mirc.exe , close the login screen (servers not complete yet) , if you dont trust me look over the code, and if its ok then, just type: /play
this gives just a basic idea of what the games like n how it operated, none of the warps work, like doors and 4 sides of the maps due to the server not being up. but they do infact work. now what I need to know, is such a thing possible to build with VB? The game is going to be (if it can be) a MMORPG, a server and client will need to be constructed. I dont expect it to be anything major. Perhaps it wont amount to anything at all, But its something i'd like to do anyway.
Edit:
ok I guess I can not add attachments with executables... anyway, I don't believe they said anything about links with exe's in them, so i guess ill host up my webserver for a short period of time.
http://lunatix.ma.cx/rpg/mircgame.zip
If this is also not allowed, just delete it. and I guess ill have to just explain the whole game.
Edit by 00100b:
Attachment removed as it contained compiled executables.
Please take a moment to read the Posting Guidelines for details of our standards.
Mmorpg Maker
can anyone tell me a good source code for a client/server that is easy to edit and complete? i have ore but i cant seem to get the map to work nothing shows
Help With My New Mmorpg Makeer
can some one please help me with a small problem i have encounterd
okey lets say i place water on the map and then i test the gasme my charicter can walk every where even over the water my maps car called map(1) all the wat to map(35) and i have a player named player duh LOL
and the tiles are also called tile(1) which is water can some pne please send me some code im not useing bit blt or dx pure vb also all the maps are madde on images and the player is image
also i dont mean to be rude or nething but please dont reply comments like you suck if you cant even use bit blt cuz i am aware that i cant use it or dx that is why im askint the question please help me i can not continue the project until this collision event has been made
Best Way To Make A MMORPG
What would be the best and easiest way to make a MMORPG, like start by just making it a RPG then adding all the multiplayer bits later, or set up all the multiplayer stuff first?
MMORPG Server With VB
I've allready designed a server using winsock API and VB. But I was just wondering, if I keep writing my server efficiently that if it will be possible to even achive a game server where 100s and possibly 1000s of player could go while performing a decent ammount of security checks to prevent cheating.
MMORPG - Help Me Get Organized
I want to make a MMORPG in VB6. I have seen Loradon Online, a great MMORPG in VB6. I don't understand plotting graphics though. Any help?
MMORPG Character Movement
I'm currently working on the character movement portion of my multiplayer game and I can't quite seem to get the client and server character movement synchronized. What I'm doing is using time based movement, my move function is:
Code:
' Moves a character (called from UpdatePlayer())
Private Sub MoveCharacter()
' If it is time to calculate movement
If (GetTickCount - LastMove) >= MoveSpeed Then
' This is how much time has elapsed since last move
Dim Elapsed As Long
Elapsed = GetTickCount - LastMove
' Calculate how many pixels to move the character
Dim pixels As Integer
pixels = (Elapsed / MoveSpeed) * MOVE_PIXELS
' Calculate the remainder so we can add that next time
Dim remainder As Long
remainder = Elapsed Mod MoveSpeed
' Update characters world coords
If Facing = DIR_NORTH Then
YWorldPixel = YWorldPixel - pixels
ElseIf Facing = DIR_SOUTH Then
YWorldPixel = YWorldPixel + pixels
ElseIf Facing = DIR_EAST Then
XWorldPixel = XWorldPixel + pixels
ElseIf Facing = DIR_WEST Then
XWorldPixel = XWorldPixel - pixels
End If
' Assign now to LastMove
LastMove = GetTickCount
' We need to add the remainder so we don't lose fractions of time
LastMove = LastMove + remainder
End If
' If they are illegal coords, change them
If XWorldPixel < 0 Then
XWorldPixel = 0
ElseIf YWorldPixel < 0 Then
YWorldPixel = 0
ElseIf XWorldPixel > (Map.iWidth * cWidth) - cWidth Then
XWorldPixel = (Map.iWidth * cWidth) - cWidth
ElseIf YWorldPixel > (Map.iHeight * cHeight) - cHeight Then
YWorldPixel = (Map.iHeight * cHeight) - cHeight
End If
End Sub
This function works fine to move the character, but if I use the same function on my server, the characters aren't synchronized. When the character starts movement or faces a different direction, the server coordinates are sent to the client and override the client's coordinates. This also happens when a character stops movement or becomes idle. So whenever I end character movement, my character will jump around the screen because server coordinates and client coordinates aren't the same. If I'm using the same function to move coordinates on both the server and the client shouldn't my coordinates be synchronized?
I'm just wondering what is the best way to handle character movement in a multiplayer game so I can synchronize both the client and the server and get rid of those bad looking character jumps. Thanks.
My MMORPG Source Code
In light of recent events, I have decided to give up my mmorpg game I've been working on for some time now. I decided that rather than just letting all that work go to waste, I'd just release the source. I'll be the first to say it's a mess, almost completely uncommented and in a mess, but I thought perhaps a few people could salvage a few things out of it. I apologise for anything in there which may offended anyone (I think all the problems which were commented with cussing have been removed though).
