I'm trying to create a Texas hold'em Poker application. A rough idea of it would be similar to those poker games on the playstore e.g. Zynga Poker, however it will be a simplified version, more of a home-based application, for a small group of friends. This way, we can get to play poker on the go with each other, like a private table on the go. Anyway, right now how do I get started?
1) How should I even start this project? Do I start the GUI for the application first? Start designing the applications with photoshop? I figured I need a skeletal guide to start and follow.
2) How do I connect all the players together to a table? I know I could use my phone as a Server, where the rest could connect to mine. But I'm not sure what I should research on. Also, as I'm working towards a "Portable, On the go Application". So I would like to work this more based on 3G/4G networks.
3) Database, I would like something to keep a record on the buy-in, winnings & losings so we can keep track of it. However, if the server was my phone. When I turn off the server, would the database be gone? Maybe I might be able to save it on a notepad in a folder on my phone? I think this is possible.
The game is too have two players, each user clicks a button and two dices will roll, if a user rolls a double they win.
firstly I have started with two imageview's and a button I am trying to randomise two images by clicking one button I have managed to randomise one image in one box but I am struggling to randomise both image views here is my code so far.
basically I'm a good way through developing a Poker game which I've been developing just for fun(!?) and also to improve my skills, which it has done substantially. The logic involved with some of the hand comparisons and the evaluations of the winner is pretty complex.
Nonetheless, once I've finished the threaded timer to control the regulation of rising blind levels, and the betting mechanics for the Computer players I'll be looking to start creating the front end and this is where I'm a little confused.
Obviously for what I want, neither swing or AWT would be sufficient, so I guess the gap in my knowledge is how to integrate my back end code with a web front end. Is this possible? - What options exist for integration? just pure CSS / JS, or would Angular.js be viable? I'm looking to utilise some ready made images as graphics with maybe some minor animation effects.
I didn't see anything specific to Android. I am a very basic beginner when it comes to JAVA and Android programming.
The app is a very simple comic strip viewer that views 3 panels of a comic strip one at a time. My problem is going from a second activity to another. I can go from the main activity to the second fine but when I press the next button to go from the second activity to the third nothing happens. I have tried a few different things but end up with either nothing happening or the app crashes.
I am trying to sort the 5 cards in decreasing order and this is exactly what my professor gave us but it has errors.
int pos; int max; for (pos = 0; pos < hand.length; pos++){ max = pos; for (int i = pos + 1; i < hand.length; i++){ if (hand[max] < hand[i]){ max = i; } } if (max != pos){ int temp = hand[pos]; hand[pos] = hand[max]; hand[max] = temp; } } }
Line 6 has an error with the < operator. Line 11&13 says cannot convert from card to Int. This method is passing in Card[] hand
I'm making a game to teach myself programming java so I can start making android. I have this game I'm making where there will be objects(so far its asteroids) will be falling with a progressive velocity (they will move faster as time goes on). The object is the click on the objects before they hit the bottom. It's still early meaning not all the parts I want to implement are there but it works the way I want it to so far besides my click function.
I'm using the Mouse.isButtonDown(0) to record left click but It lets me hold it down and hover over them instead of clicking on each one. Here is a snippet of the part of the code im talking about :
I uploaded a .jar and a exe file so you can see what I mean [URL] .... -jar [URL] .... -exe
public void update(GameContainer gc, int d) throws SlickException { posX = Mouse.getX(); posY = (Mouse.getY()-height)*-1; timePassed += d; deltaTime= deltaTime();
I am making an android racing game. I have a method that draws the track to the screen, the map is bigger than the screen so i clip the bitmap and draw it to the screen hence to draw the track I have to get the visible track points and then draw them. I have noticed that when I enable drawing the track the game lags quite a bit but when i disable it is smooth as expected the code is below :
public void drawTrack(Canvas canvas) { if (this.trackPoints != null && this.trackPoints.size() > 0) { // get points, convert back to screen coords and add them to array, // then // use that arraylist<point> below getCurrentVisibleTrack(); counter++; if (this.visibleTrackPoints.size() > 0) {
try to make a game in this code i am trying to make the basics i have made a mouse it should move the game code is
import java.applet.Applet; import java.awt.*; public class Game extends gameLoop { public void init() { setSize( 854 , 480); Thread th = new Thread (this);
So for some reason my app works fine when I enter in the new expenses (option 2 when starting app).Then when I want to look up the total expenses in a month (case 5 then case 2), it doesn't show up and brings me back to the original option screen.So for some reason it must be breaking right back to it? I am really confused as to where this error could be coming from.