You may use the code however you wish, but the graphics are not mine, so if you are planning to do any more work it would be good if you could make your own graphics OR ask the artist if you can use his (email me if you want his contact).
The source can be found here
Jim
MMORPG Server: Winsock Or DP
As we have been working hard for the past months on a MMORPG, we are finally nearing the point in which it goes online. Most of the time we planned on coding the game server in winsock however thats not the fastest thing in the world. This server will need to store accounts, allow connections, keep track of player stats, etc. Although winsock is what I have always had recommended for writing game servers in VB, DirectPlay also looks great.
I think DirectPlay is much faster but im not sure. I think I have been told DP would NOT be good for a MMORPG server for some reason or another but im not sure. What are you opinions? What should I use? Why? Thanks for any help that can be provided.
Text For MMORPG [BitBlt]
alrighty, its me again. back with more questions about how bitblt works and hoping you people will help me along the path to greatness with my mmorpg Realms Of Maximia. Okay i got transparency,display,movement,movement animation working i just need some text on the screen. Im thinking on using DrawText. The game works like this so if you posting any things i need code for each part.
Part 1. The frmGame Load Event. This is where all the dcs are created.
Part 2. The Mainloop, this is where all the things are redrawn.
Part 3. The Winsock Data Arival Event. Where all the display commands are recived.
Part 4. The Main Definitions Module.
Now i needa know the best most efficent way to use bitblt or drawtext or even something not API to make labels for characters and chat and so on! this would really help me. Thanx. btw. i got text to display using DrawText its just i can't erase it ??? Thanx for all the help!!
-Andrew
Movement Method For MMORPG
the game will be 3d terrain/buildings with 2d sprites (for chars monsters etc.)
Experiance with a simular single player engine, but no experience with the mutiplie clients coordinated by server aspect.
Im considering making my movement either tile based verses coordinate base.
while tilebased will make the 3dmap making more complicated, will it be worth it as far as less strain on the server?
Another question, should the server hold all the geometry data?
or should the server hold no geometry data (a second server will be handling monsters on its own)(the main server will not care about z positioning, only x and y. the clients will have to set all players/monsters to the correct z
so when a character clicks a position to walk to:
-their client validates that they can walk to there
-it tells the server it is walking to x,y(server doesnt care about z)
-server sends this info to all other players in the secter, and their clients begin to move the apropriate char to that position
(you can walk through other players and monsters so that will make it easier on the server)
is this a feasible method?
Night In My Game Mmorpg
why do i get
error
ActiveX component can't create object. when i try the tutorials on alphablending or gamma correction ?
Edit by Iceplug: Don't ask questions in someone else's thread
MMORPG Creation Software
For almost a week now ive been looking for a free, easy to use MMORPG creation software for my PC (windows XP) Guess what peeps?! NO LUCK ive searched doenloads.com, Google, msn, KaZaA and so many other things and still no luck. Can n e help a kid wanting to give his mates the joy of a non p2p MMORPG? This will probably be deleted but oh well this seems to be my last hope *does a little prair* lol. If any one has the knowledge of some software that matches the above description could you please, please *grovel* email me at: damaester666@hotmail.com This will probably get deleted but its worth the effort of trying^ _ ^;
Thanks alot: Melfice
Helping With Programming For An MMORPG
Hi, i am new to these forums, and i am hoping to start a new project. A bot to run through an MMORPG called the Kingdom of Loathing. I am hoping to try and make a bot to "ascend" through the game. No, i am not making it for any personal gain (except the gain of knowing i accomplished something BIG), or rewards within the game. If you have any experience with this type of programming or have experience with the game itself, i would be very greatfull if you would help me.
Thanks,
GT
Can Anyone With Experience Verify Our MMORPG Method?
Would anybody who has some previous experience with MMORPG's please check a few of the methods we have decided to use on our own MMORPG? We're pretty sure that under ideal conditions they should work, but we have no previous experience as to whether they'll work with several users or less than perfect connection speeds.
First of all, we plan on running our server with a typical dial-up connection until we start making enough revenue from this and other games to afford a more expensive connection. Will this connection be enough to run a decently sized server?
Secondly, we're using Direct3d for our graphics, a 3d landscape with 2d sprites for players, monsters, and items. Is this possible, or even an efficient method?
As far as data transfer goes, whenever a player moves, picks up an item, attacks or is attacked, etc., the new data is sent to the server, and the server sends this information to any other players within the same map as the first player. When the server closes all the players' data is saved. In order to prevent data loss if the server crashes, all player info is saved automatically every 5 minutes.
Also, we need to know what to do about the IP address to which each client program must connect to. With our dial-up connection, the server's IP address changes every time it connects, and, unfortunately, our rather unreliable connection disconnects randomly every 5 to 6 hours or so. Also, as far as this disconnection goes, does anyone have any idea how we could set up an automatic reconnection program of sorts for overnight disconnections?
For more information about our MMORPG, "Sanctus Legacy Online", visit Nautilus Productions' website: http://nautilusproductions.tripod.com.
-Justin Smith, Nautilus Productions
To Apply Alpha Blending In A Game Mmorpg Based In Ore 4.0
Good Since I want to make it apply alpha bending to my project. What I Want to do is that with a timer periodically the screen Becomes dark as if hiecese by night, and that in certain maps esten always dark com if There was fog.he looked information but I do not find anything.
Thank you
DirectX 7 2D To DirectX 8 2D - Guru Needed!
I need someone to help me learn how to do some 2D functions using Direct X 8. If you are familiar with DX8 (2D abilities, alpha blending, rotation, sprite drawing, etc..) PLEASE private message me here. I am willing to pay you for your time to act as my consultant. But you better know your stuff! LOL...
Scrolling DirectX And 6 Layers In DirectX
I'm working on a game which involves scrolling as you move and I think 4-6 layers are required. I have a Ground tile, Ground2 (above ground), BGTile (above both grounds), FGTile (above EVERYTHING including you), and im not sure if your character counts. The screen is 10x10 with the size of a 32x32 pixel for one tile. i was wondering if anyone could help me with how to make SIX layers (i can understand 2, backbuffer and the mainsurfer) but not how to make 6 show up in different layers... and either going under or over you or going over one other layer or being under another layer, errr see, its complicated for me heh... could anyone help me out? i left out SOME details such as how to make the tiles show up (you click on map editor and paste into screen, ill describe for whoever would help me) in the proper areas. also i would like a 4x4 box (from the center) thats walkable without the map moving, then when u walk any further then 4x4... it pushes the map over by 32x32, and keeps going if you hold it down... i was wondering if anyone could help me do this in a.... heres the key word.... SMOOTH WAY? if you could, you could reply on here with your AIM or MSN and I can get to you or you could IM me (AIM below) I would soooooooo appreciate this and you could have some recognition in the Credits. This is an online game about to be very popular, i need to convert the bitblt 15x15 map by map by map graphics to DirectX smooth scrollable 10x10.
Aim: Liquifywolf
MSN: Jeremyhoc@hotmail.com (not on THAT much)
Please help me, thanks,
-Wolf
btw: DX7 is whats being used
OR you could make a source including the above and send to liquifywolf@yahoo.com that'll also work
DirectX Ontop Of DirectX Help
Ok, let me put this in a way that won't confuse everyone...
If I wanted to make a digital clock show on top of direct X games, like counter strike or some other game that I can't modify the code to. How could I make the clock show on top of the game?
DirectX Is Really Mad!!!
DirectX drove me mad. I am just new to DirectX. I am working in VB6 and like to work in DirectX7. I want to make something 3D, not only make, but also understand. Please someone help me, my girlfriend wants a program from me on DX7.
New To DirectX
I need to see the trajectory of an artificial particle in a tridimensional environment. This particle moves according to an equation with some parameters the user needs to set.
I thought DirectX could be a good approach, but I really don't know where to start. By now, I have a form with textboxes (and a combobox) for the parameters and a picture box where I'd like to see the "world" my particle is moving in.
Could you help me start, please?
New To DirectX
Anybody know of any good DirectX 7 or 8 tutorials for VB6? All i'm wanting to do at the moment is something simple like checkers or chess...or maybe battleship. I would do all my graphics in lightwave, so all i'd have to do is load the objects in rather then drawing stuff out from VB. How much of a task would this be, since i don't have any knowledge of directX? I just want to have a 3d environment where the user can move the camera, and the board and pieces were in 3d. Any help would be appreciated.
DirectX 7
I'm using DirectX 7 and im geetting annoyed now.
First of all i load a image in a DDsurface but when i try to blt it with its normal size 40*40 it is stretched to fit full screen so it only shows about 50 usless blurred pixles. I dont want it to stretch(BltFast)
What should be the rectangles top,left,right, and bottom?
what should the bltfast line look like?
DirectX Help PLEASE
Okay, i heard that BitBlt isn't good for loading alot of bitmaps, if that is true... I REALLY need some DirectX help. Tutorial links or something. I'm trying to make a game and before I start programming, I want to know if I should stick with BitBlt or try DirectX. Please Help All.
Ogl Vs DirectX
Hi....everyone!!
i have a q? for those who have experiance both with DirextX and OpenGl, i have been given task to develope a simulation programme for different mechanical components like WoodWard PGPL Governor. i am not new to OGL but i know nothing abt DirextX. rendering speed is the big issue with OGL.
for such simulation which one is better,easy and MORE FASTER.
Help Me {directx In C++}
ok i wanted to learn some directx so i went and downloaded the sdk but when i try and run visual c++ i dont see the directx app wizard.. how do i run directx with c++?
VB And DirectX
i was wondering how visual basic and directx are combined to make a game as they are two completely different languages
thanks
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