I am pretty new to java and where I should start. What I am trying to do, is to retrieve live information from poker sites as I play, typically my hand and the pot size. Is this possible? I know poker sites probably are very secure, but I can see those things (my hand, and the pot) anyway, I just want it to happen automatically. What I am trying to do, is to create a program that retrieves the information, and then calculate the odds of me winning.
ive been working on a poker game in java but seem to have got stuck in my 3 of a kind. What I was trying to do was create a loop that would increment a counter every time time is more than 1 instance of a card, but even if the counter increments and I draw a 3 of a kind it still returns false.
private boolean ThreeOfKind(ArrayList<Card> sortedCards) { Card previousCard = null; for (Card c : sortedCards){ int kindcount = 0;
Where should I keep a collection of instances of my custom class? In the class itself in a static variable?
class Item { int quantity; static ArrayList<Item> list = new ArrayList<Item>(); Item(int q) { quantity = q; list.add(this); } // Some methods and whatnot. }
Is it fine like this or should I implement the collection elsewhere? What say you?
To deploy my project into %TOMCAT_HOME%webapps folder. Right click on Project ->Export-> War File Project Name: Hello Destination: D:Program FilesApache Software FoundationTomcat 6.0webappsHello.war
Result found in web browser:
HTTP Status 404 - /Hello/first And Hello.war file is not found in webapps folder too after exporting as .war. I am using Apache tomcat 6.0.37, eclipse 3.7.2 release, tomcat plugin :com.sysdeo.eclipse.tomcat_3.3.0
So I have a class called Team that is a collection of players and managers for a baseball team, and one of my required methods is to calculate the total amount of Home Runs hit by the batters. Now along with the Team class I have an abstract Employee class, an abstract Player class and a Batter class that extends the Player class I thought this would be fairly easy but it is coming out to be pretty hard my code is as follow:
class Team { public int _numPitcher; public int _numBatter; public String _manager; public ArrayList<Player> team;
[Code] ....
The total salary works awesome but for some reason when I try and call up how many home runs a player has it wont call correctly I get this red line under my code that says: The method getHomeRuns() is undefined for type Player. I am trying to call this from the batter class which is an extension of the Player class...
I am trying to run a project and i am getting different errors, I know the code is working because i have seen it running, but now i cant even get the app to load up. sometime I get a AndroidManifest cannot be found error and sometimes i get a error like
I want to make the board for the game, I want it to be a two-dimensional array of buttons.I know how to make a array but is there a class of buttons that I need to use? and how do I connect it to the xml?I am using eclipse.
I have an integer variable called 'selectedname' which is declared as shown below.
public class MainActivity extends Activity implements View.onclickListener, AdapterView.OnItemClickListener { int selectedname;
So when the app starts an Alert Dialog with two buttons asks the user if they want to tell the first or the last name. The two buttons are 'first' and 'last'.
The problem I'm facing is that in the code the value of selectedname is suppose to change depending on the users choice as shown below.
public void displayWelcome() { //*other code comes here but it works fine* AlertDialog.Builder choice = new AlertDialog.Builder(this); choice.setTitle("Yo!"); choice.setMessage("First name or last"); choice.setPositiveButton("First", new DialogInterface.onclickListener() { public void onclick(DialogInterface dialog, int whichButton) { selectedname = 1;
I am trying to make my first application on Android. I have never done it before. I am totally new at it. I want my app to show as an icon on the launcher but how to do it.
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="net.graphicport.homeinventory" > <!-- To auto-complete the email text field in the login form with the user's emails --> <uses-permission android:name="android.permission.GET_ACCOUNTS" /> <uses-permission android:name="android.permission.READ_PROFILE" /> <uses-permission android:name="android.permission.READ_CONTACTS" /> <uses-permission android:name="android.permission.INTERNET" />
I have been trying to draw a bitmap image onto the canvas from Android and all it displays is a blank white screen. Whenever my app starts up, I am calling this in my game - view class which extends View and overrides the onDraw method:
I'm planning to make a unique news app for android (maybe iOS later) and I am fairly experienced in Java. Im thinking to most likely use RSS feeds, but am unaware how to implement them into JAVA.
I'm programming an android app where I want to send large sets of data from an MySQL Table to the app and write this data to an SQLite database.So I know i have send an HttpRequest and I can send data with json, but how can I handle large datasets like tables?I think its no good idea to just concatinate a string together in php and then send it?
I have a gameengine stil partially in the works for pc made in java, I am attempting a port over to java but certain classes and other fuctions are not available for android that there is in java. this means that my render engine, gameengine and a couple of other clases therefore don't work.
My question is, is there anyway of using the gameengine classes that work into the project so that all i have to do is declare within the engine what i want to export for wheather this is android or java. or importing packages from the game engine project and directly linking with the ability of re-writing the odd few classes that do not work.
I'm trying to get my animation for my java game to move along the edges of my device. Once it hits the edge I would like it to turn and keep moving along the edges. I'm sure this is easier than I'm making it but I can't find much on this. Right now my animation moves right and goes right off the screen until the app is closed and restarted.